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Realistic or Modern Sorcery- CS

Main
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OOC
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Lore
Here

WeaselThor

The Thundering Mustelid
Major roles.

Essence of Time

Essence of Battle

Essence of Awareness

Essence of Strength

Essence of Reflection

The First Vampire

The Demon Ruler

The Sky Deity

The Sea Deity

The Ape King Son Wukong (son goku)

1st. Fallen Commander Brogan Igneel

2nd- Captain

3rd- 1st Lieutenant

4th- 2nd Lieutenant

5th- Staff Sergeant

6th- Sergeant 1st class

7th- Sergeant

The CS

(Delete anything in parenthesis)
(*means its optional.)

(Faceclaim: your characters appearance picture, can be real, drawn, or cartoon i dont care but it is a requirement. Delete all of this and replace it with a picture.)

Name: (Whatever you want. If human you must have a last name. Demons and gods usually have a ' somewhere in their name.)

Age: (The lowest allowed is gonna be 18. Sorry but children would not be getting involved in this. Many scenes take place in venues inaccessible to children. The oldest allowed is 202,876, this is the age of the Sky Deity, the Sea Deity, and the Demon Ruler as they are triplets.)

Race: (It is important to read the lore before posting here as there is a race section that will let you know the plusses and minuses of whatever kind of being you wish to post. If the lore isnt up yet pm me with questions.)

*Gender: (some beings dont even have a gender, but i ask if you do chose one make it simple, no other being is really gonna care for preference, go with biology.)

*Sexuality/Gender Identity: (The magical world is accepting of love in all its forms, here is where you put what you prefer to be addressed as.)

Height: (For this i will be using a BMI calculator.)

Weight: (Again BMI. If you are a 6ft tall human male you should weight about 180lbs to be considered healthy. Its not the most important thing in the world, but it does need to make sense.)

Personality: (Our characters should be unique but not insane. Give it a layer of realism here. No person is gonna think killing babies is acceptable. Even evil men have their limits, and good is often a matter of perspective. The most mentally compromised character will be Izekiel due to his memories being fragmented. If your character is as crazy or crazier than him, its likely a no go.)

History: (Important to note that all Essences awoke a year ago, no one who gains power via an essence has had their power longer than a year. If you want a history with Izekiel pm me.)

Powers: (these are natural abilities, such as claws or regeneration. Most humans do not have them. Important to note, elemental immunities only immunize you to the mundane version of the element. If someone is immune to fire they wont burn while in a bonfire, but a magical fireball will still hurt them, though less than a normal one.)

Magic: (What kind of spells does your character use. I say spells and not magic because magic is not "Manipulating fire." magic is casting spells. You wouldnt say fire manipulation you'd say "fireball" or "wall of flames". This is to prevent monopolization we can have more than one fire mage this way as each will have their own Spells.)

Skills: (Kinda self explanitory, just make sure your 18 year olds arent master martial artists, and your 200,000 year olds aren't singular skilled individuals.)

Extra: (Anything else i missed?)​
 
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Name: Izekiel

Age: ???

Race: Primordial Enigma (Title given to any ancient being who doesn't have a definitive race.)

Gender: Male

Sexuality/Gender Identity: Heterosexual/Panromantic (while attracted to females, race isnt really a factor so long as they are mostly humanoid.)

Height: 6ft 3in

Weight: 196lbs

Personality: The best way to describe this being currently is Happily Broken. He is a shadow of his former self, all the authority and grace he once had seeming to fade away leaving behind an eternally optimistic and slightly immature immortal. He laughs at things he shouldn't, and is often times unknowingly rude. Yet he also displays an innocent drive to see everyone happy, an idealistic aversion to killing, a genuine belief in the inherent good within all beings, and a kind heart that never seems to stop caring. However it is said that the brightest personality also burns the hottest, and that is very true in is case, though rare when he reacts in anger the very world seems to act with him creating a terrifying image of an Apocalyptic side of him.

History: No one can say where this being was born. Even before he lost his memories he simply remembered existing one day. Yet it is well known throughout the magic community when he arrived. Exactly 56,786 years ago. He arrived while mankind was just barely putting together their first civilization and most magical beasts were simply animals. At first the gods regarded him as a threat and they gathered to defeat him. Yet all were broken and cast aside their very souls rewritten. Once the most powerful entities of the realm were subdued he began to change things here and there. Gifting humanity with magic, and intelligence to the magic creatures the lacked it. For 50,000 years he wandered our universe spreading the processes of magic like a mystic evangelical. He returned to earth 6500 years ago when the Demon ruler took out the 13 demon lords and many demons loyal to them attacked the earth in an effort to gain a new home. He encouraged the Sky Deity and Sea Deity to act on humanities behalf. For 6000 years after that he worked to build a peace between the mystic and mundane worlds. When it seemed this peace would not come he forced the two sides to separate by creating the veil. After doing this he received opposition from both sides which culminated into the battle that shook the world 500 years ago. Despite his defeat, Many who actually knew him feel as if he let himself loose. Now 500 years later he has arisen again, a shadow of his former self, seeking to accomplish a task despite not remembering what the task is. Until he figures it out he will have to be satisfied seeking Essences and trying to regain his memories in the process.

Powers:
Immortality
Massive Mana pool
Can Sense Essences
Can sense Mana
Can Sense Power
Instant Essence Mastery
Magic:
Essence of Transmutation- This allows Izekiel to turn one kind of inorganic matter into another at the cost of mana allowing him to forge the required components for spells with ease.

Essence of Energy- This essence allows Izekiel to add or remove energy to himself or inorganic matter at the cost of mana.

Flame whip- with a source of flame and some mana Izekiel can make a whip of flames which can extend or contract as he wills it to.

Frost sheen- with at least 1 oz of water and mana Izekiel can coat things in a thin layer of ice. More water and mana means more ice.

Jolt smack- With a piece of quartz and mana Izekiel can manifest a powerful but very temporary surge of electricity for the time of 10 seconds his next touch on a person will discharge the electricity.

Aero burst- with A full breath of oxygen and a bit of mana izekiel can unleash airbursts capable of knocking a stone wall down.

Stone Spire- With a piece of iron and a source of mana izekiel can cause razor sharp spires of stone to rise from the ground impaling foes.

Skills:
Since his reawakening many of his masteries are lost to him. However he is a jack of all trades being decently capable at anything but a master of only one thing, improvising.

Extra:
 
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Name:
Ra'zir

Age:
202,876

Race:
Deity

Gender:
Female

Sexuality:
If they're cute, she doesn't mind

Height:
6'2

Weight:
165

Personality:
Ra'zir often comes off as being carefree and free flowing as the ocean itself, taking things as they come with her mood changing at the drop of a hat. Though there is usually a certain sadness about her, she still enjoys a good bit of fun and tries her best to be open with people. She tends to be drastically different when she's alone, nearly always spacing out and lacking the energy she has when around others.

Ra'zir can be protective, and almost motherly in nature, though this is a part of her that has only surfaced recently and tends to be reserved for people she cares for and for children. Speaking of kiddens- she adores them, and likes to make them smile by turning into a cat or a bird and entertaining them. Being around children is often a bittersweet thing for her though, as it brings up memories of the child she never got to have.

She takes great joy in watching humans, finding them and their actions fascinating to watch. Ra'zir spends a lot of time in bars and the like, usually taking on a different appearance for privacy's sake. She finds some of the most interesting people can be found in places like these, and though she tends to be unsure of how to strike up a conversation she still finds fun in these little outings. If she's not hanging around places like bars, Ra'zir can usually be found reading in a cafe or somewhere by the ocean.

History:
Ra'zir has been around... for a long ass time, to say the least. Not as long as some beings, but certainly up there. She's a triplet, her siblings being the Sky Deity and the Demon Ruler, Idris. Usually, she finds them to be stiff dorks, but she cherishes them dearly regardless of what she might say. Granted, her relationship with her siblings used to be much more strained than how it is now, if by strained we're meaning endless hissy fits and a god's equivalent of temper tantrums. She definitely... wasn't the most mature person when she was younger, being pretty hot headed and stubborn. It's safe to say she's mellowed out quite a bit.

Things with her siblings had started out alright, and she loved both of them, though things changed after she and her other brother began working on the creation of humans, eventually partially shutting Idris out in the process. This would cause a chain reaction of sorts, and though Ra'zir saw Idris's creation of demons to be wrong at first, she realizes now that this balance is critical. Her relationship with Idris eventually repaired itself with time, and she and her siblings are now on much better terms.

Much more time passed, and humanity was flourishing. She liked to watch their civilizations rise and fall, although she had never really interacted with them until more modern times. She never really expected a human to change her life so much, until she met a writer named Naoki. They met along a beach somewhere in Europe (though she can't recall the exact location), bonding over his writings and a mutual love of the ocean. Ra'zir would sing to him and talk to the man for hours on end, which eventually resulted in her catching feelings for him and them falling in love. The next few years after became the happiest in her life, she had moved into an actual house with him, and she eventually found out she'd be having a baby. Ra'zir cried when she found out, out of sheer joy at the thought that she was going to be a mother.

Naoki obviously had been the first to know, though her siblings found out swiftly after. She'd never been so happy, and felt like her life was finally sorting itself out, like she had a purpose. Naoki had been coming down sick, but otherwise, everything in her life seemed to be going just fine. Na'zir told herself over and over that Naoki would recover, and they'd live a happy life together with their child.

Her happiness didn't last terribly long. Her lover's illness just seemed to be getting worse and worse, and she was eventually told to stay out of the house for awhile until he recovered, so as to not catch the sickness for both her's and the baby's sake. Ra'zir returned to the sea, coming back up often to make sure Naoki was doing alright and well. Usually he wasn't, but he had been alive, and that was all that mattered. She enjoyed singing and reading to him during her visits, and talking about recent events. One day, as she was returning to check up on him, Ra'zir found people inside their home, carrying out a covered up body on a stretcher. After receiving soft looks and quiet apologies, the news was officially broken to her that Naoki had died.

They said he likely didn't suffer, passing in his sleep, but that didn't help any. Her happiness had died, and that was that. Ra'zir stayed alone in that house with no one but her unborn child, barely coming out to see even her siblings. Her grief was quiet, though the waves were crashing ferociously against the shores outside. She didn't know it, but quite a few ships had been wrecked in the process. Things only got worse though, as Ra'zir lost her baby soon after the death of Naoki. It was a stillbirth, the baby having passed after around 7 months. It was the only time Ra'zir would ever actually go to a hospital, although grudgingly, knowing she couldn't (and shouldn't) stay long. She had taken on a different appearance, and only stayed long enough for things to be taken care of and until she saw her child. It was a little girl, whom she named Nadine, after Naoki's mother. Ra'zir left soon after her baby was taken away from her, recovering physically from the ordeal swiftly.

She's never really recovered emotionally, and would never go to the old home her little family would've lived in ever again. At first, Ra'zir had inadvertently caused flooding around the world in her grief, before eventually going to her brother Idris and begging him to bring her baby back. She hadn't asked when Naoki died, knowing she would still have their baby, but now both of them were gone. He had refused, and after a little while of secluding herself, Na'zir knew she had to keep moving forward. She's... something of an alcoholic at this point, mostly from how many bars she visits, and she often jokingly says she spends more time with a bartender than she does in the ocean.

Powers:
• Immortality
• Super Strength - Able to lift up to 500,000 tons.
• Super Speed, up to mach 5
• Regeneration
• Poison/Toxin Immunity
• Water Resistance - Unable to drown
• Able to affect the mortal domains

Magic:
• Shapeshifting - She's able to become pretty much anything living, as long as she's seen it at some point.
• Entrust - Ability to give her strength to humans
• Envy - Ability to take strength away from humans
• Lashing Waves - Causes the waves from the sea to bend to her will
• Water Bullet - A high pressure move that allows Ra'zir to manipulate a large amount of water to blast back an opponent
• Ice Claws - Like... brass knuckles, or Wolverine claws, but with ice. Water wraps around her fingers in the shape of claws, before freezing over and becoming ice.
• Water Whip - Like the claws, but much more flexible and more like an extension of her arms.
• Icy Touch - Ra'zir can cool down water, typically to the point of freezing it. She usually pairs this with her other abilities.
• Water Bubble - An ability used primarily in water, she is able to push it away to create a pocket of air
• Animal Control - Ra'zir can control most sea creatures

Skills:
• Very skilled in astronomy
• Expert sailor
• Knowledgeable in a surprisingly large amount of literature
• Talented singer (woop woop sirens)
• Proficient with tridents, but prefers using magic when it comes to fighting.

Extra:
• Ra'zir typically carries around with her a decent sized container filled with water

Little Theme Song~

 
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Name:
Sun Wukong/Son Goku

Age:
200,492

Race:
Beast Deity

Gender:
Male

Sexuality
Asexual

Height:
7'5ft

Weight:
551.156 LBS (250 kg)

Personality:
Wukong’s most prominent personality trait is bravery and fearlessness. However, some people who know him have conflicting views on that. Some say he is defiant and bold just because he is powerful, and he believes that no one can defeat him. He is incredibly courageous, as well as determined and has a huge amount of willpower. To say the least he is a prankster and trickster of the first order. He loves causing problems and trouble, no matter what harm it may cause to people. He also loves a good fight.

History:
The various myths and legends that the humans have written about Sun Wukong are wrong, most these myths and legends call him the Monkey King which is wrong, most state that he became a god by his own acts this is also wrong the truth is that Sun Wukong was born a god, the Beast god. To say the least Sun Wukong has been around for a long time not as long as the Sky, Sea, and demon triplets but for a long time none the less and while the other gods had there own ideas of creating Sun Wukong decided to make the one thing he saw missing from everyone else's creations beasts.

For years Sun Wukong found something missing with the world's, the humans that the other gods created were flimsy, weak they could not stand up to him and made for boring fights. The Demons that the Demon ruler Idris created were more entertaining but once against could not fill his fuel so instead Sun Wukong created his own creations the beasts/animals. Now while the beasts weren't very strong or smart he was curious about what such various species could create for themselves and of course he did create some mighty strong beasts noticeably Fenrir, Anubis, and Wepwawet all of which he created mostly for him to have something decent to fight against and all of which made something of themselves to the human.

After much more time he watched the world. He saw as the humans flourished using everything and anything to make this happen while the beast mostly kept to themselves some hunting one another to surviving, some surviving off the worlds itself some even found themselves under the command of humans. He watched as the humans killed his creation using them for food and clothing something that annoyed Sun Wukong causing him to lash out in rebellion and he often did that by causing huge windstorms in there towns and villages. Many of the worst tornados and windstorms that the humans have recorded were caused by Sun Wukong's anger.

For much of his long existence Sun Wukong was very much an observer he didn't really interact with the world other than smiting those who wronged him or his people, he sometimes interacted with the humans usually making use of their magic talents this was the way he managed to create a weapon just for him the Rúyì Jīn Gū Bàng using various heavy metals and the pure magic talent of several talented magicians to enhance it over and over until it was perfect, he did this many time over the course of his life seeing many different magicians to get it done each time using a different form to do so.

It was around this time that he was first told about a man called Izekiel from one of his much strong creations Fenrir who told him stories about how he defeated and crushed many gods and as such Sun Wukong decided to track down this man and upon fighting him he announced who he was and demanded a challenge but instead a counter offer was proposed. The man Izekiel instead said the two should become sparring partners which was interesting and Sun Wukong accepted the two sparred many times over the foreseeable future which this man being the strongest foe Sun Wukong had ever fought against to Sun this was the best feeling ever finally a worthy foe, the only downside was that the two never got to have a full-out life or death fight something Sun Wukong wanted to have against a worthy foe for most of his life.

As a few more millenniums passed the two had a rather strong friendship but the feeling of wanted to fight him full force never left Sun Wukongs mind and so Sun Wukong tried to force it ordering Izekiel to fight him full force and once again being turned down Sun Wukong said one simple line. "For your denial 25,000 humans will die and I will watch the rift you have been trying to repair between the worlds crumble." and with those words, Sun Wukong Jumped to a town with around 25,000 individuals living in it, in the air he turned into a demon before slaughtering the town. That was the last communication he had with Izekiel for another one hundred years before he was asked to help oppose him and destroy the vile he had put in place, to Sun Wukong this was perfect finally a chance to fight against Izekiel full force.

The battle went very unexpected with Izekiel going down way to easy it was almost like he took the loss. These words rang in the mind of Sun Wukong for the next 100 years as he finally decided that Izekiel did take the loss insulting Sun Wukong's pride as a warrior how dare he do such a thing to Sun Wukong a proud warrior. For the next 400 years Sun Wukong's pride never recovered and he went solely into training awaiting the time that Izekiel rose again. As of lately, he has been hearing about these Essences of Izekiel which are said to be the memories or power of Izekiel. Sun Wukong has been protecting anyone with these Essences to try and stop them from falling into bad hands hoping that once Izekiel returns he will gather them and return to his full power granting Sun Wukong a chance to regain his lost pride.

Powers:
Mundane Immortality and Invincibility:
Wukong is immortal. Not only that, his 72 Transformations gives him 72 extra lives. His body can be invulnerable to all mundane attacks. He likes to intimidate others with this ability. He'll just bare his neck and dare you to attack him. And if you do, it's just like attacking a mountain of rock - the weapon just bounces off. He can cut open his stomach, take out his intestines, and put them back again. If his head is cut off, he can reattach it or just grow it back again, without even the hint of a scar. He can bathe in a pot of boiling oil as if it was just a hot spring. This ability can be bypassed should an extremely strong physical attack or magic attack hit him.

Fiery Golden Eyes (Huo Yan Jin Jing):
This enables him to see as far as a thousand li in the day and five, six hundred li at night. Furthermore, he can see through any disguise, illusion, or transformation. (310 miles in the day, 186 miles in the night)

Super Strength:
He possesses supernatural strength, so much that he feels that only an 8100kg metal rod is suitable for him. It is unknown to just how much he can lift.​


Magic:
Protective Circle
He can build a protective, albeit invisible wall by drawing a circle on the ground with his magic rod. Anyone staying inside the circle will be safe from harm as long as they don't go out.

72 Transformation (72 Bian)
Allows him to transform himself into anything and anyone.

Variation 1:
He can change all of his hairs into any object, person or animal. After use, he can change them back to hairs.

Variation 2: Body Outside of Body Spell (Shen Wai Shen Fa):
He can amass an army in a few seconds by changing tufts of his hair into Apes who are capable of fighting.

Variation 3:
Allows him to transform one object into another object by chanting a spell and spitting blood on the object. In the case of changing an object into people, he completes the illusion by giving the fakes very simple abilities of speech and movement.

Variation 4:
He can multiply his head and hands so that he has three heads and six arms. He also multiplies his magic rod so that he can use three rods at the same time. This is very useful in fighting off crowds of enemies.

Variation 5:
He can transform a hair into a fake WuKong, freeing his true self to go elsewhere.

Variation 6:
He can change his single magic rod into thousands of them which can be used for attacking multiple enemies.

Cloud Jump:
Allows him to fly over a distance of 108000 li in one Jump. (33554 miles which is equivalent to about Mach 21.5 as the travel time is two seconds)

Body Freezing Spell:
With a single syllable and a point of his finger, he can magically freeze anyone into immobility. This spell is only effective on people with weak magical powers.​

Wind:
He can induce very strong winds and windstorms.​

Lock-Breaking Spell (Jie Suo Fa):
With a point from his finger or magic rod, all locks will open automatically​

Water Avoidance Charm (Bi Shui Jue):
Allows him to survive in deep waters. A major drawback is that he can't fight while using this charm.​

Fire Avoidance Charm (Bi Huo Jue):
Allows him to go through fire unharmed. This charm doesn't have the Water Avoidance Charm's drawback.


Skills:
Fighting:
He is efficient in unarmed combat and using various kinds of weapons, though his favored weapon is his magic rod.​

Healing and Medicine:
WuKong is a skilled doctor as he has studied traditional medicine for the past 200,000 years.

Espionage:
He can transform into anyone and anything making finding him at times very hard and allowing him to sneak into many placed unseen.


Extra:
He has a weapon the Rúyì Jīn Gū Bàng:
The staff weighs 13,500 jin (8.1 tons), but Wùkōng can lift it easily and change it to any size. He usually shrinks it to the size of a sewing needle and puts it behind his ear when he is not using it.

(I will openly say many of his abilities are based on Journey to the west + Various other sources containing Sun Wukong.)​
 
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Name: Alvine Senade
Alvine.jpgAge: 28
Race: Human
Gender: Male
Sexuality: Heterosexual
Height: 6 feet 4 inch
Weight: 171lbs

Personality:
Alvine lack of confidence comes from his habit of overanalysing the situation he faces, when most factors are uncertain. Often he hesitates between two choices, resulting in a larger loss in general while his adversaries take the advantage. He is easily intimidated into performing certain actions, mostly due to his nature that easily sought guidance for others in making decisions. His nervousness, with all its shortcoming, also makes Alvine a meticulous and careful planner. Careful in everything he does, and only act when he is certain it is safe.

History:
As a child, Alvine showed a lack of confidence in himself that led him to be bullied during most of his school years. His impassiveness in front of pressure from others and his lack of courage to speak up for himself made him an easy target for extortion and intimidation from seniors and his peers.His social ability gradually increased as he entered high school and hit his growth spurt, increasing his height significantly and increased his physical ability in general. With the support of school counsellor and friends he made after, Alvine managed to overcome his social anxiety. He ended up studying in law afterward.

After he graduated, Alvine started up a business with his friend from university, along with a law firm. Though they had money trickling in nicely, they involved themselves in less legal dealings, profiting more than their legal business on the surface. Alvine himself was never involved in the business; He was responsible to drafted up schemes and plans, and to put up a clean and sparkling front to the world. The business ran itself well over several years.

Alvine life went down as he planned, until he found the Essence of Reflection. He was introduced into a world of magic and sorcery, where everything he had perceived as normal needed to be adjusted. The knowledge sent him back to his childhood, where the world is a vast and mostly unknown world, with hidden dangers in every corner.

Magic:

Essence of Reflection

  • Different Perspective: Alvine is able to perceive events from another being's point of view.
  • Hidden Presence: A passive ability that allow Alvine to be undetected by magic sensing or detections.
  • Magic Barrier: A barrier that can deflect energy based attacks and spells.

Skills:
  • Self Defence: Alvine hates being hurt more than anything. He practises a judo and several defensive martial arts that has the goal to negate attack toward the host.
  • Parkour: Once an informal ability he compiles as a child to run away from bullies, Alvine takes a private course to hone his running and escaping ability to its peak.
  • Connection: With his wide network as a businessman and a lawyer, Alvine has many connections he can rely on in time of needs.
  • Legal Knowledge: As a bachelor in law, Alvine is well versed in the rule surrounding the country and private enterprise.

 
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Name: Fallen Commander Brogan Igneel

Age: 542yrs

Race: Eldritch Human

Gender: Male

Sexuality/Gender Identity: Heterosexual

Height: 6ft 7in

Weight: 307lbs

Personality: The man who was once a noble knight is now a monster. More evil than most demons he has been wholly absorbed by his hatred. He is a man without mercy, a man without fear, and a man without the shackles of humanity and morality. All things are acceptable as long as they lead to a world free of the abominations of magic. Yet his obsession is driven by a white hot fury, but one under the control of a staggering Intelligence. This calm rage is acknowledged as a threat even by the gods themselves.

History: 500 years ago sir brogan was a noble knight and a champion of the people. He was loved respected and well received by all. His indomitable will outshone only by his kindness and love for all of humanity and life as a whole. Yet it if often the brightest lights that leave the deepest darkness in their absence. The man changed over time as the hardships were piled upon his shoulders. First came the plague, a foe he couldn't save the people from. With their hopes broken and wealth meaning next to nothing many people who he knew to be good fell into despair. To make matters worse humanity had begun to blame the magic side of the world for the plague a fact he knew was wrong but none would listen. Humans became violent towards non-humans and eventually non-humans responded in turn. Before he knew what was happening war was on the brink...and then he was pushed over the edge. A magical creature attacked the city he called home. His wife was killed and his daughter was turned into a vampire. The hatred grew in his heart and he began to doubt himself. Yet one month later when his own daughter succumbed to her thirst and killed a neighbor family he was forced to "deal with her". The honorable and noble man died with her that day leaving only a bitter man who sought to destroy all magic in this world.

Yet this revenge was proven to be impossible for him to gain alone when he witnessed the battle between the Ancients and the Grand wizard. These beings who shook the very world with their battle. His answer was given to him moments later when he was introduced to the Dark entity calling itself "Sister". She claimed to grant him immense power if he would use that power to destroy Izekiel. He happily agreed and became the fallen commander. With his force paired with The Ancients the Grand Wizard was eventually brought down. Since then he has followed the directions of this "Sister" to tear down the veil and begin fighting is war. All he lacks now is a sufficient power source, yet he is rapidly collecting Essences to gain this power. If he is successful it is believed that billions will die in his war on both sides, not a world war but worse, A war of the worlds.

Powers:
Superhuman Strength- His base strength sits at 1000 tons.

Superhuman Speed- his base speed sits at 100mph

Instant regeneration- This man can heal remarkably fast regrowing entire limbs in seconds right before the eyes if onlookers

Mental Invulnerability- None can attack the mind of Brogan save for his master "sister".

Soul Invulnerability- None can attack the soul of brogan save for his master "sister".

Immortality- Brogan does not age nor does he require food, water, or even oxygen. Wounds that would be fatal to a normal man he can shrug off usually to no effect. It is believed that decapitation might be able to kill him, but it hasn't been tested.

Eldritch power Bestowal- As the fallen commander Brogan can infuse mortal souls with Eldritch beings granting the mortal power comparable to a demigod or god. However they must have a soul strong enough to survive the process or they become an Eldritch Drone
primordial_reaper_by_vincentvanhoof-d8vqix7.jpgotherwise they become a fallen knight like himself.

Magic:
Essence of Fear- Brogan can instill fear in any being. Granted each being reacts to fear differently. This fear is not as bad as it sounds its a mild effect at best but none are immune to it.

Essence of Destruction- His most powerful Essence. This can unleash a blast of reddish lightning that can destroy matter and energy. He has been able to use this to blast through even the toughest of defenses.

Essence of Smoke- Brogan can summon a thick smokescreen that will either fill an entire building or if outdoors encompass a 300 square meter area.

Essence of Hope- He has yet to unlock this effect...

Essence of Intoxication- This ability can be used to grant himself or others the equivalent to being quite drunk. This has been known to backfire as many mages and magic creatures in particular can become more powerful when drunk.

Eldritch form- f587a107a8b8bf4b409186bb7c1fe044-d83u4f7.jpgWhen Brogan Really cuts loose he can become this monstrous thing. It stands 9ft 11in and weighs 989lbs. While it grants him one new power to weaken magic sources around him by 10% it amplifies all of his abilities to an absurd degree allowing him to match even a gods might.

Skills:
Master swordsman

Master tactician

Masterful Leadership

Adept marksman

Adept torturer

Adept magic recognition

Adept linguistic skills (silver tongue)

Decent Manipulator

Extra: His hatred of magic prevents him from mastering the essences. As such he can only access the base levels of each essences power.

Theme-
 
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Name: Idris

Age: 202,876

Race: Diety

*Gender: Male

*Sexuality/Gender Identity: Heterosexual

Height: 6'6

Weight: 220

Personality: Their presence is elegant, yet unsettling. Idris appears to others as a calm and well-mannered individual, speaking in a soft tone that instills fear in others around himself. He is confident in his abilities as a warrior and in his governing of the underworld, believing himself to a fit and just ruler of the demons - what he thinks of as his children, cherishing their existence. While some may still hold the belief that demons are inherently evil, Idris hopes to dissuade this stigma and show they are a mirror of the human race, simply formed in his own liking. While his presence gives off mixed feelings of fear and beauty, he considers himself to be a neutral and generally kind-hearted individual, though mostly only to his own children, the demons. He does not care for the affairs of the middle dimension, and doesn't care much if anything were to happen to the humans. This, of course, does not mean he holds any sort of hatred or resentment towards them - he just doesn't care about them like he does the demons. He is incredibly wise and intelligent as a person, but can become driven by over-confidence in his abilities, though he realizes this and hopes to suppress this someday. Idris can be considered competitive, striving to complete goals and be the best while doing so.

History: Idris had a strange relationship with his siblings, being born as a triplet with a brother and sister, he obviously loved the two as such. As they grew and they worked on the creation of humans, they somewhat shut him out, not believing him capable at the time of creating life in the same fashion. This caused Idris to take to his own, striving the prove his siblings wrong, he set out to create life of his own. The underworld become his home, where he would work hard to develop his own children and population - which he did. Along with that, the control of souls and death became his power, judging those who died before deciding their fate. The demons eventually came into existence by Idris's will, along with a council of 13 powerful demon lords, as Idris left the 13 to do as they please and develop the society. Idris eventually saw over time, that these demon lords were cruel and vile, and imposed their evil will upon the population of demons - creating the image that demons were an evil race. In response, Idris killed the 13 lords while they were gathered in one place, taking over the population himself, vowing that he himself would form the demons to be the mirror image he desired - perhaps even better than the humans. Over the past 6,000 years, Idris has continued to put all of his effort into making the demons a neutral race once more, and has completed this task handily. They are virtually the same as the human race, though only differing in appearance, he hopes to integrate the two someday.

Powers: As a deity, Idris has immortality and god-like strength, being able to lift up to 500,000 tons and moving at speeds up to around mach 20 and being capable of manipulating the domains of mortalism. Along with high durability, he has high end regen as well.

Magic: His magic could be considered necromancy, as he manipulates the souls of the dead and decides their fate as he pleases. Idris can absorb the memory of all who have died. travel to different dimensions if they are adjacent, and kill, revive, transport, or create demons at will. Along with that, he has the capability to revive those who have died and put them under his control, but they may break free if they're strong enough. He is also capable of commanding "remnants," copies of souls of any being who has died. Idris is capable of absorbing the soul of any being that he's obtained the soul of. While usually mortals use a ritual to do this sort of thing, Idris can simply absorb souls at any time, a unique trait.

Skills: Idris is very intelligent and wise, having been alive for an extremely long time, he is very knowledgeable and has a cunning tongue. He is also a skilled fighter, preparing himself for any sort of invasions upon the underworld to the extend where he would need to go to war.


 
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Irene "Iri" Noluin



Name: Irene Noluin (eye-reen no-loo-en)
Age: 26
Race: Human
Gender: Female
Sexuality/Gender Identity: Asexual, perhaps out of a necessity to protect what remains of herself
Height: 5'4"
Weight: 103 lbs, often fluctuating to under 100 lbs. Depends on how "kind" Brogan is at the moment.

Personality
Truth be told even Irene isn't sure of who she truly is. Only what she's been molded into. A frightened little girl.
She is timid, rarely speaks unless spoken to and unequivocally obedient. She follows orders to the T and leaves no room for any question of her loyalty. She understands that to survive in her situation she must remain useful and as such is very diligent, thorough and efficient. There isn't much room in her for compassion or empathy for others though she is capable of such things it's been beneficial for her to suppress those emotions. She suppresses a lot of emotions actually, her cold lifeless demeanor more than just an outward show. Irene probably could not bear to live another day if she allowed herself to feel even for a moment. The guilt, regret and sorrow would swallow her whole.
But deep inside there is still a spark. Still a girl with the will to live, to see live beyond the black and bloody walls of her servitude. A woman who wishes to take control of her life and have her fate rest in her own hands for once.

History
Irene grew up in a loving environment, well cared for by her family of humans with an aptitude for magic. With a lineage dating back to more than 500 years ago, the Noluin's have a deep connection with magic and unfortunately the Knights. Many of her extended family members being magic users themselves it was just a matter of time before Irene would grow strong enough to utilize her talents as well. But as the Knights influence and hatred grew, her family became increasingly at risk. Their lives under constant threat it wasn't long before the decision was made to go into hiding. At the age of 14 with her magical talents just beginning to manifest her family made a run for it. They stuck to the woods and forests learning to live from the land via hunting and gathering. Perhaps it was this life style that began to influence Irene's magic as she would eventually become very skilled at tracking.
For two years the family lived in constant fear of capture but at least it was some sort of freedom. And at least they were together. But it was not to last long. Just after her 16th birthday, Brogan and his knights caught up to her family. They were all slaughtered except Irene, her skills for tracking magic proving too useful to ignore. She was enslaved under Brogan's thumb for the next ten years, using her magic to track and hunt down people just like her. Now that the essences have appeared her abilities are even more important to Brogan as the pair of them hunt the essences for Brogan to grow his power.

Powers
Like most humans Irene is without any sort of power. However her perception and awareness is better than most thanks to her magic type.

Magic
Irene is proficient in tracking magic, able to "sniff" out things such as magical beings, spell usage and more from miles away thanks to her various spells.

Long Sight- Irene can see magic auras from vast distances, even distances that should be impossible due to earths curvature.

Deep Sight- Irene can see through obstacles and people, if used with enough power backing it they can even see through magical constructs designed to prevent this.

Enhanced Seal - Irene can place seals on people and objects. Her enhanced magic allows them to be almost undetectable. Normally indestructible by unskilled or untrained mages but someone who knows a thing or two about tracking magic would be able to disarm it.

Position Lock- by placing an enhanced seal on a target, Irene will be aware of their location at a moments notice. She must either make physical contact with or attach the seal to an object such as a ranged weapon ammunition or an article of clothing. In the case of using an object the contact must last for atleast five minutes for the seal to apply.

Truestrike- Irene can infuse a weapon with magic and the attacks from that weapon will home in on a sealed target even going so far as to round corners and go around shields and unintended targets.

Skills
She is a skilled tracker and not just of the magical sort. She can track animals and normal people quite easily as well.


 
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Name: Darcy L. Bloodborn
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Age: a little over one hundred years old, considered young for their race
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Race: Elf human mix
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Gender: born male but no longer have biologic gender since they were neutered as "punishment for impurity" ; because of this they uses they, them pronouns
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*Sexuality/Gender Identity: Asexual Panromantic , does not discriminate by species or gender (has a bit of trouble with commitment though)
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Height: 5.5ft (teased for being the shortest elf)
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Weight: 163lb
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Voice: Darcy speaks with a thick Scottish accent
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Personality: Snarky and sarcastic, enjoys playfully teasing others, willing to listen to the problems of others, can break down if overwhelmed (usually due to something reminding them of their impurity). Has a grudge against elves because of their past interactions. may act lightly barbaric and feral at times because they where raised by a wolf pack. has commitment issues due to a failed relationship. will snap at you if you misgender them after they have already explained their gender situation. Hates themselves and often wishes they could erase themselves from history , but will probably never open up about this.
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History: Born of a pairing between an elven woman and a human man, Darcy is considered impure and a disgrace to their species. their mother was put to death for betrayal, and their father was never identified. Neutered shortly after birth as to keep the elven lineage from being further dragged through the mud. was shortly thereafter banished. a she-wolf found and raised young Darcy, teaching them to hunt and survive . when they were about 20 or so ,Darcy learned of an Academy for magic and , with a heavy heart, they bid farewell to wolf pack to study potion making and nature manipulation. for a good 47 years they studied they often screwed up with advance potion brewing, and were expelled several times due to exploding potion labs. but Darcy excelled at different forms of plant manipulation and got high marks . During this time they met a beautiful human boy named Percy, Darcy was immediately smitten. everything about Percy was enchanting, his smile , his hair, his laugh, his shy demeanor. Darcy confessed his love and Percy returned his feelings. the two of them were together for years. they lived together, ate together, laughed together . On the night that Darcy proposed ,though, Percy refused, he said that he had found someone new. he said that Darcy had been to slow and distant. Heartbroken, Darcy fled; they left everything behind, their friends, their "home" , their lover. they grew cold and distant towards society, afraid to get attached . they became an alcoholic, drinking away their problems and fears. In one of these instances, they began hitting on a lovely young woman. that woman turned out to be a man named Oz, who had lost a bet. that put Darcy off drinking for a while. they traveled a bit, often running into trouble, resulting in a lot of enemies ,they still dated casually but never got attached . 13 months and two days ago the magical world experienced a magical surge, wrecking havoc all over the world. Darcy learned this was the result of the creation of three essence shards. Darcy is now on the run ,trying to find the shard of time without being discovered by humans or any other creatures after the same thing. Darcy hopes to find the shard of time and fix things with his love Percy.
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Powers: Plant contortion, casts spell through dance .
immune to simple poison.
if absolutely necessary , they can use rune stones to summon simple elementals ; small amounts of water, fire for warmth.
Usually refrains from doing so though because it drains their mana greatly.
Can tell whether a being is magical by touching them.
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Magic: Magic will not work if there is no plant life nearby, the more plant life, the stronger the spell.
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|ATTACKS|

Ivy Binding- simple\ low mana use\ 30 second cool down \ties opponents legs together with poison ivy, usually for disarming an opponent, or at the very least annoys them.( spin, stomp twice forwards)

Thorn Impale- simple\ moderate mana use\ two min cooldown\ giant rose thorn vine impales opponent from behind, direct attack( swing hips left and right, pop hip closest to opponent, kick leg forcefully toward opponent)

Petrify- moderate\ high mana use\ 5 min cooldown\ Has to be cast after ivy binding, sap is expelled from vines, coating opponent head to toe in amber, lasts maximum of 20 minutes, disarming spell (whip, step left, stomp, spin and stomp again.

Thorn strike- simple\ low mana use\ 1 min cooldown\ Giant rose thorns shoot upwards through ground in a 20 feet ring around caster or ally, defense spell ( stomp twice, drop low)

Vine thrust- simple\ low mana use\ 25 sec cooldown\ Vines shoot from ground near caster towards opponent in attempt to bind arms and legs( hip thrust 3 times, step left, stomp twice)

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|ASSISTENCE-|
Natures shelter- difficult\ moderate mana use\ 18 hour cooldown \grows a dome shaped shelter out of vines ( spin, step backwards two steps, stomp, three steps to the right , jump, drop low, swing hips left)

Bounty of kings- moderate\ moderate mana use\ 24 hour cooldown\ grows a vine of fast growing fruit, plant type may vary but a single vine will only grow one type of fruit ( Thrust arms outwards sideways, flick wrists , plant legs widely)

Gaes Cure- difficult\ high mana use\ one month cooldown\ grows a small blue plant with luminescent golden nectar. can cure any type poison and heal wounds 5 times as fast( do splits, jump upwards, cha-cha , swing hips left then right then left again, pop left hip twice, turn right ,walk back 2 steps, crouch and move hands upwards slowly as if guiding the plan upwards)

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Skills: Simple potion brewing, moderate physical combat, rather good with a sword. enhanced reflexes.
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Extra:
Enjoys chamomile tea and the smell of burning wood.

Owns a small Merlin's pouch, contains bandaging, bags of chamomile tea, a small battery powered hot plate, a mini tea kettle, a small pot and pan , a three piece set of silverware, a cell phone, iodine, a small wad of cash for food and liquor and a flask of whisky.

can down four shots of rum in a row and never even flinch, makes for a great trick at bars.

engages in reading or sparing practice in free time.

carries a iron sword at all times (you would too if you ran into enough angry drunk fairies and faes).

mana slowly regenerates on its own, but if Darcy excessively use mana they will not be able to function properly while conscience, and will aptly past out for several hours in order to regenerate safely.

mana will regenerate faster if Darcy is in a woodland area or drinks chamomile tea. both of these are connected to their nature element and increase bond between Darcy's mana and the regeneration process.

when casting attack spells, words will glow Blue.

when casting assistance spells, words will glow Yellow.

when talking, words will glow Orange and be in parentheses.

when thinking, words will glow Light Orange and be italic
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Quote- "I'm not female or male, I'm just rude."



Darcy's theme song and some dancing

 
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Name:
Ozrin (Oz) Witakiz

Age:
36

Race:
Fairy
(or Fae, as he prefers)

Gender:
Male

Sexuality/Gender Identity:
Ignoring his very "adventurous" history, Oz refuses to answer these types of questions.

Height:
5'4

Weight:
127 lb

Personality:

Ozrin is a curious fellow, but not in the typical way a person is usually curious. His questioning covers a wide variety, and he has no problem in trying things out regardless of how weird it is. For those who knew Oz when he was younger, they remember him as a drug induced party animal who tested the limits of his body and mind. Often pushing the boundaries of what is acceptable. Over the years, Ozrin has been "reformed" as he claims, but still retrains his eccentric traits and willingness to take the wildest dares.
Curiosity and odd adventures aside, Ozrin is a bit of mad alchemist, once again throwing out the laws of reason out the window. Not even fully understanding what he is doing, he flourishes by uneducated trials and errors . . . Although for some reason, he seems to be a better alchemist while drunk, making ground breaking discoveries he is unable to reproduce in his sober state because as genius as he can be while wasted, his drunken self doesn't take notes.
Oz is also a total alcoholic, and possible drug addict but seems to be trying to clean himself up.

History:
Ozrin's curiosity had started innocent when he was a little fairy at the Mother Tree . . . Then he encountered a Party Wizard, who had sparked his interest in the unpredictable nature of the world outside enchanted forest. So he did what any reasonable boy would do-- random leave his home, and become an apprentice to an Alcoholic Wizard who doesn't even remember the name of because holy shit they did a lot of drugs together.
As he got older, his fairy form's size became a bit of an issue, and because he had failed to learn to transform himself into human sizes and no longer had the overflowing source of mana from the Mother Tree, he decided to use what he had learned from his Master to do some altering himself. The success rate was on an off, only really working when he was drunk, which thankfully he was most of the time.
Much of his youth is foggy for Oz since he was mostly under the influence, but he does remember at some point that his Wizard Mentor had accidentally turned their genitals into a man eating monster . . . Thank god alcohol can make you forget things-- That aside, his Wizard Mentor didn't exactly live through the error, and Oz was now left with only what he learned and his mostly human form to make a living for himself.
In between sporadic experiments from an Alchemy Lab he had looted from his Wizard Mentor, and a trying to fill out a spell book (to this day he only has 4 pages he added himself), Oz's partying habits didn't stop with the horrific death of his companion. Oz became a bit of a traveling . . . "doctor" (he sold Alchemy drugs and Alchemy Alcohol), bouncing around with different groups of people, mostly getting into some shenanigans he doesn't like to talk about.

Around the age 20, Oz had a bit of a life changing event in which the magic pigs he worked with (don't ask) ended up getting caught up in some crazy love triangle, he got involved by lending them potions he made but forgot what they did . . . Things got weird. Well after that storm of fuckery, Oz decided it was time to make the change. He would focus more on his studies, maybe even write over on page two in the spellbook; whatever he did, his drug induced adventures were over. At least for the most part, he did diddle in places he shouldn't have, and he may have cursed himself into looking like a moody pubescent human, but he was for the most part on the right track.
Even though he still wasn't completely sure what he was doing in the lab, Oz's accomplishments in Alchemy start to grow, and by the time he was 32 he had managed to become a professor at a university.
Which only lasted a year when it was discovered that Ozrin was full of bullshit, had no actual education (at least in terms of getting a degree, or qualifications), and despite his accomplishments in alchemy he in no way was able to teach a class due to the fact he had no idea how he succeeded . . . Then after a few cases of being drunk in the classroom, they had a parting of ways. At this point, Ozrin was a complete wash up, relying on being a shady salesman (a traveling one) to get by. Struggling with trying to keep sober, and now taking care of a baby lizard (or in Oz's case, putting a baby lizard back together), he seriously had to get his shit together and stop moping at bars.
So he returned to Alchemy, except this time he actually tried to record his findings, and started to label the components he had. He had even managed to stay sober for almost a week, so things were starting to turn up. Then suddenly things got super trippy with the Essence of Awareness awakening in the past year, and he had to start at square 1 once again to get his shit together.
Powers:
Limited Flight - Being a fae, Oz has his wings (usually kept tucked away). Of course because he has altered himself in attempts to increase his growth, his wings can no longer help him fly with the same grace as before. As of now, he can barely manage a hover.
Youth - Oz appears much younger than he is. Actually he is taller than the average fae due to a lot of "alchemy". Unfortunately, he didn't make enough of the good potions to get to an adult human form, and when he tried to recreate the potion he ended up cursing himself to be stuck with this pubescent form.
Nature's Gift - Since his race (at least his species of fae) is greatly attuned by nature, he draw mana from certain plants.
Drunk Scholar - Whether or not this is a real power of his, there is no other explanation as to why Oz performs better when under the influence. Everything he does drunk is 10 times better than what he does while sober. Its one of life's greatest mysteries.
Magic:
Mystic Arrow / Mystic Missile - Drawing power from his lil leaf, and charging up an incantation, Oz is able to fire an arrow made of magical energy. If he wanted the arrow to have an additional effect, he would need to add a component of the wanted effect. Example being that if he wanted an icy arrow, he'd need some ice. If he wanted an explosive arrow he would need some gunpowder, etc. / When Oz is drunk, his simple arrow turns into three missiles that only require one component of wanted effect. Whether or not Oz misses his initial shot, the Mystic Missiles will hone in on the target if he at least fired close enough. However even though it hones in on a target, doesn't mean it'll land. Of course this is ONLY when Oz had enough to drink.
Merlin Travel - Similar to how Merlin's bag in the Sword in the Stone works, with enough mana to draw from and a wasted Oz, he is able to use the same space defying magic on a container . . . So far, he has been unable to recreate the spell, only managing increased magical space inside of little bags. Nothing close to his drunken cast on his brief case, which is how he carries his alchemy lab around.
Essence of Awareness:
Enhanced Senses - Smell, touch, hearing, and sight are enhanced by the Essence of Awareness.
Magical Sensory - With the Essence awakened, he is able to sense other Essences and see through magical covers.
Self Clairvoyance - The Essence of Awareness also randomly helps him with seeing his own future, be it just a few seconds or an hour ahead. At the moment this is just random instances and he doesn't even really notice it much. It may or may not improve over time, who knows.
Skills:
Alchemy - Even though he doesn't remember any of the laws of alchemy, and if you were to ask him what happens if X is added to Y he couldn't answer, he is somehow very good at alchemy. Maybe its because he has a fairy boost when it comes to organic components, whatever it is he works on instinct . . .
Alchemy Brewing - Except when it comes to making alcohol, that is the only thing he can recite by memory. Other than that, he has no idea what he is doing (unless he was sober enough to record his experiments).

Extra:
- Replanting a seed from a fully grown mother tree will replenish Oz's mana, if not slightly overfill him with it
-Oz does not carry a fully grown mother tree around as that would be very tedious and probably kill it. Instead, he keeps a leaf from a mini bonsai like tree (that mirrors his mother tree) that he keeps in his lab set up. The leaves are a poor replacement compared to staying in the mother tree's radiance, and dries out quickly once mana has been used up so he has to change out the leaf on hand frequently. To avoid killing his tiny tree, he limits his magic usage greatly to avoid running out of mana.
-Around Oz's neck is a amulet locket, which is where he keeps the leaf at to draw power from it.
-Inside of his Alchemy Lab set up is a small magical lizard that he calls Timmy . . . Sometimes Timmy looks a little different, and has a new number added to his name but Oz doesn't like to talk about that too much.
 
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Name:
Kai'zen, or by mortal titles, Aiden Kaiser

Age: 46,722

Race:
Deity

Gender:
Male

Sexuality/Gender Identity:
Heterosexual

Height:
5'9"

Weight:
186 lbs

Personality:
Subject to Change
Inventive
Kai'zen is a god who finds glee in inventing, his mind wondering from time to time, revolving around the simplest of things, finding the many ways a simple action can be used, and building on that, the sway of a hinge, the fall of a weight, and with each new use he finds another idea to toy with.
Reliable
upon being given work, a job of some form, a task, Kai'zen will go to great lengths to complete it, and rarely leaves something unfinished.
Determined
Once an idea is in Kai'zen's head, he will follow through. Deterring him is near impossible, as he becomes a true force of nature in his pursuit.
Loyal
A friend of Kai'zen is a great force. you will always have an aid, will always have a hand, and always have a shoulder. Kai'zen never leaves one behind, and never shorts those close.


History:
Many millennia after entering her slumber, Terra's wounds continued to weep. The goddesses blood dripped from her chamber within the Himalayan mountains and collected in the depths of the planet itself, where chance would have it that in the bowels of the world, a spark was struck, and grew to a new blaze. The vital fluid was exposed to a spark of the very same life giving light that had birthed Terra, Sol, and Rhei, and In an instant the blood was granted life and an immensely powerful soul. A new god was born, buried within the goddess's chambers.
Several thousand years shifted through the sea of time, all the while a god prowled the core of the world, consumed in darkness of its depths. His only companion the sleeping form of his bleeding mother, and his only light was the blackness of the caverns. As he aged, he lived by merely the sight and sound of his own movements. The feel of the stone, the dips and rises of the ground as he walked, the breathing of the slumbering goddess, his only signs of life his sanity failing him as he remained in solitude, he began to hear things. whispers, sounds without source, voices without form, and one day, he heard a scream...his own.
Thousands of years hidden away, he had finally broke. In a sudden burst of psychotic rage, the god, tired of his solitude, began to tear through the world in a desperate attempt to silence the voices he had endured for so long. As he finally broke free of his prison, the earth was torn asunder, his rage carrying with him. What happened next is but a mystery, even to himself.


Powers:
As a deity, Kai'zen is gifted with several abilities shared by his fellow gods
immortality
supernatural strength
incredible speed
enhanced regeneration
amazing durability
Though none of his abilities are as powerful as his elder gods, Kai'zen has learned to reach equivalent levels by becoming adept with the uses and functions of magitech and modern tech.

Magic:
Empower
this is the process of fueling a creation with a self sustaining energy. while creations don't gain sentience, they can gain motor function and the ability to take and proceed with tasks. this is often done with automatons, or golems of sorts he uses as servants. otherwise this is used to power weapons and equipment that may need a back up or independent source of energy.

Skills:
Combat prowess, inventive capability, engineering, mechanical know how, magi tech affinity and understanding, smithing

Extra:
Kai'zen is littered in scars from many years of constant battle.
kai'zen owns an autoshop in the mortal realm as a sort of pass time. he does do actual work and such and interacts with mortals on a daily bases
Kai'zen is terrified of the dark. shhh, He'll never admit it!
 
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Name: Shi'Carlise

Age: 156,786yrs

Race: Archangel of Sol

*Sexuality/Gender Identity: Asexual

Height: Varies

Weight: Varies

Personality: Shi'Carlise is a very very old being. She is patient and humble beyond what many would assume is even possible. She upholds her duties with a sacred and regal demeanor rarely if ever seeming to hold her own motives. As part of her creators intention she loves all beings, even those considered evil or wicked. That said she is not without emotions, like the rest of creation she feels sorrow, joy, love, pain, and even anger. Yet she seems to always default back to a peaceful happiness and whats more she seems to radiate this same feeling.

History: 100,000 years before the arrival of Izekiel, Sol had a dream during one of his night sleeps. In this dream a dark being came to the world when he was asleep. But for whatever reason he could not wake up and the world was lost. This left him disturbed and nearly sick with worry. His answer was to create a being to Guide his children in what he believed would be needed to awaken him. This being Was Shi'Carlise. She stood at Sol's side for her entire existence, never out of earshot of her creator until he told her to stay behind a little over 56,000 years ago. The day he confronted Izekiel. Once he was put into his slumber it was she who returned to claim his sleeping body, it was her who asked that the Children of Sol did not retaliate after their first battle. That was the last any had seen of her. Afterwards she closed the Sun's inner realm and remained at her masters bedside awaiting his return...

Powers:
Size Manipulation- Shi' can adjust her size from between 12in to 120ft. Her strength does not change, but neither does her speed.

Supernatural Strength- while not on par with gods her strength is impressive able to heft medium sized buildings and most vehicles. The most she has been shown lifting is a 250,000 ton Pillar of star matter within the sun.

Supernatural speed- this is where Shi'Carlise Shines. Pun intended. Her normal flight speed can match and even rival some gods. But with her magic she is able to reach Lightspeed allowing her to travel between the earth and the sun within only 8 minutes and 20 seconds. She is widely believed to be the fastest being in the world, barring Sol.

Powerful Domain- After magic began to spread from Izekiels teachings Shi'Carlise Spent much of her free time practicing magic of the two most plentiful types in the sun. Fire & Light. Her natural balance granted by sol has given her a abnormally strong Domain, one that grants her very powerful magics. All of which are triggered by music.

Flight- well she does have wings...but is capable of flight even without them.

Tongues- A passive ability to speak and understand any spoken language. Does not translate to reading.

Magic:
Pillar of Combustion- After playing an 8 note melody on her horn a 20ft wide pillar of screaming atomic fire drops from the heavens. This pillar drills itself into the ground before dissipating

Lightform- By playing a 6 note melody on her horn Shi'Carlise can transform into a being made up of light. While it makes her unable interact with physical objects it allows her to effortlessly propel herself at light speed. However she must slow down considerably before she tries to turn back lest she tear herself apart at the molecular level.

Judgement Ray- this is a 12 note spell which fires a cone shaped blast of flames mingled with light that directly target the domain of another magic user. Based upon their balance of good and evil it will heal and damage them. If a being is pure of heart it will temporarily grant them a surge of mana.

Brightstar- A 3 note spell that generates a light 100x brighter than the ,enough to be seen from space and blind those who witness it, possibly permanently.

Hearth- A 1 note spell that causes sparks which can start flames.

Serene symphony- A endless Note spell which continues as long as she continues playing. It creates a growing aura of healing which is always strongest the closer one is to her. This aura can heal grievous wounds, cure diseases, regrow limbs, and even repair items.

Symphony of Destruction- another Endless note spell which continues as long as she plays. It creates a growing aura of cosmic radiation which can heat the air and cause weather patterns to change. It grows progressively worse as she plays, at its peak destructive capacity it will unleash burning windstorms, rapid lightning strikes, earthquakes, and Radioactive Acid Rain.

Weaponize- A three note spell that changes her horn into either a spear or a sword. Both weapons are indestructible and have white hot 12,000f Blade edges.

Skills:
Excellent Judge of character

Skilled Swordsman & Spearfighter

Diplomacy

Leadership

Reading Body launguage

Other: Surprisingly this Angel cannot Read. It is actually common amongst her species as they often prefer oral communication.​
 
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Name: Fallen Captain, Lucius Kane

Age: 532

Race: Eldritch Human

*Gender: Male

*Sexuality/Gender Identity: Male, heterosexual

Height: 6'10

Weight: 322 lbs.

Personality: Desensitized to the horrors of the world, Lucius is not the man he used to be. Killing innocents used to be something he dreaded, but now, he believes it is necessary for the greater goal of the universe to be achieved. While desensitized, he remains generally cheerful in social situations with others that he is close to - remaining extroverted as an individual. Though, in battle, he becomes cold and heartless to whoever gets in his way. He is considered logical and takes a realistic approach to situations that he encounters, recklessness is weakness, and will get you killed in battle. He believes that when any one individual loses control and enters a blind rage in battle, is when they are truly defeated. This being said, he has mastered self control over himself and can manage himself very well. He is wise, but not all knowing, constantly feeding off of the information of others - he strives for absolute knowledge. Those who he is close to and those he declares a dear friend are those who Lucius will give his life up for if it becomes necessary. Lucius truly believes that magic is a burden to not only the world, but imbalances the universe itself and needs to be completely eradicated at all costs, no matter what lengths that he needs to go to. While he remains honorable and up front in battle, he will always go for the kill if it is mandatory for the mission, or if the individual poses a threat to the future. Lucius is a working man, not being afraid to get his hands dirty - he wouldn't be necessarily considered proper or perhaps mistaken as royalty with his mannerisms, yet as a warrior and knightly figure.

History: 500 years ago, Lucius was a renown and respected knight, and thought highly of as an honorable warrior, even amongst the masses of knights he worked aside. As a child he grew up with a loving family, who conditioned him into being a respectable young man, prepared to do great things in the future for human-kind and make the world a better place. As he grew, a knight is what he aspired to be, and so he trained all throughout his life to become what he always wanted to be - a knight. And so, he joined an order of knights to protect the land he lived upon. His order, over time, had conquered and pushed back many other civilizations that opposed his order, taking the lives of many in the process, though still understanding that those that he had slain had a family that loved them dearly. It saddened him, but it was in self defense for the most part. He defended against raids against his kingdom, and took land as ordered. Of course, due to his high stature in the hierarchy that he had gained through his skill and nobility, he was targeted by individuals who held a negative opinion of him as a person. He had taken many husbands from wives, killed many fathers. It was destined to come back and hit him eventually. As he grew as a knight, he eventually had a wife of his own and had a child, keeping them dearly close as he continued battles and expansions all throughout the land.

One day, things took a dire turn for the man. He was singled out and captured, being taken to faraway lands to be tortured - not for knowledge, simply to see him suffer. Eventually a year had passed as he rotted away in a dungeon, but then, things seemed to go quiet. No more torture, no more updates from the guards? What had happened? Eventually, a dark entity appeared before him in his shackles, speaking to him. It told him that his family had been killed amidst a battle between powerful magical beings, along with his kingdom and the kingdom that had captured him. The torture he had experienced, only to be met with horrible news, had left him without anything. All he could think about how powerful magical beings took away from him what he dearly loved, his family and his kingdom. The entity offered him something that he would end up accepting. Incredible power, if he agreed to help the cause of eradicating all magic. Now, he continues to work with the entity, bringing him to the present day - where the future will be decided.

Powers: At base form, Lucius is capable of lifting up to 1,100 tons and moving at speeds of 75 miles per hour. Along with this, he has high-end regeneration, allowing severed limbs to regrow in mere seconds - this paired with immortality is a deadly combination. His mind and soul are immune to manipulation of all except the sister.

Magic: Lucius has a pair of unique, incredibly powerful gauntlets that allow him to interact with energy as if it were a physical entity. This goes for things like fire, electricity, etc. This means that he can repel, deflect, or hold any sort of energy that he comes into contact with. While it doesn't seem like much, it makes it deadly to use any sort of magic involving energy or projectiles, as he can redirect it with ease back towards the caster.

His Eldritch form unlocks the gauntlet's true power.

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While Lucius is in his true form, the gauntlets are capable of not only interacting with energy, but absorbing and storing it. While this means he can hold on to, say, a bolt of electricity for much longer, he can also take stored energy that he has collected over time and convert it into pure energy itself within the gauntlets. When this process occurs, Lucius can release beams of pure energy through the gauntlets to a target, these beams being incredibly destructive and powerful. This energy that is stored can be used in a different way as well, being used to enhance physical strikes with the gauntlets and make hits much more devastating. Combined with the already absurd physical attributes of the Eldritch form, it makes him a force to be reckoned with. He stands at around 12'6 in this form, weighing around 1,200 pounds.

Skills:
He is a skilled strategist, and has mastered hand-to-hand combat to an inhuman degree. He can see through lies and false claims of those rather easily, paying great attention to the body language of others.



 
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Name: S'tratas

Age: 202,876

Race: Sky Deity

*Gender: Female

*Sexuality/Gender Identity: Pansexual, Panromantic

Height: 5ft 10in (Varies)

Weight: .0001 Nanograms (Varies)

Personality: You have heard the term "Bipolar weather". Well that would be the best way to describe S'tratas. She has a hair trigger on her temperament, one moment she is the sweetest most loving being in existence. The next its a disaster...literally. This is due to two things. First her sheltered "childhood" millennia with her father Sol, And second her mind has been addled by her own power. When you exist to control something that is inherently uncontrollable it becomes difficult to maintain control of yourself. That said her outbursts while devastating are short lived and she somehow manages to bring as much joy as she does sorrow.

History: S'tratas is what you would call a late bloomer. She spent her first 39,000 years in the sun with her father. When she did come to earth it was to pay her respects to her wounded mother and of course aid in the Creation of humanity. Yet eventually she wished to join her siblings and live with their creations. This wound up being a double edged sword. Her kind demeanor and obsession with beauty regardless of what form she had caused her to fall in love many times. Each time Something happens within the relationship and she winds up being in some way hurt, be it the death of a mortal she loved, or the unfaithfulness of an immortal lover. And each time this results in a terrible storm. The worst of which can cause Ice ages. This isnt because she causes these storms herself. It because if she doesnt attend to the sky regularly then the climate will destabilize and the world will begin to suffer the fate of most planets without Gods. All that said, when she is working on the sky he does so beautifully, painting beautiful artworks in the sky, her most commonly viewed artwork are the glorious red sunsets and sun rises, which began after her father fell asleep. And the aurora borealis which surrounds the place her mother sleeps. While she spoke against attacking Izekiel, she wound up being the one to deal the finishing blow. Since then she has seemed to be pretty reliable with her temperament, but then again its only been 500 years.

Powers:
Supernatural strength- Physically speaking she is by far the weakest of the gods only able to lift about 100 tons.

Supernatural Speed- S'tratas is by far the fastest of the gods, able to move the speed of lightning or just over Mach 286. Her movements are so quick even her siblings have trouble seeing her at times.

Immortality-like the other gods S'tratas does not age, nor does she need food water or oxygen to survive. Wounds that would normally be fatal she is able to push through though enough damage will kill even her.

Shapeshifting-like her siblings S'tratas can shift into any creature within her creation while maintaining her own power.


Mortal Domain manipulation- S'tratas is capable of boosting the power of mortal domains and also of draining them.


Magic: (Soon)

Skills: (A little less soon)

Extra: Her siblings are likely annoyed with her fickle and easily broken heart. But they have known her long enough to know it wont change anytime soon.

 

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