• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Secret Crisis (Character Sheet)

Main
Here
OOC
Here
Characters
Here

FL4K, The Beastmaster
IMG_3398.jpeg

“Excellent, The Hunt begins…”

IMG_3401.jpeg

Alias: Vault Hunter, Superfan

Gender: Non-Binary

Species: Robot

Bio:
According to an ECHO log found aboard Sanctuary III, FL4K served as an "Indexing Unit" under the command of a man known as the "Grand Archivist", sometime before the events of Borderlands 3. Their employment was cut short when FL4K suddenly acquired self-awareness and a "thirst for murder," as FL4K puts it. At this time, it is unknown what brought about this sudden change in FL4K, or which archives FL4K and their master were responsible for.

After gaining self-awareness, FL4K now roams from world to world seeking self-discovery. While they feel a connection with the primal wisdom of animals (and thus always have a pet companion with them), the social constructs of humans are strange to them. FL4K has an unending goal to chase "The Hunt", an apparent belief of hunting as a way of life; they pursue The Hunt in an attempt to please "Mistress Death", a personification of death itself.

After the convergence, FL4K is looking for answers, and pets. They hide out in any abandoned building that they can find, and occasionally killing some people in the shadows in order to continue The Hunt with minimal consequence, while also appealing to Mistress Death.

Personality:
(FL4K didn’t have a pre-written personality, so I did my best to analyze their quotes)
FL4K's personality embodies an enigmatic blend of darkness and predatory instinct, shrouded in a veil of solitude. Their demeanor exudes a palpable aura of nihilism, seemingly untouched by the conventional comforts of society. Unwavering in their focus on hunting, death, and the relentless pursuit of survival, FL4K navigates the world with a detached and calculating precision.

Their satisfaction seems intrinsically linked to the primal thrill of violence, a facet of their character accentuated by a dry and sardonic sense of humor. Amidst the chaos of their existence, FL4K maintains a steadfast reluctance towards mundane tasks and updates, their attention steadfastly fixated on their overarching objectives.

Within FL4K resides the essence of a skilled and unyielding hunter, driven by an unrelenting determination tempered by the grim realities of existence. Their outlook on life is colored by the shadows of experience, rendering them a formidable force to reckon with in a world teetering on the edge of chaos.

Skills:
Robotic Body, Superhuman Reaction, Firearm Proficiency (Maybe mastery?), Superhuman Speed, Athlete-Level Strength

Powers and Abilities:
Immunity to Poison, Immunity to Diseases, Immune to Aging, Animal Whisperer (Has extreme knowledge about how to tame animals, almost always having one by their side)

Weaknesses:
FL4K’s main purpose did not have combat in mind, they are not trained in any major fighting style, so they prefer firearms and their pets. FL4K has zero tolerance to anyone who hurts their pets, and will not hesitate to blow their brains out. VERY behind on system updates

Trivia/Misc/Other:
— Yes, I know there are an unnecessary amount of borders, but eh.
— FL4K no longer has their pets, and will have to figure out how to tame the beasts of the new world
— FL4K's name is shortened from a 512 alphanumeric character factory designator. During interaction with BALEX (Side character, not important to RP), FL4K reveals, "My 512-character alphanumeric designation has no meaning, but I have shortened it to "FL4K" for the sake of time."
— According to several articles, their pets are FL4K’s only family, and they love them equally. FL4K is drawn to Death and refers to it as a woman. They recognize that sexual and romantic attraction is a thing, but they’re still trying to figure that out.
— If this is approved, I would like to keep FL4K on the roster only for now
— According to a quote from FL4K, they are approximately 30 years behind on system updates, meaning he might act a bit slower due to being on an outdated system software. “Hmm... I could apply these thirty years of pending system updates, but then I'd have to open all my programs again which is a total hassle. I'll just set another twenty-four hour delay. Remind me tomorrow.”

Possible plots:
Now, I know that FL4K (And the majority of the cast from any of the Borderlands games) is a LOOOONG shot, so to try and convince you guys, here are some possible plots for them!

— [Character] teaches FL4K how to be less serious and violent, letting them mellow out and have a more peaceful approach to any situation from then on.

— FL4K gives [Character] a lesson on how the world can’t be as happy as [Character] thinks, making [Character] to lose their innocence in their worldview

— In search of answers about the convergence, FL4K first need some friends, and by that, I mean some pets. They tame some animals and encounter [Character], someone who is also looking for answers. Depending on the conversation, FL4K will work with [Character] together.

(That’s all I got, I made this in like, an hour and a half, tired asf, lmao)
 
Character Sheet
Appearance:
ac1e1234b9f78a413cd6fe6879ac673c80256e67_hq.jpg
[Spoilers for the story of Pokèmon Mystery Dungeon: Explorers of Sky below]​

Quote:
“Everything ends eventually. Even if history is not changed… Even if the world of darkness continues in its current state… Eventually the day will come when I won’t be here anymore. Since that’s the case, the timing of it doesn’t matter. The important thing is not how long you live… it’s what you accomplish with your life.”

Name: Grovyle

Alias: N/A

Universe of Origin: Pokèmon Mystery Dungeon: Explorers of Sky

Gender: Male

Species: Pokèmon

Bio:
Grovyle has lived most of his life in a world where the temporal flow had stopped, resulting in it being shrouded in darkness. In this reality, all natural cycles halted: the wind didn't blow, the night was perpetual, the seasons never progressed and so on. Furthermore, most Pokèmon had become twisted and aggressive, influenced by the rampant darkness. Grovyle and his human partner decided to take initiative and find a way to undo the damage inflicted upon the world, on behalf of the Planetary Investigation Team. This led them to discover the Temporal Tower, a mystical place whose integrity is necessary for time to flow correctly… but it had long collapsed. Further investigation brought them to the conclusion that the situation was irreversible, and the only way for the world to return to normal was… to prevent the Temporal Tower from falling in the first place, by time traveling to the past. They did, however, find out about a big consequence that would occur in doing so: if they succeeded in changing history, their future would cease to exist… and all the people originating from it would too. Ultimately, the inhabitants of the world accepted to sacrifice, if it meant gifting to the people of the past a future not as bleak as the current one. However, not everyone was on board with the plan… namely, the legendary Pokèmon who once used to govern time: Dialga. Before the world fell into ruin, he ensured the proper temporal flow from the Temporal Tower, but once the latter collapsed, Dialga himself lost all reason and started acting out of control, only seeking self preservation. This iteration of the being has been called by many “Primal Dialga”. His henchmen, the Sableye, and their lieutenant, Dusknoir, were on a similar page in which they couldn’t bear the idea of getting erased and, under his command, tried to prevent this plan from being put into motion. Ultimately, with the aid of Celebi, a Pokèmon with time traveling abilities, Grovyle and his partner managed to get to the past… although, upon arriving, the former realized they had likely landed in different locations, as he found himself alone. He decided to carry on their mission regardless, hoping his companion would do the same. In this era, Grovyle's goal was to gather the five Time Gears, relics that assisted in allowing the correct flow of time in their specific regions, and position them in the past Temporal Tower. This would have reversed its collapse and prevented the world from being paralyzed. At first, Grovyle’s quest went on quite swiftly, managing to take four Time Gears and defeating their guardians… however, things got a turn for the worse when it came to the fifth one. Its caretaker, Azelf, was already prepared and managed to secure the artifact out of the Grass type Pokèmon reach. Additionally, it turned out Dusknoir had followed him into the past and was out to capture him. Eventually, Grovyle was lured into a trap and forcibly taken back to the dark future where, together with two Pokèmon he had faced during his mission in the past, he was to be executed by the Sableye… however, he managed to escape at the last second, along with the others. He initially left them behind, as they were hesitant in following him, and tried to meet up with Celebi so she could help him time travel again. However, he got reunited with the two once they defeated an hostile Spiritomb who had taken him by surprise. Afterwards, he learned they, along with many other Pokèmon of the past, had been manipulated by Dusknoir to believe that he was an outlaw and wanted to cause the paralysis of the planet by stealing the Time Gears. Additionally, once they joined him and managed to meet Celebi, but also found themselves cornered by Primal Dialga and his henchmen, it was revealed that one of the two was actually Grovyle’s once human friend who, after an unknown accident occurred during the time travel towards the past, got turned into a Pokèmon and lost all his memories. Eventually, the trio managed to make it back to the past thanks to Celebi who, in turn, managed to flee. Here, the Temporal Tower was now close to collapse for good, so the three decided it’d be best to split up: Grovyle took care of the Time Gears once again while the other two were to locate the Hidden Land, a mysterious uncharted territory which housed their final destination. With the aid of the Pokèmon of the past, now made aware of the actual truth, the team managed to reach both the objectives and got ever so close to set foot on the crumbling pillar… however, they soon found out that Dusknoir and the Sableye were waiting for them there, in a last ditch effort to abduct them and take them into the future once again. They managed to defeat the foes this time, but Dusknoir was too resilient and, fueled by his fear of disappearing, wouldn’t stand down. Grovyle decided to take matters into his own hands and tried to tackle the Ghost type Pokèmon into a previously opened portal towards the future. This would’ve had, as consequence, the both of them being sent time traveling… but Grovyle was well aware of that, and placed his trust on his two companions on completing the mission. It’s here, during the temporal trip back in the dark world, that the convergence snagged him. Thus, when he came to his senses expecting to see the bleak reality he was acclimated to, he was instead met with one he didn’t recognize at all.

Personality:
Grovyle has a strong resolve, willing to go great lengths if it means doing what he believes to be the right thing. Also, despite often acting stern, he’s very kind and caring, something he shows especially towards the ones close to him. That said, tying to the previously mentioned resolve, if someone is standing between him and a particularly important goal, he doesn’t pull his punches and isn't above taking drastic measures. He’s also very direct, preferring to state things matter-of-factly rather than beating around the bush.

Skills:
Grovyle is able to remain clear headed in most dire or pressing situations and strategize a way out. An example of this it’s when he had been captured and taken back to the future to be executed but, with the aid of the player and the partner, they managed to devise an escape plan at the last moment.

Powers and Abilities:
As a Pokèmon, Grovyle knows certain moves that he's able to use both in and outside battle, these include:

Leaf Blade: The leaves on his wrists stretch out and become sharper, to the point that they can be used akin to swords.

Dig: He can burrow himself and navigate underground with little difficulty. This can either be used defensively to evade someone or similar, or offensively to attack a foe when they least expect it.

Quick Attack: As made explicit by the name, Grovyle’s movement speed increases significantly, allowing him to strike faster than normal.

Absorb: He’s able to drain a small portion of energy from someone and use it to restore his own. It’s not as strong a move as other variants from his world, but it still does the job.

Additionally, similarly to others of his species, he possesses great agility and leaping capabilities.

Weakness: Being a Grass type Pokèmon, Grovyle has natural weaknesses to other types from his world. Therefore, he’s not going to combine well with anything comparable to said types, which are: Fire, Ice, Poison, Bug and Flying.

Other: (Trivia, Theme music ect.) Optional)
 
[tab=Misako]

Appearance: IMG_6019.jpeg

Universe From (Series your character comes from): River City Girls


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?): Misako is a senior at Nekketsu High School and the captain of the school's soccer team. She is the girlfriend of Kunio, and the best friend of Kyoko, who she saved from bullies when they were both in elementary school. She and Kyoko once beat up an entire city's worth of police, thugs, and weirdos in order to save their boyfriends.


Personality: Misako is snarky and impulsive, however, behind her gruff exterior, she is also protective of those she considers friends. If you even touch Kunio or Kyoko in a way she doesn't like, she will beat the shit out of you. She is a frequent troublemaker, often ending up in detention.

Skills (Things that a normal human could train to become proficient in):

Misako is a soccer player, and as such, most of her attacks are based on kicks. However, she does have some moves such as wrestling grabs, uppercuts, and throws.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

Nothing really, as she's a normal high school girl for all intents and purposes.

Weaknesses (If anything notable): Is a normal high school girl.[/tab]

[tab=Kyoko]

Name: Kyoko

Appearance: IMG_6022.jpeg
Universe From (Series your character comes from): River City Girls


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?): Misako's best friend since the former saved her from bullies as a child, Kyoko goes to another highschool across town, yet outside of school, is found with Misako constantly. She is the girlfriend of Riki, who she adores dearly. She helped Misako rescue their boyfriends after they were kidnapped by a gang, and went through the entire city to do so.


Personality: In contrast to Misako, Kyoko is bubbly and cheerful. She gets VERY protective of Riki, and will defend him even against those TALKING negatively about him.


Skills (Things that a normal human could train to become proficient in):

Kyoko is a volleyball player, and so most of her combative moves are done with her hands. She also utilizes more... esoteric attacks, such as dabbing


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

Same as Misako. Just a normal high-school girl


Weaknesses (If anything notable): Just like Misako, she's a normal high school girl, so...


Others (Trivia, Theme music, etc.) (Optional): [/Tabs][/tab]
 
24237-e57f2.jpg
Name: General John Connor

Alias: Bear, Golden Bear, Reese

Universe of Origin: Terminator: Salvation Final Battle

Gender: Male

Species: Human

Bio: (Bonus points if it’s about their status in the world of the RP)

Personality:John Connor is the full fledged leader of the Human Resistance against Skynet. He is smart, adaptive and has to adapt to many situations when they come. He appreciates working in a team.

Skills: (Things that any normal human could train to become proficient in)
Marksman
General of the Human Resistance against Skynet
Intelligent
Military intellect
Knowledge of the Future (timelines etc)
Survivalist
Hacker (Techie)

Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers) N/A, no powers

Weakness: (If anything notable) Human

Other: (Trivia, Theme music ect.) Optional)
 
IMG_0218.png
IMG_9491.jpeg
“I speak for the dead and they are very crosse.”
IMG_0217.png
Alias: Bloody Marie, the Skullgirl

Universe from: IMG_0220.png

Gender: Female

Species: Skullgirl

Bio:
Marie hails from an area outside of the Canopy Kingdom known as No Man's Land, a wasteland that used to be a country but fell during the war with the Canopy Kingdom. Along with her friend Patricia (who would later become the Anti-Skullgirl weapon Peacock), Marie was orphaned during the war and forced into slavery by a group funded by the Medici Mafia.

She became the Skullgirl in late summer, meaning she has been the Skullgirl for the past few months, as the game takes place in autumn. She is currently in the "middle stages" of the transformation process of becoming a Skullgirl.

Personality:
As the Skullgirl, she is very destructive. However, unlike past Skullgirls, she demonstrates a much greater will and cares for the innocent. This is seen during Squigly's story, where she uses all of her strength to save New Meridian and its civilians from the falling debris of the Medici Tower while on her rampage against the infamous Medici mafia. Her selflessness has been acknowledged by Leviathan, who claims Marie's actions are "Rather curious for a Skullgirl."

Marie is usually seen to be calm and collected, often speaking with a gentle monotone voice. However, she has an intense hatred for Lorenzo and his empire, often losing her cool when they are around. When she sees Lorenzo fleeing from her assault on their base, she furiously demands that he face her and not ignore the countless lives the Medici have taken over the years before declaring that she will destroy him, thus making it her personal mission to eradicate the Medici for their evil deeds. Marie also mentioned that she only became the Skullgirl to challenge the corruption in their world and realizes there is an even greater monster that binds her to its will.

Skills: Marie was and still is a skilled housekeeper and pianist.

Powers and Abilities:
Superhuman Physical Characteristics, Regeneration, Flight, Necromancy, Telekinesis, Summoning, Resistance to Corruption (her spirit was said to be too strong for the Skull Heart to properly corrupt it)

Weakness:
Marie is considered to be not a very good Skullgirl in terms of power meaning she is weaker than average. Whether this is just by chance or because of how much she resists the influence of the Skull Heart remains unknown.

Other:


 
[tab=Misako]

Appearance: View attachment 1154310

Universe From (Series your character comes from): River City Girls


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?): Misako is a senior at Nekketsu High School and the captain of the school's soccer team. She is the girlfriend of Kunio, and the best friend of Kyoko, who she saved from bullies when they were both in elementary school. She and Kyoko once beat up an entire city's worth of police, thugs, and weirdos in order to save their boyfriends.


Personality: Misako is snarky and impulsive, however, behind her gruff exterior, she is also protective of those she considers friends. If you even touch Kunio or Kyoko in a way she doesn't like, she will beat the shit out of you. She is a frequent troublemaker, often ending up in detention.

Skills (Things that a normal human could train to become proficient in):

Misako is a soccer player, and as such, most of her attacks are based on kicks. However, she does have some moves such as wrestling grabs, uppercuts, and throws.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

Nothing really, as she's a normal high school girl for all intents and purposes.

Weaknesses (If anything notable): Is a normal high school girl.[/tab]

[tab=Kyoko]

Name: Kyoko

Appearance: View attachment 1154316
Universe From (Series your character comes from): River City Girls


Gender: Female


Species: Human


Bio (Short/Long, who gives a shit?): Misako's best friend since the former saved her from bullies as a child, Kyoko goes to another highschool across town, yet outside of school, is found with Misako constantly. She is the girlfriend of Riki, who she adores dearly. She helped Misako rescue their boyfriends after they were kidnapped by a gang, and went through the entire city to do so.


Personality: In contrast to Misako, Kyoko is bubbly and cheerful. She gets VERY protective of Riki, and will defend him even against those TALKING negatively about him.


Skills (Things that a normal human could train to become proficient in):

Kyoko is a volleyball player, and so most of her combative moves are done with her hands. She also utilizes more... esoteric attacks, such as dabbing


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

Same as Misako. Just a normal high-school girl


Weaknesses (If anything notable): Just like Misako, she's a normal high school girl, so...


Others (Trivia, Theme music, etc.) (Optional): [/Tabs][/tab]

For these two… I’ll make an exception and accept both
 
Last edited:
Appearance:
IMG_1668.jpeg

Quote:
That boy's life... is what remains now of Ace's will!!! We will protect him without fail, in place of Ace!!!

Name:
Marco
Age:
45
Alias:
Phoenix Man, Marco the phoenix
Universe of Origin:
One Piece
Gender:
Male
Species:
Human
Bio:
At age 15, Marco joined the White Beard pirates rising to become White Beard’s right hand man and 1st division commander. He’s seen legends, been through countless wars over the years as a seafaring pirate and White Beard’s second in command. One of those wars was referred to as the war of the best, or paramount war by others. It was between the pirates and marines, to save Ace from execution. The major reason is to end Roger’s bloodline, who is the late pirate king and Ace’s father. It was a long, and horrible war, White Beard and Ace lost their lives tragically that day at Marineford. However, Marco’s loyalty to his former captain, refused Shank’s offer, who tried twice to recruit Marco into his crew. Determined to keep Ace’s will burning through his younger brother, Luffy, he saved his life by blocking Akainu’s deadly magma ability from reaching Luffy in his catatonic state. With Jinbe’s aid, Marco’s phoenix ability they saved and Jinbe took Luffy away. That’s the day the marines won the war of the best. Marco took up as the new captain of the White Beard pirates, to keep his late captain, and pops’s legacy going. Marco and the remaining crew members went to war against Black Beard, the war known as the payback war, the reason for its name is referencing Black Beard’s betrayal and insidious actions against his former captain, stealing White Beard’s fruit, murdering Thatch for the Yami-Yami No Mi, devil fruit, also the major reason for turning Ace to the marines.

The White Beard crew lost the payback war, as Black Beard used the Yami- Yami’s abilities, which created a devastating black hole, they suffered major losses. That’s the day the White Beard pirates disbanded. Marco has no idea why he’s in the new world believing he’s here to help others. After all, he’s a doctor, and has been practicing medicine for over 30 years on the Moby Dick, the name of White Beard’s maiden ship.
Personality:
Marco is generally calm and level-headed in the face of adversity or challenge; the only strong emotional moments he has shown so far were directly related to Whitebeard's health (after he was stabbed in the torso by his own subordinate Squard and after his death).When Ace and Whitebeard were killed, Marco and the rest of the Whitebeard Pirates were in tears.

In fact, seeing his captain, Whitebeard, get stabbed through the chest by a deceived Squard was enough for Marco to lose his usually unshakable cool-headedness that he immediately flew over to where they were to smash Squard's head against the Moby Dick's figurehead.

He also demonstrates himself to be acute at detecting power, able to quickly notice the presence of Red-Haired Shanks' Haōshoku Haki before anyone else aboard the Moby Dick as well as the underlying potential of Monkey D. Luffy. He clearly cares for his crew as he warned them to stay back from Shanks' Haki.

Having been a member of the Whitebeard Pirates for at least thirty years, Marco has an extremely high degree of experience with exposure and combat inside the treacherous New World. After Whitebeard's and Portgas D. Ace's deaths at Marineford, Marco took the position of commander of the Whitebeard Pirates, highlighting his level of intelligence and suitability in taking up a commanding position.

He appears to be somewhat playful, pretending to be hurt from Admiral Kizaru's attack with obvious sarcasm, though he can also quickly become serious.

Marco seems to appreciate raw talent, even if it comes from someone whom he had never met before (i.e., Luffy). Because of this and based on the fact that Luffy intercepted Crocodile's attack on Whitebeard, Marco immediately took a liking to him.

When he was an apprentice, he appeared to be a cheerful person. He was also encouraging as he cheered on Oden when he came close to passing Whitebeard's test to join the crew. He showed a playful side when he noticed Oden being close to Toki.

In general, Marco always conducts himself in a level-headed, polite and dignified manner. He is very kind and selfless, serving as the doctor on Sphinx to help and protect the villagers, and aiding the Straw Hats heavily several times for no other reason than supporting their goals.
Skills:
He’s a doctor, and has been practicing medicine for over thirty years, and was a doctor on the Moby Dick up until the tragic day they lost White Beard and Ace at Marineford.Powers and Abilities:
He knows all forms of Haki that includes all the advanced ones too.
Marco possesses immense physical strength. He could clash with marine admirals, blowing Kizaru and Aokiji large distances away using simple kicks (overpowering the former's one-armed guard and breaking the latter's Ice Saber in the act).
Marco seems to prefer an off-the-ground, kick-emphasizing style of attack supplemented by his phoenix transformation. Aerially in his hybrid form, he has been seen delivering hard kicks (and even knee strikes) using his human legs or with his feet as phoenix talons, to deal slashing damage.

Marco is extremely fast and agile, especially while flying. He sprung instantaneously to protect Whitebeard from Kizaru's Yasakani no Magatama, interposing himself between his captain and the extremely quick-moving barrage of light bullets, and went on to intercept and clash with the fast-as-light admiral.

On top of his self-regeneration, Marco has exhibited great endurance. He was relatively fine (and able to run whilst healing) after having two of Kizaru's lasers pierce clean through his torso and was later shot yet another two times while Seastone-shackled (thus with his powers nullified), but was still able to stand and function normally thereafter.
Tori Tori No Mi( Mythical Zoan Phoenix Hybrid):
As a Zoan, Marco enjoys a great boost to his physical abilities, gaining strength enough to restrain two extremely powerful Ancient Zoan users at once.Furthermore, as a bird-type Zoan, Marco gains wings that allow him to fly in both his hybrid form and full phoenix form,] as well as taloned bird legs that he can use to perform powerful kicks or slash enemies with.

Marco can freely create his "Blue Flames of Resurrection" from any part of his body, even without actually transforming, and they always cover him while transformed.These phoenix flames are stronger than normal fire and possess tremendous healing properties; while shrouded in the flames, Marco can rapidly self-regenerate from nearly any physical damage he receives, like a phoenix being reborn. It is noted, or at least implied, that no matter what injury he is dealt, he can recover by flame (even injures that he suffered while his powers are nullified).Such immense power of recovery allows Marco to ward off extremely potent attacks with little issue, like Kizaru's volley of light bullets or even Akainu's magma punch.

Marco can also share his healing flames with others, allowing him to mend them as well, even multiple individuals at once. However, his flames are less effective on anyone other than himself.
Weakness:
Eating a devil fruit, or sea stone shackles, renders the user fatigued. In the case of swimming in bodies of salt water their bodies will be heavy as a hammer, and the user is susceptible to drowning. Marco is not an exception to the laws of the devil fruit. Other:
Jinbe
:
Referred as the first son of the seas, he debuts in the anime at the Marineford arc by sharing a cell with Ace. He promises Ace to look after Luffy, and he kept that promise liking Ace and Luffy.
Black Beard:
Black Beard is an alias, his name is Marshall D Teach. He was a former crew member of White Beard before defecting. After waiting 20 years, he made his move. Seeing the Yami- Yami No Mi as his chance at rising to power, he murdered Thatch for it. He’s the reason for turning in Ace to the Marines and he stole White Beard’s devil fruit.
Kizaru:
His real name is Borsalino, and is one of three admirals who was at the Marineford war, or the Summit war. his devil fruit is based on light attacks.
Akainu( Sakazuki)
One of three admirals. Like Kizaru, he played a role in the summit war and the one who killed Ace. His devil fruit is based on magma. After Sengoku retired, he’s the new fleet admiral, when the time skip happens.
Sengoku:
Formely the fleet admiral, he’s retired. He’s Garp’s friend and ally. His ability is known as the golden Buddha, a formidable power. Sengoku is one of the strongest men in the one piece universe.
Garp:
Referred as the hero of the marines, and he’s Luffy’s grandfather. He wanted Ace and Luffy to become marines. However, he couldn’t raise them he put them into the care of Dadan who is mountain bandit. Disliking the fact of Ace and Luffy becoming pirates than marines he dumped them into the jungle of Windmill island.
Aokiji: ( Kuzan)
He’s one of the marines that participated in the summit war, and his devil fruit is ice based. He’s Garp’s former student.


I just wanted to show off Marco’s bad ass side, no other reason.

Like all one piece characters, Marco has a speech quirk, he sometimes ends his sentences with yoi.
 
Last edited:
Appearance:
IMG_9509.jpeg

“ I was blind. Blind to how the world worked…and then I met a man who taught me to see——see how things really were. I loved him for it. And because I loved him——because I believed in him…and, in a way worshipped him——I claimed the things that he had faith in as my own. He called it his dream. It was a good one. But the world, you see——the waking world——where we all live… it is a killer of dreams. A destroyer of things you believe in. So when I grew older, I realized it was foolish to… deify him. Honestly,it's unfair to expect that kind of perfection from anyone. After all, we're all flawed and imperfect. There is no real difference between any of us. No matter how much we believe the lie that there is. You see, he wasn't a savior. He was just a man——a mutant——like me. And his dreams——which still make me smile to this day——are no more valid than anyone else's. Including mine. I love the idea of that. The promise of it. So what's my story? I'm a dreamer. I'm an X-Man.”

Name: Scott Summers

Alias: Cyclops

Universe of Origin:
1709367351368.png
Gender: Male

Species: Mutant (Homo Superior)

Bio:
Scott Summers is a mutant with the ability to fire destructive optic beams from his eyes. As the first X-Man Cyclops, he has ascended from super hero field leader to a mutant revolutionary icon. The firstborn son of Major Chris Summer, Scott and his brother Alex witnessed the apparent murder of their parents by the Shi'ar Emperor D'ken. As an introspective orphan and in the clutches of the nefarious Mister Sinister, his mutant abilities first manifested. After escaping Sinister's orphanage, Summers was rescued by Professor Xavier, a fellow mutant who ran a school aimed at helping mutants to control their uncanny abilities.

Personality:
Scott is brave, selfless, a master tactician, and first-rate leader. He has very low self-esteem, however, holding a low opinion of himself and obsessing over his shortcomings and failures. Socially, he has described himself as an introvert. As a leader, he is very strict and no-nonsense, demanding seriousness, dedication, and skill, usually earning him the dislike of more rebellious team members such as Wolverine.

Scott also has a plethora of mental issues, bottling up his emotions and refusing to confront his issues, despite this affecting him adversely. Being possessed by Apocalypse profoundly affected Scott, stirring up many emotions he had repressed and making him question his life and his marriage.

After beginning his relationship with Emma Frost, Scott's personality softened somewhat and his confidence and self-esteem improved, despite having to face more hardships than ever. This is generally attributed to counselling he received from Frost, and his happiness with their relationship.

Skills:

Expert Pilot: Cyclops is an expert pilot of fixed-wing aircraft, a skill he shares with his father. It has also been implied that his trigonometric sense improves his abilities in the air.

Master Tactician and Strategist: Cyclops has spent most of his super hero career as the leader of either the X-Men or X-Factor and has developed exceptional leadership skills. Regardless of their general attitude towards him X-Men tend to obey his orders in battle, because they know that he is usually right.

Multilingual: In addition to English, Cyclops is fluent in both Mandarin Chinese and Russian. The former was telepathically taught to him by Emma Frost, while the latter was telepathically taught to him by Professor X.

Expert Martial Artist: Cyclops also has extensive training in martial arts and unarmed combat, holding black belts in judo and aikido. His level of skill is sufficient to defeat six normal men with his eyes closed, and he has in the past held his own against dangerous hand-to-hand enemies like Wolverine.

Telepathic Resistance: Years of being in intimate situations with telepaths have allowed Cyclops to hone his mind to the point where he can resist telepathic intrusion and withhold certain information from high level telepaths.

Powers and Abilities:
Cyclops is an Alpha-Mutant according to Apocalypse, while Nick Fury's intelligence classified him as power level 7.

Optic Blast: Cyclops possesses the mutant ability to project a powerful beam of unheated concussive ruby-colored force from his eyes. Cyclops' powers come from ambient energies (such as solar radiation, photons, and cosmic rays) absorbed and metabolized by his body into concussive blasts that are released from his eyes.

Cyclops' mind has a particular psionic field that is attuned to the forces that maintain the apertures that have taken the place of his eyes. Because his mind's psionic field envelops his body, it automatically shunts the other-dimensional particles back into their point of origin when they collide with his body. Thus, his body is protected from the effects of the particles, and even the thin membrane of his eyelids is sufficient to block the emission of energy. The synthetic ruby quartz crystal used to fashion the lenses of Cyclops' eyeglasses and visor is resonant to his minds' psionic field and is similarly protected.

The width of Cyclops' eye-blasts seems to be focused by his mind's psionic field with the same autonomic function that regulated his original eyes' ability to focus. As Cyclops focuses, the size of the aperture changes and thus act as a valve to control the flow of particles and beam's relative power. The height of Cyclops' eye-blast is controlled by his visor's adjustable slit. His narrowest beam, about the diameter of a pencil at a distance of 4 feet has a force of about two pounds per square inch. His broadest beam, about 90 feet across at a distance of fifty feet, has a force of about 10 pounds per square inch. His most powerful eye-blast is a beam four feet across which, at a distance of 50 feet, has a force of 500 pounds per square inch. The maximum angular measurement of Cyclops' eye-blast is equivalent to a wide-angle 35-millimeter camera lens field of view (90 degrees measured diagonally, or the angle subtended by holding a magazine's pages spread open, upright at 9.5 inches from your eyes). The minimum angular measurement is equivalent to the angle that the thickness of a pencil would subtend at 4 feet (3.5 degrees, about a quarter of an inch viewed at 4 feet). The beam's effective range is about 2,000 feet, at which point a 1-inch beam has spread out to 10 feet square, and then has a pressure of .38 pounds per square inch. Cyclops' maximum force is sufficient to tip over a filled 5,000-gallon tank at a distance of 20 feet or puncture a 1-inch carbon-steel plate at a distance of 2 feet.

The extra dimensional supply of energy for Cyclops' eye-blast is practically infinite. Thus, so long as Cyclops' psionic field is active (which is constant), there is the potential to emit energy. The only limit to the eye-blast is the mental fatigue of focusing constantly. After about 15 minutes of constant usage, the psionic field subsides and allows only a slight leakage of energy to pass through the aperture. Cyclops' metabolism will recover sufficiently for him to continue in about an additional 15 minutes.

Wolverine has compared Cyclops's power to "a frickin' nuke inside [his] head". The maximum force of the optic blasts are unknown, but a commonly given description is that Cyclops can "punch holes through mountains", and he has been shown to rupture a half-inch thick carbon steel plate. During a particular battle, Scott says that he hit Cain Marko (a.k.a. the Juggernaut) with enough power to split a small planet in half, though he may have been indulging in hyperbole. In the Age of Apocalypse dimension, his beams can cut through Adamantium, a previously indestructible metal. In the mainstream continuity of the Marvel Universe, it has also been implied that Cyclops only utilizes a fraction of the energies at his disposal. During the Civil War: X-Men story arc, Cyclops is controlled by another mutant to use his powers at their full magnitude. When directed at the energy-absorbing mutant Bishop, Cyclops was able to overload Bishop's powers in a matter of seconds. When Iron Man measured Cyclops' power while he was powering Bishop, he found the energy output was well over 2 gigawatts, larger than a large nuclear reactor. It is also stated that Cyclops does not use his powers at such a level due to the preoccupation he has regarding his control (or lack thereof) of his abilities.

Cyclops once fought the Hulk, using a beam blast to stop him, refusing to let the Hulk take Professor Xavier. While it peels off some of the Hulk's skin, he was able to walk towards Cyclops and clench his entire face, effectively containing the blast.

Trajectory Bending: When his younger self came to the future, this iteration of Cyclops displayed more directive control over his optic beams than his elder counterpart. Cyclops potentially has the capacity to will his optic blasts to twist and curve in any given direction without need of a solid surface to bounce his eye beams off of.

Spatial Awareness: Cyclops possesses an uncanny sense of trigonometry, in this sense used to describe his observation of objects around himself and the angles found between surfaces of these objects. Cyclops has repeatedly demonstrated the ability to cause his optic blasts to ricochet and/or reflect off those objects in a trajectory to his liking. This is commonly called a "banked shot" when applied to this talent. Cyclops has been observed causing beams to reflect from over a dozen surfaces in the course of one blast, and still hit his intended target accurately. It is his sense of spatial awareness enhanced to superhuman levels that allows him to perform these feats as well.

Energy Resistance: Cyclops is resistant to the effects of his own powers. This is linked to him being capable of withstanding his brother's ability with no ill effects, a result of their close genetics and a quirk of mutant genetics that is common among siblings.

Weakness:
Power Regulation Disability: Due to psychological trauma and physical injury at a young age, Cyclops is unable to control his optic blasts. In connection, his eyes have become more reliant on the ruby quartz he uses rather than affecting change to the injury. Emma Frost has claimed the psychological trauma of losing his parents and being separated from his brother are primarily responsible for his inability to control his powers. Mister Sinister has also claimed that his eyes have become reliant on the ruby quartz sunglasses and visor, therefore making it hard for Cyclops to control the blasts on his own. After overcoming the trauma, he was able to control his blasts and open his eyes for a period of time. However, he gradually began losing control of the blasts and had to revert back to using the sunglasses and visor.

Surplus Energy: Cyclops has mentioned that he needs to fire blasts frequently, because he gathers surplus energy within him if not. He apparently needs an outlet for that energy.


Other:
 
latest

Quote:

"Never one"

"Without the other "

Name: Lamb and wolf

Alias:
The Kindred
The Taker
The Spirit of Death
The Eternal Hunters
The Two Hunters
The Educated Lamb of Light
The Great Black Wolf
Grey Man
Death
Ina and Ani
Farya and Wolyo
Twin faces of Death

Universe of Origin: runeterra leauge of legends

Gender: both

Species: spirit gods

Bio: There was once a pale man with dark hair, who was very lonely. all things had to meet this man, so they shunned him. So he took and axe and plit himself right down the middle. so he would always have a friend. That is at least one of the more popular stories of the origin of kindred though as all things it is likely more complicated as they do call one being mother who gave them their masks. They continue as they always have in their eternal hunt of the living.

Personality:

Lamb Is the calm analytical of the pair she makes the choices for the pair and keeps wolf on target. she will often answer any questions he asks and has been known to tell him stories. While she cares deeply for wolf she seems more apathetic towards others. She still has a playful side and is not above what she calls jokes on mortals they find. She knows the emotions wolf feels but dose not feel them, she knows the world but feels little desire to ask questions. She is the archer who's arrow delivers a swift painless death.

Wolf is the primal emotional of the pair often looking towards lamb for guidance. He can express his emotions but he can never name them, he doesn't know the world and is always asking questions. He is the far more openly violent of the pair and often says he is hungry. He loves the thrill of the hunt and wants people to run so that he can chase them. His views of things are are simple and his plans often are the most direct they can be. He is the wolf that chases those that run from death and delivers painful violent deaths.

Skills: Lamb is a master of her bow

Powers and Abilities:

Immortality: Being an embodiment of death Kindred will exist and return even should their avatars be slain.

Death manipulations: Kindred is death itself and their attacks are the only true reason death occurs; if they chooses to prevent it, death becomes impossible, even if natural causes would have normally proved lethal

Invisibility: Even their physical forms can be hidden from the sight of those they do not wish to see them

Intangibility (Even their physical forms are capable of passing through all they do not wish to interact with)

Perception Manipulation (Can make themselves look like whatever they wish to those they wish to reveal themselves to)

Supernatural awareness: Lamb always seems to know about peoples history and life and knows everyone's names.

Omnipresent ( limited): Being death itself kindred is always at the site of every death though they tend only have one avatar active at any given time the rest going unseen.

Weakness: They exist because of belief if no one believes in them in some form they will fade away.

Other:
 
Omori/Sunny

IMG_3465.png

IMG_3434.png

IMG_3468.png

Alias: None

Universe from:

IMG_3293.jpeg


Gender: M/M

Species: Human/Alter Ego

Bio:
SUNNY was born to unnamed parents on July 20th of an unknown year, being approximately 16 years old during the events of the game. He had an older sister named MARI. He lived in FARAWAY TOWN since he was a child, sharing a room with his older sister.

As neighbors with KEL and HERO, SUNNY and MARI quickly became friends with them. Not too long after, they met AUBREY and BASIL and befriended them as well. BASIL's photo album shows the group being close friends: going to school together, celebrating birthdays, and building a treehouse.

When MARI became very invested in playing piano, SUNNY wanted to take up the violin to play with her. His wish was granted when his friends gathered enough money to buy him a violin for Christmas. The next year, SUNNY and MARI began practicing for an upcoming music recital together. However, SUNNY did not enjoy violin as he thought he would - he grew frustrated with practicing and MARI's perfectionism, wishing he could spend time with his friends instead.

On the day of the recital, SUNNY reached a breaking point with his frustration and threw his violin down the staircase. MARI soon saw the broken violin and began yelling at him. SUNNY was too disoriented to understand why. He tried to leave by going down the staircase, but when MARI blocked his path, he pushed her out of the way, causing MARI to fall down the stairs and land on top of the broken violin.

Omori origin
After shutting himself away, Sunny begins his continuous cycle of escapism within Headspace through Omori.
SUNNY panicked when MARI didn't get back up, and after dragging her back to bed so she could "rest," broke down upon realizing that she was dead. BASIL, who had witnessed the tragic event, became distraught at the sight of this as well. Attempting to help SUNNY avoid blame, he guided him to hang MARI's body to a tree outside and stage her death as a suicide.

At some point following MARI's death, SUNNY stopped going to school and began visiting WHITE SPACE through a black-and-white doppelgänger called OMORI. He cut himself off from the outside world and lost contact with his friends, refusing to leave his house at all. With the help of OMORI, SUNNY repressed his memories of the day MARI died and instead lived in the colorful world of HEADSPACE, but the truth still haunted him in the form of SOMETHING. SUNNY lived this way for about three or four years until the game's events took place.
————
OMORI

At some point following MARI's death, SUNNY began visiting WHITE SPACE through a black-and-white doppelgänger called OMORI. WHITE SPACE is born out of SUNNY's cognition whenever he sleeps, so its contents are subjective from his memories and perceptions. OMORI's existence started as a sort of "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE.



Inside WHITE SPACE, OMORI can freely visit an imaginary world where his friends reside along with comical representations of acquaintances and familiar fictional mascots. WHITE SPACE serves as an escape from the truth behind MARI's untimely demise. To this end, SUNNY's OMORI is routinely inside WHITE SPACE, as SUNNY has been a shut-in since MARI's death and all of the interactions we seen within HEADSPACE come with a sense of great familiarity from the characters that reside within.



Eventually, BLACK SPACE encroaches on HEADSPACE, and repressing the resurfacing memories requires HEADSPACE to be reset -- which has been done several times over, only serving as a stopgap measure. As SUNNY's repression grew stronger and HEADSPACE continued to change, OMORI continued to change too, and eventually became something more than what his creator originally intended.



Years of repressing the truth resulted in OMORI becoming the very image of suicidal guilt and depression that SUNNY denies, essentially making him less of an alter ego. He becomes more of a culmination of the repression of trauma and escapism that SUNNY has done over his past four years as a hikikomori. By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around; however, his goal is still the same: to protect SUNNY from the truth

Personality:
Throughout both his childhood and the game's events, SUNNY is extremely shy and quiet. He rarely speaks and does not like to smile. However, despite not expressing it as clearly as the others, he still appears to care deeply for his friends, as his most treasured memories in MEMORY LANE and the LOST LIBRARY are of his time spent with them. Multiple characters, such as BASIL and AUBREY, describe SUNNY as a "really good listener" who does not mind listening to them vent. HERO also states that SUNNY has a great memory.

SUNNY appears to struggle with issues of self-confidence and self-worth. He perceives himself as weak, worthless, and not "good enough." As the "baby of the group," he often falls back on others to take care of him but feels guilty for this as he does not believe he does anything for his friends in return. While these self-worth issues existed before MARI's death, they drastically worsened afterward to the point where SUNNY may become suicidal in certain endings.

Despite being quiet, SUNNY is angered easily, from minor frustrations like the HOUSEFLIES in OTHERMART to much more significant things like his resentment toward the violin. This building resentment ultimately leads to him throwing his violin down the staircase, causing his and MARI's final argument.

SUNNY has also always had a very vivid imagination. He enjoys toys and video games and tends to get lost in daydreams. However, after MARI's death, these daydreams turned into the full-out escapism of HEADSPACE as he became too afraid to face the truth.
————
OMORI

Not much can be said about OMORI's personality, as he is a silent protagonist. However, it is implied that he is quite melancholic, as his narration sometimes has gloomy inputs, the overall tone left by the summary, and his final battle dialogue is directly talking down to SUNNY. His abilities are also reflective of this gloominess, being either violent in nature or simply gaining the SAD emotion, or having an advantage while SAD. However, it can be speculated that this is moreso reflective of SUNNY's emotional state, as OMORI is a character built from SUNNY'S conscience in WHITE SPACE and HEADSPACE

Skills:
SUNNY—NONE

OMORI—
Superhuman Physical Characteristics

Empathic Manipulation and Status Effect Inducement:
Can cause himself or someone else to become SAD or eventually DEPRESSED and MISERABLE by reading a sad poem, raising their defense and lowering their speed, as well as causing them to lose JUICE when taking damage (JUICE being used for Skills and seemingly having something to do with Stamina). Can also induce SAD through TRIP and PAINFUL TRUTH. Can also use items to manipulate the emotions of enemies and himself, causing them to also become ANGRY to ENRAGED to FURIOUS and HAPPY to ECSTATIC to MANIC, which lowers defense and raises attack or increases speed and crit chance in exchange for accuracy respectively. STARE reduces all of the opponent's statistics

Non-Physical Interaction: Shown to be capable of harming ghosts

Limited Pressure Points: Via STAB, which will always deal a critical hit. Critical Hits involve hitting an opponents "weak spots" to deal additional damage

Creation Can cause an enemy to drop bread upon defeat with BREAD SLICE. Can create and manipulate Red Hands to aid him in many ways, such as grappling his enemy or creating bridges over gaps

Summoning: Can summon and control Red Hands

Durability Negation: Ignores all defenses with STAB and SUFFOCATE, the former only when Omori is SAD. Has skills that attack the mind like MOCK, TRICK, SHUN and EXPLOIT. Can cripple his enemies with CRIPPLE and cause them to suffocate with SUFFOCATE

Limited Precognition: Via OBSERVE, letting him see who an enemy will attack next

Damage Boost: MOCK deals more damage to ANGRY foes, SHUN deals more damage to happy foes and EXPLOIT deals more damage to someone feeling ANGRY, HAPPY or SAD. Lucky Slice deals more damage when Omori is HAPPY

Statistics Reduction: Several skills allows him to reduce an opponents ATTACK, DEFENSE and/or SPEED

Memory Manipulation: Likely caused the inhabitants of Headspace to gradually forget about Basil

possibly Existence Erasure: Has attacks described as "Erasing" in his boss fight. Can eventually erase Sunny

BFR: Banished Abbi into The Abyss, sent Basil into Black Space and brought Sunny into White Space

Self-Sustenance: Type 1, unhampered by spending extended periods of time underwater or in space

Fear Manipulation and Power Nullification: ERASE can give enemies the AFRAID status effect, preventing them from doing anything other than basic attacks unless they have a skill that calms them down

possibly Immortality: Types 4, 8 and possibly 5. Comes back from stabbing himself to death on multiple occasions, does not succumb to defeat and at his peak he will not succumb to death under any normal circumstance. Stranger has stated that Omori cannot die "Here", although whether this means just Black Space or Headspace in general is unknown. Is likely reliant on Sunny rejecting his guilt

Weakness: Cares about protecting Sunny from the truth more than his own self-preservation, and is willing to kill Sunny if he learns the truth, even if this would result in his own death. Will also disappear if Sunny accepts his own guilt. However, these aren't applicable to most combat situations. Originally afraid of heights, spiders and drowning, though eventually conquered each fear.

Other: I have made it so SUNNY trusts on OMORI to guide him in the new world, just so he isn’t 100% defenseless.
Here is a photo of how emotions work in Omori, in case it will be needed:
IMG_3463.jpeg



 
Last edited:


BlazBlue_Central_Fiction_Platinum_the_Trinity_Main%28A%29.png

"Nitwit."

Name:
Platinum the Trinity

Universe of Origin:
250px-BlazBlue_Logo.png


Gender:
Female (body; biological)
Female (Luna, and also Trinity)
Male (Sena)

Species:
Artificial human

Bio:
A girl with two souls active in one body. The two hate conflict of any sort and used to live quietly in the ruins of Ibukido, which was part of the former Ikaruga Federation. They were cared for and trained by their Master Jubei for as long as they could recall.
I mean, I COULD expand on this by talking about how their body was maintained by the Senaluna system before they became... well... them and how the personality that inhabited that body at that time yadda yadda but you know what? You don't need this. No one needs this. You can learn afterthought Blazblue lore on your own time. Her goo goo gah gah days aren't relevant here except for an interaction with Mai.
What I also left out is anything that might indicate whether this is Calamity Trigger or ChronoPhantasma, or anything inbetween.


Personality:
Since two people are always present at once, it is very difficult to read their voice and behavior. However, it is possible to distinguish who is talking by the tone of voice and the voice itself. The two share a jealousy of those who become over-familiar with Jubei, but since the two harbor completely opposite approaches to things, they often argue. Sena would check the sturdiness of a stone bridge, while Luna prefers to throw caution to the wind.

Skills:
Presumably skills and wisdoms from her Master Jubei, whatever they may be. It's even possible they went out the other ear.

Powers and Abilities:
Platinum's body may be that of a small child, but they have the ability to use Ars Magus at an extremely advanced level, being capable of wielding Nox Nyctores class weapons. They wield Muchourin by creating and summoning numerous objects; this is reflected in their gameplay Drive - Magical Symphony - where they can create: hammers; boomerangs; frying pans; baseball bats; bombs; missiles; a large cat-like club; and traps disguised as presents. Their versatility in what they can conjure allows them to flexibly deal with opponents.

Platinum's mastery over the Muchourin is so great that they can even recreate legendary weapons with their Nox that are essentially identical to the original. This feat is made more impressive by the fact that they used the Eye of Tomonori to recreate the Hihiirokane since they had never seen the weapon itself.

Weakness:
A lack of experience in plenty of fields.

Others:
While placement in timeline is not specific until further developments, it is surely prior to CENTRALFICTION.​
 
Appearance:
jack-reacher-chiabella-2016-paramount.jpg

Quote: (Optional)they died of shame, because I was being gentle

Name: Jack Reacher

Alias: name of a yankees second baseman

Universe of Origin: Jack Reacher

Gender: male

Species: human

Bio: (Bonus points if it’s about their status in the world of the RP)Jack Reacher was born in Berlin military base on December 22 1974. His mother is French national and his father was in the corps. In 1991 he makes his first trip to the United States to attend West Point. Fours years later he ships out for good and serves with distinction in Iraq, Afghanaistan and the Balkans. He wins a silver star, bronze star, legion of merit, defense superior service medal and a pruple heart. He spends the bulk of his service in the military police but gets demoted to captain for being a troublemaker but workshis way back up to Major. In 2010 he woke up one day and found his uniform didn't fit anymore so he left the army. After leaving the army he enters the United States for only the second time in his life and vanishes. Wanting some of that freedom he fought to defend for himself, what starts of as exercise becomes an addiction and he eventually settles into the life of a drifter, winding up in situations where something goes wrong and he tries to make it right.

Personality: Jack Reacher is a tough, resourceful, and skilled individual. He is a lone wolf with a strong sense of justice and a keen eye for detail. Reacher is often portrayed as stoic, calm under pressure, and highly capable in combat and investigation. He's a man of few words but takes decisive action when needed.

Skills: (Things that any normal human could train to become proficient in)He's a formidable fighter, often using his military training to incapacitate opponents with swift and precise strikes.. Reacher is also depicted as exceptionally observant, able to quickly assess situations and spot clues that others might miss. Additionally, he's shown to have excellent problem-solving abilities, using his intellect and resourcefulness to overcome obstacles and solve complex mysteries. He has excellent driving skills despite not having a drivers lisence. He is often seen maneuvering vehicles with precision and control, whether it's during high-speed chases or evasive maneuvers. He is proficient in handling a variety of weapons, including pistols, rifles, and shotguns. Reacher is often shown to be accurate and efficient in his use of firearms, whether he's engaging in a firefight or disarming opponents.

Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers)Not sure if these count but Jack was the prime suspect when the police found a person believed killed by a single punch at the back of a motel. He also has excellent memory. He's able to recall details and observations with precision, which often helps him in his investigations and confrontations.

Weakness: (If anything notable)One of his main weaknesses is his sense of justice and moral code, which can sometimes lead him to take risks or put himself in dangerous situations to help others or right wrongs. Reacher's independent nature and reluctance to form close bonds with others can also be seen as a weakness, as it sometimes isolates him and limits his support network.

Other: (Trivia, Theme music ect.) Optional)
Jack Reacher is 6.0 feet tall and 195 pounds heavy
 
Last edited:
Appearance:

Mikaela-Banes-paint-by-numbers.jpg


Quote: (Optional)You are the strangest boy I have ever met

Name: Mikaela Baines

Alias: world class hottie

Universe of Origin: Transformers

Gender: female

Species: human

Bio: (Bonus points if it’s about their status in the world of the RP)Mikaela is a high school student and the daughter of a car thief. Since childhood, Mikaela learned to be a wiz underneath the hood of a car. But she keeps her knowledge a secret from the boys at scool because she is scared that no guys would like a girl who knew more about cars than they did. After dumping her boyfriend, Trent, she gets a ride home from Sam Wilkicky. Although Sam has been her classmate since the first grade, she had never really taken notice of him until that moment. When Sam’s car acts up, she surprises him with her car knowledge. The day after Sam comes zooming by on his bike during lunch saying that his car is following him. When a police car attempts to destroy both of them, it becomes clear that they are dealing with alien robots. Mikaela teams up with Sam and she quickly becomes an essential member of the Autobots. She fights with Bumblebee in the Battle of Mission City and destroys Brawl. After the battle, she and Sam begin dating.

As Sam goes off to college, he trusts her with a fragment of the Allspark and they begin a long distance dating. Mikaela hides the fragment at her father's repair shop but is followed by the Decepticon spy Wheelie, who wants to steal it. She catchs the spy and interrogates him. After going to tell Sam, Mikaela saves him from the Decepticon named Alice but is grabbed by Grinder and taken to the recently repaired Megatron. Rescued by Optimus Prime, Mikaela and everyone escape. On the advise of Sam's room mate Leo, they seek help from a man who runs a conspiracy website. He is later revealed to be Agent Simmons. Simon and Wheelie lead them to Jetfire, who uses a space bridge to transport the group to Egypt, where they search for the Matrix of Leadership. There, Autobots and their allies battle the Decepticons and the Fallen. She is devastated when Sam dies, but is over joyed when he is ressurected and finally tells her he loves her. Sam kisses her goodbye as he returns to college but Mikaela breaks up with him after the second wave of Autobot refugees arrive on Earth.

Personality: Mikaela is skilled, smart as she is pretty, adventurous, and brave.

Skills: (Things that any normal human could train to become proficient in)Mikaela is a skilled mechanic, proficient in repairing and modifying various vehicles, including Transformers. Mikaela has been descirbed as a warrior goddess, she is capable of handling firearms and engaging in physical confrontations when necessary. She has even killed a few Transformers herself. Mikaela demonstrates quick thinking and adaptability, often finding creative solutions to overcome challenges. Mikaela is an instinctive driver, her driving is so smooth and perfect that she is even better at driving than the Transformers who turn into cars.

Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers)None

Weakness: (If anything notable)Hot guys with tight abs and big arms

Other: (Trivia, Theme music ect.) Optional)
 

Users who are viewing this thread

Back
Top