• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Rhamery's School of Heroics and Villainy (Characters)

OOC
Here
Lore
Here

Captain Lycanroc

Professional Online Funny-man
Roleplay Availability
Roleplay Type(s)
Welcome to the character thread! post a character sheet here and wait for approval!

~ Character sheet skeleton~

Appearance: (preferably an image)

Name:

Age:

Villain: [ ] or Hero: [ ]

Power name:

Power description:

Personality:

Background:

Extras:​
 
Appearance: 1594192354455.png
Description: Margate has a few striking features that make her stand out aside from her immense height, she is also covered in silvery grey scales form head to toe said scales are coarse and abrasive, another odd feature is her eyes they are a solid redy gold colour,her hair is a the same colour as her scales and have a similar course felling to it as well as rather long but standard enough considering her height, finally her teeth look more like they would fit in a carnivorous animal then a human,
Name: Margate Aiest

Age: 18

Villain: [ ] or Hero: [yes ]

Power name: entorpy

Power description:
entropy: Margate constantly generates a field around her of about 3m that saps all types of energy, so for example it could slow down or completely stop a projectile or just make someone very tired eventually

Abilities
Effect entropy:
Margate can increase or decrease the power of the entropy field making its sapping effect even more prominent or weaker but she can not turn it off

Body drain: hitting Margate with a physical attack or her using one will cause a larger drain on the stamina and energy reserves on the target, (to the point where the cells bonds may break if subjected to enough strikes though this is unlikely to happen) it also means she can't really have to much physical contact with others like handshakes or hugs or she risks hurting them.

Weaknesses: she need to be extremely close to her targe to cause any real harm and it’s more dangerous to her allies thanks the the inability to deactivate the entropy field, another odd feature of her abilities that is after having the entropy field turn up for long periods of time, it give her a odd craving for raw meat

Personality: margates got a surprisingly bubbly personality despite her powered essentially making her physically and mentally draining to be around, she tries her best to be nice to everyone although every once and a while she will just kinda snap when it does coming to insults however she's very very resilent owing to many an insult being thrown her way during her childhood

Background: Margates younger life wasn’t exactly the best owing to her appearance and abilities plus living in a area where anyone with such drastic mutations and abilities were,she kinda terrified all of the kids her age usually being called a monster or something similar needless to say it didn’t exactly help her self confidence, especially after she’d ended up with being called a demon and being banned for many kind of sport firstly because she was waaay to tall, and she put a kid into a two day coma, the name coming from the kids parents along with a lot of other... far worse speech, though it never really stuck. Margate eventually gave up on trying to change people’s mind and kinda just owned it though it hardly helped with the lack of friends, Margate still tried anyway. You might wonder why she’d go for being a hero instead of a villain. It’s a simple answer really Margates farther was a cop while not offical any sort of hero having a 10ft tall monster of a man with energy draining powers is particularly useful owing him a nickname as “the beast” and good deal of popularity, one of the man reason Margate wanted to be a hero.

Extras:
theme song bois
 
Last edited:
Appearance:
Samuel.jpg

Name: Samuel Blackwell

Villain Name: Blood Hunter

Age: 36

Villain: [X] or Hero: [ ]

Power name: Crimson Rite

Power description: Blood hunter can enhance his attack with others and his blood or shoot out blood-based attacks, also, his natural healing process is much faster, as well as his red blood cell count is much higher than a normal person. He can smell blood from a mile away

Personality: Stone cold and very calculated, Samuel usually goes off on his own during contracted team battles and fights ruthlessly during contracted duals. The reason for him taking the classification of villain is that he has no time for honor or playing fair, he'll win at any cost. When teaching students in the villain course he's clear and concise about what he wants from them

Background: Samuel was born to Mr. and Mrs. Blackwell and their family of 3 other children, his conceptualization was not intended to happen. Every single other Blackwell was either a hero or training to be one, but none of them acted like heroes in their home life. Samuel was constantly bullied by his siblings and was ignored by his parents, so after a few years, Sam began to fend for himself in the house, using any underhanded method or technique to have things or even eat at all. eventually, when he moved out he attended Rhamery and graduated as a villain, saying that "Villains are simply more honest of their intentions than Heroes are."

Extras: Hates hotshot students, Will play obvious favorites in class, hosts regular sparring matches


Appearance:
Cecil.png

Name: Cecil Williams

Age: 17

Villain: [ ] or Hero: [X]

Power name: Jack Rabbit

Power description: Cecil has all the abilities of a rabbit, increased running speed, jump height, senses, digging speed. He also has a pair of rabbit ears and his legs are very muscular but strangely shaped.

Personality:All work and no play makes Cecil a pretty boring guy to hang out with. Cecil spends any free time his has studying and training to become a better hero, he's all business and is always climbing to get closer to his goal. He's indifferent with almost everyone he meets and talks strangely, but, after a while of being around him, he might even start to rely on you or refer to you by name! He can come off as rude but doesn't intend to be, simply having a disregard for pleasantries

Background: Cecil was born into poverty to his single mother we ran an orphanage where he would help her look after the kids even from a very young age. after years of this Cecil went out to do odd jobs to help his mother in her degrading health by giving her all the money he had earned, eventually, when they could afford treatment for her she made a full recovery and decided to enroll Cecil at Rhamery due to him expressing a dream to become a hero so he could help his mother even more. He made his way to the school, piggybacking of old favors and the fact that Cecil's mother had raised the adopted son of the principle

Extras: Cecil will act like an older brother to his closest friends, He hates carrots, He taps his foot very fast when impatient.
 
"Beat it. I'm not here to mingle with goody two shoes."
full
Name: Cleopatra "Cleo" Abdel

"Queen of Diamonds" - Rhamery's Unholy Quartet.

Appearance:
A tall (5'10") young woman of medium build. Her DNA gives her a lioness-like appearance with ears, tail, and retractable claws. The ancient Egyptian jewelry is just for the picture and she doesn't normally wear it. Usually her hair is in the Cleopatra bob style that goes down do her shoulders.

Age: 17

Villain: [X] or Hero: [ ]

Power name: Lioness

Power description:
Lioness is a mutation that gives animalistic lion characteristics to a female. She has animalistic senses, is naturally agile with a superhuman sense of balance, and claws and lion teeth for natural weapons.

Personality:
Cleopatra is a self-absorbed young woman. She likes to look pretty and puts a lot of thought into her appearance. She's used to living in luxury and likes to be pampered, but there's more to her than that. She generally gives off a mature and regal aura. She's a diligent student but still tries to find time for fun. She's respectful toward her teachers and friendly toward her fellow students, the villain ones at least.

Cleo looks down on heroes and believes that she's superior to them. She's generally "catty" toward aspiring heroes. She gets angry if she looses to a hero, but nothing will shake her opinion that the villain lifestyle is better; at least she doesn't have to be a fake goody two shoes all the time.

Background:
Cleopatra was born and raised in Cairo, Egypt. Her father (Jabari Abdel) is a gangster villain that is good with guns and goes by the moniker "Horus." Her mother, Ziva, has the lioness mutation and is more of a "trophy wife" (in the loving way) than a straight up villain. Jabari became a wealthy man with his sharpshooting skills and is a prominent villain in Egypt and the Middle East.

Cleo became infatuated with the villian lifestyle as she grew up, witnessing the fun her father had. She wants to be a villain herself; aspiring to become a villain of her father's caliber than just a henchwoman. She settled on Rhamery's School because it was the most prestigious.

Extras:
Jabari has the "Eye of Horus" tattooed around his left eye.
Jabari has a collection of ancient Egyptian artifacts.
Ziva looks like a more maternal version of Cleo, with tanner fur.

Cleopatra does the "ohohoho" laugh.
493db1f507ecc336cd55d38d349a3d6ee6cfd2fb_hq.gif
 
Last edited:
1594237195633.png

Name: Elias Holden

Age: 17, almost 18

Villain: [ ] or Hero: [X]

Power name: Fragokinesis

Power description: Elias is able to create explosions in the palm of his hand, taking the form of a baseball-sized fireball. They detonate upon impact. His average explosion radius is as big as a grenade, but he can vary the power by charging it, causing it to grow in size, or by splitting the ball. Unfortunately for those around him, Elias has not fully taken control of his power, and occasionally sets off an explosion when he was never supposed to. To compensate for that, he hides his hands in gloves made specifically to nullify the explosive-creation process. He is immune to his own explosions.

Personality: Elias is a bright, childish person. While he is optimistic and always seeks the bright side of things, he is irresponsible and appears to never learn from his mistakes. When something goes wrong thanks to him, he brushes it off with a sarcastic "oopsie daisie," along with an odd pose: one hand on his hip and the other in a sideways V-shape near his eye. When it comes to his power, though, he is extraordinarily enthusiastic about showing it off; some would suggest he is borderline obsessed with explosions themselves. While he works as a hero mostly to help others, part of his motivation is to look for any justification to blow things up. In nearly every aspect of his life, when in downtime or taking on a job, Elias dons an energetic smile, and it usually spreads. Fortunately for Elias, his cheerful demeanor and jovial attitude around others has overshadowed his more... insensitive nature...

Background: Elias was raised in a rich, connected family, one that deeply cared about him after losing their second child to a car accident. They gave him what he wanted, and only wished the best for him. In their eyes, Elias grew to be someone lovable to everyone around him, and they were right. Sure, he had a somewhat strange fascination with explosions and watching building demolitions, but they chalked it up to his ability, nothing more. They taught him all that was remarkable about heroes and let the unrealistically idealistic stories get to his head. His parents were the type to say that their child would never do any wrong.

One day, while walking home, he spotted an influx of people screaming as they ran down the street. Inspired by the stories and shows of heroes, Elias ran opposite to the fleeing crowds, closer to the sudden cracks of gunfire and the wailing police sirens. Five robbers were holding up a bank with eight hostages: men, women, and children. Despite the police telling him to stay back, Elias confidently stood outside, and a ball of flame rose in his hands, growing larger and larger. Had they known what his power was, they would have acted faster in stopping him.

What happened next was an explosion that rocked that part of the city. The bank was subsequently destroyed, reduced to piles of rubble. The robbers were dead, and emergency workers were immediately called in to dig for survivors. Miraculously, all hostages—in critical condition—had survived. The explosion had landed in the bank's entrance, while the robbers kept the hostages in the back, ultimately sparing their lives. As Elias was detained, all he could say for himself was "oopsie daisy" as he cracked a mischievous grin. Naturally, there was city-wide outrage. Nobody knew what was going on in the head of Elias, but his parents were absolutely certain of this: Their son was innocent and was simply unknowledgeable in the range of his powers, and how with proper training, he'd grow to become a successive hero.

To avoid public backlash, the family had news sources claim that Elias was incarcerated for his reckless actions, when in reality they had him enrolled at Rhamery's School of Heroics and Villainy so he could learn how to become a proper hero. Whether he truly fits in a class of heroes or is more suited for the other category is up for debate.

Extras: Whoever tries to high-five Elias without his gloves risks losing their fingers.
 
Last edited:
05dd3c238aba4fa1127b982ba24ee1d8.jpg


Name: Alec Beaumont

Age: 17

Villain: [X] or Hero: [ ]

Power name: Toxic cloud

Power description: It is exactly what it sounds like, Alec can let out a thick toxic gas from his hands into the area surrounding him. It can cover vast swaths of area and limits visibility as well. Making a toxic cloud. He is immune from his own toxins.

Personality: Alec is a pretty mellow individual, he's quiet and calm most the time, not giving other people the luxury of an outburst. He can act quite cynical at times, especially when dealing with heroes. He greatly dislikes heroes and shows it in his interactions. Alec is very cunning and patient individual, willing to wait to get the outcome he wants. Alec's interactions with villains are a hit and miss. Some he considers friends and others he stays away from because they're just too psychotic. To those he does consider friends, he watches out for them, willing to back them up in any situation.

Background:

Alec's parents were upper class, having moved from England to the U.S when he was young. He was raised mostly by his butlers as his parents were very frivolous and didn't take much care of him. He was sent to many different boarding schools and spent much of his time there, away from his parents. The distance between him and his parents grew even larger during this time. His parents were wealthy donors to different villain organizations and thought highly of them. Against his will, his parents sent him to the Rhamery's School of Heroics and Villainy. Alec's disliked the idea at first but it eventually grew on him. Alec's interest in villainy grew and eventually accepted that he was to be one. The only thing he hates about the situation is that it was his parents that sent him there first and that he didn't get to go by his own choice.

Extras:

Alec has retained his English accent pretty well though it's not as strong as when he was younger.

As a stereotypical Englishman, he does enjoy tea quite a lot.

His costume:
stanislav-galai-plague-vk-preview.jpg
 
Appearance: Tall, gaunt, with a topheavy build and pale, grayish skin. Aquiline nose, sunken eyes, and thick eyebrows. Wild, black hair. Pointed ears and canines.
Wears plain, mostly black clothing.

Name: Knott (Born Henry) Lazarus

Pronouns: They/Them

Age: 17

Villain: [ X] or Hero: [ ]

Power Name: Vampire

Powers: (Standard)
  • Self Levitation - they can fly, basically, but they're not very good at it yet.
  • Partial invisibility - They don't cast a shadow or a reflection, adding stealth at the cost of not being able to tell if he looks presentable. Even their clothing is like this, for some reason, but not anything they're holding or any animals that may sit on their shoulder.
  • Resurrective immortality - If "killed" by most means, they will awaken as good as new (If groggy and disoriented) after at least a day. The more damage they get, the longer it will take for this to happen.
  • Turning - If they were to bite a human, they would become a vampire as well.
Powers: (Bug specific)
  • Summoning - May summon any bug within a quarter of a mile to within three feet of themself. The bugs come by their natural means of locomotion, and thus may come with different waiting periods per type of bug, for instance a wasp will come faster than a slug.
  • Communication and Psychic Linking - Any bugs within six feet of Knott will be able to send messages to Knott in terms Knott can understand. Knott may also speak to the bugs and they will understand what they say to them. Though they may choose not to do what Knott tells them to, or decide not to believe what Knott is trying to convince them of, they usually do.
    Knott can create a temporary psychic link with any bug in this range of six feet, which causes the communication range with the bug in question to expand to indefinite limits, and Knott becomes able to see and hear what the bug sees and hears. Should the bug be injured in any way, or killed, Knott will feel fatigue in proportion to the damage. Currently they can only do this with one bug at a time, but will eventually be able to do this with multiple bugs at once, and due to the bugs occupying a different percentage of brainspace when there are different numbers of linked bugs, the fatigue occurring when a bug is injured will be less when multiple bugs are psychically linked to Knott.
Weaknesses:
  • Hematophagy - They require the blood of a living creature every day/night in order to keep from entering a state of crabbiness and disorientation, and decomposing. Animal blood will do, but they're still not accustomed to this.
  • Attacking the Heart - If their heart is destroyed by any means, they're a goner.
  • Sunlight Voiding - Their powers become 40% weaker when they are exposed to direct sunlight.

Personality: Knott is quick to pass judgement on others, but also very accepting of criticism aimed at himself. He used to be insecure about his own shortcomings, but of late has actually gained a mindset in which nothing is an insult to him, and he embraces all negative commentary as a natural descriptor.
They are willing to take risks, sometimes even without knowing what they are, and are ambiverted.


Background: They lived a relatively ordinary life in a small Ohio town called Cottontail River. They went to school a B student and closeted nonbinary person, and got along well with most of his classmates. They aspired to be an actor, and were talented in the performance arts. Their parents were worryworts, and not always agreeable, but they usually got along. They figured they were a relatively normal person, though they sometimes wished for a more exciting life. Little did they know that their life would change on a midsummer walk through town; A vampire who was addled by starvation bit them to drink their blood, turning them.
They spent a week of turmoil convincing their parents (as they themself were convinced) that the only way they could live a successful life was as a villain. Off to Rhamery's they sent them, and there Knott plans to make their way.
 
Last edited:
"You lookin' for a fight? Bring it on!"
Rinkah2.jpg
Name: Kiona Phillips

Appearance:
Kiona has the upper body of a human and the lower body of a horse. Both halves of her body are muscular and, when standing, is 7'2" tall. She has sun-kissed skin and a brown horse coat. Her hair and tail are both white. The only "makeup" she tends to wear are the red stripes she paints on her face. Her unofficial hero outfit is tribal looking and consists of an oni mask with red wig hair, a beaded necklace, bandages around her arms/breasts, a leather belt with a red cloth that drapes down the front, and hide bracers. Sometimes she wears this outfit in a normal setting, other times she dresses in a more punk-ish style, or a sports-bra when exercising.

Age: 17

Villain: [ ] or Hero: [X]

Power name: Centaur

Power description:
Kiona has the strength and stamina of a horse. She can run 55 miles per hour at a full gallop. This power is better suited outside or in larger indoor areas. Steep stairs are hard for her to climb/descend and it is recommended that she doesn't attempt it either.

Personality:
Kiona honestly wants to be a hero, but her personality comes off more as a delinquent at times. She's brash and hot-headed. She doesn't always seek out fights, but she's always ready to throw down when being challenged. Sometimes she doesn't even need to be challenged; all it can take is seeing someone being picked on or attacked.

Kiona is more of a tomboy and doesn't like frilly clothes. She rarely wears dresses (and would have to have one custom made anyway; a dress for her would drape over the top of her horse half) and makes a fuss about wearing one if she had too. She likes to be outdoors and tends to feel cooped up when indoors too long. She also likes to exercise and can usually be found in the gym if she's not working out outside.

While being a centaur can be inconvenient in the modern era, Kiona is proud and unapologetic about who she is. She doesn't like being compared to a horse; she also doesn't like being ridden like one, but will relent her distaste of it a little if there's no other options or if a kid wants a ride.

Romance is a little weird as a centaur; the idea of falling in love has popped up in the back of her mind before, but has never lingered long enough to push her into the dating game. Kiona assumes that only another centaur would want to settle down with her. She'd be really surprised if a non-centuar heroic person expressed feelings for her.

Background:
Kiona was born and raised in a rural area in Colorado on a ranch, near other ranches. All of the ranches were run by a community of other centaurs; they were good people, but none of them worked as heroes. When she wasn't helping her parents around the ranch, she ran around nature; exploring canyons, caves, and the Colorado wilderness. Sometimes she'd get into fights. It was a simple life, but it was good enough for her; however, she couldn't shake a yearning for something more.

After some soul searching, she realized that she wanted to help people, not just her family and centaur community. She wanted to be a hero. The path to hero wouldn't be easy, especially because city life wasn't easy for individuals with DNA that was similar to hers, but she wanted to do it anyway. She told her ranch community that she wanted to go to Rhamery's School and they all pitched in to make that dream possible.

Extras:
She has a baseball bat shaped club with metal spheres in it, but mainly carries it around like a Japanese delinquent. She generally saves it for live-or-death fights and her eventual hero work (when needed).
Centaurs have two hearts, one in the upper body and one in the lower. Each is about three times the size of a human heart, and they beat together in a slow but powerful rhythm. There is also a pair of lungs in each chest cavity, though the lower pair is mostly a bellows for the peculiar but efficient upper respiratory system. The chests of a centaur expand and contract in unison. The overall construction of the centaur body is such that it is less vulnerable to injury than that of a human. Most of the major organs, such as those of the digestive system, are carried underneath the lower torso, where they are less easily reached by an enemy and well protected by less vital tissues. Many, such as the liver and kidneys, are proportionally smaller than in humans (as is common in larger creatures), and are therefore less likely to be hit. The area that appears to correspond to the vulnerable human abdomen is mostly composed of fat and muscle, with equivalents of the human windpipe, jugular vein, and such buried deep within it.

The equine body carries the reproductive organs.
Mordred


Theme:
 
Last edited:

Appearance
1594970047802.png

Name: Sicily Wood

Age: 17

Villain [ ] or Hero [X]

Power name: Hijack

Power Description: Sicily can hack and control technology she can see remotely, however, the more complex the technology, the longer it takes to control.

Personality: Sicily is a calm and mature individual, having grown up the eldest of four. She is rather introverted and full of social anxiety and tends to panic in social situations. Sicily tries to not jump to assumptions about people and pass judgment on them because she acknowledges everyone has their own story. She genuinely cares about the well being of others but realizes there are some really bad people too, who aren't worth saving. She constantly censors herself. She is an internally emotional person, but not so much externally.

Background: Sicily was born in New York. Her mother and she were abused by her father, which lasted until she was six years old after her mother decided they had enough. One night, after her mother and father had an unusually large fight, and her father left the house. Once he left, her mother packed their bags, and they moved to Tennessee. After that, they moved a lot and eventually settled in California, her mother adopting 3 boys along the way. One night, as she was lying bed, she began to think. There are so many people on earth. Just how many have gone through what she and her mother had been through? Just how many people are going through that right now? And that's when she decided she wanted to become a hero and help those who couldn't help themselves.

Extras: She cries during any and all Disney movies but will try and hid the fact that she's crying. If you are sad, she will make you food and will make you eat it.
 
Appearance: 1594975755661.png

Name: Quentin

Age: 18

Villain: [ ] or Hero: [X ]

Power name: Fire manipulation

Power description: User can create, shape and manipulate fire. The more angry Q gets, the more dangerous he gets. Potentially being totally consumed and losing control.

Personality: He's daring, intrepid, hospitable and perhaps a little too impatient. Always the first to rush in without much thought. Being an only child, Q was always out and about making friends with everyone. He has a big heart and even feels sorry for some villains. It doesn't take long to get to know him, hes pretty open to people.

Background: Q was born in a small town where everyone knew everyone. Everything was normal until Q found out he had powers. From the beginning, Q always loved helping others so he started to perfect his newfound powers. His goal is to be a top hero so he applied for the hero school.

Extras: plays guitar in free time.
 
eb38faebf860284de23490f0ec109efe.jpg

Name: Julia Wicker

Code Name: Mother of Trees

Age: 18

Villain: [√]

Power name: Gaea Force; Nature Fragment.

Power description: The gaea force is a mystical entity that was fractured eons ago. Through the years these fragments are drawn to the most powerful mystics, fusing with their souls to provide them with divine powers. The nature fragment allows her entire authority over earth and vegetal life, being able to comunicate with it, control it and making it grow out of nowhere and being inmune to those elements. As stated before, she's a sorceress but her spells, potions and enchantments must be directly related with nature or earth to work.

Personality: She's an optimistic girl that will do anything to obtain what she desires. She craves for power and whoever stands on her way will taste her fury.

Background: 7 years ago Julia was involved on a car accident, a drunk driver passed out while driving his truck and crashed against the family's car sending them downhill. Both of her parents died, she was badly injured and would have died too if the nature fragment of the gaea force hadn't shown interest in her. Suddenly the grass stained on her blood started to wither, green mystic energy flowing to her wounds. She was completely cured, physically at least.

After that she was sent to live with her mother's sister: aunt Rose, she immediately recognized the the signs on her and taught her the old ways of magic that where inherited on their family through generations. She was happy for a while until she discovered that her aunt was planning on stealing her fragment. This failed and her aunt was found hanged from a nearby tree, she has now enrolled on the school in order to search for other vessels of the gaea force since her aunt only failed because she didn't had a fragment of her own but another user of the gaea force may have a chance in succeeding. She won't stop until she has gathered all fragments.

Extras: She's on a quest of sorts, trying to collect all fragments of the gaea force into herself. If someone makes another character linked to the gaea force fragments please don't be mad if she goes after them. That being said, i love conflict so you're more than welcome to pick a fragment: Water (Liquid and Solid), Fire, Climate (Basically Atmokinesis)
 
Last edited:
BonFC.png
Bonbonsheet.png

Name:
Bonbinette Vonkarma is her full name, but due to such a long name she's usually only addressed as "Bon".

Age:
19

Villain: [ ] or Hero: [ Yup]

Power name:
Electricity Generation!
(not manipulation. She can't control already existing electricity, just make them)

Power description:
Gotta Go!:
It was only natural for the girl who runs around out of excitement that she'd train her power to help her move faster! She has to have been running for at least 2 minutes already before she is able to get her power to activate. This is not something that automatically happens, of course, and only activates when Bon does a leap with all of the strength in her legs. Once she reaches the ground from her jump, her speed doubles the average human sprint to equal to one of an adult tiger (Average human: 15mph. Adult tiger: 30mph). With each step she takes, she leaves a trail of mild, mostly harmless electricity behind her that is somewhat visible but disappears after a few seconds. While this ability makes her a lot faster, there are some critical drawbacks. She's still running and breaking a sweat which ultimately weakens her power until she's back to a normal human speed. Her speed boost only lasts for 10 minutes before she physically gets too tired to continue at such a high speed. Since this makes Bon physically tired, her powers get ultimately weaker after it's use. She only uses this when she's confident of catching someone on a chase or having to go to a place quickly. CAN be used more than once, but after four uses Bon would be pretty much powerless for the rest of the battle.

Rayguns:
Like the name implies, Bon generates electric bolts out of her finger guns, as childish as it looks. She's able to generate said energy from her whole hands, but it's a lot more fun for Bon to finger gun instead. Since she only uses her index fingers, the bolt is one of a tiny scale and therefore is more difficult to hit its target. Unless she uses her whole palms, Bon would need to shoot several times to shoot her target sometimes.

Charged up!:
Electric aura that serves as an offensive shield. Bon concentrates on generating enough electricity around her body to create a visible aura to cover herself as long as she doesn't get distracted or interrupted. If anything that is able to conduct/take electricity touches her body, it will absorb the aura onto the object/person and take an immense amount of shock from it. E.g: Water is thrown at her, electricity will be conducted onto it causing electric water to rest onto the ground but get rid of her aura. A metal bolt is thrown at her and the energy is transmitted to that bolt, getting rid of her aura, but anyone touching the bolt then gets shocked. Takes quite the time to charge up, and any metal that is thrown at her and touches her will take the electricity and get rid of her aura, due to that Bon has to focus on dodging anything thrown at her when racing towards her target.

Zip-Zap Goal:
Using one of her small metal bolts, Bon is able to kick and play around with said object like a soccer ball for a few seconds or up to minute depending on the size desired for her own amusement and creating a sphere surrounding said object with pure electric energy, to which Bon kicks at her target at a quick pace once at the size of at minimum a tennis ball or at maximum a bowling ball. The sphere explodes into a paralyzing wave once it has been hit against the target or whatever else. The wave increases in size depending on the sphere's size and paralyzes whatever it was inside the wave for at minimum 10 seconds or at maximum 2 minutes, depending on the size of the sphere initially. Eventually, she would run out of bolts to use and unless there was another small metal scrap nearby, she wouldn't be able to use this anymore if she were to run out.


Overall weakness:
Bon's power core is very dependent on her own energetic mind and physical adrenaline. She has quite the stamina, but will eventually get tired either mentally or physically and inevitably weakening her powers the more a battle goes on. Due to this, she needs a group to fight whenever she recovers and stay behind the line. She's incredibly agile and is able to dodge easily, but she lacks in physical strength and can't do much outside of kicking someone away, since Bon is more of a range attacker. The more pumped up she gets, she stronger her energy becomes and this is why she keeps such an optimistic way of thinking around her, but if someone brings her down enough mentally or physically she'd be almost powerless, so if she so gets to be hit, it would damage her power quite a bit. She's incredibly impulsive as well and needs someone to keep her in check and not jump into an unnecessary battle.

Personality:
Though her status says one thing, her air-headed personality could easily deceive one into thinking she wasn't familiar with such a noble-like wealth. Wild, messy image. An idiotic-like way of acting. Adventurous to the point of stupidity, and always glad help others even if not good for her. Due to this, she was chained down by her relatives on her actions and way of thinking in an effort of trying to tame this wild girl. Since she's somewhat naive, she's quite the easy target to trick as long as she doesn't think it's a bad thing, which Bon tries not to think of as she always looks for the good on anything. Her optimism is both a bad thing and a good thing, as it helps her maintain her powers but could probably get into someone's nerves.

Bonbinette is quite the talker as well! Always wanting to start a conversation with someone as she enjoys making people laugh with her actions, being quite the joker that she is. Since she's always saying something either to someone or to herself, people can easily notice her french accent on her dialect, sometimes unconsciously exclaiming french words in surprise like "Mon dieu!", Which is "My god!". This is a tic of her that she doesn't really try to correct since it isn't something that damages her, and admittedly she enjoys her native language and wished she had more opportunities to speak it. Though she unconsciously does a lot of athletics by running and jumping around, she wouldn't consciously do exercise if she was told to do it unless it was necessary. She's has quite a lazy attitude when she has a day off and eats like she hasn't eaten in days, meat being her main source of nourishment.

She's a bit dense, following orders without thinking much on them or even to the point of missing on pick-up lines she has received and making the situation awkward. Regardless, Bon always tries for everyone to have a good mood and if she would notice for someone to feel down, she'd immediately approach them with a "Hey! Are you good, comrade?" And try to engage them into a conversation, though Bon is somewhat awkward at socializing for others since she ends up usually being the one talking over them in excitement, but she knows her boundaries and won't pry on someone's private life even if deep down she's curious to know. The French girl is extremely stubborn and impulsive, though. If she's set on something then she will be with it unless forced to, as she doesn't like thinking she's wrong. She's also impulsive in the way that she gets driven by her emotions and goes into action without thinking of a plan sometimes, which could mess things up. Bonbinette rarely would be seen in a bad mood, and if she were then people wouldn't know either since the girl would just hide it with a smile and her pumped up attitude. "Fake it until ya' make it!" Is what she tells herself when in this situation, but once left alone the girl would sulk and sigh, almost removing all of that happy-go-luck vibe and replacing it with a really tired vibe. Thought she lacks a bit in the department of strategy and planning, Bon excels at combat and agility which makes up for her air-headed mind. Some people think her constant positive and happy outlook in life is just a facade to keep her powers moving, and they are partly right, but Bon has acted this way for so long that by now it has actually become part of her.

Background:
Bonbinette, like her name and dialect imply, was born and raised in France for a good amount of her life. She enjoyed luxury and being spoiled, but this became scarce the more she grew up in her childhood, since the redhead started to become wilder the more she started to grow bored of the "princess life". Her family were wealthy and elegant to the point of them being almost pitch-perfect representations of a royal family, even if they weren't actually that. Most of the money came from both of her parents owning a company on clothes, after all, and they weren't actually of royal blood, but both luxury and exposure got to their heads. Regardless, due to wanting to keep their image up, Bon started to endure increasing discipline and attempts on "fixing up" her behavior, but the little girl was a stubborn one.

At first, this was a nuisance for little Bon, but with time she started to see this more as a challenge rather than a problem and grew to love going against her parents on this matter, becoming wilder and less lady-like. Her clothes changed from elegant and puffy dresses to modern and vibrant ones, and her once-straight and neat hair started to go wilder and messier, having been forced to usually keep it up in a ponytail nowadays. In her 13 years of age, she had started to sneak out of her house and explore the city of lights by herself, sometimes even getting herself into trouble by trespassing into places just for the thrill of it. Once she started to do this more often, she made her own "ninja" mask that she'd wear whenever she sneaked out into the night to play, it being a fox-like mask with black and white shapes. This was a constant event for what it lasted, but everything has an end, unfortunately.

While Bon loved her parents for who they were, and even liked the attention she got from them even if it was the usual nagging, her parents were basically growing tired of her throughout the years and were even starting to consider methods of getting rid of her once the public were starting to talk about their "failure" in raising her with the rumors of the trespassing child growing more and more, having both of them given up on disciplining her. The following night, to Bon's surprise, her parents were quite lovable to her and even laughed along with her whenever she tripped somewhere or let out a joke. It was weird, indeed, but the preteen didn't think on this much other than a change of heart. Though, right after dinner, a maid from behind had covered the redhead's mouth with GHB, a drug that knocked her out cold instantly. With this, her parents carried out their plan.

Bonbinette's memories from that moment are foggy and is unable to recall much of what had happened, but next time she regained consciousness fully she found herself in a completely unknown place, with unknown buildings, unknown streets and an unknown language once she tried to read the street signs. It turns out that they decided to quite literally take her as far away from them as possible with no way of contact. Drugging her unconscious and taking her to across the globe in which her parents originally came from, which was United States, only leaving with her the mask she had made. As she wasn't scared and confused enough, she had been put purposefully near an orphanage as well. Unsure of what to do, she knocked on the door as she hoped to see someone she knew. Maybe they went to travel, after all! But to her terror, an unknown nun had opened her doors instead. Her neck carried a sign that read "Bonbinette Vonkarma. Orphan. Take care of her", to which the carrier herself couldn't read at all, but the nun sheltered the little girl, concerned. The language barrier was a difficult factor between the orphanage and Bon, but they had brought people who were fluent in French to both give her therapy from the fact that all the luxury and wealth she had once was all gone, and to start little by little learn English.

Life at the orphanage, at the start, was hard. Fellow orphans wouldn't get close to Bon due to being unable to understand her, and those who did only mocked her for what she was; An ungrateful child who got what she deserved. Bon, regardless, kept her chin up against this and used most of her time to dedicate herself on learning English, by now being able to speak simple sentences. One day, the kids had started to get physical with her, at which Bon only responded with nervous laughs, until she questioned them "Why be so rough?" with her heavy accent, only getting a laughter from them and mocking her words. With the following days with the constant play, the pre-teen started to crack. One day in particular, the redhead had started to breakdown in the middle of their "play", yelling at them to stop and that she didn't want to play anymore, but they didn't. Slapping her arms and face, something awoke inside of the girl. It was shocking, like she had poked a fork inside an outlet, and the kids had felt it too as they yelped in surprise and pain, jumping away from the mess of a girl. It turns out that this was the moment Bon had awoken her powers, her first ability being an electrifying aura around her that shocked whoever touched her. The redhead was confused at first, but soon after started to be pumped up and have her vibrant hues sparkle in amazement. "I have power?! I have powers! Look!" she would exclaim to everyone as she made people touch her in pure excitement and disbelief.

Having grown up now to be a late teenager and becoming fluent in English, the redhead had applied to the school to aspire on becoming a hero, and be an inspiration to children as well. Deep down, though, she'd also wish to seek out her parents if she had the opportunity to do so, though she didn't even know why even do that. Regardless, she was going to keep a smile on her face no matter what!

Extras:

Quirk:
Bon is fluent in English, but has a noticeable french accent. Sometimes, she lets out french words instead of English when speaking. It's always simple stuff that people could assume what they mean with context clues, but Bon doesn't try to stop this tic since she enjoys her native language. The more excited she is the more prominent this habit is.

Theme song:


 
Appearance: EADA5ADB-0A14-4BD6-8AA4-24A21D5E44B7.jpeg

Name: Yanni Aiest

Age: 16 (turning 17 in like 2 days so shush)

hero: yes

Power name: Negentropy field

Power description: working as an exact Opposite to his sisters ability yanni does get a few more abilities having already had his wings grow in unlike Margate who’s still waiting on hers to start growing. Much like Margate yanni projects a constant field 3 meters around him in all directions. Instead of sapping energy everything around and within this field is “given“ energy boosting a person or object increasing the speed of something too. Though the true danger lies in the fact that eventually a object will litterally shake itself to pieces on a atomic level, or more liking bust into flames/be lazered.

flight..sorta: using charged air Yanni is able to float and “fly” above the ground about 20 meters max hight
Effect Negentropy: he can turn down the field to a more far far weaker level but never turn it off
boost boop: Yanni can “boop” a person or object to give it a big boost of energy this also applies to anything that strike him as well, as previously stated this can be dangerous.
Directed field: thanks to having wings Yanni is able to use them to direct his field into more of a cone when need be it can reach out to a max of 6 meters long and at its peak 9 across. The energy boosting affects are more concentrated this way It can be a great help or hinderance if one can’t use all the energy they suddenly gained or it might just make a opponent even stronger

weakness: overall yanni‘s biggest weakness is the fact that his boosting doesn’t discriminate on anything friend or foe they will get charged up any attacks entering the field will also be boosted too meaning he’s likely gonna take even more damage when something does land. And he standing out like a bright painful sore thumb

Personality: yanni is a overly energetic care free soul unlike his elder sister he doesn’t exactly take as much care with his powers, especially since so far there more developed then Margates a fact he will hold over her whenever he can. His lack of care can be as destructive as It is fun, gladly helping anyone with a little boop... even if they didn’t ask for one..

Background:Yanni, Margates younger but no less titanic sibling grew up with far less social problems then his elder sister did, taking after their mother in the powers department. to put it simple being able to hyper charge people and recharge electronics goes down great with other kids no matter the age leading to his more reckless with the usage of his abilities of course every once and a while he’d accidentally blow a fuse or might turn a classroom into a total nightmare. His reason for becoming a hero was mostly Because Margate was doing it and it seemed like fun

Extras:
 
Last edited:
Wade Waterson
  • 1585279326196.png
 
Last edited:
CureMermaid_&_Minami.png
  • Kaidou.Minami.full.1832250.jpg

    Name: Marina Coldwater

    Age: 28

    Gender: Female

    Sexuality: Heterosexual

    Occupation: Heroine, Main Teacher of the Heroes in Rhamery.

    Personality: A cold woman that values results, she will deliver justice however she sees fit. She has been chosen to hold a magnificent power and with the responsibility that it holds she must bring the evildoers to justice, that’s why she doesn’t tolerate mistakes from her students and will push them to their limits in order to make them proper heroes.

    Background: Marina was a detective, her magical skills were came handy in resolving cases and she was more than happy to bring criminals to justice. However she was once ambushed by a serial killer while investigating a case and almost got drowned in a river because of it, in that moment a cyan glow approached her… the Water fragment of the Gaea Force chose her as its vessel. Thanks to that she was capable of surviving and even apprehended the killer, but she realized that now with that much power it would be unjust (or a waste) to pursue a detective career. This is why she became a heroine, gaining some fame because of her water related skills and choosing the alias of “Lapislazuli” as her secret identity. After years of pursuing justice she has now chosen to teach to the new generation of heroes as the main teacher of the hero class.

11498-152451269.jpg
 
Appearance: Average heighted, evenly built, muscular. Short, brown hair. Square jaw, distinct cheekbones. Wide, blue eyes. High, curved brows.

Wears bright colors, even when in ordinary clothes.

Civillian Name: Caspar Hyatt

Hero name: Rex Baneless

Age: 18

Villain: [ ] or Hero: [X]



Power: Forcefield generation and control - He can generate and banish his own forcefields of various sizes and shapes, marked by a semi-visible iridescence. He is able to move and reshape these forcefields.

Personality: Caspar is extroverted, but surprisingly level. He will tolerate almost anything, and will even defend other people's opinions that he doesn't agree with if he thinks they have a good point. He is fond of animals, dwarf hamsters especially.

Background: Caspar had a relatively happy childhood in Toronto, where he would often hang around the pet store owned by his aunts, getting paid under the table to help out around the shop. His parents were both largely absent from his life, being constantly at work, but he didn't really mind since his aunts felt a lot like moms to him.
The day he discovered his powers, he was helping a customer out with a chinchilla and dropped the chinchilla, which made a beeline for the door, which another customer was opening. In a panic, he managed to project a forcefield in the doorway before the chinchilla could get out. The customer who was entering smacked right into the forcefield. It was a lot funnier when it actually happened, but Caspar still laughs about it to this day.
 

Kane Katsu

  • 1595215605256.png


 
1595230854899.png

Name: Dexy Thornton

Age: 18

Villain: [X] or Hero: [ ]

Power name: Duplication

Power description: Dexy can create multiple copies of herself that obey her commands. If she tells them to follow the other person's orders, they will do so. The current maximum amount of copies she can create is four. They share the same personality, appearance, and mind, but are like separate entities; Dexy will have no idea what happens to them unless they're in her sight. If Dexy wants them gone, they have to rush into her to vanish. With each copy she creates, her stamina is divided evenly among them; with four copies out, each body has 1/5th of her original stamina. The copies throw attacks with the same strength as the original Dexy, so she can mob down whoever she faces off against. The copies can be destroyed, and Dexy will need to recover her stamina and wait a day before she can replace all destroyed copies.

Personality: Dexy is the evilest of evils that the world has ever seen! Nothing can even come close to how evil she is! ... At least, that's what she likes to think. In reality, she's a prideful girl obsessed with becoming the best villain. Her "villainous" acts, though, are severely questionable. Dexy will gladly look down on all heroes because "that's what villains are supposed to do." She is the least brightest girl in any room, and nearly everyone who's worked with her has shared one sentiment: She is extremely incompetent, but does, however, have a shine of brilliance once in a blue moon.

Background: Dexy was born to fairly infamous villains, who groomed her to become the heir to their miniature empire at an early age. They couldn't get far in their lessons, though. A band of heroes finally cracked down on their illegal business, and Dexy's parents were arrested. Dexy was left on the baby steps to becoming a villain as she was sent off to a foster family, and she would never understand out what it truly meant to be a villain; all she knew was the limited teaching of her parents. Her new family read to her basic hero and villain storybooks meant for children like herself, further corrupting her image of an ideal villain. Instead of being recognized as the neighborhood bully, she was written off as the neighborhood clown. Instead of earning the distaste and scorn of her foster family, she earned adoration from her poor attempts.

Dexy was bewildered how putting the spoons with the forks and vice versa wasn't getting her hated, and it wasn't long before she came to a conclusion: Her acts simply weren't villainous enough! The time of childish antics was over! Up came the more heinous acts of villainy! Such as writing a mustache on a restaurant mascot with a marker; littering in the park, right next to a trashcan; and worst of all, pouring milk before the cereal!

Satisfied with her descent into villainy, Dexy enrolled into Rhamery's School of Heroics and Villainy. Hopefully, they can teach her to become a proper villain.
 
Last edited:
Lydia La Madreno
7b60dd8a8a214159da83677371749a95.jpg
Age: 18

Villain Student

Power name: Contagious Nightmare

Power description: Nora's fear is so potent that she can actually spread it to others in her presence, hijacking their senses and allowing her to assault them with waking nightmares. Though she technically has free reign over her control of the nightmares she utilizes, more often than not she'll succumb to her own fear and end up losing control of it until she's forcibly snapped out of it. Lydia can only impose her nightmare on those in her presence, therefore its fully possible to simply outrun her range with enough space and speed given that Lydia herself isn't too fast of a runner. But managing to orient oneself in a waking nightmare is the true challenge. The other method by which to break free of Lydia's Nightmare is to simply locate her and deliver swift, sudden, and decisive physical trauma. A good hard smack will dispel her nightmare in its entirety, giving her opponents a clear ten to twenty seconds before she can create it again depending on how hard the initial strike was.


Personality:
Lydia seems to be in a constant stat of apprehension. Fearful of almost everything and everyone around her, its generally not hard to intimidate her at all. She's an easy target for more aggressive individuals, as her fear of further aggression will often lead her to simply agree to things in order to avoid further retribution. Though most see her as a terrified floor-mat, she can be pushed to states of panic wherein she'll attempt to defend herself violently.

Having grown convinced that pretty much everyone is angling for her downfall, Lydia's not exactly an outgoing type. Though she'll follow along with groups of individuals for protection, she doesn't have many she could genuinely call friends. In fact, her idea of friends is fairly different from most. Instead of someone comforting, a friend to Lydia is a person who she's less terrified of than usual. These individuals she will often stick around for protection from outside forces, utilizing the instincts of pack animals. But despite this, she's capable of holding somewhat stable conversations with others. It just that most of the time she'll wind up scaring herself in one way or another.

Despite her rampant fear, Lydia is a fairly knowledgeable individual. Her fear motivates her to study religiously, keeping her at the top grades in terms of book smarts at least. She excels at most standard subjects, but her knowledge of things like villainy and heroics is fairly underdeveloped. Despite the knowledge she's accrued, it hasn't helped her shirk her fearful tendencies as much as one would expect. Its actually managed to exacerbate her lesser tendencies in more ways than one, but her fear of failing out of any form of education and being eaten alive out on the streets keeps her going.

Throughout all of this she's managed to develop one hobby: Writing. In her free time, Lydia's managed to pen dozens of books worth of stories over the years. The vast majority of these stories are power fantasies she'd write of self inserts of her without fear, able to annihilate anything and everything that could possibly scare her before it even has a chance. She's gotten used to these stories being destroyed in one way or another, and has been mocked over them more than once. But for some reason, she can't seem to stop writing them.

Background:
As the heiress to the Madreno Restaurant empire, one would be forgiven to believe that Lydia coasted through most of her early life. In a way, they're right. Her family was never in need of money, she had access to any school she wanted, and dined on restaurant class meals whenever she could. The closest thing her family had to an actual tragedy for most of her life was a natural disaster which wrecked a few of their establishments. So some may wonder how such a privileged lifestyle could create such a neurotic, terrified mess of a human being.

Well, perhaps the easiest way to explain would be to take a look at her father, Maximilian Madreno himself. A wealthy entrepreneur who inherited the family business, Max spent much of his early adulthood traveling so he could spread the brand to as many corners of the nation as possible. Of course, so much traveling left him with plenty of fun to have when not working, and one part of that fun just so happened to be Nora Adelaide. Now while she was nowhere near the first woman Max had partied with in his years, she was the first one he couldn't actually leave when his business in her home state concluded. Now despite the money and adventurous spirit, Maximilian was a traditionalist, and as soon as he heard that she was pregnant he proposed.

Max put a stop to his traveling so he could be closer to his new family, but that didn't exactly stop him from having a whole empire of restaurants to oversee. As such, Lydia saw her father every few days between his work hours. She spent much of her time with her mother, who Max realized far too late was a fairly agitated woman. With a mouth that could run a million miles a minute and a hair-trigger temper, Nora would spend much of her time at home complaining about perceived slights. Though she wasn't abusive and took care of Lydia often, she was convinced that every annoyance in the world was a personal attack and would pass that info to her daughter both intentionally and second-hand.

As such, Lydia grew up perceiving the world around her as a cruel hellscape that would rip little girls into thin strips at the slightest taste of weakness. Unlike her mother, who faced this perception of reality with ferocious animosity, Lydia developed a soul-crushing fear that would stay with her for as long as she could remember. She entered school an absolute mess, panicking at the slightest provocation and submissively accepting abuse out of fear of what kind of retribution resistance could bring. Basically, she was pretty much the absolute perfect target for any and every form of bullying under the sun. What didn't help was her father's untimely death. Having been one of the few people in the world she trusted for comfort, her father for some reason drove into oncoming traffic during a phone call with his wife, one which Lydia had just so happened to be present for.

Lydia had long since determined that in order to survive in the brutal world that sought to eradicate her very existence, she would do what most rich people did and amass wealth obsessively to have a thick safety shell between her and whatever danger could come her way. For this reason she studied obsessively so that she would be ready for when she eventually took control of the Madreno Restaurant Empire. But with the buffer of her father now gone and her mother convincing both her and herself that the Madreno shareholders would try to cut them out of ownership, the possibility of not even having that caused Lydia's fear to evolve.

Soon people weren't just avoiding her because of her panicky and downtrodden attitude, but because she would occasionally spread her fear to those near her. Though this worked to ward of the usual assailants, one girl realized the potential Lydia had and would force her to sit near other students specifically to subject them to her abilities. Having abilities herself, this girl pressured Lydia to sign up for Rhamerys with her, fully intending to utilize her power for her own villainous gains. Holding out hope that her mother wouldn't allow her to do this, Lydia's hopes were dashed fairly quickly. Having been stood up by a hero not a few days ago on what was supposed to be an amazing date, Nora wasn't exactly keen on heroes at the moment. Her daughter had barely managed to explain before she was helping her sign up as a villain with time to spare.

Extras:
Desperately attempting to find a bright side to joining up as a Villain, Lydia figures it's a fairly solid backup plan if the Madreno shareholders really do cut her off from the business.

Lydia took up writing as a sort of nervous hobby soon after her father's incident, and is often carrying around her own stories. As they get destroyed often, she has a large number of them.

( Captain Lycanroc Captain Lycanroc just hit me with any edits I might need, boss.)​
 
(Friend's new character)
Appearance:
Bear form;
hR0UwST662-H14ACXMHtbCxUzNLowHRZ_wbsmRemMWhkm2ChvrmOd_hVFxjkCb7_MBmza0ejpxyiqB8s_SIddlvD7tGRoPMDIeR6PRgRlyCZcqHmrgPidmGTcnRYCpIlP7tt_pB4

Human form;
_P_uPX4OQqt8vtpzwmWzcIBVrYe8RBUD4Cdf2mdbF3CzmreTBvv52QttYY5xea9x-sDVtx0kKxWB28p5BeMyZsl6-TfLOG6aBOxa9mni7em9emAzVzIcMP1kmFCI2AT6Br4wqr_9


Name: Samantha Hollingsworth

Age: The Doll she is living inside was made in the early 1980s but her as a spirit is only 6 years old.

Villain [ ] or Hero [X]

Power name: Being dead :(

Power Description: She Is technically a spirit and she possesses inanimate objects that a small child would be able to hold, she can only make the objects she posses hover to about 10 feet tall. She prefers to posses her teddy bear which is basically her body, however, the teddy bear is only about 1 foot tall. When she leaves the doll it is returned to its current form (which is a blood teddybear with faded fur.) She cannot be seen in her ghost form but cannot directly interact with anyone, if she were to punch someone in her ghost form it would only feel like a gust of wind. When in her ghost form all she can do is walk around unseen and faze through walls. She can basically fly around in her ghost realm but can basically do nothing.

Personality: She is very sweet ad innocent and loves to please people. She hates seeing people sad and can also get her feelings easily hurt. She is confused by many modern technologies, due to her death in the 1980’s she doesn’t know what iPhones are nor TVs.

Background: She was born in the 1980s but only lived for 6 years before she died, she cannot remember how it happened and it’s best if it stays that way. Her father was a wealthy businessman

Extras: She has a baby lisp and when pronouncing R’s in a word like the following; mark. She would say it, Mawk. She also does not know her cause of death, all she knows is that is what to do with water. Her body was never found, she didn’t get a proper burial which is why she is cannot pass to the afterlife.
 
Appearance:
zVvlORn7sw-kl5e7mLYVqzoPXi-_RVZv_uwcrqmaf6FaN0Xw661yRYvyfNwonAglrwgz1dmg4ugfqHohy9tfn-BvjBQFZea9m4Oga7-WQo9DVBNEDNzETORSlHSiS0lp5CRNN-Ww

Name: Victoria Blade

Age: 17

Status: Villain

Power Name: Shifting

Power Description: She can shift into any person she has seen rather it be through a photo, video, or even in real life. She can shift to match every single one of their features perfectly, however, she is unable to do any and all of any of the people she shifts into’s abilities. She’s only able to match their features and voice. She can only morph into humanoids. If she is knocked out she will be returned to her normal appearance. If she is morphed into someone, she will sound identical to them and be the same height. (She is training to be able to shift into animals but hasn’t learned it yet)

Personality: Quiet, but incredibly intelligent and sly. Not malicious. But likes to cause chaos. She's easily annoyed and isn’t afraid to be bluntly honest.

Background: She was trained by her father who is an advanced militia fighter since the age of 7. She doesn’t talk much.

Extra: She has a Russian accent. She is also an advanced fighter (through training)

theme song:

EldridSmith EldridSmith Captain Lycanroc Captain Lycanroc
 
Last edited:
Appearance:
Rhamery full.pngRhamery.png

Name: Alfred James Rhamery / Mr. Rhamery

Age: 67

Villain: [ x ] or Hero: [ x ] Headmaster [ x ]

Power name: Celestial Embassy

Power description: Alfred Rhamery has control over the forces of the cosmos: command over gravity, the ability to summon solar flares and create mini black holes, he can warp through small wormholes, and call down volleys of comets, and much more that comes with the territory of space

Personality: Mr. Rhamery is a kind old fellow, he runs his school for the sole purpose of seeing children grow up to be successful heroes and villains. he's quite jolly and caring in his day to day life, and spends every day working and managing things at his school, but he is not afraid to put his foot down. Though he rarely does hero or villain work anymore, if he's out on a mission he tries to have fun with it and learn what he can from the job, even in his older years.

Background: Alfred was born with unbelievable powers and was instantly leagues ahead of others his age, this came with a price of his family and educators sentencing him to a life of training and study to become the perfect hero or villain. Eventually, he became both speaking 20 years of his life as the top hero and another 20 years as the top villain. Soon he grew tired of the profession and decided he'd use his hard-earned knowledge and expertise in the trade to train the new generations of heroes and villains, he now runs 'Rhamery's School of Heroics and Villainy' and seems like he will continue to for many many years to come.

Extras: Every other Friday, Mr. Rhamery orders pizza for all of the classes to eat for lunch. He will accept anyone's request to spar so that he might further their growth in their training. He likes to himself around with his gravity control.​
 
Zuri King

3677d192756510a1165dee774dd62c87.jpg

Age: 17

Hero Student

Power name:
Quill Lizard

Power description: Zuri's a mutant with poisonous attributes. Aside from being able to climb walls with ease, she's got a massive tail which is her pride and joy. She is able to perform immense leaps with the aid of her tail, can swing it with enough force to break through stone, and will often use it as a convenient seat even when alternatives are presented. Unlike the rest of her body, her tail has advanced regenerative properties, able to heal from being completely ripped off in only a mater of hours.... although she'd still need to contend with the blood loss. Beyond helping her with street performances, Zuri grows thick, bone-like quills from her tail. Theses quills are poisonous, requiring antivenom to cure. Zuri's able to fling these quills at targets with surprising dexterity, as their removal from her body is relatively simple and painless for her. She grows similar quills from her head, but these ones aren't poisonous and much harder to remove. They're more like horns than the quills on her tail. Finally, Zuri is able to collect poison into her mouth to spit at foes, though without the penetrating factors of her quills they would have to get in someone's eyes or mouth in order to effect them.

Personality: Zuri's a simple gal with a simple dream, to retire in her early forties with enough money to afford a private yacht populated entirely with oiled up bodybuilder waiters whose only goals in life were to fulfill her every command. Many of the actions she takes and decisions she makes go to making that dream a reality, but most seem to write her off as a greedy grifter for some reason. Although lackadaisical in the face of most threats, insults or other forms of harassment, Zuri's quick to refer to herself as more of a forward-thinking investor. An often relaxed performer who carries herself with a casual saunter and humored tone, to say Zuri has an ego problem wouldn't exactly be incorrect.

However, she seems to be obsessed with herself despite her many self-realized flaws, taking pride in even her worst attributes. But beyond anything else, she takes immense pride in her tail. Having always enjoyed standing out in a crowd, Zuri considers her tail to be a badge of honor that she emphasizes with glee. As such she'll often use it even when she doesn't really have to, the range of control she has over it leading to her tail being just as expressive as her face. Her love of money has also led her to become extremely financially knowledgeable, already fully capable of doing her own taxes and accounting despite not having a house of her own yet.

Background:
Ironically, the King family was never exactly rolling in dough, and so had to work hard to keep itself afloat. They tried to instill aspects of effort and diligence into all of their children, including Zuri. But what she learned above all else, was just how much power money truly had. This desire to become absolutely stupidly rich would only grow from there, and not even two years into actual school she was a con artist. Taking advantage of her classmates, Zuri didn't spend a dime on meals for years and even left that school with hundreds of dollars in her pockets. Her bad reputation soon followed her though, and she found in her next school that folks weren't as liable to fall prey to her usual shtick.

But she still really... really liked making money, so she got a job utilizing something she'd always taken pride in: her tail. Utilizing her vast control over the appendage and her own dexterity, Zuri began doing street performances for the entertainment of passer-byes. And who would've guessed, she kept doing it as the money kept coming. Ever since her first performance, Zuri would dedicate a majority of her free time to street performances revolving around acrobatics or feat agility/ finesse. It was during one of these performances that a crime occurred nearby that she just so happened to help stop due to her proximity. It was then that the idea of attending Rhamery's began to develop in her head, and from there on she found a new possible monetary venture.

Extras:
Zuri snacks in her off-time fairly regularly, as she burns calories fairly quickly due to her constant street performances and her body utilizing excess fatty acids for her poison.
When she's able to, Zuri stretches a lot in order to keep herself limber.
Due to her financial awareness, she's more than capable of spending her money while still keeping her dream in mind.
 
IMG_20200729_231149.jpg
Appearance: has goldish wings. Has long brown hair usally wears jeans and a dark green t- shirt, doesn't like wearing shoes, keeps wings tuck behind her back in an orderly fasion.

Name: Piper Haskib

Age:17

Villain: [yup ] or Hero: [ ]

Power name: air 'bending'

Power description: can manipulate the air around her and make herself run faster jump higher and fly more accuratly she can project these powers at people flinging them away from her she has yet to understand the full power she contains. Doesn't have crystal thing it's a power she was born with. Can use air pretty much anywhere as she can create it. Her bending works mostly in air but she can project small bubbles underwater.

Personality: a cheery kind of person, she is confused on weather she is actually a villian or not both her parents were villains but she doesnt feel that evil. She can fly with her wings, and 'bend' air. She trys not to harm people but she will if she is forced. Very lonely doesn't seem to have friends. Likes preening her feathers often to make them look beautiful if they get messed up it's no big deal to piper. She loves flying, and flys everywhere she can.

Background: both Piper's parents had high expectations the both wanted her to sucseed in completing villainy school with the best score possible. The problem is that piper isn't the kid they think she is. They always saw piper as a trophy to show off and not as an actually nonhuman being. He parents are a type of fairy and they love gloating about there heretage. Apperantly they are one of the higher villains on the totom pole, because of there powerful magic, and expect piper to be the same.

Strength: her ' bending' is long or short range and she can fly until her wings start to ache.

Extent of power: for now piper can only use this power to make moderate damaging winds when she gets better she will be able to make mini tornados and sand storms.

Weakness: piper doesn't really have self defense besides punching and kicking. If she injures herself or is hurt she will heal slightly faster than a human, a paper cut heals within a day instead of three, she doesn't like water suprisingly and has a fear of drowning, she trys not to show it.

Extras: piper really really wants to make her parents proud of her for once.

(Done)
 
Last edited:
~ Terry Goodman~

Appearance:

Terry.jpg

Name: Terry Goodman

Age: 17

Villain: [ ] or Hero: [X] (But he only wants to be a sidekick)

Power Name: Cell Stimulator

Power Description:
Terry's ability is to remotely stimulate and feed the cells of other people. The effect this has is to make people feel pumped up and full of energy, become less bothered by injury and to recover faster. In some cases, this power can increase the potency of other abilities. However, this energy doesn't just come from nowhere but is transferred from Terry's own body, exhausting him. There is a second seldom used aspect of this ability. Instead of boosting someone else, Terry can boost himself. The trouble is this only boosts his below-average abilities to be slightly above non-mutant human ability so Terry sees little point to doing this, preferring to make someone strong stronger.


Personality:
Terry has low confidence. There are a million people smarter than him, there are certainly billions stronger and there are people who's kindness is more genuine. He doesn't feel there is anything that valuable about himself at all. He wants to be appreciated by others, so he tries to be kind and nice to the point of pressing down his real personality and hiding aspects of himself to try and be more appealing. Ironically it is this removal of his personality substance that stops him making friends, making him seem uninteresting. His goal is not to become a professional hero or villain, but rather a sidekick, as he is stuck in the mentality that the best use for himself and the way to get others to like him is to support others.

Background:
Terry lives an ordinary life. A stable home with two loving parents. However, he harbours a strong human desire for appreciation but feels that he isn't deserving of his parent's love as he got it by the privilege of being born their son, rather than earning it himself. In school, his attempts to make friends ended with just getting used for his power, helping school athletes do better at sports and club activities discretely. Despite knowing that he was only used for his ability, he fails to see anything wrong with it, feeling he should be grateful they spend time with him at all. This mindset is why he joined Rhamery's, hoping to become a useful sidekick.

Extras:
Wherever he goes, rumours of a free 'power-up' tend to follow.​
 

Users who are viewing this thread

Back
Top