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Fantasy Tamriel: The Great War

Tamriel: The Great War


Tamriel



4th Era



Second Century



176



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The year is 4E 176, and less than a year has passed since signatures on the White-Gold Concordat officially ended the Great War: a conflict between the Empire and the Aldmeri Dominion which stretched for almost 5 years. To the delight of the Thalmor, Hammerfell have rejected the treaty and forced Emperor Titus to renounce the province from the Empire, ultimately weakening both Imperial and Redguard forces. Bitterness is sown, and the banning of Talos worship has brought about the making of a civil war in Skyrim.


Tensions are high, as the Empire and the Aldmeri Dominion remain locked in a state of Cold War, with neither party willing to risk provoking the other.


In 4E 174, in the height of the Great War, Elvish troops sacked the Imperial City. The Palace was burned, the White-Gold Tower was looted, and all manners of atrocities were carried out on the innocent populace by the vengeful Thalmor army. During the sack, every Elder Scroll housed in the White-Gold Tower was scattered and lost.


Still occupied with the Thalmor, and a rising Civil War; the Empire has left Tamriel open for attack.


In the province of Skyrim, still shaken by the Markarth Incident, taverns whisper of a rising threat, and stirrings of a once forgotten evil awakening in the East.


An Elder Scroll has been located, and the fate of all Nirn depends on who finds it first.


The Great War
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In 4E 168, Titus Mede II ascended to the throne and inherited a weakened empire. The glory days of the Septims were a distant memory. Valenwood and Elsweyr were gone, ceded to the Thalmor. Black Marsh had been lost to Imperial rule since the aftermath of the Oblivion Crisis. Morrowind had never recovered fully from the eruption of Red Mountain. Hammerfell was plagued by infighting between Crowns and Forebears. Only High Rock,Cyrodiil, and Skyrim remained prosperous and peaceful. Emperor Titus Mede II had only a few short years to consolidate his rule before his leadership was put to the ultimate test.


On the 30th of Frostfall, 4E 171, the Aldmeri Dominion sent an ambassador to the Imperial City with a gift in a covered cart and an ultimatum for the new Emperor. The long list of demands included staggering tributes, disbandment of the Blades, outlawing the worship of Talos, and ceding large sections of Hammerfell to the Dominion. Despite the warnings of his generals of the Empire's military weakness, Emperor Titus Mede II rejected the ultimatum. The Thalmor ambassador upended the cart, spilling over a hundred heads on the floor -- every Blades agent in Summerset and Valenwood had been executed. So began the Great War, which would consume the Empire and the Aldmeri Dominion for the next five years. Within days, Aldmeri armies invaded Hammerfell and Cyrodiil simultaneously. A strong force commanded by the Thalmor general Lord Naarifin attacked Cyrodiil from the south, marching out of hidden camps in northern Elsweyr and flanking the Imperial defenses along the Valenwood border. Leyawiin soon fell to the invaders, while Bravil was cut off and besieged.


At the same time, an Aldmeri army under Lady Arannelya crossed into western Cyrodiil from Valenwood, bypassing Anvil and Kvatch and crossing into Hammerfell. Smaller Aldmeri forces landed along the southern coastline of Hammerfell. The disunited Redguard forces offered only scattered resistance to the invaders, and much of the southern coastline was quickly overrun. The greatly outnumbered Imperial legions retreated across the Alik'r Desert in the now-famous March of Thirst. However, the surprising initial success of Lord Naarifin's attack led the Thalmor to believe that the Empire was weaker than they had thought. The capture of the Imperial City itself and the complete overthrow of the Empire thus became their primary objective over the next two years. As is known, the Thalmor nearly achieved their objective. It was only because of the Emperor's determined leadership during the Empire's darkest hour that this disaster was averted. During 4E 172, the Aldmeri advanced deeper into Cyrodiil. Bravil and Anvil both fell to the invaders. By the end of the year, Lord Naarifin had advanced to the very walls of the Imperial City. There were fierce naval clashes in Lake Rumare and along the Niben as the Imperial forces attempted to hold the eastern bank.


In Hammerfell, the Thalmor were content to consolidate their gains as they took control of the whole southern coastline, which was in fact their stated objective in the ultimatum delivered to the Emperor. Of the southern cities, only Hegathe still held out.


The survivors of the March of Thirst regrouped in northern Hammerfell, joined by reinforcements from High Rock. The year 4E 173 saw stiffening Imperial resistance in Cyrodiil, but the seemingly inexorable Aldmeri advance continued. Fresh legions from Skyrim bolstered the Emperor's main army in the Imperial City, but the Aldmeri forced the crossing of the Niben and began advancing in force up the eastern bank. By the end of the year, the Imperial City was surrounded on three sides - only the northern supply route to Bruma remained open.


In Hammerfell, Imperial fortunes took a turn for the better. In early 4E 173, a Forebear army from Sentinel broke the siege of Hegathe (a Crown city), leading to the reconciliation of the two factions. Despite this, Lady Arannelya's main army succeeded in crossing the Alik'r Desert. The Imperial Legions under General Decianus met them outside Skaven in a bloody and indecisive clash. Decianus withdrew and left Arannelya in possession of Skaven, but the Aldmeri were too weakened to continue their advance.


In 4E 174, the Thalmor leadership committed all available forces to the campaign in Cyrodiil, gambling on a decisive victory to end the war once and for all. During the spring, Aldmeri reinforcements gathered in southern Cyrodiil, and on 12th of Second Seed, they launched a massive assault on the Imperial City itself. One army drove north to completely surround the city, while Lord Naarifin's main force attacked the walls from the south, east, and west. The Emperor's decision to fight his way out of the city rather than make a last stand was a bold one. No general dared advise him to abandon the capital, but Titus II was proven right in the end.


While the Eighth Legion fought a desperate (and doomed) rearguard action on the walls of the city, Titus II broke out of the city to the north with his main army, smashing through the surrounding Aldmeri forces and linking up with reinforcements marching south from Skyrim under General Jonna. However, the capital fell to the invaders and the infamous Sack of the Imperial City began. The Imperial Palace was burned, the White-Gold Tower itself looted, and all manner of atrocities carried out by the vengeful Elves on an innocent populace.


In Hammerfell, General Decianus was preparing to drive the Aldmeri back from Skaven when he was ordered to march for Cyrodiil. Unwilling to abandon Hammerfell completely, he allowed a great number of "invalids" to be discharged from the Legions before they marched east. These veterans formed the core of the army that eventually drove Lady Arannelya's forces back across the Alik'r late in 4E 174, taking heavy losses on their retreat from harassing attacks by the Alik'r warriors.


During the winter of 4E 174-175, the Thalmor seem to have believed that the war in Cyrodiil was all but over. They made several attempts to negotiate with Titus II. The Emperor encouraged them in their belief that he was preparing to surrender; meanwhile, he gathered his forces to retake the Imperial City.


In what is now known as the Battle of the Red Ring, a battle that will serve as a model for Imperial strategists for generations to come, Titus II divided his forces into three armies. One army, with the legions from Hammerfell under General Decianus, was hidden in the Colovian Highlands near Chorrol. The Aldmeri were unaware that he was no longer in Hammerfell, possibly because the Imperial veterans Decianus had left behind led Lady Arannelya to believe that she still faced an Imperial army. The second army, largely of Nord legions under General Jonna, took up position near Cheydinhal. The main army was commanded by the Emperor himself, and would undertake the main assault of the Imperial City from the north. On the 30th of Rain's Hand, the bloody Battle of the Red Ring began as General Decianus swept down on the city from the west, while General Jonna's legionnaires drove south along the Red Ring Road. In a two-day assault, Jonna's army crossed the Niben and advanced west, attempting to link up with Decianus's legions and thus surround the Imperial City. Lord Naarifin was taken by surprise by Decianus's assault, but Jonna's troops faced bitter resistance as the Aldmeri counterattacked from Bravil and Skingrad. The heroic Nord legionnaires held firm, however, beating off the piecemeal Aldmeri attacks. By the fifth day of the battle, the Aldmeri army in the Imperial City was surrounded. Titus II led the assault from the north, personally capturing Lord Naarifin. It is rumored that the Emperor wielded the famed sword Goldbrand, although this has never been officially confirmed by the Imperial government. An attempt by the Aldmeri to break out of the city to the south was blocked by the unbreakable shieldwall of General Jonna's battered legions. In the end, the main Aldmeri army in Cyrodiil was completely destroyed. The Emperor's decision to withdraw from the Imperial City in 4E 174 was bloodily vindicated. Lord Naarifin was kept alive for thirty-three days, hanging from the White-Gold tower. It is not recorded where his body was buried, if it was buried at all. One source claims he was carried off by a winged Daedra on the thirty-fourth day.


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Third Aldmeri Dominion
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The Third Aldmeri Dominion, colloquially known as simply the Aldmeri Dominion, is a powerful empire established in4E 22 by the Thalmor, a group of radical, nationalist Altmer in the Summerset Isles who espoused the supremacy of the various races of Mer over the Men.


Seeking to recreate the First Aldmeri Dominion, the Thalmor expanded their empire into the provinces of Valenwood, Elsweyr, and briefly into Cyrodiil and Hammerfell. Following the consolidation of Valenwood and the Summerset Isles into the Third Aldmeri Dominion, the Dominion began a policy of expanding Aldmeri influence and power across Tamriel at the expense of the Mede Empire of Cyrodiil. The Aldmeri Dominion first expanded into Elsweyr, adding the Khajiiti kingdoms of Anequina and Pelletine as its client states, and reformed The Elsweyr Confederacy. However, this expansion caught the attention of the Mede Empire, which began a rivalry between the Dominion and the Empire that would ultimately lead up to the Great War, a devastating war fought between the Dominion and the Empire.


Following the White-Gold Concordat, the Third Aldmeri Dominion experienced increased prestige and power that the Mer had not possessed since the First Aldmeri Dominion. Confident of its ability to defeat the Mede Empire, the Dominion further expanded its influence into the other provinces of Tamriel, It also reestablished diplomatic relations with the Mede Empire, even though each were still engaged in a cold war.
White-Gold Concordat
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In 4E 175, the White-Gold Concordat was signed, officially ending the war. Two provisions in the treaty had serious impacts on what remained of the Empire. First, large portions of southern Hammerfell were ceded to the Aldmeri Dominion. The Redguards, outraged that the Empire paid for the treaty with their hard-won lands, began their own separate war with the Aldmeri. As a result, the Empire renounced Hammerfell as an Imperial province and abandoned the Redguards. With the resilience and strength that are characteristic of Redguard warriors, they fought back and defeated the Aldmeri. But, relations between Hammerfell and Cyrodiil have become bitter as a result. Secondly, the worship of Talos was outlawed, and the Nine Divines became the Eight Divines once more. Many Nords saw this as an affront, notably Ulfric Stormcloak, and many continued to worship Talos in secret. The Nords' anger over the White-Gold Concordat is one of the driving forces behind the current Civil War in Skyrim.


Though many were angered against the Empire for signing the treaty, it can be argued that if the treaty was not signed and the war continued, the Aldmeri Dominion might have destroyed the Empire. After all, the Legion had lost over half its forces, most of what remained being wounded.


Aftermath


While the war is over, the hostility that caused it still exists between the Thalmor and the Imperials. Some would argue that the Aldmeri Dominion ultimately benefited at the Empire's expense.


However, it can be also argued that while the Dominion became a major power in Tamriel, it lacks the manpower and resources to properly enforce the concessions granted to it by the Concordat. At present, the Dominion and the Empire are locked in what could be seen as a state of cold war, with both sides wary of provoking the other. In fact, it could be argued that in Skyrim's case, it is only the perfunctory support of Imperial Officials, such as General Tullius, that the Thalmor can act with any degree impunity.


Ominously, Thalmor correspondences found in Skyrim have revealed a different name to describe the Great War: "The First War with the Empire."This suggests that not only do the Thalmor intend a second Great War, but they have already begun to plan its execution. Conversely, it is heavily implied, most notably in the remarks made by various members of the Legion, that the Empire is taking measures of its own.
Markarth Incident
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Background


In 4E 174, Markarth and the Reach was subjected to what is known today as the Forsworn Uprising. While the Empire was beset by the Aldmeri Dominion in the Great War, the native Breton people of the Reach, called the Reachmen, took this opportunity to seize control of the city. This was only possible as the Imperial Legionnaires stationed in Markarth were recalled to fight, leaving the city very vulnerable.


The Jarl of the Reach could not quell the uprising and was killed in the struggle. The rebellion was successful, and the Reachmen ruled over Markarth and The Reach as an independent kingdom from Skyrim from 4E 174 - 4E 176. During this time, the Kingdom was relatively peaceful, and the Reachmen ruled their lands fairly and were making overtures to be recognized by the Empire as a legitimate kingdom.


Retaliation


In 4E 176, the Great War ended with the Empire signing the White-Gold Concordat. During this time, Igmund, son of the previous Jarl, took it upon himself to seek help from Ulfric Stormcloak in ousting the Reachmen invaders. He promised Ulfric that if he re-took the Reach, then Igmund as Jarl would allow free worship of Talos - an act that was recently outlawed at the end of the war. Ulfric agreed and marched his militia to the gates of Markarth and ruthlessly retook the city using the power of his Thu'um.


Reports vary, but it is said that every official who worked for the Reachmen was killed, even after they had surrendered. Native women were tortured to give up names of Reachmen fighters who had fled the city. Anyone who lived in the city, Reachmen and Nord alike, were executed if they had not fought with Ulfric and his men when they breached the gates. Ulfric supposedly even ordered the deaths of shopkeepers, farmers, the elderly, and any child old enough to lift a sword that had failed in the call to fight with him.


The leader of the Reachmen, Madanach, was captured by Igmund but was spared by Thonar Silver-Blood, as he was more valuable as alive than dead. The surviving Reachmen fled to the hills of the Reach and became known as the Forsworn.


Aftermath


In Markarth, Jarl Igmund kept his promise to Ulfric and allowed free worship of Talos. When the Imperial Legion arrived to restore the rule of law, Ulfric refused them entry into the city until they also agreed that free worship of Talos would be allowed. With chaos running through the streets of Markarth and the reports of deaths rising every day, the Empire had no choice but to grant Ulfric and his men their worship, thus jeopardizing the peace agreement with the Aldmeri Dominion.


Eventually, The Empire rescinded upon the agreement due to pressure from the Aldmeri Dominion, and Ulfric and his militia were expelled from the city and imprisoned shortly after. This betrayal left Ulfric bitter towards the Empire and is considered to be the initial conception of the Stormcloak rebellion.
 
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RULES OF PLAY


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SCENERY & LOCATIONS


After each rotation of IC posting, the DM will update the location and ongoing scenery. This will include NPC actions and general interactive surroundings.


ENEMIES & NPC's


Enemy encounters will be controlled by the DM and dice rolls will determine which member of the party is attacked, based on the proximity of the party members.


For example: if 3 party members are at the entrance of a cave while 3 remain farther back, an encounter may ensue with enemies inside. This would mean that the closest 3 are in the likeliest place to be attacked first.


Rolling a d3 (3 sided dice) will determine which of the 3 is targeted.


Simplified: the closer you are to an enemy, the more likely you are to be hit.


PERCEPTION, INVESTIGATION & USE OF SKILLS


Instances will occur from time to time when your use of detective skills may be required.


If you have high perception, you could attempt to find out information by observing your surroundings.


If you have high magic skill, you could attempt a spell in order to achieve something similar.


If you have high pickpocket skill, you could attempt to lift information from an NPC.


If you have high sneak skill, you could attempt to spy on someone.


If you have high speech skill, you could attempt to intimidate or persuade someone into giving you information.


The DM will decide wether you were successful, based on your skills.


Simplified: play up to your skills and you'll have a better chance at surviving.


RANDOM ENCOUNTERS


Random fights and encounters will happen throughout your campaign.


When the DM posts a random encounter it can interrupt the posting rotation.


THIS DOES NOT MEAN THE ROTATION HAS BEEN RESET.


It means that the next person in the posting order will be the first to react to the threat or information.


Simplified: if a random encounter post pops up, and it was your turn to post next. It is still your turn to post next, but you have the opportunity to react to the encounter first.


ROTATION MECHANIC


This is very important as it gives everyone the opportunity to post comfortably without information changing drastically, and without stepping on each others toes.


It might not be the fastest way to shit out information, but it's a a good way to keep the story flowing.
 

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