WlfSamurai
Maelstrom Engineer
Good call.
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Lochar said:They don't need all the info, not really. Here's a rough outline of a small town. I'm adlibbing a few things from my old games.
- The City of Lotus
- Town Hall
Notable NPCs (Motivation)
Mayor (Continue receiving his drugs)
- The Hidden Power (Lady Acerola, Dragonblood, Fire Aspect, E3. Disgraced Immaculate Motivation: Regain her honor. She was thrown out of the Immaculate for falling to the wiles of a Moonmad and became pregnant. Wouldn't terminate the child. Controls the Mayor through several drugs.)
[*]Notable Things
- One of the 'unused' offices actually leads to the above mentioned DB's home. She has her child here most time.
- The mayor's office is in major disarray, and the smell of burnt drugs is barely disguised (Percep+Aware Diff 2)
[*]The Immaculate Temple
- Notable NPCs
- Notable Things
The temple is managed completely by mortals, with only Lady Acerola to guide their ministrations
- The worship calendar is very strictly enforced. Those who might work with the local spirits would find them decently willing to ally to break the calendar.
[*]The Markets
- Notable NPCs
- Notable Things
A contest of some type (based on one of your PC's skills) is being held. The prize? Several jade coins, plus if the merchants are impressed enough they may have something extra.
Do stuff like that. Fill in more locations/NPCs/Notable things about the areas. All your players need is a good description of the town and the locations therein. If they want to go somewhere you're not listing, drum up some details for them and possibly have some more mobile NPCs that might drift between locations.
And yes, this helps immensely.
[*]Merchants from Lookshy
[*]None, unless Lady Acerola is in. (See The Hidden Power at Town Hall)
That's pretty much how all of my games run, right now. Take a look at Fallen, for example. Might help.Feantari said:One of the most fun games I was in as a player was a solo game with an ST and a separate party playing other entities from time to time (such as an infernal coadjutor). Sadly the ST got mobbed by RL, but I will say that I've found it hard to play an infernal since that.
I want to experiment more with solo stories and the few games I've run have had solo themes. I feel it really helps the players get into their character rather than just sitting back from a meta perspective and shoehorning what they want to do into their character's actions/justifications (also for exalted motivations are supposed to be very driving so it can be hard to believe an exalt will hang around with a group that isn't working on that). I will say that starting up that kind of solo story thing can be hard because you really need to build it around the characters at least at the start. I've only done it recruiting from IRL friends that I could work through things with in advance. I'm not sure how you would go about recruiting for such a game on the boards.
I think the same region still works, even in different threads. Or at different times.WlfSamurai said:The other thing I forgot was that I kept players in the same geographic location which gave us several perspectives on the same issue. That would be harder to transfer in PbP since I'd assume one thread per story arch.
Lots to think about. Good call.