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Fandom My Hero Academia: Vigilantes Quirk Lottery and other stuff

Lina Inverse

Junior Member
The way this works is simple. Just roll 3 114 sided die, then choose one of the quirks with a corresponding number to the ones you rolled. And if you aren't happy with the ones you got, you get to roll one more to. However, by doing so you reject the three you originally got. Meaning that if you, say, got electrification, air walk and telepathy but choose to roll a fourth time and wound up being quirkless, you can't choose any of the three you got during your first three rolls.

Now, because you can't actually roll a 115 sided die on this forum, kindly use this website and just take a screenshot or something.
  1. Thus Quirk that allows the user to absorb attacks and then to release them back at its foes
  2. This Quirk allows its user to create a corrosive liquid from their skin. The produced acid can be strong enough to melt solid objects, including metal ones. Furthermore, the user is also able to can control the levels of solubility and viscosity of the acid. By lowering solubility, they can ensure that the Quirk doesn't become lethal against most living beings. And by raising viscosity, they are able to generate extremely slimy acid that can act as a protective barrier by gluing it to surface. However, there's a limit to how long the user can keep producing acid through their skin, as they gradually lose their natural resistance to the more acid they create.
  3. This Quirk allows it's user to release an air shockwave from his arms. The blast's shape can range from a straight, concentrated air shot to a wide, crescent-shaped air blade.
  4. This Quirk allows it's user to levitate in mid-air, however they can only levitate at a height of 20m.
  5. Anivoice allows its user to communicate with and command animals through speech.
  6. This Quirk allows it's user to generate and control wood from any part of his body.
  7. Barrier allows the user to create a telekinetic barrier around him, in the shape of a dome. The barrier is as hard as solid steel, but it's not unbreakable. Furthermore though the user is able to increase the size of the barrier, they always are at the center of the Quirk, meaning that he cannot protect anything that is not close to him.
  8. The Quirk allows the user to release small floating spheres with mouths from their body.These spheres can be used as projectiles. The spheres are also capable of ingesting materials, such as ice shards
  9. This Quirk allows it's user to enlarge one or both of their hands to an gigantic size. The user's strength also increases by a reasonable margin while the quirk is active.
  10. This Quirk allows Thirteen to create a small black holes through their fingers. The black holes are able to suck and disintegrate any matter at the atomic level as well as certain forms of energy such as light.
  11. This Quirk allows it's to enlarge and reshape their teeth into powerful blades. They can also control the size and direction of the blades at will. The blades are powerful enough to break through solid ice, but they aren't unbreakable
  12. his Quirk allows it's user to manipulate their own blood, and cause it to flow and harden in a way that they seems to be able to control.
  13. This Quirk allows it's user to paralyze an opponent by ingesting samples of their blood. The amount of time a victim remains paralyzed depends on their blood type with blood type B representing the longest amount of time, then decreasing to AB, A and finally O for the shortest amount of time. Regardless, the maximum amount of time anyone can stay paralyzed for is 8 minutes.
  14. This Quirk allows the user to control the trajectory of thrown objects.
  15. This Quirk is a mutant-type that gives it's user bear-like abilities, including enhanced strength, durability, senses and claws.
  16. This Quirk allows it's user to make bubbles filled with an aroma that they has smelled at least once before.
  17. This Quirk allows it's user to spray a glue-like liquid from their body that hardens really fast.
  18. This Quirk gives its user the ability to manipulate cement-based material simply by being in contact with the surface. However, the user holds little combat ability on settings where concrete is rare or nonexistent, such as in the countryside.
  19. his Quirk allows it's user to slow down the movements of anything they touch
  20. As the name implies, this Quirk allows it's user to release ectoplasm from his mouth and shape it into clones of themselves. These clones shares the same mind as the user and as a result, is aware of what their clones witness even if they are a long distance from them. However, all these clones are fragile enough to be destroyed by a single strong blow. The user can create a massive, more durable clone but doing so will leave them unable to create anymore smaller ones.
  21. This quirk allows it's user to "compress" anything in a spherical area into a small marble without actually damaging it. To activate it, they need to touch the target with their hand. The weight of the compressed objects is reduced considerably, making it possible to carry them in one's pockets. The user can release a single marble by wishing it, or all of them at the same time by snapping his fingers. They are also able to use the quirk on himself
  22. Confession allows it's user to force anyone he asks a question to answer truthfully.
  23. This quirk allows it's user to utilize a Quirk after coming into contact with its respective user. After doing so, they gains full access to the Quirk they have copied and can use it however they like. They also instantly know how to activate any Quirk that they copies, even if it is their first time seeing or using said Quirk. Copying multiple Quirks at once is possible as well. However, a drawback is that the user can only use the Quirk they have copied for five minutes, losing access to it after that specific time limit is over. Also, they cannot simultaneously use two or more copied Quirks at the same time, being restricted to only one.
  24. Creation allows it's user to materialize different objects, such as weapons and tools, from any exposed part of their body. Apart from living things, they have the potential to replicate virtually any object, no matter how complex or advanced its structure may be. They only require to understand the atomic configuration of said object in order to reproduce it. However, in order for the quirk to function, the user's body breaks down fat at a molecular level, which will then be re-used as material for them to shape into objects with this Quirk. Because of this, considerable ingestion of food is necessary for Creation to be effective.
  25. This Quirk grants it's user the ability to generate blue flames from his body. They can spawn these flames at will from any area on their body with minimal effort or movement. They are also able to make anything they touche combust almost instantly. The user is able to manipulate said flames as long as they are still connected to their body.
  26. Crystallization is a Quirk that allows it's user to grow a large number of crystals from their body, completely covering their skin with them. The crystals are shown to be both durable and able to grow virtually instantly
  27. Dark Shadow grants it's user a shadowy monster-like being within their body that they can materialize and de-materialize at any moment. Dark Shadow is always connected to the user's body, even when it moves itself far away from them. However, they do to share the same physical sensations as Dark Shadow, such as pain and weakness, and vice-versa. It's also sentient, capable of speech and loyally protects its host regardless of the state it finds itself in. Furthermore Dark Shadow's personality and offensive power depend on the surrounding brightness levels, becoming much stronger and harder to control while exposed to little to no light and weaker (though still fairly strong) and more docile during the day.
  28. This Qiurk allows it's user to destroy anything their hands touch, making it crumble to dust. Whether the target is organic or not, the Quirk will work without fail. The speed of the disintegration can vary from slowly to almost instantly. However, Decay will only occur when all five fingers touch the target
  29. A Quirk that allows it's user to create a copy of anything, two at a time, through touch. Clones of people possess the same personality and abilities as the original, making it hard to distinguish them from the real person at a first glance. However, in order to create a perfect clone, the user requires a flawless image of whatever he plans to copy. This includes precise measurements and features. The copies are also less durable than the original thing, dissolving into a viscous liquid after suffering enough damage, and a second copy is apparently even more fragile. While the user doesn't share a mind with his clones like the user of the "clones" quirk does they are still capable of detecting when clones get destroyed even if they not close to them.
  30. This Quirk allows it's user to create ash-like dust from their body. This dust can be used as distraction, for example by throwing dust at the eyes, nose, and mouth of foes.However, overusing this quirk causes the user's skin to become dry and rough.
  31. Earphone Jack grants it's user long, controllable earlobes that work like headphone cables.
    The user's earlobes are shaped like jacks at their ends, allowing her to plug them into a variety of objects. Those earlobes can further channel the vibrations of their own heartbeats, dealing damage to the plugged objects. Moreover, they can catch faint sounds through their jacks, giving them the ability to hear across even extremely thick walls. The earlobes are also sturdy enough to easily pierce hard material like stone and concrete.
  32. Earth Flow allows it's user to manipulate the earth around them , being able to mold it into anything they want.
  33. This Quirk allows the user to bestow the property of elasticity to anything he touches (including the air). However, it's impossible to deactivate the effects of this quirk at will, meaning meaning that the effects of Elasticity only wear off until a certain amount of time passes.
  34. Electrification gives it's the ability to charge in electricity and emit it out of his body as a sort of protective aura that electrocutes anyone through contact. If they emits enough electricity, it automatically discharges in all directions, shocking anyone close to them, regardless of contact. However, if the user emits too much electricity they short-circuit their own brain, turning themselves dumb for an one-hour period and being unable to activate their Quirk ( or do much anything for the matter), until he recovers. The user is also able to use this quirk to activate and charge electronics.
  35. This Quirk manifests in the form of engines in the user's calves, giving them super speed. The engines have multiple gears, allowing the user to switch between at least First, Second, or Third Gear depending on the situation. Much like a real engine, the Quirk requires that the exhaust pipes on the back of his legs remain clear of obstructions in order to function properly.
  36. This Quirk gives the user the ability to nullify anyone's Quirk by looking at them. However, the quirk deactivates if the user blinks or if their line of sight is obstructed
  37. This quirk allows it's user to burn his fat to produce a lava-like substance as hot as magma, and eject it from their body.
  38. Explosion allows it's user to excrete sweat similar to nitroglycerin from his palms and ignite it at will to create various explosions. The more the the user sweats, the more powerful the explosions are. This essentially means that the more they fights, the stronger their explosions become since they will naturally sweat more under ongoing physical activity. However, during cold weather, the nitroglycerin-like sweat requires a slightly longer time to detonate, as opposed to heat, where conditions are optimal for ignition. Repeated explosions, particularly large ones, eventually result in damage to the user's arms and shoulders. Additionally, creating explosions with both arms at the same time causes their overall strength to disperse between both limbs, leading to individually weaker blasts.
  39. This Quirk grants the user's body fat the ability to adhere to any objects that enter in contact with it, causing them to sink into his body afterward. It also provides a high degree of protection, making him very resistant to blades and bullets. This Quirk also allows the user to absorb the energy from enemies' attacks and then release it in a singular attack; however, containing the energy requires him to burn his fat, which weakens his defense
  40. Fiber Master allows it's user to freely control textiles
  41. Aside from giving it's user a pair of feathered wings,this Quirk also gives it's user the ability to manipulate the feathers from said wings with their mind. This allows them to detach their feathers to perform individual tasks and reattach them afterwards. The feathers alone are strong enough to easily move a person, and are described as both stiff and flexible. There are varying lengths of these feathers as well, and the user is even able to use the longer feathers as bladed weapons.
  42. Foldabody allows it's user to manipulate the thinness of their own body and stretch their limbs.
  43. Food allows it's user to bite, chew, and digest anything that they are able to come into direct contact with. When the Quirk is used, it does not make the user feel filled up at all which does have the rather nasty side effect of making the user feel always hungry. Furthermore, The user's ability to eat anything does not extend to poison, meaning that they will get ill if he consumes toxic substances.
  44. This Quirk allows it's user to transform their fingers into jagged, far-reaching spikes that can pierce a target and activate their Quirk against their will, whether they are conscious or not. These appendages can also be used for offensive purposes.
  45. This Quirk allows it's user to do anything a frog can do such as: hopping long distances; jumping; sticking to walls; extending their tongue, which can lift an entire person's body to a maximum of 20 meters; etc etc
  46. This Quirk allows it's user to increase their body size up to a maximum of 20 meters. However, it's important to note that this Quirk isn't very useful in small or confined spaces.
  47. This Quirk allows it's user to create both visual and auditory illusions for a short period of time.
  48. Quirk allows its user to hear high frequencies and quiet sounds that normal people cannot
  49. While using this Quirk, the user can manipulate the growth and movements of his own body hair
  50. Half-Cold Half-Hot allows it's user to generate ice from the right side of his body and flames from the left. Prolonged usage of the right side will lower the user's body temperature to dangerous levels while prolonged usage of the right side will raise their body temperature to dangerous levels. Fortunately, the user is capable of using his other side to counteract the dangerous effects of which ever one he happens to be overexerting
  51. Hardening gives its user the power to harden any part of their body. The ability not only protects them from most physical attacks, but from heat and shock waves as well. This Quirk is strong enough to protect its user from several tons of metal falling on him as well as multiple explosions through an extended amount of time. It is also possible to increase the strength and resistance of the hardening for a limited amount of time. Aside from increased defense, Hardening also grants its user offensive power, as his hardened body becomes rough and sharp like rock, allowing him to cut enemies on contact. One drawback to this Quirk is that there is a limit to how much damage the hardened skin can withstand, causing the hardening to slowly dissipate.
  52. This Quirk allows the user to amplify and quicken their targets' healing process by via touch. With this, some grave injuries requiring months to heal can be healed completely in a matter of seconds. The healing process, however, is not without its cost. It requires stamina from the receiver's part in order to work, leaving said receiver very exhausted after the process is completed if an injury is, or injuries are, serious enough. If the amount of stamina someone has is less than what is needed to heal their injuries, the process could lead to their death.
  53. Hellflame is an extremely powerful Quirk that gives the user pyrokinetic abilities.The Quirk is able to change the temperature of the heat of the flames at will to either decrease or increase its damage output as the user sees fit. The user also becomes immune to fire. However, However, a major drawback of the Quirk is that it can cause the user's body temperature to rise too high, impairing their physical abilities; therefore one cannot battle for too long or recklessly use this Quirk
  54. This Quirk grants its user an intelligence surpassing that of normal humans.
  55. This Quirk allows its user to control the trajectory of projectiles
  56. This quirk allows its user to enlarge parts of their body at will. However, unlike gigantification this Quirk only works on one body part at a time.
  57. This Quirk allows its user to reverse the impact caused by an opposing physical force, damaging the opposition instead. However, this Quirk isn't able to cancel the impact completely.
  58. This Quirk allows it's user to sense his surroundings using infrared rays. This Quirk also allows them to sense the emotional state of others to an extent.
  59. Invisibility grants it's user the ability to turn invisible at will. They're also capable of temporarily extend the effect to other objects. However, they're unable to use both of these powers at the same time.
  60. This Quirk gives the user the ability to shoot air from the propulsion boosters at the bottom of his feet, giving him an incredible jumping ability at great speed.
  61. The user of this Quirk is capable of instantly moving objects in the possession of someone directly into his hands, in a manner similar to teleportation. The objects that can be "stolen" include even manifestations of others' Quirks. However, the limits to his Quirk depend on the size of what he can steal, which must also be within his sight
  62. This Quirk allows the user to leap at very high and large distances. This Quirk is not related to flight, so the user needs a foothold to jump off of. When activated, the Quirk lets them leap high, and fall without taking any damage, meaning that the Quirk acts as a cushion when activated. Falling from outside sources however, means that she will die if she falls from a high enough point.
  63. Lock Down allows it's user to lock objects into a particular point of space, turning the touched object effectively immobile. However, it does not work on living beings.
  64. This Quirk allows its user to magnetize people around them, up to a 4.5-meter radius of themselves. Men are polarized south, and women are polarized north.She can magnetize a person's entire body or specific portions. Once magnetized, the targets either attract or repel each other depending on whether they're of the same sex or not. The user cannot magnetize themselves.
  65. This Quirk allows its user to manifest the characteristics of the things he eats using his body. He can create multiple transformations at once, and seems to be able to make these alterations from anywhere on his body simultaneously.
    However, he is only able to manifest items he currently has in his system, so he must eat his repertoire everyday.
  66. With this Quirk, the user is able to manipulate raw human flesh and change its shape, including their own. The most common application of this Quirk involves compressing people's bodies into ball-shaped lumps of flesh, but the user is also able to cut off parts of their own body, remotely control them and even mix those parts together in order to enlarge them.
  67. This Quirk allows it's user to fire a concentrated laser beam from his eyes.
  68. This Quirk allows its user to transfer his own body and mind into solid objects, and manipulate them as though the object was his actual body. He is also capable of manifesting his real body parts from an object he is possessing. When immersed into an object though, the user becomes unable to fully perceive his surroundings, having to manifest the necessary body part on the exterior of the object in question to monitor events or interact with others more precisely. This leaves him with a potential target that can be attacked by enemies.
  69. Muscle Augmentation allows the user to augment the muscle fibers that are beneath the skin, increasing the power and speed of his movements.It's also possible to use this quirk for defense; by covering his whole body in the augmented muscle fiber.
  70. This Quirk allows the user to increase the size of the things he touches.
  71. Anything a killer whale can do, the user of this Quirk can do, even onshore.
  72. This Quirk forces others to laugh which impairs their cognitive and motor skills
  73. Through this Quirk, the user is able to disassemble and then reassemble anything he makes physical contact with, turning it into its original state or a completely different one
  74. This Quirk allows the user to stare into someone's eyes and paralyze their muscles for three seconds. However, the subject is still conscious while being immobilized.This Quirk can work on multiple targets only if they're all making eye contact
  75. Permeation allows the user to to become intangible, letting him travel through solid walls and the ground, while letting enemy attacks slip through him. The user is able to restrict the effects of this Quirk to individual body parts which is very useful considering that he can't see, hear or even breath while fully intangible. For unknown reasons, the user still possesses mass even while fully intangible, meaning that he's affected by gravity and will fall through the floor when using his Quirk above the ground. This Quirk also features a peculiar property; whenever the user deactivates Permeation while phasing through any solid object such as the underground, his body instantly gets ejected back to the surface of said object due to the user's own body mass being unable to overlap with any other preexisting mass. The user is able to somewhat control the trajectory of his ejection by adjusting the direction and positioning of his falling body.
  76. This quirk allows the user to stretch and flatten their own body at will, granting inhuman flexibility
  77. This Quirk allows the user to judge authenticity and genuineness of her target's words, telling her if they speak truth or lie. The condition for this Quirk's activation is directly touching her target.
  78. This Quirk allows the user to produce and pull spheres from their head. The spheres will glue themselves to any surface once they get in contact with one, and are extremely difficult to take off seeing that any limbs or objects will just get stuck to it as well. The user is the sole exception to this, as the spheres act like bouncy objects when they touches them.
  79. For one reason or another, you simply don't have a quirk.
  80. This Quirk is a swarm of Apocrita, bee/wasp-like creatures, nested within the user's body. The user is also bio-physically connected to the swarm and receives pain whenever they are injured or destroyed as well as gain insight to whatever experiences or information they glean. The creatures' stingers act as syringe delivery systems which are useful for the injection of drugs or other such contaminants.
  81. This Quirk allows it's user restore or revert objects or organisms to a previous state.
  82. This Quirk allows the user to form scales on his skin.
  83. Search allows the user to monitor and observe up to 100 people at a time, including their location and weak points, aswell as knowing their quirk
  84. This Quirk allows the user to be become more powerful as he becomes more embarrassed
  85. [*]This Quirk allows the user to absorb the shock caused by physical blows, but there is a limit to how much impact this Quirk can absorb
  86. This Quirk allows its user to have four retractable jet boosters mounted on their upper back, which grant them speed-boosted flight.
  87. This Quirk allows the user to project a repulsive force from their hands and feet which can be used to, among other things, slide across surfaces by lightly repelling themselves away from the surface.
  88. Sloshed causes anyone who approaches the user to lose their sense of balance, falling into a state similar to inebriation
  89. This Quirk allows the user to cut through almost anything that is placed between their index and middle fingers
  90. This Quirk allows its user to soften anything he touches, effectively turning solid objects semi-liquid.
  91. This Quirk allows the user to solidify air to form a wall or platform through his breath. The airwall does not fall to the ground once it has solidified and will stay afloat in midair, even when another person hangs onto it. The size of the wall or platform depends on the lung capacity of the user.
  92. This Quirk allows her to put targets to sleep by exuding a sleep-inducing aroma from their body.
  93. This Quirk allows the user to do anything a spotted seal can.
  94. This quirk allows the user to store and release force by coiling his muscles, akin to a coil spring
  95. The user of this Quirk is capable of hardening objects by rubbing or kneading them with both hands, thus making them tougher than concrete.
  96. This Quirk allows the user to rotate his shoulder sockets at extreme speed and power, giving him commensurately fast and strong punches. It is noted that this Quirk cannot be used for longer than a few seconds before needing to stop, leaving an opening.
  97. This Quirk allows the user to multiply his strength five-fold for three minutes by every 10 grams of sugar he ingests. This can be achieved by eating any food items that carry enough sugar content, such as most sweets, soft drinks or even raw, granulated sugar. Once this condition is met, the user is able to convert the absorbed sugar into raw strength, with his body slightly bulking up. When converting sugar into strength, his cognitive functions gradually drop, decreasing his intelligence and causing lethargy in the process
  98. This Quirk has the ability to regenerate any sort of injuries on the user's body, such as missing limbs, at incredible speeds
  99. This Quirk allows the user to eject cellophane tape like material from his elbows, as well as retract it.
  100. Telepath grants the user the ability to communicate with anyone through thought.
  101. Telescopic allows the user to retract their own body parts into themselves, similar to a turtle.
  102. The Quirk allows the user to transform their tongue into a tank cannon, that can extend out of the mouth when opened
  103. This Quirk allows the user to take on the complete physical appearance of another person, as well as to imitate their voice. The user is incapable of using the Quirk of the person whose appearance she is mimicking of.
  104. This Quirk allows its user to shapeshift their arms, allowing them to have long-ranged, elastic attacks. The user can also split his arms apart to surround his target and launch multiple attacks at once
  105. Vibrate gives the user the ability to shake anything he touches with his hands. Vibrating most objects vigorously will cause them to break. He can even create earthquakes by shaking the ground. The user can control the speed and strength of his vibrations, but his body is susceptible to aftershocks if he makes them too fast or strong, leaving him unable to move
  106. This Quirk grants the user controllable thorny vines in place of regular hair.
  107. By making physical contact and inhaling, the user can absorb the vitality of others, making himself bigger and stronger
  108. This Quirk allows him to increase the volume of his voice, giving him the ability to create loud high-pitched sounds.
  109. This quirk grants the user the ability to produce a black liquid that acts as a portal.
  110. This Quirk allows the user to convert her own vitality into pure energy, which she can then fire as shockwaves
  111. This quirk allows the user to merge things both organic and inorganic at an atomic level, as well as reversing the effect.
  112. Whirlwind is a powerful Quirk that grants the user control over the air around him.
  113. Zero Gravity gives the user small pads on each tip of their fingers. Anything that is touched by these pads loses its gravitational pull, effectively making the object weightless. In order to cancel the effects of Zero Gravity, the user just needs to close their finger pads together. However, there's a limit to the amount of weight that may be nullified, which is around three tons. The more objects the user has under the effects of their Quirk, the more they will struggle to keep them afloat, and continued strain results in them feeling sick and woozy to the point of vomiting. They can also make themselves float by removing their own gravitational pull, but doing so leads them to become nauseous much quicker
  114. This Quirk grants the user eyesight that can zoom far away, allowing them to clearly see distant people and objects.
 
Name: Takumi Kenjiro
Quirk: Object Gigantification

Rolls: 17 [Shoot glue], 54 [NEEEEEEEERD!], 50 [Katy Perry]... Mmmmmm, really don't want the glue one, although could be fun for jokes. Don't feel like playing a super intelligent character either... Hot/Cold would be fun just for the easy theme song.... But, you know what? No guts, no glory! Going to roll a fourth time! Got 70 [Free Boob Jobs!] Yes, I love that power. Sounds utterly hilarious.

Pictures of my rolls: [Legit went and did it for lawls. :D]

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Name: Ryota Kobayashi
Quirk: Healing
Rolls:
1: Absorption and release: Sounds super fun and useful but nah.
52: Healing: YAAAAAS I will go with this!
88: Sloshed: Sounds hilarious and awesome, but nope.
Pictures of Rolls: saveee.png
 
High spec? cool, but playing geniuses is difficult, and not super fun. and im not smart at all so that would be HARD!
Muscle Aug? meh. never likes sheer strength characters much.
Hair extension would be awesome tbh but i actually rped a character who could do that before and im lookin for something new, maybe a challenge? fourth roll dont let me down...
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oof. shame. okay... wow. a challenge it is, i guess. this is completely unexpected. I had to think about how to harness this for a good bit. this is going to be really interesting.
 
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Name - Dazai Nemuri.
Quirk - Cremation.

Rolls - 80 - Queen Bee huh? Seems disgusting but also pretty useful. I like it. But no.
41 - Hawks, oh cool. I can fly and kill at the same time. It's simple, it's nice. Unfortunately, I'll say no.
78 - I really, really want Pop Off. I really like the quirk, it's useful for capture and you could easily make people stop breathing with it by just plopping one on their nose and mouth area Or you could just throw a few at their feet and stick em to the ground, easy capture. Extreme utility. But I'll have to say no. Fourth time it is.
25 - And I get Cremation. Extremely strong, but that's about it. It's like Explosion. It'll be a challenge to write this quirk without just being blatantly overpowered and I like a good challenge.

Roll Pictures -
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Name: Isao Demura.
Quirk: Air Cannon.

Rolls: Okay, this is going to be hilarious in any case, but I'll try to choose something serious. Here we go... wait, what?
Zoom, Frog and Air Cannon. Seriously? A nice combination nevertheless, but...
Zoom (114) - a non-combat quirk, and I expect my character to kick ass and be smart at the same time, so no.
Frog (45) - more of a joke than a fearsome power, although useful, but not my type.
Air Cannon (3) - wow, now that's more like it! Perfect combination between something powerful and something agile (possibly). I really want to get something more out of it, but the fourth roll can turn out bad. Let's stick with that one, although I have never RPed an air-based ability.
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Name: Inori Aizawa
Quirk: Strong Shoulder

Rolls: 76, 103, 35 neither of these interest me much. So tried my luck a fourth time and wound up with 96, aka strong shoulder.
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Name:
Quirk:
Food

Rolls: 31, 94, 43 Earphone Jack, Springlike Limbs, Food. So, I ended up with Food, and I cannot believe my luck right now. I always wanted to do a food-related quirk, but some other awesome quirk would always pop into my mind and it gets pushed to the side. Sorry, Lina Inverse Lina Inverse for the mix-up on my CS.
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Name: Chosi Yamagara
Quirk: Super regeneration

Rolls:39, 94, 98

Fat absorption, spotted seal morph and super regeneration.

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Name: ______
Quirk: Chronostatis
Rolls: 78 (Pop-Off, ehhhhh), 28 (Decay, I was tempted, but I kept thinking edgy . . . and I just realized how awful that quirk would be during puberty), 46 (Giantification, I can't really think of anything), and because I couldn't help it 19 (Chronostatis, I haven't done much with time-related powers but I promise that with great power comes great bargains because no one can catch you if you slow them down enough)
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Prob gonna do shame, Kanazawa Daisuke
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Edit: later I decided to do a fourth roll cause I kinda don’t like shame the best.98B01B77-567B-403D-81D1-E4EEB64656A3.jpeg
And got this. Dark shadow.
 
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