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Fandom SDS Characters

Main
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OOC
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Lore
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Sinny The Fool

Clown Boogaloo
Roleplay Availability
Roleplay Type(s)
OC Mechanics
Power Levels & IC Stats: Every new character will start off at the same power level. Power levels in this rp will work similar to within the anime, in this rp reading another’s power level will be a little more common; each kingdom having more means of reading another's power level. An individual's power level is made up of the following; Strength, Magic & Spirit. Everybody will have 400 points to spread between these three stats to reflect where they are most proficient.

Over time, power levels will grow and players will be allowed to add more points.

“Strength”, is a measure of physical ability.
“Magic”, is a measure of magical power
“Spirit”, is a measure of composure, determination & perseverance

(Example)
Strength - 1000
Magic - 1000
Spirit - 1000

Power Level - 3000)

Rankings to Power Level Comparisons: (this is mostly just for reference on the average range of power levels between different holy knight ranks)

Holy Knight Rank Power Level Ranges:
Great Holy Knight - 60,000+
Assistant Great Holy Knight - 40,000+
Cardinal - Varies between 10,000 - 30,000

Diamond - 30,000+
Platinum - 25,000+
Sapphire - 15,000+
Ruby - 10,000+
Emerald - 7,000+
Crystal - 5,000+
Holy Knight - 2,000+
Holy Knight Apprentice - Power level 500+
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CHARACTER RULES
- We are currently no longer accepting anymore Demon or Goddess Clan characters for the time being. May allow people who stick around for a bit to switch over if they want when we're ready to accept a few more again.

- You will know if your character is accepted if either Sinny The Fool Sinny The Fool or Solemn Jester Solemn Jester like/heart your sheet.

- The current max for Power Level for newcomers at this moment is 750. (For reference, a power level of 300 would roughly equate to that of at least twenty or more average men.)
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SHEET TEMPLATE
~BASICS~
Name

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Age
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Gender
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Sexual Orientation
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Species
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~PERSONALITY & APPEARANCE~
Good Traits

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Bad Traits
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Quirks
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Likes
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Dislikes
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Fears
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Hobbies
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Moral Alignment
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Appearance
(Can just be a picture if you like, you can add a description and whatever else on top if you want but an image is all that's required.)

~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
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Current Kingdom
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Holy Knight Rank
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Backstory/Origin
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~POWER LEVEL~
Strength:

Magic:
Spirit:
Total:
(Max of 750)

~Combat~
Strengths

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Weaknesses
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Fighting Style
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Magic
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Weapons/Equipment
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Moves/Techniques
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~OTHER~
(Extra optional information. This can be anything.)​
 
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(INACTIVE)

Name
Ailis Berder
Age
22
Gender
Male
Sexual Orientation
Bisexual
Species
Half Druid

Good Traits
Ailis is confident, headstrong, and driven by an inner purpose which cannot be taught. He will enter any test of strength or skill he comes across without a second thought, constantly aiming to improve himself in any way available. He is caring, thoughtful, and warm towards his friends, but true trust must be earned. He can be downright cordial even to a foe, however striking them down mercilessly when truly threatened.
Bad Traits
Ailis can be too polite, and his kindness can easily be taken advantage of. His confidence in his skills can also be exploited easily, as he is often too proud to admit defeat or back down when challenged. He also seems unaware of the trouble this can cause those around him. He is oblivious to the consequences of his actions if they do not pertain to him achieving his goals.
Quirks
Frequent napper
Disciplined training routine
Aversion to drinking, smoking, or overindulgence and will let others know this
Trash talker
Likes
Swords, weaponry
Poetry, art, and music
Singing
Training
Dislikes
Unhealthy habits or lifestyles
Being woken up
The goddess race
Fears
Death, dying in battle
Rejection
Abandonment
Hobbies
Poetry
Drawing
Singing
Moral Alignment
Neutral Good
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Also has a two handed greatsword.

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~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
Britannia/Druid Forest

Current Kingdom
Britannia

Holy Knight Rank
Apprentice
Backstory/Origin
The druid's are well known for disgarding from their midst those whom they fear might offend the goddess race. Ailis's mother was one such child, at a young age being cast out for her power to control the very shadows at people's feat. In some sort of twist of fate, she actually fell for a traveling holy knight in her womanhood whom claimed he had a vision sent to him by the goddess race, instructing him to seek out Ailis's mother and protect her at all costs. This he did devoutly, and through their romance they produced Ailis. Sadly, Ailis's mother was killed during a raid by the demons during the holy war. The father devoted himself to raising the boy alone, setting him up for the holy knight apprenticeship with rigorous training from childhood. He ensured the boy knew the memory of his mother, having been so young when she was taken. He also ensured the boy had a sense of purpose growing up, telling him how he was sure the Goddesses had meant for his birth for some great reason. Otherwise, why would they have sent his father and mother along the same path so blatantly?

~POWER LEVEL~
Strength: 150

Magic: 100
Spirit: 150
Total: 400


~Combat~
Strengths

Insert
Weaknesses
Insert
Fighting Style
Insert
Magic
Insert
Weapons/Equipment
Insert

Moves/Techniques
Insert

~OTHER~
(Extra optional information. This can be anything.)
 
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~BASICS~
Name

Marija Adelaide Friedrich
Marija: Pronounced Maria
Age
21
Gender
Female
Sexual Orientation
Straight
Species
Human

~PERSONALITY & APPEARANCE~
Good Traits

Marija is a very outgoing and extroverted woman, not hesitating to make friends on a dime. Due to her confidence being easily rubbed off on people, she tends to make others feel good about themselves, giving them compliments and never seems to have a problem with her self-image. In fact, if someone insults her for who she is, she insults them right back. She is loyal to a fault for her country and her people, and she will not hesitate to take action, even if it is against orders sometimes. She also has a good sense of honor when it's not getting in the way of her other traits.
Bad Traits
Her confidence can pave way to arrogance. She has a high self-esteem, making her rude towards strangers and enemies. Whether this is one purpose or not depends on the circumstances. When it comes to everybody else, she can be a little pessimistic, doubting other's abilities to do something that she fares better in doing herself (unless someone is dying, then she won't do that). She calls this a realistic way of thinking, when it is just downright hurtful. Because she's a bit power hungry, using her magic (which fills her with power, but doesn't do anything to raise her power level) causes her to have a bit of a power trip and get reckless. Her sense of honor can end up hurting the "weak" in her opinion, as she values strength.
Quirks
Due to being a druid from a different country (continent even), she tries her best not to pollute water or plant life around her. She'll get mad if people end up destroying plant life for no other means than to "make it convenient for them". While she won't say anything to a superior, she won't hesitate to make this known to her other colleagues. She also tries not to complain or make any pained noises (not that this is successful every time).
Likes
She likes nature. Go figure. But she also likes magic and serving those she deems as family.
Dislikes
She doesn't like people with low self-esteems, as they can also bring people like her down.
Fears
Feeling helpless to do anything and dying when not given a fair fight.
Hobbies
She likes to dance and play the violin on her spare time. Though, her singing isn't all that great. She also likes cooking, but she fares better with a spit roast than actually cooking anything you'd find in a tavern.
Moral Alignment
She won't kill anyone who didn't put up a fight, but she will follow any and all orders directed at her. The only time she won't is when that order is going endangering her life. While she will lay her life for her kingdom, she meant it as serving until she dies, not die for my kingdom. If she died for her kingdom, she won't be able to keep serving it to the best of her abilities.

Appearance
Marija has green eyes and short black hair and pale skin. She is 5'04" (162.6 cm) and weighs 135 lbs (61.2 kg). She is quite toned, but not muscular by any means. When she's not during her service hours, she wears a white blouse and a long forest green skirt and fluffy boots. When it's cold, she wears a large leather, fur-lined coat. Her armor is leather and the only metal thing on her armor is her breastplate, her gauntlets, and her grieves. Everything else is covered with either gambison or leather padding. She also has a short sword, but hardly uses it in favor of her magic. When she overexerts her magical abilities, her nose and eyes bleed.

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~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
SDS variant of Saxony, in a Druid Village

Current Kingdom
Liones

Holy Knight Rank
Apprentice Holy Knight

Backstory/Origin
Hailing from a different land, the people in Marija's village worshipped different deities than the ones most oft worshipped in Britannia. Specifically, a Goddess of the Moon is what her village primarily worships. She was to be made into a priest and she started her training at the age of 23 until her cousin, fueled with envy of having her aunt be taken away by her aunt's children, paid for mercenaries to kill Marija's parents. However, that didn't seem to work as well as planned as more people ended up dying. Finding out the culprits (but not that it was her cousin), Marija found the group living in an abandoned village and killed them all, surprising them and taking them off guard like what they had done to her people. The trauma induced a magical power that her people didn't particularly find normal, as it was the ability to use telekinesis and manifest psychic energy as barriers, shockwaves, or glass. This newfound ability ostracized her and prevented her from becoming a priest as her new abilities barred her access to the elemental magic.

Of course, that didn't sit well with the council of elders. The village had a group of peacekeepers who focused their matters on being combative diplomats, often times intimidating when diplomacy doesn't work. While they may make pretty honey-soaked threats, they never acted on them, which Marija was very adamant they should make an example, for it just made them seem pretentious and weak. They ostracized her for this outlook, and her own outlook turned into action when she ended up losing the two people most precious to her. Of course, this action subsequently exiled her from her home. She was branded at the back of her neck, which just looks like an ugly scar now. It was meant to be something, but considering that Marija never actually looked at it to see what it was, she didn't know what it was supposed to be. Her cousin was also brought in for questioning and they found it she was the one who paid people to kill those she couldn't have and more. They branded her with the same archaic symbol of exile, but on her cheek for her selfishness that costed the lives of seven people.

To prevent Marija and her cousin from taking their lives from each other and to live out the rest of their banishment, they had their Moon Goddess make them kind of immortal, tying their metaphorical strings of life to each other. Now, when someone tries to kill them, the person loses the will to fight and moves on, and their bodies are sustained by magic alone until they wake up. If one of these girls faints due to exertion and exhaustion in combat (as well as injuries), the other will faint and they can't die from old age or sickness, but a demon can absorb their souls, killing them. Because the magical tie that keeps the two's fates together was made to be a punishment, both of their magical abilities are lessened, forcing them to take up training in swords.

Marija roamed around her continent, unsure of what to do next until the year she turned 100. She found out Britannia existed (at least, she heard of a whole landmass existing beyond what she knew), so she took a boat there and found herself roaming around Britannia for a while. Culture shock was inevitable, and some of the druids were actually peaceful when she had found herself in their village a couple of times, but they were still standoffish to visitors. She kept wandering around before finally finding a place to call home in Liones when she was 130. During this time, she started to hear talk of the Seven Deadly Sins. She thought they were amazing warriors until the rumors started talking about the awful atrocities they have done unto Britannia. Wanting to meet them in person and seeing if she can beat them, she took up being an apprentice holy knight at the age of 148, and has been at it for a couple of years, finally learning how to use magic properly this time and getting slightly better with her sword, though she is primarily a mage. Though, she never really got a chance to prove herself besides being on guard duty or protecting escorts until she was 150.

~POWER LEVEL~
Strength:
200
Magic: 350
Spirit: 350
Total: 900

Strength: 50 - 200 (+150)
Magic: 125 - 350 (+225)
Spirit: 225 - 350 (+125)
=
Total: 400 - 900 (+500)

~Combat~
Strengths

Adept at magic and holding her own in combat. Even when the going gets tough, that just makes her more aggressive. She never backs down, but will when she knows she'll die. She has a pretty good grasp of where her opponent's weak points are after watching them for a second, but whether she's accurate in her swings or magical casting is a different story.
Weaknesses
Her accuracy, while decent, isn't that great to begin with. She also lacks strength and speed, making her rather slow and makes a close encounters position not ideal. She has to be in the back and her bloodlust tends to make her be in the front lines anyway. While she can ignore pain and deal with it later (and that she can't exactly die), she ends up going into a coma if she exerts herself too much. If she is in the presence of demons, then that's really bad.
Fighting Style
She prefers to be in the back and slinging spells and possibly healing others, but her power trips make her be in the front and tear people to shreds with her psychic glass and concussive psychic forces. She is pretty formidable, but she'd rather deal with an enemy from afar, and she doesn't have the strength to dodge like she would.
Magic
Marija's magic is based on the mind and, when given grace from her Goddess by killing demons for her, a little bit of cosmic energy. However, this doesn't happen too often. Her mind-based magic requires her to have a high concentration and never flinch. If she does, her magic can either fizzle out or backfire. Due to her ability to brush off most pain, her magic tends to stay a bit longer than most. She also can brush off magical damage, but it's a little more difficult to do that.
Weapons/Equipment
Her armor is leather and the only metal thing on her armor is her breastplate, her gauntlets, and her grieves. Everything else is covered with either gambison or leather padding. She also has a short sword, but hardly uses it in favor of her magic.

Moves/Techniques
Her magical abilities include barriers that protect people, which can break like glass. She can then break apart the barrier and use it as a weapon, as it is essentially made of psychic glass. She can also lift her comrades that are knocked out or herself, but she can't lift anyone who's conscious and doesn't want to be lifted. She only has enough strength to create a whirlwind of glass, nothing like a tornado. She can also shatter the mind of a person in front of her, but she has to have both hands on their head and force all of her magic into their head. If they have a magical resistance or are strong enough (which doesn't take much), the attack is null and she leaves herself open. She can also kind of heal, but it isn't the best.

~OTHER~
N/A​
 

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(INACTIVE)
~BASICS~
Name

Camael
Age
257
Gender
Male
Sexual Orientation
Hetero
Species
Goddess

~PERSONALITY & APPEARANCE~
Good Traits

Unstoppable sense of determination, optimism and commitment and will do anything to stand up for his friends and comrades. Along with that, he has great courage to back it up.
Bad Traits
Not very often that he is serious, does not deal well with grief, level of intelligence is highly questionable, does what he wants when he wants, impulsive, and reckless.
Quirks
Falling asleep if something boring is occurring and forgetting and mispronouncing names.
Likes
Food, funny people, people that are silly and/or different, things that seem cool to him (most of the time not to others), fighting, strong people, nice people, animals, and things that seem scary but he is too stupid to know they are.
Dislikes
People who hurt his friends or other people he likes, people eating his food, disrespect of his comrades or of Knights in general.
Fears
That he won't be able to fulfill his duty as a knight.
Hobbies
Going on adventures and eating lots of food.
Moral Alignment
Chaotic good.

Appearance
faios-185930.jpg


~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
Celestial Realm

Current Kingdom
Liones

Holy Knight Rank
Holy Knight Apprentice
Backstory/Origin
Growing up, Camael was always told he had tremendous potential and that he would make a great Archangel. The only problem was his simple-mindedness. Angels used to think there was something wrong with Camael with how much of an airhead he is. Many thought that if he could just be serious and actually use his brain or if he had a mentor of some sort he would be able to maximize his potential and be a powerful Archangel, possibly even the leader. In the period he resided in the Celestial Realm, he was granted a Grace by the Supreme Deity because she too saw the immense potential in him. Camael's simple-mindedness never really seemed to improve. It was like it was apart of him. Who he truly was. One day he attempted using his Grace and lost control, causing destruction and putting many people at risk. The true potential of his Grace along with a massive amount of his magical and physical power were sealed and have been since that period. He still has access to his powers but they are vastly reduced and he will not be able to reach his full potential until they are completely unsealed. Or rather, until he proves himself worthy. So, he was sent to the Human Realm in hopes of him gaining experience, learning to hone his abilities, and maximizing his potential. Hopefully he'd find some common sense there too.

~POWER LEVEL~
Strength: 147

Magic: 148
Spirit: 105
Total: 400


~Combat~
Strengths

Fearlessness, will to protect, and charisma.
Weaknesses
Lacks defense, simple-mindedness, impulsiveness, and carelessness.
Fighting Style
Camael's fighting style is completely improvised. He regularly comes up with creative counterattacks to use against his enemies. This however leads both enemies and allies alike to wonder if Camael is taking the fight seriously, especially when he comes up with ridiculous and over the top moves.
Magic
Grace
- Terrain: Allows the user to create and manipulate terrain. It also allows the user to make powerful constructs like weapons and armor made of different kinds of terrain or even generate an entirely new terrain or biome. This has been partially sealed so as of now he can only do very minor terrain manipulations and create minor constructs.

- Ark: Counteracts darkness by disintegrating it with light particles. The target is enveloped in a dazzling sphere of light that breaks apart their body.

- Healing: Allows the user to heal any living creature, even Demons if controlled enough, healing any injuries and diseases.

Weapons/Equipment
A short sword.

Moves/Techniques
One Flash: Camael swings his blade to launch an invisible flying slash that cuts whatever is in its path, making for an strong, far-reaching slice.

Stairway to Heaven: Camael swings his blade down in front of him, thereby launching a decently sized, far-travelling slash wave forward that makes whatever terrain it travels on rise in a stairway like manner.

Fallen Angel: Camael jumps up high into the air, raising his sword above his head before descending swiftly to impale his opponent from above.

Divine Offering: Camael manipulates large stones nearby and makes them rapidly fly towards the opponent, encasing them in a rocky formation. He then makes the rocky formation explode.

Heavenly Illumination: Camael uses both hands to fire a torrent of deadly light particles, causing damage to whatever they hit, especially Demons. He can control the spread of the attack, limiting it to a single person or covering an extremely wide area.

Rapture: The area immediately in front of Camael is struck by an immense release of magic power surging from the ground, which wreaks havoc on anything it finds, rising up several meters in the air and shattering the earth it emerges from reducing it to small pieces. This is Camael's strongest technique and requires lots of magic energy.

~OTHER~
N/A
 
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Basics
Name
Cellica Scylatta
Age
107
Gender
Female
Sexual Orientation
Heterosexual
Species
Elf
Personality
Good Traits
Audacious
Fearless is a word that most would take to describer Cellica, but its not so much she has no fear as much as her own daring and the adrenaline rush she gets fuels her further. It is a sort of excitement that allows her to run into danger rather then run away from it.

Clever
As much as she might come off a bit crazy or spontaneous, Cellica has a rather clever side to herself she can manage to tap into whether on purpose or just by happenchance. It can lead to quite a bit of creativity on the elf's part, something that might catch others off guard.

Outgoing
Cellica has no issue at all when it comes to interacting with others. There is very little in terms of shyness when it comes to the elf, being willing to say what is on her mind or talk with a random stranger.

Bad Traits
Reckless
Cellica is know to be rather... careless when it comes to things she does not being one to think things through and act impulsively. This can lead to a good bit of trouble particularly with her style of magic far from being the 'cleanest'

Troublemaker
While typically known as a perhaps negatively considered tease, there are cases where Cellica takes things up to the next level. Cellica has a penchant for causing trouble. She has a hard time not teasing people or making little jabs at them just to see what sort of reaction she might spark. Considering her inability to really gauge things it can lead to quite a bit of potential problems, even if she might not necessarily be doing it out of malicious.

Attention-seeker
Being an outcast among most of her own kin, Cellica has a deep seeded need to get the attention of others. She enjoys trying to put herself in the spotlight and drawing eyes upon herself. While not going to the degree of sheer narcissism, nor being insecure about herself she sits somewhere between comfortable with herself but wanting others to also value her for who she is.

Quirks
Cellica can act a bit 'goofy' at times sometimes finding humor in trivial things causing her to laugh or her attempts at delivering puns or little jokes that may not land quite the way she wants them to. She can quickly shift to being goofy to trying to be more 'serious' often trying to shift her outer demeanor in a way that she things might best please those around her whether it might be acting as a big flirt or attempting to act smart and intellectual.

Likes
Art (The greatest being brilliant but fleeting)
Drinking
Parties, celebrations, festivals, ect.

Dislikes
Dull Meetings
Boring Text Books
Being Ignored

Fears
More then anything, Cellica is afraid of being isolated and alone in the world.

Hobbies
Art (Things like drawing, sculpting, particularly more visual and active forms of art even things most might not consider art)
"Creative Cooking' (Don't taste it, trust me you don't want to)
Tavern Hopping (Drinking with groups of people)

Moral Alignment
Chaotic Neutral
Cellica as a whole isn't a bad person. She doesn't have innate desire to kill anyone and for the most part would prefer to leave people better off then they were before they were around her. The issue comes with her personality. She can be rather reckless making her a bit of a danger to others causing unintentional harm in the process. While she doesn't actively seek to kill anyone, at the same time she can neglect care in how she acts putting lives in danger particularly that of her foe. She tends to live on putting her own wellbeing as a priority with the wellbeing of others more ancillary to the fact it might gain their approval of her.
Appearance
Cellica stands roughly 5'6 with long blonde hair and blue eyes. Her pointed elf ears are on the shorter side for her race though still well beyond that of a human or many other humanoid races being distinctly elven being more horizontally pointed rahter then diagonally up. She has a rather curved hour-glass like figure being quite fit though not quite as muscular as some of the more physically fit elves still possessing a rather agile build. She very much takes good care of herself keeping clean and actively working to be presentable.

Cellica tends to wear lighter clothing a preference to being more agile. Her outfits tend to be... a bit revealing always tending to tease a bit in part for fashion though also in the hopes of drawing some attention to herself. She typically has a hair pin on her left side over her ear of various different appearances from a butterfly pin to using flowers.
Kingdom and Origin
Birth Kingdom/Place
Vanaheim

Current Kingdom
Britannia

Holy Knight Rank
Apprentice

Backstory/Origin
Celllica was born over 100 years ago out in the wilderness away from the prying eyes of most races in an elven village. Growing up as an elf much of her time was spent others of her kin kept away from the outside 'rabble' viewed as the others as inferior clans having long since failed their attempt at taking control over them all and electing to go away into hiding in the world and keep to their generally narcissistic selves. Being a long lives race there weren't many her own age leaving her to often spend time around those a bit older then her. Being an elf she would age slower then many races.

Even at an early age Cellica showed herself to be rather unique from the others. She was much more wild and chaotic lacking much of the sophistication of her kin. While many elves possessed a certain physical prowess or control over magic Cellica seemed to lacked being physically adapt and her magic seemed incredibly unstable. It was a bit of a shame for her family who prided themselves on being talented but far worst then a seemingly untalented daughter was one that had no regard for educate. Cellica would often pull pranks finding humor in strange things or pulling tricks. She found it as her own way to express herself where she couldn't do so through her own natural talent.

As she got older rather then maturing past such things or developing her abilities further she showed herself to be lacking. Most of the elves in her village looked down upon her as a disgrace to their clan. This caused Cellica to feel more isolated and wanting to belong only spurring her to cause more trouble. Even entering into adulthood her rather 'childish' demeanor only seemed to linger growing more crafty with what she did but causing trouble none the less. It was upon turning 105 that the village elder reached their limit finally banishing Cellica from her home forbidding her from returning back for 100 years.

Cellica found herself ostracized from her own clan sent off into the world. Being outgoing it wasn't hard for her to find interaction with others though her elven nature did cause many to question her. While not hated it was quite easy to see many didn't quite trust her motives, something Cellica didn't help at all given her personality and penchant for being up to some mischief. Her own bit of exotic charm was only able to hold so much attention before her antics went a bit too far and she found herself asked to leave or no one would bother offering her free food or drinks. As such she would travel out again moving from place to place free loading in a nice local tavern until another 'accident' occurred before quickly slipping away.

Naturally as time passed some stories passed off the mysterious blonde elf that would come into town and 'blow things up' and leave. Something Cellica will claim strongly are incredibly rude and false statements that neglect to say what a beautiful elf she was and that she was fun to hang around with and absolutely no danger. While she enjoyed getting to see various people and to see the world she always craved a place to really call home with people who would adore her and like her for who she was, something her life of wandering unfortunately lacked. She wanted a sense of companionship and a feeling of belonging.

In what was both perhaps a bit of fortune combined with bad luck her little tavern crawling was put to a sudden halt. Upon reaching one particular tavern she had managed to stumble into a few Holy Knights. Being an elf as rare as they were to be spotted in typical civilization it quickly rose alarms with a recent case of a nearby tavern mysteriously having an explosion. Cellica was quickly approached casually for questioning, done in a rather calm manner rather then harsh. Unfortunately for her and the few drinks she had before hand and her chaotic nature, what was a simple inquiry turned to her speaking along the lines of 'You will never catch me alive Knightors!' and 'Catch me if ya can!' with her blowing up a drink the one knight had on the table before running away laughing intoxicated. She was swiftly caught after tripping over someones foot only making it about five feet away in her escape attempt before giggling on the floor an amusement at herself.

Upon being taken in it was quite clear while she had caused damage she wasn't necessarily malicious if not perhaps a bit immature while drunk. She was given an ultimatum to serve a little time in jail for what she did or to join the Holy Knights and 'turn her life around'. While she acted rebellious as she had the night before of drinking to the idea that was all but a ruse on her part to pretend to be reluctant willing to give the knights a try otherwise being tossed in boring jail to rot in a boring cell for a period of time, though one wrong move as a Knight was all it might take to get her removed and tossed in jail anyways.
Combat
~POWER LEVEL~
Strength: 75

Magic: 550
Spirit: 125
Total: 750


~Combat~
Strengths

Cellica despite not seeming the type can be quite clever with the use of her magic to catch a foe off guard. Her general reckless nature and lack of hesitation while often putting herself in greater risk also allows her to exploit others who might be much more careful. She can be rather percise with her application of magic.

Weaknesses
Cellica isn't a very physical combatant being on the much weaker side for an elf. While her endurance is better it tends to be more a tolerance of pain rather then being able to take hits that helps her out the most. Her magic due to its nature of exploding can be rather dangerous to Cellica herself with particularly volatile explosions able to hurt Cellica just as much as her opponent if caught in the blast. Despite her percise application of magic, an explosion is an explosion so while it can be estimated its actual effect can be hard to accurately predict particularly with substances she isn't use to mixing her magic with.

Fighting Style
Cellica can be all over the place when it comes to combat. She tends perhaps the most to stay in mid-range able to both quickly come in to apply her magic or to quickly retreat away. She relies heavily on being unpredictable to attack to make up for her short comings of being rather weak if it came to a physical clash of strength.

Magic
Catalyst
Cellica's magic revolves around the use of her own magic is incredibly unstable particularly when mixed with other forms of magic. This unstable nature with the two sources mixing together is what causes her signature explosions. Depending on her application of magic she can influence the speed of which the explosion occurs and the power of the explosion. The explosion itself when applied to typical substances is harmless to Cellica, though mixing with another source of magic it can cause her harm being too close to the explosion particularly with lower ratio of her own magic creating the explosion in the first place.

Weapons/Equipment
None

Moves/Techniques
Hot Foot
Cellica pours her magic out into the ground starting a chain reaction causing the explode out from it .

Gotta Hand it To Ya
Cellica pours her magic into her hand before attempting to touch what it is she wants to explode whether its an item or a person. Upon contact her magic is injected from her hand into the target before finally exploding after a short delay.

Counter Spell
Despite the name, all Cellica does is open her palms sending her magic out in the air to intercept an incoming spell. Upon contact the magic combines with the spell and explodes where it connected out to disperse the magic and ideally stop it from hitting its intended target.

Seductive Kissssss
Channeling her magic into her lips, Cellica will trick a gullible target (or unlucky lover) into a kiss whether on the cheek or the lips. Upon making contact the magic will seep in before causing a smell explosion where she had kissed to rather... unpleasant effects. Might of possibly originated from a poor prank rather then meant for practical reasons though....

~OTHER~
N/A

 
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~BASICS~
Name

Cynthia Bryant
Age
18
Gender
Female
Sexual Orientation
Straight
Species
Human

~PERSONALITY & APPEARANCE~
Good Traits

She is kind, cheerful, energetic, and honest and has it easy to make friends. She always talks politely, no matter who she speaks to. She is diligent and brimming with curiosity. Once she sets her mind to a goal, she'll give it her all to achieve it. She can be mature and can stay calm under pressure. She is also clever during fights and uses her abilities to her advantage.
Bad Traits
At times, she can also be somewhat air-headed, childish, and clumsy. She can be rather impatient sometimes. She hates being look down on cause of how she looks and that she isn't as strong as the others, because of this she's the type to not cry in front of others or show if she's hurt tired feeling weak and often overexerts herself, which can lead to problems later like her health.
Quirk
When Cynthia was young there were times she would get so mad she would have a black out and wouldn't remember what she did nor would her grandfather tell her. Instead he taught her how to calm herself whenever she starts to feel herself every get that mad again. "Whenever you start to feel like your going to snap I want you to breath in close your eyes and count to 10." So now every time she starts to feel like she going to lose it she does just that.
Likes
Sweets
Taking naps
Reading
Dislikes
Being look down upon
Seeing people getting mistreated
Being called short and anyone who points out her small chest. she has a little complex about it
Fears
That people are right and that she'll never become a great knight.
Hobbies
Playing the Piano
Singing
Drawing
Moral Alignment
Neutral Good
Appearance
Height: 4'7"
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~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
Unknown
Current Kingdom
Liones
Holy Knight Rank
Apprentice
Backstory/Origin
wip

~POWER LEVEL~
Strength: 200

Magic: 225
Spirit: 375
Total: 800


~Combat~
Strengths

Determination
Staying Calm under pressure
Creative
Weaknesses
Air headed
Clumsy
Overexerting
Fighting Style
She doesn't have a certain fighting style.
Magic
Her magic is based off of yin and yang/dark and light.
Weapons/Equipment
Sword
Moves/Techniques
Light shower - Cynthia aims her sword at her target and numerous balls light shoot out.
Dark judgment - She releases dark energy which surrounds her target and incases them in a dark energy ball then explodes.
Yin/Yang protection - She can create any size dome barrier, though the bigger it is the more energy she uses, where one half made of light energy and the other half dark. She uses to protect her self and others and can also expand it to crush her enemies. Expanding it takes up even more energy.

~OTHER~
 
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JamiahHopeitWorks.jpg

BASICS
Name

Jamiah
("The one who rises above all and takes above.")
Age
Seventeen
Gender
Male
Species
Human (???)

PERSONAL
Good Trait(s)

Friendly & Laidback - He can look beyond the flaws of others, and doesn't really care what other people do as long as it doesn't prevent him from achieving his goals or puts his friends/those he cares for in harm's way.
Curiosity - Not particularly hard to entertain with a lot to still experience. Jamiah views much of life through a child-like lens, always learning something new from every adventure he takes.
Dependable/Driven - When the going get's tough Jamiah is always there for his friends and allies, being the first to arrive on-scene if he can help it and having the determination to overcome any and all challenges.
Honesty - One of his most admirable qualities, and equally annoying at times. Jamiah has almost no ability or desire to lie and is very upfront about his thoughts and opinions, even going as far as to admit his weaknesses in battle.
Bad Trait(s)
Naive/Gullible - With much to learn, Jamiah especially has a lot to learn about the nature of people. He can sometimes be led down the wrong direction, leaving other's to bring him back on the right path and falling for the worst of lies.
Bad Manners - Jamiah also has a lot to learn about common social customs and the concepts of respect and discipline. He always forgets to say please and thank you (*Gasp*)
Easily Distracted - With his curiosity also comes great distraction. He has the tendency to derail conversations from their original subject and easily loses focus during anything resembling a lecture.
Self Doubt - Jamiah is always second-guessing himself and his actions, whether they were right or wrong, effective or ineffective, liked or unliked. Leading to Jamiah sometimes hesitating during pivotal moments.
Impulsive - With his self-doubt comes impulsivity, often going into scenarios without completely thinking them through first and leading him to potentially make decisions that bring suffering and/or further cause him to doubt himself.
Ill Tempered - When the things he cares about are threatened, it is Jamiah's natural reaction to allow his emotions to take control over his actions.
Like(s)
Favorite Food: Berries & Grapes
Favorite Beverage: Cremeshaw's homemade 'spiced-tea'. (It's actually just coffee.)
He is accustomed to and most comfortable in warmer temperatures.
New places, as long as they aren't too cold (or even if they are!) he loves to see new sights and explore uncharted places!
Animals & Nature, he has a deep fondness for all wildlife - some might even say he gets along & understands animals better than he does other people.
Challenges, feeling like he has something to prove Jamiah never backs down from any challenge and enjoys all forms of competitive activity. He also likes all types of games!
Growing Stronger, he has an insatiable desire for power: he spends the majority of all his spare time training or attempting to learn new spells.
Holy Knights, while Jamiah's relationship with his father may not have been most ideal. He still holds the Holy Knight order in extremely high regard and admires their ability in combat.
Dislike(s)
Least Favorite Food: Anything related to meat. He's a veggie-boi.
Least Favorite Beverage: Alcoholic beverages, he doesn't like the 'funny feeling' it gives him.
A summer child, Jamiah is not suited toward cold climates.
Crowded Places, while he enjoys festivals for the spectacle they bring he has a hard time getting accustomed to large crowds of people and can get easily overwhelmed by them.
Bad sports and sore losers, nothing is worse than a sore loser and nothing more annoying than a cheater!
Those who treat their allies and/or friends poorly
Anyone speaking poorly of his Dad
Rules, not because he is rebellious (he still can be) but because he has a hard time remembering all of them
Hobby(ies)
Climbing things
Swimming
Stargazing
Board Games
Fear(s)
Rejection
Loss of loved ones
Never achieving his goal of finding his Dad
Moral Alignment
Neutral Good

LOOKS & APPEARANCE
Looks

Height: 5'6ft
Weight: 118lbs
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KINGDOM INFO
Place of Birth

A Cottage, located in the forests far west of Liones.
Kingdom Allegiance
Kingdom of Liones
Holy Knight Rank
Apprentice Holy Knight (In Training)

ORIGINS
Relationships

Your friendly neighbourhood...Rabbit, uh, thing? Nobody is quite sure what she is but that hasn't stopped anyone from loving her any less! Cremeshaw is polite, fun-loving, kind and well-mannered with a heart of gold. She possesses a strong sense of right and wrong and has a fierce attitude that outmatches her size; always doing her best to keep Jamiah on the 'right path', a task that has grown more difficult with age.

Before encountering Jamiah, Cremeshaw's existence was a very lonesome one. Forgotten or abandoned by her pack she was forced to traverse through hostile wildlife until eventually finding her way to the same forest where Jamiah and his father made their home. It was here that she would grow comfortable for a while - but that would all change the day she encountered Jamiah for the first time. The two would become fast friends and eventually inseparable travelling companions. She has taken it upon herself to act as the parental figure of Jamiah and has a mother-like authority over him.
-----
Strength: 30
Magic: 1
Spirit: 45

Power Level - 76
On her own, Cremeshaw isn't much of the combatant but due to her small size and natural agility, she's become quite the expert escape artist. What she might like in personal strength, she makes up with strong bonds: specifically her bond with the furry or scaly inhabitants of Britannia. Cremeshaw has a way with the wildlife that is not easily explained - but her ability to befriend all the critters she meets is unmatched! She has convinced the wildlife to support her on numerous occasions, and just as they help her she is always willing to lend a hand back. Her animal charms make her an invaluable asset, and with Jamiah on her side, the two have yet to meet an obstacle they can't overcome. Additionally, she is quite bright, often acting as the strategist and moral support for Jamiah.


mokona_modoki___soel___tsubasa_chronicle_by_megaroby_dcdnva6-fullview.png

Backstory/Origin
WIP, I'll edit it in as soon as I can actually manage to finish it...
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POWER LEVEL
Strength:
270
Magic: 80
Spirit: 400

Total Power Level: 750

COMBAT
Strengths

Heightened Physical Fitness: He has trained his body to a point that he can now fight at full strength for three consecutive hours before getting tired and he's quite agile.
Heightened Physical Strength: He possesses a fairly surprising level of strength for his size gained from his training thus far.
Instinctual Fighter: Jamiah has learned to harness and rely on his 'fighters instinct' in combat, with his fighting style being solely based on his instinctual impulse.
Tenacious: Even when odds seem too overwhelming to overcome, Jamiah never stops in his attempts to improve and grow stronger. Always seeking and hoping to rise above all challenges that face him & his allies.
Weaknesses
Predictable: Tactically inept, he is at a disadvantage against those more cunning and to those with a trained eye: a predictable fighting pattern.
Inexperienced: Throughout his current journey Jamiah has yet to gain any real experience in the art of war or combat.
Impulsive/Reckless: He's honed the ability to harness his instincts to become more effective in combat, but fails to think things through & acts impulsively.
Gullible: Jamiah will fall for just about any trick, no matter how old the book they come from is! Some might even wonder if something's wrong with his head?
Untrained: His fighting style is messy and highly unrefined, and he lacks even basic training in any form of fighting or battle tactics.
Lacks Focus: With curiosity sometimes comes distraction. Jamiah is one such example; he can lose focus in battle and struggles with magic-related subjects.
Bad Aim: Jamiah learned early he'd never have what it takes to become an efficient archer. He could never quite hit the thing he wanted to...Which was real bad news for that one teacher...
Hesitates: When he is made to feel self-doubt, Jamiah can hesitate to make the right decisions when it really counts or refrains from making the final blow: he's also never taken a life and never wants to.
Fighting Style
While considering himself a warrior, Jamiah hasn't been taught anything in the way of combat or swordsmanship; instead, he learned how to rely on his instincts to win battles when he first started on his journey. Taught by the furry travelling companion that is always by his side Cremeshaw, his fighting style is generally quite simple and straightforward for the most part. Jamiah does have the tendency to work more on the defensive, but can easily be persuaded to engage on the offensive as well. Since he lacks any real teaching in how to properly wield a sword or fight with his hands, his technique is sloppy and unrefined but his natural ability allows him to still compete among other trained combatants. Jamiah utilizes both his father's magical sword and spells obtained from his "Ticket-Quests" to fight in combat.

In conclusion, while he has honed a necessary trait in all successful fighters - the ability to listen and rely on one's instincts in battle. His fighting style is unrefined and predictable, with a lack of experience to boot however under the right tutorage Jamiah has the potential makings of a great Holy Knight.
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Magic/Power
"Ticket Quest!", Jamiah has inherited an ability to take on spiritual quests from the beyond to complete in exchange for magic tickets granting him all sorts of things. Most of these tickets are one-time use only with the exception of tickets gained from completing especially difficult 'quests'. Jamiah hopes to complete enough quests to one day find his 'golden ticket' to locate his father. He has compiled the various types of tickets into the following categories: Knowledge, Power & Magic.
Knowledge Tickets - Grants Jamiah instantaneous knowledge of something, either for a certain period of time or in rare cases indefinitely.
Power - Grants Jamiah an increase in overall power level. Large increases are typically temporary while small increases can be permanent.
Magic - Gives Jamiah access to spells or magic abilities. It is the rarest type of ticket and in the majority of cases are one-time uses only.

Drawbacks:
- Requires some preparation, Jamiah has to complete quests in order to obtain these tickets. The objectives of these quests wildly vary in difficulty or requirements.
- Jamiah has no control over what quests he receives. They simply appear before him in the form of writing at random intervals, he's typically given around three to six quests at once to complete.
- He has a time frame to complete quests before they are replaced by something new.
- In most cases, the tickets he receives have a one time use with effects that only last a specific period of time.
Equipment
The Sword of Jamiah's Father: Originally a magical staff called (insert) that was destroyed then remade into this blade. A far sharper and more durable weapon than anything typically forged in the Kingdoms of Britannia and like the staff it was forged from, acts as a vessel for performing spells. It was originally the weapon of Jamiah's father but has been in the possession of Jamiah since the day he went mysteriously missing.
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Moves & Spells
Spell: "Lightning Bolt" - Currently the only spell Jamiah knows (something he is quite proud of) is as the name implies. Jamiah uses his sword like a staff to call forth a lightning bolt from the heavens. It impacts varying on his level of focus but overall it isn't very powerful, with Jamiah primarily using it as a potential stun. Given more time studying and training his magical ability, however, this spell could be improved by a significant margin.
340

Magic Ticket: "Blizzardous Winds" - Jamiah channels the magic ticket through his weapon and calls forth a concentrated blast of spiralling ice in front of him that freezes over all that it makes contact with. This ticket can only be used three times before it dissipates.
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Power Ticket: "Minor Strength" x3 - Three tickets, each with only one-time use. Jamiah is granted an increase of one thousand to his strength stat.
Knowledge Ticket: "The Swordsman" - A one-time use ticket that temporarily bestows Jamiah with the decade's knowledge of an expert swordsman.

OTHER
Trivia

- Current faceclaim is "Syaoran Li" from 'Sakura the Cardpractor' and 'Tsubasa: Reservoir Chronicle'
Maaay do a time skip at some point...If we get to that I had an future FC in mind. Fanart of 'Jiang Wei' from the Dynasty Warriors game series.
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"A journey is always better with friends."
 
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~BASICS~
Name

Tallen Vindicea
Age
17
Gender
female
Sexual Orientation
heterosexual
Species
vampire

~PERSONALITY & APPEARANCE~
Good Traits

Chivalrous: Tallen, like all of the Vindicea house, was raised to abide by a strict code of chivalry, defending the weak, aiding the helpless and otherwise treating other people with courtesy and respect. Tallen holds this code close to her heart and does her best to carry it on in favour of her fallen family.

Reliable: Tallen places great stock in standing by her words and is not one for idle boasting or overestimating. If Tallen promises to do something or have your back then its almost certainly going to get done

Logical: Tallen was given a comprehensive, noble's education which covered areas such as strategy and tactics, logistics and administration, Tallen is therefore well versed in logival, efficient problem solving

Bad Traits
Stubborn: To be blunt, Tallen's noble upbringing has left her accustomed to getting her way and her family praised values such as determination and perseverance. The idea of giving up or even merely doing something someone else's way is somewhat alien to Tallen.

Naive: Although demanding, Tallen's childhood was also somewhat sheltering and there's many aspects of daily life or the wider world that she remains ignorant about that. Tallen also has a tendency to assume other people will hold themselves to the kind of rigid standards of behaviour that she herself holds.

Bossy: As a future noble, Tallen was always taught to be a leader, whether on the battlefield or off it and this instinct is rather difficult to turn off. Regardless of what's happening Tallen assumes she knows how to be do it the best and will graciously direct everyone around her how to go about their business most efficiently.

Quirks
As a vampire Tallen needs to feed on human blood, but she takes a portion of her salary as voluntary donations of blood rather than attacking people.
Likes
Studying
History
Organizing Things
Duelling
Dislikes
Injustice/Cruelty
Chaos
Social Functions
Not being in charge

Fears
Sunlight
Shaming her family legacy
blood starvation

Hobbies
Needlepoint
Wargaming
Military History
Moral Alignment
Lawful good

Appearance
(Picture is WIP so for now this'll be a basic written place holder. As a vampire Tallen has a pale, almost sickly complexion and a set of sharp, pointed fangs. She has an athletic frame typically covered in a full suit of black, plate mail designed as much to protect her from the sun as from combat. Tallen's eyes and hair are dark and she has sharp features that give her a stern or serious appearance most of the time.

~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
Blythaven

Current Kingdom
Britannia

Holy Knight Rank
Holy Knight Apprentice
Backstory/Origin
The Vindiciea were an unusual family of nobles within the larger Vampire clan. Though they participated in the conquest of human lands, the Vindicea beloved treating humans as valued subjects rather than simply cattle or slaves. In return for loyalty and sustainable donations of blood, the Vindicea protected the humans on their land from threats such as banditry, monsters and other vampires and administered their lands fairly and justly.

Tallen was born as the daughter of Vlindcroft, the head of the Vindicea family and from birth she was expected to fulfill the role of heir. Tallen's early life was full of training and study to one day take up the mantle of head of the Vinidicea, the young girl learned everything from needlepoint to armed combat, courtly etiquette to hunting and riding> Most importantly of all thought Tallen had the values of the Vinidicea drilled into her. Time and time again Tallen was taught the code of chivalry, that as a vampire with superior natural strength to humans it was her duty to protect and nurture those who did not have the strength to fend for themselves.

Tallen's childhood was demanding, but she was not unhappy. Her father was a stern man and a demanding taskmaster, but he loved his daughter dearly and would show it in quiet ways, especially when Tallen excelled in her studies or training, when she often did. The human and vampire residents of the Vindiciea estate were also kind to Tallen: at first out of deference to her position but later due to genuine affection when she returned their kindness with her own, just as she had been taught to do. Sadly, this happy state of affairs would not last.

While the Vindicea were beloved by their subjects, they were only ever tolerated by other vampires. They were long regarded as sentimental fools by other vampires but were generally allowed to conduct there internal affairs however they pleased due to their long reputation of loyalty towards the kingdom and their prowess on the field of battle. However the Vindicea had neighbours who jealously coveted the wealth and lands of the VIndicea (These lands were only so well developed because the Vindiciea's human subjects had more freedom and resources to better themselves). Gradually a coalition of rival clans were able to spread rumours and produce false evidence purporting to show that the Vindicea planned to defect to the coalition of enemy kingdoms. Rather than arresting Vlindcroft and subjecting him to a trial where the truth might come out, these rivals convicned the King of the needt to mvoe quickly and struck on the battlefield: turning against the Vindicea forces just after they had taken the field from the enemy and slaughtering them down to the last.

With the Vindicea's fighting forces decimated, the rest of their lands were easy pickings for these rival families, who greedily divided it up among themselves. The plan of these conspirators had been to completely extinguish the Vindicea line, but before they could capture her Tallen was smuggled out of the country by a few loyal humans servants, who the conspirators neglected to stop and search due to their contempt for humans. This smuggling had to be done forcefully, as Tallen fully intended to stand and fight until someone more sensible bopped her on the head and moved her while she was unconscious. When Tallen awoke, she was already halfway across the crimson sea in a rickety boat, bereft of everything she had ever known.

When the grim little party first made landfall Tallen was a shell of her former self. She mourned not just her father, her friends, the luxury she had enjoyed, Tallen knew without the Vindicea the humans who had once enjoyed their protection would once again be fully exposed to the cruelty of the other vampire nobility. Gradually though Tallen began to feel something other than sadness, rage. While she mourned the bastards who had done this enjoyed the spoils of their treachery and worst of all abused rightful Vinidicean subjects. As the last of the Vinidicea Tallen knew it was her duty to right these wrongs and free her people.

With little more than a suit of armor and a weapon to her name, Tallen knew she had little hope of raising an army so her only hope of returning to free her people would be joining up with the knights of Britannia, fortunately the servants Tallen had been spirited away had relatives in Britannia, some of whom were high ranking enough that they were able to approve her joining the knights and smooth over the obvious concerns of letting a vampire join their ranks.



~POWER LEVEL~
Strength:
400
Magic: 100
Spirit: 250
Total: 750

~Combat~
Strengths

Tough: Tallen's strict training regime and discipline has given her formidable toughness and staying power and on top of that she enjoys the natural regeneration abilities inherent to all vampires, Tallen excels at taking punishment on the frontlines.

Efficient: Tallen's fighting style is precise and refined through long hours of childhood training, rather than charge in recklessly Tallen's movments expose few openings for enemies to exploit and conserve her stamina, making her good at fighting drawn out, defensive engagements.

Tactically Proficient: Although she doesn't really have the creativity and flair to be called a strategic genius or anything like that, Tallen is observant and studied enough to keep an eye on the whole battlefield and exploit opportunities or react to crises as they arise.

Weaknesses
Lack of ranged abilities: Tallen has little in the way of magic or ranged weaponry, so she has to close into melee combat to do any serious damage.

Lack of Aggressiveness: Tallen's equipment and training make her defences formidable, but she's less capable of aggressively pressuring the opponent or controlling the flow of battle as a result, being more reliant on patiently waiting for the right moment to counter attack.




Fighting Style
Tallen is a frontline fighter, heavily armoured and wielding a two handed pole arm known as a bec de corbin. Tallen's fighting style is mostly defensive, she uses her toughness and the long reach of her weapon to pin down and tie up the enemy while long range allies are free to attack at will. If fighting alone Tallen focuses on wearing down her opponent, waiting for them to tire out or get frustrated before launching a devastating counter attack when they reveal an opening.
Magic
Regeneration: As a vampire, Tallen can regenerate her wounds over time. Tallen's magical proficiency is low, so she can't heal serious injuries, she mostly relies on this to keep her stamina high over long fights or somewhat mitigate more serious blows rather than shrug them off entirely.

Vanguard: Tallen's unique ability, it increases her speed and agility as long she moves towards danger and risk, so it can be used to quickly close in on enemies or reinforce threatened allies but is useless for retreating or dodging.

Weapons/Equipment
Nobless Oblige: A two handed polearm, one side is a blunt, hammer like striking surface while the other is a long, curved blade rather like a scythe. At the very top of the weapon is a spear point for thrusting attacks making it overall very versatile, although it requires some strength to use effectively.

Moves/Techniques
Crescent Moon: Tallen switches to a one handed grip, holding Nobless Oblige at the very base of its shaft and makes a wide slashing attack with its blade. Due to the unusual grip used this technique covers a wide range, often taking opponents who have adjusted to the range of her normal stance by surprise and it is useful for attacking or driving back multiple foes at once.

Interceptor: Tallen focuses her magical energy into her vanguard ability, unleashing a sudden burst of speed to intercept an attack aimed at an ally to block or simply absorb it.

Just Retribution: Tallen wields Nobless Oblige in reverse grip with the blade near the ground. When the enemy overcommits she launches an upwards strike with the blade that comes from below the oppoent's field of vision, making it difficult to defend against if timed properly.

~OTHER~
Theme Song
 
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INACTIVE
~BASICS~
Name

Morrigan Tal Fyr
Age
18
Gender
Female
Sexual Orientation
Homosexual
Species
Human

~PERSONALITY & APPEARANCE~
Good Traits

Fearless - Morrigan is an absolute fearless woman. This is because her trainer was a dwarf and taught her that to fight monsters she had to push down her fears and to fight with all she has.

Ambitious - Due to her father and his position, Morrigan has made it her duty that she is to beat him and outrank him

Disciplined - Thanks to her trainer and her aggressive fighting style, Morrigan is extremely discpline often effortlessly and easily following through with orders
Bad Traits
Withdrawn - Morrigan doesn't interact with people often. This is because during her upbringing, she often stayed at home very rarely interacting with other people only every now and then interacting with holy knights.

Ruthless - Despite her usual discplined and withdrawn nature as a fight continues on, she will become more and more dangerous, swinging her weapons intending to brutalize opponents

Anxiety - Morrigan has severe anxiety due to her father, she bottles it up doing her best not to let it show but when it comes to proving herself she can be seen hiding away and having an extreme panic attack often needing someone to calm her down.
Quirks
Insert
Likes
The Forge
Fighting
Making Weapons
Sweets
The Holy Knights

Dislikes
Anything Super Spicy
Having to be patient
Coffee
Reading History Books
Her Father

Fears
That her magic will go into overdrive and permanently transform her mind into a mindless beast and her body into a horrifying creature
Hobbies
Training
Moral Alignment
Chaotic Good

Appearance
images_-_2021-02-15T234831.477.jpeg


~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
Liones

Current Kingdom
Britannia

Holy Knight Rank
Holy Knight Apprentice
Backstory/Origin
TBA

~POWER LEVEL~
Strength:

300
Magic:
150
Spirit:
300
Total: 750

~Combat~
Strengths

Creative - She is extremely creative on the battlefield, able to think on the fly and change strategies when needed to.

Tough - Surprisingly Durable for a human a she can tank a decent amount of damage, even if she can't heal quickly from the wounds she sustains

Weaknesses
Defenseless - Because she dual wields spears and her aggressive fighting style. She is unable to defend herself using her weapons

Reckless - Morrigan is absolutely careless in a fight. She has no care for keeping herself safe and doesn't realize if she may harm others in a fight.


Fighting Style
Morrigan has a very aggressive fighting style, constantly in the front lines and using her dual spears to try and break through an enemies guard, with both speed and power. Usually she wields her spears almost like swords however by sliding her hands back to the ends she gains a bit more range and can really take the time to wallop an opponent. In a fight with a single opponent she does her best to be faster and stronger than her opponents, so as not to allow herself to be countered easily.

Magic
Return - By spreading her hands out, her two weapons Order & Chaos will return to her after they have been thrown. Not to interesting and very simple

Weapons/Equipment
Order & Chaos: Morrigan duel wields spears carrying one in each hand.

Moves/Techniques
None as of yet

~OTHER~
Theme song:
 
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SHEET TEMPLATE
~BASICS~
Name

Hana
(in japanese it means flower)
Age
100 years old (physcially looks 16)
Gender
Female
Sexual Orientation
bi
Species
Fairy

~PERSONALITY & APPEARANCE~
Good Traits

Patient: she wil Keep calm and Wait fpr anyone or a long time
Strategist: Hana is a Good stratigist, When it comes to fighting other foes
Loyal: Hana isloyal to her allies, but her loyalty can have some smal bad traits to it

Bad Traits
Gullible: Hana is a gulible to Tricks and peole lying behind her back.
Anger Issues: Yes she has anger issue, when Pushed to her patient limit, by people
Naive: HAna is a naive person too.
Quirks
Hana has a habit of Saying, Luck out, When she loses or is embarreed, She aso has a Habit of punching someone in the face, when they Scare her.
Likes
Flowers
Being a holy Knight
Books
Dislikes
Evil people
Many people annoying her
People calling her Hani instead of Hana
Fears
Losing the allies that are close to her
Hobbies
Cooking
Gardening
military Tactical
Is the Booknerd
Moral Alignment
Lawfull good

Appearance
2b02625b6b93ea51f73e66a1169db045.jpg

~KINGDOM INFO & ORIGINS~
Birth Kingdom/Place
The Fairy Forest

Current Kingdom
Birtanna

Holy Knight Rank
Aprintice
Backstory/Origin
I'll Add that once i have an idea or something!

~POWER LEVEL~
Strength: 200

Magic: 320
Spirit: 230
Total: 750


~Combat~
Strengths

Tactical person: Hana is a Witty and Tactical person n a fight.
Offensive type: She does Offensive moves to attack her opponent to weaken them
Patient: her patients he;lps in a long run
Weaknesses
The Anger issues: her anger issues, Can Make her lose focus of what she even doing
LAck of Defense: She is Now Very wel Good keepign a Defnesive Techque
Fighting Style
She Fights With an Evasion and Attack Tatical style, Kimd of move. When she's with her allies, She''l use her Abities and Magic To Distract the said oppent and allow an ay to take down the enemy, if she's alone, She'll Try to attack and Evade and atack, (like a Game of Tag, except the opponent is Alway's It and can not catch her)
Magic
Her magic is a NAture usign magic, that she can use to control Plants.
Weapons/Equipment
Her Bow and Arrows

Moves/Techniques
Flowering Bullets: Summons Flower petals Around Her, in the Gale and Fires them quickly and not that Painfully, meant to use as a Distracts to get caught off guard so the other person Can attack

Chain of Thorns: Creates a Chain of Rose vines That ensanres the opponent, PAinfully Hurting the opposed Character, but not meant for an Easy kill, but on't try to move much or Else.

Solar Flower Cannon: a Giant flower appeared out of the Ground and Fires, Solar powered energy from the sun(based on how long it's been out in the sun, but when it's not in the sun it's useless)

~OTHER~
Her Dang them​
 
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🦎 " Can't believe they expect someone like me to put in work, i'm not built for physical labor!
Who would've known that joining the guard would be so darn demanding!"
🦎
- Amiyah Vyphoantut

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♦BASICS♦

Name:

Amiyah Vyphoantut

Age:
???

Gender:
Female

Sexual Orientation:
Bisexual

Species:
Demi-human (Dragonkin)

PERSONALITY & APPEARANCE

Good Traits:

Versed navigator: In spite of not being all too experienced in roaming around through unfamiliar cities, she's
more than capable of journeying through most biomes, especially swamps and forests! Furthermore, Amiyah
knows most of the 'ins and outs' of Danafor.
Approachable: You'll hardly catch them in a bad mood unless you're deliberately being annoying or say
something to end up getting on their bad side! She's generally a very welcoming person and will socialize
with just about everyone so long as they're willing to talk.
Neutral mindset: Living a decent portion of her life around the lowest of the low, she's come to tolerate
most of them and is willing to communicate with those who have a very questionable morality without
being outright hostile (Inclined to speak to Vampires / Hostile Creatures / Characters who are evil).
Honest: Even if she can sometimes 'swindle' people with exaggerated truths, Amiyah never outright
lies considering she personally dislikes liars and doesn't see a purpose in being dishonest.
Creative: One of her most valued attributes is being able to deviate from straight-forward planning
and being able to think outside the box; often times coming up with different or obscure solutions to
solving problems (Yet not always successful).

Bad Traits:
Lethargic: Putting in a lot of effort into activities or tasks isn't exactly her strong-suit and she'll go out
of her way to find the laziest solutions to problems, however, do not underestimate her sluggishness as
she can be quite the opposite in combat.
Unfiltered: The downside of her honesty is that Amiyah isn't too hesitant on speaking her mind and
will sometimes point out things that'll get her and others in trouble.
Inappropriate: Maybe it's her just being unable to read the room or not knowing when it's time to be
serious, whatever the case, there'll be times where she'll try to make light humor in dire situations or
end up saying or doing something to aggravate others.
Clutter klepto: It isn't stealing if it looks like it was thrown away, right? Well, according to Amiyah that
sounds logical to her. If she finds something interesting that is being unattended and not looking as if
it is being used then it's likely she might end up swiping it for herself.
Unpleasant aroma: I'm sure you'd smell too if you rummaged through garbage on a day-to-day basis!
This stench of hers is luckily temporary as she does take showers (thank goodness), yet it's common for
her to regain that smell if she starts jumping in nasty dumpsters to find stuff.

Quirks:
Clicking Call: Force of habit for Amiyah but whenever she's traversing around at night, she'll occasionally
clink her tongue against the roof of her mouth while making a high-pitched hum; this primitive instinct is
to call and identify any nearby reptiles in her surroundings.
Tail Fidgeting: Whenever she's impatient or bored she'll end up flicking her tail around in random
directions, sometimes spinning it around in circles just so she can concentrate on something else
rather than having to wait on something or someone.
Slight Lisp: While not as pronounced to her not being a full-blooded 'Dragonkin', Amiyah's accent
is still very much noticeable as she has a natural proclivity towards putting slight emphasis on
words that start with the letter "S".

Likes:
Warm environments: Even when wearing several layers of clothes, Amiyah
seems to not be bothered in even the most heated environments and will usually
spend a lot of time outdoors if it's warm enough.
Charismatic people: Inspirational and well-versed figures such as Ruairidh (Amiyah's Stepfather),
are great sources of encouragement for her and she's more inclined to pay attention to them or
be motivated by what they have to say.
Most animals (Mainly Reptiles): There's a certain fondness that she holds in her heart for the
simple-minded creatures of this world, their carefree demeanor, innocence, and basic view
on life itself is admirable to her.
Lounging around: Life is much more enjoyable when you're able to take the time to enjoy it, right?
Guess that's why Amiyah finds so much solace in just lying around and avoiding breaking her back
over things.
Untidy areas: A lot of people are accustomed to the opposite and try to promote cleanliness even
to a mediocre degree yet for Amiyah she finds comfort in having things be a mess, both for self-preservation
purposes and because she's used to it.

Dislikes:
Peppers / Spicy cuisine: Seasoned foods are one thing but anything with a modicum of spiciness? Well, let's
just say that she doesn't handle things like 'hot sauce' very well, nor the burning sensation that it delivers
to her sensitive tongue.
Cold climates: Having a sensible fear over excessively wintry environments it'd only make sense she'd have
a dislike over climates that she feels to be unreasonably cold; Amiyah personally wishes to keep as warm
as she possibly can without overheating.
Overbearing people: Unpleasantly domineering individuals have a tendency to get on her bad side, in
addition to those that continuously try to provoke her in some way, whether that be through constant
irritation or by those expecting her to do a lot of work.
Fairies: Okay, so this isn't necessarily by personal choice. These fluttery little screeching 'imps' just have
an inherent 'squeakiness' to their voices that just seems to annoy her, they also arouse her predatory
instincts, perhaps it's because her kind used to eat them? Nah that couldn't be it at all!
Liars: White lies to protect someone is one thing but blatantly covering something up just for the
sake of being devious is something that she isn't too fond of people doing; honesty is the best policy
in her opinion! Not that she doesn't 'stretch' the truth sometimes.

Fears:
The Winter (Specifically Blizzards): Having lost her mother and the sight in one of her eyes due
to the harsh conditions and frigid temperatures, it's not surprising she's terrified of reliving this
childhood experience. Her distress gradually increases the colder it gets, as well as how snowy
her surroundings become (If things get too stressful she'll either mentally shut-down or immediately
run away to somewhere she deems safe).
Misplacing her lantern: It is the only thing that Amiyah has to remind her of her mother, other then
that she only has the fading memories of what she looked like and how she used to speak. Losing such
a prized possession is one of her greatest fears and will almost always put herself in dangerous situations to get it back
if it is missing.
Losing her 'guardian': Ruairidh is the most important person in her life as of now, he's the whole reason
for her survival to begin with and for that she owes him an immeasurable debt. She looks up to him as a
daughter would for their father and loves them unconditionally; Ruairidh is the reason for her joining up
with the Holy Knights to begin with.

Hobbies:
Scrap/Junk Collecting: Scavenging through a bunch 'o' crap as one of her past activities as a Junkyard
worker, Amiyah was always bound to come across some neat things now and again and would often
collect these trinkets for herself.
Sunbathing: Being able to just sit back and let the warm embrace of the sun gently kiss your skin
is a very pleasurable experience, so much so that it's one of Amiyah's past-times. It's pretty common
to see her soaking up the sun when they're not busy.
Swimming: Formerly growing up in a swamp with her mother during her adolescence, Amiyah
often found enjoyment in taking a dip in the murky waters and splashing around now and again.
Her affiliation with 'Knucker Dragons' makes her a pretty excellent swimmer as well.
Merchanting: Having a passion for peddling only occurred after meeting Ruairidh whom she'd
assist in promoting his wares throughout the people of Danafor and those passing through it.
Bartering is a hobby/skill of hers that she finds very useful.
Crafting: Having been so accustomed to a trash heap throughout her life, it's only expected that
she'd know how to find some use in the stuff that people throw away; using junk/scrap to build
equipment or knick-knacks from time to time.

Moral Alignment:
True Neutral

Appearance(s):
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Asbestos.full.2964257.jpg

Brief Description: Amiyah is a lithely-built woman weighing around 118lbs and standing at 5'6". Her natural eye-color is composed of a rich emerald green; a
hereditary aesthetic that was given from Dragonkin species, including the slit-shaped pupils blue-forked tongue, and the inexplicably sharp-looking teeth
she has. Amiyah's hair color is naturally a lavender-hue, however, the various azure-colored streaks seen among the sea of purple is simply cosmetic; something
that she personally enjoys the style of.

Noteworthy features about her aesthetic include the scaly, unmistakable tail protruding from just above her waist-line; squeezed just barely through a
makeshift hole around the tail-bone segment of her skin-tight jumpsuit. Moreover, the glaring cloth-composed eyepatch covering her 'blind' left eye which
helps with hiding away the deformity from others as well as from herself.

Etc: She is commonly seen with her usual attire; a vivid bright yellow chemical-resistant uniform loosely fitted over the grey jumpsuit which she frequently
swaps out with the other ones that have infested her wardrobe. The bland baseball hat that she wears atop her head is simply for keeping her bedhead
in place rather than it being utilized as a fashion statement.
KINGDOM INFO & ORIGINS

Birth Kingdom/Place:

Kingdom of Edinburgh, Unmarked Swamplands

Current Kingdom:
Kingdom of Danafor

Holy Knight Rank:
Holy Knight Apprentice

Backstory/Origin:
Summary - To Be Added

The upbringing of this peculiar woman all originated ages ago, akin to a fantasy-driven tale in folklore, Amiyah's
genesis all started with a bright-minded adventurous explorer by the name of 'Alana' whom first kickstarted their
voyage into the world of the unknown after growing tiresome of the standard mundane life of the common villager;
consisting of being mostly homebound, settling down, and eventually starting a business. Alana aspired for something
greater, to greedily reach out and take on the open-world without a care for what obstacles may come her way! Of course,
this wasn't exactly the intended vision Alana's parents had for her, but knowing their daughter well enough, they knew that
her fiery ambition could not be quelled so easily and despite their warnings and protests advising against it, they in-turn
relinquished their restraint and finally allowed for their child to chase their dreams as a self-proclaimed explorer of the vast open world.

Her adventures first started upon entering into adulthood for the first-time; reaching the ripe age of eighteen she gathered up
all her precious belongings and a few packaged meals her parents had made before setting foot into seemingly limitless stretch
of verdant countryside that kissed the outskirts of her hometown. Finally, the moment she had been waiting for all of her life!
Unyielding in her pursuit for expedition, Alana briskly made her departure into the unknown land that awaited her. Throughout
these many years of adventure she'd come across many anew characters of all shapes, sizes, religions, race, and culture; of which
she crafted very strong friendships with, although, one individual in particular managed to capture her attention as well as her heart.
Amidst her travels she'd overheard of a tremendous mountain, one that stretched so high into the sky that they'd nickname the
apex of the landmark as 'The Sky-Piercer Steeple'.

This remarkable piece of nature was often brought-up in alehouses far and wide, always becoming the spoken about subject for those
wishing they could go to the top, however, that in itself was unfortunately seen as 'impossible' not only because of the dangerous conditions
that it pertained in its rocky, uneven paths but also because of a nefarious dragon that was rumored to be lurking around, this beast is said to
have made this mountain its home centuries ago and is highly protective of it; never hesitating to put travelers in harm's way who dared to encroach
on its sacred abode. Nevertheless the daunting hearsay of this mountain did not dissuade Alana, in fact, in actually encouraged her as it would make
her one of the few to even visit this place! Perhaps she was a little too audacious in her newfound dream as she not only wanted to make a trip up this
mountain but also make it to 'The Sky-Piercer Steeple' in hopes of being able to see all of the beauty that Britannia had to offer from the heavens.

Wasting no time, Alana set forth in her most important and dangerous adventure yet, an event that would forever change her life, more so than she
would of expected it too. After making it to the mountain and navigating her way through numerous close-calls that would've spelled death, whether
that be from nearly loosing her footing off a slippery edge or the low-temperatures that had her wondering if she would collapse from frostbite, Alana
would finally come close to reaching the tip of the mountain. As close as she was, she knew that she couldn't stop, yet, ahead lied an opened grotto that
burrowed through the mountain to which she could see a ledge that served as the mountain's top just on the other side. Something about going through it
made her uneasy and rightfully so as once she had entered this cave, Alana had discovered that the rumors about the dragon were true.

Contained within the outer-crevices that surrounded the narrow pathway which Alana walked on was a massive body of water, lurking within this was the mythical
beast itself which had inevitably presented itself with a ferocious roar as it blocked the path leading to the top of the mountain, furthermore confronting Alana with
its massive form and intimidating rows of teeth that climbed up its face. To say that Alana was alarmed would've been an understatement, she was beyond terrified but
something inside her, a voice from within was telling her to push forward and to withhold her fear from this beast, an idea that sounded completely beyond reason but
one that she went through with anyway, in spite of her fear. Unbeknownst to the dragon whom was expecting this naïve lady to turn around and run away it instead
brought itself closer to the beast until she was standing just mere feet away, causing the creature to rightfully be confused and curious by such a rare sight.

"You do not fear me? With how easy it is for me to end your life, instead of running away you push on?" Instead of striking down this woman as if she were but
a bothersome insect, the colossal entity spoke to her as he was intrigued by such rare and puzzling behavior, never before would a traveler bring themselves closer
to him; always choosing to run away and end up being chased until they were either eaten by him or willingly leaping off the side of the mountain to their deaths out
of uncontrollable dread. Soon enough Alana explained her reasoning to the creature before her, informing him of her dreams and upbringing, how she hadn't visited
him to disturb or slay him but only to see the magnificence of the world and telling him "I have crossed this land far and wide, seeing many things that it has to offer and
the hidden beauties and mysteries that it holds. Throughout those adventures i've encountered dangers of many-a-form, even in the face of danger I will always follow
my heart and my dreams even if it means I must die doing what I love!"
The dragon couldn't help but stare wide-eyed and awe-struck at Alana's impassionate response, for
once he was at loss of words, moreover, the hostility that he had shown before would slowly subside as the two continued speak, eventually learning each other's names
before the beast would purposely step aside and allow Alana to, at last, reach the 'steeple' of the mountain and bare witness to the Britannia's splendorous scenery .

In due time Alana would part ways with this unexpectedly passive creature, at least until awhile as she would make it her obligation to not only visit the peak of this
mountain every now and again but also the dragon that inhabited it. At first the creature would brush her off as an annoyance, occasionally giving into the small
talk now and again whilst allowing her to admire the view of the world but soon enough he would grow to cherish this woman's presence to the point where they
would endlessly talk to each other until the days grew dark where after Alana would leave and visit him the next day. This friendship would shockingly blossom
into a very strong connection, one that would turn into love.
A great duration had elapsed before Alana and ??? had reached the turning point of their relationship, thus bringing about their child into world.
Alana had given birth right in the very grotto the two had met, the arduous task of childbirth lasted for what seemed like hours with the creature
keeping his love comforted and protected until finally the wails of a crying child could be heard. They'd both successfully created life, introducing
their daughter 'Amiyah' into existence, this healthy young girl had shared both of their parent's resemblances but primarily gaining the most distinctive
similarities to her father because of his superior genetics (This explains why she has a tail, slit pupils, and noticeably sharp teeth). Happy as they were for this
miracle, they were also concerned about Amiyah's upbringing as she could never really live a normal childhood considering she wouldn't be able to traverse
down the mountain as it was unlikely she'd survive the harsh conditions at first, so for the first years of her adolescence would be spent with her father until
she was physically able to join her mother Alana at her residence in the village closest to the mountain.

Once she had reached the age of six and was able to produce the natural resilience's of her father, Alana was able to bring Amiyah with her to the village, or
so she had thought as the townsfolk had grown suspicious of her travels to the mountain and were suspecting her to be some kind of 'evil', believing that she
was conspiring with the dreadful dragon atop the mountain to lure in gullible travelers to be eaten. Fearing for the safety of Amiyah, Alana took refuge in an
abandoned shelter out in the winding marshes far enough away from the village for them to lose the angry townspeople. Although they were sheltered it wasn't
plausible for them to make trips to the mountain to visit ??? as it was in close-proximity to the village, meaning they wouldn't be able to go without giving
themselves away, because of this, Amiyah had spent a large portion of her childhood with her mother and in time she'd forgotten about who or what her
father was.

Living out in a swamp without other children to play with was, as expected, very uneventful but luckily for Amiyah she always had her mother to be
around and if she was out gathering supplies then Amiyah would just explore around the marshes and make up games for herself such as chasing
around toads, splashing around in the water, or just playing pretend. Her childhood would carry out this way for some time until her mother had
grown depressed, worrisome of what her love now thinks of her as she'd not visited him because of the scrutiny of the villagers. Not wanting to abandon
her love, Alana finally mustered up the bravery to take Amiyah with her up to the mountain once she was in her prepubescence. Alana was not careless as
she knew she needed to minimize the risk of them being seen so she thought to bring them up the mountain during the winter season, a pretty solid plan as
the winters near the mountain obscured your sight because of the snow flurries that would frequently occur.

This scheme would turn out to be a painful mistake and a life-changing experience for Amiyah and Alana. It just so happened that the Holy Knights
had overheard of the rumors of the dragon atop the mountain and the lady that the malevolent beast was collaborating with, due to these reports they
would end up scouting the area, leading to them spotting Amiyah and Alana with the assistance of the villagers managing to point out Alana. Caught red-handed,
Alana picked up Amiyah and hurried as fast as she possibly could with the Knights and Villagers following in her tracks, concerned what would happen to her and
her daughter if they were captured. Their escape had proven to be futile even with the blizzard that Alana was able to traverse through with the help of her
lantern; Alana was promptly struck by a Knight's magic just half-way up the mountain, leading to the two fumbling down into the snow and placing them in a
seemingly hopeless situation.

Alana knew that if anyone had to escape it had to be Amiyah. Heart-broken as she was to leave herself behind and let her daughter face the terrible weather,
it was the only option that she had. With the Holy Knight's approaching, Alana compassionately hugged her daughter and gave her the lantern to help guide
her through the snow to which Amiyah was hesitant at first until Alana insisted, yelling at her to leave and hide. Tears welling in her eyes, Amiyah reluctantly
stumbled away from her mother and soon began to run as fast as she possibly could until she stopped upon hearing her mother scream which caused Amiyah
to try and run back until she overheard a terrible roar, one that shook the foundation of the mountain itself and ended up causing her to spill down the snowy
slopes of the mountain-side where she would become lost. Amiyah tried her hardest to rely on surviving but the cold was slowly taking over and causing her vision
to grow blurry, so much so that the sight in her left eye had gone completely dark, she would eventually pass out because of the inhospitable temperature and be
left in the snow-clad ground until she was discovered by a wandering merchant that had stumbled across the child lying face down on the frost-covered grass.
The very individual that discovered Amiyah was 'Ruairidh', the exact same who she considers to be her step-father.
Ruairidh was surprised by the sight he had saw. "Heavens what on Earth is a child doing out here by themselves?! Are you alright girlie?!" His rugged voice drifted from his
brown disheveled beard that was laced in snow. He tried his hardest to speak to Amiyah but she was unresponsive, leading them to pick her up and set her inside of the
horse-drawn luggage-covered wagon that he was seated upon just a few minutes ago. Desperate to keep this girl alive, Ruairidh hastily rode back to his nearby vacation
home where upon arriving and gaining access inside the house he'd cautiously set Amiyah down next to the fireplace, wrapping her in several layers of blankets and
continuously stoking the fires afterwards to warm her body.

With Ruairidh's compassionate aide, Amiyah would miraculously make a full recovery and be greeted by the man that had saved her life. Her introduction to him
was retorted with uncertainty as she had not been subjected to another person before apart from her mother who raised her. It took a couple days for her to open
up to the merchant and explain what had happened, albeit in full detail as children at her age have knack for honesty but luckily for Amiyah she wasn't criticized for
her appearance nor thought to be some kind of 'evil creature' which surely the villagers would hold that opinion in the highest of regard. He was more than willing
to demonstrate his kindness by letting her stay for a couple of days, at least until he'd find a proper place for her to stay. Well, it turned out that it became more than
a couple of days and that the proper place he would find would be with him as his adopted daughter.

Amiyah's living situation became totally different and permanent once they had traveled to Danafor; Ruairidh's hometown where he frequently stays and conducts
business in. Living in the borough of a such a large place was definitely a change of scenery from the swamp she was adjusted to, even the simple sights and sounds
of other people made her both afraid and curious at first until after a few months of living in Danafor. Growing up with Ruairidh in her teenage years, Amiyah was taught
the merchanting trade by him and was made his very own assistant, one who was responsible for finding a bunch of useless junk and thrown away stuff to give to Ruairidh
to sell for a heavily inflated and ridiculous price to dumb-dumb travelers that don't know any better!
(WORK IN PROGRESS)

POWER LEVEL

Strength: 300

Magic: 350

Spirit: 100

Total: 750


COMBAT

Strengths:
Reptile Mimicry: Amiyah possesses a broad variety of ingrained talents because of her genetics, however,
these are fairly watered down being that partially Human. Some of these bloodborne abilities include
enhanced healing (Slightly better than a Human in peak physical condition), disease/poison resistance, and decelerated
aging.
Strategic: Even though she depletes a lot of energy in her attacks, Amiyah tries to plan them accordingly
as opposed to being impulsively offensive; normally ambushing enemies and playing mind games with them
to catch them off-guard.
Collateral Damage: Unlike others, Amiyah deliberately tries to create as much environmental destruction as
possible, albeit cautiously to avoid the loss of innocent life. This blatant demolition of her surroundings is to
create useful debris, rubble, and so on that she can use to her advantage.
Elusive: Unless she's completely and utterly cornered or too injured to move, Amiyah is capable of briskly maneuvering
around the terrain whether that be in a densely wooded terrain or within city infrastructure.
Camouflaged: She is considerably adept at concealing herself whenever there's plenty of stuff or junk nearby; a few
examples this can include but are not limited to: hiding themselves inside heaps of trash, burying themselves in
loose soil, and even obscuring their image in tree-tops or tall-grass.

Weaknesses:
Clean Surroundings: Employing nearby objects as improvised weapons to use to her disposal is her
greatest advantage, understandably, taking that edge away from her will restrict her versatility in
combative scenarios.
All-Out Attacks: Calculating as they might be sometimes, they're still very much lazy by choice
and prefer to dish out an onslaught of attacks to their opponent in hopes of attaining an easy
victory, this however can leave her exposed for a counter-attack.
Wavering Incentive: If a battle between Amiyah and whatever enemy she's facing lasts for
too long (for whatever reason) then she'll start to increasingly lose a will to fight, at times just
deciding to leave or quit fighting altogether because of this.
Cold Elements: Icy conditions has the capacity of hindering her through not only fear but
by also slowing down her movements, causing her to be far more slow-moving when
attacking or defending.
Protective: She has a soft-heart for those that she genuinely cares about as well as
some of the valuable keepsakes that she has, because of this, Amiyah is far more likely
to put herself in harms way to safeguard them.

Fighting Style:
Trashy Hurricane Raptor Style: As 'awesome' as this name is for her self-taught fighting
style, Amiyah doesn't actually call it this! But the title in itself certainly stays true to the way
she scuffles; implementing loose surrounding objects as weapons to launch or use against
her adversaries.

Additionally Amiyah will use her proficient physical strength now and again against those
who she's facing, preferably using the strongest appendage which happens to be the
muscular, scaly tail connected to her back-bone; applying it as a way of grappling those
who she's facing or simply striking them with it.

Magic:
Psychokinetic Sorcery: Simply put, Amiyah can manipulate/move most of objects that are in
her nearest vicinity (unless they're ridiculously heavy, i.e. she's not able to throw mountains
at people or something crazy like that). This distinctive magical ability of hers is what she mainly
uses in all of her battles as it is very effective and practical; combining this power with the environment
and plentiful supply of junk she carries around makes her a formidable foe to face on the battlefield.
All-Seeing Eye: Despite being completely blind in her left eye, this lack of sight can inadvertently improve
her vision so long as it is benefiting from her 'All-Seeing Eye' ability which manifests an artificial eye in place
of her other one. This strange eye can interpret everything around her as if it were infrared, making her able
to pick up the heat signature of nearby creatures.
asbestos-arknights-drawn-by-wagachop-sample-f6473c125050d9e40c9f67ca38cf904e.png
Junked-up Juggernaut: Depending on the materials and stuff that's around her, Amiyah will be
able to utilize them for defensive purposes by temporarily changing their physical properties so that
they're 'magnetically' affixed to her body, providing her with substantial defense against attacks.
Nevertheless these objects can be torn off piece by piece with powerful strikes.
Scrap Dragon: By far her most intimidating and powerful form of magic. Amiyah's 'Scrap Dragon'
ability combines her ferocious fighting style with all of her magical techniques upon assembling
into a crude re-creation of a Bucker Dragon, made completely out of sturdy piles of rubble/junk. Since this
drains a lot of her energy, she is unable to accurately reimagine the sheer size of the dragon's actual size,
however, it is still quite large
.

Being that it's covered in multiple layers of metal and so on, this form is very resource intensive and cannot
be managed unless there's enough to fabricate the body of the dragon. This creation is extremely dangerous
when used in thoroughly damaged places as her Scrap Dragon form can burrow into piles of wreckage and
regain its armor in the process. One should also be cautious of directly facing this monstrosity as its body
in itself acts as a weapon; having numerous jagged/sharp edges formed on its body that can shred through
someone's flesh effortlessly.

It's to be noted this form of hers can be disassembled once resources have dwindled enough or if Amiyah
herself is damaged enough from a person's attacks. (Below you can see what her 'Scrap Dragon' transformation
looks like, just envision it as a whole bunch of junk placed together to form the creature you see.)

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Weapons/Equipment:
Magic infused lantern (Mother's Lantern): Her most prized property that serves as a momento
to her mother, snatching this treasure from her can invoke great hostility from Amiyah as
she will do anything to get it back.
Oversized carrying pack: She knows full well there'll be times where there isn't enough stuff
around her to effectively use as projectiles, armor, or wielded weapon; this is why they carry
around a rather burdensome backpack on them that contains a whole bunch of random
crap, this way she's better prepared.
Thick chemical-resistant uniform: Digging through a bunch of trash can be pretty darn dangerous
as you never know what you're stepping on or brushing up against, Amiyah wears this uniform of hers
for these reasons and many others; protecting herself from accidentally splashing toxic chemicals on
her body or getting slashed by discarded blades/glass.

OTHER

Relationships:

Here's where you'll find all the characters that Amiyah has interacted with and her impressions she has of them.
(This is primarily used for player characters and not non-player characters).

Extra:
- Amiyah's closest affinity to her Dragonkin classification comes from her being a sub-species of
Dragon known as a 'Knucker Dragon' ; similar to that of a basilisk, this lengthy creature is almost serpent like
apart from its barely visible wings and short legs. These creatures tend to dwell in damp and congested
places such as sizable wells and murky swamps, it's also said that these beasts are highly venomous and
can secrete acid that's capable of melting their prey.
snek_drek_by_demonml_deqwzoe-350t.jpg


- To further explain Amiyah's 'regeneration' abilities; she is unable to regrow limbs or seal away
cuts in an expeditious manner, minor cuts and bruises will go away quicker in comparison to humans
but deep lacerations and lost limbs will require an experienced healer to repair.

- Amiyah's tail will inexplicably change colors; shifting from a solid black to a mixture of bright orange and
black whenever she's using her magic, considerably useful information to those who notice this when
fighting her.

- Physical/Magical abilities will be expanded upon or improved as the story progresses and she
becomes more experienced with using them.

Theme Song?:


 
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