Bone2pick
Minority of One
A foundational characteristic of an RP's setting is its tone. I think most site members would agree with that yet somehow it's a creative element rarely discussed here. Typically, when we "categorize" roleplays we divide them by genre: scifi, fantasy, modern slice of life, ect. Sometimes we even go deeper and divide an RP into its sub-genre: fantasy magical academy, post apocalyptic nation builder, 1940s mob drama, ect. And while that's generally helpful—as it provides quick setting & story information—the often unlisted tone of the world can be more important (a stronger deciding factor) to perspective players than the genre.
The following is an example of a setting with an identical genre but with significant tonal difference.
The above is artwork for Batman The Animated Series. It's, quite obviously, set in Gotham with a classic Bat-Family cast. The world's tone is a combination of cartoonish mystery, pulp adventure, larger than life characters, and conflicts that resolve with the "good guys" always managing to pull out a victory.
In contrast to BTAS the above artwork, for the animated Batman film Under the Red Hood, is also set in Gotham. But in this crime ridden iconic city, the stakes are higher. It's harsh. it's brutal. It chews folks up and spits them out—including the heroes and villains. Here victory for the "good guys" (if you can find any) may be out of reach. Here the people Batman hopes to save may actually not survive.
I appreciate both tones. Each one has its merits and limitations, and neither is objectively greater than the other. But while they have identical setting pieces at a glance, at their heart they're night and day. The two worlds and characters can not intermingle, less the setting's tone (spirit imo) be compromised.
GMs Should Protect Their Tone
Here's where it gets interesting. It's common for GMs to make sure character applications are of the appropriate genre for their setting, but in my observation, less common for them to correct tonal issues. An elven sorceress is an elven sorceress, right? Wrong. In the same way that a Batman villain is not just a Batman villain. Their tone—their presentation and setting fit, matters. I believe countless RPs have been poisoned to death by this narrative crime. A character is smuggled in who doesn't belong, other players resent/reject them, and they begin to look for a way out if the offending party stays on.
Thoughts on tone or any of this? Have you ever experienced a GM who failed to protect the tone of their setting?
The following is an example of a setting with an identical genre but with significant tonal difference.
I appreciate both tones. Each one has its merits and limitations, and neither is objectively greater than the other. But while they have identical setting pieces at a glance, at their heart they're night and day. The two worlds and characters can not intermingle, less the setting's tone (spirit imo) be compromised.
GMs Should Protect Their Tone
Here's where it gets interesting. It's common for GMs to make sure character applications are of the appropriate genre for their setting, but in my observation, less common for them to correct tonal issues. An elven sorceress is an elven sorceress, right? Wrong. In the same way that a Batman villain is not just a Batman villain. Their tone—their presentation and setting fit, matters. I believe countless RPs have been poisoned to death by this narrative crime. A character is smuggled in who doesn't belong, other players resent/reject them, and they begin to look for a way out if the offending party stays on.
Thoughts on tone or any of this? Have you ever experienced a GM who failed to protect the tone of their setting?
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