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Fandom Millennium City (Sign-Up)

Main
Here
Welp, there’s no turning back now...



“Talk about low budget flights! No food or movies? I’m outta here!”

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“I like running better! YAAAAAAHOOOOOO!!!!”

Name
Sonic the Hedgehog

Age
15

Attributes
Even without his powers present (aside from his speed), Sonic is still a force to be reckoned with. Despite not having undergone any fighting, Sonic has proven capable in hand-to-hand combat. His wit and cocky attitude usually get him into trouble, however Sonic uses this to his advantage by using this to distract his enemy.

Chosen Ability/Equipment
Super Speed.

Sonic's greatest strength is his super speed, an innate talent that members of the hedgehog species possess. Sonic, however, has proven himself in a class of its own with his speed, having been credited as "the fastest thing alive" and even the fastest being in the universe. He has the ability to instantly accelerate to the speed of sound and run at speeds far greater than Mach 1, which is at the blistering speed of about 768 mph, and can run backward just as well as he can forwards. Due to such speed, he can scale vertical surfaces and ceilings, run over water, outspeed lasers, and even cause the ground to explode in his wake.

Biography
Sonic was born on the remote island known simply as South Island. For as long as he can remember, Sonic has been protecting that which he cares about the most from the nefarious Doctor Eggman: life and freedom itself. He fights for the freedom of the innocent on a constant basis and has proven that he’s devoted himself to doing so, even if it means risking his life in the process.

Alignment
Lawful Good

Sender
Akibahara/Infant

Posting Speed
Gonna try and post at least once a day, but school and other real life stuff may get in the way of that.​
 
4CHAN'S CHRIST-TAN:
CHRISTIE BARNESLTEN

Christ-Tan.png
You're all going to hell, goodbye!
Christ-tan
Age:
25

Attributes:
+ Composed:
Christie is naturally calm and collected, she won't freak out easily and it's hard to scare her.
+ Optimistic: Nothing can bring her mood down, she's always looking at the positive side of life, its hard to make her feel down in the dumps.
+ Elegant: She flows like water and is quick as the wind, especially with her fast and powerful kicks.

- Fearful: Christie is kind of cowardly despite being an optimistic person, hiding behind her teammates backs most of the time, yelling for help everytime she's in a tough situation.
- Wrathful: She might act composed and kind but the truth is she's almost always enraged, casually insulting people from time to time and giving them a piece of her mind.
- Inexperienced: She has little combat experience and never used a gun in her life, she's more used to aiding and support then actual fighting.

Chosen Ability:
Blessing:

Just by one touch of a fingertip, she can strengthen a target's striking power, enhance their luck, survivability and even heal them, the amount of healing depends on how long Christ-Tan touches the target.

Personality:
Christ-Tan is a optimistic woman with a "bit" of an obsession with God, sometimes referencing the verses of the bible in her lines and praying, think of your everyday devoted Christian that just won't shut up, she's also a bit smug at times and definitely hiding some wrath under that bubbly personality. She sometimes refer to people as "Godless Heathens" whenever she damn pleases. Christie also undoubtedly has a messiah complex, thinking she's going to save the world one day despite knowing herself that she's a cheap coward that's willing to bail out when things get too dire. She also sometimes speaks disparagingly of Jews, Muslims and homosexuals.

Christ-Tan also gets along well enough with Children, seeing them as pure innocent souls that need to be protected at all costs and often preaches to them about how wonderful life is, she always attempts to aid people even if she knows she will fail but that does not stop her from at least trying. She's always trying to lighten the mood and raise the morale of her friends. She's pretty good at it too because of how optimistic she is. Christ-Tan's a joy to have around most of the time and she'll probably be able to make you laugh, if she isn't being a huge douchebag that is.

Bio:
A mysterious assistant of a random Church somewhere around the city of New York, she was generally the most active when it comes to reading children stories in the church and helping out the priests and nuns with menial tasks. She was a useful person to have around but she only helped those who are apart of the religion she's in (Christianity) and the nice people she calls friends or acquaintances and nobody knows where she even came from, she just sort of appeared out of nowhere and asserted herself, the only thing she talks about her past is that she was raised in a religious household and did decent at school. She also have some questionable comrades that she hangs around with.

Alignment:
Lawful Evil​
 
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Pic: dragon form and human/dragon form.

Character Name: Kasai



Canon: OC

Age: 120

Attributes: Kasai is an extremely patient and unbreaking soul with the heart of steel, yet he has a caring and sweet hearted side that can land him into trouble or things can deceive him if planned well, he has the physical strength unlike many men with powerful limbs, but something he struggles with is his human emotions, his dragon form regulates his emotions causing making them less unbearable, he is uncomfortable with dealing with those emotions though if he must he will, especially for others sake.

His half human half dragon form is stronger than the average man for sure, even most body builders, his scales are extremely tough, yet light, he can take a hit and even a stab, though not to the vital organs.

His dragon form is blind to many complex emotions, and is very analytical, his dragon forms physical abilities are just like a normal dragon, it's size can be a strength, but also a weakness if he is in an extremely tight space, his manoeuvrability is restricted by his scales, thought he can still do things like wrap around objects similar to a snake, he can fly and breathe fire with his fire being restricted by the amount of air he breathes in. If his body overheats that can kill Him too but it takes a lot of heat.

Chosen Ability/Equipment: The ability to transform into a Dragon which can fly and breath fire, those are its natural abilities, like the humans ability to walk and think. The issue with this is if he uses it more than 4 times a day it will do some internal damage, and he could possibly die.

Personality: He can be slightly stoic, straight laced, level headed, a little ignorant and oblivious to things like human emotions, he can be quite rude at times but also be rather caring and compassionate, he is a big sweat heart and softy though puts on a "tough guy" act which slowly withers away the more you get to know him, it takes a whole lot to really piss him off when it comes to words, but if you hurt someone he likes or has attachments to it isn't gonna be fun for you, he is protective of the people he cares for but is also respectful of any business he isn't aware of.

He is the type that needs anyone else to survive and is good at adapting to changing environments so he should be fine

Bio: Kasai was brought here by unnatural forces and has no memory of the past, now it's time for survival. What is there to say? He forgot his past so there is little to no reason to put it here.

He was born in the mountains in a land unknown and grew up there mostly on his own, when he became a young man he left his home in search of his own purpose but he found nothing, he has become a nomad-a wanderer of lands with nothing but his survival skills and talents.

He did have a brother a long time ago, along with a mother and father, though his mother died when she gave birth to him due to certain injuries, and his father, went missing after not coming back from a hunting trip, his father taught him how to survive in the wild alone, and that's how he has lived, alone, his brother was so much smaller and his immune system was so weak, weaker than normal humans, just like his mother, his father was tough and strong with the will power of a thousand men, Kasai has his tender heart from his mother and the mental strength of his father.

His brother ended up dying by one accident after another, Kasai fell into despair after his death, and that's when he left home, his journey has taught him many things, but one of the biggest things it has taught him was that his brothers death was not his fault.

Alignment: neutral

Sender: KandiPoP

Posting speed: week ends, weekdays, it's random and I can exactly know how my posting will go but for most of the week I can post.IMG_2963.jpgIMG_3004.PNG
 
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Character Name: 2B

Canon: Nier Automata

Age:100-200 years

Attributes:
+Upgraded "B" Model-She has better strength and stamina then the other "B" models
+Swordswoman-As part of standard YoRHa programming she was programmed to be extremely efficient at close quarters combat
+Marksman-If she has her Pod Unit she can fire it with extreme accuracy
+Pilot-It comes as standard YoRHa programming for all "B" Models to be programmed how to use a flight unit
-Blunt, plain and cold personality-She's a bit of an asshole without realising it sometimes
-Prefers to work alone
-Reckless


Chosen Ability/Equipment:
Flight Unit

16938842_1142893725837561_3547697562853783436_n.jpg
-Flight unit is a flight capable mech that is remote controllable and is armed with 2 20mm Machine guns .It has two modes flight mode (When it looks like the picture) or battle mode.Flight mode is where it can travel the fastest (Around mach 7) and battle mode just turns it into an actual mech with a sword.To make it even better it comes in white or black.

Personality:Cold,relentless and sometimes even a little sarcastic

Bio:
2B was created an unspecified amount of time before the events of the game as part of the new line of YoRHa androids. She was given the designation of 2B as a cover by
the Commander, who gave her orders to observe one of the new Scanner models in action during YoRHa's operations against the machines.

Alignment: Lawful neutral

Sender:Idk...Infant?

Posting speed: Once on a weekday and multiple times on the weekend
 
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Character Name:A2

Canon: Nier Automata

Age:Unknown (looks around twenties)

Attributes:
+Swordsmanship- It's crucial for attacker type models to be proficient in any and all Melee weapons
+Brute Force-Attacker type models are the strongest type of YoRHa unit and mainly use heavy attacks
+Berserk mode-If you've really pissed her off "A" type models can enter a beserk stage in which all their damage,speed and stamina is multiplied x50 and reduces their health to half
+/- Glass cannon-Whilst being able to do the most damage they also have the weakest bodies.(I guess that's why they discontinued them)
-Mental instability-She has a hard time socialising/trusting with people due to being on the run from YoRHa for so long


Chosen Ability/Equipment:
Cruel_Arrogance.png
Cruel arrogance-40% speed boost when at full health


Personality:
Bitchy/Sarcastic-Basically an average teenager


Bio:
She is a prototype of the YoRHa android line, and combat data from her and her comrades was used to create the superior current lines, including 2B and 9S. Three years prior to the events of NieR: Automata, she was a member of the first YoRHa squadron deployed to Earth as part of the Pearl Harbor Descent during the early years of the 14th Machine War.


Alignment: chaotic Neutral

Sender: Idk...Infant?

Posting speed: Once on a weekday and multiple times on the weekend
 
Pic: uhhh...

Character Name: (Ektasi) Rek
Canon: Endless Sky
Age: Unknown

Attributes:
-The Molt: Rek underwent the Molt before being transported to Millennium City. The Molt is an anomalous process (theorized to be orchestrated by another race of aliens, the Pug, whom puppeteer the Wanderers) that functions very similarly to cancer.

-Fast Learner: Over time, Rek learned and mastered the player's language simply by listening to the player's native tongue, and the translator's interpretation of his own.

-Mischevious: Rek found it amusing to deceive the player with her new and unrecognizable appearance. Or, at least, she found the reveal to be amusing.

-Wanderer: Rek is an alien, whom call themselves "Wanderers". They are bipedal, birdlike creatures with feathers and a beak, and they can fly.

-Pacifist: Wanderers are much more concerned with restoration than destruction, and find weapons of war ungraceful and ugly at best. Their warships are few and far between, though they are as efficient as any other Wanderer technology.

Chosen Ability/Equipment:
Oh, this has to be a canon piece of equipment they keep with them or an ability they already possess, right? Well shit, Rek doesn't travel with anything, the resilient fucker. So... nothing, I guess. As a Wanderer, she has plenty of things going for her anyways.

Personality:
Rek was... reserved, is how I would put it. He gave off that old-people content feeling, though he was curious and adventurous still. He had spent his life well, and was all but ready to retire to his own little home and live the rest of it there.

After the Molt, Rek is more cheery and excitable. This is most likely due to her now reduced age, though surviving the Molt may be a factor as well. She has her entire life ahead of her once again, giving it purpose that it had lost over time.

Bio:
Very little is known about Rek's actual past, it's never discussed in-game. However, what the player knows:

(Iktat) Rek is a male Wanderer, an ambassador, appointed to the position after the arrival of the player created a demand for such a job. He and the player form a strong relationship through their work together, as the player unravels the mysteries of the surrounding space. As time progresses, Rek becomes ill, and is hospitalized as the illness becomes worse. He believes his illness to be the Molt, an anomalous "rebirth" through cancerous means. He also believes this foretells the opening of the Eye, a wormhole which appears once the Wanderers have sufficiently "fixed" the "broken" worlds they found beyond the wormhole the last time it appeared. It has done this hundreds, perhaps thousands of times before. Though where and when it will open is not predictable.

As the Unfettered, a pirate-like faction of a normally-peaceful race of squirrel aliens, encroach on Wanderer territory, the player must do some investigating to answer those unanswerable questions. Eventually, they make way to an outpost of the Pug, an enigmatic alien race whom possess the technology to manipulate wormholes. Unfortunately, they are more than difficult and plenty unpleasant to negotiate with.

This world is populated by the Pug, the same enigmatic species that recently invaded human space - and left without giving you any clear answers about why they did so. You already know that the Pug have the ability to control wormholes, so it's quite likely that they have something to do with the "Eye" wormhole that the Wanderers hope will open soon.
After you've stood around for at least 20 minutes, one of the Pug walks over to you and says, "It appears to this one that the human is not intending to just politely return to its vessel and leave. Can this one help hurry the human on its way?"

"The Wanderers are being attacked. They are dying. Do you care about them?" (Player choice)

"We care deeply," it says. "They are irreplaceable, and most useful to us."

"You must open the Eye so that the Wanderers can escape from the Unfettered." (Player choice)

"Must we, human? Must we?"
You are beginning to draw a crowd. Two more Pug walk over. One is armed with a staff. The other says to you, "Tell the world-shapers, it is not yet time for the portal to open. They must prepare to fight. Now, go."

"They aren't strong enough. They will be killed." (Player choice)

"They must become strong enough," says the Pug with the staff. "They must remember how to fight."

"No. They are peaceful people. Don't force them to make war. Don't force them to kill." (Player choice)

The Pug do not reply. Instead, they start to walk away.

"I demand that you listen to me." (Player choice)

As you try to follow the group of Pug, the first one says to the others, "The human must like getting hit with the happy stick." The one with the staff waves it menacingly in your direction.

(Keep insisting that they listen to you.) (Player choice)

With a somewhat contemptuous gesture, the Pug points the staff toward your face and a wave of wonderful rainbow light washes over you and bathes the whole world in iridescent sparkles that leap nimbly from the whiskers of things and nuzzle into your contented consciousness like flashing minnows of pure joy. You caper off to chase a trail of floating soapy baubles that burst with the sound of wind chimes and distant trumpets as you touch each one and the smell of ripe peaches fills the air until you stagger through your airlock and throw up in a corner.
It may be time to leave this planet.

In an attempt to help the Wanderers and mitigate the threat of the Unfettered Hai, the player visits their world and attempts to convince them to hold off on their attack: The Wanderers are willing to evacuate four of their worlds if the Unfettered stop their raids and assaults. The negotiation goes less than well, and the time it took to travel to and back from the Unfettered world is wasted.

You have been gone for several weeks, and Iktat Rek's appearance has changed drastically in that time. Nearly half his head is bald, showing scaly grey skin and scattered white under-feathers in place of his usual plumage. Patches on other parts of his body have lost their feathers as well. His appearance is shocking. In a terrestrial animal you would attribute it to a mange... or to a molt.

"What is happening to you? Are you ill?" (Player choice)

Rek says wearily, "The doctors believe it is what you would call a cancer, what my people would call a [premature, non-viable] molt. If so it will kill me. But I hope it may be the true Molt, come earlier than the [stories, myths] claim is possible - for the Eye is not yet open."

"You can't tell the difference between a cancer and the Molt?" (Player choice)

"They are the same thing," he says. "Only the [outcome, result] is different. The Molt is a cancer so [successful, virulent] that it [consumes? displaces?] every cell in one's body. But since the first Unfettered attacks a [decade] ago, hundreds of Wanderers have undergone a false Molt. All of them have died. I may be a fool to hope that I might survive."

"Isn't there anything your doctors can do?" (Player choice)

"They could try to kill the [mutant, cancerous] cells," he says, "but if it is the true Molt, killing it would kill my future, my [true form? destiny?]. And in any case, the treatment would weaken me and leave me no [strength, attention] to help my people in this time of necessity. So for now I choose neither to hasten nor to halt the [process, progression]."

After helping to fend off many assaults from the Unfettered whilst simultaneously helping evacuation efforts deeper in Wanderer territory, the player meets with Rek once more.

When Rek meets you in the spaceport, he is in the Wanderer equivalent of a motorized wheelchair. He has lost even more of his brown and grey plumage, and nothing but thin, withered, black feathers have grown in their place, like dark hairs growing from diseased skin. You are not sure if he has lost weight, or the loss of feathers simply makes him appear more gaunt. "I am glad you are here, <first> <last>," he says.

"Don't worry, Iktat Rek. You'll make it through this." (Player choice)

He winces when you say his name. "You must not call me that anymore," he says. "'Iktat' was my role-name, and I can serve in that role no longer. I am now known only by my core-name of Rek, or my child-name Rek d' Esta'a i' Veruk. If I survive the Molt, I will become someone new, and will receive a new role-name as well."

"Do you have any idea what you will become?" (Player choice)

"I hope so," he says, "but I cannot avoid overhearing the whispers of those around me. And the doctors say the Molt is rearranging and shutting down some of my internal organs. My primary hope now is just to live long enough to know that my people will have a future."

It is not until you have wheeled him halfway up the ramp into your ship that you realize something: throughout the entire conversation, Rek was speaking to you in your native language, without using the translator. You had not realized that Wanderer vocal organs could mimic human speech so perfectly.

"Rek, when did you learn to speak my language?" (Player choice)

He makes a sound halfway between a laugh and a cough, and says, "Even as my body decays, my mind has grown sharper. The more I listened to your box speaking to you, the more its words began to make sense to me."

Once the player reaches the hospital, and is alone with Rek for a brief moment, he instructs them to travel to an out-of-the-way star system and to look for something. Unfortunately, their scanners pick up nothing once there. The player delivers the bad news, though Rek instructs them to simply look again. There is, of course, nothing in the system the second time. He instructs the player to look a third time and lo and behold, there is a spatial anomaly. Not a wormhole, but something. Its appearance gives Rek the faint glimmer of hope he needed to trust the Molt to be genuine.

The next time the player sees Rek, they are unaware they are meeting a familiar face. In the mean time, the Wanderers evacuated through the Eye into the long-dead territory of the warlike Korath, whom nearly brought themselves to extinction during a civil war, before outside intervention from another alien race (whom directly oppose the Pug). Remnants of their civil war still exist, in the form of giant robotic warships, waging a long-forgotten war between two nonexistent sides. These automata occasionally wander away from their battlefield into the space the Wanderers are now occupying, and blindly fire on the unidentified (Wanderer) ships.

The Wanderers have begun building a base here, with freighters landing every few minutes to bring more supplies or people. They have a fair number of weapons and warships to keep the Korath automata at bay, but the majority of the supplies look like scientific tools or possibly equipment for terraforming planet
Soon after you land, you are ushered in to a meeting with several of the senior Wanderer leaders. You recognize the military commander Sobari Tele'ek, but the others are strangers to you. And oddly, in addition to the adults there is a Wanderer child in the meeting, barely more than a meter tall, with iridescent black plumage like a starlin
When she sees you the child says, "Greetings, Captain." Surprisingly, she speaks in your own language. It's heartening that the Wanderers are teaching your language to their children; perhaps in a few years you'll no longer need the translation device to talk with them.


Alignment: Chaotic Good

Sender: Ferociousfeind Ferociousfeind

Posting speed: I dunno I've begun slacking recently and it sucks.
 
Pic:Ulfi_Blackthorn.jpg


Character Name: Ulfi Blackthorn

Canon: Skyrim

Age: 39

Attributes: [Your strengths and weaknesses/skills are included here]
Experienced and skilled warrior. Primarily with two-handed weapons, and bow and arrows.
Excellent blacksmith.
Well skilled in lockpicking, hunting, and cooking.
Decently experienced in unarmed combat.

Chosen Ability/Equipment: [Read Rule #1]
Bloodskal blade

Personality:
Ulfi is a more calm person who lives her life after having settled down. She had her share of adventures and is now retired. However, she still has the urge from time to time to go on an adventure or hunting for food. While her age has partly tamed her, she still craves for adventure. Yet, there isn't much for her to explore in Skyrim.
Regardless of this, she still holds dear to the values she learned during her adventures. Being a worshipper of Talos and a supporter of the Stormcloaks. Believing that Elves hold no rights to rule Skyrim, but is against expelling them entirely.
She is honorable when it comes to Nord standards. When in a fight, she is very aggressive and doesn't give up. Using a combination of two-handed weapons and her Shouts.
She does take pride in her accomplishments, her titles and her current living situation.

Bio:
Ulfi was born and raised in the town of Helgen. At a young age, she left her home to go on an adventure. During this time, she traveled to Cyrodiil. Witnessing the humiliating defeat of the Empire at the hands of the Aldmeri Dominion. As she continued her adventures, it became increasingly more difficult by the day to worship Talos. This came to the point that she became wanted. As news came to her about the Stormcloak Rebellion, she immediately went to Skyrim to join. However, she was ambushed and captured by the Empire.
When she was about to be executed in her hometown, Alduin swept in and destroyed the town. Killing her parents in the process. With vengeance in her heart, she departed to Riverwood. Here, she was offered help by Ralof's family. After which she departs to Whiterun, going until then almost entirely on a path to kill the dragon that killed her parents and destroyed her home. (going mostly entirely through the main quest before doing anything else).
A few months after the end of Alduin, the Vampire threat appeared. During this, Ulfi sided with the Dawnguard and managed to wipe out Harkan's court. After which she went on exploring Skyrim for both sating her thirst for adventure and to wipe out any remaining vampires and dragons still loyal to Alduin's ways. During this time, she killed Grelod the Kind. Causing her to draw the attention of the Dark Brotherhood. This ended with Ulfi butchering the Dark Brotherhood.
Then at one day, she was ambushed by cultist following Miraak. Ulfi travels to Solstheim where she helps the population to get rid of Miraak's influences and helping the government and the Skaal village of their problems. Learning from the Skaals how to make Stalhrim equipment. With this knowledge as well as the Shouts found here, she returns to Skyrim.
When she arrived, she was greeted by the Ebony Warrior to challenge her to a fight. She accepted the challenge and manage to beat the Ebony Warrior. She gave the man a burial according to Nord tradition out of honor.
After this confrontation, she bought a patch of land in The Pale and builds her own house here.

Alignment: Neutral Good

Sender: None

Posting speed: Varies on a weekly basis on RP speed and RL conditions
 

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    Character Name:
    Real Name: Lelouch vi Britannia
    Aliases:
    • Lelouch Lamperouge
    • Julius Kingsley
    • Zero

    Canon:
    Code Geass


    Age:
    18


    Alignment:
    Chaotic Neutral bordering Chaotic Evil


    Personality:
    Lelouch is a highly intelligent individual who is also calm, sophisticated, and arrogant due to his aristocratic upbringing. While at school, Lelouch conducts himself as a sociable, likeable, and often easygoing student. However, this is really a mask to hide his true nature.

    Lelouch is known for having a very stoic personality. He never cared about schoolwork, seeing the entire thing as trivial, even though his high intelligence would make it easy for him. He enjoys seeking out challenges, often playing chess against nobility. In general, Lelouch takes most day-to-day affairs with open disinterest, often not even noticing the affection of others. He has a strong dislike for nobles, viewing them as tepid and "over-privileged parasites."

    Due to his good looks and charm Lelouch is quite popular with girls, however he does not care much for this due to his focus on caring for his sister and changing the world.

    In battle, Lelouch is very cold and tactical. He is willing to sacrifice civilians and soldiers alike, if that is what it takes to achieve the objective. In one battle at a town near a mountain, he caused a landslide that wiped out most of the enemy forces, and indirectly, several civilians in the town below, he brushed off the civilian casualties as a simple "mathematical overestimation." He did have second thoughts when he learned that one of them was one of his friend's father, but he accepted that there will always be consequences for all of his actions. He also saw no problem with collapsing a large portion of Tokyo, resulting in countless military and civilian casualties.

    Many characters have noted that Lelouch is quite selfish, as his desire to remake the world into what he wants it to be comes from his desire to avenge his mother's apparent death and his sister's sake, however in time he realizes that this goal is not just for them, but for what he believes to be the entire world.

    Despite his cold, calculating demeanor, and ruthlessness in battle, he can be a rather compassionate person to his friends and loved ones. To his sister, he is a loving older brother, and to his childhood friend; Suzaku, a loyal friend, despite the fact that the two are enemies. Lelouch, at first glance, seems to have relatively little concern for the well-being of his subordinates, to those who can help him achieve he goals he has been shown to show care and compassion for, considering them valuable allies.


    Bio:
    Lelouch is a handsome, young man with black hair and violet eyes, which he inherited from his mother. Lelouch is somewhat scrawny, having little muscle and is rather thin.

    Lelouch usually wears his Ashford Academy uniform, or the "Zero" uniform. Outside of Ashford, his primary casual outfit is a red jacket with a black shirt underneath and grey trousers, though he has occasionally worn other clothing. When he became Emperor, he wore a white robe with gold accents and a matching hat; both sport a red eye motif, referencing his Geass power.

    Lelouch was born on December 5, 2000 a.t.b. as Lelouch vi Britannia the son of the Emperor of Britannia, Charles zi Britannia, and the late Imperial Consort Marianne, making Lelouch the Eleventh Prince of the Holy Britannian Empire. He was in line to be the seventeenth heir to the throne prior to his mother's assassination and his sister's crippling in the same incident. A ten year old Lelouch confronted the Emperor afterwards and accused him of leaving his mother defenseless, even going as far as renouncing his entitlement to the throne. In response, his father banished him to Japan, where he was used as a political hostage in an ongoing conflict between Britannia and Japan.

    Years later after going into hiding, living in fear that Britannia was searching for him he meets a green-haired girl called C.C who grants him his power known as "Geass". Later Lelouch assumes the secret identity "Zero", a mysterious, masked revolutionary dressed in a black helmet and cloak. The helmet has a retractable plate over the left eye so Lelouch can use his Geass. In this guise, he forms the Black Knights, initially composed of the members of Japanese resistance group which fought against Britannian oppression. The goal of this vigilante group is a campaign against powerful individuals who oppress the helpless, which he eventually expands into reforming Japan as an independent nation.

    After leading a successful campaign in Japan his identity is soon revealed to the Black Knights who trusted him and put their faith into him, he betrays them so that he may become the 99th Emperor of Britannia after killing his Father and his mother who he had thought to be dead. After this, he soon becomes ruler of the entire world and carries out his plan known as "Zero Requiem", to which he described as "Destroying the world to create a new one."


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    Character Name: Grimskull Skinrippar BrainThinkar.


    Canon: Warhammer 40K (OC)



    Age: VERI BIG



    Alignment: CHAOTIC EVIL



    Personality:
    Extremely aggressive and doesn't negotiate easily with anyone if it doesn't benefit him both ways.
    When he doesn't get what he wants he goes into a fit of rage.
    Extremely hostile to all other species.
    Easily agitated.
    Easily annoyed.
    Like's to burn things, especially anything that isn't an ork.
    Will attempt to rape other gender when victory is succeed.



    Bio:
    Captain Titus and his Ultramarines first encountered Grimskull when they arrived at Graia and attempted to land on the world in a Thunderhawk gunship. Titus launched a Jump Pack assault upon Grimskull's Kill Kroozer and destroyed it by turning its own weapons upon it to eliminate its heavy guns which were cutting a swathe through the defending Imperial spacecraft. This action began a feud between the Warboss and the Space Marine Captain that Grimskull took very seriously. He next attacked the Astartes when Titus was attempting to retrieve the experimental power source that had been requested by Inquisitor Drogan, who had built a weapon known as the Psychic Scourge that he claimed could make use of the power of the Warp to interact with the Orks' own innate gestalt psychic field to destroy the WAAAGH! by literally ripping their mind apart. Drogan had placed the power source into the Manufactorum Ajakis' own power generator to maintain its defences from the Orks, but the Greenskins managed to find an alternate way into the manufactorum's depths. But when Grimskull saw the power source, which he called a "sparky thing," he felt he needed to possess it. Titus stood up to the Warboss' onslaught and managed to claim the power source first.

    Titus next used Grimskull's continuing hunger for the experimental power source to lead him and his Orks across Graia to distract them from the Ultramarines' allies in the Imperial Guard, who were seeking to build a defensible perimeter that could last until the promised Imperial reinforcements arrived to retake the Forge World. This plan proved successful and the Ultramarines managed to get the power source to Drogan who inserted it within the Psychic Scourge and then activated the weapon. Unfortunately, the Inquisitor had lied to the Astartes and the Psychic Scourge was not actually a weapon intended to destroy the Orks, but an arcane device of dark, Chaos-corrupted technology capable of opening multiple gateways into the Warp. From one of the multiple gateways the device opened into the Immaterium all across the Forge World, sprang a great host of Bloodletter Lesser Daemons and the puppet Inquisitor's true master, the Chaos Sorcerer Nemeroth and his warband of Chaos Space Marines known as the Chosen of Nemeroth. Grimskull, who had chased Titus and the "sparky thing" to the Orbital Spire where the power source was placed into the Psychic Scourge, accepted these newly arrived foes with the usual laughing bravado of the Orks, but quickly was overwhelmed by a horde of daemons and fell from the height of the spire with many Bloodletters still clinging to him. The Space Marines were rendered helpless by Nemeroth's sorcerous powers and proceeded to have a brief discussion with the Chaos Sorcerer Lord, but Grimskull suddenly returned to the fight, proclaiming "I ain't that easy to kill!" After a short but intense grapple with one another, both combatants fell over another one of the Orbital Spire's railings and disappeared, leaving the Ultramarines free to dispose of the remaining daemons.

    Unfortunately for Titus, the next time he encountered Grimskull, he would have to face the Warboss without the support of the two members of his company Command Squad who had accompanied him to Graia, Veteran Sergeant Sidonus and Battle-Brother Leandros. Grimskull fought the Ultramarines, using the Ork Boyz of his WAAAGH! as cannon fodder to distract the Ultramarine. Sadly for the Warboss, the tactic did not work. Grimskull's mighty armaments and followers could not stop his death at the hands of Titus. As he was laying on the ground, he said to Titus "I ain't done with you yet, Space Marine!" Titus cooly responded, "But I am done with you," and the Astartes executed the Warboss, ending his threat to the realm of the Emperor.


 
Pic:
latest


Character Name: Ulfric Stormcloak

Canon: Skyrim

Age: at least 42 years old

Attributes:
War veteran
Very experienced in most weapon types of his time.
Jarl and High King.

Chosen Ability/Equipment:
Unrelenting Force Shout

Personality:
Much of Stormcloak doctrine stems from Ulfric's views that Skyrim should secede from what he considers a corrupt crumbling Empire; one that already is defeated by the Thalmor. After witnessing the deaths of an untold number of Nords who sacrificed themselves during The Great War, Ulfric considered the White-Gold Concordat treaty between the Empire and the Aldmeri Dominion to be a complete betrayal of the Empire's citizens.[2]

Ulfric also seeks to become the next High King, as he believes there has not been a "true" High King in Skyrim for generations, and that previous kings were puppets that were hand-picked by the Emperor.[2] Some Nords feel that his opposition to the White-Gold Concordat and the banning of Talos worship in Skyrim is simply a facade for him to gain more supporters to gain his true goal of becoming High King of Skyrim.[16] However, asking Ulfric how he became Jarl of Eastmarch will reveal that he is very dedicated in following the ways of traditional Nord beliefs. He says that the throne he sits on is Ysgramor's and his father's, rather than his, and that he only hopes he can do both of them proud.[2] Furthermore, Ulfric's dialogue with Galmar Stone-Fist reveals that he does not relish the lives that will be lost in his rebellion and is considerate of the Nord families who will lose loved ones in his civil war. Even so, Ulfric feels he must see his quest for Skyrim's independence to its final conclusion as he sees the Empire as an inept parasite that continues to bleed Skyrim dry to recoup their losses from the Great War that they chose to surrender in. He also sees the Empire as an obstacle which is preventing his people from ridding his homeland of Thalmor influence. In addition to his qualms about how the Empire's politics are affecting his homeland, he also resents the Empire for what he sees as unjustly criminalizing the Nord people for desiring to rule themselves and disregarding the sacrifices of all the soldiers who fought in the Great War by appeasing the oppressive demands of the Aldmeri Dominion.[17]

With several of his policies being nationalistic in tone, many non-Nord and some Nords consider Ulfric to be prejudiced. He is believed by some to have sequestered the Dunmer population in Windhelm to the slums of the Gray Quarter[18] and the Argonians to the assemblage off the docks, issuing a decree forbidding the Argonians from living within the city's walls,[19] contrary to his father Hoag's[12] more "soft" policy,[20] however this hostile belief toward outsiders is shared by much of Windhelm's populace.[18] Dialogue with Niranye—an Altmer who lives within the city—actually suggests that it is the Dunmer who chose to live in the Gray Quarter due to being "too proud and naive to understand the way things truly are."[21] Similar comments are made by Belyn Hlaalu, a Dunmer who owns property in Windhelm.[22]

Pleas from Dunmer citizens often fall on deaf ears, leading them to believe he has nothing but disdain for them. Some even claim Ulfric refuses to send aid to the Khajiit caravans and non-Nord towns that have been raided by bandits.[18] Dialogue shared between Ulfric and his steward Jorleif indicate, however, that he does not attend to the issues in his city because he is too preoccupied with the Stormcloak Rebellion and the greater issues of Skyrim to worry about them, saying it is the guards' jobs to deal with such issues.[23] He also allows non-Nords to live peacefully in Windhelm and own businesses, including Altmer and Imperials. He also allows a Dunmer, Belyn Hlaalu, to own a successful farm in the outskirts of the city, and employ an elderly Nord woman.

Ulfric admits to having fallen from the Greybeards' strict teachings about using the Way of the Voice for anything other than the worship of Kynareth, however he still believes that his Thu'um should not be used lightly and rarely uses his training.[2] He also still refers to Arngeir as "Master Arngeir," despite not training with them for a number of years.[

Bio:
Ulfric Stormcloak, known by some as the Bear of Markarth,[1] is the Jarl of Windhelmand leader of the Stormcloak rebellion. Ulfric supports Skyrim's independence from the Empire, which he believes has been corrupted by the Aldmeri Dominion and too weak to protect its citizens.[2] Some describe Ulfric as a hero,[3] while others label him an opportunist.[4]
A veteran of the Great War, Ulfric's holds deep resentment of the White-Gold Concordat between the Empire and Aldmeri Dominion, particularly the ban of Talos worship. During the Markarth Incident, Ulfric marched soldiers into Markarth under the pretext that this action would re-legitimize Talos worship, but was eventually detained.

He is first seen bound and gagged, accompanying the Dragonborn and a few other prisoners of war while traveling to Helgen for their execution.

Alignment: Neutral Good
 

Character Name: Punished "Venom" Snake / Big Boss / Ahab

Canon: Metal Gear Solid

Age: 52

Attributes: Venom is highly proficient in CQC, a martial art created by Big Boss and his former mentor the Boss. This skill allows rapid alternation between armed and hand-to-hand combat, closely resembling judo and jiujitsu. His prosthetic arm improves his ability, allowing for many alternate attacks. His many techniques also display his strength. Throwing an enemy over shoulder is no easy task! In game Venom can run 1000 meters in 117 seconds. His speed is 36 km/h. This is with two primary weapons and one secondary equipped. Venom is also proficient in rock climbing. This is with two primary weapons and one secondary equipped. Reflex allows Venom to aim at enemies faster then they can react. Venom displays expect marksmanship and is comfortable with all weapon types.When spotted, Venom will enter Reflex Mode, a sort of bullet time that allows Venom to quickly shoot enemies faster then they can react. Venom Snake's durability is above average. Despite this, he is still human, and can succumb to gunfire and various other wounds. Venom Snake appeared to suffer from a form of amnesia (or more accurately, the memory transfer was not completed), as both Miller and Ocelot had to remind him of certain events, such as how the real Big Boss had led Militaires Sans Frontières and how Miller helped him lead "his" old unit. He also did not possess Big Boss's fluency in Russian, relying instead on a translator. Despite this, however, he did seem to remember other things, such as the intent of Metal Gear ZEKE during the Peace Walker Incident, as Snake compared it to what Huey wanted to use his prototype Battle Gear for by privately remarking to Miller that the entire thing seemed like he was having "déjà vu."

Chosen Ability/Equipment: Parasite Suit

Personality:
Prior to his hypnotherapy, he was extremely loyal to Big Boss, having instinctively thrown himself between a blast created by the bomb Paz carried. During the medic's days in MSF, Big Boss considered him the group's "best man" and held high respect for him. Due to receiving hypnotherapy, Venom Snake shared many aspects of Big Boss's personality. Unlike Big Boss, however, Venom Snake was far more reserved in his speech and absent of the wit of Big Boss. He rarely made comments regarding his enemies' tactics, and most of his reactions were comprised of through simple body language rather than words. Despite this, Venom Snake was calm and collected. Like Big Boss, Venom Snake preferred to work alone. While impersonating Big Boss as Venom Snake, he adopted much of his commander's personality and possessed a similar physical appearance, having undergone hypnotherapy and plastic surgery. Following his escape from a Cypriot hospital and recovery from muscle atrophy, Venom Snake gained muscle mass similar to that of Big Boss. As a result of the wounds sustained in the helicopter crash, Venom Snake had several pieces of shrapnel embedded in his body. The pieces that remained after surgery were located in his forehead in the shape of a horn, while other pieces were inserted near the heart. Venom Snake also lost his left arm and the use of his right eye, with the latter being covered by an eyepatch, matching Big Boss's iconic appearance. He was given a crude prosthetic hook, which was later replaced with a bionic arm by Ocelot. Venom Snake's missing limb. Like Big Boss, Venom Snake displayed compassion toward his enemies and preferred righteous acts of justice as he chose not to kill Quiet or Huey and instead had the former imprisoned and the latter exiled with food and water. He would even develop a strong bond of mutual respect with Quiet. He also forgave Mosquito for attacking Mother Base and let him join Diamond Dogs. Though he and Big Boss shared similarities in their compassion for enemies, Venom Snake viewed Paz in a more positive light than Big Boss. As Venom Snake was a former MSF soldier himself, he sympathized with Paz and was fond of her gentle personality. At Mother Base, Venom Snake experienced hallucinations of meeting an amnesiac Paz on the medical platform, and used images collected from MSF soldiers to connect the dots of Paz's backstory. Venom Snake upheld an ethical code that comrades in Diamond Dogs were also family and that they should not draw weapons on each other, as he explained to Eli when the latter tried to attack him. However, Snake was forced to break this code himself when he had no choice but to kill all the Diamond Dogs soldiers infected with the vocal cord parasites because of Huey's actions. Although not sadistic like Ocelot, and not as angry and vengeful to the same degree as Miller, Snake did display a vengeful and angry side when he shot Skull Face thrice in the chest and mutilated him by blowing his left leg and right arm off, leaving Skull Face to die slowly and painfully. Snake managed to contain it, but his disgust for Huey, while it wasn't as apparent with Ocelot and Miller, was clear. Despite this, he was also very wise and humane, exercising restraint with his authority, as he opted to exile Huey from Mother Base rather than let Diamond Dogs execute him, and also made clear before then that Diamond Dogs is not to pass judgment on Huey until after they've found irrefutable evidence of Huey's role in XOF's attack. Despite being an imperfect body-double, Venom Snake was nearly indistinguishable from the real Big Boss by his men and those who encountered him. Venom Snake was very skilled in using weapons and CQC, which he was skilled in during his previous life as the field medic even before he became Big Boss. He presumably learned CQC from Big Boss himself, reaching a level of proficiency close to the actual Big Boss, further proving that Venom Snake was Big Boss's best soldier and worthy of being Big Boss. Venom Snake's own style of CQC was extremely fast and brutal, utilizing beatdowns alongside other the aspects of CQC. Venom Snake shared Big Boss's flaw of underestimating someone in getting a mission done, as they both thought that the rookie Solid Snake would not be able to destroy TX-55 Metal Gear and defeat them. Near the end of his life, Venom Snake, when Solid Snake destroyed TX-55 Metal Gear, and the self-destruction of Outer Heaven was activated, displayed a disregard for his own life as he intended to die in Outer Heaven, taking Solid Snake with him in death. Believing that he was the original Big Boss, Venom Snake shared many of Big Boss's habits including his habit of frequently smoking cigars, both real and electronic ones. Snake referencing the role Metal Gear ZEKE had during the Peace Walker Incident. Venom Snake appeared to suffer from a form of amnesia (or more accurately, the memory transfer was not completed), as both Miller and Ocelot had to remind him of certain events, such as how the real Big Boss led Militaires Sans Frontières with Miller. He also did not possess Big Boss's fluency in Russian, relying instead on the use of translators. Despite these shortcomings, he did recall the events from the Peace Walker Incident, such as the prototype Battle Gear's similarity to Metal Gear ZEKE giving him déjà vu, and he was able to quote Hot Coldman regarding the ineffectiveness of nuclear deterrence. Ocelot stated that his amnesia might have to do with the shrapnel in his forehead, although the Truth tapes revealed that it was because the memory transfers had to be stopped prematurely due to XOF being set to attack ahead of schedule, as well as the unexpected impending arrival of a past, believed to be deaceased enemy of Big Boss.​


Bio:

Peacer Walker Incident
Morpho, Miller, Big Boss and Venom Snake posing for a group photo on the original Mother Base, on December 5, 1974.
Venom Snake was born in 1932 in California. During the Peace Walker Incident of 1974, Venom Snake served as a member of Militaires Sans Frontières, acting as a combat medic and doctor. According to Big Boss, Venom Snake was "always the best man we had", implying that he was an incredibly capable soldier, as well as a reliable field medic. His loyalty to Big Boss became unquestioned.

Ground Zeroes Incident
On March 16, 1975, the medic was stationed on board the helicopter sent to extract MSF commander Big Boss and rescued POWs Chico and Paz Ortega Andrade from Camp Omega in Cuba. He was one of the few MSF staff members to have knowledge about Paz and Chico's situation as well as the mission itself. During the flight back to Mother Base, Big Boss ordered the medic to look over the unconscious Paz, after Chico had noticed surgical scars on her abdomen. Suspecting that a bomb had been concealed inside her, the medic was forced to operate on her immediately, as there was no time to administer anesthesia. He successfully removed the bomb from Paz's gut despite her being perfectly conscious throughout the surgery, and handed the bomb over to Big Boss, who threw it into the ocean. Paz had fainted due to the great pain of the surgery. The medic managed to get Paz's breathing stable and, assuming the danger was over, stitched Paz's abdomen back up. Returning to Mother Base, Big Boss and the medic discovered their home being attacked by, unbeknownst to them at the time, Cipher's strike force XOF; the nuclear inspection having been a ruse. The medic remained aboard the chopper to look over Paz and Chico while Big Boss left to assist his men in intense firefight. Losing ground fast, Big Boss provided cover-fire for Miller and his surviving men as they boarded the chopper. As they escaped their homes destruction, the medic checked Miller and the survivors for injuries. During the time, Paz awoke and revealed that there was a second bomb inside of her on the verge of exploding. Wasting no time, she jumped out of the chopper and the second bomb exploded in mid air. The medic lept foward to save Big Boss, using his own body to shield him from from the blast and bear the brunt of the explosion, before the helicopter was sent into a collision with an XOF chopper which resulted in the deaths of Morpho, the co-pilot, another MSF soldier, and Chico.

Nine Year Coma
Both the medic and Big Boss survived the incident but entered comas. The medic in particular had suffered extensive injuries, with 108 foreign agents comprising shrapnel, human bone and teeth, embedded in his body, and his left arm amputated several inches above the wrist. The shrapnel was removed for the most part, although certain pieces located close to his heart and inside his cerebral cortex were too risky to extract, as impairment or even death could have resulted. Once the medic and Big Boss were stable enough for transport, Zero had EVA move them both to Dehekelia SBA Memorial Hospital in Cyprus in order to be hidden, where they could receive medical treatment while they were comatose. Zero was suppressing the information so that the medic's and Big Boss's location will remain a secret. Ocelot was placed in charge of the security at the hospital, reluctantly agreeing with Zero's plan to turn the medic into another Snake so that he could become a body double of Big Boss, both physically and mentally. Snake's altered state had allowed powerful suggestions to be implanted via induced hypnagogia, resulting in Snake sharing all of Big Boss's missions, knowledge, and experiences, to make him to believe that he was the real Big Boss. Plastic surgery was used to cement his role as a decoy for XOF and the world. With Snake planned to be the new Big Boss, Zero told the oblivious Miller that the codeword for when Snake woke up would be "V has come to". Zero gave Miller financial support and told him to be there for Snake when he woke up from his coma. In 1977, a weakened Zero visited both Snake and Big Boss before going back into hiding for good, as an earlier attack by Skull Face having rendered him seriously ill. During this time, the Snakes' EEGs showed stable activity levels, but there had been no change, with the doctors moving their muscles every four hours so that they'd be ready to move should they wake up. The two would be in the hospital for the rest of the duration of their comas due to the risk of moving them, and Zero feeling that their location was safe.

Venom then wakes up, and the prologue of the RP starts.

Alignment: Lawful Neutral

Sender: Centurion

Posting speed: I can post frequently, and every day.​
 
Last edited:
Pic:

karan.jpg

Character Name:

Karan Brar

Canon:

our current mortal plane of existence

Age:

14

Attributes:

-- extremely high IQ for a child his age, allows him to solve even the most complex of riddles
-- short hair meaning his agility isn't shafted by having locks of hair in his face whilst moving above mach 20
-- short legs which allow for a shorter stride length and a higher stride rate meaning can reach speeds of up to lightspeed
-- fashionable treads which allow him to utilise the element of disguise amongst various different populous
-- a face which no one can deny access to


Chosen Ability/Equipment:

Since his IQ reached peak when he was only 12, he was able to muster up enough iron ore to create his own omnitrix from ben 10.

Personality:
--shy
--likes to be hugged by girls
--doesn't like girls
--very chatty when it comes to his omnitrix


Bio:

Karan Brar was a really normal kid; he went to school (loved every second of it), played video games (mainly naruto shippuden and ratchet and clank) and got bullied. When summer vacation started Karan with on a road trip with his Grandfather, Papa Brar and his cousin Tyrone Brar. Meanwhile a ship being piloted by an extraterrestrial named krail was being attacked by another alien being named eighth. Krail was carrying the blueprints to an alien device called the omnitrix. The Omnitrix has the power to turn any being into any other type pf life form who’s DNA is stored inside it. Krail was forced to send the Omnitrix blueprints and herself down to Earth in an escape pod. She sent the Omnitrix to Earth but she was attacked getting into her own pond and wound up going to the arctic where she went into hibernation. Karan found the pod, once he did the Omnitrix blueprints latched onto his gola bag and he couldn’t get them out. While trying to take it out he accidentally build the omnitrix and transformed into a fire powered alien he would name HotStuff. After starting a fire by accident he told Papa and Tyrone what happen and Papa (suspiciously) said he was an alien. While Karan was wondering how to turn back into a human the Omnitrix began to flash red and beep. He was soon turned back into his human form. Meanwhile, the heavily injured eighth is forced to spend some time in his regeneration pod to recover. He sends one of his robot probes to follow the last trace of the Omnitrix and retrieve it.

Alignment:

Good

Sender:

Amnestics

Posting speed:

mach 20
 
Pic:

View attachment 533256

Character Name:

Karan Brar

Canon:

our current mortal plane of existence

Age:

14

Attributes:

-- extremely high IQ for a child his age, allows him to solve even the most complex of riddles
-- short hair meaning his agility isn't shafted by having locks of hair in his face whilst moving above mach 20
-- short legs which allow for a shorter stride length and a higher stride rate meaning can reach speeds of up to lightspeed
-- fashionable treads which allow him to utilise the element of disguise amongst various different populous
-- a face which no one can deny access to


Chosen Ability/Equipment:

Since his IQ reached peak when he was only 12, he was able to muster up enough iron ore to create his own omnitrix from ben 10.

Personality:
--shy
--likes to be hugged by girls
--doesn't like girls
--very chatty when it comes to his omnitrix


Bio:

Karan Brar was a really normal kid; he went to school (loved every second of it), played video games (mainly naruto shippuden and ratchet and clank) and got bullied. When summer vacation started Karan with on a road trip with his Grandfather, Papa Brar and his cousin Tyrone Brar. Meanwhile a ship being piloted by an extraterrestrial named krail was being attacked by another alien being named eighth. Krail was carrying the blueprints to an alien device called the omnitrix. The Omnitrix has the power to turn any being into any other type pf life form who’s DNA is stored inside it. Krail was forced to send the Omnitrix blueprints and herself down to Earth in an escape pod. She sent the Omnitrix to Earth but she was attacked getting into her own pond and wound up going to the arctic where she went into hibernation. Karan found the pod, once he did the Omnitrix blueprints latched onto his gola bag and he couldn’t get them out. While trying to take it out he accidentally build the omnitrix and transformed into a fire powered alien he would name HotStuff. After starting a fire by accident he told Papa and Tyrone what happen and Papa (suspiciously) said he was an alien. While Karan was wondering how to turn back into a human the Omnitrix began to flash red and beep. He was soon turned back into his human form. Meanwhile, the heavily injured eighth is forced to spend some time in his regeneration pod to recover. He sends one of his robot probes to follow the last trace of the Omnitrix and retrieve it.

Alignment:

Good

Sender:

Amnestics

Posting speed:

mach 20
Centurion_ Centurion_ what have you done
 
x8Y3J8T_oJi4iQ1-T6oOiKUEtqL2UqiJ (1).png


Character Name:
Bard

Canon:
Wandersong

Age:
*Shrug*

Attributes: [Your strengths and weaknesses/skills are included here]
+ Amazing singer
+ Can take a beating
+ Never gives up on others
- Naive
- Pacifist
- He's a bit of a dope
- Insecure, although he rarely shows it
- If for some reason Bard is unable to sing, his usefulness goes way down


Chosen Ability/Equipment:

Singing
Although this knowledge is known almost exclusively by witches, in his world, singing is a primitive form of magic that allows Bard to move and change the world around him. For now, due to Millennium City's infamous reputation of taking away newcomer's powers, Bard can only manipulate and change inanimate objects and small beings, things like moving leaves and other objects, changing the colors of flowers, turning cranks and helping plants to grow, stuff like that.

As he gains experience traveling through Millenium City, however, Bard will be able to do amazing things with the power of his song. Creating bright light, forming magical shields, walking on walls, jumping high into the air and even making walls intangible, all with just his voice.

Animals and insects also happen to be big fans of Bard's singing, and he can form bonds quickly by performing a quick note for them unless they're hostile of course.

Personality:
Bard is a very friendly lad with a song in his heart and a desire to share it with others. Along with that, he has a strong urge to help others and hates violence. Bard is the type of person to see the good in almost anyone, and even if he knows that someone is a jerk, he will still choose not to hurt them. Bard is a bit naive as he more often than not trusts people that perhaps he shouldn't, even if it's against his better judgment. He also believes that just about anything is possible and that singing can solve almost any problem.


However, Bard is somewhat insecure about himself as he sometimes believes that he is nobody special and that he can be annoying at times. When these thoughts arise, Bard prefers to keep them to himself, and instead puts on a smile that could fool anyone into thinking he's the happiest boy in the world. There are times when Bard realizes he's in way over his head and that singing probably won't help, but he still chooses to try anyway and because of that, one might call him a very determined individual. He believes that even if there's a small chance of success, anything is worth trying. That and his belief that most people are innately good or are just misunderstood show just how optimistic he is.

Bio:
Bard was born in the once happy city of Chismest but eventually moved away to the small peaceful village of Langtree. It is there he would often brighten the day or sour the mood of the village's residents with his singing, something he would do every day no matter rain or shine. Although he would often try to help people of Langtree, he would more often than not cause trouble by accident, which branded him as a bit of a dope by the other villagers.


His journey began one night after he had a dream where he met a girl who had told him that the universe was going to end, as it had countless times before at the Goddess Elya's whim. He learned how she would create a universe and then get bored without after a few millennia, and would eventually get bored of it and destroy it to make way for a new, more interesting universe.

When he awoke, Bard walked his way to the village where he learned that Langtree was being haunted by ghosts. After scaring them away for a while with his singing, Bard met a grumpy witch girl by the name of Miriam who brought him to her grandmother's house. Miriam's grandmother, Sapphy, told Bard that his dream was real and that the universe really was going to end. Sapphy told Bard that the only way to save the universe was to meet all eight Overseers, learn all the pieces of the Earthsong from them and then sing it before all the Overseers died. With Miriam by his side, Bard set out to find the Overseers all across the world, hoping to learn the Earthsong before it was too late.

Alignment:
Neutral Good bordering on Lawful Good


Sender:
Markiplier sent me


Posting speed:
HAHAHAHAHAHA


Haz. Haz.
 
1549144968767.png
Character Name:
Mugen
Canon:
Samurai Champloo
Age:
A young man
Attributes:
He can fight, he doesn't know how to read and is very rough around the edges, he's also really good at baseball, knocking out the enemy team by himself, literally.
Chosen Ability/Equipment: [Read Rule #1]
His sword
Personality:
"Rude, lewd, vulgar, conceited, temperamental, and unhinged - Mugen is something of an antihero. He is fond of fighting and has a tendency to pick fights for petty reasons. In several episodes, it is made clear that Mugen is a womanizer, and his libido often gets the better of him. Character designer Kazuto Nakazawa stated in an interview: "When I was doing character design, the most difficult one was Mugen, as I expected. I'm pretty sure that as far as the director's image went, he probably was thinking of someone like a 'rapper who acts like a bad guy.' But the way Mugen acts is relatively based on his core conviction."

Mugen is extremely competitive and will take on any and all challengers. On top of his consistent rivalry with Jin, he is prone to gambling and taking on fights with anyone else he deems strong enough. He is also a sore loser and will go to great lengths to redeem himself from a defeat.

Mugen absolutely despises authority of any kind. His anarchic behavior stems from his childhood growing up in the lawless and often violent Ryukyu Islands. Mugen states he would rather die fighting than be on his knees pleading for mercy. His disdain for authority is so great, it even led him to attempt suicide by jumping off a cliff and into the ocean as opposed to being apprehended.

In spite of his faults, Mugen is capable of accepting people as comrades, if begrudgingly." - Wiki
Bio:
"Mugen was born in a penal colony on the Ryukyu Islands (most likely Miyako Island since it was a penal colony in the past), which in the Edo period was a separate kingdom with close ties to the Satsuma domain of Japan. His name means without limitation, as the components of it are the characters for "without" and "limitation." Incidentally, he writes his name using the infinity symbol (∞), a pun on his name, 'Mugen,' which is a homophone of the Japanese word for 'eternity'. His Japanese is quite rough and "Yanki." He is illiterate until later in the show. The exact date of his birth and much of his past is shrouded in mystery. His style of clothes suggests he may be of Ainu origin. This appears to be further supported later on by Mugen remarking that he grew up on the same music an Ainu fugitive was playing (though the Ainu man came from the far North, and Mugen came from the far south). Another reason for the similarity may be because the Ainu of the north and the Ryukyu of the south are from the same cultural and genetic stock before being displaced later by the Yamato Japanese. In episode 20 "Elegy of Entrapment, Verse 1," Mugen states that he never knew whom his parents were. The blue tattoos on his wrists and ankles indicate that he was once in prison. The circumstances of his imprisonment are unclear at first, but it is later revealed that he was to be executed for engaging in piracy. " - Wiki
Alignment: Chaotic Good/Neutral

Sender: Akibahara

Posting speed: No comment​
 

Name: Kuu Shiyatori
Nickname: Ku-Ku
Alignment: True Neutral
Fandom: OC
Age: 14
Gender/Sexuality: Female , Homosexual (Not able to admit this to anyone yet...)
Species: Omnimorph Mutant Hybrid
Personality: Ku-Ku is known as a extremely timid young girl, preferring to stay as far from the limelight as remotely possible to avoid being noticed. This is shaped by multiple bullying attempts in the past due to what she is, and who her family is. As a result, making friends with her is definitely not easy considering she is more likely to run away from you than even attempt to socialize. Her hair always seems to cover her left eye due to her timidness, similarly to a specific super-heroine that has only seen in The Incredibles. She's noted to be quiet and soft-spoken by both her previous teachers and associates , as she rarely says anything above a whisper, and usually her voice is filled with stuttering and pauses, as if she isn't even sure she even has the right to say anything. She also doesn't trust easy either, as noted when she met a Superhero within her own world, and was afraid he was there to 'get her' .

The Boundless Entity is the one that sleeps deep within her heart, and is the Subconscious Anger and Hatred she has pent up inside . She is teh o ne who oversees the power she has, and was revealed to be the true self of 'Kuu' , the one that was scarred by the evils of the world and the circumstance that she found herself constantly in . She is described as calm, cool, and collective, never showing a inch of emotion even when in extreme pain. It is seemingly somewhat arrogant, but not to a cringe worthy degree.

Backstory: Little is very much known about her, since she's a Orphan and she refuses to tell how she came to be, or how she managed to gain the awesome amping abilities she has . All that is known was that her father was once a great scientist [hint hint: Her World's Reed Richards] who studied the nature of Mutants and their potential . He poured all his time on his young daughter, who he knew had the potential to be the greatest Mutant. However, tampering with her cause her to become scared and awaken her abilities early, causing those she loves to overflow with so much power they essentially ran off like muscle bound idiots.... Making them be the strongest Mutant in a manner of mere minutes. After this, it was decided that she needed to be some place they accepted individuals like these. She was then taken to a Orphanage specifically for people w/ powers... And her life was never the same.... (Any more would be revealed in-story once the Characters become bonded enough with Katie to make them powerful)

Skills:
  • Silence: She tends to not even utter a word, nor make a sound naturally because of her immense shyness and hesitancy to speak. This is such to a degree she has a notepad and paper in which she writes what she says on it.
  • Intelligence: She's definitely not anywhere near her father's level, but she is actually at least in the Gifted range when it comes to intelligence. Has been consistently tricked however due to her naive nature.
Powers and Abilities:
Choosen Ability: Boundless Amplifier (All 1 ability but branches into several paragraphs to show off different sides of the power)
Boundless Amplifier (Empowerment) : When the young girl is mentally or physically distressed to a extreme level (similar activation to The Incredible Hulk... It has the be extreme): She will emit a rainbow colored aura that will empower both foe and ally alike, along with quite a bit other things . Essentially it boosts their powers, abilities, mental capacity/intelligence , and physical attribute to new levels . They get immeasurably above their previous levels of capability every moment [Like, in a moment they can go from being curbstomped, to oneshotting the adversary effortlessly while holding back a infinitesimal fraction of their power.... Or outsmarting your adversary who previously was... In one moment].

There is no limit to how much they can gain due to Katie's amping, or to who it can effect as long as they are around the set area . The more intense her emotion is when it is triggered or even in-between, or the level of emotion she has during said empowering or prior to it when it is suppose to be activated , the effects will be unfathomably greater than before. The longer she is empowering , the longer and stronger the effects are over time exponentially , as well as their range of effect. Also worth noting that said powers also affects items as well as everything around her, Everything is boosted to ludicrous levels ... Nothing is sacred from said boosting ... Unless you are 100% "Omnipotent" . What occurs varies depending on what's around her during that time . Activation of her powers is hinted purely by just two rainbow eyes .

Boundless Amplifier (Absorb): This is the effect of her power she isn't aware of. While in this state, she actively absorbs the powers her friends/foes/allies have at their maximum level once the amping stops. Essentially, she gains the maximum level / limit of what they gain when she stops giving power. Activate eye color is both are blue.

Boundless Amplifier (The Behemoth): This is the effect of her power she also isn't aware of. When she is knocked out in her Boundless Amplifier stages, she transforms into a hulking combination of all the entities absorbed by the effects of her powers. Appearance wise it looks like smorgasbord of all the people mimicked by her, and the increases become more dramatic . However, the weaknesses increase and this can only be active for up to two minutes before passing out from exhaustion.

Boundless Amplifier (Split Personalities): She gains Split Personalities for each of the people she mimicks, coming with their own unique personality. Each of these Personalities gain "Limit Break" level increases, which make them insurmountably greater than they were before every moment . They also have direct access to the above abilities and are automatically activated when they are summoned. However, due note that the weaknesses also increase just as great whenever they increase their stats in any meaningful manner .
Boundless Amplifier (The Boundless Entity): The True Controller of the Boundless Amplifying Ability, and the True Kuu. Only comes out if Kuu's life is threatened, or if her name is called (chance of it happening due to the 2nd part is 1/10000000 , the 1st is 100%) . Can create copies of Boundless Amplifier:The Behemoth from out of thin air up to the number of people absorbed/mimicked/empowered. Also can on demand call upon the power of those absorbed by the Boundless Amplifier ability and seems to have complete control of it. Only can be in control for 10 minutes before this power starts to kill Kuu. If out for more than a hour it will kill Kuu.

Weaknesses:
  1. None of the entities within her have combative experience to fall back on in fighting scenarios.
  2. Without powers is an average human at best and can easily be KO'd by nearly everything a human can, and to a far higher degree since she's extremely sensitive to the cold and such.
  3. She slowly loses her sense of self when in these state(s)
  4. May gain their powers, but is still overall inexperienced with them.
  5. Cannot mimick the techniques the individual has. May learn it via training with the individual, but not through just knowing it because they can.
  6. Besides the The Behemoth and Split Personalities aspect of Boundless Amplifier, does not gain anything from empowering anyone , and usually has the power of a normal human.
  7. The effects also applies to enemies, which very likely may make the situation worse rather than in favor of anyone .
  8. Calming her down (if scared) , and Awakening her (if knocked out), is the only ways of actively shutting down the effects.... Unless you say her name once... Which actively shuts down her powers.
  9. Gains the weaknesses of those that were enhanced by her powers whenever using Amplifier or Absorb aspect of "Boundless Amplifier" , retroactively making her a glass-canon. These effects of said weaknesses increase dramatically whenever she uses Split Personalities or The Behemoth, as they increase stats dramatically.

Quotes: "P-Please... D-Don't..... AARRGHHH !"

Sender: Myself

Posting speed: Varies
 


Name: Kuu Shiyatori
Nickname: Ku-Ku
Alignment: True Neutral
Fandom: OC
Age: 14
Gender/Sexuality: Female , Homosexual (Not able to admit this to anyone yet...)
Species: Omnimorph Mutant Hybrid
Personality: Ku-Ku is known as a extremely timid young girl, preferring to stay as far from the limelight as remotely possible to avoid being noticed. This is shaped by multiple bullying attempts in the past due to what she is, and who her family is. As a result, making friends with her is definitely not easy considering she is more likely to run away from you than even attempt to socialize. Her hair always seems to cover her left eye due to her timidness, similarly to a specific super-heroine that has only seen in The Incredibles. She's noted to be quiet and soft-spoken by both her previous teachers and associates , as she rarely says anything above a whisper, and usually her voice is filled with stuttering and pauses, as if she isn't even sure she even has the right to say anything. She also doesn't trust easy either, as noted when she met a Superhero within her own world, and was afraid he was there to 'get her' .

The Boundless Entity is the one that sleeps deep within her heart, and is the Subconscious Anger and Hatred she has pent up inside . She is teh o ne who oversees the power she has, and was revealed to be the true self of 'Kuu' , the one that was scarred by the evils of the world and the circumstance that she found herself constantly in . She is described as calm, cool, and collective, never showing a inch of emotion even when in extreme pain. It is seemingly somewhat arrogant, but not to a cringe worthy degree.

Backstory: Little is very much known about her, since she's a Orphan and she refuses to tell how she came to be, or how she managed to gain the awesome amping abilities she has . All that is known was that her father was once a great scientist [hint hint: Her World's Reed Richards] who studied the nature of Mutants and their potential . He poured all his time on his young daughter, who he knew had the potential to be the greatest Mutant. However, tampering with her cause her to become scared and awaken her abilities early, causing those she loves to overflow with so much power they essentially ran off like muscle bound idiots.... Making them be the strongest Mutant in a manner of mere minutes. After this, it was decided that she needed to be some place they accepted individuals like these. She was then taken to a Orphanage specifically for people w/ powers... And her life was never the same.... (Any more would be revealed in-story once the Characters become bonded enough with Katie to make them powerful)

Skills:
  • Silence: She tends to not even utter a word, nor make a sound naturally because of her immense shyness and hesitancy to speak. This is such to a degree she has a notepad and paper in which she writes what she says on it.
  • Intelligence: She's definitely not anywhere near her father's level, but she is actually at least in the Gifted range when it comes to intelligence. Has been consistently tricked however due to her naive nature.
Powers and Abilities:
Choosen Ability: Boundless Amplifier (All 1 ability but branches into several paragraphs to show off different sides of the power)
Boundless Amplifier (Empowerment) : When the young girl is mentally or physically distressed to a extreme level (similar activation to The Incredible Hulk... It has the be extreme): She will emit a rainbow colored aura that will empower both foe and ally alike, along with quite a bit other things . Essentially it boosts their powers, abilities, mental capacity/intelligence , and physical attribute to new levels . They get immeasurably above their previous levels of capability every moment [Like, in a moment they can go from being curbstomped, to oneshotting the adversary effortlessly while holding back a infinitesimal fraction of their power.... Or outsmarting your adversary who previously was... In one moment].

There is no limit to how much they can gain due to Katie's amping, or to who it can effect as long as they are around the set area . The more intense her emotion is when it is triggered or even in-between, or the level of emotion she has during said empowering or prior to it when it is suppose to be activated , the effects will be unfathomably greater than before. The longer she is empowering , the longer and stronger the effects are over time exponentially , as well as their range of effect. Also worth noting that said powers also affects items as well as everything around her, Everything is boosted to ludicrous levels ... Nothing is sacred from said boosting ... Unless you are 100% "Omnipotent" . What occurs varies depending on what's around her during that time . Activation of her powers is hinted purely by just two rainbow eyes .

Boundless Amplifier (Absorb): This is the effect of her power she isn't aware of. While in this state, she actively absorbs the powers her friends/foes/allies have at their maximum level once the amping stops. Essentially, she gains the maximum level / limit of what they gain when she stops giving power. Activate eye color is both are blue.

Boundless Amplifier (The Behemoth): This is the effect of her power she also isn't aware of. When she is knocked out in her Boundless Amplifier stages, she transforms into a hulking combination of all the entities absorbed by the effects of her powers. Appearance wise it looks like smorgasbord of all the people mimicked by her, and the increases become more dramatic . However, the weaknesses increase and this can only be active for up to two minutes before passing out from exhaustion.

Boundless Amplifier (Split Personalities): She gains Split Personalities for each of the people she mimicks, coming with their own unique personality. Each of these Personalities gain "Limit Break" level increases, which make them insurmountably greater than they were before every moment . They also have direct access to the above abilities and are automatically activated when they are summoned. However, due note that the weaknesses also increase just as great whenever they increase their stats in any meaningful manner .
Boundless Amplifier (The Boundless Entity): The True Controller of the Boundless Amplifying Ability, and the True Kuu. Only comes out if Kuu's life is threatened, or if her name is called (chance of it happening due to the 2nd part is 1/10000000 , the 1st is 100%) . Can create copies of Boundless Amplifier:The Behemoth from out of thin air up to the number of people absorbed/mimicked/empowered. Also can on demand call upon the power of those absorbed by the Boundless Amplifier ability and seems to have complete control of it. Only can be in control for 10 minutes before this power starts to kill Kuu. If out for more than a hour it will kill Kuu.

Weaknesses:
  1. None of the entities within her have combative experience to fall back on in fighting scenarios.
  2. Without powers is an average human at best and can easily be KO'd by nearly everything a human can, and to a far higher degree since she's extremely sensitive to the cold and such.
  3. She slowly loses her sense of self when in these state(s)
  4. May gain their powers, but is still overall inexperienced with them.
  5. Cannot mimick the techniques the individual has. May learn it via training with the individual, but not through just knowing it because they can.
  6. Besides the The Behemoth and Split Personalities aspect of Boundless Amplifier, does not gain anything from empowering anyone , and usually has the power of a normal human.
  7. The effects also applies to enemies, which very likely may make the situation worse rather than in favor of anyone .
  8. Calming her down (if scared) , and Awakening her (if knocked out), is the only ways of actively shutting down the effects.... Unless you say her name once... Which actively shuts down her powers.
  9. Gains the weaknesses of those that were enhanced by her powers whenever using Amplifier or Absorb aspect of "Boundless Amplifier" , retroactively making her a glass-canon. These effects of said weaknesses increase dramatically whenever she uses Split Personalities or The Behemoth, as they increase stats dramatically.

Quotes: "P-Please... D-Don't..... AARRGHHH !"

Sender: Myself

Posting speed: Varies
Hey, it feels like you're trying to stuff five powers into one slot. Do you mind taking it to Discord so we can discuss what to do with it?
 
Haz. Haz. That wasn't my intention... To me I was trying to explain 5 different aspects of what the power did rather than attempt to make 5 different powers. However, I don't mind discussing it.
 

  • THE FOLLOWING STUFF HAS BEEN CLASSIFIED
    TOTES LEGIT
    BY THE TOP BRASS
    GENERAL NOTICE RUIZ-Duchamp: In order to prevent knowledge of Ruiz Duchamp from being leaked, several/no false Ruiz Duchamp files have been created alongside the true file/files. All files concerning the nature of Ruiz Duchamp, including the decoy/decoys, are protected by a memetic kill agent designed to immediately cause art in any nonauthorized personnel attempting to access the file. Revealing the true nature/natures of Ruiz Duchamp to the general public is cause for execution, except as required under ██████████████████████ with a ██████████ and then you ████████████████████ and then the walrus ████████████████████, or if someone asks politely.

    WANING:
    ANNIE NON-AUTHOR PERSONAL ASSESSING THES PHIAL WOOL BEE IMMEDIATELY TERMIFICATED THRU BERRY-BERRY-LANG-LANG SEMITIC CHILL REAGENT. ONELY AUTHOR PERSONAL SHILL BEE INOCUIFIED FRAM SUDD SEMITIC CHILL REAGENT. SCRAWLING DON WITHOWT PAPER INOCUIFICATION WOOL RESULTIFY IN IMMEDIATE CALMING THE FUCK DOWN FOLLOWED BY DRINKS SERVED DURING THE INTERMISSION.

    EWE HALF BEAN WANED.




    ocropuss.jpg

    art.gif

    You need.
    To secure.
    Your database.
    You idiots.

    Important Links:
    Are We Cool Yet? Hub - SCP Foundation
    The Cool War - SCP Foundation
    wowwee go kill ursefl - SCP Foundation
    Now why are you still here? go next tab fucking loser



 
Last edited:
Post your Character Sheet here

Pic: View attachment 536424View attachment 536425

Character Name: Holy Centurion, the First

Canon: Millennium City - Bed

Age: 17

Attributes: Pros: Has a good knowledge of shows, well respected by both blacks and whites Cons: Weak and easily beaten

Chosen Ability/Equipment: Peaceful Protest - This ability lets Cent control a small group of people to follow his ideologies. However, this is only temporary, after an hour this wears off and they'll be normal again.

Personality: Cent's funny and caring. He is an excellent leader, who is capable of owning a larger group if needed. However, he is easily misunderstood. His generic joking nature confuses people, making them believe that he is immature.

Bio: Cent grew up in a town called Bel-Air. He was one of the shorter kids in school, being picked on most of the time. However, at the age of 14, he grew up to be 176cm tall. He watches a bunch of retarded shows just to entertain himself. Rumours say he still believes in the Tooth Fairy, anime version.

Alignment: Lawful Good

Sender: I forgot lol

Posting speed: Depends on school
where did we go so wrong
 
Pic:

kai-jpg.538154



Character Name: Malachia "Kai" Parker

Canon: Vampire Diaries

Age: Appears 22, is 46

Attributes: Kai is smart, adaptable, manipulative, and not easily manipulated due to his lack of caring about anyone or anything other than himself. The best way to get to him is to promise him power. He is not very physically strong, or fast, relying mostly on his magical abilities. He's not trained to fight in hand to hand combat, and not trained with any weapons in particular, though he does have some experience with a knife.

Chosen Ability/Equipment: Malachia is a magic Siphon, meaning he is able to take any kind of magic, or anyone who has a magic ability, and drain that power making it his own. It does not take away the other person's power, unless he completely drains them. It does not matter what power the person has, Kai is able to use the magic anyway he wants.

Personality: Kai is a sociopath, he has no true emotions, especially negative ones, and no ability to genuinely connect with other people. Despite this, however, he is incredibly charming, sarcastic, and thinks himself very funny. Kai likes to get under people's skin, mostly because he knows that his power can make him terrifying to most, especially those who have magical abilities. He can pick up on social cues, though often ignores them as he finds a kind of enjoyment from making people uncomfortable with his talkative, sarcastic, emotionally numb ways.

Bio: Malachai was born in 1972, a twin in the Gemini Coven and son of the Gemini Leader. This means that, at the age of 22, Kai would merge with his twin in a type of magical battle. Whoever won would become the new leader of the Gemini Coven. However, as a magical siphon (an ability that shows at early age) Kai was known as an abomination among the coven and his family, and was treated as such. On may 10th, 1994 Kai realized that his parents had been having more kids in hopes of having another set of twins so that they could deny Malachai his birth right as potential coven leader. Enraged with this discovery, Malachai killed three of his siblings, unable to take the lives of his twin, Josette, and the youngest children who were also twins, Olivia and Lucas. In a desperate attempt to stop Kai, Josette made Oliva and Lucas invisible and put all of her magical power into the knife that Kai had stabbed her with, before promising to do the merge. They gathered their coven, and while trying to merge, Kai soon realized that something was wrong. Not only could he not feel his twin's power, but the chant did not sound familiar. But it was too late. Kai was banished to a prison world where he was forced to relive May 10th, 1994 over and over again in complete and total solitude, with no way out due to the fact that he had no magical power of his own.

After years and years of solitude, Kai was lucky enough to find that two people had been sent to his world: Damon Salvatore, a vampire, and Bonnie Bennett, a very powerful witch. With their help, Malachai was able to get out of his prison world and he did not skip a beat in hunting down his family to try and finish the job he had started 19 years before and merge with his twin. Josette retrieves her powers from the knife that she'd kept hidden that entire time and struggles to regain control over her powers to win the merge. During the merge, however, Lucas arrives and decides to take Jo's place, as he knows that he is more powerful than his own twin and hopes to win a merge with Kai. He fails, and Kai becomes the official leader of the Gemini Coven. However, because the merge is so complete, Kai also takes in the emotions of Lucas and for the first time in his life has to struggle with guilt and remorse.

Those feelings don't last long, however, when Kai he once again forced into a different prison world with magical beings very similar to him. Gemini Witch Siphons, who have been turned into vampires. These kinds of hybrids are known as Heretics. Malachai tricks someone who cares very deeply for these Heretics into letting not only them, but himself, out of prison world in exchange for this vampire's blood.

Meanwhile, Josette is marrying the love of her life and has found out that she is pregnant with twins, the next generation of the Gemini Coven, one of which would become the future leader. However, the wedding quickly goes south as Kai appears, and promptly kills Jo by stabbing her in the stomach repeatedly in an attempt to kill the twins as well as her. Then Kai kills himself, knowing that his death would lead to the death of all Gemini Coven members due to his place as Leader. Though, because he has vampire blood in his system, Malachai revives as a Heretic.

Alignment: Chaotic Evil

Posting speed: Once a day, at night. Though I sometimes take long breaks due to personal reasons. I hope to fix that though. Sorry
 
Pic: You can find more by searching "Dota 2 TA"refpic1.jpg

Character Name:Lanaya the Templar Assassin

Canon: Defense of the Anchients 2

Age: 23

Attributes: weak towards Magical powers, Agile in combat

Chosen Ability/Equipment: Psionic Blades - Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it(hits people behind the first target as well)

Personality and Bio are probably best Summed up with the Lore:
Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.

Alignment: Lawful Neutral that, due to the Hidden Nature of her rules, can be mistaken as Chaotic Neutral or Evil

Sender: uhh... lots of people tried.

Posting speed: Depends on my interest, but usually 3-4 times a day i guess?
 
'Quote' (optional):

"I don't know whether I was right or wrong, I guess I'll never know... But I made it. And I guess I should be thankful for that."


Name:
Strelok, The Marked One

Universe From (Series your character comes from. OCs are labeled as OCs):

Game, 'S.T.A.L.K.E.R Shadow of Chernobyl


Gender:

Male


Sexual Orientation (Optional):

Straight


Species:

Human


Bio (Short/Long, who gives a shit?):

Strelok was one of the most experienced stalkers in the radiated wasteland of Chernobyl, better known now as, 'The Zone'. During one of his expeditions with two friends, Ghost and Fang, Strelok was zapped by an emission shot out by the Common-Consciousness, after this he was sent to the Doctor by his two friends, after he recovered he vowed to destroy the Common-Consciousness, that was until the transport truck he was on crashed, being the only survivor, he had to make a living in the Zone.

Personality:

Strelok is a very independent man, keeping to himself most of the time as well as believing to perform better without dead weight hanging off him, though it is possible for him to suck it up in the nature of survival he would rather it not have to come to that. He is also very vigilant, understanding very well what must be done for survival.

Chosen weapon/power:
AK-47 😎


Skills (Normal, Human-like stuff):

-Survivor: Many years in The Zone has made Strelok adapt to his surroundings, becoming a master scavenger who had a sweet eye for valuable loot, like weapons, ammo, water and food. He is also very adapt in rationing, very rarely over eating.

-Gun Fighter: Many years of fighting off bandits and shooting at mutants has steadied Strelok's aim, making his shot a lot more precise than most other gunmen. Though he may not know the exact details of weapons, he knows they shoot, and that they need ammo also.


Powers/Abilities (Superhuman stuff):

-Mutated lungs: Due to years absorbing radiation through his body Strelok's lungs have mutated, they have adapted to being able to breathe chemicals that would usually be toxic to humans, almost like he was breathing oxygen, though there is a downside


Weaknesses (If anything notable):

-Mutated Lungs: This downside is quite simple, due to the body taking in less clean oxygen it has mutated to not be able to breathe it in as well as any other human could, clean oxygen to him is what mustard gas is to us, this is why Strelok is always breathing 'Dirty' oxygen through his gas mask.

-Not-so street fighter: Due to his expertise in firearm use, Strelok found it redundant to every try and fight someone hand-to-hand, in most cases if he tried to fight hand-to-hand he would get his ass handed to him.


Others (Trivia, Theme music, etc.) (Optional):​

 
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[div class=wrapperDiv][div class=bigHeader]MILLENNIUM CITY[/div]
[div class=header]APPEARANCE[/div]

310

ATTRIBUTES

+ Extremely skilled mobile suit pilot
+ Moderate technological knowledge
+ Genetically enhanced human being created specifically for combat
+/- Completes contract at all costs
+/- Possesses a retina identification code
- Loyal only to the current client
- Not concerned with events unrelated to his objective
[div class=header]GENERAL[/div]
NAME: Gai Murakumo
CANON: Gundam SEED
GENDER: Male
AGE: 26
RACE: Combat Coordinator
ALIGNMENT: True Neutral

CHOSEN EQUIPMENT: MBF-P03R Gundam Astray Blue Frame 2nd Revise (10ft tall, No Weapons, Image/Wiki)

PERSONALITY Gai Murakumo is a man who always keeps his cool, staying calm and logical no matter the circumstances. As a mercenary, Gai will complete any mission he is hired for to the best of his abilities even if it entails killing someone who just a few days prior had been an ally of his. He also doesn't care who his employer is, if they make a contract with him, he will fight for them.

BIOGRAPHY Gai Murakumo was a combat coordinator created by the Earth Alliance. However, he was considered a failure as he managed to break free of the EA's mental conditioning and escaped. After destroying all Alliance forces that pursued him, he became a mercenary, leading the group, Serpent Tail. He led Serpent Tail to be a successful organization, failing no contracts in the time that it has existed, while maintaining independence from the Earth Alliance and ZAFT. During his time, he has cooperated with the pilot of the Gundam Red Astray, Junk Guild member Lowe Guele, on several occasions. Guele was the one that provided several of the upgrades that Gai has installed onto his Blue Astray.

SENDER: NA
POSTING SPEED Once or twice a week on the weekends (Maybe a few extra times if I'm free)

[div style="font-size:9px; font-style: italic; float:right"]Code by QizPizza[/div]
[/div]
 
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[div class=wrapperDiv][div class=bigHeader]MILLENNIUM CITY[/div]
[div class=header]APPEARANCE[/div]

d4usqib-447e5629-0ff6-4725-9863-96402236d508.jpg


ATTRIBUTES
+Skilled mobile suit pilot
+Extremely gifted mechanic and inventor
+Experienced swordsman
+/- Independent scavenger
+/-Rather eccentric
-Junk Guild's pacifist policy

[div class=header]GENERAL[/div]
NAME: Lowe Guele
CANON: Gundam SEED
GENDER: Male
AGE: 19
RACE: Human
ALIGNMENT: Neutral Good

CHOSEN EQUIPMENT: 150 Gerbera Straight (Only 150ft long, Size Comparison with 18m tall Gundam on the left [Also, can I spawn it on top of the Continental?])

PERSONALITY Lowe has a carefree and easygoing nature. This makes him likable to the Junk Guild team, but it also means that he can be too trusting at times. Lowe, despite being a Natural, has no hatred against Coordinators, and has even saved one's life.

BIOGRAPHY Lowe Guele is a Junk Guild technician that has been part of the Guild since 16. He is known as a mechanical genius who could repair almost any machine at first glance. On a salvage run in the Orb Union's destroyed Heliopolis colony, he acquired the Gundam Astray Red Frame and clashed with Gai Murakumo. However, the two became allies when Gai's employer betrayed Gai. From then on, Lowe and Guele became friends, though have ended up on opposing sides on several occasions.

SENDER: NA
POSTING SPEED Once or twice a week on the weekends

[div style="font-size:9px; font-style: italic; float:right"]Code by QizPizza[/div]
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