Sullivanity
Sophisticated Sea Dweller
If you have any questions about the setting, ask me in the OOC
Heathens, criminals, murderers, witches, freaks, outcasts, and psychopaths. These are just a few of the unsavory words many would use to describe the "Sancti Ordo Pecatores" or "Sinful knights" as they are known in the common tongue. While their actions are publicly denounced by the Church of Luminescence, no records of their exploits or identities, let alone punishments, exists in the holy archives. Taken from the gates of hell, the ranks of the Sinful Knights are made up of those the Church has deemed irredeemable, and they are given and ultimatum: preform your atrocities on our enemies, or suffer. Thus, these powerful knights travel the land of Arithell, wielding strength and bloodlust that strikes fear into the hearts of enemies and allies alike, and thanklessly protecting the innocent.
This is a mid-fantasy RP that takes place in a dark ages-esqe medieval world. Characters should all have at least one quality that makes them easily portrayed as "villains" in the public eye. Its basically Suicide Squad meets Dark Souls and Berserk.
Arithell is the main location of the setting. An empire about the size of North America, it is ruled by King Issac III who has been given the divine right to rule by the Church of Luminescence, who in turn interpret the will of Luma, goddess of light. While the nobility is technically the military power of Arithell, it is constantly in a political power struggle with the Church, and so the Church creates numerous Holy Orders that carry out it's will across the land. Despite their power, both organizations are terribly bloated and are riddled with bureaucracy and corruption, making it difficult for them to keep the land safe from bandits, monsters, and invasions from outsiders. The land itself is separated from the rest of the continent by a dense mountain range. To the north lies a frozen tundra, where you will get killed by barbarians. To the east are large forests, where strange cults will sacrifice you to even stranger gods. To the south are rocky badlands, where bandits will leave you to die in the baking sun, and to the west large tracts of swamps and rivers, where a monsters will eat you. Even further west lies a series of tropical islands, where pirates will kill you. The central plains are the safest, besides for the regular inquisitions and witch hunts that burn people at the stake like it was going out of style.
Most magic, other than divine miracles that come from the "Light of Luma", is of an occult nature and is forbidden, due to unsightly rituals that normally involve chanting and blood for some reason. Divine miracles, however, are totally different because they require prayer and self flagellation.
Most mythical animals you would expect in a fantasy setting exist here, accept all are trying to kill you. And if they're not, they're playing with you before they kill you. Lycanthropy is a curse that forces you to transform into a giant wolf in the presence of moonlight, with your ability to control your self decreases as the moon waxes. On a full moon, the host will compulsively try and kill those that are important to them. Vampirism is a disease that gives it's host speed, strength, and extreme resilience. and natural occult magical ability, with the downside of an skin-melting allergy to sunlight, holy symbols, purified water, etc. Vampires must also drink an average of one person every two weeks, or else the go into a blood frenzy and kill any living thing near them. There have been cases of vampire never leaving this state. Demons are also present, but their are so many types its almost impossible to describe them all. Silver will burn the skin of all magical creatures
In this RP, you play the role as on of the previously mentioned Sinful knights. Why you are one of them is entirely up to you, but regardless of how much of a bad guy you really are, some inherent part of you has to invoke something along the lines of fear or disgust among the general public. You should also remember that you are entirely expendable, and that nobody will really ever thank you for rescuing them from bandits or killing that dragon. Life for you sucks more than it does for must people, and what keeps you going should be an important part of your character.
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