Calcifer
Senior Member
Woop!!!MrSquid123 said:There are actually a bunch of totoro silhouettes spray painted around Bruges (where I currently am)
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Woop!!!MrSquid123 said:There are actually a bunch of totoro silhouettes spray painted around Bruges (where I currently am)
Great! Don't mind the studio ghibli appreciation just ignore itDrumonkey said:I'm interested in this rp
I don't mind.MrSquid123 said:Great! Don't mind the studio ghibli appreciation just ignore it
I like it Venice is a great setting and I'm a suckered for the book thief lord.MrSquid123 said:What's your opinion on the issue of plot I mentioned earlier
Sorry didn't make that clear enough I was referring to the issue of do you want me to plan out all the plot or we create it during the roleplay. But thanks anyway, I feel like Venice is really underused.Drumonkey said:I like it Venice is a great setting and I'm a suckered for the book thief lord.
Create during buy you should have an idea of an end and a sort of middle.MrSquid123 said:Sorry didn't make that clear enough I was referring to the issue of do you want me to plan out all the plot or we create it during the roleplay. But thanks anyway, I feel like Venice is really underused.
Ok I have one vote for that one vote for the opposite and one that was they don't mind, I'll wait for more people's opinionsDrumonkey said:Create during buy you should have an idea of an end and a sort of middle.
I've been giving it some more thought and I would prefer there to be at least a vague idea of the plot. Maybe like in D&D: a setup with a plot line that we can follow, but nothing too railroad-y. This might require a lot more work on your part, though, so only if you're up for it.MrSquid123 said:Ok I have one vote for that one vote for the opposite and one that was they don't mind, I'll wait for more people's opinions
This is what I'm thinking of doing at the moment, I want you guys to have some agency but I dotnt want to have a roleplay that lacks direction which is a common problem if the plot is entirely created by the players as they usually want different things.Iskander said:I've been giving it some more thought and I would prefer there to be at least a vague idea of the plot. Maybe like in D&D: a setup with a plot line that we can follow, but nothing too railroad-y. This might require a lot more work on your part, though, so only if you're up for it.
Exactly! That was my worry as well.MrSquid123 said:This is what I'm thinking of doing at the moment, I want you guys to have some agency but I dotnt want to have a roleplay that lacks direction which is a common problem if the plot is entirely created by the players as they usually want different things.