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Fantasy Mercenaries of Deretor (Character Thread)

MythyDW

Five Thousand Club
Character Sheet (I will need to approve)


Name:


Gender:


Race:


Class:


Equipment:


Looks:


Deity: (If any)


Personality:


History:
 
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Name: Aedan Galtero


I had something like this in mind when I dreamed him up just moments ago ...


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Picture credited to whoever it belongs to, of course.


Gender: Male


Race: Human


Age: 25


Class: Tank / Two-handed Swordsman


Equipment:





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Generic great sword with a worn leather grip. The pommel is also unassuming and unadorned with any form of decoration. Of particular note is a large chip in the cross guard, which existed prior to him ever receiving the blade. The actual strong part of the blade has small nicks from past usage.



Looks: Intentionally bulky. He stands at roughly 6'4 and towers above most. He has a scraggly beard that appears to have been cut short by a crude hunting knife. His arms are more like tree trunks than actual arms, and have proven beneficial in many an arm wrestling contest. His eyes are a startling winter grey and are often noted to be full of emotion despite his often stoic demeanor. His arms bear the scars of one-handed sword wielders, but is otherwise clear in complexion. Blonde hair is often bound in braids or intentionally cropped close to avoid dealing with fleas, dirt, matting, and other unpleasantness on long trips. In addition to this, he bears a celtic-style brand near his right eye.


Deity: (If any) It remains unclear if he holds any deity in close esteem. However, it has been noted among comrades and friends that he obstinately refuses not to partake in the religious observings of the local area he is in. Perhaps this is a personal choice; or perhaps, and far more likely, he is covering all of his bases in order to potentially delay his inevitable doom.


Personality: Stoic. He is more of a physical being and struggles with words. He has a tactical mind and outlook on things, but lacks the education to make the most of this talent. He enjoys hunting and fishing; hobbies he partakes in frequently when not training with his sword. On the battlefield, he is single-minded and unable to be swayed from his task - often to the dismay of his superiors when they call a retreat. He values good work ethic, integrity, and prowess in combat on the surface, but always things are not as they seem when he is involved.


Special Note: Demonstrated proficiency with staves in addition to two-handed swords.


History: I would like to intentionally leave this part blank. I will fill it in if I have to, but I prefer giving out tidbits at a time in rp over writing a novel here.


Traits: Tactically Minded (Aedan is able to analyze a situation, and turn it to his benefit.However, this takes concentration and awakens his ancestral rage, making him more likely to lose himself.) [Can negate one wound on his combat group and turn it into a free hit, once per battle unless stated otherwise. Also lessens his mental abilities,making him more likely to rage {Make poor decisions}]


Personal Upgrade: N/a


* Destrier upgrade preferred.
 
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Markov Solotov Voichek

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"Listen Carfully....Be carfull alright? I dont whant to save you"

{Gender}

"I am a Male Draconic dose that help?"

{Age}

48

{Race}

"I am a Draconic...Drake...whatever you whant to Call me"

{Class}

Draconian Juggernut/Vanguard

{Equipment}

Markov dose not wear much of armor But his ussual Robe and Cloak and some leather brestplate Under for Protection,aswell aside from that he wears Heavy Steel Guntlets for Fist Fights,if he dosent have a sword he would surely break your skull with his fist.

Now aside from that Markov wields "Gore" a Masive 5 Feet tall Iron Greatsword that was crafted by a past warrior that was his father,made of Pure iron its far to heavy for any human or normal man to lift and mostly Only well fited Drakes can lift it as is far to heavy,aswell Thick,its not as sharp but what makes it deadly its the wilder,Markov is agresive and a deadly wilder with the blade well known for aming at the targets Limbs and "Make them like a Playfull doll"like he says,to then Finish them off,he has succesfully rip limbs off targets like animals and even slice them in HALF do this dose not work with Humans as they are Thoughet sack of flesh.


But like we start weak the blade would be Rusted and Blunt,mostly in Terrible conditions and as the RP continues he would sharpen and try and restore the Tower blade to its former Glory.


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{Abilities}

Markov is abble to manipulate Flames and aswell wielde it


Trait -
Fireblade I (Markov has unlocked the ability to sheathe his weapons in flames. However, he can only do so when at very high rage. No knowledge of how yet) [At 90%-100% rage bar, a wielded weapon bursts into flames, adding damage and signifying loss of control]


Personal Upgrade -
Rage Control

{Looks}

Markov is a tall 7.3 Feet tall deep red scaled Draken,his Build is clearly Bulky and heavy toned with clear Muscles that can be seen with his scales,his Chest and down his chin Are light tone with brown,He posseses deep Orange eyes with "sword" like Iris,aswell has 4 Short Black,2 Rather long one coming from the top of his head wille 2 short spike like coming from the bottom of his chin,His face is rather snout like in apperance like most Drakes but you would expect a drake with a rather long one but markovs is rather flat in style,he Posses sharp fangs like any Drake aswell Powerful Claws abble to slice to felsh but he mostly uses his Gauntlet,s to punch you to death,after all the time in Brute traning with his father and aswell his kin Bloodline Markov is Natural walking wall,he is estimated to weight up to 300 Pounds with no armore or clothing.Aswell he posses a powerfull and strong tail that he usses like a wip if needed or to grab the nerest Mug of mead to drink and get Drunk...aside from that on his left shulder he has a odd Tattoo of a skull of a Lion pass down by his Mother.aswell his Body is coverd in scars of great age


Markov Ussualy has a seriuse and feeless expression,using his wings as a Cloak to Cover himself and cover himself from the cold or to Fly for short periods of time,do as seriuse and a hard shell as markov is he dose retain a weak spot for cute things...like Pixy his companion white snake.


{Deity}

"Doreem the Warrior....ask again..and i will kill you"

{Personality}

well as you could tell alerdy markov is a seriuse and short temperd Drake,he is sadistic and cold hearted to most he hate,but to those who he dosent know or are his allies he is silent walking rock not seeking to talk do this dosent mean he dosent enjoy talking he just rather be silent and be none-existent...Unless that person has mead or ale tha chages...do markov dose still retain some part of respect and Loyalty but he is still a hard Boiling shell of anger,sometimes he cant even hold it and lets look on Objects like walls or trees,do he try his best to to unlesh his anger on others,but all that is needed is to be Kinde to him and not get him angry because the last thing you would whant is seeing a Piss red drake with a masive blade.


But Under that shell he dose retain Little of his Happines,because of his family and Training he has lost most of his happines and has let it loose,but some of it still there all that is needed is to get it out,do like this he is caring in some way and aswell Loyal and wise...do its mostly lost to who he is now.



Do he has chaged being in this alliance,he has been less hostile and more Friendly as he is Very slowli returning to get back his Happines....do dont expect him to be Jolly.


{History}

Markov,s Bloodline is what started everything,he us a Pure breed Red scaled Drake and with his 2 sisters and 1 brother,his family blood were very well known for being strong and Powerfull fighters,wen he was born amidiatly his Mother Namina Made a tattoo of a Lion,s skull on his shulder,his first tattoo was only days after he was born,as he grew with his brother and sisters he lived a Happy life untill he turn just 10 was the time to train yough age,his father Miralis grab both him and his Brother outside were they will begine there Training,he dint know what was all this about,he dint know nothing of this would happen,his 2 sisters watch as the 2 Brothers stand infront of there father,only for Miralis to Order them to beat each other,the one who falls wont eat for the day is what he said,looking at his Brother with Pity he dint whant this but if they dint would get worse,there mother and sisters just stand on the side watching as both siblings slowli and painfully beat each other,they were Youngh and not much but biting and punching could be seen,after the long fight there Father would seperate them both coverd in Bruises and bite marks,he just noded and told them to do it again...and so it was...


Years pass,weeks and days of there traning continue,do they go some days of rest but was not much befor they were sent back to "Training",there sisters
Maria and Sofia worried of them as there father "Traind" them,they help them recover and have nice chats with them,but the Brothers knew they still were siblings and knew it was all traning,do this traning was changing them,they turn agresive,and more destructive,but what kept Markov and Ruthal Calm was there own sisters,they were nice and Loving to them as they knew how there Older Brothers were Going through,soon as years pass they got better,stronger and training got even More intence to the point both siblings would slice each other with well sharpen steel swords,slowli beating each other,even took combat to the air,once they Turn age of 37 both were ready as there father said...27 years...Of traning and Brute forze...and hard Labor...now was time for them to leave Home and set out... were ready to leave,Both there parents were old and there sisters were gona take care of there parents as they could,packing here stuff but befor his father Miralis gave Markov a masive blade tha he used...it was rusted and old...But could be fix...Soon both siblings gave there last Hug and family goodbye befor they departure to the outside world....Markov did keep some one to keep him Company...Pixy...his white snake..do she was not a normal snake....she knew how to feel like a person and think...do cant talk


and here Markovs adventures begine with Pixy


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Name: Amaya Delphindra


Gender: female


Race: drake


Class: thief/wilder


Equipment: daggers, and throwing daggers, black leather armor, heavy cloak


Looks: seven limbed (legs w/ talons, arms with clawed hands, clawed wings, tail is spikeless except for the very end), small statured (about 5'3), very slender body, white scales (gives off an indigo shine), two short twisted horns that slick back, medium amt of scars on wings (from fights) , royal blue eyes, has sharp talons, was born hairless (resembles a bit more like a dragon than a human), in her early twenties in human years (didn't bother to count her age)


Deity: (If any) Vior - The Traveller (F)


Personality: quiet, a bit shy, curious, snarky, headstrong


History: was abandoned in an orphanage. self named. was raised in an orphanage in Kimel. the majority of the orphans were human, and feared her. she was lonely for the majority of her childhood. However, her caretakers were kind enough so that Amaya grew up, being loved. since the orphans learned that she was no threat, she was ostracised. They stole any rations she received and ate them as she watched. They marked her as a target for insults and fisticuffs. Since then, she has learned to cope and enjoy solitude (read a lot). Amaya learned that surviving starvation required skill. She fought back, stealing food from the marketplace and healing her wounds from her abusers (discovered she had innate healing abilities). Ever since she left (her caretakers passed away), she has been a freelancing thief.


(don't worry [about my writing here], i'm just bad at character profiles)
 
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Character Sheet


Name: Marus Vatarian


Gender: Male


Race: Human


Class: Cavalier


Equipment:


Weapons - A heavy long sword with countless nicks and cracks. The slightly loose hilt of which is make of oak with a rusted iron cross guard


Armor - Once a mighty set of plate over the years damaged pieces were cast aside and replaced with whatever that was on hand. Now the armor is a medium weight mix of leather, chain and plate. All of which ia well-worn and heavly abused.


Looks:

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Deity: Vior - The Traveller (F)


Personality: Ruthless and efficient at his work. Marcus is a man of few words and processes a deep grasp of philosophy.


History:


Marcus is a very reserved man and has not shared much about himself to the other mercenaries though what little that can be gathered it seems that he was once a knight though he wasn't clear on the order he followed. He also seems to have an intense fondness for both sailing and the art of falconry hinting that the reserved man is from Theo.


Note: to the divines! I fixed the typos that I saw, dang keyboard on my phone is weird.
 
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Name: Leo Davies

Gender: Male

Race: Human

Class: Duel-wield agility based warrior

Equipment: Leo wears a unique set of armour which allows for quick movement and a good level of protection, it is very durable. For his weaponry he wields two katana like swords that are unique from Kimel, both being an exact copy of each other. They are made from a special kind of steel that makes them very lightweight, which means Leo can attack with great speed.

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Looks: Leo stands at an averge height of 5'8", he has a slight muscular build and is 20 years of age. He does look like a 16 year old teenager however, due to his face. So people tend to get confused, Leo always corrects them on that error however.

Deity: Kha'as- "The Reaper" (very devoted, reasoning as to why can be explained during the roleplay)

Personality: Leo is a very kind and caring person who will do anything for those he holds dear. He is a very proud person and takes great pride in his heritage and skill with the art of the sword. He can be very cold at times and has a very short fuse. He is a very devoted follower of Kha'as and can't stand people insulting his pride or honour as a warrior, as well as the deity that he is so devoted to. Although Leo's kindness is possible his best trait, it is also his weakness. He can sometimes show kindness to the wrong people and, in turn, bad things could come of it. Leo can sometimes tend to get quite overprotective of his friends, moreso over those he loves, as the thought of them getting hurt in any possible way angers and upsets him.

Leo tends to be quite open arouns those he calls friends, however, he doesn't like talking about his history, in fact he despises it. So if topics like that come up hemll usually dismiss them right away and move to another area. When angered or taunted he is prone to making poor choices that often endanger himself, or sometimes the anger inside of him endangers the person who has angered/taunted him. As he tends to get much more violent, which in extreme cases, can make him bloodthirsty.

History: Born in the lands of Kimel, living with two well renowned warriors and his older brother. Leo has always grown up around fine warriors. Due to his mother and father being excellent warriors in their lifetimes, it was inevitable that Leo would follow in their footsteps. During his youth he trained day and night until he mastered his techniques, he was probably one of the best in Kimel, which wouldn't be until he turned 18. One night he was training when his home was attacked by a group of bandits who killed his parents in unfair combat. He never knew what became of his brother, he doesn't know if he is dead or alive as on that very night, he vanished. Since then he began to worship Kha'as as he prayed to him to grant his parents safe passage to the other side. As soon as he mastered his techniques he began to travel, taking only his skill and belief with him.

Trait(s)​



Trait - Guardian (Leo is very protective and efficient at guarding. However, he is also prone to losing control when comrades and friends are threatened) [Able to lower a rescue wound by one level, or guard an ally against a wound, taking it himself. However, he must take such an action if available, and can be goaded into poor decisions]


Personal Upgrade - None



 

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Name: Kalryn Porlege


Gender: Male


Race: Human


Age: 36


Class: Willcaster


Tier: 2


Equipment: A small bronze dagger, given to him as a child by his father for when he grew up. As much as he may disagree with his father, Kalryn still loves him. As a result of this, he keeps this dagger clean and in good condition, using it to honour his father.


Looks:
Wizard_Final.jpg



Deity: Librem


Personality: Kalryn is a little man who talks little but does much. He feels that actions speak volumes in a minute, while words would take hours to do the same. If this is true, then he is perhaps the most talkative man one might have the displeasure to meet. He has a rather distant attitude, keeping his eyes covered with a long hood to avoid needless social customs to do with the eyes. What little he does say has every word considered carefully, weighed against any alternatives, then said in a measured tone. This makes casual conversation with him almost pointless. He has a rather dark sense of humour, but rarely acts on it, preferring to take all of life seriously.


History: Kalryn was born in Kimel, and his mother died during childbirth. His father, Larelkon tried to raise him to conform with his own legacy of a mighty warrior. Instead Kalryn chose magic, considering it more civilised and powerful than even the best sword. He has yet to be proven wrong on this. He ran from home to Moraan at age 17 and scavenged as many magical texts and magical teaching as he could. He has advanced well in his studies in Willcasting, though with the lack of support from his father he could not make it into any advanced Colleges of Willcasting. However, his father managed to instill decent skill in combat in Kalryn before he ran away, and he has had to use these skills more than once, eventually resolving to keep his combat skills sharp along with advancing his magical talent. This slowed his progress, but Kalryn has already experienced the many advantages this diversity brings.


Personal Upgrades: Tier 3 Casting


Traits: Wolf Handler, Angercasting I
 
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Name: Sky Malekikoera


Gender: Female


Race: Wood fey


Class: Wildcaster: 60% animal/plant, 30% mind/telepathy, 10%air


Equipment: Double sided sword with the engraving of "Elen sila lumenn omentilmo" on it. This means "A star will shine on the hour of our meeting"


doublebladedsword.jpg



Looks:
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Deity: (If any): Librom


Meet Sky, a passionate and driven wood fey. She has lived in the forests of Deretor her entire life and has learned it's ways just as she knows herself. Like most of her tribal brethren, Sky has green tattoos that decorate her 5'8 frame. Each has meaning in the forest, but the forest is the only one that knows of that connection. The green ink seems to increase her connection to the forest and her ability to feel it. One touch of the earth and she can feel it's pain, joy, sorrow, and fears. Stones of the forest adorn her strawberry blonde hair, which she claims gives her focus. Her whole body is decorated with feathers, stones, leaves, and other aspects that keep her connected with the nature around her as well as the nature of her being. Sky always takes her past with her, for she knows that is what makes her who she is. Her tough feet are never covered, for the bare connection of the ground helps her to feel her enemies. Her brown eyes are inquisitive, sensitive, and wise.


Sky knew that the forest needed her elsewhere. It was hard to leave the cool shade that the trees granted her. It was hard to say goodbye to her family and kin. "Lissenen ar' maska'lalaith tenna' lye omentuva" they said over and over again. It was ingrained in her head as she traveled into the city. It translated to "Sweet water and light laughter till next we meet". Now, she is ready to start her journey. With her weapon and her clothes as all she had to her name, she was in to learn much...
 

NAME: Kyou Kei

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GENDER: Male


RACE: Human


CLASS: Leader


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EQUIPMENT: Light ringmail armor, a sword he calls 'Averet', and another simple iron sword.


GOLD: 100 Pieces




TRAITS: Chosen - (Kyou has somehow been marked by the gods. What this means? Time will tell)


UPGRADES: Leadership


LOOKS: Kyou is 5'8. He's 22 years old.


DEITY: Kyou doesn't believe in the gods.


PERSONALITY: Kyou is very cunning and smart. He is ruthless when it comes to fighting and will do anything to survive. Most of the time, he's either making jokes or being smug. The only people Kyou trusts is his friends and he will do anything to keep them safe.


PERSONALITY (RECENT): As of late, Kyou has given up on his solitary, traveling life style. After the events of the 'Bloody Hounds', he has decided to socialize more.


HISTORY: With his mother being a thief and his father being a warrior, adventure was unavoidable for Kyou. From a very young age, he was trained in the ways of the blade, and stealth. At the age of 15, both of Kyou's parents seemingly disappeared without a trace, leaving him to the streets. He continued to hone his skills as a warrior and talented sneak. He made money by pick-pocketing and doing mercenary work.


HISTORY (RECENT):
 
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(WORK IN PROGRESS)




Name:


Alexander Corvo (Alnwick: Alias Jester/Con artist name used before he was arrested.)


Gender:


Male


Race:


Human


Class:


Pickpocket/Magician/Trickster/


Equipment:


Cards: Alex containers many boxes of cards upon himself, they all seem to be a bit weighted making them easier to throw. While, they are not deadly they can cause minor flesh wounds that cause slight pain and smaller cuts to unarmored pieces of armor.


Magician's cards: A special deck of cards hand crafted by Alex. Once thrown, or set, they will burn quickly after a second or two. This combustion is a brilliant light, at close ranges this can cause a second or two of temporary blindness, at point blank range these cards could even cause longer blind and at worse, permanent eye damage.


Lined Cards: Yet another deck of cards, used by this trickster. (Hurhur, getting the theme?) They are expertly lined with metal, sharpened to a deadly edge, and thrown correctly can pierce even leather armor.


Lucky Knife: A small dagger, cracked near to the tip. There is nothing notable with the weapon, it simply holds sentimental value to Alex.


Looks:

brii-boy.jpg





(Not included within the image.)


A large brown scarf wrapped around his neck and sometimes his mouth/nose in annoying times.


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Personality:


Alex is prideful, he places his needs above that of others alongside his wants. Growing up as the lowest of low he has perspective on life and can feel sympathy towards those less fortunate than him to have grown and changed his position in life to a mercenary, of course, very rarely will he act upon such emotions, especially if in the company of people he wants to impress or seem strong around. But, there is the off chance when thought he is alone Alex might commit an act seemingly against his nature. Upon first meeting he is cold, harsh, and untrusting as shown in his words and actions towards others. Over time he may become more caring and sweet towards another, as is his true nature.





Alexander is rarely truly angered, while he might be annoyed, or ticked at times he doesn't let it show. Never will the magician reveal true emotions to one he thinks of as an enemy. Which seems to be just about everyone to him. Of course he'll play a cool charade of uncaring and playful, all the while he most probably has a plan or motive to get closer to enact some revenge or self gain.His eyes reflect himself at times, deeply intelligent and analyzing, almost calculating and judging at all times, but hidden by the pair of green hues is a sweet, kind, and harmless young man.


History:


Alexander was raised within Virnon, his mother a doctor, and his father a local tavern owner. At a young age this street urchin had lost his family, they supposedly had an accident and fell from a cliff. Of course later on he learned they had gone against the rule of the king, and thusly were killed for treason. Initially, Alex had waited. Almost two weeks had gone past before he came to terms with it. Upon the verge of death, and with nothing left he left his home. Only taking with him an ancient heirloom - the lucky dagger he keeps with him to this day, it's the only item he has left of his family. He was thrust into a world he knew nothing of. Slowly, over the years Alex beat, cheated, and stole his way to the top. He had began to train under a particularly skilled con artist. He learned many tricks, ways to steal, and con people from their valuables. Soon, once he mastered the skill of street con, he worked his way up. Finally, he reached the title of jester. He had managed to steal from nobility, con from the richest of society without a word. But all fun things come to an end. His master had retired healthily long ago, the male had ran the same thievery business his teacher had, but all good things came to an end. Eventually, he was back stabbed by those he trusted to help him with the job, for a greater fortune of course... What hurt him the most with this betrayal was that it had been organized by the man who took him in after his parent's death. Thusly he was arrested, and nearly executed. But, of course, being the master of deception he was, Alex disappeared in a rather showy flash of smoke and a shower of cards. An amused laugh left a small story to tell, and the disappearance. Unfortunately this left the Jester magician a defended person. He covered his heart yet again, this time with tricks, lies, and a playful happy charade. He hates letting people get close to this day, fearing he would get attached and left shattered by another loss. Deciding to lead a new life, unexpectedly a lonely one he became a mercenary for hire.
 
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Name: Perala Polypora


Gender: Female


Race: Human/Dune fey


Class: Some kinda sorcerer. She doesn't fight with weapons or in hand to hand combat, she stands to the side and lets her magic do the talking; wilder abilities - 30% plant, 30% animal, 30% poison, 10% earth


Equipment: A wooden staff, primarily used to focus her abilities. But she'll whack you in the shins with it if she has no other choice.


OakStaff.png



It looks like a dirty, rotting tree branch she found in the woods and then doctored up to look pretty...which it is! The wood is a perfect home for fungi. Threaded throughout the entire staff is the mycelium of a strange, poisonous mushroom that grows in human flesh just as well as it grows in dirt and wood. It's braced with bronze to give it some strength, but the wood itself is quite weak. It's a little taller than her.


Looks:


9m6LDGy.png



(this image is mine! it's witchy's! please do not use it for your own characters!)


She is on the small side, standing at about 4'9; dune fey are small to begin with and her human mother wasn't much taller. Her skin is a dusty brown color, and her hair the palest sandy blonde, with matching blonde eyelashes that frame her large green eyes. Because of her diminutive height and small face, she's often mistaken for a child, something that annoys her to no end. Her hands and feet are a bit big for her body - this would be her dune fey side showing.


Deity: Librom, but she's quite fascinated with Librem as well.


Personality: One shouldn't mistake quiet for meekness. Perala just prefers the quiet, and isn't the most extroverted person you'd meet. She's incredibly curious and a bit of a bookworm - when she isn't practicing her magic, she'll have her nose in a book. Although her wilder powers have the potential to be incredibly strong, she has an interest Willcasting. She'll never be a Willcaster herself, but she can always research them, right? She has a knack for getting into trouble, and is about as stubborn as a toadstool on a log. She can be quite vengeful when she's wrong - but she isn't the type to explode in anger. She's the kind to quietly stew until it boils over into revenge. She's extremely loyal once she's gained the trust of an ally.


Even though she's well-read and a scholar at heart, she is a bit of a country bumpkin, and sometimes comes off as naive and awkward. As she was raised in an almost entirely human home, she doesn't understand the discrimination halflings such as herself face outside the barnyard.


History: Born to a human mother and a dune fey father in the southern desert. Although her mother's family initially had some doubts about accepting a fey into their clan, he was welcomed warmly into the family home when he showed his prowess with animals. Her mother's family owned a ranch, where the ability to commune with cattle and horses proved useful.


Perala inherited that 'animal whisperer' ability, and more - it was apparent soon at birth that her wilder powers were strong and more varied than her father's. Her mixture of plant, animal, poison and earthen abilities worked together in a strange way - although she can control plants and commune with animals, her true strength lies in the power of fungi, a kingdom with the traits of both plant and animal, with the potential to be incredibly poisonous.


Fungi prefer the dark and damp; the complete opposite of the arid heat of her home. Even though she knew the power within her was strong, it was hard to prove herself in the desert. The only place she could practice her magic was in the musky barn...and who wants to spend their entire lives playing around in a barn? And so, she left home with only her satchel on the back of her pony in search of knowledge.


Her abilities are raw and untamed at the moment, and her mind is still naive. She's on a quest for knowledge for knowledge's sake; she feels she isn't built for fighting. But who knows where this perilous path across the land of Deretor will lead her?


Other:


-Although her father named her Perala, her human family affectionately calls her Polly or Pearly. Outside of her family home, she finds the nicknames quite demeaning, as she's proud of her fey heritage and doesn't like being given cutesy, diminutive human nicknames.


-Even though she is proud of her fey side, the only things she knows about them she's learned from her father and books. She hasn't even met another fey other than her father! She doesn't quite understand the concept of druids or the feys' deep connection to nature.


-Her trusty steed is a small mustang named Ruru.


Ruru was born on the ranch and has been with Perala since she was a young girl. Ruru is a stubborn mare and seemingly only listens to Perala. She doesn't like being touched on the snout by anyone but her master, but everyone is welcome to give her a good ear scratching. Perala likes to talk to Ruru as if she were a person - according to her Ruru is incredibly sassy, rude and rather daring. Perala takes Ruru's opinions on things very seriously. She hates wearing saddles but tolerates carrying Perala's bags.
 
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Name: Durzol Naghat


Gender: Male


Race: Drake-kin


Class: Assassin


Equipment: Stiletto knife (for assassinations), poisons (pills, dusts, etc)


images



Looks: Appears young for a human. His eyes are black and slit because of his Drake heritage. He has long black hair that reaches to his shoulders. He ties it up with a hairband into a ponytail or lets it go freely around his shoulders. He looks to be around 5"7 (170 cm) and weighing about 200 lbs (90 kg). Due to the rigor of his work, his body is in shape. He has scales on his torso, arms, back, neck and legs. The scales are purple and they recede to where he has none on his face. His skin tone, where he doesn't have scales is russet brown. He has a scar across his face, from beneath the corner of his right eye down to right edge of his lip.


Deity: (If any) N/A


Personality: Despite having to wear all dark colors and his job as an assassin, Durzol is a lighthearted fellow and is fairly jovial. He likes to make terrible puns and joke around whenever he can. He puts great emphasis on his work as an assassin and takes great pride in his skills. He is obsessed over money, taking every coin he makes from a deal and hiding it away in one of his various hideouts. He is not above doing anything for money and is quite fond of a good bet. His demeanor is happy most of the time, but when he gets angry he can get wild. Finding friends hard to come by, he gets almost over dramatically enraged if someone insults him or his comrades.


History: Durzol was born to a wealthy human father and a Drake mother. The people in his city were quite disapproving of inter-species relationships so despite the Naghat family's wealth, they experienced great discrimination. However, Durzol was shielded from all that and experienced a light and happy childhood. That all came to an end when he was a teenager however. People in the city ransacked and looted their house and drove his family out into the wilderness where they could barely survive. Living in a cabin in the woods made his mother frail and sickly and Durzol vowed that he would do anything to regain their wealth and help his mother and father.
 
Name: Aias Herwraek


Gender: Male


Race: Snow Fey


Class: Rogue


Wilder Abilities- 100% Lightning


Equipment: Light armor made from a combination of leather, cloth, and chainmail, as well as a wickedly sharp shortsword.


[uPDATE] Added three identical daggers to his arsenal.

curveblade.jpg



789230be809064764a1503104e678334.jpg
Looks: Aias's pale-grey skinned form stands at six-foot-six and is packed with tight, whipcord like muscle. His long, snow-white hair hangs down to the small of his back. Crisscrossing his body are multiple scars; some short, and some long. His eyes are an inky black. Intertwined into his hair are beads made of metal and bone.

79a9e04a5c470d6b713dffdcaf9e4f6f.jpg
Deity: Kha'as, The Reaper


Personality: Aias is mostly quiet, unless he is really pissed. When he does speak, the words are usually harsh and straight to the point, and can cut deep. The happiest expression that Aias will ever make is a smirk, and even then, it looks like he's planning to slit your throat. Contrary to popular belief, Aias is not always grumpy. Just most of the time.


History: Born is the harsh tundras of the north, Aias grew up quick. He learned all that he needed to from his parents on how to stay alive. How to hunt, how to fight, how to survive. Once he reached his teenage years, Aias grabbed his father's sword and left,travelling to the cities. In the cities, he made a living as a sword-for-hire, a thief, and even an assassin. As he was growing up, Aias came close to death more than once, but each experience left him with more and more skill. Now, at the age of twenty-five, he is ready for pretty much any job.


Traits: -Overprotective (Should an ill word be said against his sister, Aias will take the most drastic action available)


Personal Upgrades: - Endurance Up
 
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Name: William Raddick


Gender:Male


Race: Human


Class: Heavy Scout


Equipment: Sword-staff<p><a href="<fileStore.core_Attachment>/monthly_2015_08/Sword-staff.jpg.b20903d288acbbcfc5f97d20c4d3d888.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="67305" src="<fileStore.core_Attachment>/monthly_2015_08/Sword-staff.jpg.b20903d288acbbcfc5f97d20c4d3d888.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Butt longer. This weapon was his fathers finest work. It took him a week to make it and a whole month before that to plan it out. It can adjust length by sliding the blade into the staff. there are 3 setting. Fully extended as shown in the picture half extended. Where half of the blade still sticks out and the other half is in the Staff. And fully retracted. Which put the blade fully in with the staff, Half of the blade sticks out and the other half of the blade is lined by the staff.


Looks:<p><a href="<fileStore.core_Attachment>/monthly_2015_08/57a8c3d45757b_WilliamRadick.jpg.fb7a00e87acd3bf0e42571b4b140c25e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="67306" src="<fileStore.core_Attachment>/monthly_2015_08/57a8c3d45757b_WilliamRadick.jpg.fb7a00e87acd3bf0e42571b4b140c25e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Deity: (If any) depends on the day


Personality:


Strong wiled


seeks to help others


Observant


patient


Couragous


History: William grew up With is Father who was a Blacksmith and his lovely Mother who he adores. His Father trained hom with the Sword-staff a unusual weapon. but one that his father specialized with making and using. However his fathers life was ended mysteriously shortly after a bussiness deal went bad. After his Father died he did all he could to make money for his family he was never any good at Blacksmithing so He used his sword staff skills and began working as a guard for princes and such. However the money was never very good. and the job frankly boring. He began finding some assasian jobs which he did only two of totally botching the second one. Eventaully He started finding mercanary jobs where he did not have to be so precise and began to excel at such jobs and wass able to use his weapon to a great advantage. He was able to take on groups off people and keep them at a distance and eventually dispatch them all. He has laways looked for more ways to make money in this deal and improve his fighting skill.


William does have a companion of sorts. There is an Ibex which is his mount. William saved it as a baby as he was hunting one day. The Ibex's parents had been killed by wolfs and it was next on the Menu.Tallahu as William now calls him was just a baby then unable to defend itself from such. William came in killed the wolves and raised the Ibex. It has been his faitfull companion since.<p><a href="<fileStore.core_Attachment>/monthly_2015_08/2259056_1437957880.jpg.be89da32dc6bc04e17d4822fd5dcb744.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="68779" src="<fileStore.core_Attachment>/monthly_2015_08/2259056_1437957880.jpg.be89da32dc6bc04e17d4822fd5dcb744.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Tallahu.





 

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Name: Reith. At least, that's what he says it is.

Gender: Male

Race: Snow Fey

Class: Wanderer

Magic: Wildcaster - 50% Ice, 20% Wind, 15% Light and 15% Shadows.

Equipment: He carries two identical long knives, each with a solid yet beautifully curved blade and a silver and white leather hilt, long enough to be used independently but short enough for mobility and a quick draw. They are exquisite looking weapons, yet he doesn't actually use them. Not if he can help it. Instead, he takes care to keep them well polished and sharpened to a razor edge. He carries a far more utilitarian, straight-edged dagger with a dark wooden hilt for common purposes.

Looks: <p><a href="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.34d84f8e33c8da81e0c12a237de64f57.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="67219" src="<fileStore.core_Attachment>/monthly_2015_08/image.jpg.34d84f8e33c8da81e0c12a237de64f57.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> At a height of 6'3", Reith stands a fair bit taller than the average man; however, this isn't the only thing about him that sets him apart. His appearance is one of obvious Snow Fey heritage - everything about him is bright, beautiful, smooth and incredibly pale, having a somewhat startling lack of colour that seems to glow in sunlight. His skin is surprisingly cold to the touch.

Deity: None.

Personality: Reith, when you first meet him, is a creature seemingly lacking in vitality and emotion, like he's made entirely of ice. His personality is cold, enigmatic, soft-spoken, always accompanied by a strange, empty aura that surrounds him like a fog. His eyes are possibly the most expressive thing about him, and they betray next to nothing, like who he is, what he wants, and what he's truly feeling. You wouldn't be the first one to think how he seems almost like a dead man.

History: You've probably guessed by now that Reith isn't quite all that he seems. There is a lot that he hides, questions he doesn't answer, secrets he keeps buried. His past is one of those things. Maybe it'll be revealed..

I'm probably going to write it up here anyway.. Teehee :3


 

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Name: Christina Vanguard


Gender: Female


Race: Human


Class: Unique/Vanguard (She fights with a sword, be it a long or shortsword, and uses a small gauntlet as defense, the ideal use of this class if for speed and hack and slash horror, but often enough does not provide good defense against a majority of opponents. The gauntlet may also be used a weapon. Whereas it may also be used to increase the speed of her strikes, a gauntlet is not a shield and therefor does allow her to still grip her weapon. Swinging with two hands instead of one often enough carries its own gratification.)


Equipment:


-Full Steel Plated Gauntlet


-Steel Longsword (Strapped to the back of the waist horizontally.)


-Long white frayed coat (Stretches down to ankles.)


-Damaged Steel Plate Chestguard


-Damaged Steel Plate Pauldron


-Full Steel Plated Boots (Extends up to thighs.)


Looks:


tumblr_mtzp3iioaq1s4h0g8o7_400-gif.154754



*I don't have access to photoshop on my new laptop, I wanted icy blue eyes, but everything else kept rather proportionate and accurate.*


Deity: Venerim


Personality: Loving a kindhearted, but not much or a talker, in fact, she can't talk at all. She is often enough insecure due to her disability but has a very powerful philosophy and lives by an honorary code unannounced to anyone other than herself. She is loyal and proud, but she can find herself in awkward social situations if she is granted the moment to speak.


History:


The beginning (Early Childhood.): She was born and raised in the northern lands of Kimel. A small little remote village that went by the name of, Vjorshlef. Her parents shared similar physical features to the girl, her father with nearly white-blonde hair and her mother with a more auburn shade, still light which complimented her soft blue eyes. In the cold of the tundra she was made, and in the cold of the tundra she would grow up. Despite her family's prayers for a healthy baby, Christina was in fact born, unhealthy. A rare disease that prevented her from speaking. However, it did not keep her from learning, acting, or otherwise, making weird noises in the back of her throat.


A beautiful child, she had been told, but one with a fatal flaw.This very flaw was the reason she'd spend the majority of her childhood without friends, without anyone able to understand her. This never brought down her spirits however, for as soon as she'd learned to walk and was reaching a toddler's age, she was interacting with other children, often enough using simple gestures to communicate. Certainly it made her odd, and the parents often enough spoke of it, "Cursed with silence from the gods of course, who knows what sort of demon lurks behind those eyes." Over time, Christina became well acquainted with nature on many hunting trips with her father, on an occasion with a calming walk, she learned of poisonous berries and methods of survival, she learned to track animals, and start a fire. These were the good years, up until she was eleven years old, that's when the trouble began.


Teenage years: Vjorshlef had never been one renowned for its riches, and one winter proved far harsher than the previous few, killing off a majority of the crops and freezing the lakes. It put a very isolated setting upon the village. In the event of the catastrophe, the winter never went away, a year came to pass as Christina found her twelfth birthday wrought with starvation as scraps were placed upon her plate each night. In desperation, the elected leader of the town, one Baron Frelsh, negotiated with some, 'business men' who claimed to belong to a guild under the name, 'Bloody Hounds.' In exchange for food and supplies to last them through the harsh times, they would be forced up three members of the village a month for a slavery trade to supply the cash income, therefore sealing the promise of necessities.


The only issue with the deal was, the guild was violent and practically took control of the village. One by one, Christina watched as her friends were ripped from their homes, sometimes parents, sometimes children. In any event, there was a looming abuse as well, the soldiers would occasionally beat upon innocents just for fun. Her father noticed this, taking Christina out to the woods where they once hunted in peace, her taught her how to handle a sword, how to wield it efficiently and use her arm as a shield, to combine whatever she could do to prevent an enemy from taking her down. The training was in secret and continued for four years until Christina herself was quite confident in her own ability.


At this point in time, she was sixteen, the winters were still cold and harsh, but they were beginning to loosen up. With the sudden brightening of hope, Baron began to discuss with Blood Hounds' leaders as to the closure of their exchange. They didn't respond in kind, Baron was killed on the spot in the village square, his body was then dumped in a well. This sparked the revolt of a seemingly small number villagers, armed with whatever family heirlooms or tools or the trade they could muster. Unfortunately, to their avail, they were defeated, and everyone in the village was beaten, tied and sent out for the rest of the slave trade. Christina and her family separated among the numbers they took.


Late Teenage Years to Adulthood: Christina became detached from the rest of the world as her and around twenty other slaves were transferred all across Deretor. Mostly minor camps, but there were enough of the mercenaries to keep them in check. They'd often beat the men and rape the women. Sometimes they were interrogated for pointless reasons, but Christina managed to make it through, scarred internally and bruised and battered externally. She'd made friends among the slaves that she could call family, often enough thinking of her own mother and father who were somewhere treading the same forsaken earth that she was.


After about two years of being tossed around, she managed to end up in a camp in the center of Deretor, where she was given news that her parents had escaped and gone off the grid. They'd managed to escape and were on their way to find her, but that they'd never make it. Christina deep down knew this to be true, that her father was smart and had faith in her, he would never endanger her by returning, she assumed him wise enough to go home. She was wrong. Her parents came to rescue her, and in turn, were captured, and taken home, along with Christina as they brutally murdered them in front of her eyes, throwing their corpses in her run down home that was then filled with snow. The girl was only eighteen.


Three more years in the constant game and struggle and she wound up in the main encampment, where she was locked up in a cage and remained in isolation. She didn't know the relevant location of where she was, but she knew the encampment well. A major installment, and one that felt more like fortress than a cave. But a cave it was. The treatment there was by far the worst, you were given gruel to eat, and shortly after you were done, the mercenaries would have you chained and beaten until the prisoner had managed to regurgitate whatever they could stomach. They'd break a girl there. And it was there that Christina remained, often undergoing sexual abuse along with the physical sorts, her face was lined in cuts and bruises, and her body had become weak from lack of food.


The shock of her parents death had worn off, instead, rage festered within her heart as she thought unspeakable things towards the humans that tormented her. This cage is where she'd remain however, steel coverings and little room with a thin layer of hay to sleep on, bloody rags on her back, and a dirt strewn so firmly across her face she appeared a different color entirely. However, that rage was going to be unleashed, and soon, thanks to that one faithful day... When 'They' arrived.


The Ascended Phoenixes, men and women of valor who rescued her from her isolated prison and brought her forth to a new life where she was able to recover fully.


Over her time with them, she developed firm bonds with each of them and furthermore revealed how bad her muteness was in the long run. This of course did not effect her performance as she developed little gestures and sounds that'd work as words for everyone else.


There was however, something miraculous that happened between her and one of the members, Lin. A young man whom she had fallen in love with and spent some time with before they finally gave each other their emotions. After awhile of conflicted feelings and working around the rough edges, they entered a romantic agreement with one another.
 
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Name: Sunshine. "Sunny" for short


Gender: Female


Race: Half drake, half human


Class: Freed slave, lone fighter, bard...?


Equipment: She has gained many weapons throughout her past year of joining tourney after tourney, but she feels she works best with a long sword she names Peacemaker. Although her lightning wilder powers are very weak on their own, she can use Peacemaker to channel her electricity through the metal and into the bodies of those she fights. Because of this, she feels pretty vulnerable without it.


She wears bronze armor, dented and scratched - a helmet, breastplate, pauldrons and gauntlets, as well as chainmail beneath her normal clothing.


She has an uncontrollable dragon-breath, and she really prefers not to use it if she can. It tends to leave her more injured from electrocution rather than her enemy.


Looks:


tumblr_nt7ii5hX1b1qbw9b6o1_1280.png



(art belongs to Witchy! don't use without permission!!)


Sunny is not a small woman. When in armor, she's mistaken for a man with her height and husky voice. She stands at a towering 7 feet tall and a solid 400 lbs of muscle. I'm not talking about lightly toned abs and a lithe figure, she could probably crush a man's head between her thighs and then power clean his body and throw him into a lake like she was skipping a stone. She has a light layer of pudge over her body - not from laziness, but she requires a lot of food to keep up her strength and it allows her to carry muscle easier. This gives her brick-like body a decent amount of femininity, with an hourglass shape that's obvious when she's in her day clothes, and a muscular bosom in which many a person and animal has suffered her back-breaking hugs.


Her long hair is bleached and her skin is bronzed and freckled from the sun. When not fighting, she lets her wavy tow-colored hair hang loose down to he waist. Dappling her face and over the jointed areas of her body are golden scales that shimmer when the sun hits them just right, earning the nickname Sunshine from her former master. A trail of golden fur trails down her lower back and down her tail. Her wings and long, thick tail (ending with a lion-like tuft of sunbleached fur) are scaled with that same gold. Her feet and hands are shaped like a human's and are covered with those golden scales. She naturally grows black talons in place of fingernails. Sprouting through her hair are a strong pair of ram's horns. Her pointed ears have a definite draconian shape to them, but for some reason they sprout little blonde hair tufties at the ends.


Deity: Not really


Personality:


Subservient to the core. She cannot say no to anything - such as how a slave is raised. And generally, she does this quite happily! Although she has a naturally gentle disposition and loves animals and flowers and good food, she can be quite brutal when ordered to fight.


Her social skills are a bit stunted and she has no real concept of personal space or ownership (despite having been owned herself). She's a bit naive and almost kind of puppyish.


Although brutal with the sword, she is very merciful. When she has her enemy at the end of her blade, she'll make an offer - give her their weapon, their life...or their friendship. Needless to say she doesn't have a lot of friends but sure has a hell of a lot of weapons hidden under her armor. But for the few friends she does have, her loyalty is unwavering.


History:


Born into slavery in the Bloody Hounds guild, she was purchased as a teenager to be a bodyguard for a nobleman's daughter who was about the same age. Much to her father's chagrin, Lady Annabelle treated her bodyguard more as a friend than a slave. The girl taught Sunny how to sing, read and play many instruments. This proved to be useful as Sunny developed an unwavering, doglike loyalty to her ward and did absolutely anything Annabelle told her in return for Annabelle's kindness. Annabelle was a peaceful girl, and she was the one who taught Sunny to show mercy and offer her enemies the choice of friendship.


The one thing Sunny couldn't do was protect Annabelle from a hereditary sickness. On the girl's deathbed, she gave her one last order - to live her life for herself, nobody else, and see the beauty in everything in life. Lady Annabelle then removed Sunny's collar before quietly passing away.


Sunny was now on the streets and had no idea what to do with herself. All she had known was servitude. But Annabelle had told her to live her life for herself - and what was it that she loved to do? She liked punching things! For the next year, she joined tourney to tourney, giving herself a reputation as a brutal fighter nicknamed the Golden Golem. But when the armor is off, she's quite peaceful and friendly, if a bit naive, and just kind of wanders from place to place with the spoils she's won at tourneys, playing music and singing to pass the time. She must live her life for herself, but what does she want in life?


She doesn't really know her own strength at this point - it wasn't until Annabelle's death that she learned of her wilder abilities. They could grow stronger over time, but as for now, she's a bit too scared to practice them outside of battle.


Voice :


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Name:axel crow


Gender:male


Race: half human half drake


Class:knight


Equipment: a warhammer the size of a full drown man


Looks: he looks young but is trully 50 years old he has full grown wings but no tail he has scaled arms and legs and his scale color is silver he is not to buff but can weild his warhammer like a sword


Deity: (If any)


Personality:he is strong heart and driven to purpose he never backs down fro


History: axel is from the kingdom of kimel and has lived there only recently, his father being a drake has put a lot on his shoulders but its something he has been training for, he become a knight as soon as he could but through sevel years of servis to his king he left his ploy to become a mercenary and seek his fortune else where.<p><a href="<fileStore.core_Attachment>/monthly_2015_08/57a8c40acbd2b_elfknight.jpg.7eb1308ebcb45df03a9890a3f624f239.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="69497" src="<fileStore.core_Attachment>/monthly_2015_08/57a8c40acbd2b_elfknight.jpg.7eb1308ebcb45df03a9890a3f624f239.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_08/warhammer.jpg.f53c666e8ebae163e57c744d7c791721.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="69498" src="<fileStore.core_Attachment>/monthly_2015_08/warhammer.jpg.f53c666e8ebae163e57c744d7c791721.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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Name: Moran Flash


Gender: Male


Race: As Human as one could be.


Class: Tinker of Innovative Gadgets


Equipment: His main weapon is practically a very unstable musket. It consists of a long bronze tube that gets thicker the closer to the striker with a hole on the side for his "Flash Powder" (I know, perfect name. :-P) and for the striker's sparks to flood into the chamber. It is unstable in the fact that this is one of his working prototypes, emphasis on working. Besides that, he has his ammunition, lead balls, and his tools, some more of his "Flash" powder and as few rods, to get the lead balls in place.


Looks: He has short, messy, greasy, dark brown hair and a small but weathered diamond shaped face. He has grease covered clothing and hands. He would look normal but he would be too greasy and his "Hand-cannon" sticks out quite a bit. Other than that, he is pretty much average.


Deity: (If any) Tilnor, mainly because he doesn't want his prototypes to fail, as often.


Personality: He is a cheery fellow, always happy to chat and talk and get smashed but he is dedicated to his work. He is greasy hands are like his overall personality, weathered but kind. He like all people, human, fey or drake, mainly because people from all walks of life need his things. He never really likes to talk to people about his gadgets except for his wonder of tinkering, his "Hand-cannon".


History: Life was hard as a Tinker, mainly because people kept acting as if you were cursing the gods with every invention. Moran was a reasonable tinker, a few people would buy a good invention or two now and then but most of his time went into making his "Hand-cannons", mainly as this would have open him to the world of mercenaries and weaponry. This did not work as well mainly due to the amount of money he would waste when one of the prototypes got destroyed during testing periods. He was soon travelling after a while, mainly driven to improve his weapon but also spurred by having not paid rent for a while. He took mercenary work when he need to defend against a bandit. His working prototype made short work of the bandit and if his weapon was this powerful, why not try having to do this for a living? He hasn't done this for long but he is reasonable at work, although, it is a surprise that he has not been caught just yet. He just hopes that he doesn't die and that he will somehow make it better for himself.
 
Name: Lukas Melling Gale (Gale for short)


Age: 23


Gender: Male


DoB: 18/11/96


Height: 6ft


Weight: 110


Sexuality: Bisexual


Appearance: Lukas is a scruffy bearded, melancholy man, with a light scar atop his lip, mostly covered by the scruff that trickles down his upper lip, his rather long, black and silver hair reach to his neck, tickling the upper incline of his spine, sometimes trapping itself in his necklace, the lower contents of which are hidden, constantly, as though an insecurity lies hidden with it, Lukas is consistent with wearing his white shirt and black jeans, no shoes or socks unless in public, which is rare, he's a loner of sorts, and doesn't much trust people.


In battle gear: Gale, in his excellence of battle, wears rather light robes, a mixture of brown and crimson, a scarf, of crimson, nestled around his neck, slightly held on by the nooks in his shoulder armor, the pads of which circle around his masculine arms perfectly, allowing complete movement, still with the benefits of protection. He holds with him his trust bow, but, just in case he is met face to face, he holds his longsword on his back, just adjacent to his quiver.


Bio: Gale enjoyed the finer things in life, Money, Ale, good food, and women. he spent his afternoons in the brothel, his nights in the brothel, and his mornings waking to the sweet sweet sound of rustling sheets, he lived a good life, a full life. Until his family was murdered, one night, during his sexual escapades, Gale felt an uneasy feeling deep in his gut, uncharacteristically, Gale shoved past the women he had accompanied himself with and made for his estate.


What he found there would haunt him for the rest of his years. A dark figure loomed over the mutilated corpse of Gale's mother, Trinity. The figure, through silence seemed to laugh at him, took joy in his sorrow, at the point when Gale could take no more, when he charged the figure in complete rage, he was stopped in his tracks. The gutted head of his father caressed his face, Paxton, his father, a lord, a wise and honest man now slumped before him, a grin stretched on his face by the icy fingers of the figure who mutilated him. Gale wanted to act he wanted to cut this figure where it stood, to hang it by its hair so the world would see its shame. but he could not move, Gale could hardly take a breath without feeling his heart drop from his chest. And so, since that day, he has been training himself, honing his skills in Archery and swordsmanship to one day find this figure and give it the same treatment it gave his family so many years ago, Revenge is what drives him, a revenge calmed by only the company of women, of course.



Likes: Ale, women, money


Dislikes: Villains, weakness and murder


Fears: The figure who killed his family


Quirks: Gale often occupies himself with pranks, at others expense.


~Theme~


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