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Fandom Metro 2033/ Last Light

RULES:


1)
Rp nation rules.


2)
Don't kill without the permission of the owner of the character.


3) Since there is a chance of a few people who can't understand Russian, please use English. (Just imagine that they are actually speaking in Russian)


(Post "The Dark one" on top of your CS so I know that you actually read the rules!)


Locations: Locations
 
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Metro 2033:


The story is told in the style of a first person narrative story, by a much older Artyom (protagonist) as he records his story on an antique typewriter years after his grand journey.



The story opens with Artyom, an orphaned Russian man born just days before the world was destroyed "in the wake of nuclear fire", being accompanied by a man named
Miller on a journey to the near uninhabitable surface to destroy the dark ones. Miller, who is within a faction of soldiers known as the "rangers", serves as an instructor to the player during the opening sequence. As they arrive on the surface the group links up with two rangers that are equipped with are-purposed truck. Within minutes the group is ambushed by hundreds of "watchers" - large, rat like mutants born of the atomic radiation, biological weaponry, and chemical disasters which befell the earth. Not long afterward a swarm of large mutant bats known as "demons" attacks them. During the battle the car is destroyed, both unnamed rangers are killed, and Artyom is seemingly killed by a dive-bombing demon.


The scene then abruptly shifts to a scene 8 days earlier in which Artyom is awoken back in his home Metro station called
Exhibition. In Exhibition, Artyom and his adopted father Alex travel through the station's hospital where they learn of a battalion's fate after a battle with a mysterious new mutant species, the dark ones. Shortly afterwards they meet up with Hunter, another of the rangers. Shortly after Hunter enters Exhibition though, it is attacked by a wave of mutants called nosalises. After successfully defending the Exhibition against small waves of these mutant creatures, Alex confesses his suspicions that the true threat to humanity's continued -and arduous- survival are the dark ones. Right before Hunter leaves to battle the dark ones on his own, he hands Artyom his ranger token and orders him that, if Hunter does not return, to present the token to Miller in the far off station of Polis and inform him of the turn of events. It is this quest that guides Artyom through most of his story, as Hunter indeed fails to return and is presumed dead. And thus, the journey begins.


After leaving
Exhibition and arriving at the nearby station, Riga, Artyom meets a drifter called Bourbon. Bourbon offers to give Artyom his Kalash if he helps him get through the tunnels towards Dry Station. After some dangerous trips through the Metro and on the surface, Artyom and Bourbon reach Dry, where Bourbon is captured by bandits. While Artyom attempts to rescue him, Bourbon is killed by the Bandit leader, and vice versa. Almost immediately however Khan, a ranger associate appears, and guides Artyom from this point on.


Khan guides Artyom through some of the more dangerous levels of the Metro, places inhabited by
anomalies, an alien and dangerous phenomena, and exceedingly dangerous ghosts, people who have died in the past but cannot pass over... After getting through the tunnels, Khan instructs Artyom to go to the Armory alone, where he will meet Khan's friend Andrew.


Upon reaching the Armory, Artyom is captured by
Communist soldiers, but escapes with the assistance of an unnamed man. As Artyom is running for his life, he falls off a bridge, and is grabbed and pulled into a hut by Andrew. Andrew then smuggles Artyom out of the Armory, and onto the front line of the Nazis and Communists.


Artyom must fight his way through the front lines, through both Nazi and Communist soldiers; after fighting his way through though, he is captured by the Nazis. The Nazis prepare to execute Artyom, but before they can,
Ulman and Pavel, both being rangers, appear, and kill the Nazis. Artyom presents Hunter's token and Ulman tells Pavel to take Artyom to Polis, and to meet up with him later.


Pavel and Artyom steal an armored
railcar, and attempt to pass through the Nazi patrols, presenting themselves as Nazis. They are discovered, and are chased down the Metro tunnels by more armored rail cars, and even a Panzer. After successfully making it through the Nazi barrier, the two jump into another smaller trolley, and proceed to the depot. Upon reaching the depot, the car is attacked by hordes of nosalis. Pavel is killed, and Artyom barely makes it out alive. Alone, Artyom reaches Hole Station, whose defenders recruit him to help fight a failing battle against mutants and meets a young boy whose uncle was killed by a nosalis. Artyom carries the boy on his shoulders towards the surface, where he is reunited with the survivors of the settlement. From here Artyom travels to the surface yet again, and into a Nazi stronghold, Black Station. Artyom fights his way through the surface outpost and Black Station, eventually meeting up again with Ulman. The two then proceed to the nearby Polis.


Upon reaching Polis, Artyom presents the token to Miller, and (presumably, as Artyom never converses during the game) educates him on the fate of Hunter and the rise of the dark ones. Miller brings Artyom to present his case to the Polis Council in an effort to obtain their support for a mission. However, the Council dismisses the threat because of lack of resources and men that are needed for eventual war against Nazis, and because they assume Artyom to be a superstitious commoner from some remote station. This now leaving Artyom back at the proverbial square-one. Hope is renewed when Miller pledges his assistance to stop the dark ones and save the Exhibition, along with the rest of the Metro. He proposes that a mostly intact launch facility, code-named '
D6' can be used to eradicate the dark ones with the same fire that gave birth to their kind. The location to D6 was lost with the nuclear war, so the team must set out to the library, a massive archive where the D6 documents are hidden.


Miller, Artyom, and
Danila (another ranger) set out to the Library. On the way, Danila is injured by a demon and must be taken back to Polis, Miller leaves Artyom on his own to find the documents leading to D6. As Artyom moves through The library, he encounters horrendous ape-like mutants called "librarians"- quasi-intelligent and extremely powerful mutants that may have once been humans. Using a technique that Miller taught him, Artyom is able to stare down some librarians (and possibly shoot others) and is able to find the D6 documents.


When Artyom leaves the library, Miller and Ulman show up in an armored car and take Artyom to
Sparta, the first above-ground ranger base. Artyom sees Khan again for a moment, where he is warned about the path he is taking, and meets a small number of the rangers: Boris, Vladimir, and Stepan.


On the way to D6, Artyom suffers a strange vision of a ranger, and then a dark one in a doorway made of metal bars which walks backwards, seemingly towards the sun, while proclaiming a message of peace. Not the first of which but the most vivid vision Artyom sees. After the vision, the results of which are ambiguous and varied on the player's choice to follow or run away, a small horde of nosalises attack the rangers. After the short incursion and the rangers escape an Anomaly to resume the journey to D6, during which, Boris and Stepan are killed. After reaching D6, the remaining rangers start searching for the missile command center. After finding it, they realize they need to activate the reactor to gain sufficient power to launch the missiles. Miller and Artyom proceed to the basement where the reactor is. Here they meet the "
biomass", a giant, hideous mutant that has attached itself to the reactor. Artyom has to manually pull the fuel rods from the reactor using a crane, after doing so, Miller and Artyom leave the injured biomass, agreeing they will return later to finish it off. Together Artyom and Miller take the missile guidance system to the surface and prepare the launch of the missiles.


At this point a small jump forward takes place, bringing the player back to the ending sequence of the prologue, now with the story up to it now in detail. Miller saves Artyom from a demon and, from this point on, Artyom and Miller fight their way through the hordes of watchers, towards
OstankinoTower. Reaching the tower they start to climb. At the top Miller is injured by a demon, and leaves Artyom to ascend the rest of the way. Alone, once again - or so he thinks, Artyom reaches the top of the tower and installs the guidance system to burn the dark ones off the face of the earth. It is then that the dark ones attempt to stop him.


The last level of the game,
Ethereal, takes place in a strange landscape, deep within Artyom's subconscious. Artyom must evade the projections of several dark ones and make it to the end of a maze and a long stretch of void. At the end however he has a vision of Hunter, who tosses Artyom a revolver and repeats the ranger's codex: "If it's hostile, you kill it." Artyom turns around and fires the revolver at an incoming Dark One who pleads for Artyom to stop. As the dark ones falls to the floor Artyom awakens.


From this point on, one of two
endings will be portrayed, depending on the moral choices the player has made during the game. The canonical ending is for Artyom to let the dark ones be destroyed by the missiles, thinking wistfully about humanity's role in the world and the meaning behind the dark ones' visions.


However if the player accumulated enough good moral points, then they have a choice in the matter, to just sit back and watch the show, or destroy the missile beacon. If Artyom destroys the missile beacon, the dying Dark One at his feet (the one Artyom shot earlier in his vision) mutters "..we want peace.." and the ending cinematic are played. This secondary ending has the guidance system falling off the tower, smashing to the ground, and Artyom realizing that the dark ones wanted only to reach out to humanity and make peaceful communications



 
Metro: Last Light:


Metro: Last Light takes place one year after the events of Metro 2033, proceeding from the ending where Artyom chose to call down the missile strike on the Dark Ones. The Rangers have since occupied the D6 military facility, with Artyom having become an official member of the group. Khan, the nomad mystic, arrives at D6 to inform Artyom and the Rangers that a single Dark One survived the missile strike. Khan believes the Dark One is the key to humanity's future, and wants to make peace with it, while Ranger leader Colonel Miller wants to kill the creature due to its potential threat. Miller sends Artyom to the surface with a mission to kill the Dark One; he is accompanied by Anna, Miller's sarcastic daughter and the Rangers' best sniper.


Artyom succeeds in finding the Dark One, who turns out to be a mere child, but the two of them are captured by soldiers of the Nazi Reich. A good-natured communist Red Line soldier,
Pavel Morozov, helps Artyom escape the Reich, and the two befriend each other after spending considerable time fighting across the metro tunnels and the wasted surface together. However, when the two reach a Red Line settlement, Pavel is revealed to be a high-ranking officer of the Red Line and allows them to capture Artyom. While escaping captivity, Artyom learns of a plan by the Red Line's head of military intelligence, General Korbut, to capture D6 and take control of the entire metro. Korbut is assisted by Pavel as well as Lesnitsky, a traitorous Ranger who escaped to the Red Line with samples of abioweapon stolen from D6.


Artyom manages to rescue the Dark One child, with Khan's assistance. After a series of flashbacks where Artyom learns the Dark Ones saved his own life when he was a child, Artyom decides to protect the Dark One. While escorting the Dark One back to Polis, Artyom is confronted by first Lesnitsky and later Pavel. The Dark One uses his powers to read their minds, allowing Artyom to learn of General Korbut's plan to capture D6 and use a bioweapon from the facility to exterminate all human life in the Metro not aligned with the Red Line. After each confrontation, Artyom is given the choice of forgiving his enemy, or taking revenge on them.



The two arrive at Polis, the metro's central station, where a peace settlement between
Hansa, Red Line, and Reich is taking place. The Dark One uses his telepathic abilities to make the Red Line leader ChairmanMoskvin publicly confess his crimes, including the fact that the peace conference is simply a diversion for General Korbut to attack D6. Artyom, Miller, Khan, and the Rangers make a final stand against Korbut's army, and after they are nearly defeated, plan to detonate D6. As they do so, General Korbut's secret weapon, anarmored train breaks through the defensive line and destroys the platform, incapacitating all of the defenders. A heavily injured Artyom awakes to the group surrounded by Korbut and his men, who are preparing to execute them.


There are two
endings to the game following this. In the bad ending, Artyom will activate D6's self-destruct device to prevent Korbut from using the facility to wipe out the remnants of humanity, resulting in the deaths of both the Ranger and Red Army. Artyom is survived by Anna, who is shown an unspecified time later telling her and Artyom's child of his father's adventures. In the good ending, Artyom prepares to activate the device, but is stopped by the Dark One child, who arrives along with several other surviving Dark Ones who had been hibernating inside a secret chamber in D6; the Dark Ones defeat Korbut's army, making it unnecessary for Artyom to sacrifice himself and D6. Artyom credits the Dark One child with being humanity's "last light" of hope for his efforts. In both endings, after the events of the game, the Dark One child leaves with the surviving Dark Ones, promising either Anna or Artyom that they would come back to help the world rebuild.


 

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