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Kalin Scarlet

RPNation's Overpowered Heroic Sword Saint
Roleplay Availability
Roleplay Type(s)
Character CS

Name:

Appearance (picture/written description):

Born(Age):

Sex:

Affiliation: (Millard's Salvage, Atlantic League, Eurasia, Other)

Personality (optional):

Biography:

Skills:

Mobile Suit CS

Official Name:

Classification:

Size(Mobile Walker/Suit):

Power Source:

Armor Type/Material:

Technology and Combat Characteristics:

Special Equipment and Features:

Armaments:

Other:

Appearance (Picture/Written Description):
 
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Character CS

Name: Kai Hozuki

Appearance:
large.jpg

Age: 17

Sex: Male

Affiliation: Millard's Salvage

Biography: A salvager working at Milliard's. Aside for a talent for understanding how things click, he's just your run of the mill, average teenager.

Skills:
+Experienced Mechanic
+Physically Capable

Mobile Suit CS
Official Name: Unknown

Classification: Reclaimed Multipurpose Mobile Suit

Size: Mobile Suit, 68.8ft

Power Source: Ultracompact Fusion Reactor

Armor Type/Material: Gundarium-Steel Alloy combination

Technology and Combat Characteristics:

The mobile suit lacks most of its original weaponry and armor. It retains its speed and physical ability, regardless, and what armor remains is still fairly durable.

Special Equipment and Features: ???

Armaments: Vulcan head cannon

Other:

Appearance:
latest
 
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  • Name: Angel Actaeon

    Appearance:
    QQodKsYiZ22md2NMewYWnYNtEEDo1YeFVWbFIJNNFGcKVn7DcEeURCMuJCKv1XMFychpXPyiA9P6uo07bj08ChNxWYPtwqZFNUGveUiiwiwo28PjtnM6pGvWx0ng0O_F5ktcozwN


    Age: 17

    Sex: Female

    Affiliation: Milliard’s Salvage

    Biography: Just another salvager at Milliard’s Salvage, so used to life as a salvager that she yearns for something more.

    Skills: Stronger than the average woman, quick at learning and processing information (particularly in regards to machines) , can hold her own in brawls.

    Designation: EMA-GSF00 Gundam Starfall

    Classification: Experimental Mobile Artillery

    Size: Mobile Suit, 70ft

    Power Source: Ultracompact Fusion Reactor

    Armor Material: Primarily Gundarium with sections of Gundarium Alloy

    Technology and Combat Characteristics: The Gundam Starfall functions as mobile artillery, specialising in delivering massive damage over long distances with its many beam cannons. It moves slower than other Gundams and lacks options for close quarters combat, but makes up for it with durability and firepower.

    Special Equipment and Features: Starfall’s most defining feature is its array of beam cannons, 16 to be exact. In combat it is notable for its Full Burst mode, in which all 16 beam cannons are fired at once to create a long-range beam capable of dealing incredible damage to near anything. However, there are disadvantages to the devastating Full Burst.
    The beam can only be sustained for several seconds, five to ten. After those seconds have elapsed, the Starfall will fall dormant and will cease primary operating functions for several minutes. This is due to the strain put on the Gundam’s Fusion Reactor; the energy required to both fire all cannons and to keep the Starfall from being blown backwards by the force of its own firepower quickly overheats the reactor, bringing it to critical levels.
    Starfall goes dormant to allow the reactor to cool down and return to safe levels. While dormant, only vital functions remain powered so as to keep the Gundam’s pilot alive while it ‘recharges’.

    Armaments: Find details of appearance and placement on Starfall's frame in the spoiler below the Gundam's appearance picture.
    • Twin ‘Extinction’ Beam Cannons -
      • A pair of beam cannons connected to the Starfall’s upper back. They are the most powerful out of all the Gundam’s cannons, but are slow to swivel into firing position on either side of the head and to fire.
    • Dual ‘Skyshock’ Beam Cannons -
      • A pair of beam cannons attached to the ends of the Starfall’s shoulders. Powerful and accurate over long distances, they suffer from being too precise to use well in close to mid ranges.
    • Hip-mounted ‘Salvo’ Beam Cannons -
      • A pair of beam cannons, one at either hip. Shorter in length and weaker in power than the Extinction and Skyshock Beam Cannons, they excel in spitting rapid fusillades of energy over close to mid ranges.
    • ‘Prometheus’ Beam Cannon -
      • A beam cannon built into the abdomen of the Starfall. Most effective at closer distances.
    • ‘Supernova’ Beam Cannon -
      • A beam cannon built into the centre of the Starfall’s head, serving as the ‘jewel’ at the base of the V-fins. Deadly to enemies in the mid ranges.
    • ‘Addendum’ Beam Cannons -
      • A pair of stubby beam cannons stored in the Starfall’s clavicles. Almost as precise as the Skyshock Beam Cannons, but with lower effective range.
    • Six ‘Queenbreaker’ Mobile Beam Cannons -
      • Beam cannons slightly shorter in length than the Starfall’s arms that detach from the Gundam’s frame and function remotely. They are only used when the Gundam is stationary or when in Full Burst mode. Two are stored on the back of the shoulders, one is stored just below the knee joints on the back of each shin, and the final two attach to the Gundam’s spine at its upper back. All six point downwards at a 90 degree angle from the attachment point when stored.
    • Beam sabers -
      • Starfall’s only melee weapons. One is stored on each forearm and can be used without the need to be held in the hands.

    Other: The Starfall’s designation and name is debossed into the front of its left shoulder.

    Appearance: The red parts are coloured a dark green and there are small sections that are dark purple at the feet, knees, shoulders, and head. The optics and head camera glow brilliant green. Ignore the yellow glowing parts in the picture, those don't exist.
    g6Dybyo6gdQ7u7gRBNVuqD9yKYnRWuKT9xkrLlrRaEY9N2tsYD9URQ95QsNol3mTVywNQMFp4gq19RQnoBg7zO6DzGoOII73-Dqv51gdgRp5K-9o4pkcklNNqde1Kn-af8eiAl6b

    1547994193368.png1547994213748.png
    The Extinction Cannons resemble the Gundam Double X's Twin Satellite Cannon, just coloured dark grey and without the grey locking points at the shoulders.
    1547994351845.png
    The Skyshock Cannons resemble the Gundam AGE II Double Bullet's shoulder weapons coloured dark green, white, and dark grey.
    1547994601727.png
    The Salvo Cannons resemble the Strike Freedom's hip-mounted railguns without the beam sabers while the Prometheus Cannon resembles its abdomen cannon. All are coloured white.
    1547994745249.png
    The Supernova Cannon resembles the Double Zeta's forehead-mounted High Mega Cannon coloured dark purple.
    1547994880611.png
    The Addendum Cannons resemble the Gundam Seravee's over-the-shoulder GN cannons, just much smaller and built into Starfall's clavicles.
    1547995035133.png
    The Queenbreaker Mobile Cannons resemble the Sleeper Simulant from Destiny without the sight, magazine, and grip.
 
Character CS

Name: Jannick Flagg

Appearance:
114075bf191af07c3f4260b8c1599ce7b684a54b_hq.jpg

Age: 29

Sex: Male

Affiliation: Atlantic Union

Personality: Jannick is noted for being a tad overzealous when it comes to mobile suits, giving off the air of a mad scientist at times. In combat, his zealousness grows exponentially, leading to him giving off a battle-crazed vibe. These behaviors do not sit well with his father, whose approval Jannick desperately craves. He already has the approval and love of his heavily pregnant girlfriend, Aubrey Van Cleefe, but for him, that's not enough.

Biography: The latest in a long lineage of Flagg men who served first as mobile suit engineers, then higher officers in the Atlantic Union. While not a higher officer yet, Jannick's goal is to one day take up the command position of his father, Aunders Flagg, once the latter retires. Jannick is noted for being an exemplary engineer, even by the standards of his forefathers, thanks to his access to all of their accumulated notes; it was this skill that landed him a spot as the head of engineering on one of the Union's flagships.

Skills: High intellect, excellent engineering/technical knowledge, great repairman, skilled at ballistic combat

Mobile Suit CS

Official Name: RZA-EFSF02:B Toland Blitz

Classification: Heavy Ballistic Artillery Unit

Size: Mobile Suit, 59ft

Power Source: Ultracompact Fusion Reactor

Armor Type/Material: Gundarium Alloy

Technology and Combat Characteristics: The Toland Blitz is an Augmented elite unit redesigned for dealing and receiving heavy firepower. While this means that some finesse and maneuverability is sacrificed, it more than makes up for it in sheer destruction capability. It is most effective at close to medium range, though some of its armaments can also be deadly at longer ranges.

Special Equipment and Features: Some of the Toland Blitz's weapons implement tracking systems, to counteract the mobile suit's lack of quick maneuverability. It has a special booster backpack (details below) that it can detach and control remotely; when attached, it provides the Toland Blitz extra speed and a slight increase in maneuverability. If its already-impressive firepower is not enough, it has space on its side skirting to store extra missile pods. Oddly for a Union unit, it foregoes the use of the standard Beam Sabers.

Armaments:
Handheld 'Rockbuster' Heavy Cannon
The Toland Blitz's primary handheld armament. A customized weapon that blends a beam rifle with a flagship cannon, it fires high-caliber explosive rounds. It has a high amount of kickback and a long reload time, but it also has a very flexible range of effectiveness. It can be held as a machine gun (in the manner of the HeavyArms) or as a sniper rifle.​
Scuttle Wing
A special backpack drone that can be attached to the Toland Blitz, or detached and controlled remotely. Its wings can be folded into different positions: when folded up over the shoulders (Boost Mode), it provides the mobile suit the aforementioned extra speed and maneuverability; when folded out or over the arms (Breaker Mode), it provides an extra bit of shielding. The wing edges are razor sharp, allowing them to slice through other mobile suits' armor, hence the name 'Scuttle Wing.'​
Vulcan Missile x4
Missiles stored in, and fired from, the mobile suit's shoulders. Whereas the original Toland only has the space to carry two Vulcan Missiles, the Toland Blitz has been modified to carry four. Each missile has a unique piece of heat-seeking tracker technology: they can be programmed to lock on to specific mobile suits, and will trace only that suit's heat signature until detonated.​
Buster Shield
A simple shield that attaches to the Toland Blitz's forearm. In times of desperation, or whenever really, it can be used as a melee weapon.​
Other: The 'Rockbuster' can be split in half and stored on the rear skirting when not in use.

Appearance:
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Name: Alfonse Rall

Appearance:
676fb42603d02528704362e8eeac8e7a.jpg


Age: 27

Sex: Male

Affiliation: Eurasian Federation

Personality: Affable, laid-back, slightly cocky and full of pride, those words were often used to describe Captain Alfonse Rall. And he's earned it. The kind of man who thinks life shouldn't be limited by labels or birthright. An idealist who simply wants humanity to reach their full potential. He is also well aware of his own limitations as an officer and a pilot, being sure to listen to both his subordinates and even the enemy to reach a full understanding of the situation. That being said, he does hold the Gundams in contempt, seeing them as overglorified Mobile Suits whose pilots tend to rely on too much to reach their own potential.

Biography: Born as a space colonist, Alfonse Rall was just an ordinary citizen within the Eurasian Federation who signed up to be a Mobile Suit pilot. From his lowly position as a mere Grunt, he managed to work his way up to the be part of the Federation's Elite, one of the few commoners among the aristocrats and high status. He managed to solidify his position as an Elite by crippling a fleet of Pirates. A feat he did with an MS that was close to collapse and with internal injuries from clocking in up to 13Gs without a pilot suit after he overclocked his engine to increase his Faust's speed. For his actions, he was promoted to the rank of Captain, the command of his personal squadron and the nom de guerre, "Crimson Blitz". Nowadays, his Squadron would often patrol the very edges of Eurasian controlled space for pirates, a welcome sight for the colonies there.

Skills: Highly adept pilot, brilliant tactician, peak physical condition and is capable of withstanding high G-Forces


Official Name: PMK-05M Messer Alfonse Custom Use

Classification: Custom Special-Use General Purpose Mobile Suit

Size: Mobile Suit, 16m

Power Source: Ultracompact Fusion Reactor

Armor Type/Material: Foam Titanium

Technology and Combat Characteristics: Being a general purpose Mobile Suit, the Messer is usually just slightly better than most grunt units but its flexible frame and those higher specs come in handy for those looking to customize their Messers to their specifications. Combat wise, the Messer shines in mid-close range engagements with the standard loadout allowing it to adapt on the fly.

Special Equipment and Features:
Being a customized unit, Alfonse's Messer is unique being the only one with most of its engine limiters toned down or removed completely. While this allows his Messer to go even faster than his squadrons, it does have its limits which cuts off the engine after about 15 minutes. While at its full power, his Messer shows unparalleled agility in addition to the aforementioned speed. Combat wise, Alfonse's Messer focuses more on close combat, constantly pressuring the enemy until they crack.

Armaments:

NBSS 30mm CIWS - Head-mounted, shell firing vulcans designed to intercept incoming missiles and damage the fragile parts of an MS. Its lower caliber is made up by the sheer fire rate which allows the Messer to saturate targets with 30mm HE-T rounds.

G67KA2 Ziosite 120mm Beam Carbine - The standard issue beam rifle of the Eurasian Federation. This semi-auto beam weapon has an effective range of 700m and can easily penetrate more armour if it isn't treated with anti-beam coating. Powered by replacable E-Pacs, each E-Pac gives about 20 shots before needing to be reloaded. Spare magazines are carried on the rear hip skirt or at the back of the shield.

Shield - A basic shield that has been coated with an anti-beam laminate. It provides ample protection from both physical and beam damage. The prongs on its lower tip allows it to be used as an emergency weapon.

KM2350 Zwielitch Beam Sabers - The standard issue beam sabers used by the Eurasian Federation. Stored on the MS's backpack, this weapon contains its own battery which allows it to be thrown at the enemy. The blade's length can be lengthened or shortened, with a shorter blade providing more power as the beam plasma is condensed. The sabers are recharged by the suit's reactor when its stored in its holder.

Grenade Rack - A holder fixed onto the Messer's right hip armour, it contains 3 Kurbis HEAT grenades. It can be thrown or simply launched out the grenade rack like a short ranged unguided rocket.

Forearm Missile Launcher - Built into the left forearm of Alfonse's Messer are hidden missile launchers. Its capable holding 2 Adler air-to-air homing missiles or 2 Falke unguided rockets. This feature does make the Messer's left arm weaker so he tries to avoid using it for melee combat.

Raikiri - A weapon bestowed upon Alfonse after his famous battle with the pirates who harassed the Take-Mikazuchi Orbital Colony. A physical blade made out Gundarium alloy with a foam titanium core, its technically capable of slicing through a Mobile Suit's armour but he finds the weapon to be out of his league. He does carry it and he treats it as a ceremonial weapon. He has yet to perfect its use but is striving towards it.

Other: Alfonse's Messer is coloured Red and makes it appear as a Faust to the naked eye.

Appearance:
81uSvpo-IUL._SX425_.jpg

Basically this but with a flight pack on its back and a missile launcher on its right skirt armour.
 

Cornelia.jpg


Name: Cornelia Leopold von Szilàgyi

Age: 26

Sex: Female

Affiliation: Eurasian Federation

Biography: Cornelia Artorii Rosa Cosette Leopold von Szilàgyi is an Ace pilot of the Eursian Federation. Born from a noble family with connections with the high ranking officials of the Eurasian Federation, Cornelia foregoes her title of Nobility for the sake of Honor and being a soldier through and through. As such, she hides her beautiful face with a mask so as to not let her comrades be envious of her birthright as a noble. She's also known as the Demonlord of Solomon for single handedly changing the tide of battle during the Battle of Solomon displaying her brutal close quarters combat with the Eurasian Mobile Suit Messer before it broke down due to battle damage. It was eventually replaced with a Custom Gundam frame built to cater for her battle style and from the request of her Father who is Impressed with her capabilities and wishes to Advance her combat capabilities for the benefit of the Federation.

Skills: Highly adept pilot, High Spatial Awareness and is capable of withstanding high G-Forces

Official Name: PMU-01M Gundam Abigor Razgriz Custom

Classification: Custom High Mobility Close Quarters Combat Mobile Suit

Size(Mobile Walker/Suit): Mobile Suit, 60.05ft

Power Source: Ultracompact Fusion Reactor

Armor Type/Material: Gundarium Alloy with some segments made with Foam titanium, enitre body is painted with an Anti-Beam Coating

Technology and Combat Characteristics: Designed in mind to be cost-effective, this Custom built Gundam is made with parts from existing models to lower the production cost and as such it allows flexible customization and easy maintenance due to the abundance of parts, The Gundam is built specifically for Cornelia due to her combat style. The Custom Gundam also is painted with a protective Anti-Beam Coating, increasing its defense against beam weaponry and allows the Gundam to tank shots against it as it speeds around the battlefield.

Special Equipment and Features: The Custom Gundam features an Upgraded Thruster Wing, A pair of booster equipped wings are mounted on the back of The Gundam, they grant higher mobility under gravity and also allow the suit to fly over the battlefields than the standard version. And Blade Holders which is Located on the rear skirt armor, Its main function is that it holds the Sword for storage. It also employs moving arms to minimize the time needed to draw the sword during the heat of battle. Due to its flexible customization, weapon racks can be fitted on to the gundam to allow more weapons to be utilized by the Pilot. for a Erusian Mobile Suit, it foregoes the use of the standard Beam Sabers and uses the classic non beam sabers making it even more cost effective.

Armaments:

Nachstbereichschutzsystem 30mm CIWS - Head-mounted, shell firing vulcans designed to intercept incoming missiles and damage the fragile parts of an MS. Its lower caliber is made up by the sheer fire rate which allows the Gundam to saturate targets with 30mm HE-T rounds. It is the same model used in the Messers.

Caledfwlch Zweihander - Stored on the blade holder mounted on the rear skirt armor, the Sword is forged from the same materials as the Gundam with Gundarium being its outer layer and Foam Titanium as its core. Despite being lightweight, they can slice apart mobile armor's and mobile suit's frame when used by a skilled pilot.

Vergeltungswaffe-3 Electromagneic Launcher - One Electromagnetic Cannon is built into each thruster wings, for a total of two such weapons. They are fired from the top aperture on the side of the wings allowing the Gundam to have a ranged capabilities.

Sturmgewehr 120mm Short Rifle - The short rifle has low range and accuracy, but is ideal for close combat-use. It has a High utility value as the main or support weapon. The rifle has two magazines, one on each side. if not in use, its stored at the back of the Gundam.

Rhongomyniat - A large lance modelled after those used by horseback knights in the middle ages and named after the famed Lance of King Arthur, The Rhongomyniat is The Gundam's main weapon and Cornelia's personal weapon of choice using it in hit and run attacks. The Rhongomyniat has great piercing power due to Abigor Razgriz's high mobility and is equipped with an Energy Cannon for Ranged capabilities. The rear end of the lance can be used as an emergency weapon to strike enemy that sneak up on the Abigor Razgriz's back.

Other:
-The Caledfwlch Zweihander can be mounted on the Wristguards allowing the Gundam to Dual wield weapons.
-The Blue colored Wing Thruster is a reference to the Battle of Solomon where she fought battle using a Messer with a broken left wing thruster that was heavily damaged by enemy fire, but she remained in control of the Mobile Suit and racked up a lot of kills that single handedly turned the battle in their favor. She later painted the Left Thruster wing of the Gundam Abigor Razgriz a deep blue to commemorate the incident

Appearance (picture/written description):
Razgriz.jpg
 
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Name: Artemis Belko

Appearance:

203563.jpg


Born(Age):
19

Sex:
Female

Affiliation:
Atlantic Union, L5 Privateer Fleet Argus (Former)

Personality:
Straightforward, blunt, and a tad childish at times. Artemis isn't a people person to say the least due to her rather stunted childhood and rough upbringing as a child soldier in employ of space pirates. This leads to her being rather blind to sarcasm and being unaware of most social norms outside of the military. Even after her adoptive father tried to teach her how to live a normal life. Inside the cockpit, she shows a rather predatory side. Tormenting her targets and never letting them escape with her clever usage of her sniping and beam reflector drones. A holdover from her time as a pirate MS pilot. One normal thing she does enjoy is video games, usually her eyes are glued to a handheld while off-duty and even during patrols.

Biography:
The product of a fling between a privateer and a prostitute, Artemis was born into a harsh life. Poverty, sickness, and low quality artificial food was all she knew during the first 10 years of her life. Being in a harsh place like it, she was almost literally thrown into a barebones MS frame along with around 24 other kids and they were forced to fight for entertainment. The 12, including Artermis, that survived were then drafted into Privateer Fleet Argus as MS pilots. Following a failed raid on a Union merchant fleet, Artemis' MS was captured by a kindhearted Union pilot who managed to make contact with her. After her rescue, she was indicted into the Junior Reserve MS Corps. From that position, she slowly worked her way up the ladder. Her crowning moment came after she managed to recapture a Gundam frame from a pirate fleet by disabling it with precise shots of her beam rifle. This earned her a transfer to the Gundam Hunter unit as a marksman.

Skills:
Prodigal marksmanship, almost instinctual knowledge of vectors (Suspected Evoker), calm under fire

Official Name: MSHA-105:A Thorgrimst Anya

Classification:
Custom Use Sniper Mobile Suit

Size:
Mobile Suit, 18m

Power Source:
Ultracompact Fusion Reactor

Armor Type/Material:
Gundarium Alloy

Technology and Combat Characteristics:
A Thorgrimst that is customized for long range sniping. Framewise, there is little to no changes to its external armour with most of the customizing being focused on the MS's sensors and an improved reactor for faster energy recharge. The Thorgrimst Anya functions best in mid to long range combat with only a few close combat options available.

Special Equipment and Features:
The Thorgrimst Anya's sensors have been fine tuned to synchronize with the additional sensors on its Gungnir beam sniper rifle to increase its scanning range. This allows Artemis to snipe targets from beyond even an AWACS type MS's range but at the downside of extreme distance requiring a really narrow scanning cone. In addition to the sensors, the Thorgrimst Anya's OS has the Cartesian System which takes 3D scans of a set region and allows Artemis to fluidly control her Refraction Funnels to perform her All-Angle Sniping. This makes the Thorgrimst Anya a nightmare to handle at mid-range since there is theoretically no safe place to hide within her "net".

Armaments:

Gungnir Advanced Sniper System - A beam sniper rifle made to work with the Thorgrimst Anya. Based off the more commonly used Krag beam sniper rifle, this rifle was redesigned as a specialist weapon. Powered by the Thorgrimst Anya's reactor via an energy cable or through a plug in its right hand, the rifle has a built in energy condenser which allows the intensity of the beam to be freely adjusted. Contains an emergency beam saber near the condenser.
latest

Beam Sabers - A pair of standard issue Union beam sabers. Stored within the shoulders of the unit, a flap opens up for easy access. The ones on Artemis' unit rarely see any use.

Hip mounted Talon railguns - A pair of railguns mounted on both side hip skirts, these launchers are capable of firing a ferromagnetic slug at up to Mach 7 speeds. Typically used as a mid ranged weapon, Artemis uses these railguns when the enemy's anti-beam shielding prove to be too tough to chip away.

Iris Refraction Funnels - A series of 6 funnels that are remote controlled via the Cartesian System. Each one is armed with a beam deflection field and opens up new ways for Artemis to snipe her targets. Due to their limited range, they only work within a 450m radius around the Thorgrimst Anya. Its within this 450m field that her sniping really shines as the shots can come from anywhere.

Other:
Compared to the others, Artemis wanted her Thorgrimst to be painted silver with white trim. The colour of her old MS during her time as a pirate.

Appearance (Picture/Written Description):

mechanics_p_17.png

In essence, there is little to no change with the exception of the swords being replaced with the railguns similar to the Freedom Gundam's. The backpack is also replaced by the one carried by the Gundam Zabanya with the containers serving as the Iris Refraction Funnel holders and looking like a cape.
 
Character CS
Name: Shinji Toshiki

Appearance (picture/written description):
790b152d40aa8dbae0fe40edf0be9c13.jpg

Age: 21

Sex: Male

Affiliation: Mars Coalition

Personality: Shinji has the type of leading Persona, taking charge of leading his comrades into battle, and guiding them to victory. He prefers fighting from far away, while his allies do most of the close up nitty gritty combat. He will fight up close if needed however.

Biography: Born on an outer colony, outside of the influence of the other factions, he was raised a peaceful life at the age of 12, over the course of time he learned about fighting for a righteous cause. By the Age of 13, he went to a gathering of the Mars Coalition. Shinji would apply to join the Mars Coalition, wanting to help the group out.

6 years later, The Coalition captured several MS factories on other outer colonies with little trouble through planning and thoughtful strategy. In one such factory, they found the remains of a Gundam frame apparently in the process of being dismantled. they discovered a metal that was kept in storage that was supposedly destroyed at the end of the previous war - Gundarium. This led to the possibility that the Earth Forces leaders are attempting something big. The year after, many MS suits were built, as Shinji would be tasked with using an Advanced prototype MS unit built by the Coalition's scientists. He, along with several other Coalition members would be in charge of the MS squadron and the main special task force of the group.

Fast forward to present day, a Attack class Ship owned by the Coalition, Armed with several cannons and a mega particle cannon made way to an earth controlled inner colony, with Shinji inside of his MS, waiting for deployment....

Skills: Quick to predict an enemy's intended attack or move (Possible Evoker), Bravery under sever circumstances, Leadership, Skilled at bringing out an MS full capabilities.

Trivia:
The outfit he wears is actually the same as the colors of his MS, with the scarf being Orange in color.

Mobile Suit CS

Official Name: PEXF - 000 Mjolinr Gundam

Classification: Upgraded Ranged Type Prototype MS

Size: 20 Meters

Power Source: Ultra Compact Fusion Reactor

Armor Type/Material: Gundarium with Titanium Alloy overcoat for extra defense.

Technology and Combat Characteristics: Utilizing many weapons designed for long ranged assault, the Mjolinr Gundam is best at long Ranged combat. However, it is more dangerous not because of its armory, but because of its origin of the MS built before it.

Special Equipment and Features:
One of the Mjolinr's noticeable equipment is the built in Forcefield located in the left arm. The Forcefield is able to take any sort of light Ranged weapon fire as well as absorbing any energy based weaponry. A heavy explosive or missile easily breaks past this defeanse however. It also has rear cameras on its head to look for any incoming foes, and an advanced monitor that shows all the enemies currently in sight of the MS, updating every second.

Another feature is the Flight unit on the backpack of the MS, that can be used for all around flight in any direction.

Armaments:
Lucifer AMGG - a powerful Machine Gun built on the Mjolinr's right arm, holding 850 rounds and has six barrels.

Tri-Barrel Missile Launcher - Located on right shoulder of the MS, it fires three target guided missiles before having to cool down for three minutes, then reloading the last three missiles automatically. Once used up, the weapon detachs, to increase mobility.

Dual Purpose Grenade - Armed with three DPGs on both upper legs, these explosives can Armed by pressing the destruction sequence on the DPG, and clamp onto opposing MS and vehicles, or be skewered into the targets, glowing for five seconds before exploding, giving the Mjolinr time to move back out of blast range. They require the Mjolinr to be close to the target to use however.

Other: The design is based on the Prototype System from Halo: Legends. However, the visor is more like that of a Jegans - which is blue.

Appearance (Picture/Written Description):Prototype_Suit_-_Prototype.png
 
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"Don't cry because it's over, smile because it happened."

Name:
Jax Moore

Age:
19

Sex:
Male

Affiliation:
Millard's Salvage

Personality:
Jax is a very focused individual, he's levelheaded, serious, and hardworking. Despite his status as a prodigy Jax is surprisingly humble and kind, he sees the best in everyone around him, a natural leader you could say. Despite his father being a Officer in the Atlantic Union Jax has little interest in serving in the military, with his strategic knowledge and natural talent he could easily rise up the ranks, but alas Jax uses his potential as a pilot to work at Millard's. Where his father and family labels him as "wasted potential" Jax is content and happy at his current job.

Biography:
Jax Moore, only child of highly esteemed Commander Adrian Moore in the Atlantic Union. Needless to say Jax's early life was easy and stress free. Jax's father taught him everything from strategy to piloting, and it wasn't a surprise that the boy was a natural. At 15, Jax was enrolled into a military academy, but shortly after Jax was purposefully flunked out of and he would work at Millard's until present day.

Skills:
+Incredible Pilot
+Natural Marksman
+Good knowledge surrounding strategy
Mobile Suit CS
Official Name:

EMA-8805:B Earth Breaker

Classification:
Modified mining Mobile Worker

Size:
Mobile Suit, 64ft

Power Source:
Ultracompact Fusion Reactor

Armor Type/Material:
Multiple layers of Steel Alloy with Titanium plating

Technology and Combat Characteristics:
A particular old and outdated model of Mobile Workers the Earth Breaker was originally designed for zero gravity mining, particularly in dangerous areas where getting hit from asteroids was a reality. Because of this the Earthbreaker was designed to whitstand a large amount of damage, given the extra plating the Mobile Worker does lack speed and maneuverability, but it does make up for it in its defense and longevity. Most models are still in use today.

Special Equipment and Features:
There's not much to say about about the Earth Breaker, compared to other mobile suits it's a hunk of junk. Some models (including this one) were equipped with some basic weaponry to fend off pirates, but it's main pro comes from highly strong pistols located in the suits forearms, while it's original use was to crush bedrock if used against another Mobile Suit it could do some devastating damage.

Armaments:
Standard issue 110mm rifle - A high ammo capacity rifle, used for mid ranged combat.

Mining shields - Mounted on the forearm, the pair of shields are part of Earth Breaker's basic armor. Each shield stores one Junk Blade on the underside.

Junk blades - Two well worn and slightly rusted swords, although they are slightly dull they are capable of dealing some damage.

Appearance:
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Name: Zero Four

Name (to be used outside the test lab): Shirou Rei

Appearance :

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Born(Age): 16 years old

Sex: M

Affiliation: Eurasia Federation

Personality:

He is very reserved and with a empty-mind look, which some can confuse with depression, due to his lack of development of his emotional intelligence establishing relations with others is not easy except when are based in authority or vertical relations, or when a concrete goal is established to achieve. By the same reason he is very submissive to authority figures (such as a superior officer) willing to obey even endangering his own life.
He rarely fights or enters in conflict with somebody else, except in one occassion in the Gallahad lab when he went in an outburst of violence and fractured one guard's arm.

Biography:

Zero Four is an experimentation subject of the Gallahad project and a mecha pilot of the Eurasian Federation.

He doesn't have memories prior to the 10 years old (except by vague memories of his parents and a sister), when he found himself among other children as subjects of experimentation in an Eurasian laboratory.

The experiments focused on improving certain physical and mental abilities needed for piloting through DNA and mind manipulation.
In the process scientists noted that these changes in human mind also generated an unexpected loss of emotional intelligence and -under extreme life or death situations- also created outbursts of a berserk-like piloting, which can be also induce by the use of drugs (which has pretty hard backslash effects).
After his training, Zero Four took his first missions in an mecha black ops units two years ago, under the name of Shirou Rei, although his age with his skills he gained the respect of their comrades, but, due to his personality, not his friendship.

Skills: faster reflexes, faster speed thought, high resistance to higher gravity, tactical thinking.

Official Name: PME - 93 - Unicorn

Classification: Assault type, Close Quarters Combat Mobile Suit

Size(Mobile Walker/Suit): 64 feet

Power Source: Minovsky Ultracompact Fusion Reactor

Armor Type/Material: gundarium alloy

Technology and Combat Characteristics:
This mecha prototype is very fast and developed to pierce into enemy formation, engage the enemy in close quarter combat, surpass them in maneuvrability with its set of thrusters and retrothrusters, and -if necessary- retreat quickly. The mecha can carry two handhelds weapons in the back, or alternatively additional thrusters.

Special Equipment and Features:
It was developed to be a fast assault unit and requires a pilot with a great resistance to G forces and a capability to react and take decisions in the seconds, even experienced pilots had problems to pilot it, to this day only Zero Four and some of his fellow partners from the Gallahad project.

Armaments:

Fixed weapons

2 x 60mm Vulcan Gun
2 x Beam Saber on forearms

Handheld

Beam Magnum
Hyper Bazooka

Appearance :
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Character CS
Rena.jpg

Name: Rena Cynthia F. Feyrouz Kei N. Hirose

Born(Age): 27

Sex: F

Affiliation: Mars Coalition Atlantic Union

Personality (optional): Humble, kind, warm, sweet and gentle. Kei comes off as the nicest person that anyone could meet.

Biography: A Mars-born Human, Rena is An-Ex Mars Coalition Pilot, Little is known about her life prior to her Joining the Mars Coalition Army, but she was a Pilot renowned as the best Mobile Suit Sniper in the Coalition before she changed her identity and defected to the Atlantic Union for reasons unknown but it is said to be related to the deaths of her Son and Husband according to her private interview with the Superiors and the ones who picked her up. Eventually. She was given a position as a Gundam Hunter, tasked to Search and destroy or capture the Illegal Mobile Suits or Enemy Gundam Mobile Suits and was given a highly advanced version of the usual Grunt units for her to do the job.

Skills: Adaptable, A Natural Mobile Suit pilot Sniper, Sneaky and has a High Spatial Ability.


Mobile Suit CS

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Official Name: MSHA-33LS Svalinn Lancier Night Raven Custom

Classification: Custom Sniper Mobile Suit

Size(Mobile Walker/Suit): 59.055 ft

Power Source: Ultracompact Fusion Reactor

Armor Type/Material: Foam Titanium with Detachable Gundarium Alloy buckler and Anti-Beam Cloak.

Technology and Combat Characteristics: Derived from the Grunt model, this heavily modified Mobile Suit features a high Long-Range combat capabilities with a minor unintended stealth capability.

Special Equipment and Features:
- Anti-Beam Cloak
the MSHA-33LS could be equipped with a cloth cloak that had been treated with an anti-beam coating which functions similarly to the old physical shields that had received the same treatment, the cloak was used to protect the mobile suit from beam shots. With its size it could completely cover the mobile suit, with the exception of the head, providing full body protection. However, despite its advantages, one of which is conserving power, the cloak has two disadvantages. First, unlike a beam shield the cloak can only handle about 5 shots before the coating wears off, rendering the cloak to simple cloth. The second disadvantage is that the cloak offers no protection from physical weapons. However. the Cloak also obscures everything on the Mobile suit, allowing its signature to reduce to a miniature dot on sensors.

- Highly Sensitive Sensors
The head-mounted main camera contains multiple highly sensitive sensors, it is protected by a visor.

- Visor
The visor protecting the suit's main camera can be exchanged according to the environment. Different visors also have different camera views, and facilitates identification.

Armaments:
- XML-02S "Stonehenge" Anti-Ship/Anti-MS Magnetic Launcher
A Powerful Long-Range Electromagnetic weapon designed to pierce through armor with very powerful high-velocity heated shot that could devastate even a Large-class ship with a precise shot.

-76mm Head-mounted CWIS
Head-mounted, shell firing vulcans designed to intercept incoming missiles and damage the fragile parts of an MS.

- Arm Buckler / 150mm Arm Mortar
An Arm Buckler-Mortar hybrid, when in use, the mortar will flip forward for firing. Once the first mortar is launched, the second mortar slides up. The mortar launcher then flips back and the second mortar is loaded. despite of being a Gundarium Anti-Beam coated buckler, Rena uses it more as a Bipod to stabilize her shots in non Zero-G environments. The Mortar can be used as a Flare Launcher.

-Shotgun Gauntlet
Located in between the Arm Mortar Barrels and integrated with the Arm Buckler, The Shotgun is a very powerful shell-firing Anti-Armor Shotgun. It fires a single stream containing multiple shells that later splits apart, resulting in a scatter shot that damages anything in a wide area.

-Beam Saber
Your standard Beam Saber.

Other:
The Mobile suit is custom tailored for Rena due to her preference of attacking from out of reach.
 
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Official Name: MCMSN 001 - Raptor
Classification: Mass Production Mobile Suit

Size: 16.5 Meters

Power Source: Ultra Compact Fusion Reactor

Technology and Combat Characteristics: A Mobile Suit based on an old scout model, repurposed for urban combat. Its armor has several compartments of hidden weaponry, and its small size compared to larger MS makes it well suited for combat amongst any environment.

Special Equipment:
Tactical Surface Fighter (TSF)
Frame - The TSF frame was developed from an older model. Built in a way most other MS wouldn't have, the TSF type has more of an advanced locomotive build of structure, with the Pistons and Gears aligned for maximum maneuverability and speed.

Motion Sensors - Located on the head, the Raptor can detect enemy movement within several Kilometers of its visual area.

Standard Armaments:

60 mm Assault Rifle - Although not a Beam weapon like most other MS use, the weapon is still reliable in the fact it isn't expensive to build, and has a faster firing rate.

Buster Sword - A weapon at first folded up, before unfolding to reveal itself to be a Wakizashi type Sword. The blade itself utilizes Beam energy to enable the weapon to cut through armor, even if the opposing MS is unaffected by beam weapons.

Assault Knife - Located within the arms, the Assault Knife is used as the main CQC weapon, used to pierce through the chinks of enemy armor in opposing MS. An alternate variation, the Ballistic Explosive Dagger (BED), has been recently developed and seen use within previous raids of Earth controlled colonies.

Magnetic Grenade -Two Located on the left waist of the Raptor, the Magnetic Grenade is used against opposing MS, thrown and attaching upon contact, before exploding in an instant. It is mostly used against groups of opposing MS at once.

Other: The TSF frame is used for other Raptor Variants. One TSF Frame used for bombardment operations, is known as a Condor, which has two rail guns mounted on the arms, and has wings that can open for more maneuverability, or stay closed for more speed. Those who enjoy fighting in the air, and managed to employ both versions of the Condor's flight modes during combat without dying tend to be the aces of those MS.

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Deployment History: The Raptor was first tested in a captured Earth Forces Production Facility two years prior to the current events. Used in a battle simulation against AI controlled Grunt Suits, the Raptors have torn through the maneuverability and combat capability test with High results. Several months later was when the Raptors were first used in an actual Battle against a transport ship harboring a Earth Leader, that was highly protected by the best Defense type MS around. The Mission was to capture (or as a last resort, kill) the leader and get Intel on what the Earth Forces were doing with an Gundam Frame.

The battle was known as the silent messenger, due to the fact that the attack on the ship left behind no evidence of the Coalition attacking it, as the ship itself, and leader, were destroyed. It was only when the ship didn't reach the destination point in time, did the Earth Forces start hearing rumors of several Unknown MS having been seen around the areas of disappearances, and through a anonymous source, learn of the Raptor MS.
 
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