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Fandom Percy Jackson: Gods Divided

LillianMuffin

Don't Tread On Me
Fill this out as best as you can; Look at the Q & A thread to have more of an idea of what to put down!


Remove the @s when you're done.


[@IMG@] Put appearance here! (Can be either a real life or not-too anime drawing) [@/IMG@]


[@Tabs@]


[@Tab= General Information@]


Name:


Age:


Gender:


Sexuality:


Theme Song:


[Optional] Clothing:


[@/tab@]


[@Tab= Godly Profile@]


Godly Parent:


[Optional]Demigod siblings:


Powers:


V(THESE TWO QUESTIONS ARE VERY IMPORTANT TO YOUR CHARACTER'S INVOLVEMENT IN THE PLOT)V


Ever spoken with parent?: (Y/N)


Likes parent?: (Y/N)


[@/Tab]


[@Tab=Personal Information@]


Height:


Weight:


Personality:


Weapon (Picture is preferred):


(Rate out of a span of 1-10)


Stamina:


Strength:


Prowess In Battle:


Speed:


Attack:


Intelligence:


Knowledge:


Likes:


Dislikes:


History (At least a paragraph long):


[@/Tab@]


[@/Tabs@]
 
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  • Name: Miriam Qualsy


    Age: 21


    Gender: Female


    Sexuality: "Sexuality? That's a thing? Meh, I don't care who i'm with."


    Theme Song:


    TBA


    [Optional] Clothing:


    Miriam normally wears all black, tight fitting, even somewhat sexual clothing.


    She wears piercings on her ears and one piercing of a butterfly on her left nostril.


    She also wears quite a bit of dark makeup...


 
uc










  • Name:


    Gwen Jarn


    Age:18


    Gender: Female


    Sexuality: Homosexual


    Theme Song:


    [media]




    [/media]


 
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theunderwolf said:
uc










  • Name:


    Gwen Jarn


    Age:18


    Gender: Female


    Sexuality: Homosexual


    Theme Song:


    [media]




    [/media]


I LOVE HER. Accepted.
 



Stamina: 7


Strength: 8


Prowess In Battle: 10


Speed: 6


Attack: 7


Intelligence: 10


Knowledge: 10







  • tumblr_mbqea9Uo2o1rnbzz4o1_500.jpg


    ☆Name☆

    Elijah Steel

    ☆Age☆

    12

    ☆Gender☆

    Male

    ☆Sexuality☆

    Homosexual

    ☆Theme Song☆








 
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  • Name: Wolter Deus


    Age: 16


    Gender: Male


    Sexuality: Heterosexual


    Theme Song: [media]



    [/media]
<p><a href="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1-28_22-0-8.png.70d4a8956eb98cac04344e4234502c21.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="102393" src="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1-28_22-0-8.png.70d4a8956eb98cac04344e4234502c21.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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[QUOTE="Chara Angel of Death]I LOVE HER. Accepted.

[/QUOTE]
Nico said:

Stamina: 7


Strength: 8


Prowess In Battle: 10


Speed: 6


Attack: 7


Intelligence: 10


Knowledge: 10







  • tumblr_mbqea9Uo2o1rnbzz4o1_500.jpg


    ?Name?

    Elijah Steel

    ?Age?

    12

    ?Gender?

    Male

    ?Sexuality?

    Homosexual

    ?Theme Song?








You're missin' a crucial part. Look at the rules again!

OverANiceCupOfTea said:
/ATTACH%5D



  • Name: Wolter Deus


    Age: 16


    Gender: Male


    Sexuality: Heterosexual


    Theme Song: [media]



    [/media]
OverANiceCupOfTea said:
/ATTACH%5D



  • Name: Wolter Deus


    Age: 16


    Gender: Male


    Sexuality: Heterosexual


    Theme Song: [media]



    [/media]
I'd prefer if you added more detail to the personality before accepting...
 
Nico said:

Stamina: 7


Strength: 8


Prowess In Battle: 10


Speed: 6


Attack: 7


Intelligence: 10


Knowledge: 10







  • tumblr_mbqea9Uo2o1rnbzz4o1_500.jpg


    ☆Name☆

    Elijah Steel

    ☆Age☆

    12

    ☆Gender☆

    Male

    ☆Sexuality☆

    Homosexual

    ☆Theme Song☆








Accepted
 
12661964_10205580675184771_8756808323906498435_n.jpg



General Information


Name: Rachel Kuga


Age:16


Gender:Female


Sexuality:Bi


Theme Song: [media]http://www.youtube.com/watch?v=UyafNprSPsE[/media]


Godly Profile


Godly Parent:Apollo


Powers: Supersonic hearing, Fast healer/ Fire ( are) very alluring voice.


Ever spoken with parent?: (Y/N) Yes ( in a dream)


Likes parent?: (Y/N) No


Personal Information


Height: 5'4in


Weight: 130lb


Personality: Very Flirty, likes to listen mostly to music where ever she is because it helps drown out her hearing ability, so always have headphones around her neck, Very caring about the people she loves. Trust issues are a problem with her as she tends to not trust a thing anyone says and goes with what she thinks after a bad incident.


Weapon (Picture is preferred):
latest



(Rate out of a span of 1-10)


Stamina: 8


Strength:10


Prowess In Battle: 8


Speed:7


Attack:8


Intelligence:9


Knowledge:9


Likes: Candy, Bows and arrows, Music, Reading, flowers.


Dislikes: Lairs, bosses, cars, turtles( dont ask)


History (At least a paragraph long): Rachel, Having lost her mother about a 4 years ago due to a fire she committed, was end up on the street to fend for herself. ( at 12 years of age though) Scavenging around for food one day in a local dumpster by the place she was sleeping.she happened to stumble across a man who said he would help her out. Fallowing the man who was suppose to be her savior was a grave mistake, as to a bunch of him fellow friends decided to jump her, this cause an almost rape incident. Fending for her life, she used her fire power and it came out and torched one of the men, this made the others grow in fear or her, and ran off. Knowing she was never safe in her home town, she ran and has been running ever sense. As she got to the age of 13 though, a strange dream she had of a man cuffing her face saying she needed to find a place called camp half blood made her have strange assurances happen. Monsters started to attack her, not understanding where or why they were she has been hiding and running from them ever sense, trying to find this so called camp half blood place.
 



WESLEY LINDEN LESTER





tumblr_mjiim0ohej1r5n34uo1_r1_500-jpg.191646




NAME

Wesley Linden Lester

AGE

18

GENDER

Male (cisgender)

ORIENTATION

Demisexual, monogamous

THEME SONG

Sleepwalking - Radical Face



[media]





[/media]

BUILD

Ectomorph



Roughly 6'2'', ~150 lbs

EYES

A brown dark enough that it appears black in most lighting

HAIR

Black, worn just to the tips of the ears in length and often sloppily brushed and haphazardly slicked back.

ETHNICITY

Such a white boy

NATIONALITY

American

OTHER MARKINGS

N/A

APPEARANCE NOTES



Thin and lanky - he often looks very drawn and thin, especially when standing to his whole height. His bones are easy to see under his skin and he's all angles - sharp elbows and shoulders and hips and knees and collar bone - everything juts out like he's a walking spike trap.

STYLE

Unintentionally sloppy. For reasons that will be made clear further down in this CS its occasionally difficult for Wesley to dress himself so while he tries to dress nicely he can miss buttons etc., and his hair is never quite neat no matter how hard he tries, and he

does

try.

MBTI RESULT

ISTP-T



84% Introvert



55% Observant



65% Thinking



72% Prospecting



75% Turbulent

SORTING

Using the sorting system of SortingHatChats on tumblr.



Wesley is a Hufflpuff Primary, Slytherin Secondary.

PERSONALITY



Wesley can hold onto a grudge to the grave - and probably beyond. He never forgets any slight, real or imagined, and while he won't necessarily act on it immediately you can be assured that he will act on it, some day. Revenge is, supposedly, a dish best served cold and he doesn't mind waiting until it's iced over before finally dishing it out. He's willing to wait until the perfect moment because something half cooked just isn't satisfying when it comes to getting even, so plotting is more than worth his while.



While he has anger issues, Wesley is very quiet in the way that he handles it. As he would say "hot anger is dangerous, hot anger can control you. I keep my anger cold, that way I can control it, and use it to my advantage." He keeps his rage tightly wound inside of him, and fuels his actions with it, rather than letting it take hold of him. He's often seen as being very tight lipped and quietly seething when he's angry, rather than blowing up or getting loud about it. He's a fairly quiet person who rarely looses his calm (if ever). He prefers to sit things out and decide when he should step in - how it would be most beneficial to him. He rarely picks a side until he's completely sure it's the one he wants to be on, and often won't make a move until absolutely necessary. Wesley sees it as wiser to wait something out then to jump in right at the start and end up choosing the loosing side. Because he stays so calm all the time he very rarely allows personal feelings or emotions to sway his decisions, and even when he does he prefers to go with what he, personally, wants most rather than what those around him would prefer he chooses.



That being said, there are a few things that can drive Wesley to immediate action. Wesley is very much like his father in that he attaches upon sight to certain people - love takes him hard and it takes him thoroughly and he can be as bad at handling it as his sire. He often becomes very possessive and protective of people he's attached to (whether they're attached to him is besides the point) and can be quite possessive of them and his time with them (not always a healthy trait). If anyone were to step between him and the object of his affection the results are likely to be disastrous - and rather bloody. People touching his loved ones without permission are likely to find themselves lacking fingers with which to do so in the near future. People attempting to steal the attention of the one he's interested in have a good chance of meeting a far worse fate.



That being said, he tends to be much softer around the person he's with, no matter how harshly he treats those who come near them, and can be quite affectionate with his loved ones. He's exceptionally careful with the way that he handles them, given how disastrous his touch can be, and is hyperaware of where his hands are at any given time. While he craves touch he often avoids it for fear of hurting people, and he certainly would never dream of going near someone he cared for with his gloves off. Additionally, Wesley was born in the deep south and was raised with some much older values more typical of the 'classic' southern gentlemen found in books like Gone With the Wind (though thankfully his vision impairments have helped to stave off the inherent racism of the region) - he's not likely to instigate any physical contact until he's been with someone for quite some time, and even then he can be quite slow moving when it comes to intimacy. He's very attached to those he latches on to and his values and loyalties tend to line up directly with theirs - or, more accurately, with them. They say to do something or not to and he'll follow their instruction to the letter more often than not out of a desire to please them. He's also likely to go out of his way to 'take care' of people who bother or upset them (with or without their knowledge - again, not the healthiest of traits).



He enjoys unsettling people, and can often come off as very dangerous, threatening in the way a sleeping panther might seem - sleek and collected on the outside with the power to rend you limb from limb if pushed too far. He enjoys sitting right on the edge of a threat, watching people wonder if he'll do something to them or not. He's dangerous, and he knows it, and he likes others to know it too. If you feel the shadow of death breathing down your back you don't do anything to tip it off- it's easier to have people be aware of the threat he presents then to actually do anything about it. Fear usually does the trick for him.

BACKSTORY

0-2 weeks - killer baby hands terror, modified by the first protective hand covering gifted by his father when it became clear that newborns couldn't be told not to touch things and actually understand what was being said.



2 weeks- 2 years- significantly less chaotic, Wesley's mother starts dating mortal men



6 1/2 years - Wesley's mother marries her then-boyfriend, Isaac Clifford



8 - Isaac and Wesley really haven't clicked even by now



11 - d-bag stepfather has wandering hands



14 - d-bag stepfather pushes those wandering hands too far and Wesley takes the 'kid gloves' off in response. No doctor ever manages to identify the cause of death, as rotting flesh in the shape of a hand just isn't common or traceable.



14 + 1 hour - Wesley flees the scene



14 + 2 days - Wesley declared a missing person



14 + 3 weeks - Wesley arrives at camp



16 - Wesley declared dead after 2 years MIA/AWOL




Quick heads up before jumping into this… some adult themes here, potentially triggering ones. Death is a very present theme in all of Wesley's posts, but exceptionally present in this particular one, and it's not delicately discussed. Moreover, while not directly mentioned there's heavy implication of attempted sexual abuse of a child. Also murder.



---



He hadn't meant to, he hadn't - no. No, he had meant to, had wanted to with a desperation he had not thought possible before that point, he just didn't think that he could, never thought that



meaning to



and



doing



could be the same thing. He had meant to kill him. He just didn't think he could. And now he found himself here, crushed under a heavy body, gone boneless without the life necessary to keep muscles working, eyes blanked out, glazed over with all the unfinished endings of every story he'd ever tried to tell. The body was thick, corded muscles useless now, awkwardly straddling Wesley's much smaller form, pants sagged below his knees, twisting up his ankles, still erect but no longer able to anything about it. Big and awkward and thick and heavy and dead. So very, very dead.



Wesley, for his part, found himself cold and shaking on the cracked linoleum, his hands trembling as he pulled them back, forcing his grip to relax and let go of the man's throat. He hadn't even squeezed long, didn't think he'd even done it particularly hard, it had mostly been an attempt to get him off off off of him, and then he had been… gone. Without a struggle, without much thrashing, as if some greater force had ripped the life from him - and maybe it had. Wesley, unlike some other demigods, had no doubt about who his father was. It made life more dangerous, his scent stronger, but his mother was not one to keep secrets. And so he had to wonder if it was his true father who had struck down this mess of a man who had pinned him down and tried to take him. If it was his father… or perhaps some strange and terrifying power that came from sharing the blood of the Lord of the Dead.



Either way it was a quandary for another day, and Wesley worked on wriggling himself free, pushing the body off of him and trying not to grimace as the more unpleasant parts of death were made plain. His trousers were soaked with the mans urine, and there was the distinct stench of fecal matter rising from him - his bowels, clearly, had given out already. It was to be expected, and still it left Wesley aghast, his nose and lip curling up in disgust, his stomach churning at the smell of fresh death around him, the oppressive weight of it pressing down from above.



Nobody mentioned this part of death. It's treated romantically, a light going out of the world, the turning of a books final page. Death was always so gently touched in life, a body done up like it was sleeping in an open casket seemed no different than the newly dead unless one finds themselves directly facing the latter. They talk about the way a light goes out of their eyes, how their hands go limp. They don't mention that for a few moments after the body is still warm. They don't tell you that the air left in the body forces it's way out, making the deceased gasp one, two, sometimes even three times as if clawing their way back towards life. They don't tell you how bowels unclench, making the dead cover themselves in their own shit and piss, how they lie like a broken thing, hollow and lost, and how you just know that they're gone - not somewhere, but just plain gone. They don't show that in movies, don't write it in books, but it was before Wesley now, staining his front, and he was quaking for it.



Forcing himself back into action he quickly stripped his pants, still covered in the dead man's mess. His shirt, torn open at the chest from where it had been grabbed when he had been taken and forced to the ground, quickly joined it. He ran upstairs to his room, hastily stuffing a duffel with what seemed necessary - he had never run away before, he had no idea what he might need, but a change of clothes and a pocket knife seemed like a good start. He pulled on a fresh shirt and a pair of shorts over himself and shoved a blanket into his bag after a moments thought. There was a moments hesitation over his father's one gift to him, but he found himself unable to part with it, for all the things he could have taken with him… this was the one he needed most, despite the fact that it had no practical use. The tiny bone horse found its way into the pocket on his cargo shorts - it would not break, he had put it through enough abuse during his childhood to know that it was indestructible. Pulling his tennis shoes on he ran back downstairs, throwing whatever was nonperishable in the pantry into his bag and nicking a water bottle. He rifled through his mother's purse and his step-father's wallet, taking what cash he could find and stuffing it into his pockets. No credit cards or checks, but cash could do him some good. He considered his mother's cellphone, then discarded the thought. When she came home and found her husband dead on the floor of the living room cops would be called, they'd find his fingerprints on the bloated neck. He'd be wanted. Cellphones could be tracked, he'd seen that much on television. No phones, then. Nothing else, then, no time to do anything but leave.



Without a backward glance he fled out his backdoor, climbing the fence that surrounded their yard and hanging out over the street beyond. He dropped from the fencing and hit the ground running, no idea where he was going but certain that he could not stay here.



In the end he found himself in some park one town over. He had slipped onto a bus and had rode it for twelve stops before a group of passengers got on and looked at him in a way that made his skin crawl. He got off the stop after that to find that the day was growing dark. He'd have to find a place to sleep. And that's what led him to the park. Checking around him to be sure that no one was watching, he climbed into the tube slide, settling himself back into the shelter of it's bottom lip. The fact that it was fully covered would protect him from the worst of the wind, and it would be his best hope of shelter if it rained. He pulled his blanket out of his pack and a bag of jerky he had found in the pantry and then punched his duffel into a shape that at least vaguely resembled a pillow. Ripping the bag open he pulled out a piece of jerky and started gnawing down on it. It would be a long night, he felt - the first of many.




GODLY PARENT

Hades

POWERS



X-ray vision - he cannot turn this off, so yes, everyone is a walking skeleton to him and he sees the world in greys and whites and blacks. This has the amusing side effect of him occasionally walking into things that don't have metal in them because he doesn't see them as well as he does everything else.



Black Thumb - Everything he touches rots and decays. Plants, people, cars, you name it. Skin starts to die and fester like a brown recluse bite, plants wilt and wither under his touch, metal rusts and plaster starts to crack and crumble. A death touch. This occurs specifically with his hands (his clothes do not seem to rot off of him when he wears them, after all), and is contained only to the bottom half/the pads of his fingers and his palms. It is unknown if he could channel this power to another part of his body. He has not fully learned to control it and as such wears magically reinforced leather gloves at all times - a gift from his father.



Emotional Distortion (Fear based) - he can raise panic in others with his stare, much like how certain snakes can 'hypnotise' their prey by staring into their eyes and fixing them in place with fear. This, however, takes quite a bit of energy out of him and isn't something he often uses. That being said he constantly lets off a pheremone that raises peoples cortisol and endocrine levels (stress and fear hormones) so he's kinda permanently off-putting unless you've been around him long enough for your body to no longer react.



Umbrakinesis/Sciakinesis - the ability to mentally generate and manipulate darkness, deactivated photons mostly in the absence of light. This basically translates to:



- Shadow Travel



- Really, really good night vision (but again in x-ray so, not as helpful as it sounds)



Necromancy - the mental or physical ability to control the bodies and spirits of the dead. In Wesleys' case this translates to:



...not much. He cannot summon the dead like Nico can or control them in the same capacity, but he can get them to leave him alone (and, with more difficulty, can occasionally convince them to leave others alone for a short while).

FATAL FLAW

Like most children of Hades, Wesley has a bit of an anger problem and a habit of holding grudges.

EVER SPOKEN WITH PARENT

Yes

RELATIONSHIP WITH PARENT

Passable, he doesn't

hate

his father, but he has no special love for him either. Hades has looked out for him to some small degree (he does tend to be more attentive of his children than his brothers, after all), and that's something, but there's no true bond between the two.

WEAPON



A pair of dual stygian blades, inlaid with celestial bronze, slightly curved with flat handles.

RATING SCALE

STAMINA



7/10






STRENGTH



7/10






PROWESS IN BATTLE



9/10






SPEED



6/10






ATTACK



10/10 (powers based)





7/10 (weapons/skill based)






INTELLIGENCE



8/10






KNOWLEDGE

5/10



VASYL ITARIKÍ


tumblr_mjfo0bwggp1r5n34uo1_500-copy-jpg.171359





NAME

Vasyl Itarikí

AGE

21

GENDER

Male (cisgendered)

ORIENTATION

Homosexual homoromantic, unsure.

THEME SONG

I have yet to find one that fits him perfectly, so this is on standby. Feel free to have some cookies! while y

ou wait.

BUILD

Mesomorph



5'10'', 147 lbs

EYES

Blue

HAIR

Cornsilk yellow, kept slightly on the longer side mostly because he just forgets to stop working long enough to get it cut.

ETHNICITY

Mediterranean

NATIONALITY

Greek born, American raised. Technically only Greek citizenship.

OTHER MARKINGS

A few scars here and there, but nothing particularly notable.

APPEARANCE NOTES

He freckles very easily.



Ridiculously pale child is ridiculously pale in spite of very Greek origins, in large part due to the fact that he spends far too much time working in the lab, but also in part due to the fact that his father inherited Apollo's golden locks and transferred the same down to Vasyl, and lighter hair makes skin appear lighter by association. Weird, how that works.



Very young features - a face still rounded with the barest remains of baby fat, no sharpened features of adulthood here - much to his disappointment. One of those people who will probably always look young.

STYLE

Very prim and professional when he can afford to be, though that's more of an 'at the start' description - he overworks himself and overstudies so by the end of the week that can fall pretty far to the wayside.

MBTI RESULT

ENTJ-A



61% Extrovert



73% Intuitive



92% Thinking



73% Judging



100% Assertive

SORTING

Using the sorting system of SortingHatChats on tumblr.



Vasyl is a Ravenclaw primary, Slytherin secondary.

PERSONALITY



Vasyl often comes off as a particularly taciturn individual - he's tight lipped and to the point, especially when talking to strangers or people who are little more than acquaintances. He can come off as quite cold, and is blunt to the point of rudeness, and his sharp tongue has earned himself quiet the reputation of being merciless in places he frequents (which, okay, is mostly camp and school). While his temper is usually quite long, he can be brutal when he looses it - especially with the verbal lashings he treats anyone who's managed to snap him out of his cool demeanor with, and he can be quite the terror when he's disturbed while working in the lab. Unless he's specifically called you over to help him with something it's typically a good idea to steer clear of the small blonde man in a lab coat.



When among friends and lovers, however, Vasyl's temperament changes drastically. His tongue, while no less sharp, is turned more to wit then any true lashings, and he is often a great deal more sociable and forgiving. He tends to talk much more freely and can be quite verbose when the mood strikes him, often going off for speech-like lengths on subjects. With those he's attached to Vasyl tends to be very affectionate, and can occasionally be coaxed into being downright playful. While he often finds himself chastising his lovers, it's always done kindly and with care (and usually out of worry - heroes tend to be so brash and rush out to get themselves maimed or killed and he's had to patch up more friends than he'd care to. If they could just be sensible for once instead of racing off to meet their dooms-!), rather than the brutal take downs he offers up his fellow students and other campers who aren't quite on the level of friends.



Similarly, Vasyl's demeanor takes a turn seemingly into left field when dealing with patients. His criticisms and corrections fade almost completely when working with an invalid and his bedside manner is calm, and caring - especially when dealing with younger patients. When nursing a sick friend or lover back to health he can often be heard criticizing their getting sick or injured in the first place. With a patient he doesn't know, he's quite the opposite - quiet and supportive, gently urging them towards better habits in the future. He is nearly never sharp with a patient and can show incredible patience when caring for even the most stubborn and frustrating clientele.



Vasyl is incredibly picky with who he spends his time with, and often very judgmental when first meeting someone. His standards can sometimes seem impossible to meet, especially when it comes to romantic partners, and he's more than willing to remain alone rather than settle for someone he's not perfectly contented with - "I only get one life, why waste it on anything or anyone that I don't find perfect satisfaction with?" is generally his motto in these matters. Because of this he can come off as downright cruel when turning someone down, and seems a bit bratty when describing what he looks for in a man (be they potential for friend or lover).



He abhors ignorance and idiocy and if he doesn't feel he can hold a fulfilling conversation with someone he won't bother with talking to them at all, and he cannot stand idleness so anyone who spends their time frivolously isn't likely to hold his attention for long. He dislikes uselessness and by extension useless occupations (though what he considers to be useless varies and doesn't always fit into the mainstream opinion thereof), and considers people who waste their lives in "pointless pursuits towards emptiness" are simply wastes of space and should do the world a favour and die out already (yes, he can be rather harsh). And those are just the requirements for lasting friendship with the picky little thing.



On top of his rigorous expectations for the mental capabilities of any partner, Vasyl also has an aesthetic preference which can be pretty demanding. He, much like the ancient Greeks, has a very idealized image of the human body and he prefers the muscular-yet-flexible look in his men and often will find himself uninterested if his partners are not at least somewhat athletic, or at least physically appealing. He also tends to prefer brown hair - slightly curled, and just long enough to cover one's ear tips - and brown eyes (although he has said that he's willing to overlook these two particular features if everything else lines up suitably well), which is to say that he is an incredibly particular man, with what are often unrealistically high expectations.



Aside from his ridiculous expectations for a partner, Vasyl has some other eccentricities that help to highlight and define his character. He can be quite cagy when it comes to discussing anything personal, and can be downright snappish when asked anything particularly invasive. There are a few subjects he's not willing or emotionally capable of talking about, and can seriously wig out when any of them are brought up and many an innocent conversation can turn brittle and biting if one of these is touched upon. He'll try to steer clear of these subjects on his own, but if his conversational partner were to bring them up the reactions can sometimes be whip-lash inducing when it comes to the change in temperament and tone.



Vasyl's first and foremost loyalty is to his trade and trade alone - as someone working on being a doctor he holds himself apart from disputes as an unrelated observer. He'll treat anyone who comes to him for aid, no matter what side they come from, and has no interest in anyone who tells him he should do otherwise. His life's work is, after all, to heal and tend to those in need and he doesn't see why sides in wars and battles and age long feuds should have any reason to shape that, or to stay his hand. To leave someone bleeding out because the flag they stand under or the beliefs they themselves hold is, to him, an affront to his trade and not something he'll even consider.

BACKSTORY



Vasyl has, more or less, grown up entirely in Camp Halfblood - his mother didn't bother much with him and as soon as he was old enough to be handled on his own he was shipped off to camp, where he was at least somewhat more wanted. As a result he spent grew up more or less in the Hermes cabin - claimed, but well before the addition of cabins for minor gods (he was still knobby kneed at the time of the Titan War - barely twelve and not allowed anywhere close to the front lines, secured away in the hotel with the recuperating and the wounded, hands more suited to bandages and poultices than swords, made for staunching blood and not making it flow. Not yet thirteen by the start of the mess with Gaia, but settled into it by the end, a summer birthday passed under the dark haze of war and another series of bloodstained days and nights up to his elbows in patients for days after the battle itself - but still, patients are always better to be buried in than casualties).



The move to the cabin built for his father should have been a lonely one, especially coming from a cabin as overcrowded as Hermes' had been, but in reality it was a bit of relief. Vasyl had always been a bit of a solitary creature, and the quietness that came with a near empty cabin was more welcome than the tightly packed space he'd had no claim to before. He settled in easily into the space and quickly made a decent living out of it - places to work, to poke and prod at poultices and attempted remedies, interrupted only by other curious minds or the equally healing hands of Apollo campers skilled in the same arts he was born to, and occasionally by patients.



Through years of study (and on-hand practise with patients returning from sparring practises too intense, falls from the climbing wall or from pegasai lessons, or overly enthusiastic forays into the forest) he compiled enough of a portfolio to submit for examination for entrance into a university (paired with a painstakingly taken GED test, one which left his vision swimming for a clear week afterward, though through careful dictation and oversight with a Hephaestus camper he'd managed to get them to craft a working pair of glasses to help ease the struggle dyslexia would have brought to such an exam) and has been attending as a pre-med student since turning eighteen three years prior. He never quite moved out, unable to afford campus housing even with scholarship aid and so he commutes from camp to classes most of the time. His hands have long been used to soothing the pains of other campers, after all, and while he might be pursuing more diverse fields of work as best he can outside of it, his first ties will always be to the aches and pains that rise up there.

GODLY PARENT

Asclepius

POWERS



Rapid Diagnosis - Vasyl can usually diagnose a medical issue (ie., find a fracture, break, muscle tear, etc., but also inclusive of diagnosing things such as what sickness is causing certain symptoms, etc.,) with little to no outside aid and in a very short period of time (ie., solely from a quick examination of the patient/without the aid of blood tests., etc.,). Note, this probably also extends into being able to tell how bad something it/how close it is to killing someone/if someone is on deaths door, etc.,



Inherent Medical Knowledge - active - on top of being able to easily diagnose most illnesses and physical maladies Vasyl has an in-born knowledge of how to treat (most) of these issues. Obviously he can't magically cure cancer or re-grow someone's leg, but he doesn't need to be taught how to sew up a wound, staunch bleeding, etc., and usually knows most over-the-counter cures and homeopathic remedies off the top of his head (and, given time and supplies, could probably work out a cure for things less simple but that would obviously take more time and effort).



Inherent Medical Knowledge - passive - Vasyl knows without having to study or memorise the use any medical tool he's given. Whether that's actually helpful for whatever situation may be at hand is dependent on the tool and the situation. This in theory could extend to being able to read blood work without having to look up normal levels, etc., in combination with rapid diagnosis.



Inherent Medical Knowledge - defensive - a general awareness of the body and how it works is naturally going to give someone a good idea of where to hit to make it hurt or lasting. If you can tell what cuts are going to send a patient for regular care to the ICU in minutes to be able to sew it up you probably know where the same cut can be made in order to do the /reverse/. This would be a helluva lot more useful if Vasyl was actually somewhat capable at fighting.



Bedside Manner/Healer's Hands - while not able to directly and magically heal wounds like some Apollo campers, Vasyl does have some ability to calm his patients and ease them down from panics that tend to accelerate symptoms, and to ease minor pains while he's working on a patient.



Self Healing/Immunity - he has a really damn good immune system. This kid has never had a cold, or the chicken pox, or the flu. He just doesn't catch stuff. Lucky for him, unfortunately it's non-transferrable.

FATAL FLAW

Pride, 100% without a doubt, pride.

EVER SPOKEN WITH PARENT

No

RELATIONSHIP WITH PARENT

No real preference about him, honestly. "I don't know the man how could I possibly form an opinion on him with nothing to go on?" There might be some bitterness but it's not particularly clear.

WEAPON



Vasyl is utterly useless in a fight, honestly. He can, if pressed, try to stab with the pointy end out but he doesn't have much finesse beyond that - his hands have long been made for healing, not for dealing harm and he has next to no talent in it. The closest thing to a weapon he has is a series of pockets on his lab coat often filled with quick cures and antidotes. After all, a treatment may be deadly in the wrong dosage, or when applied for the wrong reason. He's also pretty decent at placing hypodermic needles in a rush for a quick injection and could, if faced with a humanoid opponent, pinpoint an artery but if he could actually hit it is a different matter entirely.

RATING SCALE

STAMINA



9/10






STRENGTH



4/10






PROWESS IN BATTLE



1/10






SPEED



6/10






ATTACK



0/10






INTELLIGENCE



10/10






KNOWLEDGE

9/10

DAMIA OLEANDER


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NAME

Damia Oleander

AGE

19

GENDER

Female (cisgender)

ORIENTATION

Pansexual grey-aromantic, polyamorous

THEME SONG

Queen - Killer Queen




[/indent]


BUILD

Mesomorph



Height varies (see Other Markings for explanation), 125 lbs

EYES

Grey

HAIR

Reddish-brown, long and wavy and usually worn in a thick braid

ETHNICITY

Slavic

NATIONALITY

American

OTHER MARKINGS



Born severely malformed from the waist down, Damia's knees and the lower half of her legs were essentially deadweight, and were amputated and replaced with living wood replacements, a gift from her mother. They act as normal legs would, and because Damia grew up with them as part of her she doesn't have to exert any additional mental strain to use them, but they do make her somewhat taller than she would otherwise stand as they are slightly longer than proportional calves would be on her. They do occasionally sprout leaves around her kneecaps during spring that grow into full green over summer and fall away in autumn so she does, essentially, have living trees for legs.

Numerous scars.



APPEARANCE NOTES



Damia is slight in frame, her figure slight and lithe - she would be short in stature as well if not for the addition to her legs.

STYLE

Comfortably fit clothing that allow for easy movements - shorts or capris, always. Outside of Camp, though, she has to cover her legs up and so long-pants tend to fall more into the norm, no matter how much they make her skin crawl.


OTHER
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MBTI RESULT

ISTP-A
54% Introvert - so really more of an ambivert



79% Observant



74% Thinking



70% Prospecting



60% Assertive

SORTING

Using the sorting system of SortingHatChats on tumblr.



Damia is both Slytherin primary and a Slytherin secondary.

PERSONALITY



Damia doesn't have the most developed moral compass. She's quick to lie and often doesn't see the point behind the rights and wrongs stipulated by the law. She's lives by a personal moral code rather than by the societal norm and has long lived by the rule that personal survival is more important than moral rightness. In terms of social interaction Damia has two settings - lively and boisterous, or shadow. When in a comfortable setting she can be quite friendly, and fits in easily with the crowd. Hanging out in the dive lifestyle of her family has left her quick with a joke and light with conversation, if a bit rough around the edges when it comes to the

topic

of conversation.



When not around people of her class level Damia tends to turn into a very purposeful wallflower, fading out of conversation and memory and making very little of herself. This is in part due to the fact that either she or her family are often working when in situations like this and doesn't like to draw any attention to herself - but it also tends to come out when meeting people she's not fully comfortable with outside of 'work' and camp, as well. While she's comfortable with the common man she's highly on edge when it comes to people above her in social standing, as well as people more educated and worldly than herself, and when she's not blending in with the wall paper around them she tends to turn icy, with quick snarks and silence as her chosen mode of communication.



Damia is a fairly open person when it comes to physical relationships - she's had a fair amount of them and sees no reason to curb this - but tends to shy away from the personal ones. While she very much enjoys life's more carnal pleasures she has yet to actually form a solid bond with anyone in terms of a true romantic relationship. She's far more comfortable with the concept of familial love and friend love then she is romantic love, and will likely balk at any suggestion thereof. She's not entirely sure she'd be comfortable to being confined to one person, either.



She's very much a 'life in a bag' sort of person and has a downright nomadic style of living - outside of staying at Camp over the summers her family doesn't really stay in one place and neither does she. As such she's almost always ready to be on the move, with a napsack of essentials tucked under her bunk at any given time.



According to the wiki "children of Persephone are sometimes said to be bipolar because their personalities drastically change depending on the months."

BACKSTORY

Born to a single father who wasn't really set up financially to raise child, Damia grew up to a backdrop of ever-changing jobs and shifting scenery. For all that she was a good one quarter tree she never really learned to set down roots and spent her formative years watching her father hop from job to job, and picked up on the art of the long con (her father's profession) along the way. While perhaps not the best moral guidance for a young girl, it did provide her with a good education in lying her face off and staying calm when everything was going to hell around her ears - something that came in handy when the divine half of her blood (and perhaps the additional incentive of enchanted legs) brought monsters to her and her father's door a few months after she turned thirteen. Since then she's been a summer-time camper, opting after the first year to return 'home' during the school months to be with her family once she was at least semi-capable of taking care of herself. As such she only has summer time beads and had never earned one representing a full year of attendance beyond the first.

GODLY PARENT

Persephone

POWERS

According to the CHB Wiki Persephone campers powers change according to the season, depending on which realm their mother is in, as such there are two sections for this! Note, during the winter the summer powers

do not apply

, and vica versa.



According to the Wiki during the spring and summer Children of Persephone smell like fresh cut grass and flowers, and are strongest when in direct sunlight and near flowers and other plants. In the winter they are strongest when in darkness and on barren land - he doesn’t say anything about winter-bound scent.

SPRING AND SUMMER POWER SET

Chlorokinesis - the ability to control, manipulate, grow, and 'heal' plants - specifically flowers and flowering plants (this includes some berry yielding plants like cherry's, whose trees blossom brilliantly, cacti who are water and food producing, mulberries, etc.,).



Terra Rejuvenation - c



hildren of Persephone are able to turn any kind of earth into fertile earth. Similarly, they can turn artificial plants into real plants.



Chlorokenisis/Biokenisis - children of Persephone can communicate with animals and plants.



Riordan also says that "children of Persephone are able to conjure delicious food from thin air at will" (which is weird to me?) and that they can tell if a plant is edible or not (which makes sense). No clue what actual name would be given to that power but there you go.

AUTUMN AND WINTER POWER SET



Umbrakinesis/Sciakinesis - the ability to mentally generate and manipulate darkness, deactivated photons mostly in the absence of light. As a child of Persephone this is very limited, but according to the Wiki it translates to the following:



- Hyper limited shadowtravel - can only be done over short distances, cannot be done with anyone else in tow, and requires immediate rest after the second jump, though the first is merely tiring and can be worked through.



- Manipulation of shadows and darkness as if they were solid forms (replaces the chlorokinesis from the spring and summer months, apparently)



Necromancy - can see, communicate with, and manipulate the spirits of the dead. Summoning not included.



Terra Manipulation - able to move and manipulate the earth, and are able to conjure small pieces of precious gems, stones, and metals, but cannot conjure a whole piece. Simply fragments.



Slight command over Furies and Hellhounds.

SEASONAL LEG CHANGES

Spring - budding flowers abound, some day blooming and some night blooming ones. They take on a spring green sapling colour around the edges.



Summer - they tend to develop a rich green covering of leaves, the bark darkens to brown and summer berries tend to grow from her shins.



Autumn - leaves turn colours and start to fall, thorns start to develop without her actively trying to grow them.



Winter - thorns abound, occasionally she'll develop pine needles over them but it's all very barren and sharp.

FATAL FLAW

Commitment issues like whoa - girl will book it if there's any threat of being tied down, in any sense of the word.

EVER SPOKEN WITH PARENT

Maybe three or four times, at most.

RELATIONSHIP WITH PARENT

Not stellar, but not particularly nasty - indifferent.

WEAPON



Damia prefers poisons to weapons when it comes to her work - she finds them a cleaner, more elegant form of killing, on top of the fact that she's just generally interested in them. As such, she's got a rather large collection of liquids and powders she likes to use, and has an in-depth knowledge of a number of natural poisons and their antidotes (thanks, mom, for the flower study). She also carries antidotes for a number of poisons with her at all times, more for her own sake than anything else, though it's always good to be prepared. Thanks to both her poisons study and her parentage she's very familiar with poisonous plants, berries, roots and flowers, as well as a number of look-alike edible ones - after all, aside from chemical uses most poisons come directly from a natural source.



She's somewhat less skilled with weaponry and would be useless with anything bulky like a sword or a whip. When it comes to use she's trained with sais, and is little use with anything else. Her use of both weapons is primarily for self defense as she tries to avoid the majority of hand to hand combat - if she's doing her job right her target will never see her at all - though she does make a point to keep her weapons tipped with her personal poison preferences, for safety's sake.

RATING SCALE

STAMINA

8/10



STRENGTH

7/10



PROWESS IN BATTLE

7/10



SPEED

9/10



ATTACK

7/10 (direct) 9.5/10 (indirect)



INTELLIGENCE

8/10



KNOWLEDGE

5/10


OTHER

N/A



JACK MARTIN


tumblr_m996vpvAOl1res4ono1_500.jpg





NAME

Jack

AGE

17

GENDER

Male (transgender - dfab)

ORIENTATION

Homosexual homoromantic, monogamous

THEME SONG

...lemmie get back to you.




BUILD

Mesomorph, 5'5'', 138 lbs

EYES

Hazel

HAIR

Brown, cropped decently short and straight as straight can be

ETHNICITY

Caucasian

NATIONALITY

English

OTHER MARKINGS

Shipswheel on his left forearm, lots of nicks here and there.

APPEARANCE NOTES

A stringy sort of muscle - all lean and sinewy like a cord wound too tight and ready to snap.

STYLE

Baggy baggy baggy, baggy shorts, baggy shirts, things that are loose and hide the shape under them.

OTHER

Jack is not on T and is too young to be seriously considered as a candidate for surgery due to some dumb as hell age laws surrounding the subject.




MBTI RESULT

ENFP-T



95% Extraverted



73% Intuitive



97% Feeling



94% Prospecting



56% Turbulant

SORTING

Using the sorting system of SortingHatChats on tumblr.



Jack is a Gryffindor primary, Hufflepuff secondary.

PERSONALITY



Jack has always been a bit of an opportunist and rarely lets a chance slip him by - very much living by the rule of "if I don't take the chance and get there myself, no one else will, so I can't waste a chance". He's very set on being who he feels he is, the way he wants to be, and he'll take very chance required to get there. As such he can be rather ambitious and driving when it comes to getting what he wants.



That being said, ambition has never been Jack's defining trait - he's very much a people person and is most comfortable when surrounded by others. He thrives in a social setting and exists mostly on the 'found family' that he's made for himself at camp. Home life has never been the easiest on Jack - especially since his mother very firmly insists on using a much longer variation of his name that he no longer recognises as representative of himself, and as a result he's worked to make a new family within the campers and members of his house.



Like many of the Hermes campers, Jack is a bit of a crow - if it's shiny he'll slip it into his pocket and keep it. His bed area is hung with shiny bits and pieces, 2% of which was legally obtained, and slipping into it feels like stepping into a hall of mirrors. He likes pretty things and once he sets his sights on something it simply

has

to be his - people included.



Jack has quick hands and a quicker tongue. He's not particularly good at curbing his mouth and has a bad habit of sticking his nose - and his comments - in where they don't belong. As a result he can be rather confrontational. He has no problem correcting someone when he thinks they're wrong, or stepping up to them when they're out of line, and he absolutely cannot abide bullies - a moral set that’s earned him quite a few cracked ribs over the years. While at times that can seem heroic, it's gotten him landed in quite a bit of trouble over the years, and it's not surprising to have to haul him out of yet another fight because he couldn't keep his mouth shut (whether he was speaking up on his own behalf or someone else's).

BACKSTORY

0-8 - pretty much nothing of consequence. The kid likes shiny things and tends to hate the dresses his mother tries to put him him.



9-14 - first real awareness of interest in boys, around ten/eleven Jack starts to realise that female pronouns just make them uncomfortable.



14 - first run in with monsters, sent off to camp



15 - Jack comes out to his mother as transgender. It… doesn't exactly go well. Jack moves in to CHB full time. Taken in under Mr. D's patronage as a direct result of coming out, moves into that cabin instead.



15 - the rest, as they say, is history.




GODLY PARENT

Hermes, but lives under the Patronship of Dionysus (much as Jason was under Hera's Patronage, just… more willingly so)

POWERS

Enhanced speed and stamina - this shouldn't really need any explanation. Not super speed just… really freaking fast, and for a longer period of time than average. He'd give Marathon a run for his money.



Human Compass - literally impossible for him to be lost, Jack always has his bearings.



Increased Dexterity - Jack is, shall we say, good with his hands. Slight of hand, that is. He's an excellent pick pocket.



Alohamora Syndrome - Locks just… don’t seem to stay locked around this kid.



Universal Passport - Like his father before him, Jack can pass into the underworld and back out without special rules or guidance. Comes with the 'guides the souls of the dead' territory of his father's people tend to forget about.

FATAL FLAW

A ridiculously noble streak - Jack will throw himself into something headfirst to prevent others from doing so, even when it'd be smarter to stay back.

EVER SPOKEN WITH PARENT

Nope.

RELATIONSHIP WITH PARENT

Honestly he gets along better with Mr. D - they have some things in common. His dad's never bothered to say so much as high so screw him, really.




WEAPON

Throwing knives are his preference, failing that whips and daggers tend to do the trick. He doesn't have a special weapon per-say, he tends to just arm up at the armory when necessary rather than having a specified set.

RATING SCALE

STAMINA

10/10



STRENGTH

7/10



PROWESS IN BATTLE

8/10



SPEED

10/10



ATTACK

7/10



INTELLIGENCE

6/10



KNOWLEDGE

5/10


OTHER

N/A
 
Last edited by a moderator:
Aalina345 said:
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General Information


Name: Rachel Kuga


Age:16


Gender:Female


Sexuality:Bi


Theme Song: [media]http://www.youtube.com/watch?v=UyafNprSPsE[/media]


Godly Profile


Godly Parent:Apollo


Powers: Supersonic hearing, Fast healer/ Fire ( are) very alluring voice.


Ever spoken with parent?: (Y/N) Yes ( in a dream)


Likes parent?: (Y/N) No


Personal Information


Height: 5'4in


Weight: 130lb


Personality: Very Flirty, likes to listen mostly to music where ever she is because it helps drown out her hearing ability, so always have headphones around her neck, Very caring about the people she loves. Trust issues are a problem with her as she tends to not trust a thing anyone says and goes with what she thinks after a bad incident.


Weapon (Picture is preferred):
latest



(Rate out of a span of 1-10)


Stamina: 8


Strength:10


Prowess In Battle: 8


Speed:7


Attack:8


Intelligence:9


Knowledge:9


Likes: Candy, Bows and arrows, Music, Reading, flowers.


Dislikes: Lairs, bosses, cars, turtles( dont ask)


History (At least a paragraph long): Rachel, Having lost her mother about a 4 years ago due to a fire she committed, was end up on the street to fend for herself. ( at 12 years of age though) Scavenging around for food one day in a local dumpster by the place she was sleeping.she happened to stumble across a man who said he would help her out. Fallowing the man who was suppose to be her savior was a grave mistake, as to a bunch of him fellow friends decided to jump her, this cause an almost rape incident. Fending for her life, she used her fire power and it came out and torched one of the men, this made the others grow in fear or her, and ran off. Knowing she was never safe in her home town, she ran and has been running ever sense. As she got to the age of 13 though, a strange dream she had of a man cuffing her face saying she needed to find a place called camp half blood made her have strange assurances happen. Monsters started to attack her, not understanding where or why they were she has been hiding and running from them ever sense, trying to find this so called camp half blood place.
Two things.


Fire's a pretty shitty weapon against monsters, believe me. Only things with Celestial Bronze can actually put them down.


You're missing a particular baked good in this thing

[QUOTE="Renn Skye]

WESLEY LINDEN LESTER






tumblr_mjiim0ohej1r5n34uo1_r1_500-jpg.191646




NAME

Wesley Linden Lester

AGE

18

GENDER

Male (cisgender)

ORIENTATION

Demisexual, monogamous

THEME SONG

Sleepwalking - Radical Face

BUILD

Ectomorph



Roughly 6'2'', ~150 lbs

EYES

A brown dark enough that it appears black in most lighting

HAIR

Black, worn just to the tips of the ears in length and often sloppily brushed and haphazardly slicked back.

ETHNICITY

Such a white boy

NATIONALITY

American

OTHER MARKINGS

N/A

APPEARANCE NOTES



Thin and lanky - he often looks very drawn and thin, especially when standing to his whole height. His bones are easy to see under his skin and he's all angles - sharp elbows and shoulders and hips and knees and collar bone - everything juts out like he's a walking spike trap.

STYLE

Unintentionally sloppy. For reasons that will be made clear further down in this CS its occasionally difficult for Wesley to dress himself so while he tries to dress nicely he can miss buttons etc., and his hair is never quite neat no matter how hard he tries, and he

does

try.

MBTI RESULT

ISTP-T



84% Introvert



55% Observant



65% Thinking



72% Prospecting



75% Turbulent

SORTING

Using the sorting system of SortingHatChats on tumblr.



Wesley is a Hufflpuff Primary, Slytherin Secondary.

PERSONALITY



Wesley can hold onto a grudge to the grave - and probably beyond. He never forgets any slight, real or imagined, and while he won't necessarily act on it immediately you can be assured that he will act on it, some day. Revenge is, supposedly, a dish best served cold and he doesn't mind waiting until it's iced over before finally dishing it out. He's willing to wait until the perfect moment because something half cooked just isn't satisfying when it comes to getting even, so plotting is more than worth his while.



While he has anger issues, Wesley is very quiet in the way that he handles it. As he would say "hot anger is dangerous, hot anger can control you. I keep my anger cold, that way I can control it, and use it to my advantage." He keeps his rage tightly wound inside of him, and fuels his actions with it, rather than letting it take hold of him. He's often seen as being very tight lipped and quietly seething when he's angry, rather than blowing up or getting loud about it. He's a fairly quiet person who rarely looses his calm (if ever). He prefers to sit things out and decide when he should step in - how it would be most beneficial to him. He rarely picks a side until he's completely sure it's the one he wants to be on, and often won't make a move until absolutely necessary. Wesley sees it as wiser to wait something out then to jump in right at the start and end up choosing the loosing side. Because he stays so calm all the time he very rarely allows personal feelings or emotions to sway his decisions, and even when he does he prefers to go with what he, personally, wants most rather than what those around him would prefer he chooses.



That being said, there are a few things that can drive Wesley to immediate action. Wesley is very much like his father in that he attaches upon sight to certain people - love takes him hard and it takes him thoroughly and he can be as bad at handling it as his sire. He often becomes very possessive and protective of people he's attached to (whether they're attached to him is besides the point) and can be quite possessive of them and his time with them (not always a healthy trait). If anyone were to step between him and the object of his affection the results are likely to be disastrous - and rather bloody. People touching his loved ones without permission are likely to find themselves lacking fingers with which to do so in the near future. People attempting to steal the attention of the one he's interested in have a good chance of meeting a far worse fate.



That being said, he tends to be much softer around the person he's with, no matter how harshly he treats those who come near them, and can be quite affectionate with his loved ones. He's exceptionally careful with the way that he handles them, given how disastrous his touch can be, and is hyperaware of where his hands are at any given time. While he craves touch he often avoids it for fear of hurting people, and he certainly would never dream of going near someone he cared for with his gloves off. Additionally, Wesley was born in the deep south and was raised with some much older values more typical of the 'classic' southern gentlemen found in books like Gone With the Wind (though thankfully his vision impairments have helped to stave off the inherent racism of the region) - he's not likely to instigate any physical contact until he's been with someone for quite some time, and even then he can be quite slow moving when it comes to intimacy. He's very attached to those he latches on to and his values and loyalties tend to line up directly with theirs - or, more accurately, with them. They say to do something or not to and he'll follow their instruction to the letter more often than not out of a desire to please them. He's also likely to go out of his way to 'take care' of people who bother or upset them (with or without their knowledge - again, not the healthiest of traits).



He enjoys unsettling people, and can often come off as very dangerous, threatening in the way a sleeping panther might seem - sleek and collected on the outside with the power to rend you limb from limb if pushed too far. He enjoys sitting right on the edge of a threat, watching people wonder if he'll do something to them or not. He's dangerous, and he knows it, and he likes others to know it too. If you feel the shadow of death breathing down your back you don't do anything to tip it off- it's easier to have people be aware of the threat he presents then to actually do anything about it. Fear usually does the trick for him.

BACKSTORY

0-2 weeks - killer baby hands terror, modified by the first protective hand covering gifted by his father when it became clear that newborns couldn't be told not to touch things and actually understand what was being said.



2 weeks- 2 years- significantly less chaotic, Wesley's mother starts dating mortal men



6 1/2 years - Wesley's mother marries her then-boyfriend, Isaac Clifford



8 - Isaac and Wesley really haven't clicked even by now



11 - d-bag stepfather has wandering hands



14 - d-bag stepfather pushes those wandering hands too far and Wesley takes the 'kid gloves' off in response. No doctor ever manages to identify the cause of death, as rotting flesh in the shape of a hand just isn't common or traceable.



14 + 1 hour - Wesley flees the scene



14 + 2 days - Wesley declared a missing person



14 + 3 weeks - Wesley arrives at camp



16 - Wesley declared dead after 2 years MIA/AWOL




Quick heads up before jumping into this… some adult themes here, potentially triggering ones. Death is a very present theme in all of Wesley's posts, but exceptionally present in this particular one, and it's not delicately discussed. Moreover, while not directly mentioned there's heavy implication of attempted sexual abuse of a child. Also murder.



---



He hadn't meant to, he hadn't - no. No, he had meant to, had wanted to with a desperation he had not thought possible before that point, he just didn't think that he could, never thought that



meaning to



and



doing



could be the same thing. He had meant to kill him. He just didn't think he could. And now he found himself here, crushed under a heavy body, gone boneless without the life necessary to keep muscles working, eyes blanked out, glazed over with all the unfinished endings of every story he'd ever tried to tell. The body was thick, corded muscles useless now, awkwardly straddling Wesley's much smaller form, pants sagged below his knees, twisting up his ankles, still erect but no longer able to anything about it. Big and awkward and thick and heavy and dead. So very, very dead.



Wesley, for his part, found himself cold and shaking on the cracked linoleum, his hands trembling as he pulled them back, forcing his grip to relax and let go of the man's throat. He hadn't even squeezed long, didn't think he'd even done it particularly hard, it had mostly been an attempt to get him off off off of him, and then he had been… gone. Without a struggle, without much thrashing, as if some greater force had ripped the life from him - and maybe it had. Wesley, unlike some other demigods, had no doubt about who his father was. It made life more dangerous, his scent stronger, but his mother was not one to keep secrets. And so he had to wonder if it was his true father who had struck down this mess of a man who had pinned him down and tried to take him. If it was his father… or perhaps some strange and terrifying power that came from sharing the blood of the Lord of the Dead.



Either way it was a quandary for another day, and Wesley worked on wriggling himself free, pushing the body off of him and trying not to grimace as the more unpleasant parts of death were made plain. His trousers were soaked with the mans urine, and there was the distinct stench of fecal matter rising from him - his bowels, clearly, had given out already. It was to be expected, and still it left Wesley aghast, his nose and lip curling up in disgust, his stomach churning at the smell of fresh death around him, the oppressive weight of it pressing down from above.



Nobody mentioned this part of death. It's treated romantically, a light going out of the world, the turning of a books final page. Death was always so gently touched in life, a body done up like it was sleeping in an open casket seemed no different than the newly dead unless one finds themselves directly facing the latter. They talk about the way a light goes out of their eyes, how their hands go limp. They don't mention that for a few moments after the body is still warm. They don't tell you that the air left in the body forces it's way out, making the deceased gasp one, two, sometimes even three times as if clawing their way back towards life. They don't tell you how bowels unclench, making the dead cover themselves in their own shit and piss, how they lie like a broken thing, hollow and lost, and how you just know that they're gone - not somewhere, but just plain gone. They don't show that in movies, don't write it in books, but it was before Wesley now, staining his front, and he was quaking for it.



Forcing himself back into action he quickly stripped his pants, still covered in the dead man's mess. His shirt, torn open at the chest from where it had been grabbed when he had been taken and forced to the ground, quickly joined it. He ran upstairs to his room, hastily stuffing a duffel with what seemed necessary - he had never run away before, he had no idea what he might need, but a change of clothes and a pocket knife seemed like a good start. He pulled on a fresh shirt and a pair of shorts over himself and shoved a blanket into his bag after a moments thought. There was a moments hesitation over his father's one gift to him, but he found himself unable to part with it, for all the things he could have taken with him… this was the one he needed most, despite the fact that it had no practical use. The tiny bone horse found its way into the pocket on his cargo shorts - it would not break, he had put it through enough abuse during his childhood to know that it was indestructible. Pulling his tennis shoes on he ran back downstairs, throwing whatever was nonperishable in the pantry into his bag and nicking a water bottle. He rifled through his mother's purse and his step-father's wallet, taking what cash he could find and stuffing it into his pockets. No credit cards or checks, but cash could do him some good. He considered his mother's cellphone, then discarded the thought. When she came home and found her husband dead on the floor of the living room cops would be called, they'd find his fingerprints on the bloated neck. He'd be wanted. Cellphones could be tracked, he'd seen that much on television. No phones, then. Nothing else, then, no time to do anything but leave.



Without a backward glance he fled out his backdoor, climbing the fence that surrounded their yard and hanging out over the street beyond. He dropped from the fencing and hit the ground running, no idea where he was going but certain that he could not stay here.



In the end he found himself in some park one town over. He had slipped onto a bus and had rode it for twelve stops before a group of passengers got on and looked at him in a way that made his skin crawl. He got off the stop after that to find that the day was growing dark. He'd have to find a place to sleep. And that's what led him to the park. Checking around him to be sure that no one was watching, he climbed into the tube slide, settling himself back into the shelter of it's bottom lip. The fact that it was fully covered would protect him from the worst of the wind, and it would be his best hope of shelter if it rained. He pulled his blanket out of his pack and a bag of jerky he had found in the pantry and then punched his duffel into a shape that at least vaguely resembled a pillow. Ripping the bag open he pulled out a piece of jerky and started gnawing down on it. It would be a long night, he felt - the first of many.




GODLY PARENT

Hades

POWERS



X-ray vision - he cannot turn this off, so yes, everyone is a walking skeleton to him and he sees the world in greys and whites and blacks. This has the amusing side effect of him occasionally walking into things that don't have metal in them because he doesn't see them as well as he does everything else.



Black Thumb - Everything he touches rots and decays. Plants, people, cars, you name it. Skin starts to die and fester like a brown recluse bite, plants wilt and wither under his touch, metal rusts and plaster starts to crack and crumble. A death touch. This occurs specifically with his hands (his clothes do not seem to rot off of him when he wears them, after all), and is contained only to the bottom half/the pads of his fingers and his palms. It is unknown if he could channel this power to another part of his body. He has not fully learned to control it and as such wears magically reinforced leather gloves at all times - a gift from his father.



Emotional Distortion (Fear based) - he can raise panic in others with his stare, much like how certain snakes can 'hypnotise' their prey by staring into their eyes and fixing them in place with fear. This, however, takes quite a bit of energy out of him and isn't something he often uses. That being said he constantly lets off a pheremone that raises peoples cortisol and endocrine levels (stress and fear hormones) so he's kinda permanently off-putting unless you've been around him long enough for your body to no longer react.



Umbrakinesis/Sciakinesis - the ability to mentally generate and manipulate darkness, deactivated photons mostly in the absence of light. This basically translates to:



- Shadow Travel



- Really, really good night vision (but again in x-ray so, not as helpful as it sounds)



Necromancy - the mental or physical ability to control the bodies and spirits of the dead. In Wesleys' case this translates to:



...not much. He cannot summon the dead like Nico can or control them in the same capacity, but he can get them to leave him alone (and, with more difficulty, can occasionally convince them to leave others alone for a short while).

FATAL FLAW

Like most children of Hades, Wesley has a bit of an anger problem and a habit of holding grudges.

EVER SPOKEN WITH PARENT

Yes

RELATIONSHIP WITH PARENT

Passable, he doesn't

hate

his father, but he has no special love for him either. Hades has looked out for him to some small degree (he does tend to be more attentive of his children than his brothers, after all), and that's something, but there's no true bond between the two.

WEAPON



A pair of dual stygian blades, inlaid with celestial bronze, slightly curved with flat handles.

RATING SCALE

STAMINA



7/10






STRENGTH



7/10






PROWESS IN BATTLE



9/10






SPEED



6/10






ATTACK



10/10 (powers based)





7/10 (weapons/skill based)






INTELLIGENCE



8/10






KNOWLEDGE

5/10



VASYL ITARIKÍ


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NAME

Vasyl Itarikí

AGE

21

GENDER

Male (cisgendered)

ORIENTATION

Homosexual homoromantic, unsure.

THEME SONG

I have yet to find one that fits him perfectly, so this is on standby. Feel free to have some cookies! while y

ou wait.

BUILD

Mesomorph



5'10'', 147 lbs

EYES

Blue

HAIR

Cornsilk yellow, kept slightly on the longer side mostly because he just forgets to stop working long enough to get it cut.

ETHNICITY

Mediterranean

NATIONALITY

Greek born, American raised. Technically only Greek citizenship.

OTHER MARKINGS

A few scars here and there, but nothing particularly notable.

APPEARANCE NOTES

He freckles very easily.



Ridiculously pale child is ridiculously pale in spite of very Greek origins, in large part due to the fact that he spends far too much time working in the lab, but also in part due to the fact that his father inherited Apollo's golden locks and transferred the same down to Vasyl, and lighter hair makes skin appear lighter by association. Weird, how that works.



Very young features - a face still rounded with the barest remains of baby fat, no sharpened features of adulthood here - much to his disappointment. One of those people who will probably always look young.

STYLE

Very prim and professional when he can afford to be, though that's more of an 'at the start' description - he overworks himself and overstudies so by the end of the week that can fall pretty far to the wayside.

MBTI RESULT

ENTJ-A



61% Extrovert



73% Intuitive



92% Thinking



73% Judging



100% Assertive

SORTING

Using the sorting system of SortingHatChats on tumblr.



Vasyl is a Ravenclaw primary, Slytherin secondary.

PERSONALITY



Vasyl often comes off as a particularly taciturn individual - he's tight lipped and to the point, especially when talking to strangers or people who are little more than acquaintances. He can come off as quite cold, and is blunt to the point of rudeness, and his sharp tongue has earned himself quiet the reputation of being merciless in places he frequents (which, okay, is mostly camp and school). While his temper is usually quite long, he can be brutal when he looses it - especially with the verbal lashings he treats anyone who's managed to snap him out of his cool demeanor with, and he can be quite the terror when he's disturbed while working in the lab. Unless he's specifically called you over to help him with something it's typically a good idea to steer clear of the small blonde man in a lab coat.



When among friends and lovers, however, Vasyl's temperament changes drastically. His tongue, while no less sharp, is turned more to wit then any true lashings, and he is often a great deal more sociable and forgiving. He tends to talk much more freely and can be quite verbose when the mood strikes him, often going off for speech-like lengths on subjects. With those he's attached to Vasyl tends to be very affectionate, and can occasionally be coaxed into being downright playful. While he often finds himself chastising his lovers, it's always done kindly and with care (and usually out of worry - heroes tend to be so brash and rush out to get themselves maimed or killed and he's had to patch up more friends than he'd care to. If they could just be sensible for once instead of racing off to meet their dooms-!), rather than the brutal take downs he offers up his fellow students and other campers who aren't quite on the level of friends.



Similarly, Vasyl's demeanor takes a turn seemingly into left field when dealing with patients. His criticisms and corrections fade almost completely when working with an invalid and his bedside manner is calm, and caring - especially when dealing with younger patients. When nursing a sick friend or lover back to health he can often be heard criticizing their getting sick or injured in the first place. With a patient he doesn't know, he's quite the opposite - quiet and supportive, gently urging them towards better habits in the future. He is nearly never sharp with a patient and can show incredible patience when caring for even the most stubborn and frustrating clientele.



Vasyl is incredibly picky with who he spends his time with, and often very judgmental when first meeting someone. His standards can sometimes seem impossible to meet, especially when it comes to romantic partners, and he's more than willing to remain alone rather than settle for someone he's not perfectly contented with - "I only get one life, why waste it on anything or anyone that I don't find perfect satisfaction with?" is generally his motto in these matters. Because of this he can come off as downright cruel when turning someone down, and seems a bit bratty when describing what he looks for in a man (be they potential for friend or lover).



He abhors ignorance and idiocy and if he doesn't feel he can hold a fulfilling conversation with someone he won't bother with talking to them at all, and he cannot stand idleness so anyone who spends their time frivolously isn't likely to hold his attention for long. He dislikes uselessness and by extension useless occupations (though what he considers to be useless varies and doesn't always fit into the mainstream opinion thereof), and considers people who waste their lives in "pointless pursuits towards emptiness" are simply wastes of space and should do the world a favour and die out already (yes, he can be rather harsh). And those are just the requirements for lasting friendship with the picky little thing.



On top of his rigorous expectations for the mental capabilities of any partner, Vasyl also has an aesthetic preference which can be pretty demanding. He, much like the ancient Greeks, has a very idealized image of the human body and he prefers the muscular-yet-flexible look in his men and often will find himself uninterested if his partners are not at least somewhat athletic, or at least physically appealing. He also tends to prefer brown hair - slightly curled, and just long enough to cover one's ear tips - and brown eyes (although he has said that he's willing to overlook these two particular features if everything else lines up suitably well), which is to say that he is an incredibly particular man, with what are often unrealistically high expectations.



Aside from his ridiculous expectations for a partner, Vasyl has some other eccentricities that help to highlight and define his character. He can be quite cagy when it comes to discussing anything personal, and can be downright snappish when asked anything particularly invasive. There are a few subjects he's not willing or emotionally capable of talking about, and can seriously wig out when any of them are brought up and many an innocent conversation can turn brittle and biting if one of these is touched upon. He'll try to steer clear of these subjects on his own, but if his conversational partner were to bring them up the reactions can sometimes be whip-lash inducing when it comes to the change in temperament and tone.



Vasyl's first and foremost loyalty is to his trade and trade alone - as someone working on being a doctor he holds himself apart from disputes as an unrelated observer. He'll treat anyone who comes to him for aid, no matter what side they come from, and has no interest in anyone who tells him he should do otherwise. His life's work is, after all, to heal and tend to those in need and he doesn't see why sides in wars and battles and age long feuds should have any reason to shape that, or to stay his hand. To leave someone bleeding out because the flag they stand under or the beliefs they themselves hold is, to him, an affront to his trade and not something he'll even consider.

BACKSTORY



Vasyl has, more or less, grown up entirely in Camp Halfblood - his mother didn't bother much with him and as soon as he was old enough to be handled on his own he was shipped off to camp, where he was at least somewhat more wanted. As a result he spent grew up more or less in the Hermes cabin - claimed, but well before the addition of cabins for minor gods (he was still knobby kneed at the time of the Titan War - barely twelve and not allowed anywhere close to the front lines, secured away in the hotel with the recuperating and the wounded, hands more suited to bandages and poultices than swords, made for staunching blood and not making it flow. Not yet thirteen by the start of the mess with Gaia, but settled into it by the end, a summer birthday passed under the dark haze of war and another series of bloodstained days and nights up to his elbows in patients for days after the battle itself - but still, patients are always better to be buried in than casualties).



The move to the cabin built for his father should have been a lonely one, especially coming from a cabin as overcrowded as Hermes' had been, but in reality it was a bit of relief. Vasyl had always been a bit of a solitary creature, and the quietness that came with a near empty cabin was more welcome than the tightly packed space he'd had no claim to before. He settled in easily into the space and quickly made a decent living out of it - places to work, to poke and prod at poultices and attempted remedies, interrupted only by other curious minds or the equally healing hands of Apollo campers skilled in the same arts he was born to, and occasionally by patients.



Through years of study (and on-hand practise with patients returning from sparring practises too intense, falls from the climbing wall or from pegasai lessons, or overly enthusiastic forays into the forest) he compiled enough of a portfolio to submit for examination for entrance into a university (paired with a painstakingly taken GED test, one which left his vision swimming for a clear week afterward, though through careful dictation and oversight with a Hephaestus camper he'd managed to get them to craft a working pair of glasses to help ease the struggle dyslexia would have brought to such an exam) and has been attending as a pre-med student since turning eighteen three years prior. He never quite moved out, unable to afford campus housing even with scholarship aid and so he commutes from camp to classes most of the time. His hands have long been used to soothing the pains of other campers, after all, and while he might be pursuing more diverse fields of work as best he can outside of it, his first ties will always be to the aches and pains that rise up there.

GODLY PARENT

Asclepius

POWERS



Rapid Diagnosis - Vasyl can usually diagnose a medical issue (ie., find a fracture, break, muscle tear, etc., but also inclusive of diagnosing things such as what sickness is causing certain symptoms, etc.,) with little to no outside aid and in a very short period of time (ie., solely from a quick examination of the patient/without the aid of blood tests., etc.,). Note, this probably also extends into being able to tell how bad something it/how close it is to killing someone/if someone is on deaths door, etc.,



Inherent Medical Knowledge - active - on top of being able to easily diagnose most illnesses and physical maladies Vasyl has an in-born knowledge of how to treat (most) of these issues. Obviously he can't magically cure cancer or re-grow someone's leg, but he doesn't need to be taught how to sew up a wound, staunch bleeding, etc., and usually knows most over-the-counter cures and homeopathic remedies off the top of his head (and, given time and supplies, could probably work out a cure for things less simple but that would obviously take more time and effort).



Inherent Medical Knowledge - passive - Vasyl knows without having to study or memorise the use any medical tool he's given. Whether that's actually helpful for whatever situation may be at hand is dependent on the tool and the situation. This in theory could extend to being able to read blood work without having to look up normal levels, etc., in combination with rapid diagnosis.



Inherent Medical Knowledge - defensive - a general awareness of the body and how it works is naturally going to give someone a good idea of where to hit to make it hurt or lasting. If you can tell what cuts are going to send a patient for regular care to the ICU in minutes to be able to sew it up you probably know where the same cut can be made in order to do the /reverse/. This would be a helluva lot more useful if Vasyl was actually somewhat capable at fighting.



Bedside Manner/Healer's Hands - while not able to directly and magically heal wounds like some Apollo campers, Vasyl does have some ability to calm his patients and ease them down from panics that tend to accelerate symptoms, and to ease minor pains while he's working on a patient.



Self Healing/Immunity - he has a really damn good immune system. This kid has never had a cold, or the chicken pox, or the flu. He just doesn't catch stuff. Lucky for him, unfortunately it's non-transferrable.

FATAL FLAW

Pride, 100% without a doubt, pride.

EVER SPOKEN WITH PARENT

No

RELATIONSHIP WITH PARENT

No real preference about him, honestly. "I don't know the man how could I possibly form an opinion on him with nothing to go on?" There might be some bitterness but it's not particularly clear.

WEAPON



Vasyl is utterly useless in a fight, honestly. He can, if pressed, try to stab with the pointy end out but he doesn't have much finesse beyond that - his hands have long been made for healing, not for dealing harm and he has next to no talent in it. The closest thing to a weapon he has is a series of pockets on his lab coat often filled with quick cures and antidotes. After all, a treatment may be deadly in the wrong dosage, or when applied for the wrong reason. He's also pretty decent at placing hypodermic needles in a rush for a quick injection and could, if faced with a humanoid opponent, pinpoint an artery but if he could actually hit it is a different matter entirely.

RATING SCALE

STAMINA



9/10






STRENGTH



4/10






PROWESS IN BATTLE



1/10






SPEED



6/10






ATTACK



0/10






INTELLIGENCE



10/10






KNOWLEDGE

9/10

DAMIA OLEANDER


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NAME

Damia Oleander

AGE

19

GENDER

Female (cisgender)

ORIENTATION

Pansexual grey-aromantic, polyamorous

THEME SONG

Queen - Killer Queen




[/indent]


BUILD

Mesomorph



Height varies (see Other Markings for explanation), 125 lbs

EYES

Grey

HAIR

Reddish-brown, long and wavy and usually worn in a thick braid

ETHNICITY

Slavic

NATIONALITY

American

OTHER MARKINGS



Born severely malformed from the waist down, Damia's knees and the lower half of her legs were essentially deadweight, and were amputated and replaced with living wood replacements, a gift from her mother. They act as normal legs would, and because Damia grew up with them as part of her she doesn't have to exert any additional mental strain to use them, but they do make her somewhat taller than she would otherwise stand as they are slightly longer than proportional calves would be on her. They do occasionally sprout leaves around her kneecaps during spring that grow into full green over summer and fall away in autumn so she does, essentially, have living trees for legs.

Numerous scars.



APPEARANCE NOTES



Damia is slight in frame, her figure slight and lithe - she would be short in stature as well if not for the addition to her legs.

STYLE

Comfortably fit clothing that allow for easy movements - shorts or capris, always. Outside of Camp, though, she has to cover her legs up and so long-pants tend to fall more into the norm, no matter how much they make her skin crawl.


OTHER
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MBTI RESULT

ISTP-A
54% Introvert - so really more of an ambivert



79% Observant



74% Thinking



70% Prospecting



60% Assertive

SORTING

Using the sorting system of SortingHatChats on tumblr.



Damia is both Slytherin primary and a Slytherin secondary.

PERSONALITY



Damia doesn't have the most developed moral compass. She's quick to lie and often doesn't see the point behind the rights and wrongs stipulated by the law. She's lives by a personal moral code rather than by the societal norm and has long lived by the rule that personal survival is more important than moral rightness. In terms of social interaction Damia has two settings - lively and boisterous, or shadow. When in a comfortable setting she can be quite friendly, and fits in easily with the crowd. Hanging out in the dive lifestyle of her family has left her quick with a joke and light with conversation, if a bit rough around the edges when it comes to the

topic

of conversation.



When not around people of her class level Damia tends to turn into a very purposeful wallflower, fading out of conversation and memory and making very little of herself. This is in part due to the fact that either she or her family are often working when in situations like this and doesn't like to draw any attention to herself - but it also tends to come out when meeting people she's not fully comfortable with outside of 'work' and camp, as well. While she's comfortable with the common man she's highly on edge when it comes to people above her in social standing, as well as people more educated and worldly than herself, and when she's not blending in with the wall paper around them she tends to turn icy, with quick snarks and silence as her chosen mode of communication.



Damia is a fairly open person when it comes to physical relationships - she's had a fair amount of them and sees no reason to curb this - but tends to shy away from the personal ones. While she very much enjoys life's more carnal pleasures she has yet to actually form a solid bond with anyone in terms of a true romantic relationship. She's far more comfortable with the concept of familial love and friend love then she is romantic love, and will likely balk at any suggestion thereof. She's not entirely sure she'd be comfortable to being confined to one person, either.



She's very much a 'life in a bag' sort of person and has a downright nomadic style of living - outside of staying at Camp over the summers her family doesn't really stay in one place and neither does she. As such she's almost always ready to be on the move, with a napsack of essentials tucked under her bunk at any given time.



According to the wiki "children of Persephone are sometimes said to be bipolar because their personalities drastically change depending on the months."

BACKSTORY

Born to a single father who wasn't really set up financially to raise child, Damia grew up to a backdrop of ever-changing jobs and shifting scenery. For all that she was a good one quarter tree she never really learned to set down roots and spent her formative years watching her father hop from job to job, and picked up on the art of the long con (her father's profession) along the way. While perhaps not the best moral guidance for a young girl, it did provide her with a good education in lying her face off and staying calm when everything was going to hell around her ears - something that came in handy when the divine half of her blood (and perhaps the additional incentive of enchanted legs) brought monsters to her and her father's door a few months after she turned thirteen. Since then she's been a summer-time camper, opting after the first year to return 'home' during the school months to be with her family once she was at least semi-capable of taking care of herself. As such she only has summer time beads and had never earned one representing a full year of attendance beyond the first.

GODLY PARENT

Persephone

POWERS

According to the CHB Wiki Persephone campers powers change according to the season, depending on which realm their mother is in, as such there are two sections for this! Note, during the winter the summer powers

do not apply

, and vica versa.



According to the Wiki during the spring and summer Children of Persephone smell like fresh cut grass and flowers, and are strongest when in direct sunlight and near flowers and other plants. In the winter they are strongest when in darkness and on barren land - he doesn’t say anything about winter-bound scent.

SPRING AND SUMMER POWER SET

Chlorokinesis - the ability to control, manipulate, grow, and 'heal' plants - specifically flowers and flowering plants (this includes some berry yielding plants like cherry's, whose trees blossom brilliantly, cacti who are water and food producing, mulberries, etc.,).



Terra Rejuvenation - c



hildren of Persephone are able to turn any kind of earth into fertile earth. Similarly, they can turn artificial plants into real plants.



Chlorokenisis/Biokenisis - children of Persephone can communicate with animals and plants.



Riordan also says that "children of Persephone are able to conjure delicious food from thin air at will" (which is weird to me?) and that they can tell if a plant is edible or not (which makes sense). No clue what actual name would be given to that power but there you go.

AUTUMN AND WINTER POWER SET



Umbrakinesis/Sciakinesis - the ability to mentally generate and manipulate darkness, deactivated photons mostly in the absence of light. As a child of Persephone this is very limited, but according to the Wiki it translates to the following:



- Hyper limited shadowtravel - can only be done over short distances, cannot be done with anyone else in tow, and requires immediate rest after the second jump, though the first is merely tiring and can be worked through.



- Manipulation of shadows and darkness as if they were solid forms (replaces the chlorokinesis from the spring and summer months, apparently)



Necromancy - can see, communicate with, and manipulate the spirits of the dead. Summoning not included.



Terra Manipulation - able to move and manipulate the earth, and are able to conjure small pieces of precious gems, stones, and metals, but cannot conjure a whole piece. Simply fragments.



Slight command over Furies and Hellhounds.

SEASONAL LEG CHANGES

Spring - budding flowers abound, some day blooming and some night blooming ones. They take on a spring green sapling colour around the edges.



Summer - they tend to develop a rich green covering of leaves, the bark darkens to brown and summer berries tend to grow from her shins.



Autumn - leaves turn colours and start to fall, thorns start to develop without her actively trying to grow them.



Winter - thorns abound, occasionally she'll develop pine needles over them but it's all very barren and sharp.

FATAL FLAW

Commitment issues like whoa - girl will book it if there's any threat of being tied down, in any sense of the word.

EVER SPOKEN WITH PARENT

Maybe three or four times, at most.

RELATIONSHIP WITH PARENT

Not stellar, but not particularly nasty - indifferent.

WEAPON



Damia prefers poisons to weapons when it comes to her work - she finds them a cleaner, more elegant form of killing, on top of the fact that she's just generally interested in them. As such, she's got a rather large collection of liquids and powders she likes to use, and has an in-depth knowledge of a number of natural poisons and their antidotes (thanks, mom, for the flower study). She also carries antidotes for a number of poisons with her at all times, more for her own sake than anything else, though it's always good to be prepared. Thanks to both her poisons study and her parentage she's very familiar with poisonous plants, berries, roots and flowers, as well as a number of look-alike edible ones - after all, aside from chemical uses most poisons come directly from a natural source.



She's somewhat less skilled with weaponry and would be useless with anything bulky like a sword or a whip. When it comes to use she's trained with sais, and is little use with anything else. Her use of both weapons is primarily for self defense as she tries to avoid the majority of hand to hand combat - if she's doing her job right her target will never see her at all - though she does make a point to keep her weapons tipped with her personal poison preferences, for safety's sake.

RATING SCALE

STAMINA

8/10



STRENGTH

7/10



PROWESS IN BATTLE

7/10



SPEED

9/10



ATTACK

7/10 (direct) 9.5/10 (indirect)



INTELLIGENCE

8/10



KNOWLEDGE

5/10


OTHER

N/A



JACK MARTIN


tumblr_m996vpvAOl1res4ono1_500.jpg





NAME

Jack

AGE

17

GENDER

Male (transgender - dfab)

ORIENTATION

Homosexual homoromantic, monogamous

THEME SONG

...lemmie get back to you.




BUILD

Mesomorph, 5'5'', 138 lbs

EYES

Hazel

HAIR

Brown, cropped decently short and straight as straight can be

ETHNICITY

Caucasian

NATIONALITY

English

OTHER MARKINGS

Shipswheel on his left forearm, lots of nicks here and there.

APPEARANCE NOTES

A stringy sort of muscle - all lean and sinewy like a cord wound too tight and ready to snap.

STYLE

Baggy baggy baggy, baggy shorts, baggy shirts, things that are loose and hide the shape under them.

OTHER

Jack is not on T and is too young to be seriously considered as a candidate for surgery due to some dumb as hell age laws surrounding the subject.




MBTI RESULT

ENFP-T



95% Extraverted



73% Intuitive



97% Feeling



94% Prospecting



56% Turbulant

SORTING

Using the sorting system of SortingHatChats on tumblr.



Jack is a Gryffindor primary, Hufflepuff secondary.

PERSONALITY



Jack has always been a bit of an opportunist and rarely lets a chance slip him by - very much living by the rule of "if I don't take the chance and get there myself, no one else will, so I can't waste a chance". He's very set on being who he feels he is, the way he wants to be, and he'll take very chance required to get there. As such he can be rather ambitious and driving when it comes to getting what he wants.



That being said, ambition has never been Jack's defining trait - he's very much a people person and is most comfortable when surrounded by others. He thrives in a social setting and exists mostly on the 'found family' that he's made for himself at camp. Home life has never been the easiest on Jack - especially since his mother very firmly insists on using a much longer variation of his name that he no longer recognises as representative of himself, and as a result he's worked to make a new family within the campers and members of his house.



Like many of the Hermes campers, Jack is a bit of a crow - if it's shiny he'll slip it into his pocket and keep it. His bed area is hung with shiny bits and pieces, 2% of which was legally obtained, and slipping into it feels like stepping into a hall of mirrors. He likes pretty things and once he sets his sights on something it simply

has

to be his - people included.



Jack has quick hands and a quicker tongue. He's not particularly good at curbing his mouth and has a bad habit of sticking his nose - and his comments - in where they don't belong. As a result he can be rather confrontational. He has no problem correcting someone when he thinks they're wrong, or stepping up to them when they're out of line, and he absolutely cannot abide bullies - a moral set that’s earned him quite a few cracked ribs over the years. While at times that can seem heroic, it's gotten him landed in quite a bit of trouble over the years, and it's not surprising to have to haul him out of yet another fight because he couldn't keep his mouth shut (whether he was speaking up on his own behalf or someone else's).

BACKSTORY

0-8 - pretty much nothing of consequence. The kid likes shiny things and tends to hate the dresses his mother tries to put him him.



9-14 - first real awareness of interest in boys, around ten/eleven Jack starts to realise that female pronouns just make them uncomfortable.



14 - first run in with monsters, sent off to camp



15 - Jack comes out to his mother as transgender. It… doesn't exactly go well. Jack moves in to CHB full time. Taken in under Mr. D's patronage as a direct result of coming out, moves into that cabin instead.



15 - the rest, as they say, is history.




GODLY PARENT

Hermes, but lives under the Patronship of Dionysus (much as Jason was under Hera's Patronage, just… more willingly so)

POWERS

Enhanced speed and stamina - this shouldn't really need any explanation. Not super speed just… really freaking fast, and for a longer period of time than average. He'd give Marathon a run for his money.



Human Compass - literally impossible for him to be lost, Jack always has his bearings.



Increased Dexterity - Jack is, shall we say, good with his hands. Slight of hand, that is. He's an excellent pick pocket.



Alohamora Syndrome - Locks just… don’t seem to stay locked around this kid.



Universal Passport - Like his father before him, Jack can pass into the underworld and back out without special rules or guidance. Comes with the 'guides the souls of the dead' territory of his father's people tend to forget about.

FATAL FLAW

A ridiculously noble streak - Jack will throw himself into something headfirst to prevent others from doing so, even when it'd be smarter to stay back.

EVER SPOKEN WITH PARENT

Nope.

RELATIONSHIP WITH PARENT

Honestly he gets along better with Mr. D - they have some things in common. His dad's never bothered to say so much as high so screw him, really.




WEAPON

Throwing knives are his preference, failing that whips and daggers tend to do the trick. He doesn't have a special weapon per-say, he tends to just arm up at the armory when necessary rather than having a specified set.

RATING SCALE

STAMINA

10/10



STRENGTH

7/10



PROWESS IN BATTLE

8/10



SPEED

10/10



ATTACK

7/10



INTELLIGENCE

6/10



KNOWLEDGE

5/10


OTHER

N/A



All of em are good. Accepted.






[/QUOTE]
 
<p><a href="<fileStore.core_Attachment>/monthly_2016_01/57a8c77353684_elle-fanning-teen-vogue-3(1).jpg.5da592eb861bfeec446dd84b16613576.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="102537" src="<fileStore.core_Attachment>/monthly_2016_01/57a8c77353684_elle-fanning-teen-vogue-3(1).jpg.5da592eb861bfeec446dd84b16613576.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





  • Name: Melody Allyn Harper


    Age: 16


    Gender: Female


    Sexuality: Pansexual





    Clothing






 

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SimplyMusicality said:
View attachment 228215



  • Name: Melody Allyn Harper


    Age: 16


    Gender: Female


    Sexuality: Pansexual





    Clothing


You're missing a delicious baked treat. Look at the rules
 
SimplyMusicality said:
View attachment 228215



  • Name: Melody Allyn Harper


    Age: 16


    Gender: Female


    Sexuality: Pansexual





    Clothing


Accepted
 
Put appearance here! (Can be either a real life or not-too anime drawing)


<p><a href="<fileStore.core_Attachment>/monthly_2016_01/model.jpg.a762f92134fe59adb2845ffbc60ffd27.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="102686" src="<fileStore.core_Attachment>/monthly_2016_01/model.jpg.a762f92134fe59adb2845ffbc60ffd27.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





  • Name: Stefan Hansley


    Age: 18 years old


    Gender: Male


    Sexuality: Heterosexual


    Theme Song: Womanizer - Britney Spears


    YouTube


    [Optional] Clothing: "During my free time, anything to catch attention. During a quest or something like Capture the Flag, I wear my dear mother's camp t shirt."








 

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Yuuki Kuran]Put appearance here! (Can be either a real life or not-too anime drawing) [ATTACH=full]228567[/ATTACH] [Tabs] [Tab= General Information] Name: Stefan Hansley Age: 18 years old Gender: Male Sexuality: Heterosexual Theme Song: Womanizer - Britney Spears [URL="https://m.youtube.com/?reload=7&rdm=1vdlk14kw#/watch?v=wqgy9hSqk0A said:
YouTube[/URL]


[Optional] Clothing: "During my free time, anything to catch attention. During a quest or something like Capture the Flag, I wear my dear mother's camp t shirt."


[/tab]


[tab= Godly Profile]


Godly Parent: "The lovely Lady Aphrodite is my mother."


View attachment 228580


[Optional]Demigod siblings: "You really expect me to count how many children the goddess of love has? Yeah. That'll happen."


Powers: "Lucky for you, I've been blessed with Charmspeak and Amokinesis, meaning I can get you to do anything I want and control your love life all in one handsome body."


V(THESE TWO QUESTIONS ARE VERY IMPORTANT TO YOUR CHARACTER'S INVOLVEMENT IN THE PLOT)V


Ever spoken with parent?: (Y/N) "Yes, I have. At a children's modeling modeling agency, I saw her as one of the judges that would be deciding which kids would be in the next fashion show. Trust me when I say that I will never do one of those again. The woman wouldn't leave me or my father alone!"


Likes parent?: (Y/N) "Do I like my mother? Well, without her, I wouldn't be here at camp, now would I? I hate sleeping in a PINK PRINCESS CABIN! You try getting up every morning thinking you've stepped into Barbie's Beach House."


[/tab]


[tab=Personal Information]


Height: "I'm five feet and seven inches tall. Not too tall, not too short.


Weight: "That's a bit of a rude question, isn't it? If you must know, I'm a muscular 167 pounds, my dears."


Personality: "I'm a very nice guy when I get my way. I have heard that I can be rude, but Telle est la vie de la demi-dieu le plus chaud dans ce camp. (French for 'Such is the life of the hottest demigod at this camp.')"


Weapon (Picture is preferred):


View attachment 228587


Valkyrie


(Rate out of a span of 1-10)


Stamina: 6


Strength: 7


Prowess In Battle:5


Speed: 9


Attack: 8


Intelligence: 7


Knowledge: 7


Likes:

  • Women
  • Hair gel
  • His comb, which is always in his pocket.
  • His family.
  • French foods
  • Being trilingual (English, Greek and French)
  • Making himself look perfect every day. "Doesn't require much effort on my part."


Dislikes:

  • Being told no.
  • Getting dumped. "Like that's ever happened."
  • People touching his hair. "Don't ever do it."
  • Having his clothes ruined.
  • When doves won't leave him alone.


History (At least a paragraph long):


Where to begin? Let's start with where he was born. Stefan was born in Phoenix, Arizona. He often asked questions about his mom and why she left, only to be ignored as his father spent a lot of time at work or the casino while Stefan was forced into daycare. Once he was twelve years old, Stefan's criminal record was full of acquittals from thefts of anything from candy bars to a dirt bike. Having had enough, Mr. Blake drove his son to the nearest police station and waited until he was in handcuffs before driving off. Stefan was only at the station for a few days until his social worker came by and bailed him out, then put him on a plane to Long Island, New York, where he then hitchhiked to Long Island Sound, feeling some sort ofpull in that direction, and that's how he stumbled on Camp Halfblood.


[/tab]


[/Tabs]
It's good, but you're missing a certain delicious object.


Look at the rules again -winkwonk-
 
[QUOTE="Chara Angel of Death]It's good, but you're missing a certain delicious object.
Look at the rules again -winkwonk-

[/QUOTE]
Fixed.
 
Yuuki Kuran]Put appearance here! (Can be either a real life or not-too anime drawing) [ATTACH=full]228567[/ATTACH] [Tabs] [Tab= General Information] Name: Stefan Hansley Age: 18 years old Gender: Male Sexuality: Heterosexual Theme Song: Womanizer - Britney Spears [URL="https://m.youtube.com/?reload=7&rdm=1vdlk14kw#/watch?v=wqgy9hSqk0A said:
YouTube[/URL]


[Optional] Clothing: "During my free time, anything to catch attention. During a quest or something like Capture the Flag, I wear my dear mother's camp t shirt."


[/tab]


[tab= Godly Profile]


Godly Parent: "The lovely Lady Aphrodite is my mother."


View attachment 228580


[Optional]Demigod siblings: "You really expect me to count how many children the goddess of love has? Yeah. That'll happen."


Powers: "Lucky for you, I've been blessed with Charmspeak and Amokinesis, meaning I can get you to do anything I want and control your love life all in one handsome body."


V(THESE TWO QUESTIONS ARE VERY IMPORTANT TO YOUR CHARACTER'S INVOLVEMENT IN THE PLOT)V


Ever spoken with parent?: (Y/N) "Yes, I have. At a children's modeling modeling agency, I saw her as one of the judges that would be deciding which kids would be in the next fashion show. Trust me when I say that I will never do one of those again. The woman wouldn't leave me or my father alone!"


Likes parent?: (Y/N) "Do I like my mother? Well, without her, I wouldn't be here at camp, now would I? I hate sleeping in a PINK PRINCESS CABIN! You try getting up every morning thinking you've stepped into Barbie's Beach House."


[/tab]


[tab=Personal Information]


Height: "I'm five feet and seven inches tall. Not too tall, not too short.


Weight: "That's a bit of a rude question, isn't it? If you must know, I'm a muscular 167 pounds, my dears."


Personality: "I'm a very nice guy when I get my way. I have heard that I can be rude, but Telle est la vie de la demi-dieu le plus chaud dans ce camp. (French for 'Such is the life of the hottest demigod at this camp.')"


Weapon (Picture is preferred):


View attachment 228587


Valkyrie


(Rate out of a span of 1-10)


Stamina: 6


Strength: 7


Prowess In Battle:5


Speed: 9


Attack: 8


Intelligence: 7


Knowledge: 7


Likes:

  • Women
  • Hair gel
  • His comb, which is always in his pocket.
  • His family.
  • French foods
  • Being trilingual (English, Greek and French)
  • Making himself look perfect every day. "Doesn't require much effort on my part."


Dislikes:

  • Being told no.
  • Getting dumped. "Like that's ever happened."
  • People touching his hair. "Don't ever do it."
  • Having his clothes ruined.
  • When doves won't leave him alone.


History (At least a paragraph long):


Where to begin? Let's start with where he was born. Stefan was born in Phoenix, Arizona. He often asked questions about his mom and why she left, only to be ignored as his father spent a lot of time at work or the casino while Stefan was forced into daycare. Once he was twelve years old, Stefan's criminal record was full of acquittals from thefts of anything from candy bars to a dirt bike. Having had enough, Mr. Blake drove his son to the nearest police station and waited until he was in handcuffs before driving off. Stefan was only at the station for a few days until his social worker came by and bailed him out, then put him on a plane to Long Island, New York, where he then hitchhiked to Long Island Sound, feeling some sort ofpull in that direction, and that's how he stumbled on Camp Halfblood.


Other: "I try not to eat so many sweets. Cookies go straight to my thighs and that's bad in my line of work."



[/tab]


[/Tabs]
Accepted lul
 
[@IMG@] <p><a href="<fileStore.core_Attachment>/monthly_2016_01/57a8c77a72877_NewRealisticCharPicture.jpe.d61511d2bf6bad4f9741263b4af9b929.jpe" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="102765" src="<fileStore.core_Attachment>/monthly_2016_01/57a8c77a72877_NewRealisticCharPicture.jpe.d61511d2bf6bad4f9741263b4af9b929.jpe" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> (Can be either a real life or not-too anime drawing) [@/IMG@]


[@Tabs@]


[@Tab= General Information@]


Name: Marcus Black


Age:17


Gender:Male


Sexuality:Hetero


Theme Song: [media]



[/media]
[Optional] Clothing:


[@/tab@]


[@Tab= Godly Profile@]


Godly Parent: Poseidon


[Optional]Demigod siblings:


Powers: Hydrokinesis, Cryokinesis, some Aerokinesis


V(THESE TWO QUESTIONS ARE VERY IMPORTANT TO YOUR CHARACTER'S INVOLVEMENT IN THE PLOT)V


Ever spoken with parent?: No


Likes parent?: Yes


[@/Tab]


[@Tab=Personal Information@]


Height: 6' 0"


Weight: 175


Personality: Mischievous, Rebellious, Rash, Natural leader, Caring, Loyal(Fatal Flaw), somewhat dimwitted


Weapon (Picture is preferred):


8b4c84c806cb44d9e594cf6d81ac11a4.jpg



(Rate out of a span of 1-10)


Stamina:7


Strength:8


Prowess In Battle:9


Speed:7


Attack:9


Intelligence:6


Knowledge:6


Likes: Surfing, Skating, Sword Fighting, Sparring, Swimming, Climbing


Dislikes: Flying, Lighting Storms, Long Periods of Silence


History (At least a paragraph long): Marcus had a very rough childhood. Since his dad was Poseidon, and his mom was a demigod, his scent always attracted monsters. Marcus lost his mom at the age of 12, and then went on the journey to find camp half blood. He arrived at camp at the age of thirteen. From there he stayed year round only to go to school with another campers family. From all his time being at camp. Cookies Marcus has sort of grown to be the leader. Though only until someone else steps up. The reason why is he doesn't want to lead. He will though if it comes down to it.


[@/Tab@]


[@/Tabs@]

 

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AnarchyReins said:
[@IMG@] View attachment 228838 (Can be either a real life or not-too anime drawing) [@/IMG@]
[@Tabs@]


[@Tab= General Information@]


Name: Marcus Black


Age:17


Gender:Male


Sexuality:Hetero


Theme Song: [media]



[/media]
[Optional] Clothing:


[@/tab@]


[@Tab= Godly Profile@]


Godly Parent: Poseidon


[Optional]Demigod siblings:


Powers: Hydrokinesis, Cryokinesis, some Aerokinesis


V(THESE TWO QUESTIONS ARE VERY IMPORTANT TO YOUR CHARACTER'S INVOLVEMENT IN THE PLOT)V


Ever spoken with parent?: No


Likes parent?: Yes


[@/Tab]


[@Tab=Personal Information@]


Height: 6' 0"


Weight: 175


Personality: Mischievous, Rebellious, Rash, Natural leader, Caring, Loyal(Fatal Flaw), somewhat dimwitted


Weapon (Picture is preferred):


8b4c84c806cb44d9e594cf6d81ac11a4.jpg



(Rate out of a span of 1-10)


Stamina:7


Strength:8


Prowess In Battle:9


Speed:7


Attack:9


Intelligence:6


Knowledge:6


Likes: Surfing, Skating, Sword Fighting, Sparring, Swimming, Climbing


Dislikes: Flying, Lighting Storms, Long Periods of Silence


History (At least a paragraph long): Marcus had a very rough childhood. Since his dad was Poseidon, and his mom was a demigod, his scent always attracted monsters. Marcus lost his mom at the age of 12, and then went on the journey to find camp half blood. He arrived at camp at the age of thirteen. From there he stayed year round only to go to school with another campers family. From all his time being at camp. Marcus has sort of grown to be the leader. Though only until someone else steps up. The reason why is he doesn't want to lead. He will though if it comes down to it.


[@/Tab@]


[@/Tabs@]
Okay it's good, but you're missing something.


Check the rules
 
AnarchyReins said:
[@IMG@] View attachment 228838 (Can be either a real life or not-too anime drawing) [@/IMG@]
[@Tabs@]


[@Tab= General Information@]


Name: Marcus Black


Age:17


Gender:Male


Sexuality:Hetero


Theme Song: [media]



[/media]
[Optional] Clothing:


[@/tab@]


[@Tab= Godly Profile@]


Godly Parent: Poseidon


[Optional]Demigod siblings:


Powers: Hydrokinesis, Cryokinesis, some Aerokinesis


V(THESE TWO QUESTIONS ARE VERY IMPORTANT TO YOUR CHARACTER'S INVOLVEMENT IN THE PLOT)V


Ever spoken with parent?: No


Likes parent?: Yes


[@/Tab]


[@Tab=Personal Information@]


Height: 6' 0"


Weight: 175


Personality: Mischievous, Rebellious, Rash, Natural leader, Caring, Loyal(Fatal Flaw), somewhat dimwitted


Weapon (Picture is preferred):


8b4c84c806cb44d9e594cf6d81ac11a4.jpg



(Rate out of a span of 1-10)


Stamina:7


Strength:8


Prowess In Battle:9


Speed:7


Attack:9


Intelligence:6


Knowledge:6


Likes: Surfing, Skating, Sword Fighting, Sparring, Swimming, Climbing


Dislikes: Flying, Lighting Storms, Long Periods of Silence


History (At least a paragraph long): Marcus had a very rough childhood. Since his dad was Poseidon, and his mom was a demigod, his scent always attracted monsters. Marcus lost his mom at the age of 12, and then went on the journey to find camp half blood. He arrived at camp at the age of thirteen. From there he stayed year round only to go to school with another campers family. From all his time being at camp. Cookies Marcus has sort of grown to be the leader. Though only until someone else steps up. The reason why is he doesn't want to lead. He will though if it comes down to it.


[@/Tab@]


[@/Tabs@]
Accepted
 
tumblr_nhdfuh71V61rjxsvfo2_1280.jpg






  • Name: Mellie ( Mell ) Williams


    Age: 17


    Gender: Male


    Sexuality: Pansexual


    Theme Song: Unknown


    [Optional] Clothing:


 

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