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Fantasy Riders Of The Storm Character Sheet.

OOC
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Lore
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Other
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ThatGuyWithSouvlaki

Lucky Laki Malakis
Feel free to pretty up and edit as you like. A like equals accepted.

Name:
Age:
Gender
Race:
Race traits: (optional)
Appearance: (picture and/or description)
Job:
Hometown: (Optional add a little background about it)
Weapons:
Outfit:
General gear:
Personality:
Bio:

Only rules keeps things sensible and follow site rules
 
Name: Dameon Jones 'The One Shot Kid'
Age: 24
Gender: Male
Race: Human
Race traits: N/A
Appearance:
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Job:
if you ask him he will call himself a gunfighter
Hometown: New Veron, A town whos main trade used to be pleasure and gambling. But now everyone is just looking to make some money anyway they can.
Weapons: Custom Whitworth rifle that belonged to his father, and his trusty colt single action he has nicknamed 'Duchess'
Outfit: As close to the above picture I can have with the addition of a dark brown vest under his jacket
General gear: His rifle, pistol an ammo belt for each and a small bag with his fathers journal some money and a bedroll for when he is in-between towns
Personality: Dameon is the kinda guy that is sure in himself and his abilities and wants everyone to know how good he is. A self proclaimed ladies man he has a way with words
Bio: The son of lawmen, the youngest of 4 brothers Dameon grew up with a gun in his hand and from a young age he knew he had to use it to get what he wanted. A rebel he would sneak off at night with his friends to steal and flip what they could from the ruins of the old saloons and clubs . They took to calling themselves 'The Aces' and they got into alot of trouble leading to alot of gunfights. Dameons skills were built in the back alley and side street duels and he quickly gained a reputation. Looking to do more then just being the best gun in New Veron he now explores looking for any challenge worthy to build his legend.
 
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WORK IN PROGRESS
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Name:
Nyoka Ambergrove
Age:
23
Gender:
Female
Race:
Half-Orc Half-Elf
Race traits:
Orcs are naturally stronger and faster than other races, though, in Nyoka's case, full orcs have the full benefits of these. Elves have an extended life and are often seen as unnatural beauties and, well, she's got both of those.
Appearance:
Nyoka is a well-toned woman who stands at six feet, two inches tall. She has light green skin, long, soft, and slightly wavy black hair, elongated bottom fangs, and dark eyes. She's covered in a collection of various scars from different jobs and adventures, as well as old piercing holes in her ears. She uh, lost the earrings.
Job:
Tavern Bouncer/Sword-for-hire
Hometown:
Bleakshear - A small coastal town where's it's always somehow either overcast or raining, it's known for being the best place to get hired arms. It's a terrible place to live, so most people are just passing by.
Weapons:
Outfit:
What you see above. A slightly tattered black dress with a brown leather corset lined with wolf fur, loosely tied. She also has some worn leather booths. When its cold, Nyoka will add some pants and a fur-lined cloak to help keep warm.
General gear:
Personality:
Bio:
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WIP
Name: The Widow
Age: unknown
Gender: Female
Race: unknown appears human,
Job: Bounty hunter, gun for hire.
Weapons:
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Outfit: As pictured but also constantly wears this mask
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Gear:
Personality: Taciturn, sarcastic, calculating, secretive, ruthless, honourable.
Bio: Origins unknown. The widow though had gained quite a fearsome reputation as an effective Bounty hunter feared throughout the land. They say she has no fear of the magic storms as she already has fallen victim to them, hence her clothing. A few people have suspected she is a former Thelian soldier due to her rapier, a classic weapon of the Thelian corp, and her strong magical ability.
 
Name: Matthias Callahan AKA Ironsides
Age: 43
Gender: Male
Race: Golem (formerly human)
Race traits: The Golem body provides great durability and strength. It doesn't need sustenance. It doesn't need rest, though Matthias spends a few hours in a meditative state to give his mind a rest.
Appearance:
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Job: Tempest Ranger/researcher
Hometown: Grayson
Weapons:
"Mare's Leg" (Cut down repeater)
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Shotgun
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Outfit:
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General gear: Bag of scientific instruments (damaged), mechanic's tools, and survival kit. Tempest Ranger Medallion.
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Personality: Intelligent, talkative, sarcastic, curious, bullheaded, creative, and somewhat pessimistic.
Bio: Tempest Rangers are a special breed. People willing to go out into the wilds of Aldmera as messengers, scouts, as well as search and rescue for other lost souls. It's a dangerous life, with many fresh rangers not making it past their first few outings. Veteran Rangers usually have a whole bag of tricks to survive the monsters and bandits. Some carry secrets.
Much like Matthias Callahan.
Son of the famed inventor Nicholas Callahan, Matthias grew up on his father's workshop. While not quiet as gifted as his father, the young lad became his father's assistant when he was old enough. Nicholas was very interested in the harnessing of magical energy, much like steam and coal was harnessed for industry. His lofty ambitions was recreating the ancient legends of golems, automatons made of base elements brought to life by magic. He dreamed of a Aldmera made safe again on the backs of golems. But the "uneducated" feared what he could create, so he took his experiments out to a remote location. He had a prototype golem created, improving the simple clay design for a fully articulate chassis. He planned on using the power from a storm to power up his new creation. Sadly, a group of bandits used the storm for cover to raid the once thought well hidden Callahan lab. Matthias tried to fight off the bandits, but was quickly overwhelmed. He was held down and stabbed by a deranged looking man with a glowing knife. Everything went black...
Matthias woke up with his father's body draped over him, several bullet wounds riddling Nicholas's corpse. It was in Matthias's attempts to move his father that he found he was no longer as he remembered himself. Now in the body of the golem, Matthias searched the remains of the lab, finding a few dead bandits and, most disturbingly, the shriveled remains of what once was his body. With most of his father's equipment and supplies taken or destroyed, the surviving Callahan made his way out into the wilds.
That was nearly 20 years ago. Matthias has spent years getting use to his new circumstances. Figuring most people he would come across wouldn't be too comfortable with the ideas of a ghost running mechanic body, he capitalized on the misconception that he was a man wearing armor. Gaining the nickname "Ironsides", Matthias began work studying magic to try to figure out what happened to him and maybe figure out how to regain some form of biological body. This meant going out into the wilds for samples and phenomena to study. Becoming a Tempest Ranger just kind of happened after he helped a runaway child back to town. With a paying job to be out where his research was, things were starting to look up. Knowing he needed more magical power and expertise than he had, he formed a partnership with fellow ranger Amara Cloudrunner.
 
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Name: Amara Cloudrunner
Age: 30
Gender: Female
Race: Mutated half-elf
Race traits: mutations allow for animistic adaptions, including reinforced skull and horns, faster overland speed, increased agility, and sharper senses.
Appearance:
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Job: Tempest Ranger/"skinwalker"
Hometown: Mesa Falls
Weapons:
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Outfit:
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General gear: medicine bag, pelts from a variety of animals. Tempest Ranger Medallion.
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Personality: Cautious, cunning, protective, wary, wise, and brutal when necessary.
Bio: Tempest Rangers are a special breed. People willing to go out into the wilds of Aldmera as messengers, scouts, as well as search and rescue for other lost souls. It's a dangerous life, with many fresh rangers not making it past their first few outings. Veteran Rangers usually have a whole bag of tricks to survive the monsters and bandits. Some carry secrets.
Much like Amara Cloudrunner.
Amara is from the small town of Mesa Falls, a remote elf settlement in one of the few safer areas in Aldmera. She never knew her father, only that he was a foolish human that turned up to the Falls nearly dead. His presence in the town was brief, but he left a lasting impression on Amara's mother, June, on more than one way. June raised Amara as best as she could with the aid of her brother Silas. Amara was soon as identified as gifted with magic early on, which set her path to being a medicine woman for the town. But it also caught the attention of a dark force that plagued Mesa Falls: a skinwalker. A witch who could wear the skins of other creatures and preform other dark magic, raising the dead and cursing the unwary. They were once normal magic users, but a taint on the soul led them to seek dark knowledge, their transformation made final by a dark ritual, sealed by the murder of a loved one.
Amara's training proceeded well with other mages in the town. Her uncle and mother pushed her to study and gain strength. As her training near completion, she found her dreams haunted by the skinwalker. It tempted her with the promise of power and knowledge, but she resisted. It wasn't until her mother fell deathly ill that she began to listen to the skinwalker's promises. Believing herself clever enough to use the skinwalker to heal her mother without giving into it, she entered into a ritual with it. It came to her in a hideous twisting of man and beast. As the ritual took it's course, her mother started looking better, but she felt something creeping into her spirit. When June looked well enough, Amara betrayed the skinwalker, slaying the creature with it's own sacrificial dagger. As the blade sank in, she felt the darkness flow into her, causing her to fall to the ground. After a moment, the skinwalker shifted back to it's true form, revealing her uncle. Her mother, now on her feet and smiling in a devilish manner congratulated her daughter for her transformation. June revealed she and Silas had murdered her father long ago to become skinwalkers, but even together didn't have the strength to take over the town. But with the more powerful Amara by her side and empowered by her slain brother's essence, June knew that no one could stand in their way. Horrified having murdered her uncle and by her mother's revelation, Amara rejected the offer and lashed out at her mother. A battle ensued, with the empowered June having the upper hand, but Amara in a desperate bid to stop her, called upon the newly settled darkness within her soul to strike down her mother. Her mother's dying words was an observation as to how well she took to the role of skinwalker.
Frightened and ashamed, Amara ran from Mesa Falls. While determined never to use the darkness within her again, fear and starvation caused her to unleash the dark magic within her. It was during one of these moment of desperation where the magic overwhelmed her, mutating her into something partially bestial. Seeing no way back to the life she had, Amara embraced her new powers as a skinwalker, but only used them for defense and aid. She spent years in the wilds, just trying to survive, aiding a few travelers who were unlucky enough to get lost. It was after helping a man with a strange star medallion that she felt sure she was being tracked. After several days of of cat and mouse, Amara decided to scare off her pursuer. That proved to be difficult when she found her opponent was a man made of metal. The metal man asked for a truce, introducing himself as Matthias Callahan. The two conversed, and discovered a mutual desire to undo what was done to them by magic. With some coaxing, Amara agreed to help Matthias with his research. After a few years, the duo revealed Amara's existence to other Rangers, who gave her her own star. The past few years as a ranger and Matthias's partner have been the best of Amara's life, but she fears what the future might hold...
Note: Amara spends much of her time in towns wearing an animal skin to assume its form. Her most common is as a pet owl for Matthias.
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Name: Lucas "Doc" Matthews
Age: 39
Gender: Male
Race: Human
Race traits: n/a
Appearance: Tuckson face claim.png
Job: Doctor/Undertaker
Hometown: Typhon Vash's Landing - Vash's landing used to be a bustling and thriving trade settlement situated smack dab between Zuel Ech, Bandal, and the surrounding cities of the desert area. It's proximity to each town offered a place for merchants and traders to rest their heads and possibly unload some of their wares. Course, this was before the town was overrun with individuals of nefarious origins looking to collect their well deserved "protection money" from locals and travelers alike, lead by a man named Vash. After that, the town pretty much died overnight as merchants and travelers quickly left to preserve their pockets and their lives. Vash renamed the town after himself a while later, and ever since then people have been avoiding it like the plague. Those who are left are either a part of Vash and his gang, or unlucky enough to be held for ransom money.
Weapons:
Typhon & Truft (Dual double action revolvers)
typhon & truft.jpgLucy (High-powered bolt-action rifle)
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Outfit: Dressed for practicality over style, Lucas wears a sturdy set of brown boots with a pair of brown pants tucked into them. A plain white button down shirt is partially hidden underneath a black vest, which itself is covered by a dirty brown leather jacket. A ratty and sun-bleached hat covers his head, worn and repaired to the point where it could be considered three separate hats. On each side of his hip is a leather holster for his revolvers with a leather sling across his back for his rifle and a satchel for his belongings.
General gear: A medical bag, spare ammunition, notebook and pencil, a shovel, 2 days worth of clean drinking water in a waterskin, and 3 days of dried jerky and assorted nuts for provisions.
Personality: Soft spoken, neat freak, emotionally numb, logical, calculating
Bio: Born and raised in the trader town of Typhon, Lucas grew up in a single household with his parents. His father worked as the undertaker for the town, a rather morbid job but one that was much appreciated by the towns residents. His mother worked as an assistant to Bill Turff, the primary doctor in town, although he had more experience sewing up animals than he did humans. In-between their jobs the two would take turns teaching and raising their son, instilling in him all of the knowledge and morals that would hopefully keep him on the right path. He grew up as most children did, helping around the house when needed, playing with the other children until the sun began to set, and on one or more occasions sneaking out past dark to meet up with a girl that he was sweet on. His father taught him how to shoot and give a person a proper burial, and his mother taught him how to sew up and treat minor wounds. Life was good, or at least it was until Vash and his underlings rode into town.

Typhon had become a popular settlement with passing merchants due to being directly in the middle of five other towns, making it a perfect place for merchants to settle down and push their wares. Because of that, a good amount of wealth flowed in and out of the city. No one had attempted to rob or take over the town for fear of retaliation from not only it's citizens, but from the neighboring towns as well. That was until Vash Strampton rode into town with a gang the size of a small army, and armed to the teeth with enough firepower to wipe out a mountain if they felt so inclined. At first they didn't cause too much trouble outside of their rowdiness at the tavern, a drunken brawl here and there, but after a week things began to turn. Vash's gang mates began to extort fees from travelers and locals alike, called it their protection fee for dissuading any bandits from trying anything. Fee's quickly turned into tributes however, and soon merchants began to avoid their town entirely. Without the trade of merchants, the town slowly began to die out as Vash's influence began to grab a stranglehold of it's people. Those who tried to fight often found themselves with a chest full of lead or a blade in the throat. Such was the unfortunate fate of his father, who assaulted one of Vash's gang mates with a shovel after they tried to force themselves on Lucas's mother. His mother passed soon after that from grief, a few days after his thirty second birthday.

After losing his parents, Lucas was forced to take up both of their jobs in order to make enough to survive. Bill Turf had mentored him for only a few months before going missing in the middle of the night, his office stripped of anything that had monetary value, Lucas hoped that he was able to escape. He and the town endured life under Vash for four years before the town, having been renamed Vash's landing, could no longer support itself. Dried out husks of buildings dotted the town as Vash and his underlings forced everyone out at gunpoint, calling himself merciful as he kicked them out with only a small sliver of supplies to split between themselves. Of the fifty three that tried to make their way to Bandal, only seventeen survived the trip. It was at Bandal that they learned that everyone had already given up on Typhon years ago, no one wanted to risk their lives for a trading settlement that was already on it's way out. Lucas stayed in the town for a few months, working labor jobs to earn his wages, but ultimately decided to move on. He wanted to put as much distance between himself and his former hometown as possible. He took to wandering between towns, often with merchant caravans offering his skills as a doctor, and in worst cases his familiarity with digging a grave.

It was during his time wandering that he overheard a conversation between two patrons in a tavern. He was halfheartedly listening until one of the men mentioned the name Vash. Apparently a storm had dropped down just outside of Vash's landing and rolled through before dissipating. When the dust settled, the land itself was torn from the ground leaving a large gaping hole. Lucas felt a twinge of sadness for the loss of his hometown, but it quickly shifted into horror as the man described a rumor he had heard of a writhing, thrashing mass of man and land roaming through the storms. Those who witnessed it swore that they hard it speak with the voice of a dozen talking at the same time. It moaned out a single name over and over, flying into a rage if it sensed anything moving nearby. "Vaaaaaaash. Vaaaaaaaaash."

For the next two years after he heard the rumor, Lucas lived on with the constant fear of this abomination in the back of his mind. Night after night it would plague his dreams, the voices of those killed by Vash calling out to him like an enticing melody. It finally got to the point where he couldn't take it anymore, the constant nightmares were wearing down his psyche to the point of near delusions. Scrounging together the funds to procure his trusty weapons, Lucas set off in search of this rumored land mass that he had once called home. What he would do when he found it, he did not know, but something had to give. He would either put the cries of his homeland to rest, or become one with the town he left behind.
 
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Name: Destrain

Age: 87

Gender: Male

Race: Half-Elf

Race traits: Sharing slightly pointed ears and some of the long life from his elf blood, Destrain also enjoys the stock and grit of his human side.

Appearance: 77F50F7A-2EA1-4E5B-B652-8ED48385FD4A.jpeg

Job: Ranch hand, cowboy, former bounty hunter and lawman

Hometown: Due West. A small town without much in the way of notoriety to speak of; Due West exists, which in this day and age is impressive in and of itself, but manages to do little else on the whole, it serves as the hub for a number of cattle ranches.

Weapons: Two .38 single action swing out 6 round revolvers, 6 inch barrels. One blacked steel with silver scroll work and polished ivory grips with a scorpion etching, the other polished steel with blacked scroll work and ebony grips with a rattle snake etching.

A lever action .30-30 with a medium range glass scope.

Outfit: A short poncho over a vest, long sleeve shirt often with the sleeves rolled, fingerless leather gloves, shotgun chaps, boots, and a cowboy hat.

General gear: 60’ ranch rope, Marlin Spike, Bullwhip, bedroll, cast iron pan, coffee pot, large canvass tarp, hatchet, cattle knife, tinderbox. A saddle with rifle slip and various saddle bags (On Sadie)

Dog: Destrain has a cattle dog named “Dog” that he picked up in Samus Creek. The dog showed up at the sheriffs office one day and never left, then followed him to Due West.
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Horse: Destrain’s horse “Sadie”
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Personality: Destrain used to be much more hot headed and adventurous in his bounty hunting days, but has settled into a calmer personality as he enters the later half of his life. He goes about his tasks with a strong sense of enduring, and enjoys the small things in a quiet way. Slow to anger or annoyance, though somehow there is still a sense of danger about him, something that says if someone were to cross that line the wouldn’t like what they found on the other side.

Bio: Born in Due West to human father and an elf mother, Destrain was more or less destined for the ranching life. His family had a modest homestead and his father had designed on growing a heard of cattle. That plan developed slowly but surely and Destrain learned the ins and outs of being a cattle hand at a young age. Unfortunately life had other plans and a storm caused them to lose a sizable portion of the herd, not long after which rustlers managed to make off with a number of the survivors in the chaos of rounding up them up. Destrain rode to town and after learning that this particular group had a bounty on their heads in another town enlisted the sherif and a number of other local men to hunt them down. Unfortunately they didn’t find the outlaws before the cattle could be sold off but they did eventually track them down.

With the loses to the herd his father could not afford to restock, opting to return to a simpler life of homesteading for a time before eventually starting another modest herd. Destrain opted to enter the bounty hunting and law keeping business. He managed to bring a slew of bounty’s in over the years, became a registered marshal and served as sheriff on three separate occasions in the later half of his lawman phase, the longest of which spanned nearly two decades in a town called Samus Creek.

At the age of 68 he turned down reappointment of sheriff in Samus Creek, thanked the people of the town for having him for so long, and retired from law keeping. He had decided to return to a quieter life of a ranch hand and made his way back to Due West to return to the family ranch. One of the impetuses for his return to his birthplace was his fathers passing a number of years prior, which left his mother and his younger sister Lizbeth alone. The two were capable of making things work but it was easier on them to have Destrain to lend a hand.

A decade later his mother passed due to sickness. He and Lizbeth sold the family holdings to a local rancher named William Edward Henry that the family had known for some time. Destrain gave his share of the money to Lizbeth to secure a relatively comfortable living for her in town, and she built a modest little shop with an apartment above. Destrain signed on with Mr Henry to work as a lead hand and has been working the open range herds ever since.
 
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