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Fandom Star Wars: Break the Chains C.S.

ThatGuyWithSouvlaki

Lucky Laki Malakis
This symbol: {*} means that the requirement is optional

Descriptors

Name: (what's on the birth certificate?)
Nickname{*}: (can we call you something else?)
Age:
Gender: (male or female...don't get offended)
Species: (rodian, human, cyborg, etc.?)
Sexuality{*}: (gay? pan? hetero?)
Appearance: (what does they look like!)
Height: (don't get offended)
Weight: (don't get offended)
Eye Color: (color of their eyes)
Hair Color: (color of their hair)
Attire: (what does your character wear?)
Affiliation: (Jedi/Republic? Sith Order? Independent?)
Alignment{*}: (are they good or bad?)
Residence{*}: (do they live on a ship? Coruscant? Dromund Kaas? Hoth?)

Persona
Personality: (3 lines minimum)
Biography: (paragraph minimum)
Force User: (y/n)
Rank in Order: (cadet? Padawan? Master? Apprentice? Commander? Bounty Hunter? etc.)
Skills: (sharpshooter? speak different languages? ACE pilot? etc.)
Equipment: (armor, robes, weapons, etc.)
Power Scale [scale of 0 - 10: 10 being highest, 0 being lowest]

Force Power: (raw power)

Force Mastery: (how skilled are you with the Force?)

Combat Prowess: (dueling skills, accuracy, anything relating to combat)

Strategy: (their intelligence and how well they put that to use)

Fame: (how well your character is known)

Wealth and Influence: (how much money and weight their word carries)

Force Applications{*}
Signature Force Ability: (what are they known for using? [i.e. Vader - Force Choke])
Force Abilities: (force leap, cruticorn, force push/pull, etc.)
Lightsaber Appearance: (self-explanatory)
Kyber Crystal Color: (red, green, yellow, orange, etc.)
Practiced Forms: (Form 7 - Juyo/Vaapad? etc.)


Other
Extra{*}: (anything I missed? maybe you own a ship, have control over a fleet, have relationships with someone, etc.)


All credit to @DankWaffles for template
 
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Name: Malagran
Age: 36
Gender: Male
Sexual/Romantic Orientation: Straight
Status: Alive
Species: Human
Blood Type: B
Affiliations/Organizations: Jedi Order
Occupation: Jedi Knight

Height: 5' 8"
Weight: 110 LBS
Handedness: Ambidextrous
Scars: He has a cross-like scar on his chest when he was training with his master. The wound was grave but it healed while it left the scar. There is another scar on the side of his cheek while he, again, was training with his master.
Jewelry: A ruby encrusted ring on his left index finger.
Personality: Malagran agrees with most of the Jedi Rules but a couple he disgraces and it depends if he likes to show it or not. He believes in a warrior's code to where he fights true with his opponent and not attack when they are defenseless. Malagran is calm at most but if asked something that seems offensive to him, he will show off a bolt of anger, especially if you ask him about his late master.

Likes: The Jedi Order, training, nature
Dislikes: Meditation(unless asked), The Sith, the Empire
Hobbies/Interests: Malagran loves reading through his holocron, saddened and glad at the same time.
Phobias/Fears: He doesn't like being left alone or losing someone close to him.
Habits: He tends to whistle when it's too quiet.
Mannerisms: To anyone of high order, he is polite. However, he is laid back when talking to his R4-Unit
Morality/Ethics: Malagran thinks that it is best that everyone deserves, even With Lords

Jedi?: Yes
If Yes, Rank?: Knight
Master: Kumar (Formerly)
Color of Lightsaber: Green and Blue
Fighting Style: Form Soresu
Preferred Weapon(s): His Lightsabers

(On a scale of 1 – 10; 1 being terrible and 10 being the best)
Knowledge: 6/10
Conceptualization Power: 5/10
Motivation: 8/10
Will to Act: 8/10
Agility: 7/10
Force Control: 8/10
(Signature Move: Force Push)
Swordsmanship: 9/10
Hand-to-Hand Combat: 6/10
Long Range Accuracy: 6/10
Piloting Skills: 8/10
Offense: 9/10
Defense: 7/10
Social Skills: 9/10

Character Background: Born on the planet Hosnian Prime, Malagran was gifted in the force when he turned three years old. He was bestowed a ring to him from his father at the same age. While growing up and turning seven, his mother saw that Malagran was force sensitive and could use it. This was proven when a crook tried to take his father away for "returning debt" and pushed the crook away with a traditional Jedi move, the Force Push. It was at that time when they realized that their son was going to be a Jedi someday so they traveled to Coruscant. There, they were greeted by Jedi Master Kumar. She agreed to train Malagran and make him her padawan. After that, 4 years later, he had already received his blue lightsaber crystal on Ilum and he already head his fair share of fighting droids by then. However, when Malagran turned fifteen, Kumar was killed by the overwhelming droids but they were defeated when Malagran took Kumar's green lightsaber and began to duel-wield with his own lightsaber as well. Now, after fighting through the Clone Wars and returning onto Hosnian Prime from Order 66, he has been waiting for Jedi that have survived to answer his call, waiting 19 years to do so.

Other: Malagran has his own Jedi Starfighter which he improvised on his own. A sleek dark red design with the fallen Jedi Order's symbol on it. He also has a Clone Trooper from his old commando force but this one, Dusty, was the only one to disobey Order 66.

Fame: Malagran is not widely known in the Galaxy but there are a couple of achievements he has made. For instance, he tore down Separatist Droids with only himself and a close Jedi Knight and thus, captured the Separatist Ship.

Wealth and Influence: Malagran takes his oaths seriously and will not stop until they are fulfilled. His word can be trusted, even if you are a Bounty Hunter.​
 
Name: Niq Margon
Age: 28
Gender: Male
Species: Human
Appearance:

Kanos.jpg


Height: 5'11
Weight: 220 lbs
Eye Color: yellow
Hair Color: dirty blonde
Attire: (what does your character wear?)
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Affiliation: Empire/Imperial Inquistion
Alignment: Bad/Lawful Evil
Residence: Coruscant

Persona
Personality: Niq grew up hating the Jedi for their ignorance during the clone wars and the Galactic Senate for their incompetence and exploitation of the Republic. He sees himself as a Robin Hood of some sorts, rooting out corruption in the Empire or anyone disturbing the order of Tarkin's rule. He is very aggressive in how he presents himself, he requires results as much as he wants to deliver them. He will spare no expense and will keep his head focused on his task, no matter how he has to achieve it.

Biography: Like many force sensitive children during the Clone Wars, Niq was raised in the Jedi Temple though he never got along with his classmates cause he always spent his time studying in the Jedi Archives, sometimes reading on forbidden techniques and the history of the Jedi. He would catch up on whatever news he can find about the Clone Wars, it was an understatement to say that he was disgusted by what happened. That this whole war was just to keep the Senate in power, reap the resources of the Outer Rim, and that they were using the Jedi to do it. Which eventually caused him to becoming an outcast in the Jedi Temple. On top of that he spent most of his time reading the Jedi Archives and perfecting his knowledge in lightsaber combat and force abilities.

Because his knowledge in the force was more advanced than his peers, he sensed the clone army and a Jedi among them approaching the temple, without haste he packed whatever necessities he could carry and left his lightsaber at the temple. For the next couple of weeks Niq was fighting for scraps in the lower levels of Coruscant. It wasn't until Niq was imprisoned for attempting to steal from an Imperial storehouse. Niq was thrown into a supermax prison in the lower levels, but he still managed to escape all the high level security. That wasn't until he was caught again and was given a personal audience with Wilhuff Tarkin. He admired his skills and abilities and even questioned whether or not he was a jedi. When Niq refused to answer, Tarkin played mind games to play into his rage by tormenting him and calling him a coward for not dying with his compatriots. Tarkin succeeded and was choked by Niq briefly before guards with shock staffs struck Niq. Now his suspicions were confirmed, Tarkin offered him a spot in the Imperial Inquisition, an organization dedicated to hunting the Jedi and other enemies of the Empire. Niq requested the Moff give him a lightsaber, but he had a long way to go before becoming an inquisitor.

The first round of inquisitor candidates, all of whom were force users ranging from 17-25 and they would have to kill each other on Chandar's Folly, a planet known for its harsh environments and savage beasts. There were 50 candidates and half of them had to die. Right off the bat there this group of candidates that consisted of 10 juvenile force users made an alliance and made it their goal to kill everyone. Niq killed all of them in less than a week by luring them into traps or killing them himself. On top of that, anyone who tried to get close to him were killed on the spot. 25 of them were dead after a month an imperial shuttle came to pick them up. Niq had the most kills being 15 while the rest had 10 kills distributed amongst them, while some didn't kill at all.

For their next task, they had to work together. The remaining candidates were sent to Tatooine, to survive for a whole month in the badlands. Niq and a two other candidates divided the rest into groups, each candidate would have their own group to administer. Niq was given the odd bunch of 5 and he was super harsh, rewarding food and water to those who worked hard to gather and punishing those who didn't by removing them of their necessities. This worked as a motivator to get his group to work for their share, there was one rodian who fell behind and Niq left him to die. When the month past, only 6 of them remained. A whole group died to a krayt dragon while the other group lost half of their members to the sand people. The shuttle came to pick them up and were taken back to Coruscant.

Their next task was to kill a Jedi. There were still some Jedi's lurking in Coruscant, to prove their deaths, they each had to bring their lightsaber as proof. Niq took great pleasure in trying to kill a Jedi, he was a master and masking his presence with the force. He stalked one padawan all the way to Nar Shadda before killing him in his apartment and stealing his lightsaber. He brought it back as the last candidate and the other 5 had succeeded in their task. Tarkin saw the dedication to kill Jedi in Niq's eyes.

The final task was to corrupt their lightsaber and turn to the dark side. They had to make a pilgrimage to Korriban and come back when they had given themselves. While exploring the old Sith Temple, Niq encountered one of his fellow candidates who despised him for being two powerful, essentially he was scared and Niq knew that. They crossed swords with their stolen lightsabers. Niq killed him and stole his lightsabers. They were both purple but when corrupted they were a darker shade. Niq had no problem turning himself to the Dark Side and returned in triumph with the other candidates. They were now considered amongst the first inquisitors along with other groups of different amounts that went through the same trials. They were now Jedi Hunters and masters of deception.

Force User: Yes
Rank in Order: Master
Skills:
Piloting: 7/10
Agility: 8/10
Endurance: 10/10
Force lightning: 6/10
Technical Skills: 5/10
Offense: 10/10
Defense: 6/10
Intelligence: 8/10
Lightsaber combat: 10/10
Buried Presence: 10/10
Use of the Force: 5/10
Influence: 8/10
Fame: 0/10
Social Skills: 5/10


Equipment: armor (shown in attire above)
Screen Shot 2019-08-25 at 11.54.18 AM.png


Force Applications
Signature Force Ability: Buried Presence
Force Abilities: Force lightning, force choke, corruption, force push/pull, force deflect
Kyber Crystal Color: Both purple
Practiced Forms:
Form 6 - Niman
Form 7 - Juyo
Screen Shot 2019-08-25 at 11.59.50 AM.png



Extra:
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Name: Tlon'osash'iagors (Core Name: Nosashi - "Call me Sasha")
Nickname: Sasha
Age: 38
Gender: Female
Species: Chiss
Sexuality: Whatever sails
Appearance: She has the striking dark skin and crimson eyes of a Chiss. Beyond that, she's an athletic woman with the kind of voice that can shift from sultry to commanding to submissive depending on her need. Her accent is usually the crisp Coruscant standard but varies depending on the role she's in.
Height: 5'6"
Weight: 140 lbs
Eye Color: Red
Hair Color: Black
Attire: Sasha's choice of outfits vary wildly depending on what assignment she's on or what role she's playing. Left to her own devices, the Chiss Jedi is perfectly comfortable in Jedi robes or a modest long-sleeved shirt tucked into a pair of leggings.
Affiliation: Mostly Independent these days but typically up for helping out the Jedi
Alignment: Neutral Good
Residence: Her home planet is the Bothan colony world of Kothlis and that's as close to a 'home' as she gets these days.

Personality: Sasha's real personality tends to hide under whatever role she's submersed herself in for the job. With those she trusts, she can be the relaxed, compassionate, introspective woman she's grown up to be. Sasha enjoys doing what she's good at and takes pride in finding ways to make the various missions she handles come out with a minimum of bloodshed yet with lasting results. The loss of the Republic and of a functioning Jedi Order have left her slowly growing comfortable with being comfortable, with forming attachments the Order once forbade. For the most part, she feels a bittersweet sorrow for what's lost but has little anger left in her at those who did it. Instead, she mostly looks to the future.

Biography: Sasha's career as a Jedi Shadow is virtually unknown to anyone, including both the public and the general Jedi Order. Born on a distant colony world, a passing Jedi noticed a child with Force Sensitivity and took her with him. For her part, Sasha was only too pleased to escape poverty and a future with no prospects, and she took to Jedi lessons with her considerable energy.

A talented Padawan, Sasha's people skills grew only more obvious as she finished her training and became a Jedi Knight. When she ended up partnering with another Jedi Shadow for an assignment, he saw potential in her natural aptitudes of linguistics, roleplaying and persuasion. Within a year, she'd completed additional Jedi Shadow training and was put to work...at which point she essentially vanished from the public eye and any mention in general Jedi correspondence.

Where many Jedi Shadows emphasize stealth or direct infiltration, Sasha has primarily functioned as a dedicated social engineer. Typical operations include researching a place, an organization or a target before adopting either a disguise or a new identity and placing herself in proximity to where she needs to be. Sasha's Force abilities are particularly good at indirect manipulation, nudging targets or those around targets into compromising themselves. Her unconventional approach and talents made her prime for the already-archaic Sith-hunting training the Jedi Shadow once practiced during the height of the Republic. By the time the Jedi were disbanded and the Empire rose, Sasha had more blood on her hands that even most Shadows did.

But the Jedi all fled to Tython and Sasha was tired of hiding. Instead, she went to work inside the nascent Empire and the military dictatorship that followed. Flitting between identities and roles, Sasha's been a preeminent spy for the Rebels, who were universally ignorant to her original allegiances. And where she brushed against a Dark Jedi here or a Sith there, Sasha's done her work in the shadows, usually leaving behind a series of spectacular 'accidents' in her wake.

Force User: Yes
Rank in Order: Jedi Shadow (she's closer to a Master than a Knight thanks to her experience but such titles rarely applied to her even when they still meant something).
Skills:
Social Engineering - An expert negotiator, fast-talker and actress.​
Infiltration - Expansive familiarity with stealth, distraction and slicing.​
Strategic Asset Management - Trained to subdue or kill select high-value targets, especially wielders of the Dark Side.​
Force Mastery - An adequate fencer but well trained in a variety of esoteric Force techniques. She is uniquely skilled in the use of the Force for atypical combat applications.​
Additionally, Sasha has the typical Jedi talent with languages, piloting, military tactics, though she's nothing exceptional in those fields. She's also a very good shot, especially with a sniper rifle and a pistol.

Equipment:
N-315 Elite Marksman Interceptor blaster pistol​
DC-15x Sniper Rifle​
Lightsaber: Double-bladed, mounted with a golden kyber crystal. Hers comes with a variable external configuration, letting her swap it from looking (and functioning) like a lightsaber to an exotic flute (which actually plays) and a welding tool, to suit two of her common disguises.​
A small collection of various explosives and poisons.​
She can lay her hands on a suit of armor with little trouble, but typically only wears armor if it's needed for a role.​

Force Power: 7 - While bearing above-average potential, Sasha is no Annakin.
Force Mastery: 8 - She's broadly proficient in most Jedi Force abilities and very good with a few. Training and sheer experience make her as powerful as any Master, in her areas of expertise.
Combat Prowess: 6 as a fencer, 8 as a shooter
Strategy: 10 - Sasha's grasp of strategy and tactics are outstanding, when applied to herself or at most a small strike team. She has some experience and little natural talent at planning or leading large scale engagements of any kind.
Fame: 1 - As a Jedi Shadow, even most of the Jedi Order didn't know her by name.
Wealth and Influence: ~ - Sasha has laid claim to fortunes and turned the ears of generals and planetary governors alike. How much money and influence she can bring to bear depends on where she is, if she's played a role there before, and how much time she has to put a new one together.

Signature Force Ability: Force Persuasion (she might be the single best living practitioner at bending the minds of others)
Force Abilities: Sasha's capable of using all of the core Jedi power suite and has a great deal of training in the use of Jedi Sensory abilities specifically. She's especially talented in the use of Force Empathy, Flashburn, Morichro, Force Stealth and Force Speed. Sasha has also pioneered a kind of environmental Telekinesis, uniquely designed to manipulate large volumes of low-to-mid-size objects swiftly and sustainably.
Practiced Forms: While broadly proficient in most Lightsaber Forms, Sasha specializes in using Form V, equally practiced at Shiem and Djem So depending on the nature of her opponents.

Other
Extra: When dealing with non-Force Sensitive characters, Sasha typically approaches all interactions depending on the role she's playing, reserving the use of Force Powers only when needed to nudge a situation or obstacle along. When encountering anyone capable of using the Force, her approach becomes much more analytical and she tends to withdraw and study from a distance, given the possibility of being detected despite her Force Stealth. People who resonate with the Light side of the Force will generally get a conversation in or out of character, depending on their sensitivities.

Those who resonate with the Dark side usually have grimmer endings. Sasha spent a decade training to assassinate Force Wielders, most of whom were better in a straight-up fight than she was, and she's survived the fall of the Republic without running away. To Sith, Dark Jedi or anyone embracing the Dark Side, she's not the most powerful Jedi they'll ever meet. But what she does have are a very particular set of skills; skills she acquired over a very long career...
 
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Descriptors
Name: Annistha Prane
Nickname{*}: (can we call you something else?)
Age: 36
Gender: female
Species: Echani
Sexuality{*}: (gay? pan? hetero?)
Appearance:
___commander_lightning____by_vincentxyooj-d5elzux.png

Height: 1.76 meters
Weight: 64 kg
Eye Color: Silver
Hair Color: White
Attire: Imperial Admiral uniform
Affiliation: Empire
Alignment{*}: (are they good or bad?)
Residence{*}: Aboard the Indefatigable

Persona
Personality: Admiral Prane is generally calm and collected. She is watchful and intelligent, analyzing everything for potential advantages. She is not unduly cruel, but knows that cruelty and brutality are necessary tools in a warrior’s life. She believes in up holding the tenants of security and order the Empire is based on. She tends to avoid the political maneuvering of the Empire elite, thus her assignment to the outerrim. Despite this, she has some skill in political maneuvering when necessary. While usually quite spartan, she loves music, sometimes spending leave time at the music centers of the galaxy. Tends to be very exact in her crew selections, with rumors of her sparring with every potential officer that is assigned to her flag ship. Though exacting, she does tend to pick cases other officers consider lost causes for her own ship, turning them into model officers.

Biography: Like many of the Empire’s officers, Annistha Prane saw the horrors of the Clone War as a child. Losing most of her family to the conflict, it fell to her to carry on her family’s legacy. Joining Tarkin’s Empire at a young age, she rose through the ranks quickly as her tactical brilliance got the attention of High Command. Despite her ability, her somewhat unwillingness to play the political games the Moffs and admirals played got her shipped off to the outer rim as commander of the ISD Indefatigable. After a stunning defeat of a Jedi led pirate gang, Prane was promoted to Admiral, and given the 9th fleet. Over the last few years, she has continued in the outer rim to rout out disorder and protect the Empire from all threats, both external and internal.

Force User: no

Rank in Order: Admiral in the Galactic Empire

Skills: Skilled in armed combat, mastery of unarmed combat, skilled pilot, master in tactics and strategy. Fluent in basic, huttese, binary, and Sy Bisti.

Equipment: standard imperial side arm

Power Scale:
Force Power: 0
Force Mastery: 0
Combat Prowess: 8. Mastery of the Echani Martial Art along with many melee weapons. Somewhat weaker shot, but still proficient.
Strategy: 10. Master of tactics and strategy. Like some of her people, Prane has the developed the ability to read her opponents in battle, both personal and on a grand scale.
Fame: 7. Known and feared on the outer rim and wild space. Not as well known in the core.
Wealth and Influence: not much personal wealth, but has several wealthy backers along with the resource access a fleet commander should have. Respected (sometimes grudgingly) by other members of Imperial High Command, even Tarkin.


Other
Extra{*}: Commander of the 9th Imperial Fleet, with the personal flag ship of the Imperial Class Star Destroyer, the Indefatigable.
latest

While she has a personal shuttle, she also owns a customized HWK-290 light Freighter, named the Elusive Owl, for her more off private “trips”.
Many rumors swirl around Admiral Prane. It is believed she uses non-military funding to upgrade her fleet and forces. Such rumors mention development of advanced star fighters, the development of new weapon technology, and experimental droids. Among other Imperials, it is widely believed that she has taken over the defunct Dark Trooper project.
There are reports of her in multiple places at once, indicating some form of body double(s) under her employ.
 
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Name: Skuncho the Hutt
Gender:
Male (despite all Hutts being hermaphrodites)
Species: Hutt
Homeworld: Nal Hutta
Age: 199 years
Languages known: Huttese, Binary, has an audio translator for Galactic Basic
Height: 6'10"
Affiliations: Various Hutt Cartels, Mining Guild
Occupation: Archeologist

Abilities: Immune to most diseases and poisons like all Hutts, able to very slowly regenerate body parts over time, can see ultraviolet light, being a lighter weighing Hutt allows him to climb more easily than most, powerful muscular foot can easily break bones and some lighter metals.
Gear: Utility belt, which almost always contains credits, medkit, portable holocomm, and compass; other items which are switched depending on situations include smoke bombs, anesthetics, rope, ammo, poisons, rations, and water. Skuncho always carries a data recording device to write down findings and useful information, which can also be used for short-range comms.

Weapons: At his side is a holster with an oddly light DH-17 side blaster which he definitely didn't steal..... An ID10 seeker droid resides in the largest pocket of his utility belt located around Skuncho's back. This droid is useful for getting into tight spaces and obtaining/detaining targets when the situation demands it. ID10 is equipped with a blowgun of sorts which can be equipped with anesthetics and poison from Skuncho's belt. When at almost full charge, ID10 is able to lift and use Skuncho's lighter sidearm for a very short time. Lastly, ID10 is usually linked up to Skuncho's holo comms and data recording pad.

Personality: Greedy and shifty, likes to hear himself speak, will jot down obvious traits about people to annoy them, has an annoying habit of trying to undermine those he considers potential rivals.

Background: Hailing from Nal Hutta, Skuncho is a rarer breed of Hutts in that he doesn't aim to become the fattest and most powerful. The Hutts around him have noted this for quite a while and typically prefer to stay away from Skuncho, considering him a terrible choice for "business activities." Which isn't entirely true, Skuncho does have innate greed, but one that is sated more by archaeological discoveries.....which he can sell for serious profit. Why he always dreamed to become an archaeologist isn't really known, but he certainly does a damn good job (according to Skuncho only.)

There are eccentric Hutts and extraspecies clients that do come to Skuncho for profiteering ventures; for some reason, his gut feeling is absurdly powerful. Upon learning basic information of a planet and its history, Skuncho is able to tell which one would be good for expeditions. He calls this the "spooky voice" that informs him of these places; no one knows where it comes from or what it is exactly, so almost everyone chucks it up to just very good insight.

For some reason though, almost every expedition Skuncho is involved in nearly ends in disaster, leading to almost everything being lost save for some artifacts that can be sold for minor profit. This strange unreliability has garnered Skuncho a bad reputation so that more clients are consequently brushing over business with him.

Especially moreso nowadays; most of Skuncho's insights are for Imperial worlds or those too close to to the Empires sphere of influence, which could easily bring down ruin upon any Hutts involved in Skuncho's shenanigans. No Hutt wants to bring too much Imperial attention to their world, so it was only a matter of time before Skuncho had no business whatsoever.

This leads him to seek out the Rebellion to join; if Skuncho could bring down the Empire and relinquish their control over planets, he'd be able to make expeditions to them once more. The very thought makes him hunger with greed (he's almost as scummy as many other Hutts; always keep that in mind).
 

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