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Dice Rifts Adventure - Characters

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OOC
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Psychie

Princess Psychie
Character Creation Rules to come.

All dice rolls will be made in the OOC thread, unless you request that I do it for you with my own dice. Dice rolls for stats add an extra 1d6 and drop the lowest. On a 3d6, results of a 16-18 get an extra d6 added on. If that extra d6 is a '6', you add another d6 for a possible total of 30. On 2d6 rolls, the extra die is awarded on 11-12. On a 1d6, it is on a 6.

Reroll 1's.

As you level up, everyone gets to add one new skill per level starting at a level 1 proficiency. Also, you can add one to any of your attributes, to a max of +3.

Advanced Martial Arts from Ninjas and Superspies are allowed at the cost of one skill past HtH Marital Arts or HtH Commando.

We are going to have characters start at level 3.

Also, we are going to be using Action Points. You get 5 + 1/2 your current level to use to add to any roll you wish.
 
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  • IMG_0212.jpeg Name: Raven
    Race: Atlantean
    Clan: Bagh-Dach
    Age: 121
    Gender: Male
    Alignment: Principled

    Attributes
    Iq: 28 - +14% to Skills, +6 to Perception - +2 for level increase
    Me: 30 - +7 to Save vs. Mental Attack
    Ma: 19 - 55% Trust/Intimidate
    Ps: 40 - +25 to Damage
    Pp: 28 +7 to Strike, Parry and Dodge
    Pe: 29 - +7 to Save vs. Magic
    Pb: 20 - +1 for level increase
    Spd: 35 - 23 Mph Running Speed

    Augmented Strength Power Punch: 2d4 MD
    With Tattoo: Inflicts 6d6 S.D.C. on a restrained punch, 5d6 M.D. on a full strength punch, or 1D6x 10 M.D. on a power punch (counts as two melee attacks).

    Level: 4
    Xp:
    Class: Cyber Knight
    MDC from Bio-Enhancement: 125
    Invulnerabity Tattoo MDC: 300
    Psi-Shield MDC: 80
    Body Armor MDC: 70

    Power Matrix PPE: 30
    PPE: 65
    ISP: 85
    Psi Sword Mega Damage: 4d6 MD

    Action Points: 7

    Combat Bonuses
    Number of Attacks: 7
    Strike: +8
    Parry: +9 / +11 (Sixth Sense)
    Dodge: +9 / +12 (Sixth Sense)
    Roll With Punch: +3
    Initiative: +2 / +8 (Sixth Sense)
    Perception: +6
    Critical Strike on a Natural 20
    Critical Strike From Behind

 
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  • 1694742792942.png Name: Ser Ajax Blackthorn
    Race: Star Elf
    O.C.C.: Knight of the White Rose

    Attributes
    IQ 21
    ME 17
    MA 10
    PS 25 (Supernatural)
    PP 31
    PE 31 (Impervious to Disease)
    PB 22 (Charm/Impress 60%)
    Spd 60

    Physical MDC: 204
    PPE: 100
    ISP: 37

    Supernatural Strength
    2D6 MDC Punch
    4D6 MDC Power Punch

 
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  • Dreamy now that she's free from Atlantis! (Image credit: Jackson Tjota) jackson-tjota-lightfoot-2-detail-1.jpg Dreamy after she fled Atlantis. (Image source: Krystopher Decker) By Krystopher Decker at ArtStation.jpg Her facial expression showing her intent when on the hunt! (Image credit: Z.W. Gu) women-artwork-fantasy-art-fantasy-girl-samurai-hd-wallpaper-preview.jpg Maybe if Dreamy were an anime character? =) (Image source: Shirachan91) ninja_girl_by_shirachan91_d8ozvtv-414w-2x.jpg Name: "Dreamy"
    Nickname (if any): Her slave-name was "Nazareth of Atlantis."
    Patron deity/totem: Owl (from Spirit West, p. 102)
    Homeland: Altara, some 2,000 years ago.
    R.C.C.: Altaran/Blind Warrior Woman (Rifts Sourcebook One Revised, p. 151/Rifts Atlantis, p. 50)
    O.C.C.: Undead Hunter (see tab for details)
    Level: 4th
    Alignment: Scrupulous with Principled leanings.
    Appearance: Unusually attractive with the honed body of a lifelong warrior.
    Disposition: Excitable, friendly, caring, honest, daring, determined.
    Mannerisms: Strong in every way. Graceful, animated, with the posture of a lady.
    Quotes: "Hi! I'm Dreamy. I'll play nice if you will!" "Owl is my guide and I am his sword." "Music makes me feel so alive!" "Hey, that was dangerous but fun! Let's do it again!"
    Age: Over 2,000 years old, her previous clone is 26 years old. Her most-recent clone just hatched!
    Gender: Female
    Height: 6 feet, 2 inches.
    Weight: 160 or so pounds.
    Hair: Long and reddish brown like a lively autumn forest.
    Eyes: Sky blue. Incredibly strong and pretty.
    Other physical features: No scars or piercings of any kind (new clone).
    Hobbies: Singing, singing, and more singing! Playing lots of guitars! Archery, swordplay, working out, studying lore. Enjoying being free!

    I.Q. 18 (+3% to Skills/+2 to Perception)
    M.E. 22 (+4 to Psionic Attack and insanity)
    M.A. 22 (70% to Charm/Intimidate)
    P.S. 28 (Normal Strength. +13 S.D.C. damage. Add lift/carry here if desired.)
    P.P. 25 (+5 to Strike, Parry, Dodge)
    P.E. 31 (+41% to Saving Throws vs. coma/death, +8 to some Saves. Virtually immune to disease!)
    P.B. 23 (65% to Charm/Impress)
    Spd 33 (approximately 22 mph/36 kph)

    Hit Points (d6 per level per R.C.C.): 60
    S.D.C.: 92
    P.P.E. (2d6 per level via Undead Hunter O.C.C.): 73
    I.S.P. (d6 per level per R.C.C.): 129
    Action Points: 7
    Personal M.D.C. (from Lumpy): 230
    Lumpy's M.D.C.: 400


    Hit Points: 58 (+31 P.E.) (+27 R.C.C. + per level)
    S.D.C.: 92 (+80 O.C.C.) (+2 Acrobatics) (+10 Boxing)
    P.P.E.: 65 (+65 O.C.C. + per level)
    I.S.P.: 127 (+127 R.C.C. + per level)

    I.Q. 18 (18 Dice)
    M.E. 22 (22 Dice)
    M.A. 22 (19 Dice) (+2 Ninjitsu) (+1 from level bonus)
    P.S. 28 (24 Dice) (+1 Acrobatics) (+2 Boxing) (+1 Ninjitsu)
    P.P. 25 (23 Dice) (+1 Acrobatics) (+1 Ninjitsu)
    P.E. 31 (27 Dice) (+1 Acrobatics) (+2 level bonuses) (+1 Ninjitsu) (+10% coma/death R.C.C.!)
    P.B. 23 (23 Dice)
    Spd 33 (29 Dice) (+4 Ninjitsu)

    Combat Modifiers
    Perception +5
    Initiative +5 (+2 if Silver Slayer sword) (+6 if Zanshin)
    Attacks per Round: 6
    Strike +8 (+1 with Silver Slayer sword) (+2 with swords) (+2 if Sniper)
    Parry +10 (+2 with Silver Slayer sword) (+2 if Zanshin) (+1 with swords)
    Dodge +10 (+4 if Zanshin)
    Roll with Punch +12 (remember Ninjitsu's Roll Knock-down technique)
    Damage: +15 S.D.C.

    Disarm +8 (+9 with her Blackwood Bow thanks to Archery). Add Sniper?
    Pull Punch +5
    Body Flip/Throw +5
    Horror Factor +9 (+4 R.C.C.) (+5 O.C.C.)

    Note: Per Rifts Sourcebook 1 Revised & Expanded (p. 151), EIGHT attacks per melee regardless of level or combat training (cannot be improved). Per Psychie (when we thought she had 6, "You will be able to get the level advancement bonuses as appropriate for your particular martial art style."

    Note: Take Boxing minus the extra Attack per Round? Psychie would rather not us have 7 Actions per Round yet. =)

    Combat Attributes
    Perception +5 (+3 R.C.C.) (+2 I.Q.)
    Initiative +2 (+2 R.C.C.)
    Attacks per Round: 6 (+6 R.C.C. - see above note)
    Strike +8 (+5 P.P.) (+1 R.C.C.) (+2 Ninjitsu)
    Parry +10 (+5 P.P.) (+2 R.C.C.) (+2 Boxing) (+1 Ninjitsu)
    Dodge +10 (+5 P.P.) (+2 R.C.C.) (+2 Boxing) (+1 Ninjitsu)
    Roll +12 (+4 R.C.C.) (+5 Ninjitsu) (+2 Acrobatics) (+1 Boxing)
    Damage: +15 (+13 P.S.) (+2 R.C.C.)
    Disarm +8 (+5 P.P.) (+3 R.C.C.)
    Pull Punch +0
    Body Flip/Throw: +5 (+5 P.P.)
    Entangle: +5 (+5 P.P.)
    Special (Ninjitsu): Critical Strike from Behind. +1 to Leap (+4 feet).
    Special (R.C.C.): +2 to Saving Throws vs. Psionic attack, +1 to save vs magic, +4 to save vs horror factor, +10% to save vs coma/death. All bonuses are in addition to attribute bonuses. No penalties for being blind or in total darkness!
    Special (O.C.C.): +5 to save vs horror factor, +1 to save vs magic.
 
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  • Name: Takuma
    Race: Human (Full conversion cyborg)
    Class: Ninja (Borg)
    Age:17
    Aliment

    Iq: 18 - +4% to all Skills
    Me: 22
    Ma: 14
    Ps: 24 - Robotic
    Pp: 26 +6 to Strike, Parry and Dodge
    Pe: NA
    Pb: 16
    Spd: 132

    M.D.C. by Location for a Full Conversion Cyborg :
    Hands (2) - 33 M.D.C. each
    Forearms (2) - 33 M.D.C. each
    Upper Arms (2) - 47 M.D.C. each
    Feet (2) - 13 M.D.C. each
    Legs ( 2 ) - 60 M.D.C. each
    Head - 60 M.D.C.
    Main Body - 200 M.D.C.

    Level: 4
    Xp:

    Combat Stats
    Number of Attacks: 4
    Strike: +6
    Parry: +8
    Dodge: +8
    Roll with Punch: +5
    Roll with impact +2
    Roll with fall +2
    Initiative: +1
    Perception: +2


 
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IMG_0214.jpeg

Sylvie is a wood sprite, and despite her tiny size of just six inches tall, she has a very large personality. Quite mischievous, she had taken a liking to Raven and spends much of her time flitting about around the Cyber Knight.
 

  • Aquaman-The-Becoming-1-1.jpg
    Name: Kalepo Niko
    Race: Lemurian
    Age: 22
    Gender: Male
    Alignment: Scrupulous

    Attributes
    Iq: 18 - +4% to Skills
    Me: 19 - +2 Save vs Psionics and Insanity
    Ma: 20 - 60% Trust/Intimidate
    Ps: 19 - +4 to Damage
    Pp: 18 +2 to Strike, Parry and Dodge
    Pe: 19 - +2 to Save vs. Magic, +8% save vs coma/death
    Pb: 19 - 45% Charms/Impress
    Spd: 25 - +15 Mph Running Speed


    Level: 3
    Xp:
    Class:
    Biomancer Gene-Mage
    Hit Points: 46/46
    SDC: 17/17

    Lemurian Barnacle Bio-Armor

    M.D.C. by Location:


    * Head – 90

    Arms (2) – 50 each

    Legs (2) – 85 each

    ** Main Body – 147
    Speed:

    Running:
    35 mph (56 km) maximum. The act of running does tire out its wearer, but at half of the usual fatigue rate.

    Leaping: 10 feet (3 m) high or lengthwise from a stationary position, 16 feet (4.8 m) high or across with a running start.

    Flying: None.

    Underwater Capabilities: The Barnacle Bio-Armor can swim or rocket through water at a maximum speed of 30 mph (48 km or 26 knots), triple along a ley line, and can swim and walk along the bottom of shallow seas at half the running speed. Maximum depth is three miles (4.8 km).

    Mobility: Excellent; no movement penalties.

    Statistical Data:

    P.P.E. Cost to Create:
    750 P.P.E. Height: 7-8 feet (2.1 to 2.4 m).

    Width: 2.6 to 3 feet (0.8 to 0.9 m) at the shoulder. Length: 3.5 feet (1 m).

    Weight: 130 pounds (59 kg).

    Physical Strength: Supernatural P.S. of 20.

    Cargo: None, though belts, bags and other carrying cases can be strapped to or carried by the wearer.

    Power System: Magic. The living armor feeds on and is powered by the P.P.E. of its wearer or available ambient P.P.E. As long as it has at least 20 P.P.E. per day, it can function at full capacity.

    Weapon Systems:

    1. Barnacle Grenade:
    A single barnacle charged with Bio-Energy can be discharged from the surface of the suit, detonating in an explosion of clamshell fragments that distracts opponents and gives the wearer an opportunity to regroup or make a run for it.

    Primary Purpose: Anti-Sea Monster/Anti-Submarine. Secondary Purpose: Defense.

    Mega-Damage: 4D6 M.D. to everything within a 4 foot (1.2 m) blast radius.

    Range: 350 feet (106.7 m).

    Rate of Fire: Each launched barnacle counts as one melee attack/ action.

    Payload: 6 barnacles. The suit recharges at a rate of one explosive barnacle per hour.

    2. Barnacle Fists (2): The armor’s gauntlets feature knuckles with protruding barnacle edges. They are extremely sharp and hard, able to inflict M.D.

    Primary Purpose: Close Combat. Secondary Purpose: Defense. Range: Hand to hand/arm’s reach.

    Mega-Damage: 2D6 M.D. (factors in the Supernatural P.S. of 20), double damage from Power Strike but counts as two melee attacks.

    3. Side Arms (2; Optional): Any type of side arm or melee weapon may be used; same as the Avian Bio-Armor.

    4. Hand to Hand Combat: Rather than use a weapon the pilot can engage in Mega-Damage hand to hand combat. The number of attacks and bonuses are as per the skills and attributes
    of the armor’s wearer, plus the following bonuses provided by the armor.

    Barnacle Bio-Armor Combat Bonuses:

    +1 additional attack per melee at levels 3, 7 and 11.

    +2 to Perception Rolls underwater only.

    +1 to strike and parry, +1 to disarm and +1 to pull punch, +2 to roll with impact, and +6 to save vs toxic gases, airborne poisons and diseases.

    +10% to Climbing, Underwater Navigation and Undersea Salvage skills when the armor is worn.

    5. Sensor Systems & Special Features of Note: All the same common features, except for the following.

    Bio-Regeneration: 3D6 M.D.C. per hour.

    P.P.E. Battery/Reservoir: The 3D4x10+220 barnacles provide a total of 1D4x10+50 P.P.E. at full power. The wearer of Barnacle Bio-Armor can draw upon the P.P.E. reserve of the suit to use in casting magic. The barnacles, en masse, recover P.P.E. at a rate of 5D6 per hour, so there should be 5-30 P.P.E. available most of the time, even when drawing on the suit on a frequent basis. Note: A barnacle is roughly an inch and a half (4 cm) in diameter, but they do not cover every inch of the armor.


    PPE: 132
    ISP: 32


    Action Points: 7

    Combat Bonuses
    Number of Attacks: 5 (4 without Barnacle armor)
    Strike: +5 (+7 with Swords)
    Parry: +5
    Dodge: +5
    Roll With Punch: +2
    Disarm: +1
    Initiative: +X
    Perception: +1 (+2 on rolls involving plants and nature), +5 (With biomancy, Symbiotic organisms, and genetic manipulation), +3 when Underwater
    Critical Strike on a Natural 20
    Critical Strike From Behind

 

  • Name Thea Morris
    Race:Human
    Age:27
    Gender: woman
    Alignment: Scrupulous

    Atributes
    I.Q. 13
    M.E. 21
    M.A. 15
    P.S. 14 (+1 kickboxing)
    P.P. 14
    P.E. 23 +1kickboxing
    P.B. 13
    Spd. 13

    Level: 3
    XP:
    Class: Superhero

    SDC:18
    HP: 38
    MDC:356 (+1d10)
 
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