Dusky
Succubus
That would make the most sense.
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Well, this has gotten out from under me. I'll finalize stats ASAP and then what is needed of me?
I'm probably making this seem more complicated than it is...
Is this a standard system with a tutorial I can read?
The default Difficulty is reduced by 1 for each point that a character has in a relevant Skill.
If the player can justify the inclusion of a second Attribute in the roll, half of that Attribute rounded down is added as bonus dice.
In combat, players declare their actions from the Lowest Initiative to the Highest, which means characters with higher Initiative can interrupt slower characters.
Characters have a Combat Pool of dice that can be used on combat actions. Special maneuvers such as spell-casting reduce this pool by 2.
Attacking or defending uses an amount chosen by the player, but if they have no dice left, they can do neither.
A character can attack as many times as they have points in Dexterity. They can defend as long as they have dice left.
If a character has no dice to defend themselves, a successful attack against them receives a free Success.
Difficulty is determined by the difference between the attacker and defender’s Offence and Defence - both start at 9. If there’s a Difference of more than 2 between these values, the higher value character’s Difficulty decreases to 8, and the lower increases to 9.
Damage is reduced by Soak. It is equal to Weapon Damage + Strength + Successes over the enemy’s Successes to defend - Soak. One third, rounded up, of all Damage to Condition is also applied to Health.
At 10 Condition and/or 5 Health a character must roll Willpower not to collapse unconscious or badly wounded.
Is it the Player or GM who determines the relevant Skill? I know it wouldn't have made sense in this scenario, but could I have chosen to use Melee (if it were higher) and instead of sneaking past, attacked it?
With regards to secondary Attributes, let us say I argued for inclusion of Guile (3) and incorporated some kind of cunning distraction into the post, or Composure (2) and had him hold his nerve as he sneaks past, I could have then rolled 5d12? Presumably I can only make the case for including a second attribute, and not third, forth etc. Can arguments be made for the inclusion of secondary Skills to further reduce the difficulty?
Which attribute informs a character's initiative?
Who or what determines the combat pool?
Is this per round of combat? What if the pool is higher than their dexterity?
Utterly lost now. I think I'll wait till someone gets into combat and I'll read that to gain a sense of context.
Honestly that's just for anyone curious about the under-the-hood interactions, so to speak. I'll usually handle that part for people and post the relevant numbers in a spoiler.
I KNOW YOU SAID NOT TO GET ATTACHED TO AN IMAGE, BUT MY HAND SLIPPED OKAY!?
... also, I dunno if the alerts are being stupid again, but should I change Mal's response to include peeps? Or leave as is?
Oh boy... it's actually been a full month since my first and only post. : /