xrakkax
Elder Member
AERDEN
GENERAL HISTORY/KNOWLEDGE
The practice of oral tradition is one of the few similarities between the people at the dawn of existence. Few drew pictures. Fewer had a system for the written word. Fighting between peoples laid waste to what little there was already. This is called the ‘Silhouette Era’ for the lack of knowledge of what happened. It is said that magic was the strongest influence in that period. GENERAL HISTORY/KNOWLEDGE
Fairy tales and speculation aside, anyone educated in the general history of the world of Aerden is bound to be taught that the following information is true, whether or not it’s actually accurate.
Aerden is the place that encompasses all the lands and sea. There is a debate on how things came to be, even debate on the shape of their world, but one thing is clear— the storms surrounding the lands of Aerden had something to do with it. There is one known continent of Aerden, with three defined sections, and those are divided into territories among the races inhabiting them.
Originally Wesslen was mainly inhabited only by the Dwarves. This land is riddled with mountains, hills, and valleys. Forests grow abundant and were largely untouched by the Dwarves who namely dwelt beneath the ground. Few exceptions were those that did not live in subterranean cities. The Dwarves who lived in the valleys, using the great trees there for homes, were called Gnomes. The very south is mostly grassland, with the exception of soft-sloping hills here and there, which might as well be considered the last ripples of the mountains to the North. It is cold there, with a common joke being that Wesslen only has two seasons: autumn and winter. Even so, it didn’t quite matter what the weather was like for the subterranean Dwarves. They had a kind of ecosystem beneath the surface. Perhaps they didn’t have everything they’d need, but that was what trade was good for anyway. Their main trade— metals, coal, and gems—were always in high demand.
The ‘Midwaste’ used to be called ‘Midvale’, inhabited mostly by the Elves. This land was said to have been a marvel. Elvish ancestry had the greater ability with magic (specifically elemental). They shaped the lands to their will with ease. A person could not cross from one border within Midvale to another without knowing where the lines of territory were drawn since just one foot forward felt as if stepping from one world to another. For all the power they wielded, they could not conquer the seemingly undamped spirit of the Humans— though, it did help in Humanities favor that Elvish magic was observed to not have a satisfying affect on the Humans, or when there were an abundance of Humans—who found the advantages of technological innovation, the ferocity of the Dervolk whose numbers overwhelmed the Elvish’s own by an alarming degree, and of course, those Dwarves that had a kind of magic of their own and who lived beneath the shield of rock that is the ground. Aside from all of this, they had each other to quarrel against. They did not trade much with the others, but if they had, they were not in want of material to do so. The Orohk people are actually comprised of the Elves and an ancient extinct people. The Elves do not like the Orohk. So, they do not refer to them as ‘Elves’.
Estia was largely the territory of the Humans. Their land is said to be the oldest inhabited territory, possibly second to Dyrvolkin’s lands. Their lands were dryer. The coasts, and the strip of lands connected to Midvale, tended to experience four seasons, but the lands between the mountains of the main body of Estia had few cool breezes and far less precipitation. An underground river fed a spring in the center. It became a well-sought after territory, due to the fact that the natural defense of a desert surrounding anything built in the middle made it attractive for a homeland. It was the one spot that neither Humans nor Dyrvolkin could truly stake a claim, because of the harsh reality of fighting over it in a desert, and it ended up in the hands of the Elves, who could use magic on a large enough scale at the time to withstand the weather, and since the others couldn’t fair with the desert, it was easy. They had to work extra hard for trade, and often they relied on their creativity to market themselves as a competitor. Innovative entertainment, unorthodox specialized skills, architectural wonders, and so forth aided them in this, giving rise to a spirit of durability and adaptability. In other words, their stubbornness and confidence surpassed the lackadaisical ambition of the other races to win a place of respect.
The Dyrvolk—best described as beast-men—originally thrived on the largest lands to the south. The numbers and variety of the Dyrvolk outnumbered the other races ten to one. Their land ranged from the oasis of their ‘North’, which was the South of all the other races, to large savanna’s, then vast jungles, to tundras, and icy lands of always winter. Despite such a population, climate dictated where they lived more than anything else. It was a great struggle to venture outside of what was considered lands tailored to their biological needs. Long exposure to weather and food outside of their expected lands and sustenance did not normally end well for them. This is partly why they did not conquer the world.
About a thousand years ago great storms came unexpectedly. They changed Aerden forever. It is at this time that they say magic reached its peak of power, and then, like an ember dying amidst cool sand, it faded as the storms faded. The storms, though, did not fade away completely.
Now the Midvale became known as the Midwaste. The Elves claimed rights to the edges where they could build safely, pushing the Orahks towards Wesslen. The Orahks fought back and took the edges of the lands to the west. This deeply offended the Elves. The Dwarves endured the encroachment of the Orahk people who sometimes clashed with the Dwarves on the surface. The homelands of the Dyrvolk were swallowed by storm, leaving fragments on the edges constantly being battered by storms even still. All but a few races of those lands exist. Most are nomadic. Humans dealt with both the Dyrvolk and the Elves seeking a stable home. The Elves, though like a people struck dumb by their great losses of magic, were able to keep the oasis their ancestors made long ago.
A few hundred years and a few hundred wars later, there came a time of relative peace in most areas. Magic, as they used to know it, all but vanished. Technology filled in the gap left behind. Some say that the practice known as Alchemy is akin to magic. This has encouraged an idea that perhaps magic may still be wielded one day.
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