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Futuristic Project Griffin Official CS area

DerUbermensch

Nietzsche reader
Here's where we're going to place our character sheets. I will provide you a template too.

Name:
Country of origin:
Class (AKA Specialty):
Appearance: (Description or picture, though a picture says a thousand words).
Bio: (At least a paragraph's worth.)
Personality: (Like bio, at least a paragraph's worth. Optional, but recommended.)

List of starting primary classes:
  • Apothecary: Mending with medicine or murder with toxins
  • Bombardier: Explosive or machineguns
  • Commando: Close quarters battle or reconnaissance
  • Deadeye: Sniper or gunslinger
By the way, because of permadeath and the fact that I feel merciful, I allow up to three character sheets. Any discussion or questions can be here[URL="http://"].[/url]
 
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Name: Abel Cide
Country of origin: Switzerland
Specialty/Class: Deadeye (Sniper)
Appearance: See Thumb Nail

Bio:
Abel lived a normal life before the attraction of the alien species. He could still remember the Chaos when the cities began to panic. His parent's had taken him on a train. They wanted to go anywhere, anywhere but here. He was only three at the time, wandering through the train alleys. Just as he often did he found a place to play, sliding under a seat close by. He couldn't remember what happened after that. Only that he woke to an empty train, with no one in sight. He blacked out often, although being so young he didn't realize it had been him falling asleep. His parent's had a name for it, something he never could remember.

That day was a blur in his memory, and from that day on it was a fight to hide, survive. Abel is rather quiet about where he came from or how he got to the states. Many in his squad know little about him other then he appeared appeared only 6 months ago to join the deadeye scouts. Often falling asleep anywhere he can manage to lay, he has often been called snooze. Despite his unreliable timing and often late arrival his skill with his weapons is unmatched. Known for his ability to hit his mark, his origin is unknown, although most of the squad assumes he is from Switzerland due to is heavy accent. He appears to be only 17, and is one of the younger squad members who often stays closer to his superior officers rather then those in equal status of him.

Through the eyes of the scope Abel is the best, but through his own eyes he struggles. He often avoids close up combat, finding himself unable to pull the trigger on those through the glare of his own eyes. Through a scope it wasn't real. But here, standing in front of them, his finger always froze on the triggers end. It was a severe weakness he had that was limited knowledge only to his superiors.

Personality:
Fun loving and full of jokes, he often is found making subtle remarks. Personal space is a concept he has yet to grasp, having no problem falling asleep on strangers. Though he is often high energy and fun loving he spends the majority of his day sleeping and arriving late to his assignments. His hand combat skills are unknown due to sleeping through hand combat training sessions and assessments.
 

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Name: Daniel Cide
Country of origin: Switzerland
Specialty/Class: Deadeye (Sniper)
Appearance: See Thumb Nail

Bio: Often falling asleep anywhere he can manage to lay, he has often been called snooze. Daniel appeared only 6 months ago to join the deadeye scouts. Despite his unreliable timing and often late arrival his skill with his weapons is unmatched. Known for his ability to hit his mark, his origin is unknown, although most of the squad assumes he is from Switzerland due to is heavy accent. He appears to be only 17, and is one of the younger squad members who often stays closer to his superior officers rather then those in equal status of him.

Personality: Fun loving and full of jokes, he often is found making subtle remarks. Personal space is a concept he has yet to grasp, having no problem falling asleep on strangers. Though he is often high energy and fun loving he spends the majority of his day sleeping and arriving late to his assignments. His hand combat skills are unknown due to sleeping through hand combat training sessions and assessments.

Everything looks good. You'll be in.
 
Name: Grace Adriel (AKA: Gray)
Country of origin: United States
Class (AKA Specialty): Apothecary
Appearance: See below

Bio:
Gray was born in the states and raised by the average American family. She always had a love for Phycology and majored in it just before the aliens came. She was able to see the difference in people. These odd habits. Despite her claims to government officials that something was wrong she was pushed aside. Shewas in the middle of medical school when the earth truely began to change under the influence of this new alien entity. Her parents too fell to the plague of the alien species, and now she turned to use her knowledge to help take back the civility and freedom that had slowly been stripped away.

Her goal has and always will be to find a way to undo the damage and manipulation that the alien species have caused. Her worst fear is to find her parents before she's able to reverse the damage done. Gray joined the squad nearly two years ago, and continues to use her skill set to keep the squad strong and healthy.

Personality:
Gray can be rather quiet at times, keeping silent while easedropping on those around her. Despite her easedropping nature she is a book of knowledge that often steps in to correct her fellow squad members. Her corrections have often been considered borderline sarcasm as she points out improper lifting techniques, telling others to bend there knees. Gray is known for a more sweet and gently demeanor, often found head deep in books. She holds orders to a high standard and is prompt in following commands. She knows her place and she accepts it well. Psychology has always been a strong suite, allowing her to easily read people. She often uses this skill to detect alien presence or suspicion.
 

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Name: Grace Adriel (AKA: Gray)
Country of origin: United States
Class (AKA Specialty): Apothecary
Appearance: See below
Bio: Gray was born in the states and raised by the average American family. She was in the middle of medical school when the earth truely began to change under the influence of this new alien entity. Her parents too fell to the plague of the alien species, and now she turned to use her knowledge to help take back the civility and freedom that had slowly been stripped away.
Gray joined the squad nearly two years ago, and continues to use her skill set to keep the squad strong and healthy.
Personality: Gray can be rather quiet at times, keeping silent while easedropping on those around her. Despite her easedropping nature she is a book of knowledge that often steps in to correct her fellow squad members. Her corrections have often been considered borderline sarcasm as she points out improper lifting techniques, telling others to bend there knees. Gray is known for a more sweet and gently demeanor, often found head deep in books. She holds orders to a high standard and is prompt in following commands. She knows her place and she accepts it well. Psychology has always been a strong suite, allowing her to easily read people. She often uses this skill to detect alien presence or suspicion.

Great! We can always use talented apothecaries.
 
Name: Edward Yensen
Country of origin: United States of America
Class: Apothecary (Dedicated Healer?)

Appearance: Edward Yensen is an even six foot tall, middle-aged (47) fellow with the minimum required muscle mass to be considered a good soldier. Mildly lanky by nature, he still doesn't stand out. He's of caucasian descent and features a somewhat sharp face with fairly high cheek-bones, with blue-eyes and blond hair. He has a few fairly severe burn marks around his body, mostly around his arms.

Bio: Yensen was a fairly well-known doctor who was celebrated for his service in providing emergency medical care, and was otherwise a quiet, loving family man with a wife and three kids. He took the burden of supporting his family with his natural medical talent in stride and was always happy to help his fellow man. He loved his job and was awaiting a promotion before shit hit the fan.

During the troubling times as the Emergence Entity began to form, the family household suffered an unexplainable, seemingly paranormal house-fire, killing both his youngest son and his wife. Suspecting foul play and suspicious of eerily similar events in the news, he made sure his remaining family would be safe from the emerging menace and decided to take matters into his own hands. Working undercover and around the clock to investigate, he stumbled into Project Griffin years later and is now determined to do his part against the paranormal menace.

Personality: Surprisingly for a doctor, Yensen can be a hardass and fairly impatient when people who should know better can't keep up with him. He can maintain good bedside manners but doesn't like being questioned. In other words, arrogant and cocksure. He does have a soft spot for people particularly younger and less experienced then he is, and tends to defend 'the little guy', but he never does anything completely 'for' people if he can help it. In his own words, he'd say "The best way to help people is to just give them the directions.", since anything else would undermine them later.

He's always been investigative and scholarly, and tends to entertain the strangest possibilities, since he's adamant that truth is stranger than fiction. Of course, he's still skeptical to the completely paranormal, and is going to need to get used to it.

He likes reading kitschy detective novels in his spare time.
 
Name: Edward Yensen
Country of origin: United States of America
Class: Apothecary (Dedicated Healer?)

Appearance: Edward Yensen is an even six foot tall, middle-aged (47) fellow with the minimum required muscle mass to be considered a good soldier. Mildly lanky by nature, he still doesn't stand out. He's of caucasian descent and features a somewhat sharp face with fairly high cheek-bones, with blue-eyes and blond hair. He has a few fairly severe burn marks around his body, mostly around his arms.

Bio: Yensen was a fairly well-known doctor who was celebrated for his service in providing emergency medical care, and was otherwise a quiet, loving family man with a wife and three kids. He took the burden of supporting his family with his natural medical talent in stride and was always happy to help his fellow man. He loved his job and was awaiting a promotion before shit hit the fan.

During the troubling times as the Emergence Entity began to form, the family household suffered an unexplainable, seemingly paranormal house-fire, killing both his youngest son and his wife. Suspecting foul play and suspicious of eerily similar events in the news, he made sure his remaining family would be safe from the emerging menace and decided to take matters into his own hands. Working undercover and around the clock to investigate, he stumbled into Project Griffin years later and is now determined to do his part against the paranormal menace.

Personality: Surprisingly for a doctor, Yensen can be a hardass and fairly impatient when people who should know better can't keep up with him. He can maintain good bedside manners but doesn't like being questioned. In other words, arrogant and cocksure. He does have a soft spot for people particularly younger and less experienced then he is, and tends to defend 'the little guy', but he never does anything completely 'for' people if he can help it. In his own words, he'd say "The best way to help people is to just give them the directions.", since anything else would undermine them later.

He's always been investigative and scholarly, and tends to entertain the strangest possibilities, since he's adamant that truth is stranger than fiction. Of course, he's still skeptical to the completely paranormal, and is going to need to get used to it.

He likes reading kitschy detective novels in his spare time.

Great character! Loss of family is a good motivation too.
 
Name: Roger "Gecko" Lexington

Country of Origin: United States

Class: Bombardier (Expertise in submachine guns and throwable explosives.)

Appearance: Roger is very minimal in terms of combat gear. He wears a simple grey t-shirt and bluejeans as well as a semagh that covers his head and mouth and a pair of pitch black combat boots.

He stands at 5'9 and has a rather slight build. His eyes are a deep blue and, when he removes his shemagh, one is able to see a mop of bushy brown hair. Roger is caucasian but is slightly tanned due to being raised in the southwest.

He is seventeen and is quite boyish in his facial features.

He wears a double shoulder rig in which he carries a pair of twin Mac-10 machine pistols and keeps three hand grenades clipped to his pants.

Bio: By the time the paranormal menace struck earth, Lexington had already been accustomed to strife and controversy. Growing up in the foster care system, Roger spent most of his life in the presence of those who did not care for him. He grew to become quite bitter towards most and formed an antisocial look on life.

After the initial attack from the paranormal aliens, Lexington wandered what was left of his homestate of Arizona, eventually crossing paths with a group of young raiders called "Shadow." They accepted him as one of their own and he served under their leadership for a year, eventually earning the nickname gecko. They taught him to be leathally efficient with an automatic weapon and showed him some basic survival techinques before he left due to his aversion to their practice of killing anyone, plagued or otherwise, who stood against them.

After a bit more wandering on his own, Roger stumbled across Project Griffin where he now finds a feeling of belonging a newfound sense of urgency to oust the paranormal menace.

Personality: Roger is very rough around the edges. His cynical and pessimistic outlook on life is enough to keep even the very empathetic at an arm's length. However, Lexington isn't entirely cold hearted; if he has had the time to warm up to someone, he will be tolerant and sometimes even pleasent towards them.

He is a rough-and-tumble, gung-ho type and has a disdain for what many consider clean and proper. Because of this, he often clashes with the apothecaries.

He is a fan of classic rock music and enjoys comic books, seeing himself and the rest of Project Griffin as a kind of superhero team in their own right.

At the end of it all, Lexington does want to be accepted by his peers but is only beginning the journey of social acceptance.
 
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Name: Roger "Gecko" Lexington

Country of Origin: United States

Class: Bombardier (Expertise in submachine guns and throwable explosives.)

Appearance: Roger is very minimal in terms of combat gear. He wears a simple grey t-shirt and bluejeans as well as a semagh that covers his head and mouth and a pair of pitch black combat boots.

He stands at 5'9 and has a rather slight build. His eyes are a deep blue and, when he removes his shemagh, one is able to see a mop of bushy brown hair. Roger is caucasian but is slightly tanned due to being raised in the southwest.

He is seventeen and is quite boyish in his facial features.

He wears a double shoulder rig in which he carries a pair of twin Mac-10 machine pistols and keeps three hand grenades clipped to his pants.

Bio: By the time the paranormal menace struck earth, Lexington had already been accustomed to strife and controversy. Growing up in the foster care system, Roger spent most of his life in the presence of those who did not care for him. He grew to become quite bitter towards most and formed an antisocial look on life.

After the initial attack from the paranormal aliens, Lexington wandered what was left of his homestate of Arizona, eventually crossing paths with a group of young raiders called "Shadow." They accepted him as one of their own and he served under their leadership for a year, eventually earning the nickname gecko. They taught him to be leathally efficient with an automatic weapon and showed him some basic survival techinques before he left due to his aversion to their practice of killing anyone, plagued or otherwise, who stood against them.

After a bit more wandering on his own, Roger stumbled across Project Griffin where he now finds a feeling of belonging a newfound sense of urgency to oust the paranormal menace.

Personality: Roger is very rough around the edges. His cynical and pessimistic outlook on life is enough to keep even the very empathetic at an arm's length. However, Lexington isn't entirely cold hearted; if he has had the time to warm up to someone, he will be tolerant and sometimes even pleasent towards them.

He is a rough-and-tumble, gung-ho type and has a disdain for what many consider clean and proper. Because of this, he often clashes with the apothecaries.

At the end of it all, Lexington does want to be accepted by his peers but is only beginning the journey of social acceptance.

It's good and heartily accepted. But I would love to tell you it gets better for your class. Bombardiers not just handle explosives, but light to heavy machineguns. As in two-handed M60s and the like. In other words, you get to be like John Rambo if you want.
 
DerUbermensch DerUbermensch

Thank you very much for your concern and suggestion. However, I'll have him stick with his machine pistols... I plan on those being his primary weapons, anyway.
 
DerUbermensch DerUbermensch

Thank you very much for your concern and suggestion. However, I'll have him stick with his machine pistols... I plan on those being his primary weapons, anyway.

That's cool. Also, for the secondary weapon, you may also have a grenade/rocket launcher.

EDIT: So yes, you may also bring heavy weapons into the field.
 
Name: Wren Giovanni

Country of Origin: Russia

Class: Bombadier. She primarily uses heavy machine guns, though does have some expertise in explosives, mainly larger bombs she can construct and place

Appearance: see thumbnail. Is 35 years old

Bio: Wren had been working for the Russian government when the paranormal entities appeared to reign their chaos. She was sent in to investigate and try and reach a compromise with these entities. Unfortunately, the meeting did not go over well, and Wren ended up losing a leg. The Russian government supplied her with a cybernetic replacement, which she takes excellent care of and works like a normal leg. Ever since then, Wren has held a strong distaste for paranormal entities, and was quick to join Project Griffin when she heard of it. She would do anything to stop them.

Personality: Wren is the stern type, who very rarely disobeys orders, except for when they protect the paranormal. She's not one for jokes or humor and primarily focuses on her duties as a member of Project Griffin. She can get quite bossy at times, especially when her fellow comrades are goofing around and not taking things seriously. All in all, she's a very serious and stoic person. It's a miracle if you ever see her crack a hint of a smile.

IMG_1952.JPG
 
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Name: Wren Giovanni

Country of Origin: Russia

Class: Bombadier. She primarily uses heavy machine guns, though does have some expertise in explosives, mainly larger bombs she can construct and place

Appearance: see thumbnail. Is 35 years old

Bio: Wren had been working for the Russian government when the paranormal entities appeared to reign their chaos. She was sent in to investigate and try and reach a compromise with these entities. Unfortunately, the meeting did not go over well, and Wren ended up losing a leg. The Russian government supplied her with a cybernetic replacement, which she takes excellent care of and works like a normal leg. Ever since then, Wren has held a strong distaste for paranormal entities, and was quick to join Project Griffin when she heard of it. She would do anything to stop them.

Personality: Wren is the stern type, who very rarely disobeys orders, except for when they protect the paranormal. She's not one for jokes or humor and primarily focuses on her duties as a member of Project Griffin

View attachment 317203
Looks good. Though I do recommend expanding the personality slightly. Reasons being so that I can have a bit more material to work with. For tailoring the plot and gameplay that is.
 
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Name: Everyone just calls her Blades

Country of Origin: Unknown

Class: Commando

Appearance: Unknown age, but looks to be in her late teens. See thumbnail.

Bio: Blades stumbled upon the Project Griffin base and was found collapsed just outside. She was taken in for medical treatment, and it was found that she did suffer a hit to the head. When she woke, and when everyone started asking her questions, she had no answers. She has no memories of her life before Project Griffin, and couldn't even give them a name. For a while, she was simply nameless, and mainly got called girl. That is, until they tested to see if she had any special skills and were amazed with her abilities with any kind of blades. She wielded knives, swords, ninja stars, and any other sharp metal object with such precise skill, it was like she was made for face to face combat. With some additional training, she go better with guns as well, though her accuracy still is not the best. But because of her skills with knives and swords, she earned the nickname Blades, which stuck with her and her comrades.

Personality: Blades is extremely cocky about her abilities with knives, and believes she can take on anything because of these skills. She's sassy and sarcastic, and very quick to speak her mind, even when it would be better to hold her tongue. She doesn't seem to care that she doesn't remember who she was, and gets uncomfortable every time someone brings the subject up. To her, this is who she is now, and whoever she was in the past doesn't matter.
 
View attachment 317208

Name: Everyone just calls her Blades

Country of Origin: Unknown

Class: Commando

Appearance: Unknown age, but looks to be in her late teens. See thumbnail.

Bio: Blades stumbled upon the Project Griffin base and was found collapsed just outside. She was taken in for medical treatment, and it was found that she did suffer a hit to the head. When she woke, and when everyone started asking her questions, she had no answers. She has no memories of her life before Project Griffin, and couldn't even give them a name. For a while, she was simply nameless, and mainly got called girl. That is, until they tested to see if she had any special skills and were amazed with her abilities with any kind of blades. She wielded knives, swords, ninja stars, and any other sharp metal object with such precise skill, it was like she was made for face to face combat. With some additional training, she go better with guns as well, though her accuracy still is not the best. But because of her skills with knives and swords, she earned the nickname Blades, which stuck with her and her comrades.

Personality: Blades is extremely cocky about her abilities with knives, and believes she can take on anything because of these skills. She's sassy and sarcastic, and very quick to speak her mind, even when it would be better to hold her tongue. She doesn't seem to care that she doesn't remember who she was, and gets uncomfortable every time someone brings the subject up. To her, this is who she is now, and whoever she was in the past doesn't matter.

An amnesiac commando. That's quite the original spin. Accepted as well. I'll say that it's awesome that we got one of every class up. Looking forward to this.
 
Name: Kael Takata [Bakudan]
Country of origin: Japan
Class (AKA Specialty): Bombardier (Remote Explosive Ammunition Provider with Extended Range) [REAPER]
Weapon of Choice: Mk 77 Mod 7 Buster; Nicknamed - (Heaven's) Gate Buster
A 33kg semi-auto grenade launcher with interchangeable load chambers of 3:6:9:12. Maximum range of 2500m. Effective range of 1000m. Linear range of 500m. Has alternate firing modes. Variant 1 is standard rifle mode. Variant 2 is similar to a mortar setup with an anchor and tripod, doubles effective range. Variant 3 is a disassembly that requires several minutes (for a trained operator) to setup for the grenade launcher to function as a rocket launcher.
Appearance:
latest

Bio: Kael was eleven when they first arrived. He lived a relatively normal life despite all the happenings around the world, well as normal as a teenager could live at the time. For some those first ten years passed day by day, surviving every hour, every moment. Kael was lucky, his parents had been government officials that sided with the paranormals. After he turned eighteen he just disappeared one night. The next day he was fighting the good fight alongside other like minded rebels. He always wondered what became of his parents, but his sense of humanity was far greater. He earned a position among the Bombardiers. His best skill was a fast ball, from back before First Contact. The way he lobbed grenades was like an art. Over time he learned about other explosive weaponry and specialized in ranged ordnance. He's fought alongside many great men and women, and seen the fall of far too many. Today, he is part of Project Griffon. And tomorrow he'll blow those paranormal shits back to space. (Do not take the last sentence in a sexual manner.) He has known Cain and Serena for years. Cain was a fellow rebel and Serena was a survivor they saved after a battle drew too close to a shelter.

Personality: He's a blow it up first ask questions later kind of guy. If one bomb isn't enough, add four more. He gets along with pretty much everyone, but can't stand those that badmouth dead or any of his friends. Not really looking to settle down, not with all that's going on, but he is interested in girls and won't hesitate to flirt with pretty ones. Cain is like his older brother and Serena his older sister. He values the bonds he makes and is willing to sacrifice himself for the greater good.

Name: Cain Jeon [Nun]
Country of origin: Korea
Class (AKA Specialty): Deadeye (User of Requisitioned Stealth Visor Prototype & Calibration-link Auto-syncing Low-caliber Line-rifle) [U RSVP & CALL]
Weapon of Choice: SRS AMR .50 Cal: Nicknamed - Vision
A bullpup semi-automatic Stealth Recon Scout Anti-Material Rifle that makes use of the .50 BMG. The rifle is synchronized to a prototype STV (Stealth Tracking Visor) that locks onto targets and allows for aiming corrections.

Appearance:
130px-0%2C200%2C4%2C181-56338.jpg

Bio: Cain was in the military when First Contact happened. He was twenty one at the time. A sergeant, he had never fought in a war, but was plenty prepared when shit finally hit the fan. Joining other rebels he soon came face to face with death only to be rescued by a young rebel, Kael. Since then Cain's taken it upon himself to watch over his friend like an older brother, knowing when to stop and not become a father figure. He was the one that brought them to Griffon Base. He had a contact with them, but when he arrived his old friend had already gone ahead. He decided to become a sniper to pick off high level targets and ease the battle for those fighting alongside him. He also became Deadeye because of Kael. He wanted to stick close to him. The two make a fine team between spotting targets and blowing them up from far away. The two have only known each other for a few years but they're best friends.

Personality: He wants to train the next generation and fight for them. Too many young men and women go off to die in a war not their own. It wasn't them that messed up. Cain values courage and bravery, but despises foolhardiness and when people try to self sacrifice for a noble death. Kael is a dear friend, and Serena reminds him oh so much of his own little sister. He cares very much for the two of them and wishes they got along better.

Name: Serena Lin [Ying]
Country of origin: China
Class (AKA Specialty): Commando (Infiltration. Reconnaissance. Sabotage.) [I.R.S.]
Weapon of Choice: ATP MP .22 : Nicknamed - Stinger
A three barrel machine pistol that uses in barrel ammunition and electrical firing. The grip of the pistol can house a variety of blades designed for combat, anti-material, hacking, and tracking.
Appearance:
130px-0%2C420%2C6%2C378-Noriko_anime.jpg

Bio: Serena was a teenager at the time, sixteen. She knew things would be bad when her parents abandoned her and her younger sister. She did all she could to provide for them, resorting to stealing from anyone and anywhere. But it wasn't enough. Her sister became ill and she couldn't afford a doctor. Pharmacy stock medicine didn't help. Her sister was only four. Serena continued to live for her sister. She carries a small doll like keychain her sister loved. Living in a shelter with many others, Serena began using her skills to help those that need it. She'd leave the shelter and trade with anyone she could stealing from anyone still, but always being careful not to lead them back to shelter. One day a battle occurred very close. During the aftermath a paranormal unit noticed several life signs they believed to be enemy units. In truth Serena was housing an injured Cain and Kael. The two fought off the unit but the shelter was destroyed. With nowhere to go, she joined up with them. After reaching the base she refined her skills and took on the Commando role.

Personality: Serena can't help but help others. She sees her little sister in anyone that is suffering or in need. When she was at the shelter she was constantly busy so she never grieved. But after meeting Kael and Cain she could no longer hold in her emotions. She wept for a day. Her doll keychain was given to Kael as a protective charm. He gives it back to her whenever she goes on a mission, telling her to bring it back. To Cain she is a friend, family even, but she feels stronger feelings for him and wishes he would acknowledge her. Serena doesn't like those that spout nonsense about being tough or emotionless. Those that face their feelings and continue on are the ones worthy of praise.
 
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Name: Kael Takata
Country of origin: Japan
Class (AKA Specialty): Bombardier (Remote Explosive Ammunition Provider with Extended Range) [REAPER]
Appearance:
latest

Bio: Kael was eleven when they first arrived. He lived a relatively normal life despite all the happenings around the world, well as normal as a teenager could live at the time. For some those first ten years passed day by day, surviving every hour, every moment. Kael was lucky, his parents had been government officials that sided with the paranormals. After he turned eighteen he just disappeared one night. The next day he was fighting the good fight alongside other like minded rebels. He always wondered what became of his parents, but his sense of humanity was far greater. He earned a position among the Bombardiers. His best skill was a fast ball, from back before First Contact. The way he lobbed grenades was like an art. Over time he learned about other explosive weaponry and specialized in ranged ordnance. He's fought alongside many great men and women, and seen the fall of far too many. Today, he is part of Project Griffon. And tomorrow he'll blow those paranormal shits back to space. (Do not take the last sentence in a sexual manner.) He has known Cain and Serena for years. Cain was a fellow rebel and Serena was a survivor they saved after a battle drew too close to a shelter.

Personality: He's a blow it up first ask questions later kind of guy. If one bomb isn't enough, add four more. He gets along with pretty much everyone, but can't stand those that badmouth dead or any of his friends. Not really looking to settle down, not with all that's going on, but he is interested in girls and won't hesitate to flirt with pretty ones. Cain is like his older brother and Serena his older sister. He values the bonds he makes and is willing to sacrifice himself for the greater good.

Name: Cain Jeon
Country of origin: Korea
Class (AKA Specialty): Deadeye (User of Requisitioned Stealth Visor Prototype & Calibration-link Auto-syncing Low-caliber Line-rifle) [U RSVP & CALL]
Appearance:
130px-0%2C200%2C4%2C181-56338.jpg

Bio: Cain was in the military when First Contact happened. He was twenty one at the time. A sergeant, he had never fought in a war, but was plenty prepared when shit finally hit the fan. Joining other rebels he soon came face to face with death only to be rescued by a young rebel, Kael. Since then Cain's taken it upon himself to watch over his friend like an older brother, knowing when to stop and not become a father figure. He was the one that brought them to Griffon Base. He had a contact with them, but when he arrived his old friend had already gone ahead. He decided to become a sniper to pick off high level targets and ease the battle for those fighting alongside him. He also became Deadeye because of Kael. He wanted to stick close to him. The two make a fine team between spotting targets and blowing them up from far away. The two have only known each other for a few years but they're best friends.

Personality: He wants to train the next generation and fight for them. Too many young men and women go off to die in a war not their own. It wasn't them that messed up. Cain values courage and bravery, but despises foolhardiness and when people try to self sacrifice for a noble death. Kael is a dear friend, and Serena reminds him oh so much of his own little sister. He cares very much for the two of them and wishes they got along better.

Name: Serena Lin
Country of origin: China
Class (AKA Specialty): Commando (Infiltration. Reconnaissance. Sabotage.) [I.R.S.]
Appearance:
130px-0%2C420%2C6%2C378-Noriko_anime.jpg

Bio: Serena was a teenager at the time, sixteen. She knew things would be bad when her parents abandoned her and her younger sister. She did all she could to provide for them, resorting to stealing from anyone and anywhere. But it wasn't enough. Her sister became ill and she couldn't afford a doctor. Pharmacy stock medicine didn't help. Her sister was only four. Serena continued to live for her sister. She carries a small doll like keychain her sister loved. Living in a shelter with many others, Serena began using her skills to help those that need it. She'd leave the shelter and trade with anyone she could stealing from anyone still, but always being careful not to lead them back to shelter. One day a battle occurred very close. During the aftermath a paranormal unit noticed several life signs they believed to be enemy units. In truth Serena was housing an injured Cain and Kael. The two fought off the unit but the shelter was destroyed. With nowhere to go, she joined up with them. After reaching the base she refined her skills and took on the Commando role.

Personality: Serena can't help but help others. She sees her little sister in anyone that is suffering or in need. When she was at the shelter she was constantly busy so she never grieved. But after meeting Kael and Cain she could no longer hold in her emotions. She wept for a day. Her doll keychain was given to Kael as a protective charm. He gives it back to her whenever she goes on a mission, telling her to bring it back. To Cain she is a friend, family even, but she feels stronger feelings for him and wishes he would acknowledge her. Serena doesn't like those that spout nonsense about being tough or emotionless. Those that face their feelings and continue on are the ones worthy of praise.

A full squad! Awesome. You're in!
 
Name: Gabriel “Hornet” Debbsler

Country of origin: Australia (now lives in U.S.)

Age: 22

Class (AKA Specialty): Sharpshooter/Gunslinger. Primary weapon is two powerful magnum like pistols, with which he is extremely accurate.

Appearance:
5078917ce2ca724dc450275e98ad9d54.jpg

7b6884de5f992fd6dfc8597f25c9ba4e.jpg


Bio: Originally from Australia as a child, he moved to the U.S. in 2017. As time went on and the discovery of ‘friendly entities’ from a paranormal world made Gabe uncomfortable. He believed that other worldly things should stay in their assigned point in space. His dad was killed in the military, and being the only parent to Gabe (his mom died when he was born), Gabe started fending for himself at the age of 16. As the unknown entities took over, he took the skills his father taught him and became a renegade amongst the people. He painted propaganda and such, and struck repetitively and quickly; thus earning the nickname ‘Hornet’.

As far as skills go, he’s stealthy and could very well be an excellent sniper. His accuracy is excellent, but he uses dual pistols the majority of the time. He is good in stealthy situations. He also wields a Sniper rifle on his back for picking off the enemy.

Personality: He’s spunky, yet refined. He can be a joker at times but is also somewhat low on the patient side. He is a high energy fighter. He doesn’t always follow orders exactly and thinks he knows what is best for himself. He loves to read, as well as study old war tactics. Occasionally he will pick up a sci-fi book or two, and laugh about how his current situation is like that of the book.
 
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Name: Gabriel “Hornet” Debbsler

Country of origin: Australia (now lives in U.S.)

Age: 22

Class (AKA Specialty): Sharpshooter/Gunslinger. Primary weapon is two powerful magnum like pistols, with which he is extremely accurate.

Appearance:
5078917ce2ca724dc450275e98ad9d54.jpg

7b6884de5f992fd6dfc8597f25c9ba4e.jpg


Bio: Originally from Australia as a child, he moved to the U.S. in 2017. As time went on and the discovery of ‘friendly entities’ from a paranormal world made Gabe uncomfortable. He believed that other worldly things should stay in their assigned point in space. His dad was killed in the military, and being the only parent to Gabe (his mom died when he was born), Gabe started fending for himself at the age of 16. As the unknown entities took over, he took the skills his father taught him and became a renegade amongst the people. He painted propaganda and such, and struck repetitively and quickly; thus earning the nickname ‘Hornet’.

As far as skills go, he’s stealthy and could very well be an excellent sniper. His accuracy is excellent, but he uses dual pistols the majority of the time. He is good in stealthy situations.

Personality: He’s spunky, yet refined. He can be a joker at times but is also somewhat low on the patient side. He is a high energy fighter. He doesn’t always follow orders exactly and thinks he knows what is best for himself. He loves to read, as well as study old war tactics. Occasionally he will pick up a sci-fi book or two, and laugh about how his current situation is like that of the book.
Looks good! Just the detail amount needed.
 
Name: Jericho Melark
Country of origin: Australia
Class : Commando
Appearance:maxresdefault.jpg
Bio: Son of a pair of Russians in Australia, Jericho grew up in the outback of the Australia, learning survival the hard way. The environment was hard and hot consistently throwing one nature crisis one after another. His parents had retired from a life of active service in the military before retiring to Australia. However, old habits die hard, and they trained Jericho in self defense techniques as he grew up. Mostly a loner with few people around the area, Jericho was homeschooled and self schooled. Many of his free afternoons were spent free roaming out on the frontiers.

However, all things must come to an end. His parents decided they had had enough of living the hard live and moved back to Russia when he was 14. He spent the next few years of his life longing for the outdoors, as his parents divided into a political career. To quell his longing for a life of the outdoors, he took martial arts and divided into sport programs. Once he graduated, he joined the military and trained to become a Russian special forces operative. At the end of his military time, he noticed the increeping of the aliens and tried to find out more earning himself a dishonorable discharge after his second year of service at the age of 22. From there, he continued to pry, until Project Griffith took him in.
 
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Name: Koen Raad

Country of Origin: America

Class: Apothecary

Appearance: Koen Raad is an intimidating lad to be sure, though only 18 he stands a tall 6’7 and clocks in without his standard fare over 280 Pounds Mass with a large majority of it being muscle.
An observer taking a look from top to bottom would find thick soled leather boots with a decent enough shine on them and metal clasps leading up to the shins with an obvious steel toe. Though Worn and the clasps slightly worn it shows good care has been taken of such footwear. Matter of fact that selfsame fact could be said of Koen Raad in his entirety.
Pants are a grayish black speckled pattern cargo style article made of a heavy fabric just below the quality of Kevlar with plenty of pockets and in sown knee pads for heavy work and long days.
A tight form fitting black tee shirt made of synthetic materials stretches over the Young Lads broad chest and a small silver medallion with a wolf emblazoned upon said locket bounces over top it.
The most prominent article of clothing the boy possesses is his Duster, a bulky thing to be sure, made of a leather that at one time might have been black but was now brown with use. Bulky with plenty of pockets and bandoliers and in sown chest plates of lead and the same material used for his pants creating one very thick and robust over coat. The extended collar made of plates of tungsten and the same Kevlar esque material extends well above normal collars, hiding most of the man’s face.
The only thing visible with the collar combined with a black watch cap emblazoned with an odd symbol atop his head is the bridge of his nose and his eyes.

The boys eyes are without a doubt his most striking feature, a strand of brown hair or so falling over them but the deep Atlantic ocean blue of those eyes draws eyes in, and the horrible cold, empty, stone like expression in them causes them to shiver and avert their gaze. It was like gazing at the dead, empty remains of a long forgotten castle or hold inside a mountain.


Bio: Koen Raad was born to a rather high class family fallen far from their pedestals of power. Mother a world renown physicist and father an equally decorated psychologist, despite being world experts in their field neither of them were any good at raising a child. Specifically one known as Koen Archeaus Raad.
As an only child to two Brainiac’s who demanded perfection in all things and each trying to mold the boy into tiny little versions of themselves, he had a singularly unique upbringing, even if the shadow apocalypse hadn’t happened and earths unnoticed coup changed things drastically for the Raad family. If the growing rift of Koen Raads future had not already been tearing apart the family, then the entities appearance would have snapped it in half as the mother eagerly accepted the new regime in a quest to understand the new come conquerers power base and technology whilst the father had nothing but suspicions and darker theories.
The two split 10 years after Koen Raad was born, one to the resistance and the other for the regime, and he spent the next 6 years of his life in a sort of odd limbo, strung between two parents of which both wanted him to become something he was not. Two worlds apart.
At age 16 the boy finally had enough of it and left his parents, no note, no phone call, not a thing and ventured out into the wide world alone because in all honesty he always had been. He’d been alone since the day he was born.
Nothing more than the clothes on his back, an old baby puke colored rucksack and a rusty motorcycle with a silver wolfs head emblazoned upon its front.

Now he lives at an old abandoned Garage of what is essentially an old pre-war Military garage building that looks like a elongated steel shod semi-circle with a large hydraulic door and a tall 3 story building with a taller 5 story tower section leading off respectively from said Garage. An old neon sign which flickers “Tyrs Garage!” glows there at night and its location is situated in a junkyard a decent ways away from the nearest urban metropolis. A peaceful place hidden first in tree’s then in metal scraps and broken cars, semi’s and a myriad of other parts and components where he breaks down junk, cars and other components for raw materials and sells them to the highest bidder. It both keeps him in shape and provides a means to live off of.
His sanctuary of which he can pursue his quest of knowledge in relative peace away from both the bothers of the Rebellion… and the Occupational forces for the moment.

For while he may be gone from public view, some still know the Raad family name and their son who was only one more semester away from earning not one but two masters degree’s. One in Geneology, the other in Nuclear Chemical Engineering… at the age of 17.


Personality: Koen Raad has a very odd sort of personality in the fact that his father schooled him very early on in the ‘dangers of emotion’ and actively worked to teach the boy how to control himself whilst his mother being the scientist she was at heart gave him enough analytical skills and tips to notice the tiniest of details. Isolated and alone, being viewed as more the prized cow breeding up for the slaughter or to parade around co workers, gave Koen Raad a very unique view on life.
He likes his privacy, his silence and peace. For such a large figure most people never notice Koen Raad, like their eyes slide right over him without a second thought. A trick his father taught him.

The boy is cold, cold to the bone on the outside and utterly analytic with almost zero social skills whatsoever and a firm believer that actions speak louder than words. He hasn’t spoken since the day he turned six and since then not one word has escaped his lips.
On the inside his bottled up emotions are a veritable volcano simmering below and waiting to blow in an eruption of catastrophic proportions as the thing the boy fears the most is his own emotions and self.

He is hard and driven towards his goals, like the wolf he so idols and puts upon his clothing and equipment. Persistence, drive, he shares with the wolf though the boy is more like an on roaching tidal wave than some mere four legged beast. Slow to approach from a distance but it hits with an uncompromising certainty and sense of finality that it seems almost impossible.

Such is the air about the Leather and metal clad man, whose cold harsh eyes peering over the bridge collar of the Duster seem so eerily vacant save the consuming fire deep below. To those who do happen to notice the Man, the image that comes most foremost to mind is that what his eyes project. A cold, harsh immovable mountain and while he has no official combat training or experience. Something about those eyes say woe betide those who dare disturb the sleeping wolf and given his pedigree, he can find more than likely find more than one way besides force of arms to deal with those who do.

His only salvation is his fascination with flight and exploration, but not that of man made flight, but that of the birds and of the bee’s and what lays beyond earths atmosphere. The effortless freedom of such creatures which might be able to cast off the bonds of metal and earth he has clad himself in. To go off into the great unknown and colonize new worlds in a more peaceful manner than that hand of which Humanity was dealt.
 
Name: Jericho Melark
Country of origin: South Africa
Class : Commando
Appearance:View attachment 317332
Bio: Born in South Africa, Jericho Melark did not have an easy life. With Apartheid turned on white people and the rage with xenophobia, he grew as a small boy in fear for his life. At the age of five, his parents were killed by radicals, and he was taken to be sold into slavery winding up in a mercenary army in the middle of southern Africa. He spent the next few years of his life fighting as a child soldier, learning how to use a pistol, a knife, and light guns to become a deadly force. His innocent smile devolved into a force for killing earning him the name, White Death, in a world mostly filled with black people. At one point, at the age of thirteen, he and a squad of three other of his mercenaries brought down a company of a hundred in an all out gunfight. Eventually his mind nearly snapped, and the leader of the mercenary group based on his record, gave him freedom but offered him a place in the group if he chose to stay. At the age of 14, Jericho emerged from the jungles of Africa to find a radically different world one ruled by aliens. He thought to fight and was recruited by Project Griffin.

Personality: He is largely blank due to the fact he has spent his life killing. Jericho has very little mercy left in him. On that, he barely maintains his sanity with several unusual quirks that he has incorporated into his life to keep himself sane and relatively good. Sometimes he does like to play with the people he killed or is killing. He is semi-religious, one of the things that keeps himself sane.

Corrected spelling errors, yet I saw so many issues with this application. Where did the xenophobia come from? Humanity should be united against the paranormals, meaning no room for subtle or overt racism. While child soldiers do happen, they aren't the primary killing force by any means. This RP is meant to be believable and grounded in real life, so the scenarios you presented at at most unlikely to happen. The bio is unclear in the time-line of events to the point I could not make heads or tails out of it. Also, a soldier would not be let go in the first place and the fact that paranormals took over would be known as soon as after they succeeded. Not to mention that South Africa is actually well developed, among the top ten countries in Africa. Humans aren't video game characters; a child's mind would be too fragile in the first place, warping near instantly with the events.

Bottom line: I'm sorry, but I cannot accept this one.

Name: Koen Raad

Country of Origin: America

Class: Apothecary

Appearance: Koen Raad is an intimidating lad to be sure, though only 18 he stands a tall 6’7 and clocks in without his standard fare over 280 Pounds Mass with a large majority of it being muscle.
An observer taking a look from top to bottom would find thick soled leather boots with a decent enough shine on them and metal clasps leading up to the shins with an obvious steel toe. Though Worn and the clasps slightly worn it shows good care has been taken of such footwear. Matter of fact that selfsame fact could be said of Koen Raad in his entirety.
Pants are a grayish black speckled pattern cargo style article made of a heavy fabric just below the quality of Kevlar with plenty of pockets and in sown knee pads for heavy work and long days.
A tight form fitting black tee shirt made of synthetic materials stretches over the Young Lads broad chest and a small silver medallion with a wolf emblazoned upon said locket bounces over top it.
The most prominent article of clothing the boy possesses is his Duster, a bulky thing to be sure, made of a leather that at one time might have been black but was now brown with use. Bulky with plenty of pockets and bandoliers and in sown chest plates of lead and the same material used for his pants creating one very thick and robust over coat. The extended collar made of plates of tungsten and the same Kevlar esque material extends well above normal collars, hiding most of the man’s face.
The only thing visible with the collar combined with a black watch cap emblazoned with an odd symbol atop his head is the bridge of his nose and his eyes.

The boys eyes are without a doubt his most striking feature, a strand of brown hair or so falling over them but the deep Atlantic ocean blue of those eyes draws eyes in, and the horrible cold, empty, stone like expression in them causes them to shiver and avert their gaze. It was like gazing at the dead, empty remains of a long forgotten castle or hold inside a mountain.


Bio: Koen Raad was born to a rather high class family fallen far from their pedestals of power. Mother a world renown physicist and father an equally decorated psychologist, despite being world experts in their field neither of them were any good at raising a child. Specifically one known as Koen Archeaus Raad.
As an only child to two Brainiac’s who demanded perfection in all things and each trying to mold the boy into tiny little versions of themselves, he had a singularly unique upbringing, even if the shadow apocalypse hadn’t happened and earths unnoticed coup changed things drastically for the Raad family. If the growing rift of Koen Raads future had not already been tearing apart the family, then the entities appearance would have snapped it in half as the mother eagerly accepted the new regime in a quest to understand the new come conquerers power base and technology whilst the father had nothing but suspicions and darker theories.
The two split 10 years after Koen Raad was born, one to the resistance and the other for the regime, and he spent the next 6 years of his life in a sort of odd limbo, strung between two parents of which both wanted him to become something he was not. Two worlds apart.
At age 16 the boy finally had enough of it and left his parents, no note, no phone call, not a thing and ventured out into the wide world alone because in all honesty he always had been. He’d been alone since the day he was born.
Nothing more than the clothes on his back, an old baby puke colored rucksack and a rusty motorcycle with a silver wolfs head emblazoned upon its front.

Now he lives at an old abandoned Garage of what is essentially an old pre-war Military garage building that looks like a elongated steel shod semi-circle with a large hydraulic door and a tall 3 story building with a taller 5 story tower section leading off respectively from said Garage. An old neon sign which flickers “Tyrs Garage!” glows there at night and its location is situated in a junkyard a decent ways away from the nearest urban metropolis. A peaceful place hidden first in tree’s then in metal scraps and broken cars, semi’s and a myriad of other parts and components where he breaks down junk, cars and other components for raw materials and sells them to the highest bidder. It both keeps him in shape and provides a means to live off of.
His sanctuary of which he can pursue his quest of knowledge in relative peace away from both the bothers of the Rebellion… and the Occupational forces for the moment.

For while he may be gone from public view, some still know the Raad family name and their son who was only one more semester away from earning not one but two masters degree’s. One in Geneology, the other in Nuclear Chemical Engineering… at the age of 17.


Personality: Koen Raad has a very odd sort of personality in the fact that his father schooled him very early on in the ‘dangers of emotion’ and actively worked to teach the boy how to control himself whilst his mother being the scientist she was at heart gave him enough analytical skills and tips to notice the tiniest of details. Isolated and alone, being viewed as more the prized cow breeding up for the slaughter or to parade around co workers, gave Koen Raad a very unique view on life.
He likes his privacy, his silence and peace. For such a large figure most people never notice Koen Raad, like their eyes slide right over him without a second thought. A trick his father taught him.

The boy is cold, cold to the bone on the outside and utterly analytic with almost zero social skills whatsoever and a firm believer that actions speak louder than words. He hasn’t spoken since the day he turned six and since then not one word has escaped his lips.
On the inside his bottled up emotions are a veritable volcano simmering below and waiting to blow in an eruption of catastrophic proportions as the thing the boy fears the most is his own emotions and self.

He is hard and driven towards his goals, like the wolf he so idols and puts upon his clothing and equipment. Persistence, drive, he shares with the wolf though the boy is more like an on roaching tidal wave than some mere four legged beast. Slow to approach from a distance but it hits with an uncompromising certainty and sense of finality that it seems almost impossible.

Such is the air about the Leather and metal clad man, whose cold harsh eyes peering over the bridge collar of the Duster seem so eerily vacant save the consuming fire deep below. To those who do happen to notice the Man, the image that comes most foremost to mind is that what his eyes project. A cold, harsh immovable mountain and while he has no official combat training or experience. Something about those eyes say woe betide those who dare disturb the sleeping wolf and given his pedigree, he can find more than likely find more than one way besides force of arms to deal with those who do.

His only salvation is his fascination with flight and exploration, but not that of man made flight, but that of the birds and of the bee’s and what lays beyond earths atmosphere. The effortless freedom of such creatures which might be able to cast off the bonds of metal and earth he has clad himself in. To go off into the great unknown and colonize new worlds in a more peaceful manner than that hand of which Humanity was dealt.

You didn't have to go full hog on this by any means. I didn't see any use of putting up irrelevant information. I saw minimal (if any) details pertaining to the RP. Seems more like an OC that was just thrown in. I personally could not make heads or tails out of this application. Somewhat too bizarre for me to accept.
 
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