Roleplay styles?

CoconutLeaves

This meme is already nothing but a memory
Hi! So I've been here a few weeks now. I used to be in the Deviantart roleplay scene and so when I got here I knew there was some adjusting needed to be done. But, based on the experiences here, I don't think I still have the hang of it. In dA we only had script or para, but here the rp writing preferences are various. Is there something I should know that is common here in RPNation that is considered good roleplaying?
 
Honestly, it depends entirely on which RP you are involved in. Some are simple one-liners while others require paragraphs per post. Be mindful of the Detailed/Casual/Simple tags and what the GM is looking for and you shouldn't have a problem. "Good Roleplaying" is completely subjective. I prefer more paragraph-formatted, detailed RPs, but that doesn't mean it's empirically better than one-liner RPs. It's a preference, plain and simple. The way I see it, all that matters is that you're enjoying yourself and the company of the people you're RPing with.


TL;DR Have fun!
 
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What @Sha said - but I will add that what I happen to see the most around RP Nation is paragraph style, third person, past tense, with posts that are usually one to five sentences in Simple roleplays,
 
The common rules of role-play These are the essential rules that all public role-playing groups employ to keep things in order. These include things like godmodding, metagaming, and autohitting. One of the fundamental skills that every good role-player has is the ability to follow and abide by these rules. Even though everybody has the occasional slip-up, disregarding for these common rules is frowned upon amongst the community.
List of rp Do's and Don'ts To follow is the list of common role-play rules that every role-player should understand and follow. Do Not God-mod God modding is when a character features god-like abilities, such as invincibility, mind control, or other unrealistic powers that might not fit with lore. Another form is when your character does something impossible that could kill them. * Example: Eric would grab the sharp edge of the sword with his bare hand, not having his palm or fingers cut in half. * Another example: Luke would punch his opponent chest, despite it being covered with armor, it would break through and impale him despite not having any enhancement, or claw on him.
Do Not Meta game Meta gaming is when a player applies out of charter retrieved information to their in-character, such as having information that only several in-characters players knows, and you obtained it without having your character there, or by just hearing it from others out of character. * Example: A player watches a role-play about a secret item, that only they would know. That said player would enter a role-play with them talking about the items, which he doesn't know of. Do Not Auto (Auto hit, Auto walk, etc) Auto is when a player performs an action without giving the affected players a chance to respond to those around him. More advanced role-players will go into detail with their actions and emphasize their attempts. * Example: John grabs the target by the neck and kisses them.
Do Not Lore break Lore breaking is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lore bending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore. Exceptions Role-play is about creativity and while these rules are not just needed they can at times during very deep and important role-play points be a bit constricting. That being said, like many things in life the rules of role-play are not the be-all and end-all. It takes skill and knowledge to know when one can bend one of the above rules to affect a role-play in a positive manner, this is usually done in small groups where the people involved know what they are getting into and are okay with it. This takes a long time to understand and should only be attempted by advanced role-players.
 
Here the rp writing preferences are various.
I think you've pretty much answered your own question c: I'm new to this forum, but not at all to forum rp in general - or really any distinct rp style/medium, for that matter. Good roleplaying is what you make of it! Are you and your partner(s) all enjoying the story and having loads of fun? Do you feel like things are progressing? Then it's a good roleplay you're doing! It's not a science, like Sha Sha said; there's no final answer to what's good.

I personally prefer when people write in 3rd person past tense, and I'm not at all into purple prose, but some others really enjoy spending two paragraphs describing the exact way their character admired a vase of flowers, and only write in 1st person. That makes that roleplay less good for me to write in, but to them and their partners, it's the best thing they've ever written, and they love it.

Roleplaying is, ultimately, a hobby, and you should do it the way you want to do it.
 

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