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Fandom RWBY: The Oracle's Trials

The Succubi Queen

Ethereal Goddess
CHARACTER SIGN UP IS CLOSED


Items marked with an * are optional, unless you are playing a Maiden- Then they are Required.


I'm not a big fan of complicated CS's, but I do expect a bit more from your characters than just the things on this list. Take the time to expand and explore upon them in the Roleplay itself, and it's ok if they don't always exactly match what's on the sheet.

I will accept 4 maidens over the next week- if you wish to apply for a Maiden position, you must PM me a writing sample. Title the Conversation with your username and the season you wish for your Maiden to represent. For now, if you would like to post a basic version of your CS, and add details such as their powers later, I am fine with that.


Maidens will require extra work outside of the IC, so do not apply for a position unless you are willing and able to participate in the RP and Maiden/GM group chat regularly.


Spring Maiden (Earth): 1 Applicant


Summer Maiden (Fire): 1 Applicant



Fall Maiden (Air): 1 Applicant



Winter Maiden (Water): 1 Applicant



Character Sheet


Name:


Color (Name and Hexcode):


Appearance: Description or Artistic Image- no Real Life Face Claims.


Emblem:


Semblance:


Weapon:


Age:


_____ Faunus or Human:


Maiden of*:


Powers*(Required for Fauni and Maidens): For Fauni, list the animal attributes that give them an advantage over humans (hearing, eyesight, flight, etc.). For Maidens, I will explain powers to you once I have accepted you for your roles and set up the group chat (ie, I still need to totally figure them out myself)


Home:


Team:


Personality:


Bio*:


Strengths (At least 3 Combat, 3 personality):


Weaknesses (See Above- Maidens must take at least one additional combat weakness):


Theme Song*:


Other (Any other information you'd like to provide me with):
 
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Name: Claret Ashanti


Color: Wine Red #990033


Appearance:
Nishikino.Maki.full.1478347.jpg



Emblem:
marcy.png



Semblance: Monkey Metabolism- Claret can funnel all of her aura into a short burst of extremely quick physical attacks and maneuvers. This entirely drains her aura, however.


Weapon: The Sky's Bolt- A Long Cat o' Nine Tails whip, with a handle that doubles as a pistol.


Age: 21


_____ Faunus or Human: Lemur Faunus


Powers: Heightened Sense of Smell, Prehensile Tail, Sugary Diet.


Home: Vacuo


Team: CHAR


Personality:
Claret is a bit of a mixed bag of traits. She's playful and fun, but also cold and cruel. She's extremely rude to her teammates, but she's pretty nice to everyone else, so that makes for some pretty mixed first impressions. She's not too serious about any goals, but she can get any job done when given the right motivation. It's more of a challenge to find that motivation for her. Her parents like to say she has no impulse control- she just does what she wants when she wants it, damn the consequences. It's gotten her into a few sticky situations, but very rarely have things turned out terrible for her.


Claret's interests are pretty one-track. She's always been pretty sporty, and it shows- she's got pretty decent muscles from years of track and field, gymnastics, and muay thai. She's not exactly a medal winner, but she's pretty handy at most of the things she does. She probably could have a couple of awards under her belt, if she ever felt the need to go out and earn one.


Claret is always seen with a bag of candy- always. Her lemur traits lend her an extremely high metabolism and a very sugary diet, so she's constantly eating to maintain even a basic amount of energy. This also means she crashes HARD at night, so her teammates have learned to be very very careful around her when she's asleep. No one wants to be the person who wakes up Claret.


Bio: Claret had a pretty boring childhood, for a Faunus- a few bullies here and there who pulled at her tail or messed with her ears, but never anything really life changing. Her family was pretty supportive, but they were still rather shocked when their lazy sweet-munching little girl decided to become a Huntress.


Claret herself isn't too sure why she chose this lifestyle- something about it just spoke to her, and she's always been a firm believer in her gut instinct. Sure, it's more work than she would like, but she's been doing it for years now, and she hasn't found anything that really turned her off to the job.


Strengths: Claret is pretty agile- between her prehensile tail and years of gymnastics, she can get just about anywhere in a few minutes. She makes a pretty decent scout, and she's pretty dodgy.


She's also got pretty good instincts. She has a really keen sense for what's happening around her, so it's really hard to sneak up on her or take her by surprise.


She's Erratic- it's hard to predict her movements on the battlefield, and she can support multiple people at once without getting tripped up. She can be everywhere at once, making her pretty useful when her team is spread thin.


Personality wise, she's pretty friendly and chatty. Her personality has been described as "bubbly" and while she's not quite at the annoying "never shuts up" point, she never leaves a moment silent in conversation.


Claret's pretty thick skinned. Basically nothing bothers her, and so she can be really patient with just about anyone- which is a blessing when her teammates are being terrible.


She's also oddly smart- she's got a lot of random facts stored in her tiny head, and you never know when she's about to spout out the odd bit of trivia to get out of a sticky situation.


Weaknesses: Not surprisingly, Claret is pretty physically weak. A few good hits will put her down for the count, and she's even worse after using her Aura or Semblance.


She's also not terribly good in direct combat. Her attacks alone aren't strong enough to deal lasting damage to any large Grimm, so she's much more suited to team based combat than anything solo.


She's pretty distractable too- it's hard to keep her focused on anything, which ca be an issue in combat and in life. She's been known to just kind of disappear on her teammates to attend to something else, or even just try to fight a small Grimm alone. It's also nearly impossible to get her to sit still long enough to do her homework.


Claret also has horrible vision. While this is mostly corrected by contacts, her perscription is constantly getting worse and she spends a lot of time squinting at things more than a couple of yards away from her- it's not too helpful during night missions, or with anything that involves ranged attacking.


As noted before, Claret is extremely unmotivated. It's nearly impossible to get her to do something she doesn't want to do, and the things she wants to do are far and few between. The simple act of getting her to eat an actual meal is like pulling teeth.


She's also kind of rude at times. She doesn't have a very good sense of when her teasing jokes have gone too far, especially with those she's closer too (who tend to be victims of her jibes more than strangers). She used to have a hard time keeping friends because of this, but her team is obligated to like her, right???


Theme Song:[media]



[/media]
Other: She's got a Pink Aura with a black undertone(which represents positive energy and a bright personality, with a strong, yet draining charisma), and her eyes are Yellow.
 
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54449885.jpg


Lily Peggy

The Summer Maiden



Name:


Lilian Margaret Falciani


Color/Relation of Name to Color:


Her nickname is a reference to the original Danish title of "The Little Match Girl", and is related to an orange flame.


#FF8C00


Appearance Notes:


- Is only 4'8''


- She has two large circular scars on her left thigh where a venomous spider Grimm bit her 14 years ago.


- Her eyes are bright pink (not blue)


Age:


19


Panther Faunus


24e610d9283adfd2ddc523fc459bc4d0.jpg


Weapon:


Solstråle


A wrist mounted crossbow with three slots for Dust crystals.


Semblance:


Tears of the Phoenix - A passive healing ability, Peggy's Semblance can heal almost any wound in a mater of minutes, given that her Aura is not depleted. While it is does make her immune to most poisons, she cannot regrow lost limbs or prevent instant kill wounds (eg; stabbed in the heart)


Faunus Traits:


- Enhanced hearing


- Claws


- Night-vision


Maiden Powers:


Fire


Emblem:


445835.jpg


Home:


Vale, Beacon Academy (4th year student)


Team:


TBA


Personality:


Peggy is a child at heart. Innocent, highly energetic, and full of joy, nothing ever seems to get her down. Even in the most dangerous of situations she always finds a way to laugh or have fun. Despite her childish behavior she has an amazing understanding of people, a mature outlook on life, and an understanding that the world is not made of blacks and whites; and yet she still chooses to see the good over the evil.


Likes:


- Games


- Ice cream


- People


- Sunny days


Dislikes:


- Pickles


- Being lied to


Strengths:


- Has an immense defensive Aura.


- Is physically stronger than most Huntsmen when her Aura is full


- Is very agile


- Strives to make others happy and encourages them to be the best they can


- Having come to terms with her own mortality after nearly dying, Peggy is fearless (with one exception)


- Will throw away her own needs in an instance to ensure the safety of others.


Weaknesses:


- Is light weight and can be knocked around easily


- Without her Aura she is physically weak and has a poor constitution. When her Aura is depleted it's not uncommon for her to start coughing up blood.


- Weak to mind effecting powers


- (Maiden weakness TBA)


- Can be a little gullible and a little too trusting of people


- Has a serious fear of spiders


- ADHD!!!


Relationships*:


- Roger Falciani- 4th Gen Human Huntsmen - Father- Killed by the Creatures of Grimm at age 30


- Valeria Falciani- 1st Gen Faunus Huntress - Mother- Killed by racial extremist at age 26


- Lilith Falciani- 5th Gen Faunus Huntress - Sister- MIA at age 22

Art by YourNeighborsCat


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/57a8cada983d5_LilithFalciani(YourNeighborsCatsArt).png.97c9e1e1e8178722d041fb2564a3fb40.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="134751" src="<fileStore.core_Attachment>/monthly_2016_06/57a8cada983d5_LilithFalciani(YourNeighborsCatsArt).png.97c9e1e1e8178722d041fb2564a3fb40.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Name:


Lilith Falciani


Age:


26


History:


A renowned Huntress; while still a student at Beacon, Lilith played a large role in protecting the city of Vale when a criminal attempted to drop the Vital Tournament Arena on the city nine years ago. After graduating Lilith went on to serve directly under the Vale kingdom council. However four years ago, about the same time Peggy started at Beacon, Lilith vanished off the face of Remnant. The public believes her to be dead.


Emblem:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/IMG_6839.JPG.759027502384d13a14f094611678f5aa.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="134752" src="<fileStore.core_Attachment>/monthly_2016_06/IMG_6839.JPG.759027502384d13a14f094611678f5aa.JPG" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Theme song:


[media]
[/media]




 

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Color (Name and Hexcode): Gray #aec8c9

Andy-ffsougeki-bust_zpswch4g9o3.jpg



Eisen Vorhut, Hailing from Atlas




20 years of age



Human



Team VALV



Semblance


Nimbus Palme - Eisen can concentrate his aura to specific parts of his body, granting both the defensive and offensive bonuses that aura imbues. However, the true power of his semblance comes from his ability to fire off shots of aura from his palms. He can even charge his shots with dust if he sacrifices a crystal. The main downside to his power is range. The further his aura shot travels, the more energy dissipates. He can compensate for this by charging the shot more, but that requires more energy.


Weapon


Spiritus Sanguinum, a pair of crimson vambraces forged by Eisen during his school days. These vambraces contain a slot for dust crystals, which adds elemental damage to his martial arts. However, he is limited by the side he puts the crystal I.e. if he has an ice crystal on his left hand, only left punches, kicks, etc are imbued with that element.



Powers


Tbd



Personality


Warmongering and cocky, Eisen is a brawler with a strong proud streak. With a strong moral code and a focus on self-perfection, Eisen's powerful body is home to the soul of a true mercenary. Whether it be for money or a challenge, Eisen rarely does anything for free. However, he will go out of his way, sometimes to the point of compromising missions, to right anything he sees against his moral code.



Outside of his mercenary lifestyle, Eisen is genuinely friendly and warm, if somewhat dense and tactless. He really doesn't give a damn what people think or feel, and because of it he never shies away from honesty, giving or receiving. While generally loyal to himself first and foremost, he is completely loyal to those who have earned his loyalty.



Strengths


- His dedication to exercise and combat have made him physically strong.



- Battle after battle, high-stakes or friendly sparring, has resulted in a body with a high tolerance to beatings.



- His search for a proper challenge pushes him to be nearly fearless.



- High aura reserves due to near constant exercising it in battle.



- A strong moral center makes Eisen impossible to sway into anything against his moral code



- Intense concentration capability.



Weaknesses


- Effective at close to mid range. His energy blasts dissipate fairly quickly outside a certain limit.



- His semblance requires intense concentration and heavy aura usage.



- Without weapons and armor, Eisen's fighting style can be self-destructive



- Confident to the point of cockiness.



- His morals don't always line up with what's legal. This has caused him trouble before.



- Not the brightest student to ever graduate Atlas Academy.



Theme Song*: (still looking for one)



Other


Eisen has silver eyes. He knows the legends behind them, and traced his ancestry back to the original silver-eyed warriors, but any special powers related to his eyes has yet to manifest.



Fun Fact: Despite being described as a "paladin", Eisen's alignment would be more lawful neutral than lawful good.


images_zpsoyokdskg.jpg
 
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WIP



Name:

Jasper Sakura

Color:

Crimson Red




Appearance:


cd93b4fa32d8e4d6555263c2886cbb3f.jpg


Emblem:

zHc2vQD.png


Semblance:

Illusions - Jasper can create and manipulate Illusions that can be used to misdirect or confuse opponents by seeing things that aren't there or true. Unlike


Emerald's power Jasper's illusions can be seen by more then one or two people but people with heighten senses could be able to sense things that are wrong, with the illusions, the illusions are very real and life like but they cannot change the perceived surroundings like Emerald's seemingly can.


Weapon:

Amaterasu: A large red and silver lance that's longer then Jasper is tall. The long handle can be used as a bludgeon it can also be taken off the main part which then open up like flower to reveal a three limb longbow that connect to each other with a long glowing dust string that can shoot arrow like dust lasers.

Age:

21

Human:

Human

Home:

Vale

Team:

TBD

Personality:

Jasper at a first glance looks to be rather Morose, ruthless and quiet. Jasper is a skilled huntsmen with side knowledge of modern technology, as he works for Vale as both a Huntsmen and a scientist and he takes his work seriously. He is also protective of his personal belongings and his work stuff getting huffy and annoyed when people touch his things and he is pretty stubborn about his personal space the personal space of his stuff.


But in reality Jasper is rather naive and juvenile if at times paranoid, which is due to his isolated and horrid childhood where he endured terrible things in the name of progress. He is rather clueless about how normal people live day to day life and general life outside of his home/prison. He is opinionated and brutally honest, voicing his opinions and thoughts to others that didn't ask for it and will bluntly state his viewpoint even it will garner disapproval and scorn from others, but he is learning how to talk to people and learning what he saying truly means as he is still forming his own opinions as he was forced to share the same opinions as his abusers to survive.



Jasper tries his best to prioritizes logic, reason, and objectivity above emotions, he also displays natural curiosity and a great desire to learn and understand the things around him which include people. He is a good at problem solving as he uses observations and experiments to make his own conclusions. He wants to form connections with those around him but he often feels like he can't relate to others and always messes up whenever he tries.


Bio:

Will be reveled throughout the plot

Strengths:

Powerful Battlefield manipulation with his Illusions


High Aura Reserves



Good mix of close and ranged combat



Good with combat tactics and controlling the battlefield





Weaknesses:


Lacks combat speed


Smeblance uses lots of Aura



Has a hard time working with others at the start


Tends to either overthink or under think the consequences is actions have

Theme Song:

[media]

[/media]
Other:



 
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Name:Arymine Straw

Color (Name and Hexcode): Straw #E4D96F

Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2016_06/jaida___rwby_2_by_3030e-d7udr2k.png.239880036f85cab6810c136a9154c1aa.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="136302" src="<fileStore.core_Attachment>/monthly_2016_06/jaida___rwby_2_by_3030e-d7udr2k.png.239880036f85cab6810c136a9154c1aa.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Emblem:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/_rwby_oc__rosetta_s_emblem_by_indecisivefigure-d8cq3e2.png.178d3e9374a8ed7ba5460a3caa91de93.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="136303" src="<fileStore.core_Attachment>/monthly_2016_06/_rwby_oc__rosetta_s_emblem_by_indecisivefigure-d8cq3e2.png.178d3e9374a8ed7ba5460a3caa91de93.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




Semblance: Flashy Flashy- Arymine can produce small orbs of light which she can manipulate, and though they don't really do physical damage on their own when stuffed full of Aura Arymine can use these Orbs as flash grenades to blind/disorientate opponents.




Weapon: Dustcaliber-

[media]

[/media]
as the name implies, Dustcaliber is a one-handed dust charged sword which can shift into a high caliber rifle. Though it eats through dust cartridges for normal ammo, several dust crystals can be loaded into specially made clips instead to be used for large high impact blasts.

Age: 21

Faunus or Human: Human

Home:

Vacuo

Team: Team CHAR

Personality:

When with her teammates Arymine tends to speak quickly, a trait attributed to her high speed net surfing, quick typing, and fast style of combat. Another problem gained from such constant web surfing is that at times she may ramble or shift to different topics when speaking. She tries to act friendly towards others, but most are often put off by her overblown manner of speaking. In response, she's gotten overly comfortable with her own speedy speech,

Arymine loves being connected, always linked to the net one way or another using either her scroll or her goggles. With access to a digital library, Arymine's spare time is often spent informing herself on current events and the like. When not on her devices, Arymine takes precaution to train as much as she can, however even then her love for technology accumulates in another bad habit of hers... Selfies. With her scroll, Arymine can't seem to not take selfies of herself when she can. Even in the middle of a battle she's trained herself to be able to take high-speed selfies of herself and often times other combatants as well. Though this has led her to be quite adequate at multitasking, the constant flashes of her scroll often make her an obvious target.

Strengths:


Adaptable:
Arymine is able to process new information faster than the average huntsman, making her much more adaptable to new threats.

Maneuverability: A mix of agility and adaptability, Arymine can maneuver herself with precision through obstacles or attacks

Well-rounded: Thanks to Dustcaliber's sheer variation in attacks, Arymine's capable of fighting from any range

Connected: Even when unable to hook up to the net, Arymine's goggles are linked to her scroll's internal library, allowing her to study strange environments, fauna and even the most recent catalogued important events, making her a walking repository for information. Her goggles can even note her surroundings.

Strategist: What with how much information she seems to consume, its no surprise that Arymine is equally good at putting that information to good use, allowing her to make use of almost any asset in the world around her.

Quick Talker: Arymine is able to speak faster than should be possible, though it may be difficult to understand for some, this allows her to portray heaps of information in a short period.

Weaknesses:


Noticeable
- Due to the excessive speed and flashy style of combat she implores, its easy for enemies to point her out during combat.

Stealth- Being unable to plan around things she doesn't know, Arymine is especially susceptible to stealthy attacks.

Tech Dependent: Though she can operate without them, the lack of her tech will cause Arymine to panic mid-battle.

Fidgety: Due to constantly being on her gadgets, Arymine actually fines difficulty in being still, not only does this make her a poor choice for stealthy missions but it also makes it very hard for her to sleep.

Poor Speaker: Due to her high speed speech, its actually a challenge for her to convey tactical advantages to her teammates mid-battle, making it more of a distraction than it should be to some.

Name:

Lilac Orplume

Winter Maiden

Color (Name and Hexcode): Plum #8E4585

Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2016_06/rwby_oc__nakano_erika_concept_by_21as-d8tkxyp.png.77f0f34e68ca8dac755767099ec6f3ab.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="136472" src="<fileStore.core_Attachment>/monthly_2016_06/rwby_oc__nakano_erika_concept_by_21as-d8tkxyp.png.77f0f34e68ca8dac755767099ec6f3ab.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Emblem:

<p><a href="<fileStore.core_Attachment>/monthly_2016_06/Amy_symbol_v3.png.60203228ea9556034209fdb1a39b789e.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="136473" src="<fileStore.core_Attachment>/monthly_2016_06/Amy_symbol_v3.png.60203228ea9556034209fdb1a39b789e.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Semblance: Aqua Trigger- Lilac can create a water clone of herself, which she can order around. Though she makes use of the clone in everyday situations just as free labor, it can effectively work as a partner in combat. Its fighting style is identical to Lilac's, thanks to its ability to freeze its hands and feet to add impact to its attacks, and can fired icicle blasts from its feet. The clone itself cannot be damaged by anything other than extreme heat, which will cause it to dissipate, but if she's disoriented it may cause her to lose focus long enough for it to destabilize.

Weapon: Guilty Pleasure-

<p><a href="<fileStore.core_Attachment>/monthly_2016_06/Guilty_Pleasure.png.e52f89441a29e976baef78234328c513.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="136480" src="<fileStore.core_Attachment>/monthly_2016_06/Guilty_Pleasure.png.e52f89441a29e976baef78234328c513.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

A pair of electric high heels which can also fire charges of Yellow dust towards opponents.

Age: 23

Faunus or Human: Human

Maiden Powers: Ice/Water

Home: Atlas

Team: Team VALV

Personality: Lilac has a very high opinion of herself, higher than many would say she has any right to have. She seems to regard herself as some rich and noble beauty despite coming from a family of middle-class engineers. She goes out of her way to dress as fancy as she can and even speaks in a way that suggests she's more mature than she is. Though she may just be pretending to be some wealthy noble, that doesn't make her any less cunning than one. With the backbiting capitalistic mentality one would expect from the upper echelon of Atlesian life, Lilac is unrestrained by what many would call a normal code for justice. Preferring to focus more on what's best instead of what's right, Lilac will not hesitate to abandon one to save the many. Though this makes her more efficient as a Huntress, its left the impression that she doesn't connect emotionally with those she's supposed to be protecting. In a way, they're correct in this assumption. As a middle-class citizen pretending to be of higher class, she doesn't really connect with either as a result. This has made it difficult to properly sympathize with others, though she does make an attempt now and then. Especially in regards to her team.

Bio:

Lilac was born to an engineer father and a equal rights activist mother both residing in Atlas. With her father constantly working to provide for them, Lilac spent much of her childhood with her mother. Lilac's mom went out of her way to always bring her daughter to rallies and encourage her to donate portions of her allowance to charities in conjunction with the donations her mother already made. This happened to have the opposite effect of making Lilac resent caring for those she believed were too incompetent to support themselves. Why should she have to spend most of her free time at boring assemblies that she could hardly understand, why did she have to forfeit her allowance to people she'd never met before, and why did her mother insist on donating such large funds to charities without ever seeing any results? Her father may not have minded, but Lilac was convinced fully that if her mother didn't insist on blindly throwing their money toward what she labeled as a worthy cause then they'd not only be upper class citizens but her father wouldn't have to work so much to make up the difference!

This resentment was turned towards her peers when Lilac began schooling, annoyed by kids who were labeled as lesser by others. Whether due to weak physicality, lower I.Q.'s or because they were targeted by anti-fauna prejudices, Lilac resented them all for not having the sheer will to get out of their situations. This resentment amplified as she tried to replicated her papa's designs after sneaking them from his workshop, only to discover that her freakish strength would leave most of her attempts ruined after accidentally breaking vital pieces in anticipation. Turning her sudden anger at her own shortcomings on her classmates, Lilac spent several years as a schoolyard bully. She even managed to gain several lackeys who rode her coattails and aided in her attempts to make herself feel better by preying on others. That didn't last long, as one lackey's father was jailed for harboring illegal narcotics, to which she berated him for feeling so bad for one who couldn't show self-restraint family or not. They lashed out at her in retaliation, resulting in Lilac having to give them a thorough beating. But she cut off ties with her lackeys, figuring them as just as dreadful as those they had victimized, spending the last portion of her childhood as an angry loner.

Her only real hobby besides trying unsuccessfully to recreate her father's designs was dancing, and even then during lessons she had to constantly be wary that she didn't accidentally hurt her peers due to her strength, even with her flexibility. An epiphany came to her in the form of a performance done by the popular starlet Tyrian Mulberry, an actress who was also a talented dancer. Seeing Ms. Mulberry moving so gracefully and acting so dignified afterwards led Lilac to immediately idolize the young woman. Now with a new dream to be seen as a dignified and mature woman, and to set a standard for others to strive for just like Tyrian did for her, Lilac put more effort into her dancing while initially planning on taking Etiquette classes to resolve her oh so problematic outward temper. It was only a year after she started this new goal that the news of Tyrian's death at the hands of the Grimm took front page on many news reports. Whist traveling to another kingdom the starlet's entourage had been swarmed by what seemed to be a coordinated attack by the dark creatures. Though mortified and confused greatly at the news of her idol's passing, Lilac's recent training were what kept her from having a breakdown. No, instead her initial horror shifted slowly into an icy resentment and a steel determination. Even if she were to become a star of Tyrian's caliber, what would be the point if she could just be killed by the darkness that plagued the world of Remnant just as easily as so many others? Not just the Grimm, but the criminals she heard who had raided the wreckage of Tyrian's entourage before any form of enforcement could arrive, and all the others who could effortlessly capitalize on the destruction of decency. She would finally put the strength which had held her back for so long to good use.

Cancelling both dance lessons and etiquette lessons, Lilac invested her full time into training to fight, though now with the added touch of Tyrian's influence. Joining a combat academy, she began a façade of being mature and graceful in honor of Tyrian, becoming so talented at it that many truly believed that she was actually some rich aristocrat's daughter or something. Though she enjoyed it, she was always constantly tested by her tendency to be annoyed. She was still naturally inclined to anger, but over the years has grown more efficient at suppressing her rage despite many hiccups here and there. Mellowing over time allowed Lilac to finally construct her signature weapon, and even get accepted into a Huntsmen Academy. This along with many other successes led her to almost completely stop doubting herself, leading her to become quite the charismatic young lass as a young lady.

Balancing her charisma with her graceful façade has been a challenge, but Lilac's tried to connect with her teammates as best as she can over the time she spent with them. She discovered her Maiden powers on their second mission accidentally while under pressure. Initially trying to hide it for some time to have an edge over her classmates, Lilac was eventually discovered by her headmaster and has been practicing under guidance since.

Strengths :

Capitalist- Lilac is able to quickly identify and exploit advantages and disadvantages, whether through conversation or on the battlefield.

Heavy Hitter-Both her hands and feet produce extremely large amount of force upon impact.

Durable- She can take quite the beating and still power through due to a large supply of excess aura.

Fluid Movement- Though not as fast as others, Lilac is able to outmaneuver opponents due to her sheer flexibility.

Berserker- When enraged, Lilac will forego outsmarting an enemy to overcoming them with even more sheer force. Depending on the opponent, this may make her harder or easier to deal with.

Experienced Liar- Utilizing her unending charisma, Lilac is able to fabricate lies so convincing she can actually outwit lie detectors.

Takes action- Lilac is not the type to feel hopeless or back down at any time, she will always seek a beneficial conclusion for herself and her team no matter the odds.

Weaknesses:

Heat- Extreme heat will not only lessen the effectiveness of her semblance, but will gradually reduce her ability to plan mid battle.

Tank- Though her flexibility allows her to match others in battlefield maneuverability, it doesn't change the fact that lighter opponents can easily outrun her.

Limited Range- As her electricity blasts and her water clone's Icicle blasts will dissipate over short times, her effective combat range is only close to mid.

Berserker- When enraged, Lilac will forego outsmarting an enemy to overcoming them with even more sheer force. Depending on the opponent, this may make her harder or easier to deal with.

Pride- Her high value of herself makes her easily angered when treated as a lesser, it also makes her quite susceptible to flattery depending on the situation.

Expectations- She can't help but expect more from others, leading her to put more stock into the abilities of her teammates than is reasonable.

Perfectionist- She goes to great lengths to make herself as perfect as possible, and expects her peers to do the same thing. She's easily annoyed at what she considers to be less than perfect outcomes, though she tries to mask over this annoyance through clever acting its pretty palpable.

Theme:

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Name: Tawny Aldred


Color (Name and Hexcode): Tawny Brown#816043


Appearance:


uc



Emblem:


9d685f6a96b9c707b305a3c5d83b4fa4.jpg



Semblance: Spin


Weapon:Dust Devil


72c4ddf3ae25331a4275d96b6ef57c4d.jpg



Age:20


Human or Faunes: Human


Home: TBD


Team: TBD


Personality: Tawny is a consummate professional who prefers to act rather then speak. She takes things very seriously. While "On the job she hardly ever speaks except insincere niceties and monosyllabic responses. Off the job she prefers not to talk at all and if she does shes usually some combination of mean, sarcastic and bitter.


Tawny doesn't really enjoy things anymore but reads out of boredom. This is a tell though to her nature, under that veneer of hostility shes a real intellectual. She actually loves learning in all fields and is incredibly knowledgeable. Shes not a know-it-all (That would require talking) she just loves learning and knowing things.


Bio: Tawny used to be happy. She went through school at (Redacted) and worked towards becoming a huntress. She was cheerful, outgoing and always friendly often masking her intelligence to be more approachable. And after a particularly stressful mission a significant other. As they entered their senior year though things changed. Her other half died and she was put on a long assignment in the middle of the desert. The death and isolation made her grow emotionally and physically withdrawn and focused all her efforts to hunting down and viciously (But politely) killing everything she can get her sights on.


Strengths:


Combat


+ Precise, shes a sniper and gunlady of course she doesn't miss. Ever. From any distance.


+Agile, With a semblance like Spin Tawny is very agile in combat, she can use gravity however she wants, and she uses that a lot.


+Brawling: Just because shes a sniper and really good at shooting things doesn't mean shes bad at punching things, shes actually an amazingly good martial artist.


Personal strengths:


+Professional: Tawny stays focused cool and polite under pressure and always has a sauve, calm and most of all, professional demeanor in all situations.


+Smart: All that reading has made Tawny incredibly smart and she has a great memory. She does equations on the fly and can calculate the exact trajectory of anything she shoots in less then a second.


+Curious: Tawney likes learning and absorbing new knowledge. SO shes always willing (Though she won't say it) To go after a new book or something to read.


Weaknesses (See Above- Maidens must take at least one additional combat weakness):


Combat


-Fragile: Training to kill people from extremely far away and up close doesn't exactly leave much time for toughness training so Tawny can't take many hits.


-Gravity is not something to mess with: Or better known by the fact that she could probably suck herself into the sky crush herself into the ground or generally fall if se pulls herself the wrong way.


-No pointy things: She doesn't exactly have a melee weapon, shes good at punching things yeah but thats not exactly much against a sword or spear in the hands of a competent wielder.


Personality


-If its not clear yet: Extremely unfriendly nowadays. She's polite sure, but that doesn't mean she means it and she usually doesn't.


- Quiet: Tawny usually stays quiet in situations that could use her help or expertise, unwilling to get involved in things that she isn't ordered into.


-Out of craps to give: exactly as it says on the tin, Tawny has really run out of things to care about and this can make her suicidally reckless or unwilling to lift a finger to help someone


Theme Song:[media]



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Other (Any other information you'd like to provide me with
 
Name:


Rosy Navajo


Color:


Rosy is a shortened version of RosyBrown #BC8F8F


Navajo is a shortened version of Navajo white #FFDEAD


Appearance:


phantom0302_03.jpg



Emblem:


bear_emblem_by_wes_talbott-d5imzw6-jpg.299853



Semblance:


Weight manipulation- Rosy can double the weight of anything she has a firm grip on, if doubled and she gets her hand on it again she can double it again meaning it then would be four times the weight then if she was to do it again eight times and so on so forth however, if she was to double or more the weight of an item it gains more power meaning this ability can backfire depending on a foes strength.


Weapon:


Rosy's weapon take the original form of a giant two-handed spear however, it can split into two to form a huge double-sided war axe but when like this, dust crystals unlike normally can be shot out placed in one side then blew much like a blow gun. In each of these forms dust can be placed at one side of handle and then the dust will give different effects to the weapon. When not in use the weapons handles shrink down until the handle can only fit one hand one it.


Age:


19


Black Bear Faunus


Maiden of Spring


Faunus Traits positive:

  • Huge amount of strength
  • Very durable


Faunus traits negative:

  • Huge eater
  • Is slower during the season of winter due to torpor


Maiden Powers:


Earth


Place of birth:


Vacuo (closest city)


Current residence:


Vacuo, Shade


Bio/History:


Rosy was born beyond any safe zones, outside of the walls, of the cities to a place where you fight or you fall. Rosy was raised by two people neither her parents. They taught her everything, to fight, to craft and even to steal. Her life was filled with hardship constant training and surviving. The years went on and Rosy gained strength, age and knowledge. Once she reached the age of fourteen one of the two that looked after her perished, the one suffered from a fever and from being away from any of the cities help was not there.


When she perished the other who looked after her grew tired, tired of the troubles that came with living free, living outside of the cities and their walls. As such he decided to move them both into Vale. Life was hard they had nothing so together they stole, they stole anything and everything food, dust, water anything they wanted they took. They began to form a group mostly of the poor, they trained them turned them into a force one to be feared.Their crime spree when on and the police well...the police feared them, after all every engaged ended with several police injured or killed and none of the Raiders.


Days went on and the group crimes got bigger and bigger from simple thief to murder all the way to terrorism. The group was mostly made up of faunus as that's what made up a large amount of the poor population because of this the group was tracked down by the white fang and after some negotiation the groups joined together.


As the groups joined not much of Rosy's life changed she went from stealing and killing on a small scale to a larger one. She was around fourteen during this time. Upon joining she believed in the white fangs cause, she saw how people treated the faunus and if she could do anything to change it she would.


After a while, Rosy saw the group for what it really was a group of misguided faunus and as such she wanted out. One day while doing a solo job she vanished from the groups clutches and as such joined Shade. She has been at Shade for the past three years and is currently in her fourth year. It was last year when she was informed that she was the Fall maiden and as such began training in that regard.


Team:


CHAR (Claret, Hazzard, Arymine and Rosy)


Personality:


Rosy normally acts lie a rough delinquent but she has a gentle heart, and is loyal to those she likes. She is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly neutral or disinterested attitude.


Rosy's most noticeable trait is her seemingly aloof nature. She is a quiet individual, often satisfied with expressing herself in short phrases. Her mother once explained that she thinks anyone can tell her emotions just by looking at her, and probably thinks further effort in portraying how she feels to be a waste of time, making others tend to perceive Rosy as callous.


Rosy is both fierce and gentle, showing these traits often. Rosy doesn't tolerate when one hurts children in a fight, even if they are evil, and will be especially violent toward the perpetrator. Rosy is still prone to violence and doesn't hesitate from severely hurting her enemies, even if they are children.


Rosy is an extremely cool individual, able to keep her composure in even the direst situations. A good example of her coolness would be while playing a dangerous game of poker during which she successfully bluffs the expert poker player into folding even if she didn't know what cards she had and wagered her own life. Still she is still mildly anxious when something unanticipated happens, but almost never goes as far as to lose her cool.


Moreover, Rosy is blunt and foul-mouthed, having no problem being insolent toward her family or any authority figure. The teenager favors witty one-liners, often ridiculing whoever is the target of her quips and offering absurd reasons for her feats. Whether Rosy does take herself seriously or is just having fun when using her one-liners is left unknown.


Rosy is interested in a large range of subjects, such as sumo or the TV series Columbo, which taught her, her deductive skills. Several hobbies indicate that she has an intellectual side, which would result in her hobby of being a herbologist.


Rosy has hinted to have a soft spot (or is at least more tolerant) of children. She often watches over them in a similar fashion to an older sister or a mother.


Likes:

  • Eating
  • Meat
  • Berry's
  • fighting
  • Children
  • Faunus
  • Her family


Dislikes:

  • Bad food
  • Grimm
  • The White fang
  • humans


Strengths:

  • She is extremely strong
  • She can take a very big beating before she shows it.
  • She has great endurance meaning she can fight for a long time.
  • She is rather smart
  • She has no understanding of the meaning of fear.
  • She is a massive thrill seeker.


Weaknesses:

  • She is rather slow.
  • During the winter she is extremely tired meaning she is much slower and weaker than usual.
  • She has a very sluggish fighting style relying mostly just on strength over everything.
  • She has limited ranged capabilities and limited ammo for it.
  • She doesn't respect authorty
  • She is very violent
  • While not showing it she has a slight fear of humans due to her childhood.
  • She is a massive thrill seeker.


Theme Song*:


[media]



[/media]
Other:


She once was a White Fang member.
 
Last edited by a moderator:
eb3cd98e4d.jpg
Name]: Hazzard Warning


Color (Name and Hexcode): Blaze Orange #E87600


Appearance: *Image is currently unfinished, ill replace it with a finished one as soon as its completed.

Height

: 5 foot 7in or 1.7m


A Faunus girl with a relatively thin build to her body. A tan shade of skin, brown hair, ears, and small bit of a tail. With some amount of muscle definition to her body shown on her arms, legs, and overall body if ever observed. Often wearing a plain shirt, with a set of long pants with shoulder straps on it.

Emblem:


cy2Ed1X.png



Semblance:

Hook and Chains

: Hazz's semblance is a spawning type, creating a chain out of her aura to take a physical manifestation that can vary in length. Generally thrown out to latch onto something and pull them towards Hazzard, or pulling Hazzard towards a target. Able to be spawned in a few groups of these, but the overall drain it causes on Hazzard to constantly be keeping them out starts to multiply. Noted by issues of nausea from Hazzard's appearance. Brittleness of the chains and being more easily broken, and so fourth. The same effects can happen if she creates too long of a chain. Notable points where these effects happen is after four chains, or one 60 ft chain.

Weapon:

Matchstick

: A long pole-arm based weapon mounted at the front with a curving set of teeth of a chainsaw. The chainsaw being mounted at the end can latch down and start digging through into a target to cause damage. Matchstick as well has a dust chamber and release valve centered along the pole arm which connects out towards the end where the head of the weapon is, where a few valves spread out dust into the air in a light airborne cloud.


This dust mixture specifically is one that Hazzard has the assistance of creating, being a very volatile explosive mixture that once encountered with a spark, lights up into a detonation. Said spark can be created with a spark wheel just positioned out of the chainsaw's teeth, which can be brought down to light said explosion with whatever trail she created.

Age: 21


Faunus or Human: Rabbit Faunus


Powers:

Enhanced senses

: Senses like sight, smell, hearing and so fourth. Hearing being reduced for its full effectiveness however, the lifestyle that she grew up with and her prevalence of using very loud weapons has taken a toll on it. Its still quite capable of allowing her to hear fairly small sounds here and there.



Leg Strength

: Hazzard's legs are capable of exerting a massive amount of energy. Able to blow someone back or knock them off their balance with a nice well placed kick. As well as able to allow her to propel and kick herself around rapidly in a environment.

Home: A dust quarry town within Vacuo borders. Named specifically, the Steep Stone Quarry


Team: TBD


Personality:


*I suck with figuring out how to write her personality, so be noted that I might not follow everything written here 100%

Hazzard can be described as being rather casual about situations, and loving the more heated moments of life such as fights and so fourth. General interests revolving around the more exciting things and finds others that aren't as active to be less fun. She likes to interact with various folks around to get to know them a little before they go off in their separate ways.


She's certainly intelligent, at least when it comes to pyrotechnics seeing as she hasn't blown herself up yet. She can be very defensive around the subject if other people savor for her brother asks to use the material. While reckless, she doesn't want to leave the recklessness to someone else who potentially has little knowledge on the subject matter.


Otherwise she's often more or less that one person who just really likes to tackle problems and deal with them in her own manner. Though over the course of time has started to allow some of the burden to be spread along with her teammates.

Bio:

Hazzard was born within a dust quarry where the sounds of explosions were not a uncommon thing to hear. Often a explosion or two would be what would be normal, on more busy days up to five. They need to gather that dust for the whole processing situation and such. Soon afterwards being a older sister as her brother atomic was born. And it was nice, loud, sometimes a bit cramped and tough, but nice.


Promptly of course there was a major accident with the quarry one day when she was around 8. Where the lives of many residents residing within the quarry were lost, her and her brother's parents included in the statistics. This situation made the difficulty of their lives spike way up. Hazzard needing to start working alongside everyone else in the quarry at a young age to actually keep her and her brother, Atomic going. Promptly thats what she wound up doing, and when her brother got old enough, he did too. Life wasn't always the greatest at that point, but they had each other to support on, and could only try how to be better.


Once the passage of time and the struggles were passing, there was stories of the huntsman leaking into the words of the residents of the quarry. Atomic and Hazzard both soon taking a interest into this, and promptly decided, why not? They got used to the mine and all, but well, they didn't exactly want to live there their entire lives. Plus Hazzard believed that its just a better place to try to go to instead of living in some quarry where another accident can come by and well, there she or Atomic goes. So Hazzard at that point decides to start trying to go for it, initially a rocky start due to a lack of proper teaching through most of her life, being notably proficient in mathematics though with all the explosive handling and measuring in the quarry, as a misstep in number can result in either nothing happening, or catastrophic results. As well as picking up her own form of fighting that while reckless, was honestly very proficient. While her whole personality would say otherwise, she is very determined to press up along this way, before landing herself in beacon where she met her teammates and they set off from that point on.

Strengths:

Combat

:


She's a very fast and aggressive attacker that can quickly overwhelm a opponent due to how much mobility she's capable of, along with her weapon which is able to grip down onto something and make it hard for them to pull away. Especially if she chained them down first.


The explosive functionality of her weapon and her know how to use it can be useful in situations where debris that would normally be blocking a pathway, can be removed with a good explosion pressed into it, clearing and creating a path to continue along with a path.


Her semblance can be followed along with other people, as others can grip onto it and potentially send their own semblances along with it while its still manifested.



Personality

:


She's very tenacious with her interests, often really having a lot of trouble actually backing down from a situation in the long run if she can help it.


She is very kind, albeit casual with her speaking and her improper way of talking to people. But genuinely does care about others and does like to offer help if she has a way to motivate or assist others in some way.


She really doesn't care what most people think of her at all, often just retorting back or making a joke about it.

Weaknesses:

Combat

:


Her explosive properties of her weapon, can wind up harming herself, or others that happen to get caught in the blast.


She's relying a lot of evasion and restrictions of targets, her body can be hurt fairly badly, especially with her constant aura usage which reduces the tolerance for how much damage she can take.


She has a lack of ranged options, the only real attack she can do at range is a sweep with her weapon to blow dust in the direction, but its nothing like a projectile and can be seen coming very easily. Usually its used more for control of a situation, but if someone can blow it back or just simply avoid it while staying at a range, as well as avoiding her hooks, she has a lot of difficulty combating them.



Personality

:


She's impatient at times, having difficulty waiting for too long if she believes that she or a group that she's associated with can do something in the now instead.


She had a small bit of difficulty hearing things due to hearing loss, occasionally at times asking for what people are saying if they are attempting to talk to her, or more commonly, when they are whispering to her.


Absolutely hates if someone borrows or attempts to get her to give them some of the material for her explosive material. Rejecting others to use it, or getting very seriously angered if someone sneaks off with it and uses it anyway.



Theme Song: *Soon as I find one, ill place it in here.


Other:

All Terrain Skates

: Hazzard has created a set of skates that can be railed onto her shoes and allow her to move around terrain with a lot of agility. The skates being designed to grip onto the earth while as well rolling over imperfections in terrain allowing Hazzard to swiftly travel distances when required.
 
Last edited by a moderator:

HUGH SMITH

"..." He lost his notes.

latest



Color:


Asparagus #87A96B


Emblem:


49770-200.png



Semblance:



YOINK!-Hugh can steal the semblances of others and use it as if it were his own. Of course, such an ability has conditions. 1. He must touch the chest of his target. 2. It only lasts for two minutes. 3. He must not and I repeat MUST NOT laugh at all.


Weapon:


Jester's Toy- A bladed yo-yo with a metal wire that can extend to about 5 feet


Killer-1.jpg



Age:


19


Faunus or Human:


Human


Home:


Vale


Team:


TBR


Personality:


Hugh almost NEVER takes anything seriously. He'll laugh during a Grimm attack, Laugh when he's losing or winning, Laugh when he fails a test...Basically, there's never a time when he's not laughing. He can't tell the difference between people laughing with him or at him, yet even if he did, he wouldn't care, because he views enemies as people who just haven't heard his Jokes yet. Speaking of, he loves to do anything that'll get a laugh out of someone, meaning he'll tell jokes, dress up funny, make puns, do wacky things, can sometimes break the fourth wall, basically anything to make someone laugh. He carries around a large backpack that he's never seen without, filled to the brim with anything he finds funny. You won't ever see him without a smile on his face...well, I'll get to that later.


Surprisingly, he doesn't talk. Instead, he holds up little sticky notes that usually just have either short responses or jokes/puns. When people ask him why, he just changes the subject randomly. He's also kind, generous, and loyal. Granted, he can't tell if someone is tired of his humor, but he won't joke about anyone's personal problems without asking permission first...what? Dark humor is hilarious! And speaking of Dark, for some odd reason, he has an odd reaction to people from Atlas, giving them a blank stare and not moving at all if he ever sees one...It's creepy.


Bio:


TBR


Strengths (At least 3 Combat, 3 personality):


-Agile


-Spontaneous



-A Quick Thinker



Weaknesses:


-Laughs too much


-Oblivious to annoyance, irritation, and anger



-Doesn't take most battles seriously



-Doesn't run as fast thanks to his bag



Theme Song*:


 
Last edited by a moderator:
Character Sheet


Name: Dusk Elias Leonfeld


Color (Name and Hexcode): Tyrian Purple #66023C


Appearance:


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Emblem:


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Semblance: Aura Manipulation: Dusk can exert a unique level of control over his Aura to use it as a telekinetic force and to transfer or extend protection to the Auras of others. His Aura can also be imbued with elemental properties from powdered Dust. The degree to which Dusk can manipulate his Aura is tied in directly to his emotional state: feelings of panic or anger cause his Aura to become unstable and launch random burst of force.


Weapon: Royal Flush; A set of five throwing knives each named after one of the card making up the Royal Flush Poker hand, the first four each use a specific type of Dust. 'Ten' uses Ice, 'Jack' Earth, 'Queen' Fire and 'King' Wind, the 'Ace' is the exception in that it can be imbued with varied types of Dust from his secondary weapon.


Dealer; A wrist mounted Dust capsule launcher loaded with a variety of powdered Dust types which can be used to strengthen attacks with his knives or incorporated into his Aura using his Semblance.


Age: 20


Faunus or Human: Coyote Faunus


Powers: Superior hearing and sense of smell


Home: Mistral


Team: TBD


Personality: A generally nervous person, Dusk, while not actually cowardly is the type to go out of his way to avoid trouble as much as possible, particularly confrontation with his peers. However if physically backed into a corner he will respond with a desperate violence.


When working in a team Dusk usually defers to another's leadership preferring to act as support rather than risk antagonising people he relies on to take the front line instead of himself. Over the course of his training he has become generally comfortable with speaking up among his own teammates but he remains cautious around others.


Making him openly angry is an extremely difficult task, short of seriously injuring a friend or kicking children he tries to remain passive due to the disastrous consequences of losing control which forms a near constant source of anxiety for him.


Bio: Dusk was raised as a rare child of a Faunus & a Human in an isolated village bordering the swamps until an attack by a roaming Beowulf pack killed his mother. Fleeing from the Grimm the boy managed to instinctively use his aura to survive a few attacks before a huntsman that had been tracking the pack appeared and slew them all.


Intrigued by the child that had used aura defensively without any training the huntsman urged Dusk to enter combat academy to learn how to properly use his skills.


While training Dusk quickly learned to manipulate his aura using his semblance but struggled with weaponry until he began practising with throwing knives physically and eventually honed his control to use them telekinetically. Observing other trainees using dust to augment their skills led Dusk to experiment with dust himself leading to the integration of elemental properties to his aura.


Leaving his out of the way home has exposed Dusk to his first serious experiences of Human racism towards the Faunus. His reaction to the initial incident was one of frank disbelief, after that he took to keeping watch for familiar troublemakers and hiding his ears under a hat. On occasions when he was caught out by bullies his panicked reactions resulted in explosive bursts of his aura.


(Stuff at Beacon TBD)


Strengths: Strong supportive defensive abilities, precision ranged attacking skill, varied Dust based skills. Avoids conflict with allies, knows when to retreat, considerate.


Weaknesses: Poor melee skill, using aura for offense or support weakens defense, low effect on solid defenses. Get's scared easily particularly by Beowolves, losing focus disrupts abilities, may not point out other's problems to avoid arguments.
 



FLITSEND "FLITZ" BLIKSEM

<p><a href="<fileStore.core_Attachment>/monthly_2016_06/pokemon_white_2_gijinka_team_by_garmmon-d5jqm6d.jpg.8d6ca63cfbee1c6e33631752aee97628.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137102" src="<fileStore.core_Attachment>/monthly_2016_06/pokemon_white_2_gijinka_team_by_garmmon-d5jqm6d.jpg.8d6ca63cfbee1c6e33631752aee97628.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Color:



Flitsend Bliksem is dutch for Flashing lightning, and because yellow on this site is so bright and hard to read he will have a dulled down lightning color.


#FFFF32


Emblem:



<p><a href="<fileStore.core_Attachment>/monthly_2016_06/0c112e9da4d42c24a073c335a3e38de1.jpg.60ee1a0ee762081715983f5debc163fd.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137109" src="<fileStore.core_Attachment>/monthly_2016_06/0c112e9da4d42c24a073c335a3e38de1.jpg.60ee1a0ee762081715983f5debc163fd.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Located on his back and tattooed on his palm of both hands.



Semblance:



Runes: Pretty much the same thing as glyphs at first glance however unlike glyphs Flitz can channel dust directly through them to explode outwards and are less of a support semblance like glyphs are. And depending on the type of Rune it can have different effects. Flitz only knows around three runes however and they are all lightning based making him a heavy dust user. He tends to take on the role of a magic user if this was a fantasy game. The runes have 3 different effects thus far that he knows of. The runes themselves have a limit though so I will start with that. First he has to see where he wants to put the rune. Next it can not be very big unless he has the aura to make it really big. He also has to have a source of power that helps him channel the dust through the runes to activate. After using a bunch of dust and aura attacks he has to let it recharge which makes him half vulnerable because he always has his ring hand.


1: The Rune of the Thunderstorms Heart- This rune allows Flitz to channel a massive explosion of electricity straight out of the rune, he can put this rune anywhere where he can see. Even in the sky like a glyph could, he can make it a small explosion outwards of lightning or send a lightning bolt shooting out depending on how much he focuses.



2. The Rune of Animation- This rune allows Flitz to animate and control a dust like lightning creature, he only knows how to do relativly small things, no grimm yet but he can control the dust and make it attack. Like if it was a human he could make it attack and it was do lightning damage until it was hit then electrocute and die and he would have to wait to do it for a while.



3: The Rune of the Bull- Basic rune that strengthens his attacks, makes them faster and do more damage. By attacks I mean his dust channels. Makes his lightning bolts go faster and hit a bit harder.



It is also really easy to see the runes and know when they will strike because it makes a thunder sound as it charges and bangs when it is about to strike.





Weapon:



The Eye of the Storm and the Rings of Sparks - The eye of the storm is a scepter that is imbued with lightning dust, this scepter is like a channel for the dust and helps send it through the runes using his semblance. This scepter is nothing really special and he cannot really hit people with it because he would not want it to break and send the lightning dust exploding everywhere. Sadly the staff cant change dust. It can only use lightning dust and he technically only knows lightning runes so he cannot do anything really other then those until he learns more. The scepter is merely a conduit to channel to the runes, he has to change the dust every once and a while but it is really powerful and should not be broken. It has a lot of dust jammed into it. In his other hand are rings, these rings can channel the dust within them to let Flitz do some smaller, less draining attacks. Normally he can use these rings to channel up the dust and form a handheld sized lightning bolt to send at the enemy, normally he can only send a couple and then it has to recharge with his aura. He can also channel electricity to form in his hand so that he can taze those that get too close, but it does not really bother huge creatures all that much yet till he learns how to use his weapons a whole lot better.


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/4918db697c2bde67f5b68e46a3e22562.jpg.12f955ae4f543cc24004aa93cd506f16.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137260" src="<fileStore.core_Attachment>/monthly_2016_06/4918db697c2bde67f5b68e46a3e22562.jpg.12f955ae4f543cc24004aa93cd506f16.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Like this except yellow dust crystals instead of blue.



<p><a href="<fileStore.core_Attachment>/monthly_2016_06/staff_concepts_01_by_teadrinker004.jpg.138e1fce835103159a4c3b7a95e4580d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137261" src="<fileStore.core_Attachment>/monthly_2016_06/staff_concepts_01_by_teadrinker004.jpg.138e1fce835103159a4c3b7a95e4580d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Carries it around on his back, it can compact to a smallish wand looking thing.


Age:


21


Faunus or Human:



Unknown, It is known that he has extremely good hearing and sight which really hints towards him being a Cat faunus.





Powers*:



Flitz has amazing hearing


Quite Agile and can jump really high



Can see pretty far



Very smart



Home:



Mistral, lived in a small village just outside the city


Team:



TBA



Personality:



Flitz is a really odd person. His voice is very unenthusiastic and either sounds bored or super calm all the time. It is hard to tell when he is joking, being serious or being sarcastic from the tone of his voice. Overall personality wise Flitz is not much of a talker, I mean if confronted he will talk but normally he likes to just sit and listen to everything . However again talking to him is pretty hard seeing how his voice is so odd and he tends to always tilt his head sideways as he talks and stares at the person he is talking to with his one eye which gives off a really Eiree vibe. It is unknown whether he does it on purpose as a joke or is just creepy in general. Staying on the bad Flitz also tends to eavesdrop a lot, he could just be sitting far near a tree and still be listening in. He tends to like to know everything that is going on and most know him for having a lot of information about people on him. But he never says anything just listens, never gives away secrets and never causes drama, just watches from a far distance.


On the good side Flitz is quite the fighter and pretty unique when people watch him do his thing. He is very loyal to his friends and nice in the way he does things but generally talking to people is hard for him given his way of talking. Flitz is very wise and only being 21 he has a lot of good advice for people. He is an interesting talk if you can get past his very boring/unenthusiastic voice that does not range very much. Being a dust caster you generally think he buffs and helps his team but over the years it has been observed that he is mainly a very destructive force who is more a damaging sniper then anything else. He is hard to motivate to do things and tends to be found sitting around alone near the back just staring at people. Not one for words but makes that up with his dust knowledge and friendly gestures. He tends to help those who are sad or down for the most part.


Strengths:


Flitz dust attacks hit pretty hard and when he combos them with the strength rune they do some massive damage.


Excellent at planning and making
strategies

Has very good instincts, hard to catch him off. With his heightened sense of hearing and sight in the one eye he tends to know what is happening around the battlefield.


Personality wise he is very nice and helping when he wants to be and can give very good advice if he feels necessary.



It is extremely hard to make Flitz angry or stressed out, he always remains chill and calm no matter what.



Flitz is very smart and notices small signals and such to notice peoples emotions or feelings at the time making him careful when talking to certain people.


Weaknesses:


Flitz is not that good at up close fighting, he can electrify his hand to electrocute those too close. But if the thing does not care about the electricity he is pretty screwed.


Flitz does not have that much strength for fighting, he is mostly a dust based caster kind of guy so fighting is not really his style.


Is really bad when focused down. It takes a bit to concentrate and use his dust abilities and runes so getting focused down is really bad.


Personality wise it is hard to talk to him because of his tone of voice and general unenthusiastic and eriee vibe. However some find it calming.



Tends not to let it be known what he wants, he lets the group decide for him even if he knows something is bad.



Is kind of lazy and does not care to really help out.





Theme Song*:



Other:



Flitz has an accent. It is unknown what it is. He tends to pronounce words really oddly and in his generally creepy voice.









 

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Name: Kin Ayayano


Color: Gold #FDD700


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/image.jpeg.b0e5f9b99bfd54ba43e94733cba2c158.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137783" src="<fileStore.core_Attachment>/monthly_2016_06/image.jpeg.b0e5f9b99bfd54ba43e94733cba2c158.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Emblem:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/image.png.2a91b59c8c8cd3e4799925de7e30eedb.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="137833" src="<fileStore.core_Attachment>/monthly_2016_06/image.png.2a91b59c8c8cd3e4799925de7e30eedb.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


(CuT mY lIfE InTo PieCEs)


Semblance: Dead Eye


Kin's semblance is fairly straightforward. Every time she uses her semblance she gets one, perfect spot. Her aura guides her aim to a critical spot on her enemy. Obviously the enemy can dodge the attack or counter it, and she can't spam this move as it drains her energy.


Weapon:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/image.jpeg.d5874466b1e15cf869fe2ee64db465cb.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="138066" src="<fileStore.core_Attachment>/monthly_2016_06/image.jpeg.d5874466b1e15cf869fe2ee64db465cb.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Kin's weapon is a hybrid of three weapons. The first being a close to medium range automatic dust powered crossbow. The dust creates the arrows while the weapon shoots them out at a fast rate (duh). The second part of it is a long range crossbow. Equipped with a scope and a comfortable butt of the gun, this semi-automatic form of her weapon fires a more powerful, faster piercing arrow. The final form of her weapon is a deadly two-handed mace which she uses to clobber her enemies.


Age: 19


Fauna or Human: Human


Home: Atlas


Team: TBD


Personality:


At first glance Kin seems like an edgy loner girl that grew up with household issues. The tomboyish, dark way she dresses also reflects this. However this really isn't the case. She didn't have any issues growing up and she isn't the loner edgy girl that people might make her out to be. Although she isn't a loner she's a big show off. Always trying to get the most impressive and best Grim kill yet. She takes a lot of pride in some of the things she's done. In a battle she tends to take things into her own hands, sometimes ignoring orders that seem ridiculous or dangerous. Though she is a very hardworking and focused girl in a fight.


Around her team she tends to be a quiet person, not in an anti-social way but rather she talks quietly. In fact she's a rather sociable person. She's willing to make friends with really anyone unless she finds someone annoying. The only time she really raises her voice is when herself or someone else does something really cool, or if she's calling for help. Sometimes she mumbles things or whispers things that may or may not be important, but if asked to repeat it she most likely will. She isn't a big smiler but she'll always crack a smirk every now and then.


Strengths:


-Focused: During battle Kin stays very focused on her objective. She tends to not let other things distract her unless if one of her teammates is in danger. On top of this she is a very hard working girl who will try her hardest to get something done.


-Loyal: Although Kin tends to disobey some orders given and take things into her own hands, she always puts her team first. Even if she's given the chance to get the perfect kill she'd throw it all away if a friend was in danger.


-Quiet: Although this doesn't seem like a big strength and might actually come off as weakness, this is actually a good thing. She's not too loud or annoying and is a very quiet person at night, meaning more sleep for everyone.


-Crossbow Skill: Kin is an excellent fighter with her crossbow. Her long range shot is excellent, especially with the help of her semblance. Her automatic crossbow form doesn't take as much skill but she's a natural with it.


-Quick Shot: Kin has a very quick and precise shot with her crossbow. It doesn't take her a long time to aim and she can calculate drop rate fairly fast.


-She's lesbian


Weaknesses:


-Showoffish: One of Kin's weaknesses is that she loves to show off. It often puts herself in danger, but to her it's all worth it.


-Defiant: Sometimes Kin disobeys orders given to her if she thinks that there is a better solution. She usually thinks it through before going through just in case it could hurt someone, but if she sees a better way to do something with little risk to others she'd do it.


-Melee Combat: Although Kin is an excellent shot with her crossbow form,she's not as good with her mace. Sure, if whatever she's fighting is sluggish and large she can hit with ease, but if it's another human, fauna, or quick beast she can barely hit them.


-She's lesbian





 

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reina__armor_studies_by_tekka_croe-d5g9f8b.jpg

Terra Ferrum





Color/Hex Code:



Brown/#CD853F


Appearance Notes:


- Her eyes are normal (unlike in the picture)


Age:


20


Race:


Human


Weapons:


Duodecimo Iudicio - A massive, single edged great-sword/rail-gun combo (none transforming) with thruster on the back for increased speed and power.


Prototype MEAC Power Armor
- (Multi Environmental Aura Compatible Power Armor)


Semblance:


Skin of Nemeos - Temporary invulnerability


Emblem:


Hercules_club.jpg


Home:


Mistral


Team:


TBA


Personality:


Bio:



Likes:


-


Dislikes:


-


Strengths:


-


Weaknesses:


-


Relationships:
 
Last edited by a moderator:
RWBY: The Oracle's Trials


Character Sheet



Name:
Vestal Marine


Color: Ultramarine #3F00FF


Appearance:

Vestal_zpsxxdujsbm.png
Emblem:

VestalEmblem_zpsshq0aorq.png
Semblance: Sentinel: Vestal can use her aura to create flat barriers of varying size and strength. The barriers can be placed anywhere within a fifty metre radius of Vestal herself but cannot be moved afterwards (Placing barriers further away is also more taxing. After taking too much damage they shatter and disappear. Larger or stronger barriers require more aura and time to produce whereas smaller or weaker barriers are quicker and less aura intensive. The barriers are solid objects and can be interacted with as such, Vestal often uses them as platforms or obstacles to trip or obstruct foes. Vestal can also imbue the barriers with elemental effects with the help of dust which typically


Weapon:

Vestal didn't have the time during her early training to hand craft a weapon for herself, her weapon Basileus is a handmedown from her Father. Basileus is an Atlas Military service rifle that Vestal's father modified personally for greater flexibility. In addition to it's standard assault rifle form the rifle can extend to form a more accurate and powerful sniper form though it is more unwieldy and lacks the short range use of its bayonets in this form. Basileus' third form is a long halberd capable of going toe to toe with any dedicated melee weapon, even in it's halberd form Basileus can still be fired for ranged combat although it's fairly difficult to aim.


Since taking ownership of the weapon Vestal has made some slight modifications to it, it's lights and blade now glow blue as can be observed in her appearance and the grip and stock have been slightly adjusted to better accommodate her smaller frame. Most notably Vestal has added the capability to infuse it's blades and bullets with dust to add various elemental effects to it's attacks.


Basileus_zpsz1etaifu.png



Age: 21


_____ Faunus or Human: Human


Home: Atlas


Team: TBD


Personality: Vestal is quiet, hardworking and typically comes off as a lot older than she really is. She has a tendency to mother people, ordering them around, nagging them or looking after them without necessarily worrying about whether they want or need or help and sometimes uses this behaviour to suppress her own desires or uncomfortable emotions. She does genuinely care for the people around her, especially family and friends. This care sometimes manifests itself in overbearing ways, Vestal isn't forceful or aggressive but she is very firm in her own way and tends to assume she knows what's best for the people around her. She's usually right but sometimes has to be very firmly told to butt out.


In her day to day life Vestal is mercilessly practical. Tasks that seem insurmountable are broken down into manageable chunks and tackled in the most efficient order, analysis and consideration are all well and good up until the instant they get in the way of actually working and anything that can be prepared in advance should be in case more work crops up later down the track. These are all lessons Vestal learned as the eldest of seven children, tackling the endless tide of housework and errands that a large household generates, she's at her happiest with a mountain of work to tackle and a clear plan on how to do so.


Vestal doesn't have very many hobbies as she isn't very used to having much free time. In fact on the rare occasions when she does have a moment to herself she can be restless and uncomfortable, oftentimes seeking out more work to do. She does enjoy cooking and especially baking but doesn't really eat all that much of what she bakes herself and is used to making enormous batches for her large family so her baking is often followed up with a canvass of the are for empty stomachs.


Bio: Vestal was born to retired soldiers in Atlas, having served honourably Vestal's parents were determined to settle down and raise an enormous family as they had always dreamed of. Vestal was their first child, but she was soon followed by six other siblings and though never very wealthy the family home was always happy and full of life.


Unfortunately when Vestal was ten her Mother fell ill, despite access to good medical care her condition declined steadily and she was frequently bedridden. As the oldest of seven, Vestal already helped out a lot around the house but with this new development she felt obliged to take on significantly more responsibilities, essentially raising her siblings while her Father worked over time to pay medical bills and her Mother recuperated.


Vestal handled the responsibility well, learning to juggle the thousands of different tasks six children under one roof generate and keeping everyone focused and happy but her own ambitions suffered under the strain. Vestal had always dreamed of becoming a huntress and protecting people like her parents had, but her grades at the combat school she was enrolled in were dropping steadily and the idea of leaving her family to fend for themselves while she studied at Atlas academy seemed increasingly untenable.


This all changed suddenly in Vestal's final year at her combat school. Her Mother revealed that she had been offered a spot in a trial for an experimental treatment for her illness. In addition to having her medical bills paid for there was a real chance she might get better. With her Father finally able to stop working as many hours Vestal was finally able to focus on her dream and left for Atlas academy.


Strengths:


Combat


Enduring: Though not especially quick or strong, Vestal has incredible reserves of stamina and can keep fighting at a steady pace for a long time.


Supportive: Vestal is scrupulous about identifying and understanding her allies' capabilities, she usually knows when best use their strengths and when their shortcomings need support, her semblance and versatile range mean she's capable of providing that support.


Unflappable: Vestal rarely panics, having learned from personal experience that it doesn't help and is almost always able to calmly apply the best of her knowledge and ability to the situation at hand no matter how daunting.


Personality


Proactive: When there's work to be done Vestal never waits around for it to just take care of itself, she'll roll up her sleeves and jump right in, she'll happily take charge of a situation if needed or defer to someone with a good plan but she'll never wait to just be rescued.


Caring: Vestal is sensitive to the needs and wants of those around her and goes out of her way to support them , it's particularly notable in regards to her family and friends but her instinct upon meeting anyone in a bad situation is to help them


Patient: Supporting Six younger siblings has given Vestal phenomenal tolerance for shenanigans, drama and general difficulties, it take something truly exceptional for her to lose her temper or give up on something she's decided to do and she can persist at waiting or boring and unpleasant tasks for as long as it takes to get things done.


Weaknesses:


Combat


Immobile: Vestal's style revolves more around fighting from a solid position than being highly mobile and she lacks natural speed or more creative ways to move around the battlefield, in particular she can have difficulty disengaging against a superior foe.


Lacks Aggression: Vestal is a patient, defensive fighter, she's not very good at pursuing and destroying enemies, her lack of a killer instinct can result in missed opportunities and fights dragging on longer than can be afforded.


Weak at Point Blank: Vestal's weapons are all somewhat unwieldy at extremely close range and she has poor hand to hand skills, if an opponent gets in under her guard she has few options except to try and distance herself.


Theme Song: [media]
[/media]
 



Krieger Feuerrot Kaiser

Color: Though he prefers blacks, Krieger borrows his middle name (and dialogue color) from a family friend. Firebrick | B22222

e0f3a92b-2e16-4d88-96e3-8fc7d2d0ecb3_zpsae6c9ec0.jpg


Chaos-Star,-Symbol-of-chaos,--Energy-symbol,-c,-T-Shirts.jpg


Emblem: He calls it his 'chaos star'. It represents the multiple facets of all things and the unpredictable, branching nature of fate and time. Krieger despises the concept of destiny as an opiate for the weak-willed. He uses it in personal correspondence but it rarely comes up in his Dust or Aura manipulations.

Semblance: Kinship. Krieger gains inhuman resistance to damage and excessive strength that persists even in the absence of his Aura - some have questioned if this really even is a semblance. He claims its hereditary and is reluctant to elaborate on its abilities and natures further.

Weapon: Katzbalger: A short sword with an S-shaped hilt. The blade has an unusual deep purple sheen caused by the Gravity Dust forged into it. It hits a lot harder than one would think for a weapon of its size, but Krieger must make long, sweeping strikes to make use of its mass. At long-range it converts into a burst-fire automatic pistol of questionable accuracy - an innate drawback of the Gravity Dust affinity. Krieger keeps a few spare magazines of Fire and Earth Dust rounds hidden in his coat to change up his attacks.

Age: 23

Faunus or Human: Human. Mother was a Raven Faunus.

Powers: Beyond his combat capabilities and Semblance, Krieger can mask his Aura and emotions to escape the notice of nearby Grimm.

Home: Vacuo

Team: Vale




Personality:


Initially strikes people as distant and 'emo', Krieger is actually a dependable friend with deep convictions and a desire to be loved. He doesn't believe a belief is worth holding if you aren't willing to argue it.

Bio:

The governments have always been hiding secrets from the people of Remnant. They hid the Maidens. They hid the Grimm Dragon. They hid androids among us. The Kaiser family knows some of the secrets regarding the nature of Grimm and their relationship with Man. While Krieger has not been privileged with these ancient, dark secrets, he has inherited its shadowy legacy. Given a preserved Nevermore eye as an heirloom from his mother, he was encouraged to depart for the Academy and learn 'the truth of the world'. Since moving away from his quiet home in the country, he has been fascinated and amused with every new person he meets. No two are the same, no two shows the same face to him that they show to their own friends and lovers. Every day is a learning experience, and he consumes all of that as personal growth. The more he grows as a person, the more capable he will be when he is called upon to serve.

Strengths:

Innate Strength: Unlike most Huntsman and Huntresses, he possesses considerable combat capabilities even when his aura wears thin.

Swordsman: Though not the best of the best, he's a capable melee combatant with a respectable power behind his attacks.

Mixed Striker: His sword is his primary weapon, but he's still able to supplement it with attacks from his bare hands and feet.

Open Ears: Krieger is a good listener and retains personal anecdotes well.

Levelheaded: Krieger rarely rushes in without a plan or analysis.

Unorthodox Worldview: Krieger knows there are forces at play beyond what the average person can understand. He often looks at things from a different angle.




Weaknesses:


Bad Shot: He's pretty rubbish at long-range combat.

Resting Niche Face: Semblance is useless or a liability in many situations.

Wide Open: Krieger tends to make broad, sweeping attacks that leave his defenses open.

Never Knows Best: Tends to get wrapped up in his own head, which never helps a bad situation.

Tongue Tied: While opinionated, doesn't have the charisma to win others to his view.

Minor Habit: Krieger regularly ingests small amounts of Dust and may be dependent on it. He's, understandably, not forthcoming about this potential addiction.

Theme Song: [media]

[/media]
Other: I am now mostly satisfied with Krieger's CS. Further edits will only happen upon request.
 
Last edited by a moderator:
Name:


Simon Navy


Color:


Navy /#000080


Appearance:


f91c76059799afabc0e482e136e3cdc35f7c82daf018982a972e4133be6e8ee6.jpg



Emblem:



2960910-4.png



Semblance:



Meltdown - Simon's Semblance allows him to melt different kinds of materials available to his surroundings. Though the results will always be different depending on what kind of objects does he melt, for example if he were to melt something rock-like or inorganic it will melt down into a thick and mud like liquid that is useful for slowing down enemies and if he were to melt metal it would turn into mercury. His semblance comes in a form of projectile lasers hot enough to melt the skin of Grimm.


D O W N S I D E





When he uses his semblance for a long range of time, he may begin to feel burns all over his body does damaging him, which is also the reason why he may have bandages on his face or his arms.


Weapons:


Midnight Oblivion - His weapon takes form of a key shaped sword with purple patterns and a key chain at the tip of its handle. There isn't anything special about the blade itself except of its unusual shape and its mysterious form. Also it does not posses any sequence for range combat.


oblivion_keyblade_by_candyninja.jpg



Oceanus - His sub weapon takes form of two dual blue handguns which function as a sequence for range combat. It is necessary for him to equip this, since he is good at hiding and sometimes stealth.


UX-2291018.jpg



Age:


19


Faunus or Human:


Human


Home:


Vale


Team:


TBA


Personality:


Simon is calm and quiet and he is the type who is mostly serious with events that can lead to many results. Though he is quiet, he is overall the type of guy who is interested in learning more about Grimm and as well as making sketches of them when no one is around.


Strength:


- He is trained at stealth and can immediately disable someone near his surroundings while hiding.


- He was trained in combat by his mom for several years.


- He is trained at range combat, as well.


- Simon has a knowledge about Grimm.


- Simon is the type who can eavesdrop in conversations without getting caught.


- Simon is a silent type and sometimes no one even notices him.


Weakness:


- His semblance can damage him through burns.


- He cannot focus on a high amount of enemies.


- When he is badly damage he collapses for a long range of time.


- He can be emotionally disturbed.


- He takes interests on taking risks that can endanger him.


- He sometimes overworks himself.


Theme Song:


[media]
[/media]
Alternate Theme Song:



[media]





[/media]
Other:



His father died due to being attacked by Grimm.
 
Last edited by a moderator:
Name: Jevas Ember, The Sunsinger


Color (Name and Hexcode): Orange ( #FFA500 )


Appearance: Description or Artistic Image-


Helmet
Light Beyond Nemesis


"These are the wings of pratiya-samutpada, the truth of interconnectedness. The everywhere Light."


View attachment 279198
Torso
Purifier Robes


"Fire is the breaking of bonds. Fire is freedom. We must be swift and thorough in our liberation."


View attachment 279201
Gauntlets
Sunbreakers


"When one can wield the fire of stars, what use is flesh and bone?"


View attachment 279200
Legs
"Transformation is not always revelation."


View attachment 279199
Other Details
Height: 5'9

Weight: 134 Lbs

Armor never comes off around others



Emblem:View attachment 310955


Semblance


Sun Singing

Summary
Sun Singing is the ability to manifest his Aura of fire into different forms of grenades and other abilities, such as gliding or a melee attack.
Solar Grenade
This grenade will, when thrown, activate on the spot it landed. When activated, it produces a ball of fire, causing any enemies caught in it to catch fire and burn. This is his preferred style of grenade
Firebolt Grenade
This grenade, when thrown, will send out five bolts of fire that each seek out the nearest enemy. This grenade is his least used grenade.
Fusion Grenade
This grenade, when thrown, will explode, setting any enemies within its radius on fire. This grenade may latch onto an enemy to cause extra damage.
Scorch
Scorch is Jevas's melee attack. When Jevas attacks using the palms of his hands. When Scorch is used, it will ignite the enemy it comes in contact with as well as reduce a small amount of incoming damage for a short time and cause the enemy to explode if it's a killing blow.
Radiance
(Lasts 20 seconds) When activated, Jevas bursts into flames, wings of fire appearing upon his back. This will reduce the cooldown on his grenades (25 seconds each, 5 when Radiance is active), reduce any incoming damage by 25%, boost any nearby allies abilities. Lastly, when Jevas falls in battle, he may activate his Radiance and be revived. When he revives, a shockwave is sent out, disorienting allies and enemies alike. Between each Radiance, there is a cooldown of one hour.



Weapons: (Both use Burn Dust ammunition)


The Last Word
"Yours. Not mine." —Renegade Hunter Shin Malphur to Dredgen Yor

View attachment 280345
The First Curse
"...is when death becomes an afterthought."

View attachment 279205



Age: 20


Faunus or Human: Human, however nobody can seem to tell.


Home: Vale


Team: JHKL


Personality: Jevas tends to keep to himself unless required by others. He is not afraid of social interaction, he just prefers to be alone.


Bio*: Jevas grew up in an orphanage. From a very young age he adored books, hunters, and especially fairy tales. He knew what he wanted to do since he discovered his semblance, become a hunter and defend his home. Some time after his training had begun, the other kids found out. To be specific, three of the biggest ones there. Jevas never learned their real names, they always demanded to be called "King", "Bishop", and "Knight". One day, they approached him. They beat him black and blue, calling him names and telling him that he's too weak to become a hunter. The beatings continued, the matron tried to do something, but failed. This continued until he snapped. They had decided to assault Jevas just as he had lifted a flame from his normal practicing spot. Immediately after the first hit, they were burned, charred to the bones. He didn't know if they felt pain and sincerely wish they hadn't, even if the other kids had. They treated him like a hero, even though he felt like a villain.


Strengths:


Combat- Skilled with Semblance, accurate with his handguns, rather agile.


Personality- Very smart, kind to almost anyone, knows how to pick his allies


Weaknesses:


Combat- Limited ammo, semblance can run out of power rather quickly, his clothing provides little protection


Personality- Secluded, never shows his face, prefers to be silent


Theme Song*: [media]



[/media]
Other (Any other information you'd like to provide me with):N/A
 
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Name: Helgauve Colenso Abyss


Color: Indigo (SVG) #4B0082


Appearance: Colenso's body unadorned possesses porcelain skin, long, layered and jagged black hair, and slim musculature. Long, smooth Centipedal anttenae that sweep back with his hair are of a dark red. His right organic eye is svg indigo. Due to an accident concerning his destructive aura, his left eye is a robotic, pure beaming red orb, the left part of his throat, right chest area and right arm are all machine components as well. The teeth on the left side of his face are of a black, jet like synthetic material and are viciously pointed. He often wears a heavy combat cloak and suit, which are black peices of kevlar like fabric with plates of gunmetal grey alloy plates attached periodically across the getup and often overlapping eachother with razor sharp lines. He is also adorned with a pair of clawed gauntlets and a smooth, black mask seemingly made of the same material as his teeth. This mask is featureless except for only being able to see the red orb of his synthetic eye through it. Due to his semblance, all metal components are striated with the black corruption of void matter.


Emblem: (On it's side :D )<p><a href="<fileStore.core_Attachment>/monthly_2016_07/57a8cb9e14f54_20160107_2109471.jpg.de63d66dd0d8f2d798b9c0c7644dc969.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="141977" src="<fileStore.core_Attachment>/monthly_2016_07/57a8cb9e14f54_20160107_2109471.jpg.de63d66dd0d8f2d798b9c0c7644dc969.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Semblance: Colenso triggers the void energy of his aura, making his body a generator of the energy. While active an area around him is destabilized by the piercing void, eating away at aura, harming things of matter, destabilizing fields of energy and tearing apart the senses of individuals within in. The farther one is from Colenso, the less severe the effects, up to twenty eight feet. Direct contact with Colenso is extremely destructive and completely debilitating, if not lethal. However this form can only be sustained as long as his machine support systems resist the effects of his semblance. They usually only last one to two minutes. Also, in this state, Colenso's mind also falls victim, completely discarding all sense of comadarie and friendship and vehemently attacking with abandon until all that stands in his way are thrown away and all his enemies are gone.


Weapon: A large greatblade known as Nehmons Nightwrath. Taking three forms, it serves as a large wave blade, splitting into two swords held by a chain, and then transforming and integrating with his arm to become a bladed high powered slug cannon. Due to its hooked edges, the frontal blade is near impossible to block. To compensate for its incredibly wide swing and to keep momentum high, exhaust ports are placed in specific area's on the gun for pressurized kinetic blasts. Given the great bulk of the blade and the design, it was clearly meant for something far more sinister than grim prey.<p><a href="<fileStore.core_Attachment>/monthly_2016_07/57a8cb9e20753_20151129_2240431.jpg.33836f6164b0f7a23722cce730f41417.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="141978" src="<fileStore.core_Attachment>/monthly_2016_07/57a8cb9e20753_20151129_2240431.jpg.33836f6164b0f7a23722cce730f41417.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Age: 20


Faunus or Human: Faunus


Powers- As a centipedal faunus his quick nervous system gives him great immediate tracking, reaction and movement.


Home: Mistral


Team:CHAR


Personality: Colenso was the face of fear and anominity in the ranks of the white fang. However, once his identity becomes apparent, his attitude canm be best described as solemn. He is filled with guilt, seeing no difference between the grimm and himself other than the insight to see his sins. Entering a personal area with Colenso is often a very tough task, for he is actvively pursuing a future where he no longer means anything to anyone once his job is finished. He is not only upset with himself but society as a whole for the lack of help given when his semblance overloaded and his people were killed by the Grimm. However, the innate belief that others are better than him and deserve life more than him often puts him in a place of conflict, self sacrifice and no regard with his safety. Given his training, he does work well with others on the professional level.


Bio*: Helgauve was born within a population of tribal Faunus like him, whom actively practiced their own beliefs outside of logic and hunted the Grim in order to sate the "black empress's" appetite for violence. During his upbringing he took up the weapon common to his people, the "river carver." During a coming to age ceremony however, his semblance bore the likeness of the black empress, and instilled in the tribe a sense of fear never precedented in their tribe before. His body, not yet resistant to his power was partially eaten away in a blast of void matter. However, the white fang had always been watching their people, from afar, and once this occured the found a new operative. Given stolen robotic systems and trained under the white fang ranks, Colenso became the human slayer, taking a great many lives and adorning a style of combat and garb that suggested pure anonimity and instilling fear, the white fang taking advantage of his tribes uncivilized beliefs and convincing him of his nature as a Grimm. However, an existance like this bore down on him, and he began having thoughts of fighting the grimm as the only Grimm that could. He left the white fang after his pleading that they have him slaughter no more people, and wandered in the outskirts of civilized society until his skills in a battle with grimm were witnessed by a hunter of high renown.


Strengths: Can make necessary sacrifices, experiences no sense of fear towards any but himself, great focus. Combat, he has inhuman strength, he's very hard to interrupt, and possesses quite sufficient unarmed combat skills should he need them.


Weaknesses: No regard for personal well being, dehydrates easily, refuses to use his semblance.


Theme Song*: [media]



[/media]

 

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