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Thadenia

Typ13

New Member
GAME ADMIN: Typ13 Typ13


-General Rules-
  1. Each player will have 3 rights to build something in one turn and the buildings will bring income or loss.
  2. Declarations won't consume any right.
  3. Estabilishment of systems might consume right. (Such as changing government type.)
  4. Every player can do anything with their country. Consequences will be reflected by me as problems.
  5. Problems will occure randomly.
  6. Some desicions will be done by rolling dice(Such as scheme or wars)
  7. Some desicions taken by players will bring boost to their country.
  8. If a player creates OP nation, it will be nerfed by me.
  9. If a player's nation is too weak, it will be boosted by me.
  10. Player can do roleplay between them as long as it is reported to me.(If you create a forum thread for 1x1 roleplay inform me please)
-Gameplay and Related Rules-
  1. Important Factions will be given within the story. Those factions can be chosen.
  2. Players can create their own nation and race
  3. Each player will have a hero. The hero will be created by the players but the powers of heroes will be weak at the start.
  4. Each player will try to survive in the continent. Arrival of humans will start huge consumption across continent. The game will start with the arrival of second migration.
  5. After wars, short stories about wars will be written.



Thadenia
The Continent was breathing. It was heavy and tired. Splendid mountains and magnificient forests were in agony. The war drums were spreading across the horizon. Kingdom of Badgel was marching towards East. It was only the first sign of change. After humans, animals reacted. They fought for resources between them. The continent has never seen a war between animals. It was just like they were divided into faction but this was nothing, the change brought more.

Goblins and Greeskins were pushing down to south from north. Fighting with Lizardman tribes: Shi, Pa, Zeth, Qein. Among these conflicts a dark pearl was shining just a bit west of lizardman tribes. They were called Sed'rann. Regardless having a strict goverment type with full of hate against evil, they have the best singers and performers in the continent. Their work was magnificient that other countries were importing their shows.


General Map - Kopya.png


East side of the continent had dwarves. They were unique creatures with high intelligence. They were small and low populated but as strong as a hungry bear. But, they were not the only ones so strong. So, they had to build their cities inside the mountains. They created incredible systems to survive and created the art of defence. They were surrounded by many different monsters and folks. Most of them were wild and didn't know any way to communicate. So, dwarves who gathered under the banner of High Kingdom of Khimlodar was the border guardians for the northern folks.

The most popular one was the elves who built their countries in a isolated area that has rich soil. They were in the North and not getting involved with dwarves. Even if they tried, they couldn't since Khimlodar was hard to find.

And, seas... They were all different than the land. They were ruled by different monster. They didn't have any specific rulers because lack of intelligence but everything changes. The change even hit the ocean. A new tribe-nation was rising. Their unique skills on magic was quiet different. People who hated wars, people who ran away from wars ended up begging to seas and Tribe of Seafolks accepted them.

They were called Monarchy of Almara. They are nomadic people and very careful about their own territory. Since they had large population, they needed more food and for more food they were trading outside. Many of people in Almara were into eating land foods such as vegatables and fruits.

Additional:

The Desert Nomads, Old race, Galvrons. They are the perfect hunters who had been in internal fights for years but they were united. Even they were strong as one nation, on south there was a new empire who was risen very quickly. Dominating the lands and having large productions. Crowded cities and large armies. They seemed threatful but Galvrons are no cowards! Some of them believe that old ways are best days but the change could hit them too.

As a country, Relklym, they were lucky to have Kathea in the north. It was more like a region than a country. No living thing would touch because it was called holly lands by many. Sometimes, a man or a woman would come from there. They are usually one of the best magicians. So, they could keep their north safe. On the other hand, Furryman kingdom called Hotara was forcing Relklym to go war against the Empire of Battlingsun. Even tho brave furryman was acting pushy, they were in trouble with Dead Lands.

The change also brought brave humans to the East. They colonized an area that has high potential of good resources. First, they didn't know that they put theirself in danger but the wealth was too attractive that they couldn't hold their lust. Most of other races were not able to sail, that brought them a huge advantage. With their population, they could establish an efficient economy in a short period of time but surrondings didn't touch them... yet...



Sed'Rann

dgthhf-png.488507


sedran-png.488524

Race: Vi-zarr or Vizi

Government Type or System: Singalism (Own type of Government )

Meaning of Government : Singalism is usually ruled my one ruler and is know as an Judgeseer. Singalism is the pillar of Justice and is usually considered to be the strictest type of government to have which makes kingdom with this government far more trust-able do to their almost addicting nature to purge crime.

State Currency : Rann (singular) and Rani (Plural)

Form of Currency : Coin

Nation's Features:
- Rich in culture , trade and rich in general
- Strict
- Has knowledge of other kingdoms history and culture do to them sometimes asking for the people of Sed'rann to organize events , so they have to study up
- Peaceful
- The ocean around the kingdom is full of sea monsters making sea trade impossible
- Unfortunately they are slightly paranoid and Judgmental but can learn to trust those who are new to them

Story


Sed'rann , some call it the Pillar of Culture for their amazing events and ability to entertain just about anyone , they do not disappoint when it comes to events and sometimes Sed'rann is also known as the Pillar of Law because of it's strictness and very very dangerously low tolerance for crime due to the Singalism government , this is also due to the fact of their slight judgmental side , if you have a kingdom or if you are part of a race with a few accusations , be aware that the residents of Sed'rann will be slightly paranoid with your kingdom and will not be completely friendly with you but it can be changed .

Sed'rann also has a reputation for trade given the fact that they have quite a lot of skilled craftsmen that give a great boost to income with their wares but their singers and performers shouldn't be over looked either , lots of kingdoms hire performers and singers for events of their own , inn's battle each other to hire the best of their singers if they are available

Hero:

Liandra Darrks

-> She was born into a rich family that had the King and Queen's ear for almost anything since the king and her father had been friends since a young age .
[IMG='width:225px;']https://www.rpnation.com/attachments/aawdw-png.488506/[/IMG]
Feature of the Hero:
- Winged
- Attuned to magic
- Practices Manipulation as defense against raiders and bandits
- Is balanced
- Is quite weak in close combat like the rest of her brethren but manipulates and confuses foe up close before striking
- Has a hard time adapting to autumn and winter seasons
- Age : In human years she would be around 20 - 27

Status

Buildings
>Suna-dra<- (Taxes:+100g)

-Barracks (-100g)
-Entertainment Center (+100g)
-Marketplace (+150g)
-Workshop (+100g)
-Farm (+300g)
-Inn (+200G)
-Brothel(+500g)
Total: +1450 G

Army
50/50 Sky Sentinals(garnizoned)(PPU: 0.5G) 0/50
400/400 Vizir Archer(garnizoned)(PPU: 0.5G) 0/100 Mobilized VA(PPU: 1G)
400/400 Vizir Spearman (garnizoned)(PPU: 0.5G) 0/200 Mobilized VS(PPU: 1G)

Garnizoned Expenses: -425G Mobilized Expenses: - Total: -175G

Note: Garnizoned units consume half of the normal.

Income:
Suna-dra (+1450g)
Army(-425G)
Selling food to Rutar below average(-100g)
Explorer Expedition(-40g)

Net Income: +885G

Problems:

-> Unhappy Population
-> Not Enough Military Power to protect lands
-> BEASTS
-> UNPROTECTED TRADE

Treasure: 3440G Income: +885G

TURN 1 -OK (New Problem Appeared.) TURN 2 - OK(-2500G for F stocks) Turn 3 - OK Turn 4- OK Turn 5 - OK(Inn-500g) Turn 6- ok TURN 7- ok Turn 8- OK
High Kingdom of Khimlodar


[IMG='width:441px;']https://www.rpnation.com/attachments/flaga-krasnoludy-png.488749/[/IMG]​


mapa-rp-1-png.489089
Race: Dwarves
Government Type or System: Monarchy
Nation's Features:
-Its cities lie underground and inside the mountains, so they are very hard to assault.
-Army consists mostly of prefessional heavy infantry. There is little cavalry, and ranged regiments use mostly crossbows.
-There is a fairly large tunnel network, connecting dwarven cities, used for transportation of goods and troops. Crossing mountains where dwarves live is otherwise very long and hard.

Story
Long ago, dwarves were not one nation. Rather there were ten or so independent kingdoms, at a constant state of war. There were numerous attempts at unification, but only two hundred years ago dwarf named Gralgromli Chainhelm, lord of Khimlodar managed to unite all warring dwarven states. Through the use of diplomacy, threats and war, he brought all the dwarves together under his banner. And now, his son, Dourbath Hillhelm is ruling unified Khimlodar.

Hero:

Buddorlum Orcbreaker
[IMG='width:388px;']https://www.rpnation.com/attachments/krasnolud-wojownik-jpg.489091/[/IMG]

Features of the Hero:
-Quite strong physically.
-Short, like all dwarves.
-Very experienced fighter.
-Tends to get drunk when left without people to beat up.
-Trained for a runesmith, but does not have enough power to create more complex runes than weapon enchancements.

Status
Buildings

->Capital<-(Taxes: 150g)
-Barracks(-150g)
-Forge(+100g)
-Ministry of Defence (-50g)
-Minex2(+400g)
-Steelworks (+50g)
-Acedemyx1(-50g,%5 of Population is educated)
-Quarry(+50g + food needs)
Total of Capital: 500G

->Bhumdur<-(Taxes: 0)
-Gold Minex1(+250G)
-Silver Minex1(+250G)
-Mithril Minex1(+500G)
-Workshopx1(+150g)
-Municipality(-100G)
Total of Settlement: +1050G

General Total: +1550G



Army

75/75 Heavy Dwarf Infantry(garnizoned)(PPU: 0,5G) 0/25 HDI(mobilized)(PPU: 1G)
200/200 Dwarf crossbowman(garnizoned)(PPU: 0,5G) 0/100 DC(mobilized)(PPU: 1G)
450/450 Dwarf Axeman(garnizoned)(PPU: 0,5G) 0/350 DA(Mobilized)(PPU: 1G)

Garnizoned Expenses:-362,5G Mobilized Expenses: 0G Total:-362,5G

Note: Garnizoned units consume half of the normal.

Income

Capital (500g)
Settlement(1550G)
Army (-362,5g)
Trade Aeria(+1000G)

Treasure: 8238,5G Net Income: 2687,5G

Turn 1 - Ok(-800g steelworks) Turn 2 - ok (-500g New Mine[was Stopped]) Turn 3 - OK Turn 4- ok Turn 5- Ok Turn- 6 OK Turn 7- ok Turn 8- Ok TURN 9-Ok Turn 10-(-1000 acedemy, -1500 Quarry) OK Turn 11-OK

Problems

-New comers!
-Cultural Differences between furrymen and dwarves
-Life standars are bad in Bhumdur, Sickness and Unhappiness are spreading.(New buildings to increase life standards are needed!)
Sky Nomads.png



Note: Nations in this map doesn't have specific borders.


After fleeing from bloody wars, they found this continent by mistake. They have travelled so far with last standing airships. Many of them were fallen forever but in the end, they found the continent. Their arrival was
a huge shock to people of the continent. They faced many conflicts when they landed their ship to the land. A native folk was attacking them in the spot. Humans called them Furryman. A hero within ranks of Sky Nomads could come up with
an idea of settlind down in floating islands. The hero could communicate with primitive of skies and could show to those primitive the power of a human. Primitives accepted them and escorted to floating skies.

After settling down, humans started to get along with Sky Folk. They were helping each other out and satisfying each others' needs. After these events, Sky Nomads started to focus on gathering resources and occupying specific places
in the main land to mine. Sky Nomads were also focusing on defance instead of attack.

Features:

-Dragon Riders Unit
-Fast move
-Beast Friendly
-High Defences

Hero:
Qi the friends of sky beasts
All creatures who rules across skies tend to listen to Qi.
She is the best dragon rider with good archery skills. She can combines his magic with archery skills.

[IMG='width:650px;']https://i.ytimg.com/vi/2lL4Hc4by-c/maxresdefault.jpg[/IMG]
Badgel.png
(Note: Furryman Tribes are the free tribes other than the Union.)


They heard the rumors of existence of a continent on the west and decided to leave their current continent because of low amount of resources. They were prepared to face everything and destroy anything on their ways of succes.
They were not aware of existence of humans in the new continent so they were going to name the continent as Badgal. They were thinking they were the first ones.

They didn't have many females with them so they had a rule that a woman could marry more than one man. They put new rules to increase birth rate so they can have more manpower and workforce in the future. They were ruled by a militarist leader.
Badgal's governemnt type was not decided yet but they had simple rules about property and slavery in their temporary parlament.

Some also says that they are trying to have a mixed race by pairing furrymans and humans.

Features:

-High Tech weapons (Strong armor with less weight, sharpest swords)
-Rising birth rate(Manpower, workforce)
-Race-Nation(Less revolt risks)
-Navy(Trade routes with outside secured)
-Militarist Culture

Hero:

Zya the Fire Knight

One of the strongest human in the continent.
Uses fire on his armor and sword in his own unique way of fighting.
Has mind of a berserker.

He is also known as a hell bringer.
[IMG='width:248px;']https://i.pinimg.com/originals/c9/a2/cc/c9a2ccbb25569b723fa7335810747b8f.jpg[/IMG]

They took the name of ancient warrior from the legendary party who took down the super class earth destructor beast. It was only way to gather all tribes across the continent. All tribe leaders had a bracelet to similar to each other. They had a stone in the middle of them which is very unique. These bracelets are connected to each other. After the defeat, one of the tribe leader activated the stone and sent message to every other tribe who carries the similar bracelet. Then they started to unite under the name of Ori.

(Note: Furryman Tribes are the free tribes other than the Union.)

Features:

-High physical capabilities
-Nature Friendly
-High survival skills
-Nomadic

Hero:
Keshara the Shaman King

It is said that she lives alone in the deep forest and protect the tribes of Furryman. It is said that she has the secrets of the world.

Features:

-Unknown

[IMG='width:496px;']http://www.biosynergetics.co.za/wp-content/uploads/2009/08/shaman0003small.jpeg[/IMG]
Monarchy of Almara

3cc376a5-960d-4858-b197-0d8833362131-jpeg.489096

Badgel.png
Race: Seafolk
Government Type or System: Matriarchal monarchy

Nation's Features:
-No full scale wars, but they’re very territorial, So uninvited seafarers are considered fair game.
-Trade in fish, pearls, and other resources of the deep sea.
-While it is looked down on slightly, uninvited sailors are considered a delicacy in some circles, or more likely transformed to fit the environment and taken as slaves.
-Due to the constant threat of a monster attack, most people in this nation are trained in battle.

Story
Originally the people of this kingdom were refugees. Having no room for them on the land, they fled to the sea, and begged the tribes of Seafolk who lived there at the time to take them in. They were accepted into the oceans, and while it took time, they learned what it took to form a functioning kingdom in the sea, though much of it still follows a nomadic, tribal system.

Hero:
Karmina Cortova​

[IMG='width:559px;']https://www.rpnation.com/attachments/be772350-751e-47fe-a4a5-6de1a9178a96-png.489166/[/IMG]​

Feature of the Hero:
-Princess of Almara
-Seafolk
-Fights with a trident, as well as transmutation and mental magic.
-Has command of a small group of Seafolk soldiers.

Status
Organisations

->Main Tribe<- (F=Food)(Tribe Consumption: -150F)
-Hunters' Organisation (+300F)
-Warrior Training Organisation(-100F)
-Traders' Organisation (+500F)
-Farmers' Organisation (+250F)
-School(-300F , %45 Education)
-War Acedemy(Experienced Soldiers)(-100F)
-Magic Acedemyx1(0g, covered by the Inata Empire)
Total Food: +400 Food

Army

50/50 Seafolk Magician(Garnizoned)(PPU: 1.5F) 0/50 Mobilized SM(PPU: 3F)
200/200 Seafolk Harpoonman(Garnizoned)(PPU: 0.5F)
600/800 Seafolk Spearman(Garnizoned)(PPU: 0.5F)
300/300 Seafolk Warrior(Weapons: Jaws and claws)(Garnizoned)(PPU: NONE, Gets fed by tribe) 0/300

Garnizoned Expenses: -475F Mobilized Expenses: Total: -475F

Income

Main Tribe (+400)
Army(-475)
Training(-50F)
Farm Landsx2(+600F)
Empire's Support (+500F)
Trade within the Empire (+1000F)
Storage: 6750F Net Income: +1705F


Problems


-Rebel groups in the country
-Sickness spread over people
-Bad life standards for common folk

TURN 1 - OK(Army Training 1), TURN 2 - OK(Army training 2) Turn 3- OK(Army Training 3)Turn 4- Ok Turn 5-ok Turn 6- Ok Turn 7-Ok Turn 8- Ok Turn 9-OK turn 10- ok Turn 11- ok
Relkym
1538775978778-png.489227

Relklym.png
Name of State: Relklym
Race: Galvrons
Government Type or System: Triumvrate. The Senteln is a system of three members, individually called Sentelna. Each Sentelna serves for life. They make decisions for the State via debate and a majority vote among the three.
Each member of the Senteln is assigned a Vorolk. A Vorolk is an ambassador and advisor that has been elected by the Kort. When a Sentelna dies, his or her Vorolk becomes a Sentelna. Then the Kort elects a new Vorolk for the new Sentelna.
The Kort is made up of five members that are elected by the Senteln. The Kort is responsible for determining the fate of criminals. They are the Judge and Jury.
Nation's Features: Towers, buildings of stone, metal, and brick.
Other Details: Today The current mambers are Kly Sull Vornt, son of Kymborok Hulstun Sull and Trong Bruntukus Vornt. Sinthus Vem Dremell and Brilliak Juntunkus Shraktoln are the other two. Both female. Attempts are being made to trade with surrounding States.
While not born with magical abilities, Galvrons did discover that magic could be manipulated via the use of crystals. Diriklus Bromuk Klin formed a group that has slowly grown of Galvrons that practice this art. Thus those who use magic are called Klindru.

Relklym Bill of Rights. 1: All have the right to bear weapons after the age of 12. 2: All have the right to hunt after the age of 12. 3: All have the right to speak freely. 4: All have the right to run for Vorolk positions after the age of 60. 5: All have the right to run for Kort positions after the age of 60. 6: All have the right to religious freedoms. 7: All have the right to do as they wish, as long as it does not go against Senteln and Kort rulings, or each other's Rights. 8: All have the right to privacy. 9: All have the right to own property after the age of 20.(düzenlendi)

Relklym Bill of Regulations 1: Killing outside of the hunt is forbidden unless otherwise stated by the Senteln or the Kort. 2: Only the Kort can elect a Vorolk. 3: Only the Senteln can elect a Kort member.

Story
Once divided, now united. They began as desert nomads, and they consistantly fought over land. Wars ensued, and eventually two were conquered by the third. Trong Bruntukus Vornt was the first Galvron King, but he had specific ideas about how he wanted things done. Thus he created the Triumvrate Government System. He, hiis mate Kymbork Hulstun Sull, and a friend named Gonstuk Virik Birkro became the first members of the Senteln. Their first decision was to create the Justice System and name it the Kort, and soon everything fell into place. The Galvron people soon became satisfied with the way things were run.

Hero
Name: Klem Zentrith Skriont

1538780547757-png.489243
Age: 45
Gender: Male
Height: 7'6
Parentage: Unknown
Bio: He grew up on the streets, begging for meat and killing vermin for food. He was brought in by a Klindru Master when he was 16. The mental and physical discipline required to master crystal magic helped him gain strength, and soon he took to aiding Relklym Peace Keepers in fighting crime, but also helping the less fortunate on the streets. He chose as his primary Goddesses, Vellesh and Helntesh.
Skills:
-Diplomacy. His speaking and reasoning ability has allowed him to get along with most people in political positions as well as negotiate. Is being considered by the Kort to become a Vorolk.
-Dalmok 3rd degree. A form of Galvron hand to hand fighting that does not involve the use of weapons, teeth, or claws. Highest possible degree for a Dalmok is the tenth.
-Klindru 2nd Degree. There are 5 degrees in Klindru training. Only one crystal's energy can be controlled at a time.
-allows him to go invisible for 15 minutes.
-can move up to 100 pounds of physical objects with Crystal Energy alone.
-can increase or decrease temperature of only 30 cubic feet of matter (including air) with crystal magic. Making something burn or freeze will leave the Klindru mentally fatigued.
-can create temporary energy sheild against physical weapons and other magic attacks.
Artistic.

Status
Buildings

->Gombugroln <-(Taxes:+60)
Training Inn(-100g)
Sand Stone Quarry(+100g)
Hunter's Hub(+200g) Note: The lands of Relklym contain various of monsters. Galvrons are naturally good at hunting than other races.
Water Management Center(-100g)
Government Funded School(-50g)(%10 education capacity, good teachers)
Temple of Helntesh(+300 Holly Warrior)
Temple of Holthrondus(+300 Holly Warrior)
Temple of Skolokut(+300 Holly Warrior)

Total: +110G
Total H.W: +900 HW
Army

50/50 Wild Rangers(Garnizoned)(PPU:0,5) 0/50 Mobilized WR(PPU:1)
200/200 Glavron Hunters(Garnizoned)(PPU:0,5) 0/200 Mobilized GH(PPU:1)
1200/1200 Holly Warriors (Religion Devoted Basic Warrior Unit, No Cost)

Garnozioned Expenses: -125G
Mobilized Expenses:-G
Total:-125G


Income

Gombugroln(+110g)
Army(-125G)

Treasure: 1375G Net Income: 250G

TURN 1 - OK (-1200 CANAL,(3 Turns) -500 SCHOOL), TURN 2 - OK(Canal 2 turns, +2500G), TURN 3- OK(Canal 1 Turn) Turn 4- OK Tur 5- Ok(Start of Migration) Turn 6 - ok (Migration succed, -3000 for 3 temples) Turn7- OK Turn 8- ok Turn 9 - OK

Problems

->Getting Used to New Land
->Stress of Depression
->Northern Threads of New neighbors
->Local sicknesses

Religion:
Hethliandr %88.2
->Kingdom of Rutar contains %5 of believers from this religion.
(NPC)
Kingdom of Malacco
islamic-flag-png.489238

Kingdom of Malacca.png
Name of your State:
Malacco

Your Race:
Human (Second Wave)

Government Type or System:
Elective Monarchy

Nation's Features:
- Inhabits cities spread along the coast, built outwards from ports.
- Built on inter- and extra- regional trade, a society in which wealth is power.
- Corruption through the place of bribes or individual powers working against (or otherwise not for) the many but for personal gain is commonplace.
- Focuses on the building and maintaining of it's navy, as seafaring is a large way of life.
- On ruler death, regional leaders get together to elect a new monarch.
Other details:
There are not many wizards in Malacco.
Story:
Embracing the finest of seafaring technology from their relations to the settled humans in the west, the Malaccian people sailed out to find a suitable - and more importantly, material rich - location to build a colony. Sending back harder to find or even bulk items to more settled kingdoms around the land was sure to net a huge profit, and these people were inclined to hook that profit just as they do the fish that make up their diet. Landing on a habitable coast, they now look out to find the best ways to sail between kingdoms, not only human ones but those of the other races too. After all, surely Sedd'ran has expert crafts that the kingdoms west would pay a pretty price for? Surely the dwarves have metals that would be desirable to other nations? Trade is a big game, and Malacco has thrown in it's hand.
The most influential trader undoubtedly gains claim to the kingship in these lands. Not just by merit, no; surely spreading ones wealth around for votes is a fair process? Most civilians work on the farms or the logging camps or the mining camps, but the largest profit to be made is in the coastal towns. Building and assembling new ships, fishing or trading, and bartering the transport of precious materials create influential men. These influential men are soon noticed and invited to become electors of the court.

Hero
Name of the Hero:
Naazir Tajal
[IMG='width:229px;']https://www.rpnation.com/attachments/islamic-explorer-conquistador-jpg.489249/[/IMG]
Feature of the Hero:
A great explorer, one of the earliest among the Malaccians. He has helped map most of the sea-ways around the cove that the Malaccians call home, and is currently working on a easy and less dangerous way to get back to Badgal. Naazir is a great admiral, knowing how to order ships to move around, however he is a clumsy melee fighter, taught to duel, not fight in any real battle. As long as Naazir is alive, Malacco will be able to experiment and find new and profitable routes of trade.

Status
Buildings

->Capital<-(Taxes:+150g)
-Trade Port(+150g)
-Military Port(-100g)
-Copper Mine (+150g)
-Iron Mine(+150g)(Normal Quality)
-Special Fishing Hubs(+50g)
-Simple Barrack(-50g)

Total: +550g

Army/Navy

2/2 Galleys(Garnizoned)(PPU:25)
10/10 Caravel(Garnizoned)(PPU:10)
10/10 Cog(Garnozioned)(PPu:10)

G.Total: -250g

100/100 Spearman(Garnizoned)(PPU:0.5)
95/100 Swordman(Garnizoned)(PPU:0.5) 5/5 Mobilized S.(PPU:1)
125/150 Milita(Garnizoned)(PPU:0.25) 25/25 Mobilized M.(PPU:0.5)

Garnizoned Expenses: -129G Mobilized Expenses:-17,5G All Total Expenses: -391,5G
Khante of Svizz
ru-16_ha.gif

Khanate created map.png
The first wave was led by Zog the explorer. He was the head of the human expedition to the steppe like region near Lake Sa. these people would build the first settlements, villages, cities in the region and so would begin the assertion of human dominance in the region. Zoe and his band of humans were able to traverse the land on horse back and soon horses became an integral part of the human settlement. The culture of living a nomadic life on the horseback became the norm. over the decade since, Zog and his men were able to claim enough land to their large tribe to consolidate a state that was to be the making of an empire. Zog the great's reign was that of peaceful expansion and prosperity. During this time the humans maintained a peaceful and friendly relation with he sky folk of inhabiting the lake Sa and trade was common. This helped in introducing the first wave of humans to the magic and arcane. Under Zog's reign many estates came to powers. Local land lords started demanding more and more autonomy and Zog being one man could not control each and every lord personally. As the local lords began to obtain higher degree of autonomy and control, they started to hire their own militia and mercenary. Zog, aware of the chaos that the state could fall into if this continued tried to settle the situation. He called a diet of all the lords to persuade them to consolidate into one unified democratic country where they could represent their estates. The meeting was to bring the empire back to the golden era it was enduring just few years back. Sadly, that was not the case. The diet was a failure and many local lords left disheartened unhappy with giving their power back to Zog, falling into the likes of smaller lords. Soon enough rebellions started to erupt. It began with the southern Rove Lord calming independence of his land from the state. Zoe rallied his men to quiet the opposition but by the time he was finished with the Rove lord multiple independent rebellions, inspired by the Rove lord had been started in the north and west reaches of the empire. Zog knowing his limitations tried to call a second diet. This time he planed on establishing a capital in the city of Kiev, the economic, and geographical centre of the empire, then he would establish each lord as a subject to this capital. The lords would have full autonomy and control over their lands but they would be paying an annual tribute to the capital and the states would all form a pseudo-empire. Each state allowed to deal with their internal strife as they saw fight and the lords to rule their state as per their desire. The states were also free to settle their disputes among themselves. The capital was only to come into state matters when it would effect the empire. In all sense of the words, Zog became the judge, jury and the executioner of all empire related matters. This system though not perfect had its merit and would be bringing peace for years to but sadly that was not the case as Zog perished in a fire, an arson attempt at his summer home. Zog, his family, even his pet dog all fell to the flames and were burnt to ashes along with his house and the empire.

The death of the great Zog lead to a steep fall in stability. The black news spread throughout the empire like wildfire. "The Zog is dead. The heir is dead. The empire is dead. The end is neigh.", was what the apostles of the apocalypse preached in each and every city squares. The capital, the throne was open for the taking. As the lords and their greed begun to grow, they started to think of becoming the emperor. in not more than three months since Zog's death many lords were marching their armies to Kiev, ready to take over the capital and proclaim themselves as the emperor because whoever had the capital would have the throne and so the empire. Sadly this only lead to greater turmoil. The waring between the lords only lead to mutual destruction between them. None of them were strong enough to siege the capital and fight the imperial horde and so soon they begun fighting between themselves. The infighting lead to bad blood and soon the empire was a shadow of itself. A bunch of scrambled states, each fighting for more power, filled with greed and bloodshed. It was an age of Blood and iron. knowledge of the arcane lost and any connection to the peaceful sky folk was also lost. The capital city of Kiev was only centre of peace, the only place where you could see the occasional sky folk.

In the fire of turmoil rose an individual. Alexander, the Scanderbeg as the people came to call him. He was the bastard child of the Zog. Scanderbeg was the supreme general of the Kiev military and was the one solely responsible to defend the city against multiple incursions by the various lords. He was able to do through his tactic genius and an organised, disciplined, non-conscript imperial army core that was loyal to him. Once the lords stopped attacking the capital and started the period of infighting, Scanderbeg was finally able to relax and plan. Alexander had decided that his defensive strategy would only lead to a slow, embarrassing and painful death of the empire and so was ready to go for the offensive. So with the infighting between the states growing worse, he declared himself the Lord of Kiev. This marked the extinction of the empire and resulted in Kiev becoming just one of the states. With this act, Scanderbeg brought the city state into the stage oft he waring states. In this era of Blood and Iron he claimed all the nearby lords one after another, expanding his clan and soon forming a Khanate of his own. He did not wise for an empire like his father, his ambitions were different. Soon enough the Khanate of Svizz was formed. This included the city of Kiev and most of the surrounding lords. By the time the khanate was formed, most other lords had also consolidated their hold on their land and had even expanded. Finally there was a sort of peace between the states. It seemed that the now gone empire was a new union of various states with no overboard unlike the days of the Zog. Peace seemed to be the status quo and Alexander had through his baptism in the fire of this turmoil arose as a phoenix, a bacon to his clan and as the leader of the humans under him. To consolidate his power, Scanderbeg called a diet, The third diet of the humans was so led by Scanderbeg that took place in the Kiev palace. Unlike his father Alexander was not looking for peace through democracy, he wanted peace through complete control. Every lord and nobleman came to the diet. Each and every person of significant power under the Khanate were present, including Alexander's mother, brother and bastard cousin. Sadly it wasn't a happy family feast as it had been announced to be, it was an ambush. Scanderbeg appeared near the throne with the imperial army core. He proclaimed himself as the Grand Tzar of all of the humans inhabiting Thadenia and then ordered his men to kill everyone in the diet. It was a bloodbath, a massacre. Even after weeks the drapes and carpets still had blood dripping from them. With this act, Alexander had become the sole ruler of the Khanate, ending any opposition that was, or would be present against him.



Name of your State: The Khanate of Svizz

Your Race: Humans (first wave, nomadic and tribal)

Government Type or System: Khanate. A system of government in which the khan (the hero) rules over the clan and all its subjects as the ultimate leader.

Nation's Features:
-Nomadic, live off the land.
-Aggressive and partake in tribal feud with other humans
-State is dependant on looting, raiding and conquest to maintain happiness.
-Horse riding and archery is integral to the khanate and its army.
-Partake in looting
-Most of the nation is on area geographically similar to steppe

Other Details:
-The Svizz army consists mainly of light to medium cavalry and horse archers. They are adept at surviving off the steppe itself. The average warrior of the tribe has a spear, bow and a horse that he can ride.The smaller garrison in the city of Kiev is of the imperial army from Zog's time. Though small they are well trained, disciplined and equipped and are all heavy infantry with a even smaller band of heavy calvary, enough to guard the Khan when travelling. (The imperial garrison is large enough to form a small contingent)
-The khanate has a primitive form of taxation but the economy is mostly driven by trade as it is the hub of all human trade because of the capital in Kiev. Other than this majority of the Khanate's wealth comes from raiding nearby states or through annexation of other lords.
-The sky folk have not made any connection the Khanate since the massacre for unknown reasons.

HERO:
Name of the Hero: Alexander "Scanderbeg" Svizz
battlefield.jpg

Feature of the Hero:
-5"11 Height
-Wields a double sided axe and shield. Also is adept with crossbow.
-Good tactician and pragmatic. A moderate fighter but can lose temper.
-Weak temperament.
-Ambitious
Status
Buildings

->Kiev<-(Taxes: 10G)
->Main Tribe Tent(-10G)
->Animal husbandary tent(+50G)
->Trade Guild(+20G)
->Army Maintanence Unit and weaponary(-30G)

Total:+40G

Army/Limit

20/20 Khan's Cavalary(PPU:0.5G)
500/500 Horse Archer(Spear/Sword + Bow)
500/500 Horseman(Spear+Sword)

Total:-10G

1000/1000 Limit for no expense units
(500 Horse Archer, 500 Horseman)
Total

Income
Kiev(+40G)
Army(-10)

Net Income: 30G Treasure: 10030G

Turn 5- Ok

Problems

-GO FIGHT AND CONQUER
-Soldiers need training
-Need more food
-Politically in Danger

Tartarus.png

Name of the Race: Hel (Helians)

features of the race:
  • Glowing eyes of varying colors (determined by bloodline).
  • Pointed ears
  • Slender bodies and tanned to dark skin
  • Some have horns (determined by bloodline)
  • Long-lived
representative picture: N/A

Other Details: Have an innate talent for dark magic (necromancy, hexes/curses, offensive magic).

Flag: The flag of Tartarus is a white horned-skull on a black backdrop. On the forehead of the skull is an arcane marking.

Name of your State: Tartarus

State Capital: Yomi

Your Race: Helian (Other races taken as slaves)

Government Type or System: Theocratic Monarchy

The King of Tartarus is believed to be chosen to lead by the gods of sorcery and death, the only two idols worshipped and recognized by Helians.

The king is given two advisors, one for internal affairs including the development of technology, education and all other aspects of infrastructure. The second advisor oversees things such as war, trade, and diplomacy. These roles are usuually filled by those without any real skill in magic.
Sorcery, the laws governing it in Tartarus, and its development is strictly overseen by the King himself. The king does have a group of advisers that serve to help him manage this large task however, they are known as the Sorcerers’ Circle or simply The Circle. Members of The Circle are chosen by the King himself and are usually masters in the arcane arts.

Nation's Features:
  • Ancient Egyptian architecture.
  • Fertile land
  • Numerous arcane academies
  • Several monuments
  • Very little infighting
Story:

Written upon the walls of the palace is the story of the Hel race and how they got to where they are now. It is said that their species was delivered to the world as soon as there planet was formed. The Hel were numerous and the land near the ocean was plentiful so that was where they settled. With their magic they fended off their attackers as they built up their settlement. The strongest among them had such power that the others wholeheartedly believed him to be blessed by their divine, chosen. They named him king and worshipped the divinity through him. The nation began its rapid growth, attacking nomads and adopting slave policies very early in its life. Those people were used to further the Hels’ magical understanding as they were turned into experiments as well.

The Void has always bound the Hel together and is the reason there have been no revolts and very little internal strife. Tartarus’ population shrunk with every passing year due to the long lives that the Hel live, they tend to avoid children. Tartarus has always been hostile with its neighbors, waged more than one war for The Void, but they refrain from fighting magically gifted civilizations so that magic may continue to progress. The Kings have built several massive monuments for their divine. A pyramid, an obelisk, a second pyramid for ritual sacrifice, and a palace for the King. The previous two rulers, both Queens, put in place a decree that the Tartarus military must subjugate any nomadic tribes found wandering within the kingdom's claimed territory or in neutral space. This boosted the kingdom's slave trade.


State Currency: Carion(s)

Currency Type: Coins (copper and silver) with the nation’s flag on them. One silver coin is worth ten coppers coins. The government produces gold coins, but they’re only used by the government when making trade deals with other nations.

Other Details:
The Void is the name of the religion that the Helians follow. They believe the god of sorcery (Represented by a feline face with a man’s body) and the goddess of death (depicted as a jackal face with a woman's body) are responsible for all of creation. The King is believed to be the bridge between the divine and the mortal beings and as such, his world is absolute. The Void does have its own priests and those who teach its story, but the only official person in its service is the King. Temples are erected all across the country with large monuments and statues for the divine.

Name of the Hero: King Maat

Feature of the Hero:
  • Lacking in physical strength
  • Intelligent
  • Arcane Expert
  • Cunning and manipulative
Appearance:

Time ravages all things and leaves only fragments of what used to be. However, this is not true of Maat's appearance. Time has been good to the wizard and his looks. Standing at 6 feet tall, Maat's body is thin, a slender frame with soft brown skin, dull from a lack of sunlight. His arms are rather long and of course, narrow. They come down to average sized hands with slender fingers and manicured nails. His legs are just as thin and his feet a proportionate size to his height. On his back, there is a massive, intricate sigil tattooed in his blood for ink. A second sigil is drawn over his heart, far less complicated in design.

Maat's head is constructed into an angular shape by well-defined features. A wide, strong jawline sets the base for the shape of his head and face. Coming down to a small, flat, and smooth chin that gives Maat a more masculine facial structure. A pair of high cheekbones finish off the square shape of the necromancer's face and head. Healthy cheeks add life to his sometimes lifeless face. Like daggers, Maat's eyes are cold and unapologetic in their shape. Sharp and narrow, almost cat-like. Long lashes, thick and black in color, extend out over the glowing, silver hues of Maat's eyes. A pair of thin, neat brows sit above these eyes, always trimmed and tended to. A narrow nose centers his face, making the symmetry of it easily visible. On the line between a light pink and a soft red, Maat's full lips contradict his somewhat masculine face and add a hint of femininity to his features. Adding to his feminine appearance is, Maat's very long black hair. It spans an impressive length of 32 inches.

Although he doesn't go out often, whenever he does, Maat is adorned by rich shades of purple, gold, and of course, green. More often than not, his outfit consists of a two-faced mask. The golden mask features the face of a jackal on one side and a cat on the other.

Status

Buildings
->Yomi<- (Taxes: +100)

-Barracksx1 (-100g)
-Pyramid Oeth(-100g, Dark Aura Energy: 1000p)
-Pyrmaid Sutah(-100g, Dark Aura Energy: 1000p)
-Palace (-100g)
-Monuments(-50g)
-Arcane Acadamies(-50g)
-Cotton Fieldsx1(+200g)
-Quarry(+50g)
Total: -150G, 2000p

Army

400/405 Undead Warriors(DAE:1p) mobilized UW: 5/400
400/406 Skeleton Warriors(DAE:1p) mobilized SW: 6/400
King's Guards 50/50 (Garnizoned) (PPU:0.5) Mobilized KG:

G.Expenses: -25G M.Expenses: 0 Total Expense: -25G
Magic Expense: -811p

Income

Yomi(-150, +2000p)
Army(-25, -811p)
Cotton Trade with Union of Ori (+500)
Trade with Arany(-100g, +1000p, Availability of New unit: Magician Swordman)

Net Income: +225G Treasure: 10.875
Net Energy: 1189p

Turn 9 - OK Turn 10-Ok Turn-11OK

Problems

Food Shortage(Loss will increase)
Disliked country.
The Arany Imperium
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Arany.png

Race: Mostly Human
Government Type or System: Monarchic Empire
Nation's Features:
-Immortal Ruler: the Arany Imperium is ruled by there unaging Golden dragon lord, which makes the government incredibly stable. They do not have successive leaders each with their own agenda and goals, but one everlasting ruler with his own vision for the future of his Imperium. He has also begun to be worshipped as a god by his citizenry, something he is neither for nor against, but has been useful in furthering his plans, as they believe his word is divine.

-Gold Horde: due to both location and the direct order of the Dragon Emperor, the Arany Imperium has stockpiled ludicrous amounts of gold, though it is not to be used for currency. The exact reason isn’t known by the populace of the Imperium, with the Dragon Emperor simply stating, “It’s for a plan long in the making.” Currency is this relegated to silver and copper coinage.

-Enchanced Soldiers: while the Imperial Army is mostly made up of regular troops no different than those of other nations, a small portion know as the Draconic Knights have been given magical enchantments and armor to massively increase their effectiveness in combat. While these enchanced soldiers are incredibly uselful, they are expensive and time consuming to produce, and there is no guarantee that the person undergoing to procedure will survive until it is done.

Story:
The Imperium: It was just after the first humans landed in Thadenia that one group of humans fled north. Hounded by the other races of the continent, as well as the monsters that lurked in the dark, they were doomed to annihilation. That was, until their Golden Dragon Emperor descended to lead them. Under his guidance, they built a mighty city, Holy Aranz, from which the Arany Imperium would spread. As the nation grew, so too did the religious fervor for which the citizenry directed towards their Dragon Emperor. In modern times, the Imperium is coming out of an isolationist period and looking to the outside for potential lands to conquer, threats to destroy, and even possibly allies.

6e8e9045-5e84-44c4-aa5a-c3103baa0f84-jpeg.499247



The Golden Dragon Emperor: No one is sure where the Dragon Emperor came from, or what exactly he is, as he is something more than a regular Dragon. He is to dragons, what humans are to monkeys, something vastly more intelligent and powerful. While he is incredibly strong, he does not join his armies in combat, instead focusing his massive mind on the minutea of administration and running his Imperium. His motivations behind rescuing and deciding to lead a group of humans is unknown, but it is clear he has plans for his Imperium, and that these plans have so far been beneficial to its citizenry.

The capital city Holy Aranz, is a massive landscape of cathedrals, administrative buildings, magic academies, and more. It’s scale was built so that even the massive Dragon Emperor could enter each premise. It truly looks like a city built for giants, but populated by humans. The center of the city is the Palace of the Golden Savior, the Home and preferred administrative center of the Dragon Emperor.

Hero:
711c80ad-9dde-4f18-b219-f6dc34883fa6-jpeg.499254

Croluz the First-borne

Feature of the Hero:
-Adopted Son of the Golden Dragon Emperor
-Imbued with a fraction of the Golden Dragon Emperor’s power
+Unaging
+Increased intelligence
+Greater than other humans in both size and ability
-Leads one of the armies of the Imperium, named the Son’s Chosen
-Prefers diplomatic options when conquering and dealing with other nations.


Status

Buildings
->Holy Aranz<-(Tax: +250)

-Temple of Dragon Emperorx1(-50G, Tax Modifier)
-Farmx4(400G)
-Copper Minex1(50G)
-Silver Minex1(25g)
-Gold Minex1(Out of Resources, abandoned
-Barracksx1(-100g)
-Magic Acedemyx1(-50G)
-Gunsmithx1(+50G)
-Knight School(-150G)

->country side<-
Imperial Temples(4,-200g,%20 of populations are being educated)

Total: +225G

Army

0/200 Imperial Infantry (Garnizoned PPU:0.5g) Mobilized II(PPU:1G): 200/200
0/100 Imperial Cavalary (Garnizoned PPU:0.5g) Mobilized IC(PPU:1G): 100/100
0/50 Draconic Knights (Garnizoned PPU:1g) Mobilized DK(PPU:2g): 50/50

G.Expense: G M.Expense: -400g Total: -400G

Income

Holy Aranz(225G)
Trade(50G)
Trade with Tartarus(+100G)
Army(-400g)

Total: -25G Treasure: 9025G

TURN 9- OK TURN 10- OK TURN 11 - OK (Necromancer will be received in 3 turns)

Problems

-Incoming economical crisis
-Increasing Xenophobia(Due to opening the empire to the world)
-Increase in crime rate
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

((RP will be started with me writing RP for each nation on the message section. That will be the start of the first turn. Eliasdagood Eliasdagood Martydi Martydi SilverSentinal SilverSentinal ))

OOC News:
->Continent Map has been updated(Last Two nations are added)
->Sponge left the game, divyansh divyansh joined.
->Divyansh, Daric and SilverSentinal left
->LadyOfStars and RoarkSouth joined


TURN 12
 

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SilverSentinal SilverSentinal

Her well made shoes were making sound in the palace of Sed'rann. She was well dressed before presenting herself in front of her queen. She stood before the gates and with approval of Sky Sentinal Guards, she could enter the throne room. She looked in front of her and slowly approached. When she could see her queen's face clearly, she stopped and politely saluted her.

After Queen's permission, she took a roll of parchument out of her bag and opened it carefully. She, who is one of advisor in the palace started to talk:

"My queen, I brought news from our scouts across the country and neighbor lands. With your permission, I would like to give brief of this report.

It is reported that a faction in the Kingdom of Rutar has started propaganda against our kingdom. Their goal is to mobilize the national army and invade our lands. They are quiet small since the Kingdom of Rutar is a multinational kingdom but it is also stated that the Kingdom is in need of different kind of production because the Kingdom's crops are corrupted due to a sickness among specific products.

To evaluate this, their lands and crops will be affected for a while. They won't be able to get enough food for the long winters we are expecting. They could buy from outside but since the seas are filled with monsters, they can only use some specific routes. Their economy and limited ships might not able to help them go through this. We could suggest to sell them food below market price but it might effect our economy for few years and our food stocks."

She bowed her head and looked at the Queen. She stepped back kindly again and went out from the door she stepped in from. She was expecting orders from queen as she decides her solutions. She had already few problems about limited food resources and low military power to protect the country. So the queen has to decide to go on a war or suffer in long term or find other solutions.

Martydi Martydi

Loud and disturbing metal sound was echoing among caves around the capital. It was the fifth time since last month. Small monsters were attacking miners and leaving lethal injuries. Everyone was worried about deep caves that was never explored. Even glorious warriors of the Kingdom was bravely researching every detail to stop corruption, their numbers were too small to begin with.

King Hillhelm was aware of these problems and he was feeling to prove his sovereignty to his people and to his father. He didn't stop thinking for a second to solve the problems. It was maybe outside or inside.

Then he realized the small light coming from outside and lightning around a man who kneeled in front of him.

The man started to talk:

"My king, I know I am a simple man but I work at forges and produce incredible equipments. Our iron and steels are surely must be best outside. I know my king I am rude but it worths to reveal ourself to world. Even tho my king it is a gamble but please a small thought would be enough for me."

Then one of the Heavy Infantry Guardian approached to him and stood beside. The man bowed his head and stood up. The guardian escorted him out and everyone except few half sleeping guardians left the king with his thoughts.

Eliasdagood Eliasdagood

It could be seen the tension within the tribe in the deep sea. They were thinking about next reproduction because the food stocks were not going to help them survive. Addition to that there are various danger near by their tribe.

It could be seen that the beautiful tribe was settled on the floor of sea. Parents were trying hard to avoid their tension to reflect their kids. And the kids who play with fishes and toys were guarded my wounded guardians...

It was known that the Queen of tribes was the one who was always right. They were believing in her to find solutions. Some rumors were saying that Queen was thinking to change location of tribe with leaving the reproduction phase behind and some saying that she had other plans that was hidden.

One of the advisor of Queen wrote a letter from another tribe to her.
"My queen, I bring my regards to your glorious kingdom. As the others, I am aware of the problems we are facing. I would like to suggest a solution. It is a long and hard way to survive but it might help without losing more.

The remaining food stock could be spend on a new organisation to seek new and safe food resources that are close to our living areas. There is a chance that we won't be able to find and waste our resources but in mean time, we can increase our defences and train our army. So, we can mobilize the people and migrate to other seas.


Your Advisor, Sethai"

Daric J Fender Daric J Fender

In the great hall of the Sand Palace, the Vorolk of the eldest Sentelna was pacing up and down rapitidly. He was coming from a huge arguement between other vorolks
"It can not be that I might have to work with these two for the rest of my time!"
They had a little fight over priority of the nation. Eldest Sentelna's Vorolk was always bringing up education in the first place. His point of view was stating that every member of the nation must be in a level that could help the nation to grow better and the education was the only thing that could do.

But, some other stuffs between Sentelnas were getting discussed. It was the expected water shortage because of excesive usage of water by the Empire. The Empire was cutting the water as however they want and it was effecting the rest of the river. Sentelnas were afraid of panick in their country. Water is very important for them and if they don't want to get involved with the Empire, they should find other ways to get water.

Mean time, Klem the Hero was experimenting on his abilities. In the middle of no where, he created a magic sphere that was surrounding his body. He focused on his energy and lost himself in his inner world. That world was consuming him and devouring his soul but he was eager to explore his capabilities. In this process, he lost himself in the darkness and silence and suddenly, he felt a pressure inside him like he was about to puke and throw up to the sky with his magic without realizing. When he opened his eyes, a huge magic explosion had reached the sky and changing the colour to purple. It was a huge explosion that it could be seen from far distance. Even the Empire... He was scared of his own power in that moment. He felt like he was a god for a second, but with wrong move he could be the devil too. Then... He felt the death behind him. It came like a wind and wrapped his feet and slowly climbed to his body. He couldn't move but felt the cold pressure on his chest. And, he found himself lying on the ground.

Sponge Sponge

Seagulls were new habitants of this place as Malacco colonized. They were filling people's ears with their laugh-like voices. Flying over ports and mixing up with voices of shouting traders. King was happy to see this scene since they had nothing but piece of land in the past but now they have developed to a level that they can create incredible things. But again, another half broken ship was slowly coming to the port.

One of the few problems the Kingdom was facing lately. It was being problematic since the monsters increased their attack against trade ships. Their navy might not be able to clean the trade routs entirely.

A guardian approached from behind and made noise by hitting his shoes to each other. When he got the King's attention, he bowed his head and looked him in the eyes.

"My King, I would like you to bring some news that was brought by our scouts in the field. Latest intelligence states that a faction is formed by the three richest merchants in the Kingdom. They are controlling %30 of the market. We couldn't find their plots against the Kingdom but the advisors who recieved the messaged was thinking about the possibilty of latest events in the Kingdom.

We are trying our best to keep up the pace my King but the crime is increasing as well as dangers on our borders are different problems. Our military advisor suggested to expend our land army.

That's it My King. I would be gladly reporting the news for the next time My King."

He saluted his king again and left the king in his balcony.


---------------------------------------------------------------------------------------------------
ooc:
This is the start of first turn. I would like to remind you some of the rules.

-General Rules-
  1. Each player will have 3 rights to build something in one turn and the buildings will bring income or loss.
  2. Declarations won't consume any right.
  3. Estabilishment of systems might consume right. (Such as changing government type.)
  4. Every player can do anything with their country. Consequences will be reflected by me as problems.
  5. Problems will occure randomly.
  6. Some desicions taken by players will bring boost to their country.
 
Khimlodar, capital of High Kingdom of Khimlodar, council chambers

King's advisory council, consisting of most powerful, influential or knowledgable dwarves in the whole kingdom, has been called by the king to help him make important decisions. Currently, they are discussing possibilities of trade with other kingdoms, above ground.

-This is madness!-shouted leader of Redaxe clan, Mover Redaxe-Remember what happened last time we traded with someone outside of our own kin?

-Don't be a fool!-Muznuli Forgeback, leader of Forgers Guild replied-Do you really think it was what caused the fall of Third Kingdom? There was not even a realtionship between trade and collapse!-he paused for a moment-If anything, trade with the outside brought peace and prosperity to the Third Kingdom. For the sake of our own kingdom, we need to start trading!

-That is true.-Farmer Guild's leader Jathir Barrelspine decided to add-Our population is growing, albeit slowly, but we nearly have reached maximum amount of food we can grow on mountain meadows. If we don't open up ourselves to the world, we will enter yet another stagnation period!

-I have decided.-king interfered-I will send out an expedition to begin trade relations with Aeria, and possibly find other trade partners.

-That's all well and good my king.-Brodgrolin Cavebelt, leader of Miners Guild said-But what about the danger close to home? Our mines are being raided by these monsters!

-Yes, I am aware of that problem.-king Hillhelm replied-There will be expedition organized to drive off these creatures. We might even find more potential mining groudns while we're at it.

-I can deal with that my lord.-Buddorlum Orcbreaker intefered-Let me organize an expedition, and our mines will be safe in no time!

-Very well, you can start after we are finished with the council. Now, if there anything else one of you wants to bring up?

-Yes, I have something.-Muznuli said-If we are going to create new mines, and start trading, we will need more processing capability. And while our forge is much more than enough to create tools and other goods we need, both for ourselves and trade, it has only some basic equipment needed to create metal alloys. We need a dedicated steelworks, to create good dwarven steel and proces ores coming in from the mines.

-Very well, I will give orders to Begin construction soon.-king said-Now that we have discussed all the important matters, I think it is time to disband the council.

Action 1: Send out trade expedition north through Vosto Passages to find trade partners. Expedition consists of: five traders, two diplomats, several specialistis in vaious fields, ten axemen and five crossbowmen.

Action 2: Send military expedition to clear out lower halls and find new possible mines. Expedition consists of: 20 heavy infantry, 50 crossbowmen and 100 axemen. It is led by Buddorlum, and there are also five miners, to look for resources that we could excavate.

Action 3: Build steelworks near forge, to proces more resources and create better steel.
 
Judgeseer Liandra stood up from her throne as she listened to the report of her adviser , the other advisers also listened with great interest , during the time , Liandra walked back to her throne as the adviser finished

Judgeseer Liandra : That is troubling news indeed but as far as i can tell , it will only stay at propaganda.

the judgeseer said as the other advisers joined in with their opinions

Adviser of Military : The Judgeseer is right , they'll only destroy the resources they sought , should they attack our kingdom .....and they will waist far more resources attacking.

Adviser of Culture : True but we must not lose sight of the problem , all they really want is food and these are desperate time which call for desperate measures in their case . However looking at the adviser's case , it is kind of a problem , we can not afford to go into an economic down run but we also can't have them continue their propaganda

The advisers discussed among each other before Liandra cleared her throat and they silenced themselves to hear her

Judgeseer Liandra : I have taken her words into consideration and yes we will suffer long-term consequences and we can't afford a war much less defend ourselves during one we will have to send word to the monarch , we will lower our prices so that they can buy food for themselves from us.

Adviser of Culture : These are they choices we have to make , no one ever said they would be the easiest choices to make.

Adviser of Military : Judgeseer does realize that we then have no choice but to try and make peace with some of the lizardmen so that we can have safe passage through their lands and explore the rest of the kingdom , i doubt the monarchy of Rutar will allow us to just simply walk through their land in search of new empires

there was a silence as Liandra sat and stared at the door , thinking , trying to come up with a solution , finding none other , a sigh escaped her as she looked at her advisers

Judgeseer Liandra : We have little choice , as you said , desperate time , desperate measures , let it be done advisers and let the holy one watch over us in the coming darkened years. There is one good thing that might come from this , they will remember this good deed and help us in return .

Adviser of Culture : I'll head for the market Judgeseer , get th market keeper to lower prices

Adviser of Military : I'll head for the barracks Judgeseer and get a messenger and protection group ready


Judgeseer Liandra : I will send a diplomat down to the barracks as well , set them up with a protection force as well

The advisers remove themselves from their seats ,bowing and leaving for their destinations , Liandra sitting in her silent throne room , only the silent Silver Sentinels to keep her company while she thinks about the future

Action 1 : Adviser of Culture moved to the market at orders the market keeper to lower the amount of money the faction in Rutar has to pay for food

Action 2 : Adviser of Military gathered a messenger convoy to deliver the message to the faction about what was going to be done ( Convoy consists of 1 Messenger , 20 Vizi Archers and 30 Vizi Spearmen )

Action 3 : Judgeseer Liandra made a Peace convoy that is sent for the closest lizardmen tribes Shi and Pa to try and forge diplomatic peace (consists of 1 Diplomat , 30 Vizi Archers and 30 Vizi Spearmen
 
The queen hums softly, her long scarlet tail waving back and forth to relieve tension. She reads the missive, and nods. This will have to do. Her people are starving, and risks must be taken to keep everyone alive. So she will organize this search venture to find more food for her kingdom.

After a moment of consideration, she calls her daughter to the throne room. The green scaled princess responds immediately, swimming quickly till she’s before her mother. The queen looks at her, her expression serious. “Karmina, I have an assignment for you. I am sending out an expedition to find new food sources, but as with any exploration mission, there is a chance of danger. Choose one soldier from your personal guard. They will stay to better train our forces. You and the remaining soldiers will escort and aid the expedition.”

Karmina closes her eyes, putting a clawed hand over her heart. “By your command, mother.” She says simply. The queen dips her head, and Karmina turns to swim out, and do as she was told.

Actions
-Expedition sent out to find new food sources, escorted by Karmina and all but one of her soldiers.
-The best soldier of Karmina’s personal guard will stay behind to better train the capital military in preparation for potential migration or attack.
 
Ahab Thalib's face crumpled into a frown. Verily, there was little worse than looking out at a wonderful thing ones created and being told of it's ugliness through interruption. It would seem that sometimes it falls upon the leader of a land to have to make decisions, rather than lounge around. Turning away from the wonderful balcony he had installed on the beautiful governor's mansion, Ahab moved to gather his court. It was a small one, but made up of trustworthy political allies.

"It would seem that we have a myriad of problems to solve today, friends," he announced to his court, "A new monopoly is trying to rise, to destabilize the chance's of any common merchant rising within our domain." "A despicable act to be sure, your highness," replied Tali Saamii, a local noble who ruled over some of the mines "but I'm sure that such greedy men could be turned against each other with little trouble." "I quite agree, Tali, and that is why I suggest the use of our spymaster." With his suggestion proclaimed, Ahab called the spymaster, Raheesh Qawi, to present himself to the court.

"Raheesh, I need you to disperse your agents into the cohort of our rivals."
"Of course master, but what scheme would you suggest to permanently destroying these men?"
Raheesh, while skilled once he got into the thick of a plot, was sadly unimaginative, unable to find ways to do his masters bidding past simple actions.
"While I don't believe someone as unskilled in plotting as myself could find a course of action as well as you could, Raheesh, I would suggest turning the three against each other. Greedy men are never complacent, and surely if it was just two of them, or even one of them, they would gain more profits than with all three? Otherwise, you could just find evidence of their plotting. While it would be entertaining to see these powerful men battle each other for gold, it would most likely be easier to put them to the gallows."
Raheesh thanked his master for the instruction, and Ahab felt a weight lifted off of him. Of course, many merchants would have a better chance of achieving wealth at the ending of these men, but most importantly, they would no longer be in a state to challenge Ahab's monarchy. While new rulers were only elected with the death of the current one, mysterious deaths were not unknown in the courts of lower nobles.

"Men, you are dismissed, but, before you return to your days duties, call someone to fetch Naazir for me." The men filed out and called for a servant to do as they were told to do. Surely the explorer would be able to shed some light on the trade routes?
Naazir Tajal entered the court room, in quite baggy and extravagant clothing. Selling sea-maps was a profitable business venture.
"Ah, Naazir! How good to see you!"
"And you as well, my beloved monarch." Naazir responded, with a bow and a grin that showed the markings of a true socialite.
"Sadly, Naazir, today's discussion will not be a happy one. I need you to report to me what is going on with our trade routes. What is the status of your mapping?"
"Your highness Ahab, I am sullen to report that I have yet to find a complete route through the ocean that is completely clear of danger. It seems that while certain seaways are clear, they require the passing of infested waters to reach them."
"A sad tale Naazir. I have something I need an experts opinion like your's on."
"What would it be, master?"
With this, Ahab revealed and idea that had been bouncing in his head for a long time.
"I've been studying your original graciously gifted sea-maps, my dear explorer, and if I read correctly just north of our position is the Fire Sea. If we could clear the way up there, and build a makeshift port, do you believe we could sail to Badgal relatively unharmed? An inland sea must be less polluted with irritants than the wide ocean."
Naazir seemed to consider the solution. It would not be a cheap venture, a port would have to be established, land would have to be cleared, and most importantly new ships or rather disassembled ships would have to be either built on the sea or moved over the land. The idea did have some promise though, with a more straight path perhaps Badgal could even help protect the trade.
"You've studied my maps as well as a seasoned conquistador, my lord. You're plan is an expensive one, but it is no less expensive than what we did setting up this beautiful city in the first place. Perhaps we may even build lighter and faster ships, as we don't need as much plating or protection to withstand the sea's waves compared to the ocean's."
"Then it will be done, Naazir. I will clear the way, and you will be the first to sail from here through the sea. I look forward to paying coin for your sea-map. You are dismissed."

With Naazir taking his leave, Ahab sunk into his chair. Many worthy decisions had been made at once, and Ahab's work was still not done, as he needed to organize land expeditions. Using the destruction of threatening rivals and the promise of Badgalian gold for encouragement he pushed out of his chair. Truly, between trading with Badgal through the sea and Lathari through the ocean, Malacco would become rich. Crime could wait with these solutions, the people would be satisfied with gold and his own position would be secured, depending on the skill of dear Raheesh. Ahab took his own leave of the room.


Actions
- A land expedition northwards will be taken to map an easy land route to the sea. 25 militiamen will be sent, lead by 5 swordsmen.
- Great Ocean trading will be limited to the space above Lathari to the Wild Lands. While not fully dealing with evil creatures, hopefully avoiding more open seas will prevent some devastating encounters.
- Agents will be implanted into rivals' entourage, whether they will discern a plot or not is to be seen.
 
Klem staggered into Master Vinshta's tent and seated himself-- or more like dumped himself-- on the ground.
"Pushing yourself too far again?" Vinshta shuffled over. Vinshta was only 89 years old, but he looked easily twice his age. Thus the price of practicing magic.
Klem pushed himself up. "I, wanted to test my limit's Master."
"And did you find them pleasant?" Vinshta asked.
Klem shook his head.
"You do this too much, your body will fail you. Magic is not to be used lightly. Thank Northrok you are still awake."
"I heard the Vorolks arguing again." Klem said.
"What is new?" Vinshta asked. "Thus why I never dove into politics. Let the Senteln and Kort do that. I'd much rather content myself with a warm goblet of Jilku."
A goblet was placed in front of Klem and he took a sip. "I need to go somewhere."
"Where would you go?"
"I dunno. Rutar? Anywhere but Relklym. I'm bored, Master."
Vinshta nodded. "You are young. You need travel."

(Jilku-- A mix of blood, milk, and animal oils that is warmed but never boiled. It's a common Galvron drink.)

Within the next few days, the Senteln finally collected itself and put everything on the Triangle Table. The debates were thus happening between the Senteln instead of the Vorolks, and what happened between them determined the official decision. The River was not an option anymore. Stealing from the Empire was not a wise decision. Thus an idea was proposed to create their own river. They had access to the sea, small though their share of the coast was, thus a canal bringing water in from the sea would help. Cloth would help to filter the salt out.

Education was important and needed to be implemented, especially to ensure the preservation of Galvron history and culture as well as exposing young Galvrons to the outside. Reading and writing in other languages was also important to develop international relations with other states.

Action 1 Vorolk Trintok would be sent along with ten Holly Warriors in case of trouble to find foreign teachers willing and able to teach Galvron children in Relklym.

Action 2 Construction of Government funded school begins. Vorolk Grillesh would oversee.

Action 3 Construction of Canal begins. Vorolk Hilyurong would oversee.
 
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Martydi Martydi
-Head of Relaxe clan was uneasy. He never trusted outside and always supported to be closed country but it was far than being reality. Reality was more cruel.

-Muznuli Forgeback, leader of Forgers Guild was totally against to head of Relaxe Clan. He made sure that expedition group has taken best work and forges of the Kingdom because those items will be representing the Kingdom. It must be honor for traders and brave warriors to explore ground.

-Buddorlum Orcbreaker gathered the best men
->20 Heavy Infantry, 50 Crossbowmen and 100 axemen and addition to that five miners.
He immideatly mobilized them and started the campaign through inside deep caves. It was nothing for the Buddorlum but themen beside him was trembling time to time. Even they were well trained warrios they haven't faced danger in a long time. They were trying to act cool beside the Hero but Buddorlum was able to sense their fear. They gathered miners inside the circle they made. It was a well made formation for defence.

They have only encountered few monsters except that it was vast nothingness. Soldiers were relieved that they didn't encounter but Buddorlum was already drinking too much since he couldn't face anything worth to challenge. He was messing with other soldiers and duelling them. Well, usually they were trying to avoid facing him but he was their supperior. Miners were also creating a map of newly explored areas.

-Trade Expedition went outside. The sun burned them first. They were not used to it. They had:
->5 traders, 2 diplomats, several specialistis in vaious fields, 10 axemen and 5 crossbowmen. They started to walk to North by using a map at least decades old. The passage was called Vosto. In the Long past, it was a bloody battlefield for every nation who fought. One of the diplomats was talking "Our ancestors also fought in this weird passages. It is still possible to smell blood."
Soldiers who were escorting the party was approving. They felt proud for no reason but they were also soldiers. Maybe some of them was more brave than others but it has been a while since real death faced them.

After one day long journey, one of the scouts(One Axeman) in the front was shot by an arrow. It wasn't fatal but a serious wound to stop the party. They took cover in a second.
"Incoming fire put your heads down!" shouted the commander. They were hiding behind stones. One of the crossbowmen noticed a person. He could understand that it had furry but looked as tall as 180-200cm.
"I see it! I see it! Something with furry!"
No one had an idea what it was but they could know the appereance of the one who shot the axeman. The party fled from the area quarter way through back. The commander ordered soldiers to stay alert while spending night in camp. Soldiers were

-Steelwork was ordered to build it costed 800G for the Kingdom. Since they didn't have trade that could only bring them some short amount of income. In long term, it might even turn out loss.
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ooc: Status Updated.
SilverSentinal SilverSentinal
Advisor of Culture issued an order by using the mark of the Queen. People were shocked after the desicion. They were panicked about food shortage in long term. The price of food has increased in the country due to too much demand. Common folk couldn't keep up with the prices and new factions started to form inside Sed'rann.

Advisor of Military has sent a message to queen about the siuation.
"My queen, after the desicion of selling foods to Kingdom of Rutar below the market price; citizens starterted to worry about food shortages. Since we set-aside large amount of food to be sold to Kingdom of Rutar, prices went up due to food scarcity posiblity. After this, people who had money started to buy foods for attracting amount of moneys. This also increased the prices of food. Common folk is not able to buy food already. They have formed factions and groups which is going to increase crime rate and possible revolt. I suggest you to increase protection over storages"

Advisor of Economy and Trade has also sent a letter to queen about future plans.
"Our Splendid Queen, to feed and satisfy stomach of Rutar Kingdom, we have decided to suffer in long term. This will bring trouble to our Kingdom and I assume our military will be struggling to keep the people calm. We have spared money for these days in our treasure. Spending that money will be narrowing our investment plans but to be able to save the country, we can use the money in treasure to import food. We know the existence of great hunters' kingdom, Relkym(Player: Daric J Fender Daric J Fender ). We can try to import goods and foods from there for exchange of money."

->Message convoy to Rutar was prepared in three days. They moved to south with thinking about their desperate future. Without any trouble they could pass through the borders. Only thing they have to avoid for the journey was to avoid boredom. (Meeting will happen in Turn 2)

->Sed'rann convoys were able to reach Pa. Diplomat entered well designed tent of the tribe chief. He was sitting in his poor throne but regardless his throne, the power he has in his ranks were great.

"We are here to discuss about formal declaration of peace, my lord." said diplomat while bowing his head. Chief liked the attitude and beauty of the diplomat.
"My brother is ruling Shi and my cousins are ruling Northern Tribes. If you wish to make peace with us you have to be our ally and to be our ally I have two conditions; First, you are going to be my bride and second your country is going to help me and my brother to dominate north. AND!*He shouted with eager* we will be allies."

Diplomat was in shock but not because of demanding for war but for herself. She was already married but she had no choice to say something good or bad. Her faith was in the hands of the Queen.
Chief could understand her shock from her eyes but he only smiled.

"I will bring your words to our Queen, my lord."
Diplomat understood that she has no power of convincing the chief to find other solution because they don't really care about Sed'rann. She stepped out of the tent and the Convoy Commander greeted her.

"My lady, any further orders?" he asked.
"No, we are going back. It seems like we don'T need to go to Shi"
Eliasdagood Eliasdagood
Almara's Queen, stepped out of her inn and looked outside to observe. A magician and A spearman all together were trying to train warriors in the ranks. 300 of them was in line and imitating their commanders.
"A lovely scene" she thought. She was hoping them to get better any time soon.
A little while after spending her time on observing her people, one of her spearman guard approached her with a cage in his hands.
"My queen we have found this cage, sinking to deep water towards our lands." He showed one meter long and wide cage. It had two creatures that looked sleeping but they weren't breathing or reacting to any moves.
He continued "What should we do?"

->Karmina and her 49 magician guards were swimming fast among monster sea. They are moving in silent and wtihout any evadance. Suddenly, a large octopus-like monster appeared in front of them. Magicians' quick reflexes created a barrier to protect Karima and rest of the party. Karmina was shocked because of the sudden attack. She moved her head to each side and she shaped her arm as a sharp blade and threw herself to front lines through the magic barrier. She luckly found creature's weak spot and dived inside. A purple blood spreaded after her attack. It was intense and actually drowning her. One of her soldier hold her tail and pulled her down and rest of the party was focusing their attacks on the wounded side of the creature. Soon after, it didn't move a bit.

Karmina pulled herself back to watch the creature's dead body sinking but one of her soldier moved back to the creature in a quick moment. He grabbed something that she couldn't see and came back.

"What happened?" she asked. "I saw this sack and thought this might be something valuable. And, I realized it was eggs. Should we take it with us? Or, can it be dangerous?"

She didn't say a thing for a while.
Sponge Sponge
Raheesh was calmly walking among people in the port market area. It was not really developed area but crowded enough to hide things. After walking for about five minutes he turned his way into a hub-like house and got inside. He took off his coat and put aside then went deep inside of the house. There was a table and he sat and someone else came and set beside him. He was swinging his feet and looking around him eagerly.

"So? What did the king say?"
"I will be sending out you guys to find things about those merchants. We don't want any attention for now and I want full report. If you even feel like you are going to get caught just abort the mission and come back."
Suspicious looking man cleaned his throat and approved him with his head.
"How many of us should be working on this?"
"One for each merchant. It is important to keep our heads low around them. One of our guys informed us about hired swords. This is a big job to shine and make the King happy."


The man approved him and started to write some notes. Later in that day, he was going to send letters to others through pigeons.

->News was spread about narrowing the space of trade, this caused firing some workers since they were no longer needed. Those workers could find some works but rest joined crime organisations. This desicion seemed like a not important one but it was effecting many people's life. Even tho it was risking their life, somewhat they needed that but in the end, long term situation of dangerous ocean would leave heavy impact on trade route's name which could end up losing at least half of the trading power.

->The expedition party approached to northern borders of the kingdom. Closest settlement was at least one day far from their location. They decided to pass through a forest that has unique trees that no one never heard of but it was noted by the party commander. Soon after getting in the forest, they got lost. Their navigator was having hard times to locate because of the unique forest they are in. They kept going and going...

The Commander stopped and waved his hand to behind to stop the party. He seemed worried and panicked but couldn't really talk about it. He tried but the thing he realized was too weird. He looked at his who were talking still with his blank eyes.
"Shut up." he said very strangely. Soldiers couldn't say anything more and kept their silence. The forest was in full silent. No sign of bugs, no sign of birds and no sign of animals. Only rustling weird trees and theirself. Except them, nothing alive was in their sight.
Daric J Fender Daric J Fender
Klem gathered his stuffs that he had in his own tent. He was eager to go to kingdom of Rutar to explore different world. An interesting world was waiting for him outside and he was ready to see it before sacrificing his years for the sake of magic.
On the way of tribe's exit, he came across wtih Master Vinshta. He looked at him in the eye and said
"I know Master. You told me to go even tho I feel a bit little bit guilty about leaving these people behind. I need to do it."
Master gladly smiled and blinked few times. Klem slowly approach to him and gave him a sudden hug. Then he continued to his way without looking back.

->Construction of Canal has been started. This is the first huge thing that this nation is building. Their architecture to every worker in this project was eager to start. Huge amount of money was spent on this project. The result is unknown but the workers won't be sleeping single blink day to day.

Addition to that news about school construction made Trintok the happiest person in the world. Other two Vorolk was giving him such weird glances but he didn't care because he was approved by Sentelnas with approval of this construction. For the sake of finding the best education resources, he started his own journey to find best foreign teachers who can educate their own society.

Mean while rumors of both project made people more happier than before. They are willing to help the government to help improvements. Even tho among these people there were religion fanatics who refuse both project but majority of people were happy to see.

Vorolk Grillesh handed out an advice to Sentelna council. It was about a report that contains population's situation and how to make profit out of it.

"I bring my humble regards to the council of Sentelnas. I and my collegues observed the situation of people in last few days. We are happy to bring you the good news. People are volunteering to help constructions which is going to help to build it fast as fast as we can. In addition, I have a suggestion to increase taxes. In that way, we might be able to decrease our deficit for a while until we find other income sources."

TURN 1 ENDED
 
Queen Minerva is pleased. This new group of soldiers looks like they have potential. She considers going back inside to relax for a moment, when one of her soldiers approaches. She observes the creatures in the cage, humming. “Someone obviously wanted to be rid of them to throw them into the ocean caged. But obviously the cage has held them. Have someone tend to them. Try to figure out what they might eat. But do not release them until we know if they’re dangerous.” She says. “Who knows. Depending on how quickly they reproduce, and if they can survive here, perhaps they can be the food source we need.”

Karmina is coughing, trying to force the blood out through her gills so she can get clean water in. She looks at one of her guards as she recovers, and takes the sack from him. “Interesting… eggs of what, do you think? Whatever it is, they could be dangerous, or useful. Let’s keep them with us for now.” She reaches into the sack, pulling out one egg. “For now though, let’s see if we can tell what kind of beast it is.” She starts carefully working into the shell with a claw.

Actions:
-Attempt to revive the creatures, but keep them securely in the cage to prevent potential injury.
-Bring the eggs along with the expedition. Crack one open to try to see what kind of creature they hatch into.
 
Sentelna Kly stood at the Triangle again with the reports layed out. Grillesh was back and Sentelnas Sinthus and Brilliak stood waiting for a response.
"Seems we are starting out in order than." Said Sentalna Kly. "an increase in Taxes may be unavoidable."
"Nothing to be lost really, if the People are asking for it." Said Sentelna Brilliak.
"Except we're still tied to Battlingsun." Sentelna Sinthus said. "Our land is theirs. And when do you think they'll decide to make sure we are powerless?"
"I believe in patience and remaining oppurtunistic, Sentelna Sinthus." Kly said standing to full height. He reached a full 8'6 tall. Just an inch above average. "We may have good warriors, but our numbers are few. We fight only if neccessary."
"I agree with Sentelna Kly." Brilliak said.
"Than what are we doing?" Sentelna Sinthus huffed.
"Take a look at this." He said and passed a record off to the other two Sentalnas. "We have an oppurtunity. Sed'rann is struggling. Food is lacking, and they have resources we need."
Sinthus laughed. "You think they'll listen? Look in the mirror. The Sed'rannians have been fighting the Lizard men tribes for years. Who's to say they won't turn us down?"
Brilliak nodded. "I have to agree with Sinthus, Kly. We may face open discrimination."
"But we have to try." He said. "We aren't strong enough to stand alone. We offer them food, in exchange for a few teachers and money. If diplomacy is an issue, appeal to their love for peace."
Sinthus laughed. "As if."
"Do you have a better way?" He asked.
Brilliak intervened. "We need them. We can redirect Trintok to Sed'rann, since he's already seeking teachers."
"Shall we vote then?" Kly asked.
"Very well." Sinthus said.

Action 1 increase regular tax income by 10 gold.

Action 2 send message to Trintok in an effort to set up interstate trade and alliance with Sed'rann.

Action 3 send Grillesh to meet with Battlingsun Emperor to negotiate Relklym's independance.
 
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The Judgeseer moved around her throne room as she reads the messages , this is exactly what she was afraid of , despite their low tolerance for crime , she doesn't want to end up arresting half of her nation , she pondered on the situation , stopping by a window as she looked out over part of her city . During this time another messenger arrived , this time carrying a message from the adviser of economy , she heard the doors open again and footsteps but she held a hand up and said in the alluring voice that she shares with her race "one moment " . This would be the first time the arrival would actually see how they look , since the guards are fully armored and escorted the ambassador through a quite part of the city , this would be the first time he saw how a Vizi looked

she stared out the window again as her hand rested on her chin , index finger tapping away on her lips as she started discussing with herself

Judgeseer Liandra : Relklym ......Relklym .....Relklym , where have i heard that before ......hmm......ah , i'll remember it eventually "

she sad to herself as she turned to the guest before staring at him for a bit , placing the letter next to the other one on the table as she slowly walked down the steps towards him as she stared for a while in confusion before speaking with him

after a while the diplomat arrived again and gave the results of the meeting with the she sighed and excuse herself for a moment as she gave the diplomat time to explain in full , sighing she went to her throne and got 3 pieces of paper and a pen to start writing , afterward giving the letters with her seal on it to the diplomat

Judgeseer Liandra : Take this letter to the the adviser of economy in the market , it is the approval of his plan , take this letter to the adviser of military so that he can announce the wonderful news to the people and this letter , this letter is a more personal one for the leader of the lizardman tribe , you'll be leaving again for the tribe "

the Judgeseer nodded and the diplomat left with the notes as Liandra got back to her discussion with the Galvron

The Leader of Pa, Great Leader , This message comes from the Judgeseer of Sed'rann , i have heard you decisions but it is to my great displeasure to inform you that you are not allowed to claim said Diplomat as a bride for she is already married , however , if you are to take the time , gather a few guards and come to Sed'rann , i am sure there will be a lot of woman , willing to marry , should you accept one. Keep in mind that you'll only be allowed to chose one wife from our city and hope that your brother and cousins don't do something similar to this before you do.

Liandra , Judgeseer of Sed'rann




Action 1 : Message was sent to Adviser of Economy , approving the plan of action

Action 2 : Message was sent to Adviser of Military to announce the trade agreement and alliance that was made with Relkym

Action 3 : Diplomat was sent to Lizardman tribe again baring a message from the queen (i will sent the letter to you Typ13 Typ13 )
 
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((OOC:Extra response due to 1x1 between silversentinal and Daric - Typ13))

When Trintok made it back he was insanely happy.
"She agreed!"
"Agreed to what?" Sentelna Sinthus asked.
"Everything!"
"Ok, Trintok, start from the beginning. Please." Kly said. "Junkra, get our Vorolk a Jilku, he needs to relax."
It took a moment and a couple swigs for Trintok to wind down.
"Ok, sorry, Sentelna Kly, Sinthus, Brilliak. I suppose I got carried away."
Sinthus rolled her eyes, but ultimately chuckled. "From the beginning Vorolk."
"Very well." He said. "First, she spoke to me in Galvron. They know our tongue and are quite fluent in it. She went straight to the point, and I stated what we knew, and layed out our offer. She said she was willing to send a hand picked group of teachers to Relklym, under one condition, that we share knowledge of our people. I said I believe the Senteln would collectively agree to the terms."
Sinthus scoffed, making Kly and Brilliak to frown in her direction.
"Sinthus, why angry?" Brilliak asked.
"To trust them with knowledge of us? If they decide to stab us in the back, that knowledge is more power to them." SInthus said.
"Come on, it seems plenty fair, Sentelna Sinthus." Kly said. "They're willing to aid in our children's education, we may as well return the favor."
"Please continue Vorolk." Sentelna Brilliak said.
"Well, after that, we shared a goblet of Jilku."
The Senteln's jaws dropped.
"Did she drink it?" Sinthus asked in shock.
"Yes. Seemed to enjoy it as well."
"Very well, I rest my case." Sinthus said. "Seems our people may have some things in common."
Trintok emptied his goblet and stood. "Finally, within 7 days, she plans on coming to Relklym to discuss further arrangements."
"Very well." Kly said. "We'll be ready."
"Indeed." Brilliak said.
"Get rest Vorolk, you did well." Said Sinthus.
 
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Vosto Passage, dwarven expedition camp

Scout has already been patched up after getting shot, but rest of expedition was still very nervous. Heavy argument was going on, as one o the soldiers suggested a retreat back to Khimlodar.

-We have a mission!-shouted Asdrumir Duskfall, one of traders in the expedition-King has ordered us to go north and find Aeria. We still haven't done that.

-In case you missed it, we have been attacked.

-You are supposed to protect us! That is why you are with us!

-This isn't a real military mission, we are just supposed to be honor guard of sorts for you. Yes, we can repel occasional bandit attacks, but if teh land is this hostile, and we are being attacked just outside our kingdom's border, then we have to get back to the capital.-soldier paused-I am sure if we tell the king about that situation, he will send more soldiers. Then we will be able to take on the attackers.

-Can't we just talk it out with them?-one of diplomats suggested-After all, that is why we are with you.

-Well, I don't think they will be too keen on negotiating. They already shot one of us.

-Alright, I have taken a decision.-expedition leader said-We are going back to Khimlodar. Pack up.

Khimlodar, king's throne room

Dourbath Hillhelm finished reading Buddorlum's report. Slightly drunk warrior stood in front of the ruler, waiting for orders.

-That is not what I expected. Well, anyways, you did good. Now that the lower caves are cleared, tell your men to go back to barracks.

-Yes, my lord.-Buddorlum replied and walked away

-And call Bodgrolin to me on your way out. We have to tell him about a new mine.

As Buddorlum exited throne room, king suddenly got an idea.

-Khurtfot, come here.-he said to one of the guards-Go to Grursirlum Bookkeeper and tell him to bring maps of old tunnels. I need to see how far north they go.

Action 1: Trade expedition returns to capital.

Action 2: Underground expedition returns to barracks.

Action 3: Build a new mine in the area cleared by expedition.
 
Continental News
Grace​
Furryman tribes on the south of Badgal prepared the first army of Furryman. It was the largest army in the history that a furyman state created. They had many banners like human had.
they were fascinated by the humans war culture and implemented on theirself. Their ranks were more proffesional. They had seperated their units according to their physical strength
Approximately 8000 Furryman launched a planned attack to south of Badgal. Notorious Kingdom didn't expect furryman tribes to organize an army with human culture. They couldn't repel the attack
and lost half of the border guards.

It was not the end since Badgal Cavalaries were on their name. The Regiment 55... They are the special unit for special incidents. They gathered their forces as fast as they can and march to south.
500 of them was standing in the way of furryman tribe. They had no feeling except blood hunger. Furryman tribes were eager for more fight because it was their first major victory against human nations.
Commanders got carried away with the feelings and forgot their real duties. They attacked 500 hell knights in the valley. It was a slaughter. Both side suffered heavy casualities until arrival of reinforcements from
Badgal.
(Story of Regiment 55 is locked. Send historians to unlock)
retribution_by_tamplierpainter-d79jjze.jpg

Eliasdagood Eliasdagood

->Gods smiled upon Almara! Expedition group has found a great source of food in the deep sea! On the way of hopeless expedition, they have encountered with large amount of sea fruits. They have marked the place and declared their territory.

Karmina came to her mother with the eggs she had found. Showed her and as her mother told her to do, she cracked one of the eggs. A very small monster-animal could be seen floating in the water but it died very quickly after the crack.
The animal looked like just as its parent who was killed by Karmina and her group.
"Mother, I have no further idea to what to do with these eggs. I will be putting them into our vault until your further orders. Now, as you let me, I would like to have a rest. One of my men is going to give you a brief very soon."
She saluted her queen mother and swim away to rest.

About 5 minutes later, a soldier from the expedition group appeared before the queen. He saluted as Karmina did and came a bit closer with his bag.
"Mother of Karmina, Mother of Nation and our Queen. I have brought you good news from explored areas. We have encountered with large amount of sea fruit trees on the ground of north of our territory. We have left our banner right after we observed the area. We also collected seed samples and along with that we harversted some part of it to gain some extra time."
He slowly took the seeds and sample fruit out of his bag and politely put on the table on the right side. He saluted again and left the throne room. The Queen thought "Maybe I should share this to my advisors"
(+300F to Treasure)

->Attempts to revive the creatures inside the cage didn't work. There aren't any researchers in the Monarchy so there are no people with knowldege to work it out.
Daric J Fender Daric J Fender
->Klem was able to arrive Rutar after his long journey. Few caravans were barely going to Rutar from his area so he somehow managed to get some of them in exchange he provided protection for them.
He came to the Kingdom filled with different cultures from different races. He even saw few beasts that are considered very dangerous type of monster in his homeland. It was only his first day to come here but architecture, people and their main square filled with culture and beauty.
"It must be symbol of peace" He said while looking at the main square, watching people from different races doing different activities. It was so different from his homelands. The were living in a different world with different concerns. People and their eager nationalism was pretty. He could even see few galvrons with the party celebrating with flags.
49836468_p0.jpg
Then he heard a girl's giggling and he made a very quick move to grab the thing very fast around him. In that very slow moment, they saw each others' eyes. The girl, a human with dark hair and cute eyes, was surprised.
He also also surprised with this encounter. They stayed like that for a while until she hit his head and shot "HEY FOR HOW LONG ARE YOU GONNA HOLD ME?" he apologized and put down the girl.
She continued "I am surprised. Someone was able to catch me in the first sight. I thought I found someone very interesting and I was right. Well, since when this place became symbol of peace? Ah- You must be new around then."
Klem nodded.
"True that it doesn't matter who you are in here as long as you are supporting your own country. If you are living in Rutar you are Rutarian regardless of your race but problems are not ending here, dear."
Klem looked at her without saying a word. He was thinking she was just like a girl. (RP of Hero will continued 1X1 Discord)

->Declaration of Alliance was heard from other lands. First, people of each country. They were happy to see that they are not alone in this vast hopeless lands. First celebrations happened in Sed'rann then Relkym.
People got out from tents to listen the declaration. They couldn't give a second chance to give the person who reads declaration to them and started to celebrate by shouting.
"Long live Relklym!"
They instantly got their tomtoms and started to play them so fast and hard. Some others accompanied rhythm with their colourful magic floating in the air. Colours from different part of the world created a visual feast, tomtoms with theri fast rhythm created dances that will be happening for next three days.

->An empty letter covered with galvron blood was sent back with Grillesh. She came to the capital with the letter and a heavy sack. She had her black long hoodie with her. It was well designed for desert. She was hiding her face. She didn't want to look others. She was just like a fish in the sea. People beside her didn't even notice what was missing because they were blinded with celebrations and too much happiness. Her feet were deformed due to walking too much.
She stood outside of the big tent where Sentelnas discuss.
When she stepped inside talks stopped and everyone looked at her. She took out the letter throw in front of everyone and then she put the heavy sack on the ground and without saying anything she left. Later that moment, they will be finding her tail inside the sack.
SilverSentinal SilverSentinal
->Slow rhythm of drums in the main square in front of palace was rising. The sun was just before being top of the earth, noon time. As the sun comes closer to being top of the people, rhythm's speed was increasing, as the speed people were chanting to celebrate the declaration of alliance with new nation and avoiding food scarcity.

Judgeseer was in her balcony, watching her people enjoying the time and celebrating diplomatic relations with new country. It was the day where they were saved from political loneliness.

->Journey to Rutar was ended. They came back from Kingdom of Rutar. The faction was happy to see that their neighbors are thinking well of Rutar. The diplomat who went with the party did a good job avoiding any danger that might come from Kingdom of Rutar. In addition, people of Rutar started to grow sympathy towards Sed'rann. It was a political success again for Sed'rann.(+500 gold gift from the faction and Rutarians' contribituon.)

->The diplomat prepared her expedition group and went to the north again. When the diplomat arrived to the same tent, she saw the chief again with a huge smile but something was different this time. He was covered in blood. The diplomat hesitated to give the letter first but then in a second she gathered her feelings and make sure to trust the Judgeseer. Chief read the letter impatiently. He smiled and threw away.

He stood up and walked few steps towards the diplomat. She got scared because of his height and sharp teeth. She walked back few steps and lean backwards a bit.
"I think it is time to give a visit to your country. I want to see this queen."
Diplomat approved him so fast that she couldn't think a second thing.

temple_guard_by_daarken.jpg
He prepared his party with the most elite units he has. These are the most powerful and barbarian soldiers that tribe had. Their diciplined formation was incredible compare to their barbarian look. With their weird weapons they also carried their banners. They entered the city after the first day of celebrations.(can be continued with 1x1)
Martydi Martydi
->Some of the guards that was in trade expedition group was unhappy with the desicion of the commander and the diplomat was still thinking that talking to them might have solved something. They were sad that the king is sad with their failure.

->The construction site of new mine was silent and lifeless. Few workers were thinking what would be the best way to mine these place. They were unaware of danger.
A bell started to ring like hell from the site, some people were panicking and running away from the place. At least 5 dwarves were salughtered in the sight. It was blood shed. Guards took an instant action and deployed to the area. They found a huge hole on the ground and limbs of slaughtered ones.

->As the king ordered, Khurtfot hastily went to Grursirlum Bookkeeper's room in the palace. He couldn't find him there so he rushed into the old archieves. Khurtfot found him while struggling to find some documents about monsters.
"Sir, the king has ordered me to deliver a message to you."
He didn't hear at first and Khurtfot standed there for a while. He was still looking at all the old papers.
"Sir?"
"Oh, yeah?!"
he said suddenly with a loud and deep voice.
"The king told me to tell you that old tunnels were needed to check how far it is going to north."
Bookkeeper approved him with his head and looked at the other part of the archieve. After few hours he took some maps that smell very odd and old to the throne room.

Vosto .png
"My king if you are going to ask about the Forsaken Depth and the weird place names below that, it is not me. You have to find the eldest dwarf in the entire kingdom."

Note: Construction stopped until the incident is cleaned.


TURN 2 ENDED
 

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Khimlodar, king's throne room

King Hillhelm was sitting in his throne room, pondering. Troubles were appearing one after another. Monster raids from old tunnels were continuing, and trade expedition was attacked just outside of Kingdom's borders. Something had to be done.

-Barzul!-he cursed-We can't even feel safe inside our own halls! This will not stand.-he paused or a moment-Whatever some old maps are saying, these tunnels are ours, and they need to be cleared of that infestation!

Dourbath got to work. He wrote two letters. First letter was adressed to Buddorlum. It contained order, to start the underground expedition anew, but go much deeper this time. Second letter was filled with instructions for members of previous trade expedition. They were to take a bigger escort and try to reach Aeria, going as far north as they can go through tunnels. After finishing the letters, king Hillhelm gave them to a messenger.

-Give this letter to Buddorlum, and the other one to Asdrumir Duskfall. Be quick.

Action one: Resume underground expedition with same amount of soldiers, but this time without the miners, and go deeper to make sure nothing threatens new mine.

Action two: Start new trade expedition, but take one more diplomat, 5 heavy infantry, 30 axemen and 15 crossbowmen. Instead of going to the surface right away, proceed along the old tunnels as far north as it is possible.

Action three: Unused.
 
Queen Minerva hums, leaning back in her coral throne. So much to do, so little time. At least a new food source has been found. Gods willing, that will stave off starvation until she’s gotten a more permanent solution in place. The creatures in the cage are frustrating, but enlightening. They highlight the fact that Almara’s education system is poor, at best.

She takes some time to come up with solutions, and nods, calling her advisors together. “The discovery of a new food source is excellent. Especially so because I believe we can use the seeds to grow this plant here. For this purpose, I want to create a group of those more knowledgeable in plant life to attempt to farm it. Additionally, I want a team sent to see what they require to grow in their current environment.”

She takes a moment to let her words sink in. “Secondly, I wish to send a group to the mainland.” Now that gets some surprise. She continues over them. “Our kingdom lacks scholars, and teachers. If we wish to become stronger, advances in learning and technology will be required. This group will seek out teachers in peaceful or neutral countries, starting with our current trade partners. My daughter will go with them as an emmisary.”

Actions:
-Attempt to farm fruit plants
-Send a team of ten spearmen and five magicians to research fruit plants.
-Send a group of ten warriors, ten magicians, and Karmina on a mission to find teachers for Almara’s citizens.
 
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Sentelna Sinthus was in an instant rage after seeing what happened to Grillesh. Brilliak was speachless.
"That is an insult!" Sinthus said, looking but not touching the limb that lay on the Triangle.
Sentelna Kly nodded. "Indeed. I am just as angered, but we are not as yet in the position to take violent action."
Sentelna Brilliak jumped in, putting her hands on the Table. "We tried diplomacy, Kly, and look what response we got. Grillesh's tail on the Triangle! They do not respect us as a nation. They do not respect us as a people. They do not respect our culture. To them, we are still beasts."
"And we will only prove that if we act now." He said. "I have a proposition."
Sinthus seated herself. "Very well, Kly. Present it. Your last one won us a military alliance and education. Let's see what you plan now."
He stood. "The Canal is almost complete. Once fnished, we can redirect workers to build a wall along our side of the river. We'll make it small, but defendable. We start placing guards on all sides of our land. Relklym will be protected. War is raging even now. Our trade with Sed'rann is bringing profit, but with things going the way they are, unprotected trade is dangerous. We start sending armed Galvrons to protect the Merchants."
Sinthus scoffed. "I say we just fight the Empire. Send a letter to Sed'rann for back up."
Brilliak looked at both of them. "I hate to say it, but I don't think we can avoid it. The people will start begging that we go to war with Battlingsun when they find out what happened to Grillesh."
"They won't if they don't know." Kly said.
Brilliak stood back up and stared at him. "Are you saying we deceive the people?"
"For now. To protect them." He said. "We say it was an accident, out on the hunt. Grillesh and anyone treating her must know that nothing can be said about our attempt to meet with Battlingsun or of what happened as a result. It's a Senteln secret. For now, we fortify everything we currently have."
"Don't you think they'll see something is up once we start increasing Relklym protection?" Sinthus asked.
"Not if we manage it right. Our people want progress and change. Thus, that is how they will see it. Nothing will be suspected of it since it goes along with our orginal plans. Battlingsun, well . . . ." He stood up and frowned. "Our capital is too close. Gombugroln would be their first target if we get attacked."
"But moving the Capital away from the border would make it obvious that something is wrong." Brilliak said.
"True. No lie can cover up anything by that point." Kly said.
They stood silent around the Triangle. They turned to the disembodied tail.
Kly fumed at the sight.
"We take whatever steps are neccessary." Kly said. "We'll find a solution. But we'll fight if there is no alternative. We know this land and the Beast Lands better than any other. As hunters, we are not matched.
"What if someone exposes our lie?" Brilliak asked.
Kly stood unsure at the moment.
Sinthus butted in. "Harsh though it be, we imprison the culprit."
"That won't stop him or her from talking. Besides, that is not within our power. Only the Kort can do that." Brilliak pointed out.
"But if a Senteln secret is exposed without Senteln permission, that should be considered treason." Sinthus said.
"Thus providing more than enough grounds for the Kort to imprison, or sentence the traitor to death." Kly said.
"I rest my case."Sinthus smiled. "Kly, I have a proposition."
"I'm listening." He said as he seated himself.
Brilliak followed suit.
"We need animals." She said. "Put me in charge of the project my fellow members, and I'll ensure our military is ready for the day we are needed to fight. But no action will be taken unless the Senteln approves."
Brilliak nodded. "I like that."
"Very well. You are Sentelna of Relklym Military, Sinthus Vem Dremell." Kly said.

They spoke further and voted for further actions. The tail was removed and destroyed.

Action 1 Senteln sealed letters to Grillesh and the Kort. (I will send letters to you Typ13 Typ13 )

Action 2 Relklym Guards to be placed around Relklym and sent to protect Relklym Merchants en route.

Action 3 Vorolk Trintok sent to Canal Workers to relay future wall plans.
 
Sed'rann has had a busy day the previous day , another great celebration in honor of their alliance , trade and friends , the next day everything was cleaned up , the citizens were doing their daily jobs and performers and singers were once again busy in the streets as normal , keeping the city alive and going with entertainment and lively music , the city was briefly interrupted by the lizardmen coming in and going out

Liandra sat in her throne as she pushed the thoughts of the lizardmen aside after her adviser left , she thought for a while before a reminder hit her , the Galvron are awaiting the hand picked teachers . She went over to the academy

when she arrived , Liandra quickly went over to the teachers eagerly awaiting her to choose and after some time she made her decisions and got the convoy ready to move out

Afterwards she made her way back to the throne room where her adviser of culture was waiting

Adviser of Culture : Judgeseer , i am so happy that i caught you , i have had a conversation with our adviser of economy and we have come up with a plan . We have just enough money in the treasury to build either an extra far to increase food , build a museum to document our culture an that of our allies , or a Library to document the cultures we learn

Judgeseer Liandra : Hmm.....one provides more food , one adds to the legitimacy of our respect for culture , especially that of our allies and one preserves what we learn , this is a tough choice . Well , the way i look at it , we are at the moment getting enough food and we do have teachers there that could assist with the other two but.....adviser , we don't have the permission to show what they are going to teach us , there must be a reason the world doesn't know about them and if they want to keep it secret , let it be , draw the plans for the farm and find a willing farmer , keep those other 2 ideas for later

Adviser of Culture : Yes Judgeseer

Action 1 : Convoy to Relklym created ( consists of 6 teachers , 4 silver sentinels and 20 Vizi archers )
Action 2 : Plans for extra farm approved , increasing food and possibly income
 
Martydi Martydi

-Buddorlum and his men went deep inside of the caves. They were hoping to find the monster who was attacking poor citizens and workers. They spent days and days. Looking one after another. They couldn't find it and there was more to look. A super weapon inside the mountain that has at least one thousand tunnels.

"It is hard but if we leave here our king will be upset about us." said one of the soldiers while walking after the hero. Other one was approving it.
"But what if we can't find it or what if the monster is changing its place so fast?" asked the soldier.
Another one joined it "Oi brotha! Dis manster might be like stone, ey?"
"Hm? Stone monster? I've never heard that kind of living thing tho"

Buddorlum stopped and looked at the soldiers behind him. "If you were doing your job instead of talking non-sense we could finish this and go home already!"

->The commander hold his axe's tip and started to go deeper inside old smelly tunnels. The diplomat was in the middle of the group, walking with nervous.
The diplomat said: "You guys are sure that we are not going to face a monster, right?"

"Who knows?" the commander answered and he continued: "We are more prepared than before. Monster or not."

They were so lucky. They didn't encounter any danger in the tunnel or they didn't get lost. They somehow ended up with finding the right exit.
The commander took a deep breath. "I knew that I am the best navigator." He smiled.
"Don't get carried away with that. Now let's see where we are and we have to now if we are going to get attacked again or not."
Commander said: "You are actually right."

The commander ordered few scouts to go and check the passage area. The scouts double-checked their equipments and left. About an hour later, scouts came back. They were all excited and running. Diplomat and the commander looked at them.
"What happened?"
"Sir, we have found a village."
"A village?" repeated diplomat.
"Yes sir. They were tall men and had furrs on them."
Diplomat scratched his beard "It must be the same guys from the first expedition."
The commander seemed worried and looked at diplomat.
"Let's send message to keep for next step."
One of the axeman is being sent back with few other soldiers to the capital to inform the king.
Eliasdagood Eliasdagood
->Group of soldiers were sent to farm for research purposes. They traveled to the designated location. They determined the size of the area but then.. They couldn't find a thing to do.
One of the male soldier poked one of the female soldier. The female soldier was seem to be interested in him but playing the inaccesable woman. Well their glances to each other looked like flirting.

Mean while others playing "Catch the Fish" game while spending their time since it was their first break because of training and such.
"Dude, why are we even hear"
"I don't know. Let's not complain about it"
Two other soldiers agreed.

->Expedition group to mainland reached out the kingdom of Badgal. They changed their form like a human and entered the kingdom. Many people were distracted by their look. Since they seemed more taller and their light white skins. Some people despised them and some people found them beautiful.

Karmina was confused because she saw slaves on the street dying but working like hell. Their eyes were not even looking straight but only ground. She even saw a brothel that was surrounded by these furrymen.

She despised it and thought it might be mistake to come here but the architecture, people, their culture looked way more superior than theirs. Many type of different foods and goods were serviced to people. The nobles were very kind and seemed very cultured. The way they use the technology in their daily life was magnificient. Small pieces could be manifactured.

She saw many schools on her way to palace. They were all different. Knighthood School, Magic School even Maid School. Karmina could notice the difference between rich districts and the others. More they got closer to palace, more rich people could be seen but she could still see the ashamed side of them. Hiding behind their shadows. Furryman slaves...(It can be continued with 1x1 roleplay)

Daric J Fender Daric J Fender
->Absence of Grillesh was a mystery. There were some rumors about her because it was known that she went to Empire of Battlingsun. There was really little suspicion about the case. People who worked around her thought she received another order.

However, another mystery for the superiors, Grillesh went missing. They don't even know if she receieved the message or not but Sentelnas were not focused on that matter since the tension between them because of the Empire of Battlesun.

->Some talented warriors were sent to protect trade routs. The income of the country has increased and people's stomach started to get feed more than before. Interest in jewelery and knitting increased. Some of them were also focusing on their education at the school. The trade brought a little bit more peace to people.

->"Sir! Sirt! I have bad news!" A voice was coming outside of the tent before another meeting between Sentelnas. A scout jumped inside the tent. He was sweating like hell, his legs were hurt and his heart was about to leave his body.

"A castle! A castle! Across the river! They have built a castle!"

02cf9f65b4f6c22a9419d9e85dcdc2ac_full.jpg
SilverSentinal SilverSentinal
->A huge diplomatic convoy from Kingdom of Rutar was approaching to Sed'rann. Scouts spotted the convoy and reported their supperiors as "A diplomatic convoy of Rutar." but when the convoy got closer they changed it as "A convoy of a human kingdom that carries a banner of Empire of Battlingsun."

Local people in Suna-dra had not even gottend rid of the lizarmen image but yet, a new convoy from southern lands came to theirs. Fortunately this one had civilized/modern culture, comprehension of beauty and ethics. The carts which were carrying diplomats were well designed and the knights who were escorting them had shiny armors.

People of Sed'rann, watched it as it was a parade. A diplomat from Sed'rann stopped the convoy and started to escort them to the palace. Their carts stopped in front of the gates of the palace and a group of diplomat stepped out from their carts. This group also contained nobles. They were fascinated by Sed'rann since it was their first time visiting intellectual non-human country.

a7624cb1669ecdb04b83c0085b2bba74.jpg

TURN 3 ENDED
 
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The city of Suna-dra was bustling at it's usual rate , Vizi walking around , chatting and watching the performers while the singers , lit up the city in a harmonic song that seemed to be in sync with the other singers of the city , some of the Vizi stopped at watched the convoy , they were clearly a bit weary of them since they haven't seen them there before but their presence didn't seem to cause a big stir at all , in fact it alerted a nearby diplomat that stopped them and escorted them without a word , once they reached the gate , they could see that they weren't the only ones taking pride in the armor of their guards as the Silver Sentinels guarding the palace gate had armor just as shiny , strange thing was that they had massive shields but no weapon present . As they all unloaded the diplomat stopped them at the gate as he looked around .

Diplomat : As is custom to Sed'rann , only one representative is allowed within the throne room , this will not exclude others for we do keep the doors open so that all my hear the discussion unless it's declared private , though you are allowed to witness the meeting you are not allowed to partake or intervene in any way , our rulers are called Judgeseers and is thus what you will refer to our leader as , now , while we walk up to the palace , you all will have a chance to choice your representative.

the diplomat said , for a male he had quite an alluring voice but little do they know that all Vizi share this trait , they will come to discover it when speaking to Liandra . Liandra was sitting in deep thought , not that she doesn't always sit in deep thought , thinking about the kingdom and well-fare of her people and the wonderful peace she has managed to form , her thoughts drove her to stand up and walk to her usual window to catch some air and listen to the songs being sang by the singers across the city she heard footsteps outside and waited for the source of them to enter , her wish being granted as the diplomat stepped in followed by what appears to be a human , that gained her attention quickly as she moved back to her throne and showed the human to come closer as the Vizi diplomat left to continue his daily duties

while discussion continued among the diplomat and the Judgeseer , the adviser of culture and the adviser of war , thought it best to send explorers to discover new kingdoms , though it is a long shot , they still hope to find other kingdoms , and for encouragement , they will be sending singers and performers with the explorers and guards to show their cultural side to new nations

After the discussion with the diplomats and nobles , they were escorted back to the gates , Liandra sighed as she gathered some of her things and formed up her escort , she notified her Advisers that she would be going to Relkym with urgent business , an with that she is off

Action 1 : Sent an explorer convoys to find new nations to deal with , traveling south (2 explorers , 1 diplomat , 30 Vizi Archers , 1 Singer (female) ,2 Performers (male and female)

Action 2 : Liandra took a trip to Relkym with her escort (Liandra , 10 Silver Sentinels , 20 Vizi Spearmen and 20 Archers) ( Daric J Fender Daric J Fender )
 
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Sentelna Kly stood at the Battlingsun river in thought.
"A beautiful piece of work, isn't it?" Brilliak said.
He sighed. "What will we do?"
"We are already doing alot."
"Not enough though."
"Sentelna Kly, Brilliak." Sinthus sounded concerned. "Vorolk Grillesh isn't here."
Kly turned. "Of course she isn't. I wouldn't be here if I had my tail removed either."
"She wasn't in her home tent either."
He frowned. "That is not good. We need to know what happened. And if she's assassinated or captured, that too is an act of war."
"We find her." Sithus said.
"Agreed. But not at the expense of Senteln Members or the other Vorolks." He said.
Brilliak spoke up. "You remember Klem Sentrith Skriont?"
"The Kort mentioned having him considered for a future Vorolk." Sinthus said.
"Indeed. And he has proven himself to be of value to keeping the peace." Kly added. "We need him found, and brought to us. From now on, we'll have our men send messages and oversee projects instead of Vorolks. Agreed?"
Sinthus and Brilliak nodded.
"No more diplomacy with Battlingsun. They have lost the respect of our people."

Action 1 Armed messengers sent to find Klem and escort him back to the Senteln in Relklym.

Action 2 Send five Galvron Hunters to investigate the new Castle.

Action 3 Send ten Galvron Hunters to explore outside the States.
 
Vosto Passage, dwarven expedition camp

One of expedition's diplomats approached the village. He was carrying a white flag, hoping the inhabitants understand this symbol. Hiding in a rocks behind him was rest of the expedition, ready to go in and help in case things go badly. For now though, things seemed to be good. Diplomat came close to the village and stood outside, waiting for the villagers to come out and contact him.

-You think this will succeed?-one of traders asked-After all...

-Shut up!-whispered soldier-We will know soon.

Dwarven tunnels, Buddorlum's expedition

Dwarven hero hid the tunel map into his backpack.

-Alright! We won't achieve anything going int othe tunnels a bit and then coming back up. And we will acheve even less standing here, so we will go in deeper. We have to sind the monster's lair and destroy it.-Buddorlum took out his hammer and swung in in the air-Let's move!

Action 1: Surface expedition sends a diplomat to talk with villagers.

Action 2: Buddorlum's expedition goes deeper into the tunnels, to find monster's lair.

Action 3: Unused.
 
Queen Minerva sighs, listening to her daughter relay what the King of Bagdal has asked of them in return for his assistance. It’s a dangerous idea, to form a new tribe in a hostile area, but he has promised much in return. She looks back up at Karmina. “Very well. you and your personal guard will work on training a new military force to protect this new settlement.”

She takes a deep breath as her daughter swims off. She has to try this, for the sake of her people. She turns her attention to the report the soldiers gave on the fruit plants, and sighs. This is why they need scholars. Ah well. Better to plant some of the seeds here and hope for the best.

Actions:
-Send a message back to the King of Bagdal accepting his terms.
-Recruit 500 spearmen, and 100 harpoonmen.
-Plant some of the fruit seeds in the area around the capital to see if they will grow.
 
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Continental News​
->Kingdom of Mallaco formed the biggest fleet in its history in order to face the fleets of Lathari. Their fleet started to fight in the middle of Golden sea. It was like a storm, like a god landed to sea. Their magic cannons fired one after another. In the end, Lathari secured the victory.
navy-fleet.jpg


SilverSentinal SilverSentinal
-> Rumours of the Judgeseer leaving for the Relkym is spread. People were aware of the possible war between Relkym and Battlingsun but they were also aware of power of th Empire since they saw the convoy. They were basically superior. It was what they were agreed on.
->Sed'rann explorer expedition went to the empire of Battligsun. They stayed there to continue their journey. They have heard about a nation in the mountains. They were called Western Dwarf Confederation but to be able to reach them, dead lands must be passed. Adventurer guilds inside the Empire helps people to across the Dead lands. It might cost for Sed'rann but other option would be long way round(+1 turn waits or pays 200G)
->Unemployment rate is increasing across the kingdom. Something must be done or there will be problems.
Daric J Fender Daric J Fender
->Messagers followed the trails of Klem and it led them to Kingdom of Rutar.
->The hunters gathers in front of the main square. After the orders they felt panick first.
One of the hunters.
"I am not even sure we should be doing that. It sounds like a suicidal mission." They stayed in silent for a while. They were gathering their equipments and while one of them was wearing his camouflage he responded.
"I know that we might end up dying but don't forget what was taught to us. You also should know that we need that information right? To protect our people, at least one of us should go back safe."
Other one: "I agree"
They started to walk to near by the river. They put their camouflages into their leather bags to avoid wetness and crossed the river. They directly jumped on the ground behind a hill and started to wear their camouflages. Prepared their knives and bows. One of them climbed the hill a bit and started to observe the area.
"It's quiet lets go!" They quickly moved from the hill to other side. They ran towards other hill and hide. One of them noticed mobility in the castle.
"Guys, I have visual on enemy guards. They are getting out from the castle and coming towards us!"
Group commander sighed. "We can not go back without nothing." He moved near by the scout and looked at the armed guards. They had light armored supported with chain armor. They are carrying spears and they are about 30 soldiers.
"Hmm, there is no settlement around the castle. And, they are sending about 30 guards to something they are suspicious of... My guess would be 1500 soldiers are in the castle. It seems a bit wrong if we say the castle is small. It is bigger when we are close."
An arrow flies towards their location.
"Sh*t!" scout goes back from hill. The commander orders to fall back.

->Explorer party couldn't find anything worthy to report. They will continue to search.
Martydi Martydi
One of the furryman scout noticed the diplomat. He calmly came towards the diplomat and looked at him. Furryman scout had very poor equipments. He tried to talk to diplomat but it was a foreign language. Very unique one. Diplomat didn't understand anything. Furryman showed the way to the village. He was trying to say.
"If you are lost you can come to us." The diplomat is taken to the village. The village was full of furryman. They carried no flag or such but simple tools to survive. They were mostly hunting and feeding animals.

->The group encounters an monster that looks like a scorpion but its nose part is able to pierce the floor and its tail is very sharp. First move was made by the hero. He charges towards the monster to push away. He succeeds and goes back
"ARROWS!"
Crossbowmen makes line and instanly fires their weapons. Monster gets shot and started to walk more dizzy. The hero makes a move towards to monster, and attacks it with his sharp axe.
The creature is killed. They came across few of them next few days.
Eliasdagood Eliasdagood
->Kingdom of Badgal formed a group that are about 100 people. That contained, Badgal soldiers, an advisor and teachers. They were shape shifted by the magicians from Almara and transported to capital tribe. Humans had to spend some time in getting used to the new enviroment but their nature is built on adaptation.
*Teachers started to educate your people but spread human culture
*Advisor is ready to assist you anytime
*Badgal Knights are now protecting the lands.

->Karmina and her group went to North to clean monsters. They could face level 1 monsters around 1000 of them. Luckily, these monsters were only dangerous to woods. They could sink a ship in a minute but even cleaning them with that amount of soldiers made Karmina and soldiers tired. They fell back to the tribe.

->People started to plant the seeds around the capital. And, seeds seemed fine to grow.
->Military is expended to total of 1150 soldiers.

TURN 4 ENDED
 
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With Liandra away the leadership Temporarily falls to the 3 Advisers , Culture , Military and Economy

Adviser of Culture : we have a small situation , a situation we can not ignore , with the Judgeseer currently in Relkym , we have to keep order and try to better the city as she would have , which is why this current situation of slowly rising unemployment is bothersome

Adviser of Economy : True , unemployment isn't good for a nation of any status so we would unfortunately have no choice but to open more work positions by building more , luckily i can report that we still have enough in our treasury however , i can not say whether it would bring income or not

Adviser of Military : Well....i do believe we would need to recruit more military forces .....however.....despite having the usual schools and universities , we need a university that is there to assist in bettering our technology and that can provide benefits to our kingdom , we also need to send explorers , but not to other countries , explorers would need to investigate our own nation , you know survey the land for resources , valuable or rare

Adviser of Economy : yes but do remember , everything costs money , so i also have a suggestion for increasing the size of the market or building an extra one

Adviser of Culture : I don't think an extra market would help but something did occur , we get visitors but they have nowhere to rest , an to be honest , i never recalled us owning a lodge or inn of any sort

Adviser of Economy : hey you know what that would not be such a bad idea , our singers and performers could get a job at the inn or lodge we build and it could also advertise our nation to others who visit

Adviser of Military : ok so we have our options , the Market , Research University and Inn , we can only build and in honesty i favor building an Inn , but it's between us to decide which we chose to build

Adviser of Culture : well all three have good perks to them but the adviser of economy is correct , we do need income but i also keep true to the fact that increasing the market size or adding one wouldn't make much of a difference in the income

The adviser of military stayed quiet for a moment , thinking about the options before he turned to the other advisers again

Adviser of Military : I have come to a decision , we are going to build an Inn , it should give us a bit of income as well as give visitors exposure to the talents of our singers and performers , the new building and the choice of increasing the military should be enough to at least lighten the unemployment

with that the adviser concluded their business with each other and went on to give the orders

Action 1 : Recruiting additional military units to increase military (increasing Vizi spearmen by 200 and vizi archers by 300)
Action 2 : Building an Inn near Gate to act as resting areas for visitors and expose them to Vizi culture
Action 3 : Explorers at Battlingsun , decide to take the long way around to get to the western dwarf confederation
 
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