Three Thousand Club
Another tournament finished; another crisis resolved. The Super Smash Brothers prepared to return to their home realms and, at Princess Peach's eager suggestion, they agreed to reunite at the Super Smash Brothers Stadium in one year's time. Some of the Smashers, disturbed by how close to doom they came during the events of Subspace Emissary and World of Light, thought it would be wise to keep in contact. Others were simply happy at the idea of reuniting with friends new and old. After good-byes (and one or two vows of vengeance) were made, the fighters of the Super Smash Brothers returned to their home lands.
A year has passed, and the Smash Bros. start making their way back to the Smash Realm only to find that it has changed for the worse. It feels as though the Realm is slowly breaking apart. The land is wracked with spontaneous natural (and unnatural!) disasters, and monsters seem to roam unchecked. Even more shocking, the Hands are nowhere to be seen and the Super Smash Brothers have been made into outlaws with a fine reward promised for proof of a Smasher's capture or demise!
Unbenownst to the Super Smash Brothers, a mysterious sorcerer named Lunaris has stolen the powers of Master Hand and Crazy Hand and used them to take over the World of Trophies. But his dominion over Creation and Destruction is not complete! In order to gain full mastery over the Hands, Lunaris seeks the Pillars of Creation and the Pillars of Destruction: ten crystal shards that contain portions of the Hands' powers. The Pillars have been hidden, scattered throughout the realm. Should the sorcerer obtain all ten Pillars, his control over the once happy-go-lucky world of Nintendo will be absolute!