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Fandom Soul Eater A Fool's Errand [CS]

Asagi

Junior Member
Name : Your character can choose to not reveal their name and opt for a Nickname or Allias.

Age: Keep it simple, not toodlers or Gramps attending school. 14-28 should be good range.

Gender: Inserts proffessor oak meme somewhere in here

Appearance: A picture should suffice, but you can always go in detail about it.

Personality: Everyone is an asshole, but what kind are you!?

Background: How your character came to be before they joined Death Academy. This goes in hand with the fears section, if your character is mentally unstable I want to know why and how so it can be used on the plot as it progresses. The setting is about Sanity and Madness after all. The only restriction is that your character's story can not be related to an existing Soul Eater character or plot device.

Fear: What does your character fear? It is important to note Fear can be both a weakness and strength, so don't be hesitant to put more than one thinking this is just a penalty, after all "A moment of valor shines brightest against a backdrop of despair"

Likes & Dislikes: B-baka...!

Race: Meister, Weapon or Witch. You can pick either of these races for your character. There can be humans with Animal Traits, even at some extend doing partial/full transformations to enhance their capabilities.
Meister Affinity: What kind of weapon your meister uses the best? If your character is not a Meister leave it blank.

Soul Type: Antidemon, Monster, Madness, Healing or Witch. Pretty Self explanatory, what kind of soul your character has? For humans with animal traits the soul must be monster; witches can have animal traits as well but their transformation (if there is one) is more related to Magic than bloodline like a Werewolf and such.

Class: EAT or NOT. Every school RP must have the inevitable Classes fight/tournaments am I right?


Sanity: The sanity stat is what dictates the growth of your character, 100 is Holyness while -100 is Insanity. By accumulating Holyness or Insanity your character will unlock perks given by myself, while affecting some of the stats of your character depending of the amount of the sanity. Every character can start from a range of -10 to 10, with 0 being the neutral. Keep in mind that your actions will heavily affect the Sanity levels.

Abilities: All characters abilities will be gained in the course of the RP, but every character can start with an ability that set them apart from the rest. Keep in mind however, that the ability by no means is a gamebreaking asset, it is just a bonus. And yes, NO TELEPORTATION PERKS please.

Stats: You have a total of 15 points to spend on the following attributes:
-Strength: How strong your physical attacks are.
-Speed: How fast is your character to get to a location? The speed strat won't affect combat by any means.
-Endurance: If your characters bones break by the mere touch, that means the endurance is not exactly high. Also determines how quickly your character can get tired.
-Intelligence: This is not only about getting the high scores on your test, a high intelligence dictates how aware your character is of the surroundings at any situation.
-Soul: The affinity to resonate with your partner, and how strong your wavelenght attacks will be. A High or Low Soul stat determines how your character can be influenced by Holyness and Insanity.




Name: Dante

Race: Human

Position: Headmaster of Death Academy

Age: 62

Sanity: +40

Personality: Appointed at the role at the age of 30, Dante has followed his duties as the headmaster perfectly, reflecting on his behavior, always taking actions for the sake of both the academy and its members. His mask (which is a mandatory rule for the job for some reason) may give others the false impression of intimidation or pressure, but in reality he is a very gentle person, always willing to help. He finds any excuse to skip his work these days, yearning for the idea of retirement any time soon...
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Name: Ikeda Takeshi

Race: Human

Position: Teacher

Age: 45

Sanity: -10

Personality: A man of few words, Takeshi has always belived that Humans learn faster with actions than words, which carries over on his teachings to train meisters in the art of combat. A man with a thin patience, provoking him is not advised.

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Name:
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Alias: The Peeking Crow

Age: "Y'all want to be killed or something!?"

Race: Weapon

Sanity: -30

Personality: Secretive and ambitious, this woman is willing to provide information of interest near the dark alleys of the town...as long as there is a prize or reward involved. She cares for nobody and is willing to do anything that it takes to get what she wants...but if you get to know her maybe she will be open more to you...that or a hole in your head.

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Name: Miyu

Age: 24

Race: Witch

Position: Teacher

Sanity: +30

Personality: Clumsy and overprotective, Miyu is the kind of person you would easily get along with (and also get kind of tired). Despite appearances, she takes pride in her skill of defense, which is what got her position in Shibusen.
Constantly seen near the library stalking a particular individual...

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Name: Mireia

Race: Witch

Position: Councelor

Age: 42

Sanity: +20


Personality: The Representative of the Witches in Death Academy and the manager of "Odin's Eye", Mireia acts as the Councelor and Dante's right hand at managing the school. She frequents the academys corridors very often to make sure everything is doing well. A colleage of Dante, while she picks on him and teases him about being "too old" for the job, she deeply cares for him.

As the councelor, she offers support and aid to any student, but sometimes it is clearly apparent her bias towards them...

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Name & Surname: Amimi Ameii

Age: 14

Gender: female

Appearance: Amimi ami.png
weapon form.jpg
(the weapon in the second picture, not the girl. the first picture is her actual appearance.)
Personality: Amimi is a sweet little innocent ball of fluff. She doesn’t speak much, and uses gestures mostly for communication (I’ll translate using quotations.) Background: Amimi is short. Like really short. Her size is because until 2 years ago she had been locked up by an evil soul for years. She is not terribly intelligent and can only speak a few words due to her long captive life. She is eternally greatful to the meister student who saved her (I will let someone else use her as a weapon. I’ll make him/her myself if no one wants.) and has since became their primary weapon. This is what brought her to death meister academy.

Fear: darkness and closed spaces. This creates a fight or flight response in her.

Likes & Dislikes: likes candy and food and walking in the sun. Also her meister. Dislikes darkness and enclosed spaces.

Race: weapon

Meister Affinity:

Soul type: madness

Class: NOT

Sanity: -10

Abilities: Gravitas swing-because of the abnormally large size of her weapon form, she can transform herself after a jump to come crashing down on an area, stabbing herself into the ground and creating a burst of energy from the impact spot to knock anyone away from her.

Stats:

-Strength: 4
-Speed: 2
-Endurance: 2
-Intelligence: 1
-Soul: 6
 
Name & Surname: Lime Mulabi

Age: 15

Gender: Female

Appearance: F6704CD2-F23E-44F2-803B-26C4B2E38B98.jpeg

Personality: Soft-spoken and gentle, just like her mother. Lime has never been very inspired by the stories of past heros who time after time manage to beat back the forces of evil. For Lime, it’s the normal life that catches her eye. She doesn’t strive to be strong, Lime simply wants the world to be peaceful enough for her to have no need for her witch powers. If Lime could blend into the crowd, a simply become another face in the crowd, she’d do it in a hearbeat.

However life isn’t so simple for a witch, and Lime knows this. She plans to make a temendous effort to fit in well with her classmates, no matter what kind of being they may be.

Background: Lime was always proud to be a witch. She was raised around witches who were never too fond of meisters and their weapons. Their distrust wasn’t without reason, as witch souls were once commonly targetted by meisters and their weapons wishing to become death scythes. The witches in her small town imprinted their fear deep into Lime’s heart, who is now quite wary of anyone who would call themselves a meister or weapon. The main culprit being her mother, who had once been a direct enemy of DWMA. But her mother managed to survive long enough to give birth to Lime.

Before Lime ever even considered joining DWMA, a lone witch entered the town. Lime never spoke to her directly, but the witch managed to convince everyone that the meisters had truly changed, and would never harm a witch without good reason. This outsider witch was was an ally of DWMA, Lime later came to find. As the the witch’s main gial had to been to find more young witches who would like to become students at DWMA. With the pressure from her mother and nearly her entire town, Lime accepted the proposal to join DWMA. Filled with doubt an uncertainty, Lime hopes that the school will actually have something to teach to a witch, and that she isn’t just wasting time in this new chapter of her life.

Fear: Betrayal. Deep down Lime fears that her classmates will turn on her to consume her soul, or simply deem that she’s more useful as the witch soul they need to become a demon scythe. The idea of a friend turning on her terrifies her more than any monster could.

Likes & Dislikes: Lime loves to sleep. She takes naps whenever the opprotunity presents itself. The only thing she might love more than naps are birds. They’re her favorite animal! Lime hates bugs and rodents though. She’d rather fight Death himself than pick up a bug.

Race: Witch

Soul Type: Witch

Class: NOT

Sanity: 0

Abilities:

Soul-Linked Guardian - Lime creates large armored warrior out of her own soul. The warrior is only as strong as Lime’s soul, and follows direct orders from the witch herself.

Stats:
-Strength: 1
-Speed: 2
-Endurance: 2
-Intelligence: 4
-Soul: 6
 
Name & Surname: Sayomi Melody.

Age: 15

Gender: Female

Appearance:

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Personality: Timid and Shy, Melody is a person that is very reserved and closed to everyone, including her partner. But if they are willing to let her time, perhaps she will start to open herself to everyone...


Background:

Orphan from an early age, Melody has always struggled to fit into society; even after being adopthed into the Sayomi Household she spent most of her time in her room, barely interacting with her parents. This behaviour is product of her time spent in the orphanage, as most of the kids picked on her, locking her inside the dark storage room until the caretaker would pick her up very late during the nights.

It was around the age of 14 that her powers started to manifest, at first she was scared of herself, considering it to be "Scary to turn into a weapon" but eventually she got used to it. Because she didn't want to be an annoyance to her family any further (despite she getting the wrong idea) she applied to Death Academy; hesitant at first, her family allowed her because it would be a good opportunity for her to get out of that lifestyle.



Fear: Claustrophobia.


Likes: Sleeping, Birds, carbonated drinks.
Dislikes: Closed up spaces, Noise.

Race: Meister. Spear.


Soul Type: Healing Wavelenght.

Class: EAT


Abilities: In resonance with her Soul type, while transformed, Melody is able to choose whether to heal or hurt with her strikes.

Sanity: 0

Stats:

-Strength: 2
-Speed: 4
-Endurance: 2
-Intelligence: 4
-Soul: 3
 
Name & Surname: Deta Kyabare
Age: 17
Gender: Male

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Personality:
Deta is sarcastic, moody, and an intelligent young man. Though his cynism and sarcasm may come off-putting and condescending, deep down, he cares. He's been battling for years something deeply hidden in him, scary and unnatural.
He goes through periods of mania when he talks about unrelated things, cuts off his sentences, and depression, when he barely utters a word and stares in front of himself. He also (rarely) goes through a mix of those two emotions when he's most vulnerable - he walks around like in a dream, with a crazy look in his eyes and saying eery things.
Since he's not physically the strongest, Deta often uses his surroundings to his advantage. By jumping around and avoiding attacks, he gets through. He should really do some push-ups.

Background: Deta grew up in an orphanage where he was bullied by elder kids - often by waking him up in the middle of the night and terrorizing him. This later caused his phobia of sleeping.

Fear: He is terrified of sleeping. He often has nightmares and nervous dreams - he often dreams of his dark, shadow self, of losing control, of monsters. His tireness makes him even more unstable. Every few days he manages to get a good sleep from pure exhaustion and then he feels really good and positive. That's his favourite feeling, and he tries to preserve it as much as he can!

Likes & Dislikes: + Seafood, jazz, lanterns, crime novels. - Sunny days (unless he's well rested!), bedrooms, being alone.

Race: Meister (partnered up with Alistair Sharpe)
Soul Type: Madness
Class: EAT

STATS
Sanity: -5
-Strength: 2
-Speed: 3
-Endurance: 3
-Intelligence: 5
-Soul: 2​
 
XIAO WEI
Age: 17
Birthday: July 29th

Gender: Male

Height: 6'1"
Appearance:
Kuze.png

Personality: INFP
>Listens to his Heart
>Appears Stoic
>Tends to be more Passive-Aggressive.

Wei, is actually a huge sweetheart, he tends not to talk much, unless he knows the person very well, since he's rather self-conscious of his speech since his native tongue is Mandarin. He tends to show very little emotion due to family history. Although he's rather kept to himself, he cares a lot for others and is pretty selfless, but can also be rather bossy and demanding when the need arrives.

Likes, Cooking, Learning New things, watching people.
Dislikes, too much noise, early morning, bad food.

Fears, being along, betrayal, not being good enough.

Race: Meister

Affinity: Swords

SoulType: Madness

Class: NOT

Background: Wei grew up in a pretty normal household if one can ignore the abuse of gambling. He learned to keep his mouth shut and only really speak when spoken too. Which lead to a lack of attachment to people, since he assumed most would be like his family. Of course upon reaching age for high school, he snuck away in the night, packing and steal as much as he could from his family, until his mother found him, asking what he was doing, which he didn't reply, but upon being struck in the face, he actually spoke the most he had ever spoken in his life, he wasn't worried about what she might say back of do, because once he finished, he backed his way into the kitchen grabbing one of the kitchen knives and holding up. And with seeing the look of fear in his expression, Wei was able to turn his back with all his loot and runoff. Of course it was hard for a little while, being only 15 and running away but he made his way to Death City, where he was able to find work, and a place to stay, not to mention on the way, with his new found voice, and force of will, he was able to gain the trust and friendship of a weapon. It brought hardship, but they made do.


Ability:
Players Gambit: In Soul Resonance, Wei is able to send a shock wave through his attacks with his weapon, however, the gamble is if they'll be strong or weak, it's a play every time.

Sanity: 0
Strength: 2
Speed: 2
Endurance: 3
Intelligence: 4
Soul: 4
 
Klarion "KD" Dalton
Age: 17
Birthday: June 13th

Gender: Female

Height: 5'8"
Appearance:
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Personality: ENTJ
>Listens to her Head
>Appears Stoic
>Tends to be more Aggessive.

KD is kind of a sadist. She's rather cocky and sassy, enjoys annoying people and palying games and tricks than anything. She loves to have fun and will do anything and everything to make things fun for herself over others.

Likes, games, playing tricks, sour snacks
Dislikes, being bored, silence, over-all sweet people.

Fears, death, being hated by everyone.

Race: Witch, spider-like attributes.
>Enhaced Vision, flexibility
>Can speak to spiders and has a cute little spider Familiar called "Natah" who actually spends a lot of time in KD's mouth.

SoulType: Witch.

Class: EAT

Background: KD actually doesn't remember much from growing up. She remembers her mother and the life long fondness of spiders she's had. She grew up in Death City, but after enrolling at DWMA she kind of just pushed away childhood memories, they weren't any fun and they would've taken up space for the memories she was making currently.

Ability:
NATAH; KD is able to Manipulate her Familiar's existence in this plain. She can absorb the creature for a short period, and be able to create webbing from her fingers or have venom in her blood/nails.

Sanity: -5
Strength: 1
Speed: 3
Endurance: 3
Intelligence: 3
Soul: 5
 
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Name : Andrés “Hambriento” Boucher Jr.

Age: 26

Gender: Male

Appearance: 190 centimeters tall and weighing in at 105 kilograms, Hambriento is a large man. As evidenced by his best photo he is at best a plain looking guy.

Personality: Hambriento’s personality is best described by 3 L’s: large, loud and loyal. Combine a booming voice with words straight from the heart and you get a guy, who at the best of times, straddles the line between endearing and obnoxious.

Much to the dismay of his mother and his younger brother, Hambriento has been considered obnoxious by every woman he’s approached. His biggest weaknesses in this area as determined by the Family Council were “a lack of romance” and “a dumb haircut”.

Background: Hambriento is the fourth child of eleven and eldest son born to Madeline Lucie Boucher. His father, Madeline’s second husband, left before he was born. Neither his mother nor his elder sisters speak of him. For a long time Hambriento felt like he did not fit in the family. His heritage, his gender, his looks: everything about him was different. Not to mention he shared a name with the person his family hated the most. Hambriento took out his frustration fighting anyone and everyone. The only time he behaved was on the sea, helping the family fishing business.

Hambriento’s rotten personality was saved by his tutor, Jorge. Jorge taught Hambriento more than math and writing. He taught Hambriento to live in the moment. He emphasized engaging with his emotions. Jorge explained that there was nothing manly about making your family worry and that there was nothing wrong with being different. Being different is interesting and there is no life better than an interesting life.

Rehabilitated due to the intervention of his eventual step-father, Hambriento’s reputation had a meteoric rise. He almost single handedly ran the fishing business, freeing up the rest of his family to pursue their interests. He came to be known for spreading cheer and looking at everything half full. His booming voice cut through malaise and gave everyone something else to focus on. He liked to believe he had become a reliable anchor in what was stormy times.

There was, however, one issue: Madeline was growing impatient with her “Monster Virgin” son. Being poor in areas of romance was a disgrace to the Boucher name and Hambriento had struck out with every woman in the area. Madeline’s only hope was to send him to her alma mater: DWMA. DWMA was the only place where there were enough eccentric people that even Hambriento had a chance.

She hoped.

Fears:
  • Dying as a “Monster Virgin”.
  • Failing to protect the people he cares about.
  • Breaking promises.
Likes:
  • Eating
  • Fishing
  • Honesty
  • Teaching
Dislikes:
  • Liars
  • Flakes
  • Being manipulated
  • His father
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Weapon Type: Fishing Rod
Weapon Appearance: Pictured above with his younger brother.
Soul Type: Anti-Demon.
Class: EAT
Sanity: 8
Abilities:
  • J’ai Faim: Hambriento can eat a sizable amount of any material with little consequence. In most cases it does not apply to things that are currently alive.

Stats:
  • Strength: 7
  • Speed: 0
  • Endurance: 7
  • Intelligence: 1
  • Soul: 0
 
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Alias: Rimia

Age: 17

Gender: Female


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Personality: Arrogant and self centered, Rimia is a person who has imposed her will on others since at a young age, her views of "A Refined World" twisted her personality as she grew older, in some cases even taking drastic measures to "fix what is broken". While very difficult to get along, she proves to be a reliable companion if she considers the person "Apart from the rabble". But one must take caution, as souls that are drawn to madness can be very unstable.

Background: The girls's family was known to be very powerful on Europe, specifically Britain, owning multiple industries and even have influence on the currents country politics. Because of that, it was no surprise the members of that family fought among themselves in order to gain favour and power in order to represent the head of the family. The Girl was victim to threats, plots and schemes at the young age of 10, to the point she discarded the usual picture of a regular family, seeing them more like rabid dogs targeting a rabbit or a duck.
There was one exception however, the girl had a lot of different brothers and sisters but with different mothers, but there was an older sister of hers that shared the same mother, so they were fond to each other. The girls older sister didn't care about the current family's affairs, and instead wanted to go to another country to 'truly live life', her plan was to take her little sister as well after they became a little more older. A plan that then turned into a faraway fantasy.
2 Years later both sisters were target of a terrorist attack, a chain of bombs were set off near their residence they were living, killing most of the servants and employees in charge of taking care of them, the younger sister barely survived the attack, but at the expense of her older sister dying to the rubble.
It was just until one year passed by that the surviving sister found out the culprits of that incident, to no surprise it was her own family that set the events in motion to take out pieces on the chess board. Enraged by this turn out of events, the younger sister arranged her own murder, a bluff to disappear completely from the sight of the rest of her brothers and sisters, but not without taking the direct responsible of the terrorist attack as well. With the target on sight, she arranged a dinner party with servants of both parties, and at the peak hour, she set the whole building on fire, blocking all possible exits and trapping everyone within. The girl resigned and waited for her death, sitting on one of the tables as she watched everyone scream and wail in despair, but then she started to notice something different on the scenery, she could 'see' something different on the servants and family members, like an aura surrounding them, pitch black as the night.
"You all were rotten from the very beginning!" This new sight changed her mindset, if she dies there, who would be able to cleanse that rotten family? They would continue to play their twisted games until every person would die. "But I am different!" with a new determination, she sprinted towards the windows on the ceiling...before the whole building collapsed and killed everyone within.
4 years later the girl joined a school where she would be able to develop that talent she obtained from that night, using the surname 'Rimia'. With ambitions not a regular girl would be set to obtain.

Fear: Falling behind, not being able to progress to obtain her goal and avenging her sister is her greatest fear.

Likes: Tea, Sweets, gothic lolita clothing.
Dislikes: Being called short, hypocrites, being called short, ruffians and thugs, being called short.

Race: Human

Meister Affinity: Sword/Rapier

Class: NOT

Soul Type: Madness

Sanity: -10

Abilities: Rimia's soul perception allows her to see small after images of events that took place in an area contaminated by madness, but only for a short while.

Stats:
-Strength: 1
-Speed: 4
-Endurance: 2
-Intelligence: 5
-Soul: 3
 
Name:
Bodhi Naveyra

Age:
28 (BD: February 12th)

Gender:
Male.

Appearance:
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Personality:
To put it bluntly Bodhi is a laid-back bloke. Like, really laid-back. And I am talking so laid-back to the point where if he took life less seriously than he already does he'd probably make sloths look like high octane predators. By default he does things at his own pace, always taking the time to stop and smell the roses that life offers him. "Enjoy today, don't regret yesterday" is his excuse motto to justify his way of life. Bodhi is also stupidly inattentive, he'd rather stare at a fly resting on a wall all across the classroom than pay any sort of mind to his teachers (Unless it's Takeshi because he'd rather keep his head). However, while his eyes may wander off his ears know what the priorities are. If you were to interrupt Bodhi's fly sighting hobby with a question regarding the current lesson he'd be able to recite it word-for-word without even a mere stutter. He may not look like it but Bodhi is quite the resourceful chap. During dire situations he'll remain level-headed, adapt to the situation and promptly come up with a plan (Though the less energy they require the better).

If there's one thing Bodhi is reliable at is directly stating is mind. He won't give you any sort of half-assed answer or beat around the bush, he'll give you the raw uncut truth. Whether or not this is something positive is up to you. Despite his sluggish overall personality Bodhi is not fully stubborn and with a big enough incentive (Like not getting hit in the face) you'll be able to somewhat keep his laziness at bay. Somewhat.

Background:
You'd expect the son of a renowned Demon Weapon such as Doyu Naveyra would follow in on his father's footsteps in order to become their equals/surpass them, but that couldn't be as far from the truth in Bodhi's case. Well, at least not fully. You see when he was a small lad Bodhi looked up to his father with starry eyes and dreamt of one day reaching his level and gaining his pride. Though as Bodhi grew older cracks began to appear on his father's crisp and perfect image and soon he realized what his father truly was: A monster consumed by his insanity, a beast whose last ounce of humanity had died long ago. But what event caused Bodhi to finally view his father like this? Well, that's a secret Bodhi has yet to reveal.

Left in shock after his father's true nature was revealed Bodhi saw no choice but to runaway from his home, leaving behind a life he'd rather not remember. His life on the run began as a stress-filled mess, he'd bounce from job to job making as little money as he could to get by. While it was a pain at first Bodhi got used to this life and eventually fully embraced it, molding him into the man you see today.

Life went on and so did Bodhi, to him the whole world was his home and he could find comfiness in even the filthiest of places. At the age of 20 though a peculiar letter was left inside one of the motel rooms he was crashing in. Apparently his father was barely hanging onto his life after a mission went terribly wrong and he was requesting Bodhi's presence. Though unsure at first on what to do in the end Bodhi opted to see what his old man wanted to say to him. When they finally reunited Doyu was bedridden and his eyes danced with insanity, though a single spark of humanity seemed stare directly at Bodhi. With his last words Doyu requested that his son would continue his legacy as a Weapon not for honor, but to right all of his wrongs. As Doyu passed away Bodhi begrudgingly accepted this request. On the following Bodhi made his way up the Death Weapon Meister Academy's stairs, approached the gate...And then he got distracted by the scent of cherry pie which would eventually lead to another 8 years of wandering the world. Now at the age of 28 Bodhi has finally remembered his promise and has properly enrolled into the Academy.

Fears:
Bodhi's biggest fear is his own insanity. To him insanity is like an endless dark pit our minds unwillingly fall into. The longer we stay in said pit the faster we'll fall, eventually making it impossible to get out. Our mind will begin to twist and turn into something unrecognizable, just like what happened with Doyu. If Bodhi were to feel his insanity slowly taking over him he'd rather end his own life than continue to live as a mere husk of what he used to be.

Jellyfishes. They are slimy, they sting and they are hard to see coming. Ew.

Likes & Dislikes:
✔ Calm long walks
✔ Cherry pie
✔ The occasional cigarette
✔ People who laugh at his terrible jokes

✘ Too much work-out
✘ Arguing
✘ Sea food
✘ People who laugh at him for his terrible jokes

Race:
Weapon.
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Soul Type:
Anti-demon.

Class:
N.O.T.

Sanity:
10

Abilities:
In his weapon form Bodhi is able to emanate a blinding light from his blade that lasts for about 10 seconds. Both foes and allies will be affected by said light, only Bodhi and his Meister will remain unaffected. A full minute must pass before Bodhi is able to use this ability again.

Stats:
Strength: 1
-Speed: 3
-Endurance: 1
-Intelligence: 7
-Soul: 3

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Call me RED
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[div class="Tabs tabthree"][/div][div class="Tabs tabfour"][/div][div class="Tabs tabfive"][/div][/div][/div][/div] [div class=miniBox][div class="miniText mini1"] [div class=bar][div class=title]full name[/div][div class=barText]Rosario Barron[/div][/div] [div class=bar][div class=title]alias[/div][div class=barText]Red[/div][/div] [div class=bar][div class=title]age[/div][div class=barText]16[/div][/div] [div class=bar][div class=title]gender[/div][div class=barText]Female[/div][/div] [div class=bar][div class=title]sexuality[/div][div class=barText]Bisexual[/div][/div] [div class=bar][div class=title]birthday[/div][div class=barText]November 16th[/div][/div] [/div] [div class="miniText mini2"] [div class=bar][div class=title]height[/div][div class=barText]5'2"[/div][/div] [div class=bar][div class=title]weight[/div][div class=barText]111 ib[/div][/div] [div class=bar][div class=title]hair color[/div][div class=barText]Black/red[/div][/div] [div class=bar][div class=title]eye color[/div][div class=barText]Grey[/div][/div] [div class=bar][div class=title]build[/div][div class=barText]short but built[/div][/div] [div class=bar][div class=title]race[/div][div class=barText]Meister[/div][/div] [/div] [div class="miniText mini3"] [div class=bar][div class=title]alignment[/div][div class=barText]neutral-good[/div][/div] [div class=bar][div class=title]like[/div][div class=barText]food, games, fighting[/div][/div] [div class=bar][div class=title]like[/div][div class=barText]new things, learning[/div][/div] [div class=bar][div class=title]dislike[/div][div class=barText]struggling, bad food[/div][/div] [div class=bar][div class=title]dislike[/div][div class=barText]being left alone alone[/div][/div] [div class=bar][div class=title]fear[/div][div class=barText]spiders, bugs in general[/div][/div] [/div] [div class="miniText mini4"] [div class=bar][div class=title]ability[/div][div class=barText]Voice of All[/div][/div] [div class=bar][div class=title]affinity[/div][div class=barText]Scythe weapon[/div][/div] [div class=bar][div class=title]soul[/div][div class=barText]Anti-Demon[/div][/div] [div class=bar][div class=title]class[/div][div class=barText]EAT[/div][/div] [div class=bar][div class=title]Sanity[/div][div class=barText]10[/div][/div] [/div] [div class="miniText mini5"] [div class=bar][div class=title]hobbies[/div][div class=barText]Writing/Painting[/div][/div] [div class=bar][div class=title]habit[/div][div class=barText]Getting lost[/div][/div] [div class=bar][div class=title]food[/div][div class=barText]Literally everything[/div][/div] [div class=bar][div class=title]color[/div][div class=barText]Red[/div][/div] [div class=bar][div class=title]theme[/div][div class=barText]Peace Sign[/div][/div] [/div] [/div] [div class=bigBox][div class=bigScroll] [div class="textbox big1"][div class=title]personality[/div] Roses two most dominant traits are her apparent curiosity and her strange level of lust. So much so that together she's said to have a sort of Madness that traverses on the pathological, although while staying sane. She can be amazed by the most simple things, such as the way crabs walk sideways and be easily confused over things that would be otherwise simple for others. Her naivety and purity when it comes to her maturity level can be difficult to grasp for most, to the point where it becomes downright annoying. This naivety is not always bad however, it's sort of refreshing really since she's the open book type who always has her emotions out for the world to see. She will ask practically anyone and everyone to be her friend. Even the most uncanny people and things, such as if she were to ever encounter such a thing as a talking book, as long as it has sense, she will try to befriend it. This attributes to just how little certain things phase her. Such as monsters, witches, and creatures. She never judges anyone by their appearance, although if she were to it would never be in a negative light. She will keep her big bug-eyed bright shining smile and call you a monster, although compliment you on just how cool it is that you are a monster. Even certain things like violence and death doesn't phase her since she's seen most of everything through her life. That is unless it incorporates her family or her friends of course.

Roses naivety and childlike mentality has a tendency to bring her to extremes sometimes. Such as her either being incredibly greedy, such is the case in food, who she wants as her friends, and having fun, or being incredibly selfless, to the point where she's ready to sacrifice herself and everything she's worked for. Although this Naivety also lets her see things plain and simple, seeing them for what they are truly, and allowing her to get to the root of problems more easily. This naivety of hers also stretches to the matter of romance. When it comes to romance, she's more or less extremely and excruciatingly ignorant. While she knows about sex, the birds and the bees, etc etc, she is incapable of telling when people like her. As well as having a hard trouble distinguishing her emotions between friends and those who catch her interest. This causes her to quite literally treat everyone the same without even a single hint of bias, although also makes things troubling when she actually wants to be liked back by the person she likes, given if there were to ever be such a person. In fights, her simple-mindedness also comes into play, to most of her enemies dismay. She jokes around, makes comments, and overall does the most random things in fights which makes it seem like she's not taking the fight seriously. Although it's quite the opposite since Rose takes every fight seriously. Even if it seems like she's messing around, she never underestimates her opponents and rarely holds back, since she likes to treat everyone equal.

Rose is very infatuated with the thought of being a hero. She wants to help and safe everyone, although at the same time refuses to be any less selfish. If she wants something she will do whatever is in her power to gain it, even if sometimes it ends up hurting others. As such she's very impulsive and acts purely on instinct on literally any and every decision she makes. Combining this with her greed it makes a horrible combo that should never go together, and yet at the same time, she wants to be a hero that others can count on. Although you can say her greed is balanced out by her selflessness, because when it comes down to it she is truly ready to give everything up for the sake of others, even (although she prays to God it never happens) her food. Rose can be sometimes described as completely insane and mad, although not for the same reason others with Madness wavelengths would be described as Mad. She is not dark, bruting, or evil in any way. It's just how far she is willing to go to help others or to help herself. This drive of hers, which completely nullifies reasoning, rings on the asinine and borders the pathological is the component that makes her such a dangerous and reckless individual. As both an enemy and an ally.

Rose has an incredible sense of adventure and danger, instead of running from either she actually runs towards them. She loves to have fun and she loves to be in danger, on this aspect she'd described by her friends as an Adrenaline Junkie. Although at the same time if it becomes too hard or it becomes no fun her excitement will dwindle, although she'll be too stubborn to give up. Although at the same time if she believes that making the journey harder will make the entire trip more fun she will take the harder route. Such as ignoring clues or shortcuts. Rose is also, if not obvious by now, a pretty carefree person. She walks up to most situations with a smile on her face regardless of how dangerous and doesn't take many things seriously. It's why she knows she can never be a leader, she isn't serious enough to punish others for their actions or to order people around. She'd rather do her own thing while being with others who did their own thing, making a group of Mavericks who worked together. While not the conventional teamwork she believes that it works. She has an Optimistic life, being very happy most of the time and will never be caught without a smile on her face. Her carefree attitude and her optimism makes grudges null and void against her, because she will treat you the same regardless.

Rose tends to rely on her instinct and ingenuity, as stated before. And her instinct is for the most part correct, such as knowing who to fight the second she gets onto a battlefield, although this may contribute to her simply going to who looks the strongest. This combined with her simplemindedness makes a strange compromise between the two. At some points, she's the only person able to see past all the cover and go to the route of the problem, and at others, she is the first to fall into traps. In combat, however, she's quite a genius, able to adapt and see through many attacks and create countermeasures rather quickly. And even though she wishes to be a Hero, she doesn't have a code of honor like others do. She will use bodies as shields, attack women and children, and resort to every dirty trick in the book as long as it sits right with her. And while she has no code of honor, she definitely has a sense of righteousness. She hates corrupt and wicked people and will waste no time in making her thoughts heard through her fists. Despite the difference in power or how important the person is, as long as she views them as wicked she will strike them down. Her sense of righteousness might truly be her strongest feature because it can overpower any other trait she has. When fighting for what she believes in nothing else matters to her, and is another reason why some people see her as such a dangerous person. [/div] [div class="textbox big2"][div class=title]description[/div] Rose is Red, simple as that. Everything about her is red, from her body to her clothing. Her hair is black, although highlights itself red at her edges, strangely enough, this is biological. Her eyes are a stunning grey, which seems to only highlight her red more. She generally likes to wear a long sleeved top with a skirt for her bottom half, as well as black tights and combat boots. What she wears generally changes depending on how she's feeling but the overall trope of it being lose and easy to move around in is an absolute must. Although one article of clothing she never leaves without is her long, worn out red robe. She won't tell you where she got it from, or why she still wears it when it's so torn, but she simply states it's from someone very dear to her. With the cloak being akin to her own life, she will risk anything to keep it with her. [/div] [div class="textbox big3"][div class=title]backstory[/div] Unknown (for now) [/div] [div class="textbox big4"][div class=title]ability description[/div] Rose is a strong-willed individual, with one of her greatest aspects being her indomitable will. As well as having a Soul level of 10, incredible for just how insane she seems to act sometimes. Although it's without a doubt that she holds an intense amount of Madness within her, she apparently holds little Insanity. She has a very stable soul, which attributes to her Anti Demon Wavelength and her ability to hear the Voice of All.

[div class=title]stats[/div]
[div class=title]Strength[/div] 02
[div class=title]Speed[/div] 04
[div class=title]Endurance[/div] 03
[div class=title]Intelligence[/div] 01
[div class=title]Soul[/div] 05

[div class=title]skills[/div]
[div class=title]Anti-Demon Wavelength[/div] Rose has a type of Soul with a Wavelength called the Anti Demon Wavelength. This wavelength is special in the fact that it's used to drive away evil, and acts as a powerful defensive force against Madness. It can be used to pull those about to fall into madness out, as well as being used to strengthen attacks and make them heavily useful against beings of Madness, such as witches and focused monsters of Madness. It can be imprinted onto attacks, making them heavily devastating against immortals and individuals harboring dark power.
[div class=title]Soul Menace[/div] This is a technique used by Meisters, allowing them to attack with their channeled soul Wavelength. This results in an electrical-like attack with a powerful concussive force capable of even damaging a weapon in their weapon form.
[div class=title]Special Ability[/div] This is her special ability, an ability passed down through her clan every generation amongst one individual. The Voice of All is the ability to "hear" the souls of everything. There is a theory that everything, even non-living things, have a Soul. This allows her to hear those Souls. Such as being able to hear when a soul is in danger, or what kind of Soul it is, at an advanced level she can even hear the Souls next movements, allowing her to react accordingly. [/div] [div class="textbox big5"][div class=title]relationships[/div]
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family

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banana

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Name : Yakko Kazuo

Age: 14

Gender: Male

Appearance:
Kazuo.jpg

Personality: Kazuo is, first and foremost, a delinquent. He skips class, smokes despite his age, picks fights with those he has grievances with, and keeps to himself. He's the kind of boy who uses insults as terms of endearment even for those he does grow close to. It's not as if he's unaware of his unwelcome behavior though, as he's also a very self-deprecating individual. He's harsher on himself than anyone else, never passing up an opportunity to criticize himself and will even try to one-up anyone that does.

That's not to say he's only judgmental towards himself. The only thing Kazuo enjoys more than disparaging himself is bringing attention to others' flaws and shortcomings. This isn't out of contempt; in his own twisted way, he's trying to help everyone around him evolve. He takes no pleasure from throwing insults their way. Okay, he does. Due to all of this, the young weapon finds himself with no friends or people willing to stand up for him. At his core, Kazuo is a boy who wants everybody in the world to be the best person they can be, which is reflected by his ridiculous standards. The reason he can never be easy on himself is from wanting to strive to improve himself.

Background: Kazuo hails from a small Japanese clan that gives birth to a weapon every generation. They have a very close relationship to a sister clan that raises meisters, and every generation the firstborn child of both clans are required by tradition to become a weapon-meister pair. Kazuo's mother died when he was very young so he had so a lot of pressure was placed on him by his only parent to not make her death in vain. This made the young boy nervous and uncomfortable, afraid of the responsibility, but he knew his father would never relieve him of his duty. Not helping was his distaste for his future meister.

That was when Kazuo actively decided to stop being the obedient little boy he had always been. He became slovenly and hedonistic, using his clan's moderate wealth to indulge in material pleasures. Eventually, he descended into outright delinquency that has defined him to this day. The breaking point came one day when a fight broke out between Kazuo and his would-be meister, grievously wounding her with his partial weapon form in the process. His father, besides himself with fury, exiled him from his house and clan. The reality of his actions and lifestyle finally setting in, Kazuo was massively disappointed in himself to the point of self-loathing. Wanting to better himself and with nowhere else to go, he turned to Nevada in America, where he knew he'd find Death City and the DWMA, hoping he'd at least be accepted there.

Fear: Stagnation and never improving. Hurting another meister.

Likes: Smoking, hedonism, solitude, riling up others, condemning others, self-deprecation, self-improvement

Dislikes: Being told what to do, monotony, hypocrisy, people not living up to their potential, himself

Race: Weapon
blazbluecalamitytrigger_character_hakumen_03.jpg

Meister Affinity:

Soul Type: Anti-Demon

Class: NOT.

Sanity: 0

Abilities: Partial Weapon Transformation- Kazuo can materialize the sharp side of his katana form on all of his limbs, essentially turning them all into blades of their own.

Stats:
-Strength: 3
-Speed: 1
-Endurance: 4
-Intelligence: 5
-Soul: 2
 

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