Kayvan
The Abyss Watcher
<p>
Considering the limitations that the forum based RPs pose, what do you think a RP designer software would look like? I'm asking since I'm considering my possibilities if I were to start designing one. So far my ideas include: -RP design software package which includes tools like: World designer, Character designer, Location builder, System designers (Like dice, battle systems, location and time trackers which would limit the character interaction within a space-time framework etc...), NPC personality designer, event designer (Important historical events like great battles, ambushes, etc...) etc... -RP mate which would allow 2 or more players play a RP project made with the designer over the internet. Each project would have a standard interaction mode like -Free: RPlayers are unbound by any limitations and they create their own stories and destinies as they go. -Space-Time Bound: RPlayers are unable to interact with each other out side a coherent space-time frame. It means that if character A is in another location and another time, Players B's interactions with player A would be highly limited. Any ideas or suggestions?
</p>
Considering the limitations that the forum based RPs pose, what do you think a RP designer software would look like? I'm asking since I'm considering my possibilities if I were to start designing one. So far my ideas include: -RP design software package which includes tools like: World designer, Character designer, Location builder, System designers (Like dice, battle systems, location and time trackers which would limit the character interaction within a space-time framework etc...), NPC personality designer, event designer (Important historical events like great battles, ambushes, etc...) etc... -RP mate which would allow 2 or more players play a RP project made with the designer over the internet. Each project would have a standard interaction mode like -Free: RPlayers are unbound by any limitations and they create their own stories and destinies as they go. -Space-Time Bound: RPlayers are unable to interact with each other out side a coherent space-time frame. It means that if character A is in another location and another time, Players B's interactions with player A would be highly limited. Any ideas or suggestions?
</p>
Last edited by a moderator: