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Fantasy ruine chasseurs

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Word Assassin
ruine chasseurs
ruine chasseurs
The world of Paprika is packed with mystery. Old structures called ruins, but sometimes shaped like castles or towers or fortresses, dot the landscape. They suggest a once prominent civilization smudged out of history. Little is known about them but certain objects inside the ruins allow people to wield supernatural abilities.

The ruins are full of treasure and old books, carvings and art. The insides of one ruin can sell for hundreds of millions, and even more on the black market.

There is a prevailing theory of how the ancient civilization went extinct. The same threat to people now. Old creatures roam Paprika. Monsters. Beasts. Giant beings which sometimes attack humans and other times simply live separately from them.

The monsters have made it impossible for regular people to immigrate and travel. The known world is small and ends at the edge of the continent of Paprika. Ruin hunters aren't just part of the wealthiest 1%, they're also explorers and discoveries of uncharted lands.

Men and women with extraordinary abilities make a living looting ruins and slaying monsters. It's the fastest way to become rich. Some people want to explore the ruins for the excitement or to find out how the ancient civilization lived, others want to discover and walk on land no one else has touched before.



The World

Paprika is the name of the known world. It’s comprised of two continents sitting side by side with towns and villages spotted across. There is an enormous mountain range splitting Paprika almost in half.

Juniper is the economically rich land to the north. It’s booming technological cities are a favorite spot for the wealthy. Juniper boasts the best universities in the world and claims to produce the most brilliant minds. This is the hotbed of culture in Paprika. There is, however, a sharp distinction between the rich and poor in Juniper. Economic inequality has led to a rise in crime over the years. Juniper is a monarchy.

Chervil sits to the south of Juniper, it is famous for its beautiful landscapes but also temperamental climate. Farmland dominates the north of Chervil. They grow produce, raise livestock, and mine for coal and other resources. Most of Chervil's wealth is consolidated in the hands of major corporations.

The most powerful ruin hunters ever known came from a small village in the impoverished regions of Chervil, proving it capable of producing the same quality of individuals as Juniper. Chervil is a democracy.

There is a chain of islands off the coast of Paprika and at least three unexplored continents. These are a few of many of the world’s foggy unknown shores.​

Ability Orbs

Certain artifacts, mainly found in ruins, contain magical abilities which people can possess (like controlling fire or manipulating wind). A person can carry the ability orbs around or embed them in a sword or accessory. An elite handful of monster hunters have access to the orbs.

There is a frenzy for these ability orbs on the black market.

Those starting out or who choose not to augment themselves with powers build their physical bodies into an intimidating force in itself. Often, monster hunters specialize in weapons and many are trained in several of them.

Story and Gameplay
A gigantic ruin--a castle under a mountain--was discovered 20 years ago. It lies between Juniper and Chervil. The ruin doesn't have a door or windows or any visible opening. Ruin Hunters were baffled about how to enter it.

To make matters worse, the area is littered with monsters. Most people gave up and returned home after a few weeks, while some died looking for a way inside the ruin. Finally, an answer was put forth by sticking the pages of different journals together. A wealth of knowledge passed on from ruin hunters past.

Hunters have to do something to break the lock which they're known to detest, working together.

Edward Coriander is recruiting a group to break the seal on the ruin and excavate it. The castle has a special mechanism on the door which can only be opened by a group and not an individual.

To make matters worse, there is an active volcano sitting above the ruin. It's due for an eruption. If the hunters want the valuables inside the ruin, they have to get them now.

*

The rp will end once the players have completed the mission or perished.


The rp is intended to be heavily player-oriented. I'm thinking about throwing in some subplots that focus on different players at a time to make the story as immersive as possible and so that everyone always has something to do.

Seeking:

Five or so people willing to join the rp.

Post expectation is a few paragraphs per reply.
 

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