Asagi
Junior Member
Name : Your character can choose to not reveal their name and opt for a Nickname or Allias.
Age: Keep it simple, not toodlers or Gramps attending school. 14-28 should be good range.
Gender: Inserts proffessor oak meme somewhere in here
Appearance: A picture should suffice, but you can always go in detail about it.
Personality: Everyone is an asshole, but what kind are you!?
Background: How your character came to be before they joined Death Academy. This goes in hand with the fears section, if your character is mentally unstable I want to know why and how so it can be used on the plot as it progresses. The setting is about Sanity and Madness after all. The only restriction is that your character's story can not be related to an existing Soul Eater character or plot device.
Fear: What does your character fear? It is important to note Fear can be both a weakness and strength, so don't be hesitant to put more than one thinking this is just a penalty, after all "A moment of valor shines brightest against a backdrop of despair"
Likes & Dislikes: B-baka...!
Race: Meister, Weapon or Witch. You can pick either of these races for your character. There can be humans with Animal Traits, even at some extend doing partial/full transformations to enhance their capabilities.
Meister Affinity: What kind of weapon your meister uses the best? If your character is not a Meister leave it blank.
Soul Type: Antidemon, Monster, Madness, Healing or Witch. Pretty Self explanatory, what kind of soul your character has? For humans with animal traits the soul must be monster; witches can have animal traits as well but their transformation (if there is one) is more related to Magic than bloodline like a Werewolf and such.
Class: EAT or NOT. Every school RP must have the inevitable Classes fight/tournaments am I right?
Sanity: The sanity stat is what dictates the growth of your character, 100 is Holyness while -100 is Insanity. By accumulating Holyness or Insanity your character will unlock perks given by myself, while affecting some of the stats of your character depending of the amount of the sanity. Every character can start from a range of -10 to 10, with 0 being the neutral. Keep in mind that your actions will heavily affect the Sanity levels.
Abilities: All characters abilities will be gained in the course of the RP, but every character can start with an ability that set them apart from the rest. Keep in mind however, that the ability by no means is a gamebreaking asset, it is just a bonus. And yes, NO TELEPORTATION PERKS please.
Stats: You have a total of 15 points to spend on the following attributes:
Age: Keep it simple, not toodlers or Gramps attending school. 14-28 should be good range.
Gender: Inserts proffessor oak meme somewhere in here
Appearance: A picture should suffice, but you can always go in detail about it.
Personality: Everyone is an asshole, but what kind are you!?
Background: How your character came to be before they joined Death Academy. This goes in hand with the fears section, if your character is mentally unstable I want to know why and how so it can be used on the plot as it progresses. The setting is about Sanity and Madness after all. The only restriction is that your character's story can not be related to an existing Soul Eater character or plot device.
Fear: What does your character fear? It is important to note Fear can be both a weakness and strength, so don't be hesitant to put more than one thinking this is just a penalty, after all "A moment of valor shines brightest against a backdrop of despair"
Likes & Dislikes: B-baka...!
Race: Meister, Weapon or Witch. You can pick either of these races for your character. There can be humans with Animal Traits, even at some extend doing partial/full transformations to enhance their capabilities.
Meister Affinity: What kind of weapon your meister uses the best? If your character is not a Meister leave it blank.
Soul Type: Antidemon, Monster, Madness, Healing or Witch. Pretty Self explanatory, what kind of soul your character has? For humans with animal traits the soul must be monster; witches can have animal traits as well but their transformation (if there is one) is more related to Magic than bloodline like a Werewolf and such.
Class: EAT or NOT. Every school RP must have the inevitable Classes fight/tournaments am I right?
Sanity: The sanity stat is what dictates the growth of your character, 100 is Holyness while -100 is Insanity. By accumulating Holyness or Insanity your character will unlock perks given by myself, while affecting some of the stats of your character depending of the amount of the sanity. Every character can start from a range of -10 to 10, with 0 being the neutral. Keep in mind that your actions will heavily affect the Sanity levels.
Abilities: All characters abilities will be gained in the course of the RP, but every character can start with an ability that set them apart from the rest. Keep in mind however, that the ability by no means is a gamebreaking asset, it is just a bonus. And yes, NO TELEPORTATION PERKS please.
Stats: You have a total of 15 points to spend on the following attributes:
-Strength: How strong your physical attacks are.
-Speed: How fast is your character to get to a location? The speed strat won't affect combat by any means.
-Endurance: If your characters bones break by the mere touch, that means the endurance is not exactly high. Also determines how quickly your character can get tired.
-Intelligence: This is not only about getting the high scores on your test, a high intelligence dictates how aware your character is of the surroundings at any situation.
-Soul: The affinity to resonate with your partner, and how strong your wavelenght attacks will be. A High or Low Soul stat determines how your character can be influenced by Holyness and Insanity.
-Speed: How fast is your character to get to a location? The speed strat won't affect combat by any means.
-Endurance: If your characters bones break by the mere touch, that means the endurance is not exactly high. Also determines how quickly your character can get tired.
-Intelligence: This is not only about getting the high scores on your test, a high intelligence dictates how aware your character is of the surroundings at any situation.
-Soul: The affinity to resonate with your partner, and how strong your wavelenght attacks will be. A High or Low Soul stat determines how your character can be influenced by Holyness and Insanity.
Name: Dante
Race: Human
Position: Headmaster of Death Academy
Age: 62
Sanity: +40
Personality: Appointed at the role at the age of 30, Dante has followed his duties as the headmaster perfectly, reflecting on his behavior, always taking actions for the sake of both the academy and its members. His mask (which is a mandatory rule for the job for some reason) may give others the false impression of intimidation or pressure, but in reality he is a very gentle person, always willing to help. He finds any excuse to skip his work these days, yearning for the idea of retirement any time soon...
Race: Human
Position: Headmaster of Death Academy
Age: 62
Sanity: +40
Personality: Appointed at the role at the age of 30, Dante has followed his duties as the headmaster perfectly, reflecting on his behavior, always taking actions for the sake of both the academy and its members. His mask (which is a mandatory rule for the job for some reason) may give others the false impression of intimidation or pressure, but in reality he is a very gentle person, always willing to help. He finds any excuse to skip his work these days, yearning for the idea of retirement any time soon...
Name: Ikeda Takeshi
Race: Human
Position: Teacher
Age: 45
Sanity: -10
Personality: A man of few words, Takeshi has always belived that Humans learn faster with actions than words, which carries over on his teachings to train meisters in the art of combat. A man with a thin patience, provoking him is not advised.
Race: Human
Position: Teacher
Age: 45
Sanity: -10
Personality: A man of few words, Takeshi has always belived that Humans learn faster with actions than words, which carries over on his teachings to train meisters in the art of combat. A man with a thin patience, provoking him is not advised.
Name:
N̍ͥ͗ăͣͦ ͛ͨͨ ̒̈́̓eͣ͛ͫ ̒̀͛s̎ͧ́҉̢͏̲
Alias: The Peeking Crow
Age: "Y'all want to be killed or something!?"
Race: Weapon
Sanity: -30
Personality: Secretive and ambitious, this woman is willing to provide information of interest near the dark alleys of the town...as long as there is a prize or reward involved. She cares for nobody and is willing to do anything that it takes to get what she wants...but if you get to know her maybe she will be open more to you...that or a hole in your head.
N̍ͥ͗ăͣͦ ͛ͨͨ ̒̈́̓eͣ͛ͫ ̒̀͛s̎ͧ́҉̢͏̲
Alias: The Peeking Crow
Age: "Y'all want to be killed or something!?"
Race: Weapon
Sanity: -30
Personality: Secretive and ambitious, this woman is willing to provide information of interest near the dark alleys of the town...as long as there is a prize or reward involved. She cares for nobody and is willing to do anything that it takes to get what she wants...but if you get to know her maybe she will be open more to you...that or a hole in your head.
Name: Miyu
Age: 24
Race: Witch
Position: Teacher
Sanity: +30
Personality: Clumsy and overprotective, Miyu is the kind of person you would easily get along with (and also get kind of tired). Despite appearances, she takes pride in her skill of defense, which is what got her position in Shibusen.
Constantly seen near the library stalking a particular individual...
Age: 24
Race: Witch
Position: Teacher
Sanity: +30
Personality: Clumsy and overprotective, Miyu is the kind of person you would easily get along with (and also get kind of tired). Despite appearances, she takes pride in her skill of defense, which is what got her position in Shibusen.
Constantly seen near the library stalking a particular individual...
Name: Mireia
Race: Witch
Position: Councelor
Age: 42
Sanity: +20
Personality: The Representative of the Witches in Death Academy and the manager of "Odin's Eye", Mireia acts as the Councelor and Dante's right hand at managing the school. She frequents the academys corridors very often to make sure everything is doing well. A colleage of Dante, while she picks on him and teases him about being "too old" for the job, she deeply cares for him.
As the councelor, she offers support and aid to any student, but sometimes it is clearly apparent her bias towards them...
Race: Witch
Position: Councelor
Age: 42
Sanity: +20
Personality: The Representative of the Witches in Death Academy and the manager of "Odin's Eye", Mireia acts as the Councelor and Dante's right hand at managing the school. She frequents the academys corridors very often to make sure everything is doing well. A colleage of Dante, while she picks on him and teases him about being "too old" for the job, she deeply cares for him.
As the councelor, she offers support and aid to any student, but sometimes it is clearly apparent her bias towards them...
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