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Fantasy Ohnee city cs page

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NeonFlow

The one who made Aerth
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Heyo, all I need to accept a sheet is below. But add more if you feel the need.
If you have any questions please ask them in a pm or on the check cause I'm happy to answer them.

It's a medieval fantasy world with magic and monsters so you have some creative freedom but I do have some vague lore and rules for how things work. I'm happy to compromise or adapt ideas of yours but I'll let you know if a change is needed in a cs. Just know if ask for a edit its to do with lore or balance. Apart from that thanks for getting this far and I hope we have fun.
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Name:
Race: (human, elf, dwarf, hobbit, beastkin. Beastkin is anything humanoid with animals features.)

Age (you can be whatever age you like but keep it reasonable. Probably not alot of 6 year old kids becoming big shots in the criminal landscape)

Sex:
Appearance
(Picture and description please)

Gear (what they have on them when travelling, if they have it list it here as there's no pulling a sword out of nowhere)

Skills
(What this person is good at, be it learned or a more natural skill)

Flaws
(No one is perfect, have a flaw of some kind for every three skills.)

Magic:
(Everyone has mana, humans have a random type most other races have a magic unique to them. Ask me if you plan on a non human character)

Background
(How this character came to be a criminal/meet the brewer/join the gang)


extra info...
(Extra shit)
 
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Name: Lalo "Shrouda"
Race: human
Age: 25
Sex: male
Appearance:
c059a512f161e05369a8f79aa87d44a6599c43a7.jpeg.jpgLalo has fair skin and messy black hair. He stands at 5ft9 with a athletic frame, a lean body of muscle and scars acquired over many years. With pale green eyes and a stoic face, the man usually appears emotionally dead inside. Not to say he is incapable of a smile when in social situations or in a good mood. Lalo's clothes are simple and cheap, easy to move in and inconspicuous.

Gear: Lalo wears simple clothes, he carries two concealed daggers and a short rapier at his hip. Lalo usually carries a large knapsack for loot but it generally has three waterskins inside it.

Skills:
Agile sort,
Lalo's greatest strength is his speed. Be it running away or swinging his blade.
sneaky,
hiding and stealing is how most kids on the street survive. Its also how they die.
Fighting,
no formal training, but Lalo has years of experience.
Self taught mage,
in no ways a master but Lalo is decent with his own mana for never having a formal lesson.
Charismatic,
is probably the wrong word but Lalo does have a certain charm and a way with words.

Flaws:
Greedy and Envious, enough is never enough and Lalo gets jealous easily. These two flaws are most likely why Lalo is a thief.
Terrible swimmer, Never really had the chance to learn.
Bad with numbers,
Lalo can count of course, but big math takes him a bit.

Magic: Duplication mana.
Overlord_IV_EP09_092.png
(Closest visual example i can find)
Lalo uses his magic to create and control ghostly versions of his own weapons. Anything created can only be controlled within arms reach, a thrown weapon will disappear after a very brief time. While this is effective in combat, Lalo isn't using said magic to it's full potential due to a lack of knowledge and training.

Background: orphan street rat grew up thieving and fighting. Getting better with practice and age, surviving into adulthood by working for the Elf farms in Ohnee Conurbation at a young age. Regularly moving between the walls is how Lalo made contacts which would one day make up the gang created by the legendary Alchemist Whyro Salvat.

extra info:
Lalo doesnt know his parents and isn't really of the Shrouda bloodline, he just assumes he is due to stories of Shrouda warriors/assassins creating ghostly weapons. His mana is similar to the legendary clan but it isn't the same, the street rats who know of Lalo call him "the fake Shrouda" but never to his face.

Lalo was employed by a elf baron named Merdi Coooz, the Coooz clan is why people in Ohnee have a Tallo problem, the Coooz farms grow all manner of vegetables but their biggest money maker is a dried flower that's ingested in various ways for varying effects.
Lalo worked as a Tallo farmer and as a drug runner.
 
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Name: Whyro Salvat
A human who appears to be around the age of 40 or 50.
His mana is water.
He is very much a mystery, What is known about Whyro is he is basically a ordinary man apart from having amazing potions and claiming to be able to make anything possible through alchemy providing he has the equipment and ingredients.

Travels in regular looking clothes that hide several bottles strapped to his chest and three sacks filled with bottles, ingredients and other odds and ends.

Background:
Whyro was mugged by Lalo but was quickly able to turn the tables with his potions and poisons. Such a impressive display bewildered Lalo and when Whyro asked Lalo to work for him and help him change the city... that starts the story.

Extra:
Whyro Salvat is basically a medieval fantasy version of Walter White.
If its to do with Alchemy then Whyro is at a god level. He alone is capable of creating the highest rank tier of potions and poisons.
In order of best to worst it is...
1) only made possible by Whyro these potions have a unique luminosity to them which is why they became known as glow or glowing potions.

2) what used to be known as the best tier of Alchemy is called Crystal Potions. These retain clear colour, crystal clear.

3) average Alchemists make Coloured potions. When held to a flame or source of light one can see the liquids colour.

4) worst of worst, minimum or no effect alchemy that looks like filthy bathwater. Its known as dirtwater
 
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[ UNDER CONSTRUCTION ]

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Name: Senna “Sen” Yoshimoto

Race: Human

Age: 24

Sex: Female


APPEARANCE
Senna has silky, dark brown hair that she's learnt to cut whenever she needs to stay under the radar. When outside in miserable weather she’s usually wearing a Samurai-reminiscent hat made from straw, and this is her most distinguishable item of clothing.

GEAR
A singular tanto as well as a backup dagger strapped to her thigh

SKILLS
Agility, stealth and close combat (primarily short-swords and daggers)

FLAWS
She’s extremely distrustful of others and has lost the ability to see the good in people upon first impression. In fact, she tends to assume the worst in people, and this makes it difficult for her to befriend people unless they are persistent in getting to know her and able to look past her initial bluntness.

She also doesn’t know how to use her magic. She definitely has mana as everyone does, but she didn’t have access to the knowledge of it growing up and so never ended up trying, instead focusing on her physical combat abilities.

MAGIC
It is unknown how much mana she has, but if she were to learn how to use it she’d discover that she has transparent mana. Perhaps in the future, she can eventually learn how to utilise her magical abilities.

GUWEIZ_ConceptArt_20201130_1863_FableHatch_1.jpg


Background
Senna grew up in the most impoverished district of Ohnee City. She was born into a life of hardship, with her mother tragically passing away during childbirth. This devastating loss on the day of her birth would forever alter the dynamics of what could’ve been a loving, albeit poor family. Sen's father, burdened with grief, became distant and turned to alcohol to numb his pain. Despite never directly expressing his resentment towards Sen, her father's emotional distance made it clear that he held her responsible for her mother's death. Growing up, Sen yearned for affection and support, but her father's alcoholism and emotional detachment left her alone all throughout childhood - no matter the day of the week, he’d be spending all his time and money in taverns with wenches instead of at home with his daughter. He would eventually drink himself into an early grave.

Left to fend for herself in a city that offered no sympathy to people like her, Senna learned to survive through her resourcefulness and cunning. She observed her father's pattern of spending time in taverns, drowning his sorrows in drink. Recognizing an opportunity as a young woman blessed in no other way but her looks, she began to utilise her beauty to her advantage. Entering the taverns, Senna would target the drunkest and most insufferable of patrons, seducing them with her charm and mysterious allure. Once close enough - and they always let her close enough - she deftly “borrowed” the keys in their pockets, allowing her to pay their residences a little visit in the dead of night and take whatever looked the most valuable. After almost being caught one time during a home burglary, Senna decided it was time to work on her physical attributes.

Over time, Senna honed her skills in both agility and close combat, also becoming exceptionally skilled at blending into the shadows and manipulating greedy men that probably had wives and daughters starving at home. Her swiftness, wit, and beauty became her most valuable assets in this dangerous game of deception. [under construction]

Extra info
Senna only resents men that remind her of her late father. Everyone else, she treats with an equal amount of bluntness and sass. She’s never truly had a friend and isn’t used to the concept of friendship but she's about to find out what it feels like to be in a community.


Picsart_23-05-20_07-26-29-844.jpg



 
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Name: Kisato Sakutaro
Race: Fox beastkin

Age: 267
Sex: Female
Appearance:

1684670850841.png

Gear:
- A dagger, strapped to her thigh
- A polearm, her main weapon

Skills:
Acrobatics - as a fox, she is quite agile. Always landing on her feet.
Charisma - her sweet-spoken tongue and mindgames are often what helps her when dealing with other people.
Calligraphy - she's quite skilled at it.

Flaws:
Manipulative - she isn't above manipulating others to get what she wants.
Disloyal - she is sly; willing to betray even her allies.
Boastful - she can uncover her own plans, shooting herself in the leg, to enemies, wanting to show off how smart she is.

Magic:
Fire mana

Fire manipulation - she can manipulate flames, making them bigger, smaller, dancing, and also manifesting them.
Fire and heat immunity - she can walk into flames unscathed. This lets her form a shield of fire.
Explosion inducement - her specialty is actually making... fireworks. So, firework-like explosions, shooting them up...

Background
Kisato has been running a fireworks shop for years and years, and made an actually small, but respectable business, in a bad part of town. Poor people come there - perhaps they want fireworks for their wedding, or a special occassion. However, the shop hides a secret. It has another side of it: it's actually a front for a mob business. Since Kisato's main dealings are with fireworks and explosives, her workshop is filled with explosive elements, just waiting to be used.

She is well connected with the underground, and upon hearing about the new brewer, she realized she could cash in pretty well. Her workshop is well suited for any kind of brewing and experimentation, as it is hidden beneath the shop.
 
IMG_0151.jpegName: Alice Graystorm

Race: Human

Age: 19

Sex: Female

Appearance: Alice’s most defining feature is her thick curly that seems to go everywhere at once. She has dark skin that has few scars and soft hands. She has a gap between her two front teeth and a slightly crooked smile. She has soft amber eyes. Alice is on the shorter side only being about five feet tall.

Gear: Alice has a few books and one coin.

Skills:

Well Educated - Alice had tutors since two years old teaching her everything from math to literature.

Mana Control - Alice has good control over her mana and has a good understanding of how to use it.

Well Mannered - Alice knows all the right sliver wear to use though it hasn’t helped her on the streets it might help if she has to sneak into a fancy dinner party one day.

Flaws:

Overly Trusting - Alice has complete trust that no one is trying to scam her nor would anyone want to harm her.

Lacks psychical strength - Alice isn’t very strong and hasn’t had much practice fighting others

Not Charming - Alice can’t exactly talk her way into a room and isn’t very good at talking to other people in general.

Magic: Alice is well trained with her transparent magic. She can make herself and other people invisible. Alice usually doesn’t need to put in much energy when using her magic. It’s a muscle she’s used to practicing.

Background: Alice Graystorm was born to the house of Graystorm. Alice’s family is a noble family that was considered bigger in size and had a good reputation at one point. Alice grew up being tutored till dawn till dusk. She loved the constant stream of learning she grew up having. Alice has a child did not play with toys or anything of that sort but she didn’t really know that’s what children were supposed to be doing at her age. Alice grew in to a well-mannered clever young lady, her only problem her social life.
Alice wasn’t good at chatting at social events or making business allies. She preferred to just stay in her room reading or studying. Her family disapproved of this fact and tried very hard to turn her into a social butterfly. Causing a number of incidents spilling wine on a duke, stepping on a lady’s foot, and very rudely rejecting a proposal. Alice upset at the fact she couldn’t understand people’s emotions or wants went hid deeper into her studies.

The Graystorms were slowly running out of money and reputation was in the toilet, so the head of the family, Alice’s father decided to do some weeding. Her father picked certain members of the family that were not doing their part and ruining the family’s reputation. Her farther kicked out her cousin and her from the family estate and refused to let them use the family cress nor any of the family’s draining fortune. Her cousin fortunately had adult children to stay with and money he had earned himself. Alice meanwhile had made a few investments that were yet to pay off and had no friends nor children to rely on.

After Alice was kicked out of her home she lived on the streets of Ohnne on the rougher side of the city. Surrounded by crooks and criminals Alice was robbed blind a few times and beaten to pulp more times than she would like to think about. Eventually a bar owner took pity on her and let her work at their bar. Alice put far too much effort in and cared way too much if the customers were happy. She was walked all over by customers and she didn’t say anything. Instead of her getting upset she just blamed the fact that the city

Extra info: Alice is largely inspired by Wylan from the book Six of Crows.
 
Name:
Deámin Saurcut

Race:
Human

Age:
28

Sex:
Male

Appearance:​
979-9799389_human-male-sorcerer-dnd-male-sorcerer-art.png

D_sZH8yWkAA8dGq.jpg


Gear:
Short sword, bearded axe(Viking style), gambeson, coat of maile, metal pauldron and vambrace (right side), greaves, brigandine style tassets, shield, short bow and quiver (when outside the walls), medical satchel with a pair of field medic bracers, bedroll and backpack (when outside the wall), wool trousers, stiff ankle boots, flask of strong spirits, baldric and belt with various pouches and coin purse.

Skills:
Medicine, Herbalism, Alchemy, Archery, Close Quarters fighting

Flaws:
-Mild alcoholic/Tallo user: after years of fighting in and losing friends and patients, on bloody battlefields he turned to the bottle and the effects of Tallo help numb the constant pain. He's also been known to use it on his patients to help with pain management or just get them to calm down.
-Lack of self care: He puts much more time and effort into taking care of others to spend time on himself. He often forgets to eat, drink fresh water, and sometimes sleep.

Magic:
Deámin has the ability to manipulate or otherwise interact with matter or another aspect of a physical system through non-physical means. Commonly, its most fundamental trait is to move and control objects (or to generate and apply physical force on a target, or potentially, an area) without physical contact. Such as being able to push or pull items, and on limited terms living beings, away and towards himself. While he is familiar and comfortable with his ability he has never trained it to high degree, so while he could choke and lift someone with it, that is not his instinct nor inclination.

Background:
While on a leave from his mercenary company, Deámin took to the taverns, brothels and other assorted established venues of the night. As did many of his comrades in arms, and like them ended up accurring large amounts of credit or straight up debt. Since the company was without a current patron, Deámin took up working his debt off as hired muscle and assistant for his local Glow dealer. That was how he got entangled in the seedy underbelly and true workings of the city. Little did he know that his local dealer was connected to the Brewer. And that would inevitably mean he was as well.​

extra info...
(Will fill this in as needed)
 
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"You're merely postponing the inevitable."

Apollo donned all black clothing, a neatly dressed outfit that included a custom made black trench coat, a black t-shirt, some baggy trousers and custom steel toe-cap boots that packed more than enough of a punch. His pitch black hair draped down to shoulder length, messy and unkempt in it's style that often gets in the way of his vision. Blood red eyes pierce the souls of many when his empathy-lacking stare lands on them, caused by little to no pigmentation within the Iris. Apollo stands at the height of six foot two inches, weighing in at 222 lbs of muscle with hardly any fat accounting for it. A cane hangs by his side, clutched by his right hand and hitting the ground with each second step he makes. His skin is very pale, people often mistake him for a ghost or vampire.


Name: Apollo Banks
Race: Human
Age: Twenty five
Sex: Male


Gear:
For weapons, Apollo weilds a razor sharp blade within the confinement of his cane, along with a hidden blade built into the sole of his shoe that can be activated with a kick.

Skills:
Apollo is quick with his feet (Agility), taking on his enemies using stealth tactics and the advantage of his skills in climbing/parkour. He is also vastly knowledgable on different types of poisonous plants and animals as well as being well versed with light blades.

Flaws:
His Charisma isn't the best, often-times coming off as rude and morally lacking. He can be extremely blunt if he wishes and usually makes an enemy out of everyone around him.

Magic:
Apollo has the ability to manipulate the darkness element, mainly using it to disguise himself for whenever he needs to commit a crime. He can't have his face getting on the wanted posters after all, otherwise hiding in plain sight would be impossible.

Background
Apollo grew up on the streets of the bad part of town, an orphan who was left for dead by his parents at a young age. There was a lot of hardships during his years growing up, a lot of nights spend clutching his stomach from the hunger underneathe some run down bridge or on a bench. With no one to rely on, the male had to become a criminal in order to survive, either through pick-pocketing and leading targets into traps when he was a youngling, to assassination contracts and mercinary work in his later years.

He used to run with a gang of street rats back in his teens, one of the more happier times in his life, even if the days were still as shitty. But, all good things must come to an end as slowly each one of the members died off, either through diseases from the awful conditions or the dangerous line of work that they were forced into for survival. All but two survived until adulthood, but the paths each have chosen are different in their own right, leading them in seperate directions. Banks grew colder with each passing day due to his line of work as he grew older, the despair of losing his only known family causing his mental decline. The growing pool of blood on his hands was like a river that slowly drowned his heart in darkness. His life was all about the mission now, all happy memories left in the past, his brain focusing on moving forward.

One of his work lines led him to a rather interesting person, someone that may be able to help him get stronger, the 'glow dealer' as they call him. They came to a mutually benificial agreement and Apollo decided that he would join their orginization, working for this 'dealer' in exchange for power.
 
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