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Fandom Secret Crisis (Character Sheet)

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Phantom Thief of Hearts

We live in the Metal Gear timeline
Character Sheet
Appearance:

Quote: (Optional)

Name:

Alias:

Universe of Origin:

Gender:

Species:

Bio: (Bonus points if it’s about their status in the world of the RP)

Personality:

Skills: (Things that any normal human could train to become proficient in)

Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers)

Weakness: (If anything notable)

Other: (Trivia, Theme music ect.) Optional)

Players, excluding the GM, can have up to 8 characters




Character Roster
Phantom Thief of Hearts Phantom Thief of Hearts
  • Vergil (Devil May Cry)
  • Luz Noceda (Owl House)
  • Nero (Devil May Cry)
  • Dante (Devil May Cry)
  • Marc Spectre/Moon Knight (Marvel)
  • Gwendolyn Poole (Marvel)
  • Conner McKnight (Power Rangers Dino Thunder)
  • Peter Parker/Spider-Man (Marvel)
  • Chacha (Akazukin Chacha)
  • Ichiban Kasuga (Yakuza)
  • Rachel Alucard (Blazblue)
  • Annie of the Stars (Skullgirls)
  • Makoto Yuki (Persona 3 Reload)
  • Marie Korbel (Skullgirls)
  • Scott Summers/Cyclops (Marvel)
  • Hol Horse (JoJo’s Bizarre Adventure)

MagicalGirlToon MagicalGirlToon
  1. Penelope Grace Garcia (Criminal Mind)
  2. Misako (River City Girls)
  3. Kyoko (River City Girls)

Chibistaryuu Chibistaryuu
  1. Shoutmon (Digimon)

Ploegy Ploegy
  1. Kiriko Kamori (Overwatch)
  2. Ren Amamiya (Persona 5)
  3. Ann Takamaki (Persona 5)
SirPrompto15 SirPrompto15
  1. Zenitsu Agatsuma (Demon Slayer)
  2. Tengen Uzui (Demon Slayer)
  3. Kyojuro Rengoku (Demon Slayer)
  4. Zack Fair (Final Fantasy 7)
  5. Gyutaro (Demon Slayer)
Chibistaryuu Chibistaryuu
  1. Foo Fighters (JoJo’s Bizarre Adventure: Stone Ocean)

-Random_Person- -Random_Person-
  1. 2B (Nier: Automata)
  2. Lamb (Cult of the Lamb)

Lost Martian Lost Martian
  1. Jen (Jin Henson’s The Dark Crystal)
SilverDingo SilverDingo
  1. Kassandra (Assassin’s Creed Odyssey)
  2. Byleth Eisner (Fire Emblem: Three Houses)
@SIgnupname
  1. Inquisitor Korvin Vragam (Warhammer 40k)
Kaiju Cat Kaiju Cat
  1. Monkey D. Luffy (One Piece)
Topless Topless
  1. Reimu Hakurei (Tou Hou Project)
Thepotatogod Thepotatogod
  1. Minako Arisato (Persona 3 Portable)
Luxor Luxor
  1. Grovyle (Pokémon Mystery Dungeon)
 
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“Might controls everything - and without strength, you cannot protect anything; let alone yourself.”​
Name: Vergil

Alias: Nelo Angelo

Universe of Origin:
1709179389751.png
Gender: Male

Species: Human-Demon hybrid

Bio:
Following the death of their mother as children, Vergil and Dante go their separate ways, with Vergil rejecting his humanity and embracing his demonic heritage, in contrast with his younger brother's embrace of humanity and initial rejection of the demonic. Stoic and reserved, Vergil displays a willingness to do anything in his quest to obtain the power of his father, Sparda.

Personality:
In contrast to his twin brother Dante's boisterous, outgoing, and extroverted personality, Vergil is calm, cool, collected, and introverted, constantly maintaining an aura of fearlessness. Vergil cares little for the well-being of those around him, and is unflinching in his pursuit of power; however, in spite of his cold and ruthless demeanor, he is an honorable warrior who maintains his own set of morals and disciplines. Vergil despises fighting dirty and refuses to use firearms, deeming them to be unworthy of a "true warrior", though he will still use ranged attacks if they can be made to originate from a melee weapon. His code of honor still surfaces while he is corrupted as Nelo Angelo: he refuses to attack Dante from behind and waits until both are outside to begin their first fight.



Skills (Things that a normal human could train to become proficient in):
  • Weapons proficiency: Much like Dante, Vergil can quickly grasp the fundamentals of whatever weapon he picks up. He showed immense skill with Beowulf and Force Edge shortly after obtaining them.
  • Swordsmanship: Vergil is a dangerous master swordsman wielding the Yamato with unrivaled precision and versatility; his technique is based on Iaijutsu, a style of samurai swordsmanship which involves quick, precise draws from the sheathe, striking the opponent, and removing blood from the sword before resheathing. His Iaijutsu is made more powerful by incorporating his own demonic powers, developing a personalized style called the Dark Slayer. When Yamato is still unsheathed, Vergil also often uses the scabbard itself as a weapon, using it for blunt strikes, or to block an enemy's attack.
  • Hand-to-hand combatant: Though Vergil has never been shown in unarmed combat, he has shown excellent hand-to-hand combat with Beowulf. He uses a variety of punches and roundhouse kicks.
  • Master Marksmanship: Despite Vergil's dislike of firearms, he is still able to fire his Mirage Blades with great precision.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):
  • Superhuman strength: Due to his demonic heritage, Vergil has inhuman amounts of physical strength. So much so that he incorporates strikes with Yamato's sheath in combat and can throw it with enough force to pierce a scarecrow.
  • Superhuman speed: When wielding Yamato, combined with his prodigious swordsmanship, Vergil can cut and slash at speeds faster than the eye can see.
  • Superhuman agility: Vergil can perform jumps much higher than a normal human and perform a variety of flips and spins while doing so.
  • Superhuman durability: Vergil is capable of taking brute force attacks without showing signs of damage.
  • Superhuman Stamina: Despite taking a large amount of damage and large amounts of physical strain, Vergil is shown to be able to continue fighting and only needs a few moments of rest to move about again without strain.
  • Accelerated healing: Due to his demonic heritage, Vergil can heal instantly as soon as whatever is injuring him has been removed from his body. It is strong enough that he came out unscathed from a strike from Rebellion that would have otherwise bisected him. This healing factor is extremely strong; even when Vergil is physically exhausted, his healing powers work at almost full strength. After his return to the human world, Vergil's body was breaking down due to unknown causes.
  • Demonic power manipulation: Vergil is able to imbue his demonic power into objects to augment them. He mostly uses his demonic power to create weapons that can be used for various purposes. Since reuniting his human and demon halves, Vergil is able to create a doppelganger of himself to aid him in the battle against his opponent.
  • Teleportation: Vergil has advanced teleportation abilities that he uses to strategically reposition himself around the battlefield. He is noted to be more skilled with teleportation than Dante, as he uses it far more frequently and sometimes with the aid of Yamato.
  • Force Field Generation: Vergil can project a purple, spherical shield, made of demonic energy, around his body, whilst preparing his Devil Trigger. Although it only seems to last for a few seconds, the shield is strong enough to protect him from every manner of attack. The shield can also generate a repulsion field that prevents enemies from getting close. Vergil can control this repulsion field, disabling it when conjuring a set of Spiral Swords, which will harm nearby enemies.
  • Devil Trigger: Vergil can unleash his demonic side to significantly enhance all of his powers and abilities. When he jumps during this state, wings sprout out, however he cannot glide or fly with them.
  • Sin Devil Trigger: In Devil May Cry 5, Vergil obtains Sin Devil Trigger, it allows him to fly with new wings while retaining his regeneration ability and further enhancing his power.
  • Doppelganger: In Devil May Cry 5: Special Edition, Vergil can create a phantom doppelganger of himself.


Weaknesses (If anything notable):
His arrogance may lead him to underestimate his opponents.

Other:
 
Appearance:IMG_5634.jpegQuote: “One of the last things I said before he shot me was everything happens for a reason. Derek, if I lose faith in that then nothing in my life makes sense“

Name: Penelope Grace Garcia

Alias:
Baby Girl, PG, Pen, The Black Queen,The Dirty Doze, Penny, Penny G,, Divine Miss Penelope,Kitten

Universe of Origin: Criminal Minds

Gender: Female

Species: Human

Bio: Garcia was born sometime in 1977 in San Francisco, California. When she was eighteen, her parents died in a car accident caused by a drunk driver. They were out looking for her, as Garcia still hadn't come home by her curfew. She has stated that after her parents died, she dropped out of the California Institute of Technology, went "underground" but continued to teach herself computer coding to keep herself together, and started dressing in goth fashion. She had been placed on one of the FBI's lists that concerned a small handful of extremely talented yet dangerous hackers in the world, and the FBI recruited her from there. Prior to her recruitment, she was a vigilante hacker mentored by her ex boyfriend, Shane Wyeth, who would hack into companies and other businesses whom she felt were engaged in criminal activities, which attracted the attention of the FBI. Her hacker nickname was "The Black Queen", likely due to her habit of dressing in black, gothic clothing, and makeup. The BAU arrested her in 2004 while they were investigating the case of John Nichols and Sam Russel. She was given a choice to either work for them as their Technical Analyst (as Hotch deduced a kind and loving nature from her cyber-protests) or serve jail time; she decided to accept the job. According to Shane, she did so because she wanted to do something more useful and noble than violating and vandalizing websites.

Personality: When assisting the BAU, she’ll act playfully as she speaks, often with some one liners. She cares about her team enough to call them her family especially when a new person joins the team. Even before joining the BAU, Penelope cares about her step brothers and animals, enough to hack websites involved in crimes upon animals.

Skills: Hacking- Penelope developed her hacking back when she attended The California Institute of Technology, but soon dropped out and went ‘underground’. Penelope would use her hacking skills to assist the BAU team in their cases.

Acting- Penelope does acting as a hobby and has put it to use in Criminal Minds Season 6 episode 8, Reflection of Desire, when a young woman was kidnapped by an unsub who seemed to be very interested in the 1950s movies featuring a blonde.

Powers and Abilities: None.

Weakness: In some cases, when watching/analyzing videos or sound recordings from murders or other serious crimes, Penelope will get nervous or upset as they seem to eat away at her.

Other: Penelope surrounds herself in toys and other of her favorite things to separate herself from the images she sees on her computer screens.

Penelope likes playing video games, specifically MMORPGs.

Penelope doesn’t speak Spanish despite her last name being Spanish, but she is able to speak French and is currently learning how to speak Italian.
 
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Appearance:
Shoutmon2.jpg


Quote:

Name: Shoutmon

Alias: The King of the Digital World

Universe of Origin:
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Gender: Male

Species: Digimon

Bio:
Shoutmon is from the Village of Light in the Digital World, He aspired to become the the Digimon King in the digital world as well as wanting to collect all of the code crowns. He ended up being partnered with Taiki Kudou, a Human who saved him from the brink of death while fighting MadLeomon's troops, but when Taiki used the power of DigiXros to fuse him and Balistamon in a pinch, It sparked the beginning of an adventure with the human, with Mikey who became the general of the Xros heart where they traveled to each zone and battled the Bagra Army until one day they ended up in the human world where shoutmon was able to super evolve into OnmiShoutmon, But in the final battle against Bagramon he managed to defeat him after becoming shoutmon X7 superior mode, he was able to return to the digital world as it's king to help reform the digital world so it could be a better place.

Personality: Shoutmon is extremely high aggressiveness due to hot-blooded enthusiasm, yet friendly towards his comrades. He enjoys singing and wields a microphone for leisure and to help in combat, his chances of winning depending on the amount of passion he has, and shoutmon is a humble guy willingly able to risk his own life just to protect others.

Skills:
Singing: If you ever heard shoutmon, He can sing.



Powers and Abilities:
Since He and Mikey are Separated, He can digivolve on his own.

as Shoutmon (King Vers)

  • Rock Soul (ロックダマシー Rock Damashī?): Forms a ball of energy in the shape of an eighth note and throws it at the opponent.
  • Soul Crusher: Uses its mic to amplify the energy of the heated emotions blazing within its chest, then bashes the opponent. Because passion is the very source of the attack, it will definitely inflict damage no matter the target.
  • Rowdy Rocker: Wields its mic as if it was a Hammer that was filled with firey energy
  • Microphone Thrust: Jabs the opponent with its mic.
  • Storm Hammer Knuckle: A flaming uppercut.

As OnmiShoutmon
  • Flame Cannon: Converts the passion of its overflowing friendship into firepower, as a hail of shots that it fires from its chest as both an attack and an impregnable wall that keeps its opponents away from its comrades.
  • Victorize Banking: Effuses its passion to justice from the "V" on its head and assaults the opponent while shining greater than the sun, eradicating them.
  • Twin Fireball Strike: Changes the passion of its courage into flames that surge in its fists, with which it strikes the opponent when at close range, and hurls when at a distance.
  • Doom Drillpress: Changes its feet into blades by filling them with the passion of its fighting spirit, then uses them to kick and cut apart the opponent.
  • Omni Core Fusion: Draws the power of the Omega inForce from its whole body, concentrates it into an Omnimon-shaped aura, then shoots it at the opponent, blowing away even the morale of those who witness

Weakness: Whenever extremely angry he seems to have a one tracked mind, His digivolution as Omnishoutmon wears him out quicker.

Other:
He's Taiki's Core Digimon in Xros but since He's not with the Army, He is unable to Xros without the army and the General Himself.
 
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"Let the kitsune guide you!"
Name: Kiriko Kamori
Alias: Protector of Kanezaka
Age: 21
Gender: Female
Sexuality: Bisexual
Species: Human
Universe of Origin: Overwatch

Weapons: Kiriko has two very different weapons. Her offensive weapons are kunai which she carries around a set of and keeps strapped to her left thigh for easy access. She is extremely proficient at throwing them, but can effectively use them in up close combat much like a dagger. Her other weapon isn't a weapon per se, but it comes in the form of her healing ofuda. These papers carry healing properties and went they hit an ally, they will heal injuries. The more ofuda she uses on a single target, the stronger the healing effects are. With this healing ofuda she also carries a mystical bell called Protection Suzu which she can throw out and briefly cast invulnerability on all directly around the Suzu's contact point. This only lasts a few seconds but can allow her to protect allies from potential harmful attacks.
Skills: Kiriko is a skilled combatant and a master of trickery and stealth. She is proficient in standard hand-to-hand combat as well as having knowledge of how to wield weaponry such as swords though she does not wield one herself. She can scale walls with ease and is rather agile making her quick on her feet.
Powers: -Swift Step: Kiriko can teleport right next to an ally. The ability has a long range and can even be used through walls, though she can only use it every so often. It's mostly used as an escape tool, but can quickly bring her to allies in need of her help as well
-Accelerated Healing: Due to her connection to the Fox Spirit, Kiriko can heal her own injuries at an accelerated rate. Minor injuries may heal in mere minutes while major ones may take hours or possibly days
-Kitsune Rush: Sends out a mystical Fox Spirit who leaves behind a trail that buffs herself and allies with increased movement and attack speed. She cannot always call upon the fox spirit making it a bit unreliable at times, but in dire situations her companion will come out to aid her. Her eyes will glow when she is capable of releasing the kitsune
Weaknesses: Kiriko can be a bit too cocky and playful which can lead to troubles of their own

Personality: Kiriko is cheeky and full of life. She has tongue-in-cheek style humor, and is not afraid of teasing others, regardless of how intimidating they might seem. She exudes youthful energy and intelligence; a combination that makes her extremely personable. She loves to kid around with her teammates, and any disrespect or sass sent her way is simply redirected. Like the Fox Spirit that aids her, Kiriko is a trickster, but while a trickster and light-hearted, Kiriko has a strong moral compass, and believes in taking care of those around her. She is intelligent, and is a natural leader.

Bio: For generations, the Yamagami family were defenders of Kanezaka who were closely tied to the Fox Spirit, and Kiriko was trained by her mother and grandmother to become their successor. While her grandmother taught her traditional healing arts and her mother trained her in combat, Kiriko decided to use both to forge her own path.

Other: -She knows sign language
-Loves donuts
-Formerly trained with the Shimada brothers
-Leader of a group based on Yokai that has protected Kanezaka

 
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Appearance: IMG_0128.jpeg

Quote: "..... Echo!"

Name: Echo

Alias: cripwalker

Universe of Origin: download.png

Gender: Male

Species: Ghost, phantom thing

Bio: He died in a car accident at 10. He begged the faeries of his world to revive him so he could enjoy life. So they did. He is known to wander the high school hallways but nobody believes this rumor even though some people in colleges will say he looks familiar?

Personality: Lighthearted and excited but gets cocky fast

Skills: Extreme reaction speed, footwork, flexibility, strong legs and an insane knack for arcade games (ddr!)

Powers and Abilities: the ability to echo another person's skills or powers to an extent with the Drawback that he can only repeat other peoples sentences. The ability to form shadow constructs out of his jacket.

Weakness: He has to repeat other people's sentences and the things they say. He can never take off his clothing as that is what anchors him to the world.

Other: his age is unknown but he is currently in high-school. He is a 3 time pokemon vgc champion. Not many people know but he likes collecting beyblades. His life force is represented by a flame in his chest that he can summon at will. It feels cold to the touch and on contact you can hear the screaming of souls.
 
"I hate myself more then everyone. I want to change. I want to be a competant person.
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Name: Zenitsu Agatsuma
Alias: Zen,Monitsu( by Inosuke)
Universe of origin: Demon Slayer Kimetsu no yaiba
Gender:male
Species: human
Age:16
Weapon:Ninchirin katana
Bio: Zenitsu grew up without parents. His desire for being loved got him into trouble as the girls he fell in love with tricked him into debt. He was saved from debt collectors by an old man,who turned out to be the former Thunder hashira of the Demon Slayer Corps,Jigoro Kuwajima.
He payed the entirty of Zenitsu's debt and took the boy under his wing,training him to be a Demon Slayer. He saw potential in the cowardly boy,
Zenitsu became a Demon Slayer after surprisingly passing the Final selection and is now traveling with fellow demon slayer Tanjiro Kamado and Inosuke Hashibira.

After a strange event sent the entire Demon Slayer Corps in a new world, Zenitsu helps his friends and new allies defend the new world from Muzan Kibutsuji and his demon forces as well as from new evils.

He's not too trilled about this.

Personality: Despite being love sick,cowardly,anxious and weak willed, Zenitsu wants to improve and cares about his friends.

Skills: Expert swordman,enhenced speed,stamina,agillty and strength.
Thunder breathing.

First form: Thunderclap and flash
Seventh form: Flaming thunder god.

Powers/abillities: enhenced sence of hearing.

Fights only when asleep.

Extrasensory perception

Weakness: His cowardness and lack of will, prevents him from showing his true strength and potential.

theme:

 
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“Because us weirdos have to stick together. And nobody should be punished for who they are!”
Name: Luz Noceda

Alias: Luz the Human, The Good Witch Luz

Universe of Origin:
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Gender: Female

Species: Human

Bio:
She is an eager, teenage Afro-Latina human who accidentally stumbles upon a portal to the Boiling Isles. To prove herself as a witch, Luz begins learning magic under Eda's guidance, despite not having any inherent magical abilities of her own.

After trying to defeat the evil Emperor Belos, she and her friends were transported to the Human realm. Things only got stranger as she found herself on a world similar to hers but very much different. It all became more obvious when devils cry
Personality:
Luz is a kind-hearted, outgoing, eccentric, energetic, and exceedingly geeky girl, who possesses a strong love of fantasy and adventure. She is an extremely optimistic person who always attempts to see the best in others, even in past enemies. She is eager to find her place in the world and be accepted for who she feels she truly is. She is clever, creative, and a quick thinker, capable of coming up with solutions to problems on the fly, but if she has too much on her mind, she can be oblivious to things like, initially, Amity's crush on her. At times, Luz has also been shown to utter small phrases in Spanish when experiencing certain bouts of emotion. She also possesses fondness for certain animals that most would find creepy and disgusting, such as snakes, spiders, and possums.

Skills:
  • Artistic Skill: Luz is capable of accurately drawing a glyph or sketching someone's face from memory.
  • Bilingualism: Luz is capable of speaking English and Spanish fluently.
Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers)
Glyph Magic: Luz studied the art of magic under the tutelage of Eda. Since she lacks the same magical anatomy that witches have, she cannot perform magic naturally with her bare hands; instead, she casts spells by drawing glyphs found within the Spell Circles witches tend to use. After the spirit of the Titan passes on, Luz loses the ability to use glyphs. However a few years after, King discovers he has his own glyphs and agrees to teach them to her.
  • Light spell: Creates an illuminating orb of light and is the first spell Luz learns. To cast this spell, she needs to draw a large triangle in the spell circle with a smaller triangle and circle on top. Down the middle a long line with two smaller lines across, side by side in the triangle.
  • Ice spell: Conjures ice. To cast this spell, Luz needs to draw a diamond with a line down the center, sat on another line across the bottom of the spell circle. A curved line must be drawn across the diamond and sometimes a smaller diamond is included at the bottom.
  • Plant spell: At some point in "Enchanting Grom Fright", Luz learns how to create plants. To cast this spell, Luz must draw a plant like glyph.
  • Fire spell: Conjures fire by drawing a larger circle at the bottom of the spell circle with a dot in the center. On top, Luz must draw a smaller circle with a curved triangle on top. Another curved triangle is also included on top of the bigger circle which goes over the smaller circle. Luz first learnt this spell during a Grudgby match against Boscha.
  • Invisibility: Inspired from Lilith's history books, Luz came up with a glyph combination that turns her invisible. However, this spell only lasts as long as she holds her breath.
  • Mist/Sleeping spell: By combining the fire and ice, Luz can conjure up a mist. Also by including pollen from sleeping nettle flowers within the combination, she can create sleep-induced smoke.
  • Hover Spell: A glyph combination that creates a blue light around a person that makes them hover over the ground slightly. It doesn't appear to last long.
  • Wind Spell: Using a glyph combination, Luz can summon a small tornado.
  • Water Fountain Spell: Using a glyph combo, Luz can summon a small fountain of water.
  • Petrification Spell: Using a glyph combo, Luz can turn objects into stone.
  • Monster Arm Spell: Using a glyph combo, Luz can summon a monster arm that will attack anyone near it.
  • Teleportation Spell: A very complex combination she learnt from Belos when he was still Philip. This spell allows anyone standing in the combo to be teleported to any part of the Isles.

Weakness:
Luz isn’t inherently magical and needs to draw glyphs to cast spells

Other: (Trivia, Theme music ect.) Optional)
 
Appearance:
dxgoyny5nhe51.png
Quote: "I want to Protect You"

Name: Foo Fighters

Alias: Is called F.F for short

Universe of Origin:

qvmz1a1vn6r61.jpg


Gender: Genderless

Species: Stand/Plankton

Bio: F.F was born when, Enrico needed a guardian for these disks, lest they fall into unwanted hands. He threw a random DISC into the ocean, which landed in a group of plankton floating on the surface. Unexpectedly, that was F.F. and they were told by Whitesnake to stay at the shack where he kept the discs and to kill anyone (other than him) should they come close. Having no other purpose, they did as they were told, protecting the discs. When Jolyne and Ermes approached the shack during an outdoor activity, F.F. attacked but was soundly beaten by both of them. Parched and close to disintegrating, they lamented its meaningless life having only lived serving orders under Whitesnake, but was spared by Jolyne, who gave it water, despite Ermes' protests. Fascinated by their savior, it showed Jolyne her father's missing Stand Disc in gratitude. Subsequently, F.F. inhabited the body of a dead inmate named Atroe and followed both of them back to prison.

Since then, they awoken in a world quite different from theirs and they've been having a doozy of a time, trying to figure out how to get home and help Jolyne.

Personality:

Foo Fighters' personality hinges on the fact that they possess "intellect" but little life experience. Being an intellectual being, Foo Fighters place great importance in themself and will implore their enemy to recognize them as conscious by calling them by their name. They also quote the astronomer Fred Hoyle to claim an "intellect" is guiding the universe, even predating it, all to say that even plankton can be intelligent. Foo Fighters was shown not to have much of an eye for detail prior to meeting Jolyne Cujoh and Ermes Costello and laments their existence upon expecting death after being defeated by the two. When Jolyne saves them, however, F.F. immediately begins to notice more details around themself and comes to perceive the world around them as being more colorful. As a result of experiencing this whole new environment, they become extremely curious about everything around them, constantly asking questions to people and experimenting with the world, for instance, trying to do the contrary of what Atroe would have done.

Because of their great dependency on water, Foo Fighters is obsessed with it and goes to great lengths to constantly hydrate itself. They carry a cup of water and will fight anyone over it.

Skills:

Hand to Hand Combat: Being a Stand that knows on fighting they can do that.
Crack Marksmanship: Having been using parts of their flesh as bullets to fire out at a target.


Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers)
  • Hiveminded Body: As a hive mind, Foo Fighters can produce sub-bodies by splitting the colony into several like-minded but independent parts. This ability allows Foo Fighters to effectively fight multiple opponents and generally act stealthily in the middle of battle. Even if a large majority of the plankton dies, only one needs to survive for Foo Fighters to be able to regenerate. As long as there is water, the plankton colony can rapidly multiply, creating a new part of Foo Fighters rapidly and giving it great regeneration ability. With enough water, Foo Fighters can even cover a whole room and use its mass to attack.
  • Possession: By infiltrating someone's body, Foo Fighters can take over their consciousness and have access to their memories. That way, it can wear their skin as a disguise to infiltrate human society. It took over the body of Atroe and spent the rest of Stone Ocean impersonating her. It can also shape its host to its liking and contort itself beyond what a human can do. The parasitism allows Foo Fighters to survive without a constant intake of water, but it reduces its agility. Moreover, it becomes susceptible to bleeding out and losing moisture anyway.
  • Hydrokinesis: Foo Fighters can manipulate water to some extent, But usually use it to create a square mirror out of one-third of a cup of water
  • The plankton can help seal wounds, preventing someone from bleeding out and potentially saving them from dying.
  • Plankton Shot: Foo Fighters can shoot small parts of itself as if it were using a gun While incorporate pistol parts into their hands, The shots have enough strength to pierce through skin.
Weakness: . Although Foo Fighters are particularly resilient to physical attacks, they're very dependent on a constant water supply to keep the colony in water and breaks down the moment it is dehydrated.

Other:

 
((Spoilers for NieR: Automata, especially ending A: Flowers for M[A]chines))



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“ What is it that separates machines from androids like us? The machines have grown emotions. ...Consciousness. The final screams they summoned on the edge of their death... They still echo within me.”



YoRHa No. 2 Type B



“2B”

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Gender: Female

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Species: Android

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Bio:
After 9S’ death, 2B found herself grappling with the stark reality of mortality. Death's presence seemed to loom ever closer, a constant reminder of the fragility of life. In response, she made a conscious effort to embrace the idea of forging new alliances, a departure from her usual guarded demeanor. Though her core personality remained intact, she endeavored to cultivate a greater sense of trust in others and to foster friendships more openly. It was a subtle shift, born from the harsh lessons of loss, yet indicative of her resilience in the face of adversity.

Upon being transported to the new world by the Beyonder, 2B swiftly adapted to her surroundings, seeking refuge in the shadows of abandoned buildings and forgotten corners. Despite the unfamiliarity of her environment, she remained steadfast in her commitment to humanity's prosperity and security. With unwavering determination, she continued to toil tirelessly, utilizing every ounce of her strength and skill to safeguard mankind's legacy and ensure its enduring glory.

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Personality: 2B embodies quiet determination and professionalism as a combat android, prioritizing her duties over idle conversation and showing high respect for orders. Despite her stoic exterior, she harbors a deep kindness, caring for her companions and respecting their wishes. As her relationship with her friends evolves, she becomes more open, displaying moments of humor and jealousy, and expressing raw emotions such as rage and sorrow, particularly when it comes to protecting them and grappling with the complexities of their roles and connection. Throughout her journey, she wrestles with the cycle they are trapped in, showing both vulnerability and strength in facing the challenges that arise.

————————————————————————————————————————————————————————

Skills: Superhuman Physical Characteristics, Expert user of close range weapons and martial arts, Enhanced Senses, Acrobatics

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Powers and Abilities: Telekinesis (via Near Field and Far Field Controls), Regeneration (High-Low; via nanomachines), Self-Sustenance (Type 1 and 2. Androids don't need oxygen to breathe. Was perfectly fine in the vacuum of space. YoRHa androids also don't need fuel), Immortality (Type 4 and 8; Cannot die as long as her memory data exists in the YoRHa Network), Resurrection (Should the active body be destroyed her memory data from the YoRHa Network will automatically be put into a replacement body), Afterimage Creation (Can form afterimages whenever she dodges an attack), Matter Manipulation (able to convert matter into data and save it in her inventory and vice versa), Self-Destruction with Black Box, Heads-up display on the combat visor (With minimap, enemy location, data on enemies, various other information), Weapon Control, Hacking & Data Manipulation (YoRHa units possess defense systems against hacking), Energy Projection and Energy Manipulation (Able to make solid constructs out of energy the most notable being a fishing chair), Non-Physical Interaction (Capable of interacting with data-based entities)

————————————————————————————————————————————————————————

Weakness: As an android she is affected by electromagnetic waves and Logic Viruses. The body she is currently in dies if the OS chip is removed. Will lose her Type 8 immortality if the YoRHa network is destroyed
(Assuming it has after the merge, please correct me if not, justify making this stretched so 2B does not have her Pod with her anymore, it was lost). ————————————————————————————————————————————————————————

Other: This 2B is from the Flowers for M[A]chines ending, the first unlockable ending of NieR: Automata. Weapons: Virtuous Contract (main weapon), Virtuous Treaty (Heavy weapon)


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IC Example:



2B was laying on an old mattress she found in the abandoned building she is currently using as her living space, she looked out the old, dirty window that had cracks and mold near its corners. I still find it odd how I got here… 2B thought to herself, reflecting how she got to this world. Some sort of merging of universes… thats what she overheard from some others, that is. She then let a sigh escape her mouth as she got up, and grabbed her longsword and greatsword to make her signature weapon set. She left her “home” and decided to aimlessly wander, walking among the sidewalk and then noticing a homeless man on the sidewalk a few feet ahead. She then looked around, spotting a café across the street. Despite there being no crosswalk, she dashed through the road, she swiftly jumped over a car to avoid being hit. 2B then opened the café door and walked to a woman working there.



”I want to order a coffee and a plain, untoasted bagel sandwich with turkey, no cheese, and sour cream.” 2B ordered, glancing at the homeless man to make sure he didn’t leave yet, which he didn’t. Once her order came, she paid and left. she walked back to the homeless man, waking him up from his slumber with a gentle shake. ”Human, have this. You need food.” 2B then moved on before the man could thank her. She continued to walk around, before sitting on a park bench to stop for a moment. She set her blades on her lap.



((Pretty sure I could've done this better, but I was writing this at around 11pm, so I'm calling this good))
 

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"Do I look like someone with talent?"

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Name:Tengen Uzui
Aliases: Sound hashira, " God of festivals"
Fandom: Demon Slayer Kimetsu no yaiba
Age:23
Gender:male
Species: human

Bio: Tengen grew up in a familly of shinobi. He was forced by his father is fight his siblings to the death. Only he and his brother remained. He left the familly house along with his three wives( His familly's tradition had the parents present three wives to their sons. ) three kunoichi that loves very much. He joinned the Demon Slayer Corps along with his wives Hinatsuru,Makio and Suma. He lost his left hand and left eye during a mission in the Yoshiwara entertainment district while fighting co upoer moon 6 Gyutaro.
Though after the Beyounder summoned the entire Demon Slayer Corps to a new world, Tengen's hand and eye were mysteriously restored. Retirement will have to wait I suppose...

Personality: Ecentric,flashy,flamboyant and speaks boastfully. He does have howrever a carry side that he shows to the ones he cares about,mostly his three wives.

Skills:
Master swordman
Shinobi trainning,
enhenced stealth

poison immunity
Tactical intellect
Enhenced speed and stamina
Sound breathing techniques:

First form: Roar
Fourth form: Constant resounding slashes
Fifth form: String performence

Powers/abillities:
Enhence sense of hearing.

Special abillity: Musical score
This abilly allows Tengen to annalyse and decontruct his opponent's attacks's rhythm,reading them like a music sheet.

Weakness: He can be arrogent and reckless at times.

Weapons: Ninchirin cleavers.

theme:


 
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"It's Showtime!"
Name: Ren Amamiya
Alias: Joker, RenRen, Trickster, Leader
Age: 18
Gender: Male
Sexuality: Bisexual
Species: Human
Universe of Origin: Persona 5

Weapons: As far as weapons go Ren carries both a pistol and a dagger with him. He is quite skillful with both these weapons although his preferred fighting style is his persona
Skills: Ren is a master of trickery and phantom thievery. He is agile and elusive, relying heavily on speed over raw physical power. He is adept in both close quarter combat with his dagger as well as ranged with his pistol. He has natural leadership qualities making him easy to follow and trust in when the situation arises. Ren also has a high charisma, making him a rather charming young man when he desires to be
Powers: Ren has the ability to use what is known as a persona which is the manifestation of ones "heart" or "personality." His main persona is known as Arsene and is the only one with him even though he is the holder of the wildcard ability, which allows him to have multiple personas. Overuse of his persona does cause fatigue and if said persona is damaged he is the the one who is effected, though Arsene can only take so much damage before being desummoned automatically and forcing Ren to need to resummon him. Arsene's abilities are as follows:
-Eigaon (heavy curse damage)
-Curse Amp (strengthen curse attacks)
-Evade Bless (heightens evasion against light attacks)
-Angelic Grace (double evasion rate against all attacks)
Weaknesses: Due to Arsene's natural affinity to curse, Ren possesses a weakness to bless/light magic. He also has limits to how much he can summon his persona and will become fatigue when overusing it. In terms of personality drawbacks, he has a strong love for dramatic flare which can be problematic in some cases

Personality: At first glance Ren is a quiet high school student who is polite and well-mannered towards those around him. However, he has the flair for showing off and being a bit on the dramatic side even when in the face of danger. This also goes along with his rebellious nature that he masks under his usual quiet nature. Around his friends he can be quite snarky and playfully tease them from time to time. He does however care for his friends and always tries to be there for them when needed showing that he does care about his bonds with them. Another aspect of his personality is his strong sense of justice. This also leads to him being considered honorable even though he is known to many as a criminal. Ren is also known to quite assertive making him a natural leader to others. Once his mind is set to something it is hard to change it showing that he is courageous and determined despite how others might think of him. Because of this he often follows his own path though he is always willing to listen to those he is close with for suggestions, but at the end of the day he prefers to follow his heart. As such he is very resistant to control-based authority. This often leads him to be threatened, criticized and insulted by those he challenges. Even though Ren is a rebellious spirit, he is also quite tactful and plans his actions out before going through with them. He is always looking out for those around him and making sure they can go on without being put into any kind of danger. overall, he has two distinct sides to him; the quiet, absentminded high schooler and the rebellious, tricky thief

Bio: Ren is a teenager who fell into unpleasant circumstances that led him to him having a criminal record and being put on probation for his actions even though they were false charges. He was forced to transfer schools and move to Tokyo for an entire year to clean his record. However, he would become the leader of the group known as the Phantom Thieves of Heart and take up the role of changing the distorted hearts of corrupt adults in attempt to make the world a better place and give courage to those that couldn't stand up to their horrible situations

Other: -Will be based post P5 around the time P5S takes place
-Will mostly be in his Phantom Thieves appearance for the rp
-Took away his wildcard ability so he can't have multiple personas to cover his own weaknesses
-Loves curry and coffee!
 
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Name: Jen

Alias: The Crystal Healer

Universe of Origin: Jim Henson’s The Dark Crystal

Gender: Male

Species: Gelfling

Bio: Born on the world of Thra, Jen was one of the last of the Gelflings. Most of his people had been wiped out by the Garthim, monsters in service of the Skeksis, the rulers of the Dark Crystal who had been given a prophecy that a Gelfling would destroy them. As an infant, Jen was secreted away by the urRu, wise mystics and opposite of the Skeksis. He would be raised in their hidden valley by master urSu.

Jen would live in peace with the urRu, that was until his master died. Right before he passed, urSu would task Jen with repairing the Dark Crystal. Sent to find the witch Aughra, Jen would depart on an epic journey. Upon finding Aughra, the witch would explain more about the world to Jen before giving him the missing shard of the Dark Crystal. Garthim would then break in, capturing Aughra, but Jen managing to escape.

Jen would then wander through a swamp, where he would meet Kira, a female Gelfling. She would then take him back to the village where she lived with people called Podlings. The Podlings would celebrate the arrival of Jen, only for more Garthim to show up and capture most of the village.

The two Gelflings would be able to sneak away, Kira deciding to help with the quest. They would eventually arrive at the castle of the Skeksis, sneaking in through a water drain. Eventually getting split up, Kira would free the captured Podlings while Jen found the Dark Crystal. However, before he could heal it, Kira was called by a Skeksis. Distraught, Jen would jump on the Dark Crystal and force back in the missing shard.

This action would cause the Skeksis to combine with the recently arrived urRu, becoming beings called urSkeks. These new beings would explain that they were travelers from another world who had cracked the Dark Crystal in their arrogance. They then resurrected Kira before leaving the Dark Crystal in the care of the two Gelflings.

The Gelflings would have no idea what to do with the Dark Crystal. However, they would have more pressing concerns when they were ripped from their world and taken to a new hodgepodge world. Jen would then encounter all kinds of different creatures, but his focus would be on finding Kira. So he has been wandering this new world, hoping to find what might be the only other Gelfling in existence.

Personality: Jen is an inquisitive soul, always wanting to learn more. Due to being raised in a place of knowledge, Jen has a sharp mind and can figure out things fast. He can be a little awkward around others, having never left his home valley until his quest to heal the Dark Crystal. However he is kind and very loyal, trying to help all those he meets.

Jen also had to learn to overcome fear and trust in himself. The process of leaving the valley and going to the Skeksis castle caused Jen to do a lot of growing up. He now believes in himself more, and knows that he can do more than he thought. He is currently trying adapt to the new world he finds himself in.

Skills: Jen was trained in the ways of the urRu, learning arithmetic, naturalism, and astronomy. Jen is also very spry, being able to move around effortlessly over rugged terrain. Jen is also an accomplished musician and storyteller, being an expert with the firca instrument and knowing all the tales of old Thra.

Powers and Abilities: Jen is a Gelfling, a species that has some unique traits. Female Gelflings have hidden wings, but Jen is male and thus lacks them. The main supernatural ability they have is dream sharing. Sometimes when two Gelflings touch hands, they can transmit memories back and forth from their minds. It is currently unknown if they can do this with other telepathic beings.

Weakness: Most of Jen’s weaknesses are due to him being a Gelfling. They typically stand shorter than a human, and are far less strong. Also anything that would typically injure or kill someone would work on Jen. Besides that he is not trained in any form of combat, having lived a peaceful life among mystics.

Other: This version of Jen is mostly based on how he is in the original movie. This Jen would be plucked from his reality a few months after the end of the movie. I’m keeping what happened during this period vague as I know there are comics that are sequels to the movie, I just haven’t read them yet.
 
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Name: Tommy Oliver

Alias: Lord Drakkon

Universe of Origin: Power Rangers (Boom! Studios Comics)

Gender: Male

Species: Human

Bio: Tommy Oliver had just transferred to Angel Grove High when his life was turned upside down. The accomplished martial artist was chosen by the witch Rita Repulsa to become her Green Power Ranger. Tommy would be kidnapped, brainwashed, and imbued with the green power. He would then be sent to fight the other Power Rangers, clashing with them many times. This culminated in a final battle with Jason Lee Scott, the Red Ranger, who managed to free Tommy from Rita’s control.

However, Tommy would spurn an offer to join the Power Rangers, instead fleeing away from them. Tommy would become jaded with the battle between the Power Rangers and Rita, his view on the world darkening. Eventually Rita would find Tommy and convince him that the only way to save the world is to take control. So the Green Ranger would work for Rita again, this time of his own volition.

The pair would lead an invading alien army, taking over all major cities one by one. Eventually the fighting would come to Angel Grove. In a last ditch effort, the Power Rangers’ mentor Zordon would create a new White Power Ranger energy, intending to give it to Jason so that he would be strong enough to fight Tommy. However Tommy would break into the Command Center before the process was finished. He would battle Jason, but the Red Ranger would lose, and Tommy would steal the new power, the White Ranger powers merging with his Green Ranger powers.

With this new power, Tommy would defeat the remaining Power Rangers, him and Rita declaring dominion over the Earth. However, Tommy wouldn’t be satisfied with just working for Rita, so he killed her, and took the name Lord Drakkon. Using the Power Coins of the other Rangers, save the missing Blue Power Coin, Tommy would distribute the power among his soldiers, turning them into Ranger Sentries.

Tommy, as Lord Drakkon, would create a fascist society, where Earth was united under his rule. The only problem with his society in his mind was the Coinless, a resistance group founded by some of the surviving former Power Rangers. Tommy would send a good number of his Ranger Sentries out to find the Coinless.

However a leader of the Coinless would come to him when Kimberly Hart, the former Pink Ranger, would try and assassinate him. Tommy would defeat her, but rather than killing her, he would use the same brainwashing magic on her that Rita had used on him. Now completely under his control, Kim would be given back her Pink Ranger powers and dubbed the Ranger Slayer, Tommy’s personal assassin.

Following this, Tommy would try and expand his reach, hunting down more and more members of the Coinless each day. That was until he was ripped from his world. Tommy would arrive in a mystery land, one where his armies didn’t seem to exist. Thankfully the Morphing Grid was still present as he could use his morpher to become a Power Ranger. Now he seeks away to gain control in this world, mostly masking just who he truly is right now.

Personality: Tommy is full of anger, having a very rough life. From something as small as having a troubled family life, to a genocidal witch brainwashing him and forcing him to attack innocents. All these things done to Tommy have created a raging fire within him, one that can never go out. As such, when given the chance, Tommy will release his rage, brutally attacking anyone he views as an enemy.

Tommy also has a need for power. While he didn’t become a Power Ranger under ideal means, the actual power of it is intoxicating to Tommy. Ever since then he has felt the need to gather more power, whether that be stealing power from his fellow Rangers, or killing Rita and becoming the new ruler of Earth.

Tommy doesn’t trust humanity to defend itself, believing that if left to their own devices, Earth would be overtaken by one of the countless Alien Empires that existed in only a few months. As such he has forced a unification of humanity, keeping them united through fear and coercion. In Tommy’s mind, he is the only person capable of keeping humanity safe.

Skills: Tommy is a master martial artist, having reached a black belt in Karate by the time he was thirteen. Seeing it as one of the only positives in his life growing up, Tommy would try and learn as many different martial arts as possible, something made easier by moving to the big city of Angel Grove. By the time he reached his late teens, Tommy was as proficient as an Olympic athlete in various forms of combat.

Tommy would find a use to all this training when he became a Power Ranger. He would quickly pick up on new techniques, including sword combat thanks to his Dragon Dagger. By current time, Tommy is perhaps the most skilled combatant on his Earth.

Tommy was always very intelligent, even if he didn’t show it in school. Able to figure out problems quickly, Tommy’s mind was always able to adapt and change to suit him the best. It was this quick thinking that helped with his conquest of the Earth, and his continued dominion over it. It seems like Tommy always has a plan or contingency ready for any action done against him.

Powers and Abilities: While a baseline human physically, Tommy has absorbed massive amounts of energy from the Morphing Grid over the years. Armed with a Power Morpher and his corrupted Black Dragon Power Coin, Tommy can transform from a regular human into the an armored Power Ranger. In this new form, Tommy is faster, stronger, and more durable than a regular human. Essentially working as superpowers, this Ranger form does not have a time limit or other such issue.

Also while in his Ranger form, Tommy has access to the Dragon Dagger, his signature weapon. While a formidable blade on it’s own, the Dragon Dagger is able to shoot blasts of energy at enemies. The Dragon Dagger also doubles as a musical instrument for calling Tommy’s Zords, massive war machines. However it seems that none of Tommy’s Zords came with him to this new world.

Weakness: Like all Power Rangers, while there is no time limit on being in Ranger form, if they sustain enough damage they may be forced to revert back to human form. Also, if either a Power Morpher or Power Coin is damaged, one cannot morph until either it is repaired or replaced. Also a morpher has a hard time containing multiple Ranger powers within. Because Tommy has both the Green and White Power Ranger energies in his Power Coin, sometimes it can discharge energy and create hiccups in his transformation. This would only get worse if Tommy absorbed even more Ranger energy.

Tommy is also currently in a fragile mental state. The stresses of taking over a world have led him to very short with subordinates and make a few miscalculations. His zeal that he shows for his work could ultimately be his downfall.

Other: So this version of Tommy Oliver is specifically the evil alternate time line one from the Boom! Studios Comics. I’ve decided to place his back story at how it was right before his first appearance in the comic. This is to make his story less convoluted as he has yet to do any multiverse stuff of his own at that point.
 

L A M B

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“♪ Tending to my cult, ‘cause I’m their sheperd~ ♪ Wait… I’m a lamb…”


Alias: “Lambert” (Unofficial)

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Gender: ⚲ Genderless

Species: Sheep

Bio: Lamb is the last of their kind, and when executed, they were resurrected by The One Who Waits under one condition: Make a cult to support him. Lamb travels far and wide, searching for more followers, and more sacrifices. After a while, Lamb then slain the entirety of the opposing cult, and even Killed The One Who Waits, becoming the new God of Death

Personality: Lamb does show some distinctive traits while growing and maintaining the cult. The Lamb's actions and nature can range from an anti-villainous visionary to a power-hungry monster.

Skills: One of the most prominent traits of the Lamb is their melee combat proficiency. They are able to take down large and powerful monsters all alone, regardless of what type of weapon is being used. they seem to have some form of charisma due to Lamb's ability to recruit countless followers to their cult, coupled with the fact that they can change the minds of dissenters.

Powers and Abilities: Demonic powers, Demonic crown (Shapeshifts into weapons, and can use demonic magic as well)

Weakness: Due to Lamb still having the body of a sheep, they do not do well in terms of durability. Not many attacks are needed to kill the poor Lamb (Only 7 hits of any attack can kill them, possible less depending on if its holy attacks or not.

Other:
— Made Lamb able to speak.
— Lamb has the title of “God of Death”, but Lambs body can still die. Only their soul is immortal (But unable to be reincarnated, no respawning!)
— Lamb uses They/Them
— "Lambert" is only the name that Lamb has been referred to by Discord followers; however, their name is never mentioned in the game itself. Community Manager Steve and Developer Julian have stated that Lamb doesn't have any name, and probably won't.
— Though ”Lamb” is a term used for a baby sheep, Lamb is an adult and their name is instead an aesthetic reference to the Lamb of God.


 
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“Without strength, you can't protect anything.... I know that.”​

Name: Nero

Universe from:
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Gender: Male

Species: Demon-Human hybrid

Bio:
He is the son of Vergil, nephew of Legendary Devil Hunter Dante, and grandson of Legendary Dark Knight Sparda. He was raised in Fortuna and served as a Holy Knight in the Order of the Sword, a religious group that worships Sparda and fights to protect the world from demons, however, he is forced to fight against the Order after encountering Dante and uncovering a conspiracy to conquer the world using The Savior.
Years later, Nero is a more seasoned demon hunter who has since changed his operation to being a mobile Devil May Cry branch. He finds himself fending off a demonic invasion as he chases a mysterious figure that severed the Devil Bringer.

Personality:
In contrast with Dante's laid-back and occasionally flirtatious attitude, Nero is a more serious, sardonic and somewhat antisocial person. He is a choleric character whose emotions can get the better of him, especially when his loved ones are involved. Nero also has a short-temper and prone to be impulsive, although by Devil May Cry 5 he has notably mellowed out somewhat, which Nero attributed to caring for the orphans that live with him and Kyrie.

Skills:
Nero, much like his uncle, is a skilled marksman and swordsman.

Powers/Abilities:
Due to his demonic heritage, Nero possesses great potential for power and amazing combat prowess. Though he was stated by Sanctus to not be in Dante's caliber during the period in which he opposed the Order of the Sword, Nero has proven himself to easily surpass members of the Order of the Sword and several, formidable demons such as Berial and Echidna. He has even defeated Dante when Dante was holding back, with Dante openly acknowledging that Nero was more powerful than most of the many opponents he had faced, although he was beaten when Dante used his full power.

Other:
 
Appearance:
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Quote: "I want to Protect You"

Name: Foo Fighters

Alias: Is called F.F for short

Universe of Origin:

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Gender: Genderless

Species: Stand/Plankton

Bio: F.F was born when, Enrico needed a guardian for these disks, lest they fall into unwanted hands. He threw a random DISC into the ocean, which landed in a group of plankton floating on the surface. Unexpectedly, that was F.F. and they were told by Whitesnake to stay at the shack where he kept the discs and to kill anyone (other than him) should they come close. Having no other purpose, they did as they were told, protecting the discs. When Jolyne and Ermes approached the shack during an outdoor activity, F.F. attacked but was soundly beaten by both of them. Parched and close to disintegrating, they lamented its meaningless life having only lived serving orders under Whitesnake, but was spared by Jolyne, who gave it water, despite Ermes' protests. Fascinated by their savior, it showed Jolyne her father's missing Stand Disc in gratitude. Subsequently, F.F. inhabited the body of a dead inmate named Atroe and followed both of them back to prison.

Since then, they awoken in a world quite different from theirs and they've been having a doozy of a time, trying to figure out how to get home and help Jolyne.

Personality:

Foo Fighters' personality hinges on the fact that they possess "intellect" but little life experience. Being an intellectual being, Foo Fighters place great importance in themself and will implore their enemy to recognize them as conscious by calling them by their name. They also quote the astronomer Fred Hoyle to claim an "intellect" is guiding the universe, even predating it, all to say that even plankton can be intelligent. Foo Fighters was shown not to have much of an eye for detail prior to meeting Jolyne Cujoh and Ermes Costello and laments their existence upon expecting death after being defeated by the two. When Jolyne saves them, however, F.F. immediately begins to notice more details around themself and comes to perceive the world around them as being more colorful. As a result of experiencing this whole new environment, they become extremely curious about everything around them, constantly asking questions to people and experimenting with the world, for instance, trying to do the contrary of what Atroe would have done.

Because of their great dependency on water, Foo Fighters is obsessed with it and goes to great lengths to constantly hydrate itself. They carry a cup of water and will fight anyone over it.

Skills:

Hand to Hand Combat: Being a Stand that knows on fighting they can do that.
Crack Marksmanship: Having been using parts of their flesh as bullets to fire out at a target.


Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers)
  • Hiveminded Body: As a hive mind, Foo Fighters can produce sub-bodies by splitting the colony into several like-minded but independent parts. This ability allows Foo Fighters to effectively fight multiple opponents and generally act stealthily in the middle of battle. Even if a large majority of the plankton dies, only one needs to survive for Foo Fighters to be able to regenerate. As long as there is water, the plankton colony can rapidly multiply, creating a new part of Foo Fighters rapidly and giving it great regeneration ability. With enough water, Foo Fighters can even cover a whole room and use its mass to attack.
  • Possession: By infiltrating someone's body, Foo Fighters can take over their consciousness and have access to their memories. That way, it can wear their skin as a disguise to infiltrate human society. It took over the body of Atroe and spent the rest of Stone Ocean impersonating her. It can also shape its host to its liking and contort itself beyond what a human can do. The parasitism allows Foo Fighters to survive without a constant intake of water, but it reduces its agility. Moreover, it becomes susceptible to bleeding out and losing moisture anyway.
  • Hydrokinesis: Foo Fighters can manipulate water to some extent, But usually use it to create a square mirror out of one-third of a cup of water
  • The plankton can help seal wounds, preventing someone from bleeding out and potentially saving them from dying.
  • Plankton Shot: Foo Fighters can shoot small parts of itself as if it were using a gun While incorporate pistol parts into their hands, The shots have enough strength to pierce through skin.
Weakness: . Although Foo Fighters are particularly resilient to physical attacks, they're very dependent on a constant water supply to keep the colony in water and breaks down the moment it is dehydrated.

Other:


Awesome! Just wanted to let you know that I am letting stands be seen by Powerful magic users and Persona Users
 

"Jackpot!"




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    Name: Dante


    Universe From:

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    Gender: Male


    Species: Half-Demon


    Bio:
    Dante and his twin brother, Vergil, were born to the legendary demon Sparda and the human Eva. The family lived in a remote home near Red Grave City. As young children, Sparda would train the boys and for much of Dante's early childhood, he didn't realize his father was a demon. Sometime before their eighth birthday, Eva gave Dante and Vergil each one half of the Perfect Amulet. Eventually, Sparda died under unknown circumstances, leaving Eva to care for the twins alone. Some time later, they were attacked by demons. Eva was killed, and though both Vergil and Dante survived, the twins were separated, and Dante believed Vergil to have died. Dante followed his mother's last wish and took up a new identity to hide from the demons, adopting the name "Anthony 'Tony' Redgrave".

    Personality:
    As seen at the beginning of the series, Dante is incredibly flippant, casually mouthing off to even the most powerful of demons, and he generally enjoys showing off and taunting his adversaries as often as he can. Dante also displays a fearless, almost disinterested attitude towards incredibly dangerous situations, such as assuming Trish simply had to use the bathroom after crashing through his office's front door on a motorcycle, being attacked by the 7 Hells in his office, being swallowed by Echidna, and effortlessly shrugging off wounds such as a headshot or impalement numerous times, the latter of which happens quite frequently for the Devil Hunter.




 
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“I am Marc Spectre.”

“I am Steven Grant.”
“I am Jake Lockley.”

“We are Moon Knight.”


“Let's establish some parameters. I'm not Spider-Man. And I'm not the Punisher. They represent extreme ends of the same costumed spectrum. I'm Moon Knight. And you all know that means one thing. No one in this room-- myself included--knows precisely what I am capable of. I beat the Avengers. Imagine what I could do to any one of you. “​
Name: Marc Spectre

Alias: Moon Knight, Mr. Knight, The Fist of Khonshu

Universe From:
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Species: Human

Bio:
Mercenary Marc Spector died in Egypt, under a statue of the ancient deity Khonshu. He returned to life in the shadow of the moon god, and wore his aspect to fight crime for his own redemption. He went completely insane, and disappeared.

Personality:

  • The son of an Orthodox Jewish rabbi and Holocaust survivor, Marc was born and raised in Chicago, Illinois. He is the older brother to Randall, who Marc defends from bullies nearly daily. Marc would later go from beating up bullies to beating up opponents in the boxing ring, enlisting in the Marines, and eventually joining the CIA. All seemed to be going well... until his brother killed Marc’s girlfriend, nurse Lisa Maloney. This traumatic event greatly shifted Marc’s morals, leading him to quit the CIA to become a mercenary. Through this line of work, however, he met his best friend and pilot Jean-Paul “Frenchie” DuChamp and the love of his life, Marlene Alraune.

    Due to his various professions, Marc has built quite the repertoire. He’s extensively skilled in hand-to-hand combat (an expert in most forms of martial arts), weapons, is multilingual, and possesses great tactical abilities. None of these skills, unfortunately, saved him from being deceived by Raoul Bushman. Good thing that Khonshu—more on that later—was looking out for dear ol’ Marc in MOON KNIGHT (1980) #1.



Skills:
Over the course of his life as a boxer, U.S. Marine, mercenary, and costumed superhero, Marc Spector has become an expert at hand-to-hand combat techniques and various martial arts. He is an Olympic-level athlete and a skilled acrobat and gymnast, and excels as a combat strategist.

Expert Pilot: He is an excellent pilot and aviator due to his years as a U.S. Marine and a mercenary.

Expert Detective: Spector is a good detective/private investigator with broad skills, knowledge and understanding of the criminal underworld. He also knows many of the streets of New York very well due to being a cab driver in the alias of Jake Lockley.

Interrogation Expert: He is an expert at interrogation often employing military secret police methods of torture.

Master Marksman: He is capable of hurling all types of projectiles with great aim and pin point accuracy as well as an excellent sharpshooter/marksman. He is able to slice a bullet in half with a crescent disc.

Weapons Master: Spector is adept with nearly every weapon ever invented ranging from many types swords, combat knives, batons, chains, brass knuckles, thrown projectiles such as shuriken, longbows, bolos, boomerangs to use of all types of firearms such as pistols, sniper rifles, automatic assault rifles, submachine guns, machine guns, grenade launchers, anti-tank bazooka, and even electronic remote firing stations such as 20/30mm anti-aircraft full auto chain guns, Gatling cannons, mechanized mortars, missile launchers, etc.

Master Martial Artist: Spector is a former heavyweight boxing champion who underwent intense training as a commando, intelligence operative and mercenary. He is skilled in armed and unarmed combat with training in Boxing, Judo, Krav Maga, Silat, Dambe, Savate, Escrima, Karate, Muay Thai, and Kung Fu; his knowledge is extensive enough that it has been shown that he can use pressure points against his opponents, striking nerve clusters to stun or even instantly incapacitate. On more than one occasion without powers he has fought the Punisher to a stand still.

Multilingual: In addition to English, Spector is fluent in Symkarian and Arabic.

Pain Resistance: Insanity, torture, spiritually gifted, or simply numb from all the years of damage to his body, Moon Knight has an incredibly high tolerance and strong threshold for pain.

Telepathic Resistance: Spector's multiple personalities give him some protection against certain psychic powers such as possession or mental control.


Powers and Abilities:
Enhanced Brain Function: After being brought back to life by the moon god Khonshu, Marc's brain structure was fundamentally changed, due to being in brain-to-brain contact with him. He states that his brain was "rebuilt as a god's weapon". While the full extent of the changes to Marc's mind are unknown, he has displayed a mental resistance to telepathic attacks. When Hawley entered Moon Knight's mind, he was instantly overwhelmed due to its supernatural nature. Moon Knight had complete control over his mindscape and was able to attack and smother Hawley, leaving him catatonic in the real world.


Weakness:
Brain damage/mental illness: It has been stated that Marc suffers from "a madness so powerful it can only be described as magic". While it was initially believed Marc suffered from dissociative identity disorder, it was determined that the different personas he has developed throughout his life are a consequence of having become Khonshu's avatar. Khonshu is said to have four aspects; Pathfinder, Embracer, Defender, and the Watcher of overnight travelers. Spector cycles through these aspects, and his brain applies identities to them in order to explain them. In essence, Marc's mind has been "colonized" by Khonshu, and the different personalities Marc displays are a way to cope with the damage. Despite this, Marc has also been shown to have experienced dissociative episodes from a young age.
 
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((Spoilers for NieR: Automata, especially ending A: Flowers for M[A]chines))







“ What is it that separates machines from androids like us? The machines have grown emotions. ...Consciousness. The final screams they summoned on the edge of their death... They still echo within me.”



YoRHa No. 2 Type B



“2B”





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Gender: Female

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Species: Android

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Bio:
After 9S’ death, 2B found herself grappling with the stark reality of mortality. Death's presence seemed to loom ever closer, a constant reminder of the fragility of life. In response, she made a conscious effort to embrace the idea of forging new alliances, a departure from her usual guarded demeanor. Though her core personality remained intact, she endeavored to cultivate a greater sense of trust in others and to foster friendships more openly. It was a subtle shift, born from the harsh lessons of loss, yet indicative of her resilience in the face of adversity.

Upon being transported to the new world by the Beyonder, 2B swiftly adapted to her surroundings, seeking refuge in the shadows of abandoned buildings and forgotten corners. Despite the unfamiliarity of her environment, she remained steadfast in her commitment to humanity's prosperity and security. With unwavering determination, she continued to toil tirelessly, utilizing every ounce of her strength and skill to safeguard mankind's legacy and ensure its enduring glory.

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Personality: 2B embodies quiet determination and professionalism as a combat android, prioritizing her duties over idle conversation and showing high respect for orders. Despite her stoic exterior, she harbors a deep kindness, caring for her companions and respecting their wishes. As her relationship with her friends evolves, she becomes more open, displaying moments of humor and jealousy, and expressing raw emotions such as rage and sorrow, particularly when it comes to protecting them and grappling with the complexities of their roles and connection. Throughout her journey, she wrestles with the cycle they are trapped in, showing both vulnerability and strength in facing the challenges that arise.

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Skills: Superhuman Physical Characteristics, Expert user of close range weapons and martial arts, Enhanced Senses, Acrobatics

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Powers and Abilities: Telekinesis (via Near Field and Far Field Controls), Regeneration (High-Low; via nanomachines), Self-Sustenance (Type 1 and 2. Androids don't need oxygen to breathe. Was perfectly fine in the vacuum of space. YoRHa androids also don't need fuel), Immortality (Type 4 and 8; Cannot die as long as her memory data exists in the YoRHa Network), Resurrection (Should the active body be destroyed her memory data from the YoRHa Network will automatically be put into a replacement body), Afterimage Creation (Can form afterimages whenever she dodges an attack), Matter Manipulation (able to convert matter into data and save it in her inventory and vice versa), Self-Destruction with Black Box, Heads-up display on the combat visor (With minimap, enemy location, data on enemies, various other information), Weapon Control, Hacking & Data Manipulation (YoRHa units possess defense systems against hacking), Energy Projection and Energy Manipulation (Able to make solid constructs out of energy the most notable being a fishing chair), Non-Physical Interaction (Capable of interacting with data-based entities)

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Weakness: As an android she is affected by electromagnetic waves and Logic Viruses. The body she is currently in dies if the OS chip is removed. Will lose her Type 8 immortality if the YoRHa network is destroyed
(Assuming it has after the merge, please correct me if not, justify making this stretched so 2B does not have her Pod with her anymore, it was lost). ————————————————————————————————————————————————————————

Other: This 2B is from the Flowers for M[A]chines ending, the first unlockable ending of NieR: Automata. Weapons: Virtuous Contract (main weapon), Virtuous Treaty (Heavy weapon)

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IC Example:



2B was laying on an old mattress she found in the abandoned building she is currently using as her living space, she looked out the old, dirty window that had cracks and mold near its corners. I still find it odd how I got here… 2B thought to herself, reflecting how she got to this world. Some sort of merging of universes… thats what she overheard from some others, that is. She then let a sigh escape her mouth as she got up, and grabbed her longsword and greatsword to make her signature weapon set. She left her “home” and decided to aimlessly wander, walking among the sidewalk and then noticing a homeless man on the sidewalk a few feet ahead. She then looked around, spotting a café across the street. Despite there being no crosswalk, she dashed through the road, she swiftly jumped over a car to avoid being hit. 2B then opened the café door and walked to a woman working there.



”I want to order a coffee and a plain, untoasted bagel sandwich with turkey, no cheese, and sour cream.” 2B ordered, glancing at the homeless man to make sure he didn’t leave yet, which he didn’t. Once her order came, she paid and left. she walked back to the homeless man, waking him up from his slumber with a gentle shake. ”Human, have this. You need food.” 2B then moved on before the man could thank her. She continued to walk around, before sitting on a park bench to stop for a moment. She set her blades on her lap.



((Pretty sure I could've done this better, but I was writing this at around 11pm, so I'm calling this good))
You’re missing one thing
 

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