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Fantasy Realm Chronicles|CS

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Quinlan63

The Overlord
Name:

Titles: Optional

Age:

Gender:

Races:

Sexual-orientation:

Appearance:

Bio:

Personality:

Alignment:

Attributes:
-Strength (Starts at 10)
-Dexterity (Starts at 10)
-Intelligence (Starts at 10)
-Wisdom (Starts at 10)
-Faith
-Charisma (Starts at 10)

Magic: [20 Intelligence required to use magic/ Limited to 1 type of magic]

Divine/Higher Being you worship: Optional

Divine Channeling: [5 Faith required/ Limited to 1 gift from divine/higher being]

Weapon(s):

Nemesis: Optional

Personal Goal: Optional

Likes:

Dislikes:

Strengths:

Weaknesses:

Read First

Attributes: Everyone gets 35 points to place into your characters attributes. The max that you can place points into an attribute is 200. These attributes are more of a guide to better understand what your character is like. To start off with 10 is the baseline for everyone (except for faith) because the most common person would have those attributes as well. Strength is just a gauge for how strong you are with 10 being the base strength that your most normal person has. Anyone who has 11-15 strength has spent time building up their strength with saying someone at 11 can lift up to 150 lbs (68 kg) and someone at 10 can lift 400 lbs (151.4 kg). Dexterity is a gauge of how fast, accurate, and flexible someone is with making it so that once you reach 11 you are able to sneak around without being seen immediately. Once some reaches 20 in dexterity that they are able to leap between buildings/platforms without tripping or almost missing the landing. Intellinece is special because it literally gauges how smart your character is with 10 being the basic level of smartness. Those who have 11-19 in intelligence are considered to be those who are much more educated beyond most and have the equivalent of a bachelor's or master's degree. 20 intelligence is the base requirement for someone to be able to use magic (that isn't an innate ability) but you will be limited in how much magic you will know how to do. Wisdom governs a person's ability to make decisions with everyone at 10 simply have common sense and anyone at 11-19 becomes capable of knowing what is best to do at a moment with less information than normal. Those who have 20 wisdom are those who naturally gain clairvoyance but are limited to small things like things that might happen with 5-10 minutes. Faith unlike the others is able to be a 0 because it gauges the belief a person has in a divine/higher being and not everyone believes in such beings. Saying that someone who has 5 is normally granted a power from the being that they believe in as long as you stay in their favor. As you progress in faith the being you believe in potentially granting you more power(s). Charisma is a gauge for how well you deal with speaking with others with 10 is having basic social skills. Those who have 6-9 you become much more charming to others and you have an easier time talking to them regardless to who they are. Those who have 20 are able to charm a person well enough to give them simple suggestions that they will follow as long as the suggestion isn't to harm themself.

It is possible to have attributes from 21-25 but those are considered the most powerful beings alive and are few and far in between. Beings that possess attributes of 26-30 are considered legends and myths that might or might not have existed.

Increasing your attributes requires time, training/practice, or just raw effort (maybe even a little help from a god).

Races: Dwarf, Human, High Elf, Wood Elf, Dark Elf (Drow), Halfling, Dragonborn, gnome, Half-Elf, Half-Orc, Tiefling, Aasimar

Race Attributes:
-Dwarves
  • Live up to 400 and are considered young until age 50
  • +2 Strength
  • Darkvision allowing them to see up to 60 feet around them in dark and dim lighting
  • Have a natural high poison/alcohol resistance (Does not count as an immunity)
  • Have a natural ability for using tools to build/repair items
  • Have the natural ability to identify precious metals/stones
  • Is capable of speaking, reading, and writing the common and dwarvish languages
-Human
  • Live up to roughly 100 and are considered adults in their late teens
  • +1 to two different attributes of your choice
  • Are naturally talented in one skill of your choice
  • Are naturally able to speak, read, and write common and a language of choice
-High Elf
  • Live up to 750 years and reach adulthood at about 100
  • +1 Intelligence +1 Wisdom
  • Darkvision allowing them to see up to 60 feet around them in dark and dim lighting
  • Have a natural resistance to being charmed by others and being put to sleep by magical means
  • Instead of sleeping they are able to go into a trance where they are mentally conscious for 4 hours that gives the same benefits that sleeping 8 hours would for everyone else
  • Can, speak, read, and write common and elvish naturally
  • Natural magic- Is able to use one magic spell of choice that has naturally been developed
  • Is able to choose one extra language that you can speak, read, and write
-Wood Elf
  • Live up to 750 years and reach adulthood at about 100
  • +1 Intelligence +1 Dexterity
  • Darkvision allowing them to see up to 60 feet around them in dark and dim lighting
  • Have a natural resistance to being charmed by others and being put to sleep by magical means
  • Instead of sleeping they are able to go into a trance where they are mentally conscious for 4 hours that gives the same benefits that sleeping 8 hours would for everyone else
  • Can, speak, read, and write common and elvish naturally
  • Are naturally able to better hide themselves in foliage, heavy rain, failing snow, mist, and other natural phenomena
-Dark Elf
  • Live up to 750 years and reach adulthood at about 100
  • +1 Intelligence +1 Charisma
  • Superior Darkvision allows you to see up to 120 feet in radius in the dark
  • Instead of sleeping they are able to go into a trance where they are mentally conscious for 4 hours that gives the same benefits that sleeping 8 hours would for everyone else
  • Faerie Fire- Use of this spell lights up every object within 60 feet making it easier for you and others to see them for as long as you focus on this spell
  • Darkness- Summon a cloud of darkness around the chosen point (including self) that spans 15 feet and moves with the point if it was cast on an objector person. (Last 10 minutes)
  • Can, speak, read, and write common and elvish naturally
-Halfling
  • Lives up to half way through their second century and reach adulthood at the age of 20
  • +2 Dexterity
  • Have a natural high poison/alcohol resistance (Does not count as an immunity)
  • Are much harder to become frightened
  • Are able to hide simply by standing behind any creature larger than them
  • Can, speak, read, and write common and halfling naturally
-Dragonborn
  • Live to be around 80 and reaches adulthood at 15
  • +2 Strength
  • Elemental Alignment- Based on the color of your scales you gain resistance to a corresponding element (speak with GM to determine what element)
  • Breath Weapon- The element that you are aligned to can also be used for an elemental breath attack
  • You can read, speak, and write common and draconic naturally
-Gnome
  • Live around 350 to 500 years old and age similar to humans and settle down in adult life by around 40
  • +1 Wisdom +1 Dexterity
  • Darkvision allowing them to see up to 60 feet around them in dark and dim lighting
  • Are naturally able to communicate with small animals
  • Are naturally able to use artisan tools to craft gadgets and devices
  • You can read, speak, and write common and gnomish naturally
-Half-Elf
  • Live to be around 180 years old and reach adulthood around 20
  • +2 Charisma
  • Darkvision allowing them to see up to 60 feet around them in dark and dim lighting
  • Have a natural resistance to being charmed by others and being put to sleep by magical means
  • Are naturally talented in one skill of your choice
  • You can read, speak, and write common, elvish, and one language of your choice
-Half-Orc
  • +1 Strength +1 Dexterity
  • Live up to the age of 75 and reach adulthood at 14
  • Darkvision allowing them to see up to 60 feet around them in dark and dim lighting
  • Naturally look scary enough to try and put fear into someone
  • Naturally able to increase the flow of adrenaline in the body increasing all physical attributes temporarily by +2 but reduces your wisdom and intelligence while in effect by -2
  • Can speak, read, and write common and orc
Tiefling
  • +1 Intelligence +1 Charisma
  • mature at the same rate as humans but live a few years longer
  • Darkvision allowing them to see up to 60 feet around them in dark and dim lighting
  • Have a natural resistance to fire
  • Have the ability to alter the appearance of their eyes
  • Hellish Rebuke- Once harmed by another you can point at the aggressor and they will become surrounded by flames that harm them until they feel pain equal to what they dealt
  • You can speak, read, and write common and infernal naturally
Aasimar
  • +2 Charisma
  • Live about the same length as humans, but tend to live to the end of their possible lifespan more often.
  • Natural resistance to darker magic, and immune to most weaker curses (talking about ones done by petty witches essentially, like what people believed in during all them witch trials)
  • Usually has a abnormal Eye or Hair colour.
  • Angelic Aura- Can summon a glowing Aura, essentially becoming a light source.
  • Read, write and speak Common and Celestial Naturally.

The gods, goddess, and other higher beings you may use are mainly up to you but if you wish to make sure of anything just ask me.
 
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GM Character

Name: Quinlan

Titles: god of adventure

Age: ???????

Gender: Male

Races: ???????

Sexual-orientation: Straight

Appearance:
a2f81db6a3fae6c743ef5f835e1dee6c.jpg
Bio: Born during the advent and creation of the world Quinlan was responsible for every great adventure or event in history.

Personality: Quinlan is an unpredictable god that acts on a whim. One moment he will feel bored and have a dark lord in the world level an entire town. The next he will have the survivors from that town go on a journey to gain strength to go and kill the dark lord that destroyed their town. All that matters to him is that life is filled with adventure for all no matter how big or small.

To those who believe in him he will show favor to and is more likely to be favorable to them while adventuring.

Alignment: CN

Attributes:
-Strength ?????
-Dexterity ??????
-Intelligence ??????
-Wisdom ??????
-Faith ???????
-Charisma ????????

Magic: As a god possess immense power over magic

Divine/Higher Being you worship: As a god he possess divine level power that goes beyond what can be believed

Divine Channeling: ???????

Weapon(s): ????????

Nemesis: N/A

Personal Goal: To help mortals live lives of adventure in anyway he can

Likes: Depends on his mood

Dislikes: Depends on his mood

Strengths: N/A

Weaknesses: N/A
 
Name: Luke Fullheart

Titles: Warrior of Odin

Age: 20

Gender: male

Races: Human

Sexual-orientation: Straight

Appearance:
Knight.jpg
Bio: Raised on an island in the Sigian Sea south of New Haven Luke was raised by priest who worshipped Odin. For as long as he could remember he had no real family to speak of but the priest treated him well enough. From a young age the priest spent day after day teaching luke about following the ways of Odin. Once h became of age and passed his trial to prove his faith in Odin he was awarded with the title of Warrior of Odin and was granted the power to access Odin's knowledge from the god himself. From that moment he was tasked to travel the lands seeking out knowledge to finally be able to learn magic and to smite down any evil that he finds in the world.

Personality: Luke is a very straightforward type of person who does the best at things he can. Her sees someone in danger he helps them. He sees someone sad he tries to cheer them up. He see someone and pain he gets someone or something to heal them. In a way he can be more reactive when interacting with others as he doesn't see the need in doing more than what is needed. He also doesn't come off as the most charismatic person but he is able to at least hold normal conversation with others.

Alignment: NG

Attributes:
-Strength 20
-Dexterity 15
-Intelligence 18+1 (19)
-Wisdom 17+1 (18)
-Faith 5
-Charisma 10

Magic: N/A

Divine/Higher Being you worship: Odin, god of knowledge and war

Divine Channeling: Odin's knowledge- Channeling the knowledge of Odin yourself you are able to conjure a single rune to conjure a single magical effect

Weapon(s): Longsword and a shortspear

Nemesis: Optional

Personal Goal: To travel the world striking down evil and searching for knowledge in the name of Odin.

Likes:
  • Learning
  • Fighting
  • Helping others in need

Dislikes:
  • troublemakers

Strengths:
  • Skilled in research
  • Has immense strength

Weaknesses:
  • ranged combat
  • magic
  • poison

Other: Are naturally able to speak, read, and write the common language/ speak, read, and write Draconic
 
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Name: Tabitha Hearn

Titles: Lady of Kou

Age: 20

Gender: Female

Races: Half-ling

Sexual-orientation: Bisexual

Appearance:
okOCXz_-_NnYFaIrHjc9SYSkUSgDoN431bRh0Z9pWzH6wfXYjItDZG2cvJ33dmKkkT8gI73wNS5f9UA3uHz4fDSLNIJcsB_uTPoI4JXjqRICcmJsiTkNbc8fL9_2MDg5GHtdtdkV
(without swords)Is taller than an average Half-ling standing at just over 3'2" tall.

Bio: Tabitha is from a town called Kou on the Red Isle. She is from a clan of Half-lings that are known for their immense strength and all tend to be a little bit taller than an average half-ling. She gained the title 'Lady of Kou' by winning a major gladiator like tournament that is held in Kou every 4 years where people come from all over to win the monetary along with a magical prize (which Tabitha sold due to her inability to use magic) After winning the competition Tabitha decided it was time to travel and prove her strength around the world. Along with adventure Tabitha wants to taste alcohol from all over the world.

Personality: Tabitha has an adventurers spirit like many in her clan. Since she is a half-ling many don't believe she is strong, it gives her a bit of an inferiority complex and a need to show everyone that she is stronger than them. Tabitha is very outgoing otherwise and looooovvveessss to drink on her travels. Drunken Tabitha can also be a more deadly Tabitha for those who underestimate her.

Alignment: Neutral Good

Attributes:
-Strength 19
-Dexterity (+2 racial bonus) 16+2= 18 total
-Intelligence 15
-Wisdom 17
-Faith 2
-Charisma 16

Magic: None

Divine/Higher Being you worship: Believes in Higher being but doesn't worship anything

Divine Channeling: None

Weapon(s):
  • Fights primarily with her legs and hands (like a dnd Monk)
  • One dagger

Personal Goal: Prove she is the beat fighter (and occasionally drinker) in all the lands

Likes:
  • alcohol
  • animals
  • traveling
  • tavern brawls
Dislikes:
  • people who rain on her parade
  • Losing
Strengths:
  • Much harder to become frightened
  • Natural high poison/alcohol resistance
  • Able to hide by standing behind any creature larger than her
  • Close combat

Weaknesses:
  • ranged combat
  • Being just over 3ft Tabitha has trouble reaching certain heights on people.
Other:
  • Can, speak, read, and write common and half-ling naturally
 
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Name: Byakuya Magami

Titles: Optional

Age: 18

Gender: Male

Races: Human

Sexual-orientation: Heterosexual

Appearance:
1571889236079.png

Bio: As a young boy he had always been alone. His parents had passed away from illness and he was left orphaned until one day an old man came to him telling him that the only way to break from this cycle of death and loneliness he has to get stronger. Byakuya followed the man back to a shack in the forest where he watched the old man train in a strange style of fighting. The man used no magic. He didn't even use divine powers. The man used only his own strength of body and fortitude of mind. He watched the man perform feats that he had only seen people with magical or divine power perform and yet the old man did them with ease. On that day he decided to train under the man. The man denied his request though so Byakuya went back everyday and begged the old man to take him as his disciple. Everyday the man shot him down. Byakuya decided to try and mimic the mans movements and trained like that everyday after he was denied. He keot going to the old man and eventually got accepted after showing the old man his self mastery of all the moves he has seen. The old man, impressed decided to take Byakuya as a disciple and trained into him everything he knew. At the end of his training his master told him the the only way for him to become a master of this style himself he must first find inspiration for his very own secret technique. After that he must go and put that technique into practice until it becomes the ultimate killer move. Byakuya now travels to perfect his own killer move "Seismic Bear Claw Strike".

Personality: He is a very straight forward guy. He will always speak his mind and tell the truth no matter who it is. Sometimes he gets himself into situations where he cant just talk his way out of them but he does his best to revolve them so as to not inconvenience anyone around him. He hates causing people trouble and will always do his best to make amends if he has. he is always kind to everyone until he is given a reason to be angry at someone.

Alignment: CG

Attributes:
-Strength: 19
-Dexterity: 19
-Intelligence: 15+1(16)
-Wisdom: 17
-Faith: 0
-Charisma: 15+1(16)

Magic: None

Divine/Higher Being you worship: None

Divine Channeling: None

Weapon(s): He uses a pair of armored spiked gauntlets for close combat as well as armored boots for the same. He also considers his body another form of deadly weapon.

Nemesis: Open

Personal Goal: To prove that you don't need magic or divine power to become the strongest in the world

Likes:
Training
Fried foods
Warm baths
Honorable opponents
Bears

Dislikes:
Cats
Bladed weapons
Cheaters
Arrogance
Long periods or rest

Strengths: He has strengthened his body and mind to the point where he can overcome most obstacles be they mental or physical. he can also punch and crack or break solid stone depending on the amount of force he puts into the attack. Has an unrivaled sense of awareness when using his whole body to fight.

Weaknesses: He isn't very good against ranged magical attacks and mental spells.
 
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Name: Celestia (aka Celes, which she hates)

Titles: "Champion" of her villages martial tournament they hold each year.

Age: 23

Gender: Female

Races: Assimar

Sexual-orientation: Straight

Appearance: Hair Colour: Silver, seems to glow when moonlight hits it.
Eye Colour: A bright Violet
Usually has a hooded cloak with her.

8cfe4ccfa4cc810a4e778b151cf5a0c6.jpg





Bio: She had lived in a village in the Red Isles until she was old enough to set out on her own. After Leaving, she moved traveled north into the Pinecrest Fjords, where she decided to live and hone her skills until she could defeat a certain Half-Elf.

When she first arrived in the Forest, she was lucky enough to have a map to the next town. She had taken a boat to a small fishing village originally, as she couldn't fly all that way, and going by land wasn't a great choice for her. On her way to the village on the map, she was attacked by wolves. She was doing quite well, until she noticed one had snuck up behind her. She knew she didn't have time to dodge at this point, and tried to at least block the wolf with her arm instead of her neck. As she was turning to shove her arm in it's mouth, she saw an arrow fly from the trees and hit the wolf squarely in the eye. The wolves immediately retreated, as if they had felt that arrows bite before.
Celestia turned towards where the arrow had come from, ready to fight in case her rescuer was actually some bandits who didn't want to deal with the wolves while they fought with her. Surprisingly, only a single man appeared from the trees. He beckoned and disappeared back into the trees. To this day, she doesn't know why, but she followed him on a whim, and now lives in the nearby village he had taken her to after treating her wounds. Sometimes she regrets ever getting to know the guy. She always yells when he uses the nickname he gave her, but she'd never admit she actually liked the name.

Personality: Mostly up beat, but in a weirdly mellow way. She tends to never let much get her down, but isn't happy go lucky either. She might seem a bit off when people first meet her, with how she acts, but people soon feel quite relaxed around her. She gets angry easily despite her mellowness however, especially when being teased.

Alignment: NG

Attributes:
-Strength-17
-Dexterity-18
-Intelligence-16
-Wisdom-16
-Faith-5
-Charisma-15 (13+2 Racial)

Magic: None

Divine/Higher Being you worship: Hestia- Goddess of the Hearth/Fire

Divine Channeling: Able to make any friend or companion feel comfortable and at home in her presence. Also, can light a fire, no matter the weather, or how wet the wood is.

Weapon(s): A pair of swords. Their length is a bit unusual, being between a short sword and a long sword. The hilts are covered with a Forest Green Leather. (For the hilts exact look, check miss Tabitha's Pic xD The colour for mine is slightly darker however.)

Nemesis: If by Nemesis you mean Rival? Then a Certain Half-Elf, whom she swears she will beat one day...

Personal Goal: Train until she can defeat a certain someone, only then will she believe she has the ability to protect what she holds dear.


Likes: Her Nickname, Celes
Sitting next to a fire, talking with friends
A good challenge

Dislikes: her Nickname, Celes
Being teased
Losing a fight


Strengths: Can use most one handed melee weapons well enough to get by, but Swords are her strong point.

Weaknesses: Can't use a bow, or even throw something, to save her life.
 
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Name: Azh'Shir (Ashe)

Titles: Pinecrest Fjords's "Wild Hunter"

Age: 23

Gender: Male

Races: Half-Elf

Sexual-orientation: Straight

Appearance:

Eye Colour:
thh.jpg







Has a Wolf tattooed across his back. Uses this style of Art:
bn.jpg


Azh'Shir, Snow Elf Version.jpg
(Only realized this was female now that I enlarged it. Same skin colour and hair style. Shorten the ears a bit. Doesn't wear that much blue either.)


Bio: Ashe has never met his real parents, he was found while still a baby, in a Cabin on the outskirts of town by a passing Tiefling. The cabin had been ransacked, but not by bandits. He found out later, a pack of wolves, starving from a hard winter, were most likely lured away by his parents, who never made it back. He was extremely lucky. The Tiefling who found him had decided to set out a few hours early on his way to the nearby village. Years later, Ashe now lives in that same cabin. And recently he had stumbled upon a woman who he saved from being torn apart by a pack of wolves. Luckily, that pack was one that had attacked him many times before, and had eventually learned to avoid him, rather than keep trying. He than had her follow him to the cabin, treated her wounds, and guided her to the village she had been heading towards. Ever since, she has been challenging him to fights, attempting to best him in combat. He just finds her amusing, as he has much more experience fighting than she does, and he has fought against people trying to kill him at that. She has yet to win even once.

Personality: Having believed he was quite lucky to be alive, and having been found with an Amulet of Skadi made by his parents, he lives life as he feels like, while making sure to remember that Skadi has allowed him this chance at life. He is quite hard to anger. Anyone who has seen him angry, all are glad they weren't the one to have done so, the man who had, has never gone near Ashe ever since; and Ashe had never even touched the guy.

Alignment: NG

Attributes:
-Strength-16
-Dexterity-19
-Intelligence-16
-Wisdom-16
-Faith-3
-Charisma-17 (15+2 Racial Trait)

Magic:

Divine/Higher Being you worship: Skadi- Goddess of the Hunt. Tends to also be associated with Forests, Bows, and in a few places, Foods Harvested in Winter.

Divine Channeling:

Weapon(s): A Bow he created to suit his own preferences. A basic Long sword, well made, but otherwise plain (looks exactly the swords in Tabitha's picture up above. But she doesn't use swords so I stole the look.) . A pair of slightly curved daggers, for when his sword is more of a hindrance.

Nemesis: Doesn't have one as of yet

Personal Goal: To live how he wants

Likes: Hunting, a good sit around a fire or hearth with friends, teasing his close friends.

Dislikes: People who kill the forest animals just to kill. Poachers

Strengths: Extremely accurate when it comes to a shooting a Bow. Can use his daggers as a couple of improvised throwing weapon if needed. When fighting roving bandits, he can use his sword in combination with one of his daggers, which he then uses primarily to parry attacks.

Knows about all kinds of Herbs, treatments, and such. Knows a good bit of first aid, and has even sewn a few stitches.

Weaknesses: Tends to be a tad naive when it comes to people who aren't immediately visible as a bad person. Also knows next to nothing about the world outside of his home.
If his Amulet was ever stolen, he'd ignore all else and set out to take it back, even against impossible numbers.
 
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Name: Viserra

Titles: Oracle

Age: 160

Gender: Female

Races: High-Elf

Sexual-orientation: heterosexual

Appearance:1571960222264.png Elf ears. Has a tattoo of a a wreath on her right shoulder which represents her god Apollo.
1571960443655.png
Bio: Viserra grew up in Mirelurk along with the other high elves. When she was a little girl she took up training for mage hood like all the females in her family had. Healing magic ran through her blood so it made it easy for her to learn. When she was almost finished with her training she started having these visions that she couldn't understand. Occasionally they were people she knew but most of the time is was of others. After the first few events passed she realized what these visions were. Her god, Apollo, had blessed her with clairvoyance. Once her city knew she quickly completed what was left of her training and became their Oracle. Even though she was so young the older elves still respected her.

After many years of serving her people as an Oracle and a healer, Apollo had sent her a vision. A vision which made her need to leave her beloved town. At first there was protest from her people but they eventually learned that if they did not let her go bad things would happen. Viserra worked hard to find where her visions would lead her. The one that made her leave caused her to meet Alstromere, a necromancer. Viserra didn't believe that they could be friends at first, despite what she had seen. Their magic was the complete opposite. She dealt with life while Alstromere liked the dead. In the end Viserra came to a realization that in the end everything must die. Even elves die eventually (thought sometimes it doesn't seem like it). After that realization she became closer to the girl, even though she didn't approve of the raising the dead aspect of her magic.

Now the two of them are on their on adventure. The last vision she had was an unsettling one. Viserra knew it was in the future for she was with people she didn't know yet but knew she had to find. She needed to prevent what would happen and to do that she needed to find them.

Personality: Even though Viserra is considered young for her species she has a motherly like personality that works well along side of her healing magic. When she is in Oracle mode she is very serious and it is impossible for someone to reach her, like her mind is in another place because it basically is. Viserra is very fond of children and will do anything she can to protect and care for them.

Alignment: Good

Attributes:
-Strength: 14
-Dexterity:1 4
-Intelligence: 20 (19+1)
-Wisdom: 16 ( 15+1)
-Faith: 8
-Charisma: 15

Magic: Healing

Divine/Higher Being you worship: Apollo god of healing and medicine and Oracle.

Divine Channeling: Oracle of Apollo- Has a moment of clairvoyance but it isn't always predictable when said event will occur. It could happen a few minutes from now, days or even years.

Weapon(s): Staff
1572043224327.png
Spell: Sun beam-sends out a beam of brilliant radiant light. It is super effective against undead creatures.

Nemesis: None for now

Personal Goal: Follow the path her god sent her on and prevent disaster from happening.

Likes:
  • Children
  • Healing
  • Traveling
Dislikes:
  • Those who don't heed her warnings
  • Disappointing her people

Strengths:
  • Is able to calm those around her with her motherly like personality
  • Can heal most wounds
  • Her time as an Oracle gave her leadership skills since many came to her for help.
  • Even though she isn't good in close combat she can use her staff efficiently.

Weaknesses
  • children: won't do anything to endanger them
  • Cant do close combat
Abilities:
  • Darkvision allowing her to see up to 60 feet around them in dark and dim lighting
  • Have a natural resistance to being charmed by others and being put to sleep by magical means
  • Instead of sleeping is able to go into a trance where she is mentally conscious for 4 hours that gives the same benefits that sleeping 8 hours would for everyone else
  • Can, speak, read, and write common and elvish naturally.
    • Learned Celestial due to her travels.
 
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Name: alstromere

Titles: the grave lady

Age: 27

Gender: female

Races: assimar

Sexual-orientation: she doesnโ€™t really know

Appearance:E2C7CD5A-A1DE-405B-B933-754B39F35C32.jpeg her pupils are usually a solid back or white depending on if she is happy or angry, a set of spectral wings on her back too sort of just for show

Bio: asltromere's story starts with a grude bettwen a lich and a family of assimar, the lich had cracked a great plan, kidnap there newborn child and raise it as his own... and so there own child would kill them all poetic justice. this child was asltromere, she was taught out to fight and how necromancy worked as soon as she was capable of walking and reading by her "father" how she did love like one, the lich had basically pitched it as if him and his undead where the normal and he was simply helping people... and well asltromere believed it wholeheartedly many years went past and she did get better with her skills, although the girl wished to perhaps see some more of the world her father simply telling her she wasn't ready. one faithful day, however... her true father showed up to the lichs lair killing the lich... only to realizes that the woman was likely his long lost daughter... who only saw her true father as a heartless monster that had killed her "father" even when the man tried to show he was asltromere's relative and did the worse thing grabbing her hands... sending the girl into a full-on freak out grabbing her "fathers" spellbook and just running, leaving her along and wishing for her father back. she soon did realize that... she could finally explore, only to see that the world was full of more monsters like the one that killed her "father" for a few months she was scared out of her mind by them hanging around graveyards and earning the nickname the grave lady by those that did encounter her. once she became more comfortable she did begin approaching people and asking questions. one of the first people she met was a high elf named Viserra who asltromere found incredibly strange... capable of... fixing... people? the curiosity made her stick around the high elf, turn out she wasn't exactly a fan of "normal people" (undead) after some time the two of them did become friends alstromere happy to tag along and see the world.

Personality:alstromere is incredibly odd she is rather curious about almost everything as much like a small child. thanks to her sheltered upbringing she knows little of the world and wishes to explore it, this is hampered by her crippling fear of coming into contact with the living, as in if she was touched one she would full-on freak out this is because she sees them as something entirely different. Recently sheโ€™s been getting more comfortable around them and thus more comfortable to ask a lot of questions. But alstromere by no means stupid she does know want sheโ€™s doing most of the time

Alignment: neutral

Attributes:
-Strength 14
-Dexterity 17
-Intelligence 20
-Wisdom 16
-Faith 4
-Charisma 16

Magic: necromancy

Divine/Higher Being you worship: scrane: god of undeath and necromancy

Divine Channeling: n/a

Weapon(s): s spectral scythe, although sheโ€™s not the best at using it

Nemesis: none really

Personal Goal: to become as good of a magic user as her โ€œfatherโ€

Likes:
Seeing new things
Dead people/undead
Exploring
Dislikes:
Getting touched by living being (specifically bare skin)
Others view on the undead

Strengths:
Well versed in necromancy
Quick to pick up on new things
Weaknesses:
Naive and easily distracted and while she can makes good decisions curiosity will get the better of her
Freaks out majorly if a living being where to make contact with her skin
 
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Name: Gib Coline

Titles: N/A

Age: 30

Gender: male

Races: teifling

Sexual-orientation: variable

Appearance:1572070665157.png

Bio: Gibs family have always been potion sellers traveling and plying there wears wherever they can gib was had a talent for magic, learning illusions and well.. with illusions came the ability to steal thing with distractions, and gib was inchange of the... less scrupulous potion selling posion as well as there cures.. and thatโ€™s about it, really aside form the occasional theft of valuable objects,

Personality: Gib is a sly conman by nature everything he says has an ulterior motive but it's never malicious he doesn't give away to much no matter way only wanting to further his goals in without causing too much of a scene hence his preference for poisons to kill quickly although he despises having to do so, he tends to not exactly believe in gods feeling if they existed they would be already scammed out of there powers, in general he simply attempting to get approval form his many more wealthy relatives who see his particular branch as being... profitless

Alignment: chaotic neutral

Attributes:
-Strength 14
-Dexterity 17
-Intelligence 20
-Wisdom 17
-Faith 0
-Charisma 18

Magic: illusion magic

Divine/Higher Being you worship: Optional

Divine Channeling: N/A

Weapon(s): daggers, and a lot of different poisons
Nemesis: none but

Personal Goal: to become rich

Likes:
money
a good scam
people that are easily manipulated
poisons new ones
Dislikes:
when people are stubborn
cheapskates (other than myself of course)
Strengths:
salesman (for potions)
poisons (making, them where to find them how to buy and sell them)
pickpocketing
talking his way out of situations
Weaknesses:
physically weak
way to self-confident
 
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Name: Drump

Titles: 'Of The Merchant Guild'

Age: 29

Gender: Male

Races: dwarf

Sexual-orientation: Money

Appearance:
265kuk.jpg
Bio: Drump is well known throughout many social circles. His lust for money and high charisma makes him quite a threat to any market he so happens to take interest in. Combine that with the fact he'd do anything necessary to make a profit and you have a twisted man whos quick to make business. So then why exactly is Drump going on an adventure one might ask. Well he declared bankruptcy one to many times and got roped into this as a result.

Personality: Drump radiates charisma and is always looking for a way to make more money if not strike a bargain. He keeps his friends close but his money closer and he'd do anything for the right price.

Alignment: chaotic neutral

Attributes:
-Strength 15 (+2)
-Dexterity 15
-Intelligence 15
-Wisdom 17
-Faith 3
-Charisma 20

Magic: none

Divine/Higher Being you worship: unlike most Drump believes the one true divine being is money itself

Divine Channeling: nonr

Weapon(s): his charisma

Nemesis: Lord Zurgar

Personal Goal: to rebuild his fortune

Likes: money and those who are drove by money. Coffee. Walls. Meat and ale

Dislikes: being poor, having to spend money, dragons

Strengths: charisma and bartering skills

Weaknesses: Completely drove by money
 
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Ok lets try this on for size. I'm quite flexible with certain points of the CS. If you all feel like we need better balancing let me know.


Name: Dimitri

Titles: None at the moment

Age: 36

Gender: Male

Races: Half-Elf

Sexual-orientation: Heterosexual

Appearance: Standing at six foot two, Dimitri is well toned but not overly Muscular. shoulder length brown hair with dark blue eyes. He usually wears a heavy hooded cloak with loose silk clothing underneath it.
9f387bc0151aa8cf1c47edab81117d8a23882ae5_00.jpg


Bio: Dimitri would be classified as a shaman or healer. He is technically a monk and has been trained in martial arts. His monastery specialized in using chi, or the internal energy of their body in combat granting them powerful blows and increasing their ability to absorb attacks and even control the flow of their own blood with little effort. Dimitri uses his chi both offensively and to heal allies.

The monk received his training from a monastery in the mountains over looking the Ruins of Ankador. He has roots in a small nomadic clan that originated near the coastlines of Alโ€™Sha Wastes the ever gloaming presence of Darkcrest Isles just off in the horizons. It was a simple life really. The clan would wander the lands salvaging and mining the wastelands for precious metals to trade. It was a very laid back lifestyle but rugged at the same time. Growing up in the harsh environment conditioned his body more than the average person. Since they were a wandering clan, they were quite accepting of other races and culture, eager to hear stories and songs from around Vaera.

Dimitri eventually broke off from the clan and got accepted into the monastery where he remained for years to receive extensive training. Eventually, due to his nomadic roots, he grew restless at the monastery and finally set off on his own once more. Well it was a number of things actually; and some that know him would say in the end, he got himself kicked out of that monastery. Mostly due to the fact that he was never able to align himself religiously to their teachings, or the fact that he was always intoxicated and may or may not have proven more trouble than he was worth. But people could decide for themselves the monk supposed. In any case, with he skills he had acquired, it was easy enough to earn coin as a mercenary or healer

Personality: Jovial and fun loving due to the fact that he endeavors to be completely inebriated . He is easy to approach and extremely social. However he is quite deadly should the need arise. His constant inebriation in no way impedes his martial prowess. If anything it makes him less predictable when fighting. Dimitri, strives to be intoxicated. He is a master alchemist and can make booze or explosives from virtually anything. He is also quite handy at making teas, herbal elixirs and tinctures to cure ailments

Alignment: Chaotic Neutral

Attributes:
-Strength : 8
-Dexterity: 9
-Intelligence: 7
-Wisdom: 5
-Faith: 0
-Charisma : 6 +2(Racial Bonus)

Divine/Higher Being you worship: None at the moment

Divine Channeling: N/A

Weapon(s):
  • Martial Arts
  • Hand to hand combat
  • A wide array of melee weapons
Nemesis: Sobriety

Personal Goal: Not specified

Likes:
  • Alchemy
  • Hebalism
  • Socializing
  • Drinking
Dislikes:
  • Judgmental people
  • Watered down booze
  • Arrogance
  • Bland food
Strengths:
  • Excellent agility
  • Strength
  • Stamina
Nartural Talent :
  • Alchemy

Weaknesses:
  • He is quite often intoxicated so this affects his judgment.
  • Suffers from chronic memory loss.

Other:
  • Is capable of speaking, reading, and writing the common and Dwarvish languages.
 
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Name: Gwynne

Titles: The Black Bird

Age: 27

Gender: Male

Races: Aasimar

Sexual-orientation: Bi-Sexual

Appearance: A darkish tan skin tone, Amber colored Eyes, Black hair, a singular earring on his left ear and piercings on his left browCloser look.jpg

Bio: Born through divine ritual, Gwynne came into this world from the far distant kingdom of Roruxia. Raised by king Morran and queen Adelynn,the young prince was slated to be the once and future ruler of the kingdom. What started as a grandiose life of luxury and prosperity for Roruxia soon crumbled into a time of despair and sorrow as the gods grew ever so angrier by the forbidden ritual that bore Gwynne. One by one, the kingdom became bombarded by enemies from every corner of the world. After only a few dreadful years of defense, the once happy prince watched in terror as his once serene home became engulfed in the flames of defeat. Left and right, the palace dwellers he called friends were reduced to nothing more than a lifeless carcass. In desperation to stop the rage of the gods, king Morran ordered his only heir to be killed. listening in terror, a twelve year old Gwynne pleaded to his father as his mother wept. Making a futile run in hopes of escape, Gwynne was thrown from the palace windows and into the treacherous oceans below. Physically and mentally wounded, Gwynne found himself adrift in the ocean only to be awoken by the sound of a ship creaking its way past. fifteen years on, a now outcast prince sets out on a quest to build his own legacy, regaining his glory through a life of danger and gold.

Personality: Strategist, humorous and sarcastic exterior, very caring (He hates it), Playful

Alignment: Chaotic good

Attributes:
-Strength: 14
-Dexterity: 16
-Intelligence: 12
-Wisdom: 11
-Faith:4
-Charisma: 20

Magic: N/A

Divine/Higher Being you worship: Has no belief in divine faith

Divine Channeling: N/A

Weapon(s): Dual wielding cutlasses with a bandolier of throwing knives

Nemesis: His Brother, Alastair

Personal Goal: Forming a crew and gaining a ship

Likes: making people laugh, philosophical thinking, writing, Red wine, Whistling, Children (In a childlike way, not the no no way smh)

Dislikes: Royal kingdoms, Psychopaths, Devotion to gods

Strengths: Negotiation, bravery, Strategist, , Caring, Philosophical

Weaknesses: Doubtful of Magic and Divine beings, prone to spacing out into his own mind and wandering off, Hypocritical
 

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