calypso
fairest
sine qua non
โ without which not โ
โ without which not โ
Storm's
A
Brewin'
โINTRO
Hello there! You may call me Fox, she/her pronouns. I've been on this site for a good while, and I've felt it's time for me to open up my partner search once again. I have some specific ideas in mind that I really want to try out, but I'll be happy to lend you an ear for anything you're craving to. (So long as it doesn't fall in the category of which I will not be RPing, found on the rules tab.)
I consider myself an advanced RPer, averaging about 700 words up per post. However, this does tend to depend on what my partners is able to give to me. The more you write, the more I'll also be able to write in return for you. I play any gender, but please don't come to me expecting me to just play the male role of you dreams. I'll happily double too, but again, don't come looking for me to fill a mold! I'll also try to play any pairing, but may deny specific ones if I feel there is some sort of stereotype going on. (So no sub/dom/uke/seme stuff.)
I should also note I am in university right now, which means two things. I am over the age of eighteen, and my schedule is a bit more hectic than normal. Although I will be mindful to pay attention to my messages, I ask for a bit of slack during these times!
โEMPTY TAB!
Nothing important here..
I've got nothing to put in this tab, so appreciate the pretty gifs! Head on over to the next ones to find my rules and plots.
Not here either.
01.02.03.
- โPLOTS: FANTASY/HISTORIAL
Oceans as Red as Blood
The seas no longer belong to the men who used to rule the waves with wooden vessels. For whatever reasons fifteen years ago, they showed up. Beautiful and alluring, these creatures of the sea peeked up from the waves with lovely voices and suggestive gazes. But when their lips parted and the songs began, so did the slaughter. Entire fleets were wiped out by these half human, half fish women, and trading was nearly destroyed. No one was safe from these creatures, dubbed 'sirens.' They stole the hearts quite literally from the chests of their victims, and never stuck around long enough for capture.
But mankind doesn't fall so easily. Hunters began to arise, and take out the nasty creatures. Turning foam once they were killed, soon ships of grizzled hunters were sent out to spear these beastly women. One ship in particular excelled at hunting, their captain known for being the Prince of a neighboring kingdom. He ditched a life of gold and pleasure for salt and brine. He had one goal, and that was to kill every single sea-bitch there was.
Yet when he finds a woman floating in the water one quiet night, his entire life is flipped. Animalistic and nasty, the woman offers one thing to the captain. If he delivers her to land, she'll teach him the secret to killing the Queen of Sirens. With her dead, the creatures would have no leader. No motivation to keep killing. He has no reason to trust the woman, but something about her is familiar. She reeks of the sea and blood, and the necklace around her neck is known to be only worn by sirens. Will a shaky alliance form, or will the two find themselves at each other's throats?
Both want the Queen dead, but their reasons couldn't be more different.
(Yes, I'm totally putting this one first because it's my biggest craving. I have a lovely siren OC who I would love to use for this RP, claiming the spot of the woman in the ocean. I normally don't claim roles before letting my partner pick, but for this plot in particular I would adore being able to use my OC. )
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Stormy Nights and Too Much Gold
Muse A is the child of wealthy man living in a seaside town; theyโve always been afraid of the sea, yet oddly fascinated by it. When Muse A was a child, the ship they were sailing on was attacked by pirates and they were barely able to escape. Although the lure of the sea has always been there, Muse A has since refused to ever board another ship. Several years after their brush with pirates, in the dead of night, a suspicious ship sets anchor a little ways away from shore. Pirates make landfall and begin to pillage and plunder the town. The militia stationed in the town are quick to react and a fierce battle breaks out. With the perfect distraction created, the captain of the ship, Muse B, heads for the most opulent-looking manor.
Muse B breaks in to Muse Aโs home and begins to raid Muse Aโs late motherโs jewelry. In an attempt to stop Muse B, Muse A steals one of their fatherโs swords and holds the pirate at sword point. Since Muse A has never had any kind of training, they are easily overpowered by Muse B. Upon taking a closer look at Muse A, Muse B decides that they are worth far more than any bejeweled trinkets. So Muse B offers a proposition; in exchange for ending the bloodshed and leaving port, Muse A must come aboard Muse Bโs ship as a captive. Muse A is terrified, but they are kind-hearted and wish to protect their town, so they reluctantly agree. So now Muse A must face their fears and leave their life behind. How will they fare and what will their relationship be like with Muse B?
(Can you tell I enjoy pirates?)
Preposterous!
When Muse A is to return to her childhood home, now owned by her uncle, she already expects the worst. Stuffy marriage lessons, rude men, and not enough food to go around. Her father ruined the fortune they held, and they now look to marry off Muse A to a hopefully rich man in hopes of regaining some fortune. The only issue seems to be the fact that no one wants to marry the poor girl. She speaks out of line too often, and tends to avoid her lessons like the plague. Her uncle hopes to fix such a thing with harsher lessons, especially in the dancing department.
Muse B has worked at the same manor for years. He often finds himself instructing women who come through as their dance teacher, before heading back out to work in the stables. In his free time, he attends 'dirty' dancing parties, and teaches formal dance classes to young schoolgirls at a local ministry. Soon enough, his life is turned upside down when he receives a challenge. He has to teach Muse A, who is the absolute worst at dancing. In fact, she's possibly the worst dancer he's ever seen. When a series of mishaps causes Muse A to be his only partner choice for upcoming masquerade competition, the two attempt to work together to make sure she can actually step on the floor, and not his feet.
(The language here is gendered, but can honestly be switched up in any direction!)
- โPLOTS: MODERN
Light Night Fever
A drunken one night stand between Muse A and Muse B ends up blossoming into something more. They wake up next to each other and begin a little small talk to cut through the awkwardness. The more they share, the more Muse A and Muse B realize that the strong desire and attraction they felt is still there, and nearly overwhelming. It seems like a picture perfect case of love at first sight until Muse A reveals that they are a federal agent. Muse B is suddenly stricken with panic at the new information, because they are making ends meet as a rumrunner, transporting illegal alcohol.
Self-made Friendship Bracelets
After graduating high school and failing to attend college, Muse A feels stuck. Working a nine to five desk job in retail, every day seems the same with angry customers, and they canโt remember a time when they were actually happy with their choices. Itโs time for a change, but they donโt know where to even begin as far as starting to make it goes. Just barely an adult, their options are limited. When they overhear a conversation two coworkers are having in the break room about a summer camp hiring, however, their interest is piqued. A quick google search and three interviews later, Muse A is on their way to be a new counselor at Camp Jubilee.
Camp is everything they hope it would be too. From the moment they arrive, all the stress from work and life in general is completely forgotten. Muse B is a counselor at the camp, roughly the same age as Muse A, who helps show them that they still have the ability to enjoy the simple things in life while dealing with the hardships of being an adult. All while dealing with a rowdy bunch of middle schoolers.
- โPLOTS: FUTURISTIC
Nerve
When asked if they're a watcher or a player, broke Muse A obviously picks player. Nerve might be bat-shit crazy, but at least it pays good money. New players always grab the interest of the watchers, and soon they're pulled into the world of nerve-wreaking dares. Running into Muse B on one of their dares, the two players soon find themselves often paired together for the thrill of the watchers. As the dares become more dangerous and more suspicion grows towards the nature of the game, both of the players start to realize their life isn't theirs anymore.
Reformatory
In a world where people have extraordinary powers, it's no surprise that some people go down the wrong path in life. There's nothing the people love more than a good take-down of a villain by a superhero, while their sidekicks duke it out. When the dust settles and the big bad guy is behind bars, what happens to the little sidekick they were dragging around?
Well, they go to school of course.
Villainous sidekicks who are caught are sent to the Steelheart Academy of Reformed Villains and Rising Heroes, where they're forced to learn the ways of good so they can once again join society. Joined by fellow students who hope to become the sidekicks of famous heroes, it's no surprise that not everything is so pretty down at Steelheart. Especially when the villains constantly have their powers nulled. Nothing makes a good target like a downed villain.
When Muse A is captured in a battle against one of the best heroes in the world, they would rather die than be sent to Steelheart. Those who make it out are completely different, and Muse A doesn't want to stick around to find out how. Planning their escape from day one, they become rather infamous at the academy for causing trouble on their planned way out.
Muse B, on the other hand, is a rising hero of their own accord. Trained since the moment they could walk to fight injustice, they're the top of their class for a good reason. The only thing they can't understand is why their success has to be shared with villains. Muse A is a thorn in their side for a good reason, and soon Muse B is paired up with the trouble-making reform student to straighten them out. Certainly this can't go wrong, right?
โRULES
01. Follow all of RPN rules. This shouldn't have to be stated, but please don't try to bypass what they've set up. I don't appreciate it much.
02. Please be able to post about 700+ per post. I know this sounds picky, but hey, it is a partner search! I just do not feel like I'm very compatible with people who write lower word counts, and I'm sure some of y'all feel the same way about me posting longer ones!
03. Although I aim for one post a week, life happens. All I ask for is a little update once a week OOC, unless we manage to work out something else in DMs once we've become partners. If you can post once a week too, that's also great!
04. I love having a diverse cast of characters to work with. However, I do not appreciate the fetishization of any race or sexuality. I'm not comfortable with terms such as 'uke/seme,' or strictly boiling down LGBTQ+ characters to a 'top' or 'bottom.' If you want that type of RP, sure, but it will not be with me.
05. This nothing against younger RPs, but I do prefer to RP with someone in a similar age range. I just do not feel comfortable as an adult potentially having a harmful relationship with a minor by any means. I am sure you are a lovely person and it's seriously nothing against you, but more for my own comfort.
06. I like romance in my plots. I'll happily double for platonic relationships too, but I really do crave that slow-burn tension. And yes, I mean slow-burn. It'll happen eventually, but everyone knows the best part is the build up.
07. This isn't a rule that's really required, but I definitely prefer communicating OOC over discord! If you don't want to use discord, that's all right too. Just wanted to note that!
code by deer of 9 colours.
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