TacoMann
Just a sweet transvestite
Alright folks! Almost time to get this show on the road! So, you should be able to copy+Paste a good chunk of your initial submission, but these character sheets will be rather expanded!
Now, for each sub-header, you may feel free to refer to the glossary immediately below this line for explanation. Do check the glossary before asking me any direct questions:
Physical Capability Stats: What do THESE do?
For each sub-header (Weapon, Combat Abilities, Form Abilities, Gemstone abiltiies), you will be allotted as many points as you wish to divvy in each category. HOWEVER. I greatly encourage your character, and by extension yourself. If we have one gem with no flaws and all the perfect sage-like wisdom and an unbeatable body, with the ultimate weapon, not much point to this being a group RP, is there?
Each stat is maximized at Rank 4 for a single gem. If your gem is a fusion, the maximum rank for each stat is pushed up an additional gemstone within your character's body.
BASIC GEMSTONE INFORMATION
GEMSTONE(S):
Gemstone Color:
Gemstone Location(s):
Preferred Height:
Preferred Build:
Preferred Attire:
Basic Appearance:
COMBAT CAPABILITIES
Weapon:
Range:
Power:
Versatility:
Combat Abilities:
Example Ability A:
Range:
Power:
Versatility:
PHYSICAL CAPABILITIES
Form Abilities:
Strength:
Agility:
Precision:
Gemstone Abilities:
Hardness:
Stability:
Tenacity:
MENTAL & PERSONAL DETAILS
General Demeanor:
(4-7 words)
Mindset in Conflict:
(Give a nice little description)
Domestic Mindset:
(What does she do with her day?)
Flaws:
Now, for each sub-header, you may feel free to refer to the glossary immediately below this line for explanation. Do check the glossary before asking me any direct questions:
Welcome to the glossary!
Gemstone: Your name, silly!
Weapon: Seems pretty self-explanatory
*: Denotes a rank is available for Fusions only.
^: Denotes a specialized restriction
WEAPON & COMBAT ABILITY STATS: What do these mean?
Spoiler
RANGE: How far away can I hit them?
Rank 0: You cannot actively try to utilize this. They have to touch you for this to hurt them. Ex: Being very very spiky. Secreting a disturbing amount of sweat.
Rank 1: Point-Blank range. You won't be hitting someone outside your arm's reach with these unless you can stretch your arms real far. Ex: A fist, a sword, a dagger, a boot, a shovel.
Rank 2: A fair bit of reach. You've got an extra bit of length between you and your target. Something to keep you out of harm's way while whacking at them. Ex: A spear, a halberd, a blade on a stick, a paddle-ball.
Rank 3: Medium ranged. You've got REACH with your baby. Rank 1 & 2 weapons have to work hard to get through the damage you can do! Ex: A whip, a boomerang, a shotgun, a flail.
Rank 4: Long range. You fight from afar. Rank 3's running to get in range and Rank 1 can't even see you. You're at your best either outside the fight, or on the move. Ex: A bow, a rifle, energy beams.
Rank 5*: No distance you can see is safe. If you can see it, you can shoot at it.
POWER: How hard can I hit them?
Rank 0: You could lightly rub someone with this. Aftermath of an all-out assault: Discomfort.
Rank 1: It stings. You likely can't poof gems on your own with this, let alone deal permanent damage. But these can stack up over time, and could potentially kill a human. Aftermath: Pain, provocation, nicking.
Rank 2: You can do some good damage. A good blow could send a target reeling, or maybe even deal some permanent damage. Be careful around humans. Aftermath: Poofing, chipping, light cracking.
Rank 3: You can hit HARD. With a few good blows you could easily poof another gem, and a well placed blow could easily crack them. Maybe even shatter them. Aftermath: Poof. Cracking. Potential shattering.
Rank 4: BOOM. Your impacts can be heard while outside the impact zone if you're going full force. This weapon is lethal if you use it to it's full force. Aftermath: Poof or Shatter.
Rank 5*: INCREDIBLE Power. You could clear large swathes of the battlefield with this weapon back in the rebellion, through the sheer scale of impact. Aftermath: Mass Poofing, potential crackings. Potential shatterings.
Rank 6*: Ya like that, little man?
VERSATILITY: How many different ways can I hit them?
Rank 0: This attack only goes one way. Probably only once. Ex: A spring-loaded trap, a directed burst of energy
Rank 1: There's not much room for creativity, but if you're focused enough, you won't need it. Ex: A club, a dagger, a hatchet, a shotgun
Rank 2: It's not just a mindless whack-stick! You can also likely use it to block or parry, and might even be able to do some maneuvering with it! Ex: A Longsword, a rifle, a shield.
Rank 3: You've got quite a few different ways to hit people, quite a few ways to defend yourself, and likely more than a few ways to mess with your enemies. Ex: A spear, a staff, gauntlets
Rank 4: It's exotic, versatile and likely le-thile! The weapon is a good defense, offense, and utility, and you make for quite an unpredictable opponent! Ex: A whip, nunchaku, a perfect sword in a master's hands
Rank 5*: You cannot be predicted! Your angle of attack cannot be anticipated! You're damn near impossible to see coming! You can counter almost any maneuver! Ex: A yoyo. An array of several weapons.
Gemstone: Your name, silly!
Weapon: Seems pretty self-explanatory
*: Denotes a rank is available for Fusions only.
^: Denotes a specialized restriction
WEAPON & COMBAT ABILITY STATS: What do these mean?
Spoiler
RANGE: How far away can I hit them?
Rank 0: You cannot actively try to utilize this. They have to touch you for this to hurt them. Ex: Being very very spiky. Secreting a disturbing amount of sweat.
Rank 1: Point-Blank range. You won't be hitting someone outside your arm's reach with these unless you can stretch your arms real far. Ex: A fist, a sword, a dagger, a boot, a shovel.
Rank 2: A fair bit of reach. You've got an extra bit of length between you and your target. Something to keep you out of harm's way while whacking at them. Ex: A spear, a halberd, a blade on a stick, a paddle-ball.
Rank 3: Medium ranged. You've got REACH with your baby. Rank 1 & 2 weapons have to work hard to get through the damage you can do! Ex: A whip, a boomerang, a shotgun, a flail.
Rank 4: Long range. You fight from afar. Rank 3's running to get in range and Rank 1 can't even see you. You're at your best either outside the fight, or on the move. Ex: A bow, a rifle, energy beams.
Rank 5*: No distance you can see is safe. If you can see it, you can shoot at it.
POWER: How hard can I hit them?
Rank 0: You could lightly rub someone with this. Aftermath of an all-out assault: Discomfort.
Rank 1: It stings. You likely can't poof gems on your own with this, let alone deal permanent damage. But these can stack up over time, and could potentially kill a human. Aftermath: Pain, provocation, nicking.
Rank 2: You can do some good damage. A good blow could send a target reeling, or maybe even deal some permanent damage. Be careful around humans. Aftermath: Poofing, chipping, light cracking.
Rank 3: You can hit HARD. With a few good blows you could easily poof another gem, and a well placed blow could easily crack them. Maybe even shatter them. Aftermath: Poof. Cracking. Potential shattering.
Rank 4: BOOM. Your impacts can be heard while outside the impact zone if you're going full force. This weapon is lethal if you use it to it's full force. Aftermath: Poof or Shatter.
Rank 5*: INCREDIBLE Power. You could clear large swathes of the battlefield with this weapon back in the rebellion, through the sheer scale of impact. Aftermath: Mass Poofing, potential crackings. Potential shatterings.
Rank 6*: Ya like that, little man?
VERSATILITY: How many different ways can I hit them?
Rank 0: This attack only goes one way. Probably only once. Ex: A spring-loaded trap, a directed burst of energy
Rank 1: There's not much room for creativity, but if you're focused enough, you won't need it. Ex: A club, a dagger, a hatchet, a shotgun
Rank 2: It's not just a mindless whack-stick! You can also likely use it to block or parry, and might even be able to do some maneuvering with it! Ex: A Longsword, a rifle, a shield.
Rank 3: You've got quite a few different ways to hit people, quite a few ways to defend yourself, and likely more than a few ways to mess with your enemies. Ex: A spear, a staff, gauntlets
Rank 4: It's exotic, versatile and likely le-thile! The weapon is a good defense, offense, and utility, and you make for quite an unpredictable opponent! Ex: A whip, nunchaku, a perfect sword in a master's hands
Rank 5*: You cannot be predicted! Your angle of attack cannot be anticipated! You're damn near impossible to see coming! You can counter almost any maneuver! Ex: A yoyo. An array of several weapons.
Physical Capability Stats: What do THESE do?
STRENGTH: How tough am I?
Rank 0: You are as strong as a human child. You'd struggle to carry my groceries.
Rank 1: You're fairly weak, for a gem. You can throw, lift, and punch much harder than almost any human could, but next to another gem, you're barely able to outmatch the average Pearl back on Homeworld.
Rank 2: You're rather average, amongst gems. You could easily lift a fishing trawler, or wrestle a live lion. You could tunnel through solid stone, given time and determination.
Rank 3: Your strength is almost staggering. You could easily toss a fishing trawler, and with a little wind up, could easily do some heavy, permanent damage to any structure unfortunate enough to be in your path.
Rank 4: You're a BEAST. You'd easily be able to handle almost any degree of heavy lifting, and are entirely capable of shattering another gem in your bare grip if you had the motivation.
Rank 5*: They don't make'em any stronger than you. You could hurl a whale across the horizon.
AGILITY: How quick am I?
Rank 0: You probably lack limbs. If you have 0 agility, you are likely some sort of large, clunky vehicle.
Rank 1: Your movements are clumsy, or rather predictable. You likely use some sort of system to enhance your mobility, or simply take the approach to combat of acting the role of the mighty glacier.
Rank 2: You've got some basic agility. You can make some rather notable leaps, and can likely dodge or parry an attack if you see it coming.
Rank 3: You've got the reflexes of a cat. You're quite capable of dodging, strafing, and performing notable acrobatic feats with little to no time to prepare.
Rank 4: You are MOBILE. You're very easily capable of staggering acrobatic maneuvers, have an excellent sense of balance, and are very great at wild, unpredictable angles of attack.
Rank 5*: Your every motion, whether improvised or premeditated, carries an incredible degree of grace, and is reflexively the most acrobatic manner of movement
PRECISION: How good can I aim? How refined are my motions?
Rank 0: You are the walking definition of clunky. If you see around hole, you WILL put that square peg in there given the time and the muscle.
Rank 1: You're not the most graceful of beings, but you're capable of focusing on something when the need arises.
Rank 2: You could aim an arrow if you had some time to practice. You might be able to dance to a good beat, but any real exact motions will require a lot of practice.
Rank 3: You're naturally graceful, and are capable of quick, refined motions. You could easily locate, and target the weak-points in an opponent's defense.
Rank 4: If you fight from afar, you're a natural marksman. If you fight up close, you're a gifted assassin. Flawless aim and a fluid motions, you move with elegance in every motion.
Rank 5*: You could flick a pressure-point with a pin from across the room. You could spot a black nile fly in a dark, grainy photo. Precision is your gift.
STABILITY: How much damage can my body take?
Rank 0: Your form is unstable. You are likely on the verge of shattering as we speak, and are unable to maintain a proper physical form.
Rank 1: Your form isn't particularly stable. You poof easily, and likely have to rely on wit, agility, and skill to stay alive in a fight.
Rank 2: You're not exactly UN-stable, but caught off guard, or hit particularly hard, you will be poofed.
Rank 3: You're rather rigid. Poofing you would be quite a task, if you keep your mind in the fight. Your physical form is tough.
Rank 4: Without some sort of unfair advantage, your opponent might as well be trying to poof a brick of steel. Anything that could poof your physical form would likely shatter a lesser gem.
Rank 5*: You can take an ungodly amount of punishment. The diamonds would be impressed to see how much raw damage your physical form can sustain.
HARDNESS: How tough is my gemstone?
Rank 0: You are a 1 on Mohs scale. You will crack, or even shatter, from even a mild degree of damage, or even potentially the pressures of being too deep below earth's surface.
Rank 1: A 2-4 on the Mohs scale. Your gemstone is frail compared to others, but you could still withstand a fair share of rough treatment.
Rank 2: 4-6 on the Mohs scale. You're able to take a good deal of punishment without getting your gem tarnished, outside of a particularly embarrassing slip-up, or a brutal opponent
Rank 3: 7-8 on the Mohs scale. You can withstand staggering amounts of pressure directly to your gemstone. It's likely no earthly force could shatter you.
Rank 4: 9 on the Mohs scale. Odds are you're a Corundum. A ruby or a sapphire. Almost impossible to shatter, even for the strongest of gems.
Rank 5^: The Diamonds where for the longest time, thought to be completely immortal. Pink Diamond has been erased from Homeworld's history to keep this thought intact.
TENACITY: How long do I take to regenerate, after being poofed?
Rank 0: Years
Rank 1: Months
Rank 2: Weeks
Rank 3: Days
Rank 4: Hours
Rank 5^: Minutes
Rank 0: You are as strong as a human child. You'd struggle to carry my groceries.
Rank 1: You're fairly weak, for a gem. You can throw, lift, and punch much harder than almost any human could, but next to another gem, you're barely able to outmatch the average Pearl back on Homeworld.
Rank 2: You're rather average, amongst gems. You could easily lift a fishing trawler, or wrestle a live lion. You could tunnel through solid stone, given time and determination.
Rank 3: Your strength is almost staggering. You could easily toss a fishing trawler, and with a little wind up, could easily do some heavy, permanent damage to any structure unfortunate enough to be in your path.
Rank 4: You're a BEAST. You'd easily be able to handle almost any degree of heavy lifting, and are entirely capable of shattering another gem in your bare grip if you had the motivation.
Rank 5*: They don't make'em any stronger than you. You could hurl a whale across the horizon.
AGILITY: How quick am I?
Rank 0: You probably lack limbs. If you have 0 agility, you are likely some sort of large, clunky vehicle.
Rank 1: Your movements are clumsy, or rather predictable. You likely use some sort of system to enhance your mobility, or simply take the approach to combat of acting the role of the mighty glacier.
Rank 2: You've got some basic agility. You can make some rather notable leaps, and can likely dodge or parry an attack if you see it coming.
Rank 3: You've got the reflexes of a cat. You're quite capable of dodging, strafing, and performing notable acrobatic feats with little to no time to prepare.
Rank 4: You are MOBILE. You're very easily capable of staggering acrobatic maneuvers, have an excellent sense of balance, and are very great at wild, unpredictable angles of attack.
Rank 5*: Your every motion, whether improvised or premeditated, carries an incredible degree of grace, and is reflexively the most acrobatic manner of movement
PRECISION: How good can I aim? How refined are my motions?
Rank 0: You are the walking definition of clunky. If you see around hole, you WILL put that square peg in there given the time and the muscle.
Rank 1: You're not the most graceful of beings, but you're capable of focusing on something when the need arises.
Rank 2: You could aim an arrow if you had some time to practice. You might be able to dance to a good beat, but any real exact motions will require a lot of practice.
Rank 3: You're naturally graceful, and are capable of quick, refined motions. You could easily locate, and target the weak-points in an opponent's defense.
Rank 4: If you fight from afar, you're a natural marksman. If you fight up close, you're a gifted assassin. Flawless aim and a fluid motions, you move with elegance in every motion.
Rank 5*: You could flick a pressure-point with a pin from across the room. You could spot a black nile fly in a dark, grainy photo. Precision is your gift.
STABILITY: How much damage can my body take?
Rank 0: Your form is unstable. You are likely on the verge of shattering as we speak, and are unable to maintain a proper physical form.
Rank 1: Your form isn't particularly stable. You poof easily, and likely have to rely on wit, agility, and skill to stay alive in a fight.
Rank 2: You're not exactly UN-stable, but caught off guard, or hit particularly hard, you will be poofed.
Rank 3: You're rather rigid. Poofing you would be quite a task, if you keep your mind in the fight. Your physical form is tough.
Rank 4: Without some sort of unfair advantage, your opponent might as well be trying to poof a brick of steel. Anything that could poof your physical form would likely shatter a lesser gem.
Rank 5*: You can take an ungodly amount of punishment. The diamonds would be impressed to see how much raw damage your physical form can sustain.
HARDNESS: How tough is my gemstone?
Rank 0: You are a 1 on Mohs scale. You will crack, or even shatter, from even a mild degree of damage, or even potentially the pressures of being too deep below earth's surface.
Rank 1: A 2-4 on the Mohs scale. Your gemstone is frail compared to others, but you could still withstand a fair share of rough treatment.
Rank 2: 4-6 on the Mohs scale. You're able to take a good deal of punishment without getting your gem tarnished, outside of a particularly embarrassing slip-up, or a brutal opponent
Rank 3: 7-8 on the Mohs scale. You can withstand staggering amounts of pressure directly to your gemstone. It's likely no earthly force could shatter you.
Rank 4: 9 on the Mohs scale. Odds are you're a Corundum. A ruby or a sapphire. Almost impossible to shatter, even for the strongest of gems.
Rank 5^: The Diamonds where for the longest time, thought to be completely immortal. Pink Diamond has been erased from Homeworld's history to keep this thought intact.
TENACITY: How long do I take to regenerate, after being poofed?
Rank 0: Years
Rank 1: Months
Rank 2: Weeks
Rank 3: Days
Rank 4: Hours
Rank 5^: Minutes
For each sub-header (Weapon, Combat Abilities, Form Abilities, Gemstone abiltiies), you will be allotted as many points as you wish to divvy in each category. HOWEVER. I greatly encourage your character, and by extension yourself. If we have one gem with no flaws and all the perfect sage-like wisdom and an unbeatable body, with the ultimate weapon, not much point to this being a group RP, is there?
Each stat is maximized at Rank 4 for a single gem. If your gem is a fusion, the maximum rank for each stat is pushed up an additional gemstone within your character's body.
BASIC GEMSTONE INFORMATION
GEMSTONE(S):
Gemstone Color:
Gemstone Location(s):
Preferred Height:
Preferred Build:
Preferred Attire:
Basic Appearance:
COMBAT CAPABILITIES
Weapon:
Range:
Power:
Versatility:
Combat Abilities:
Example Ability A:
Range:
Power:
Versatility:
PHYSICAL CAPABILITIES
Form Abilities:
Strength:
Agility:
Precision:
Gemstone Abilities:
Hardness:
Stability:
Tenacity:
MENTAL & PERSONAL DETAILS
General Demeanor:
(4-7 words)
Mindset in Conflict:
(Give a nice little description)
Domestic Mindset:
(What does she do with her day?)
Flaws:
Last edited by a moderator: