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Fantasy Tales of Arcadia Character Creation

NViouz_DVationz

Casual Nobody
-Character Sheet-


Name:


[Appearance Image Here]


Age:


Gender:


Species: (No dragons, demons, angels, or deities of any kind)


Personality:


Powers: (Be reasonable for age/species please)


Occupation: (Shopkeeper, Adventurer, etc.)


Biography:
 
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Necrud


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Age: 122


Gender: Male


Species: Dragonkin


Personality: Tough, Reckless, Serious, Honor bound, Respectful, Defensive, Prideful, Curious, Driven


-Powers-


Tough Skin: Due to his dragon scales, most metals have difficulty piercing his skin making him an extremely resilient fighter.


Flame Breath: With small effort Necrud is able to shoot balls of fire or a flamethrower from his maw, a burn that cause most men to perish.


Primal Transformation: With the help from a primal stone Necrud could be able to take on the spirit of his draconic ancestors and gain unimaginable power and durability worthy of gods. Depending on the primal stone his changes may vary.


Occupation: Wanderer


Biography: Necrud comes from the dragonkin society that resides in the Daelam Desert. However his kind are secretive of their home because it is sacred to them and so he does not speak of home. As a youngling he learned the ways of his people from his mother rather than his father who died years after he hatched. As he aged he, as well as all other dragonkin from his village, trained in the arts of combat. Eventually he joined the hunters tasked to seek the primal stones, however his journey went awry when his party was ambushed. His comrades died with honor and he barely survived the attack. Gathering his fallen brothers and sisters he spent almost a year dragging their dead corpses home so they could rest in peace where they grew up. Afterwards Necrud swore an oath that he would find the primal stones himself to honor the memory of his fallen allies. His six earings, three on each ear, as symbols of his friends' spirits he left his home to wander Arcadia in search of the primal stones.
 

Evasus


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Age: Unknown


Gender: Unknown


Species: Unknown


Personality: Mysterious, Cryptic, Deceptive, Quick, Avoiding


-Powers-


Telepathy: The being known as Evasus does not speak, instead it communicates through telepathy, speaking to people through their minds.


To be Revealed


Occupation: Unknown


Biography:Unknown
 
Sebastian


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Appearance Tweaks: Doesn't always where a mask. He carries around a bow and arrows, which is his weapon of choice.


Age: 20


Gender: Male


Species: Half-Elven


Personality: Standoffish, quiet, quick and agile. Loyal, once you prove friendship


Powers: A couple spells include Night Vision which can be cast on multiple people and Xray that will allow him to see any living thing that gives up heat for a limited amount of time. He has limited magical abilties of fire that he normal only uses for his arrows. A special ability would be invisibility, but it stops if he moves a certain amount, after 2 mins, and he can only use it once a day.


Occupation: Adventurer and Mercenary for hire


Biography: Son of an elf, he was found abandoned by his mother in a forest by a passing merchant caravan. They adopted him and brought him to the village where they lived together for many happy years. Then one unfortunate day, raiders attacked the village, murdering the family that raised him. After being trained by an elder whom was a former assassin, he now wander the land doing things to make up for not being able to protect his family.
 
Name: Warren Woods


Age: 22


Gender: Female


Species: Sentient Plant


Personality: Curious, Bubbly, Over-the-top, loveable, understanding, naive


Powers: Can rapidly grow plants and use them as extensions of her body.


Occupation: Livin' off the land 


Biography: Warren was created when a bit of life force from a defeated demon was scattered onto her flower. She is learning about the world step by step, and is awfully naive. She'll do good for the world as long as it means no one has to get hurt. She is generally lure, leading to most of her footfalls, such as her willingness to blindly help others. 

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Name: Teftin Anare Yelot


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Age: 26


Gender: Female


Species: Human


Personality: Teftin is accustomed to the quiet hiss of the desert sands, and prefers to spend a night in the dunes to a night in a bustling city. She is well-spoken, however, choosing her words carefully, as she understands their cause and effect. She is knowledgeable about the stars, and can navigate without any map, although she often gets quite lost in large cities. 


Powers: Teftin has no real powers, as she has no knowledge of spells and casts magic off as witchcraft. 


Occupation: Teftin is a simple nomad, traveling among the sands of the desert and doing what she pleases. 


Biography: Teftin was born and raised in the hot sands, embedding in her soul a love for the open air. Her parents, their parents, and all their ancestors were nomads, traveling from one place to the next in order to survive, so it makes sense that Teftin follower their lead. But her family has died out, leaving her alone among the sands. But she finds comfort in it, and joins the odd group from time to time. 
 
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Age: 431


Gender: Male


Species: Elf


Personality: Some may call him sly, but Emyr himself prefers to be described as shrewd. He's a smooth talker with a light-hearted streak, bent to getting his way when he can. He's got a biting sense of sass and snark, and while he may not always be the most morally sound type, he does have a spot in his heart set aside for the helpless and the weak. Those he associates with do not need to worry about him running of when things look grim, or the threat of a knife planted in their backs. He's the loyal sort.


Powers:


- Low-light vision


- Capable mage


- Can play the fiddle and the harp


Occupation: Musician, former battlemage


Biography: Emyr, the first and only son of a well-to-do Gaian silversmith, had a rather laid-back life in his youth. As a boy, he showed a natural aptitude for magic, and thus received training at a proper institution of magic at the age of 20. He did not fail to impress. He graduated with high marks and found his calling as a sorcerer, and, on occasion, he partook in some dungeon-delving when the mood struck him. Yet alas, in his early 200s, the Gaian Civil War began, and his was one of the first names to be called for conscription. For his skills in battle magic, Emyr was named a Colonel of the 3rd Division, 2nd Battlemage Regiment. The war, however, changed Emyr drastically throughout its duration. He was hardened by his experiences in battle, ruthless even, shell-shocked by the atrocities he committed by himself, his comrades, and his enemies. For fifty long years he fought on, earning more than a few scars for himself, both physical and mental. His skills in combat had improved during the conflict, and so did his skills in arcane destruction. When the war ended, many elves stayed behind in Gaia to rebuild what was lost, but the sheer devastation caused by the war was enough for some, Emyr included, to keep them from staying home. Emyr left Gaia with little else other than a harp and a fiddle, selling his talents as a musician in exchange for food on the table and a roof to sleep under.
 
Name:Luca


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Age:20


Gender:Male


Species:Wolf Beastman


Personality: Luca treats everything as a game making others believe he takes nothing seriously.He acts like a child often getting into trouble due to his curiosity.There are a few rare times when he is as serious as steel ,But that only happen when hes in danger or is hunting.


Powers:instincts and abilities of a wolf,Can fully transform into a wolf sometimes


Occupation:Hunter 


Biography: Luca was born in a small forest Beastman village. When he was still a Child, a fire came a burnt his village to the ground He was the only survivor.He lived in the forest hunting as best as he could relying on the instincts of his wolf half .Now that he is an adult he acts like a child since he never had anyone to teach him any better
 
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-Damascus Silver-


Age:


21


Gender:


M


Species:


Super-Human


Personality:


Damascus is the type to listen rather than to talk. He's got a sharp eye, and and is very clever. He's charmingly witty, and often acts cocky. He is sly when needed, and is a very convincing liar. He can act cold-hearted, but is extremely loyal. He's a vicious beast when faced as an opponent, and hates it when he's lied to. He's always in deep-thought, and prefers to be one step ahead than others. He's no stranger to charming his way into a woman's heart, but only if he has to. In the end, he is a very attentive, driven, loyal, surprisingly tender-hearted, charming, clever and witty. 


Powers:


Telekinetic: Can move objects with his mind, as well as speak into other people's minds, peer into memories and send powerful telepathic waves to his opponent's mind. Can disorient, scramble or even kill the opponent's mind. Damascus has yet to learn ho to send waves powerful enough to scramble or kill minds.


Occupation: 


Knight/Spy


Biography:


Damascus was raised among nobles. But alas, the world of high society is always filled with lies and deception, honey-coated words and cold back-stabs. Damascus grew up in a world of deceit, and he hated it. You had to be careful in hat you said, keep a wary eye and always keep your guard up. Every kind gesture, gracious gift or sugary word were lies. Lies were the foundation of his childhood, and Damascus, thanks to his parents, knew how to navigate through it. 


As he grew up, Damascus was all a nobleman's son should be; poised, intelligent, prepared, above all, noble. His parents had decided his fate since birth; he was to become Lord Silver, a political figure in Arcadia, and victim to an arranged marriage. Refusing this terrible destiny he became a knight, a protector of Arcadia's government when he turned seventeen. Throughout his years, he also became a spy, picking up bits of information for the government, to help seal their political power and peace. He as chosen because of his adept and useful telekinetic skills, which made extracting information way easier.  He usually travels throughout Arcadia, his main home being in Grandalia.


@Cailfox 
 
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First Character* -Character Sheet-



Name: Iron Lance: Siegfried



Age: 650



Gender: Presumed Male



Species: Ironforged



Personality: Speachless, Uses simple gestures, Independent



Powers: Great Strength, Highly Durable, No need for sustenance



Occupation: War Machine to combat Demons



Biography: In times when demons were a scourge to the lands of Arcadia, Siege engines known as Iron Lances bolstered the armies of the Dwarven Kingdoms of Old by utilizing techniques long since lost to the scholars and artificers of the Present era. A weapon lost to time and Purpose, Siegfried with name carved crudely on his head of Dwarvish iron and steel by his handler whom he showed the utmost loyalty. With lance hand in iron fist, The legion of the Iron Lance made their Crusade to Push back the demons. Wading into the dark hordes the Legion brandished the fires of the forge and the strength of ancient ingenuity.

The Wars dragged on and fewer lances made their way to battle as they had fallen. Siegfried, one of the Iron Lance engines, re-awoke in a field; his armor covered in dirt and the land overgrown with vegetation. It was a land unlike the one he had fought in.

The beauty brought confusion to the Iron Lance, having been lost to time and ages. It was a stark contrast to world warped by flame. So, having been 
brought back into this world from a hibernation of the old war, Siegfried decided to return home.... only rocks and ruins remain. Having nowhere to go,
Siegfried wanders as a Legend among the commonfolk as a wandering suit of Armor that stalks the land, coming to the aid of travelers in peril.

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                                                                                            This is my Main Sheet

                                                                                   
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Name: Berretta Handchamber

Age: 19
 


Gender: Female



Species: Human
 


Personality: Berreta is a hotheaded, well presented dame of the industrial commons. She's not one to shy away from conflict and is always more than obliged to solve problems with force if necessary. Berretta does not take condescension lightly and will allow those to enjoy a nice boot to the rear. The handchambers are of the common folk, not taking to the gallantries of noble life. She is however, well disciplined from the upbringing of her apprenticeship 



Powers: Forges Handcannons that can be used as Magical Focuses. Stores Magics into shards to power them. Can utilize all schools of magics to minor effects



Occupation: Artificer and Magical Researcher



Biography: Berretta, a young girl of the Industrial Quarter of Grandalia, grew up the apprentice of an Elven wizard to learn about magica and it's many applications. This came to many trials on the fact that Berretta had very little strength when it came to actually harnessing any magical power of significance. Try though she might, the young lass had nary a success when it came to the practical use of magic. Yet... her teacher never turned a blind eye.

For where she failed in the use of practical magics, She excelled in applied magics: Specifically in runic and enchantment applications to the use of Shards. Because runes and enchantments had to be charged by siphoning magics to fill shards, Berretta could make use of potentially any spell, given enough preparation into the desired effect.

As she grew older, Barretta began her own experiments and studies as to the limits of the usage of her skills, creating many pieces of equipment to be enhanced by her runes, enchantments and shards. She successfully created some of her own inventions to be able to utilize magics from her applied theories 
 
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-WIP-


Name: Nicolas William Harebourg


[Sorry, can't do image so description ok?


Age: about 1500


Gender: male


Species: Xelor (Time / Metal Drake)


Personality: very calm, reasonable, smart, always has at least two ways out of everything.


Powers: Metallic Telekinesis


Occupation: Trickster, tradesman


Biography: Nick Sixclaws appeared about 70 years ago when he tricked the mayor of a small town to fight a much larger town because their well had 'something' in it.


His first amazing thing happened 50 years ago, when he successfully poisoned a king and every single one of his heirs with a single vial given to the king.


After a while, he started running a caravan of magical items that mysteriously restocks at 8:17 each day. It runs through Arcadia and probably other places and has done so for 30 years.
 
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(WIP)


Name:


Amari


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Age:


200


Gender:


female


Species:


cursed child


Personality:


quiet, shy, childish, hyper at times


Powers:


the ability to call upon demons and beasts to battle and protect her from others


the ability to communicate with the dead and demons


Occupation: 


none


Biography:


(I know this is short but that's for story reasons for her that I want to reveal in the rp ^-^)


truly no no one knows of her. And her tale is dark. Legends speaks of children, abandoned in the deep woods of this world. Left for dead, but don't always die. Sometimes darker things happen. Demons find them, take them in, twist them and build a connection with the child till they are much more. Yes the legends are true of a demon lord escaping the portal so long ago. And he jus. So happened to find a certain child and make that bond with her
 
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Name: Quentin Placet


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Age: 238


Gender: Female


Species: Dwarf


Personality: Quentin is grounded, very firmly, in reality. Her down-to-earth persona puts many at ease, but her attitude often switches to a more strict one after she becomes more comfortable with a person. Her great knowledge of machinery and mechanics feeds her love of the same, and her passion for seeing how things work is present in everything she says.


Powers: Quentin has no real powers, except for an ample understanding of mechanics.


Occupation: Traveling mechanic/jack-of-all-trades


Biography: Quentin was born to a couple who had wished for a son, and so was given more of a masculine name. But she lived up to be father's standards and took up his trade as an engineer. Her desire to roam determines the fact that she never remains in one place for long, so she travels the land and takes any job that interests her.
 

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Melody Varien            




Twenty-Two


Female

Human


She is overall a very sweet woman though she is resentful and


rather uncertain of those around her. She has an air of warmth


and comfort, though she rarely feels the similar feeling within herself.




- Inn Worker -
Main jobs : Cook, Comforter, Animal Caretaker


- Family -
William Varien - Father - Living
Raeanne Varien - Mother - Deceased
William Varien II - Eldest Brother - Living
Theodore Varien - Younger Brother - Deceased


Samantha Varien - Youngest Sister - Deceased


 


 


- History- 
 


{Severely details, if needed I can explain. But prefered to be foudn through roleplay.}
 
Alex


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*Not any of the Demonic stuff*


Age: 17


Gender: Male


Species: Human


Personality: Cocky and obnoxious. Has to prove himself since he hasn't ever had anything. Uneasy around elders and terrified of scythes. Willing to make allies, but not friends.


Occupation: Traveller and Guide/Body Guard


Biography: Orphaned since he was little, Alex was left on the street to die. One day a man offered him a home and a family and he was excited to get a chance at normal life. But when he arrived at this place, it was far from the home he had dreamed of. The man was cruel and abused him. With no one else on the farm, Alex had to endure until one day, the old man got drunk. Alex took the opportunity to run away and never look back. Teaching himself, he learned to wield a sword and vowed to never be naive again. Now he works, doing whatever he can to earn money.
 
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(Her Human form)





 







Age: 20


Gender: Female 


Species: Shade


Personality: Vaehra is a no-nonsense kind of woman. She doesn't take kindly to those her undermine her. Although just because she takes things seriously doesn't mean she doesn't have a sense of humor, no matter how dark it is. If she doesn't agree with you she'll let you have it, having a mouth like a sailor, she could argue up until the next day. She has a thick exterior which often causes people to turn away from her. Most believing that the only time she ever trusts a human being was with her brother, other than that it is a rare occurrence, earning Vaehra's trust is a marathon in its self. [FONT= 'Open Sans'] [/FONT]


Powers: Being a shade Vaehra is able to manipulate shadows to fit her needs, although like most shades Vaehra holds a specialty in shadow manipulation. Vaehra is able to shapeshift into those she sees. Although because her shapeshifting is like that of an illusion she can be forced back into her original form if her focus is somehow 'scrambled'. She can only use her powers for a select time, becoming physically weak if she is to go on for to long.


Occupation: Theif


[SIZE= 12px]Biography: Vaehra was conceived out of nothing. It is a very rare thing for a shade to come into existence, although not impossible. It takes a small spark to create a thought to have it become a conscious being. Everything one was created from darkness, although humans have evolved and can now produce amongst themselves, no longer having to wait on the darkness to decide when something is created, but I digress. When Vaehra was created she was created into a world of chaos. She had no grasp of her powers, therefore she was still in her pinkish, pointy eared state, which to say the least caused heads to turn. [/SIZE]


[SIZE= 12px]For a time she wandered, learning the tricks of the trade, her instinct to survive becoming stronger than her morals. By the time she was in her late teens she had made her way to Grandalia, what she called the heart of Arcadia. [/SIZE][SIZE= 12px]She became apart of Grandalia's inner workings, establishing herself amongst the others who were drawn to Grandalia for some reason or another. There she resides, taking only what she needs and then some. [/SIZE]
 
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Name: Furi

Age: Unknown

Gender: Male

Species: Slayer

Personality: Lazy Sometimes, Careless, Not That Smart, Fast Thinker, Mysterious, Avoiding

Powers: ReAbility: Has The Power To Give Enchants Or Change His Physical Ability's, But The Higher The Enchant/Physical Ability, The More Heavy And Light Headed He Becames

Occupation: Furi Is A Guy Who Sleeps And Eats

Biography: Unknown



 



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Name


 Petrius Tirinnian Lockfall


'Peter'


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Age: 26
Gender: Male
Species: Human



Personality
- Kind to some -
- Self-centered show off -
- Neutral Good-
- Smartass -
- Cunning -



 


Powers: A few minor healing spells.


If he has anything more powerful, it is hidden.



Occupation: /Currently/ 'Mercenary' Contracter



Biography
This man's story begins twenty-five years ago, a hamlet not far from Avalon where a well-off farming couple were graced with a healthy baby boy just two years after they had wed. They named this bundle of joy Petrius, only to shorten it to Peter when he became old enough to respond. His adolescence was filled with nothing but joy, or at least as much as one a part of a family in such standings could find. Tragedy was nonexistent, hardships were saved for the usual shortage of crop growth some seasons, hardly even had the misfortune of being bullied by bigger children. The lad became a teenager before he knew it and quickly realized he had a knack for doing things some might see as unlawful, especially his parents; things pertaining to petty theft, vandalism, threats, and other forms of misconduct that only ever got him a light whipping.


 


He was no doubt a troublemaker, the years showed no promise for anything but his hand at shady work. His first sense of the more 'business-esque' aspect of his future line of work was that of extortion; he persuaded local children to pay him tribute for keeping other hooligans off their back. He did so rather well, not many could win in a fight with him, and those that did got caught up in thinking there wouldn't be a round two. All of the roads he could have taken lead him to the place he resided now. Leaving his family behind fairly easily, not that he didn't wish for their health and prosperity, he just cared less about helping them keep it. The town he ended up calling home was where he seemingly thrived, in just a few months he created a sort of 'business' meant to hire out brutish, thuggish individuals and then contract them to other local businesses as bodyguards, heavy-lifters, lackeys, or any other such purpose they could fulfill. His business was quite successful too, those that were long time residents soon knew of the name 'Peter'; a simple name of course, but when uttered in a quiet, hushed tone: all were aware of why. Even the local leaders think of him from time to time, wise enough not to meddle too much in his ongoing since they didn't really end up hurting anyone that didn't had it coming; the guards were thankful for him in the long run, less they had to do aside from a bit of paperwork.



Other: Has many subordinates, won't give them their own sheets, but I'll try to make them all unique as they're introduced.
 
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Kodai Kemoro


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Age: 24


Gender: Male


Species: Beastman


Personality: Understanding, Kind, Commanding, Perceptive, Hardy


-Powers-


Beast Taming- Living in the wild his whole life has allowed Kodai to become attuned to beasts to the point of taming them as companions. Each companion has their own unique talents and although they are not domesticated they listen to the orders of Kodai once he earns their respect.


Voice of the Beast- Living in the wild as Kodai has teaches one many things such as how to communicate with beasts in their tongues. Kodai is able to speak to any animal in their language giving him an advantage when animals are involved in the task.


Aspect of the Wilds- Over the years Kodai has attuned himself to the hearts and minds of beasts. Due to how closely intertwined he is with the wild he can take on traits of beats that no other can such as the eyesight of nocturnal beasts, the speed of the fastest predators, and the resilience of the toughest natural armored beasts.


Occupation: Mercenary/Protector of the Wild


Biography: Kodai has lived his whole life in the wild until recently. As a young boy he almost died until he made friends with a quill hound who now follows him wherever he goes. As he aged along with the quill hound he learned the secrets and powers of the wild becoming the ultimate predator and survivalist. When he was introduced to society at the age of 20 he quickly became a mercenary for hire. Over the four years he has worked, he has gained a name known to most, if not all mercenaries across Arcadia. He is known as the mercenary king of beasts. 
 
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Nia


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Age: ???


Gender: Female


Species: Human


Personality: Mysterious, Cold, Secretive, Driven, Resentful, Vengeful, Sarcastic


-Powers-


To be revealed


Occupation: Unknown


Biography: ???
 
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Lady Adelaide


Lady Adelaide.jpg


Age: 30


Gender: Female


Species: Human


Personality: Kind, Understanding, Selfless, Generous, Forgiving


-Powers-


Restorative Burst- Reciting a benevolent spell allows Adelaide to directly mend the wounds of those she targets, rejuvenating their strength.


Calming Winds- Reciting a benevolent spell allows Adelaide to create a breeze with calming aspects not explainable by anything but magic.


Banishment- Reciting a benevolent spell allows Adelaide to purify the surrounding area, banishing anything with malevolent intents from the area.


 


Occupation: Wandering Priestess/Adventurer


Biography: To be Revealed
 
Name: Qef


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Age: 26


Gender: Female


Species: Ravenita Miserin (ra-VE-nita mi-SER-in)


Personality: Deceptive, sarcastic, alluring, mysterious


Powers: As a Ravenita Miserin, Qef has the ability to shift into a raven at will. This ability is tiring after multiple consecutive uses.


Occupation: Qef currently works at a letter-delivering service, where she uses her shifting ability to deliver messages.


Biography: Qef has no tragic past, nor is she on the search for retribution or revenge. She might appear that way, but that is simply how she is. She would like to see the world someday, and while her job does allow her to do that somewhat, she would like to raise enough money to go off on her own.
 
-Character Sheet-


Name: Darenvell "Cleric" Tittlewinks .... ect


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Age:24


Gender:female 


Species: Gnome


Personality:She is as freindly as a gnome which for people outside the gnomish people is too freindly, never knowing a stranger she will March right up to you introduced her self and ask you about everything. She is polite though letting other talk and awnsering every question she expect you to awnser which us ever one of the. The sky is the limit and she seeks to surpass it through mastering her clerical arts.


Powers:


Healing magic: be it sickness, curse, or heavily bleeding wound she is a cleric and will bring you to life heck she can up even bring you back from the dead if she gets to you within a minute of your death 


Light magic:the bright light of her sacred flames cause radiant damage hurt any one some hurts daemons alot.


Channel Divinity:while he'd sacred flame hurts she can do alot worst the area around her fills with sacred flames dealing exessive amounts of damage she can only do it once per eight hours of sleep.


Occupation: She is a cleric looking from land to land in search of those needing help 


Biography: she from a young age saught to be a cleric normally gnomes were wizards, thinkers, or even scribes ,but she had other plans she saught to help people with clerical powers and studied under the church of the sun to become one. She hails from  Grandalia  (short her life has been uneventful)


@Cailfox
 

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