Deadwood Deer
Ten Thousand Club
Somethings about me ahead of time:
As to what I’ve come up with this time that drives me to post an interest check:
I’ve had an idea for a world, where dinosaurs, sci-fi, and medieval europe-like fantasy combine. In a world long after modern humans did the dumb thing with technology that screwed up the world and knocked us back to the stone age, the dumb thing with technology had some… let’s call it side effects. One was that dinosaurs began to appear. Another was that magic, through some quirk of how it affected stuff, became a thing, leading to humanity eventually returning to a medieval era of technology.
Within that structure, we can come up with a plot to follow and characters to play! Comment or PM me if you're interested, I'd love to have a friend or two to write with!
- Be at least 18, or close to it. I don't mind RPing with minors, but that does put some restrictions on what I can say and do just by the different levels of subjects that are appropriate.
- I am online pretty much constantly from 7-9:00 AMish EST to 11:30 PMish-1:30 AMish-the-next-day EST. I'd prefer you to be frequently active during that time as well, especially during what is my early morning, from 7:30-12:00, if at all possible. I'm looking to fill my morning slot so I'm not twiddling my thumbs while I wait for classwork to be uploaded or for other RP partners to be able to be able to respond.
- OOC chatter is non-negotiable. I like to talk, I'd like you to like to talk. When we’re not having conversation it feels like I’m just talking at a wall that occasionally puts little cookies and hearts on my words. We don’t need to be having full on detailed conversations, but I’d like if we could occasionally just chat about stuff.
- My post length depends on the rate of posting between us, and what you write. If we're going back and forth every couple minutes, I'll write a couple paragraphs. If we're not going back and forth like that, I'll write longer. That said, if you can’t come up with anything, don’t force yourself to write more than is necessary.
- I firmly believe the only circumstance in an RP where it is okay to write a one-liner is when it’s pre-agreed that the RP isn’t that serious. 1 paragraph minimum for in-character shenanigans.
- I'm a nerd. When something interests me, I research it. This includes the effects/requirements of powers or events in the story. If I have a concern about how something works, I'll look it up, and apply what research tells me to describe what happens.
- I'm also very blunt. I don't do it on purpose, but sometimes I say things that come across the wrong way. If you are confused or something I say bothers you, say something, I'm not a telepath. If I'm not made aware that there's an issue, I can't do anything to fix the issue.
As to what I’ve come up with this time that drives me to post an interest check:
I’ve had an idea for a world, where dinosaurs, sci-fi, and medieval europe-like fantasy combine. In a world long after modern humans did the dumb thing with technology that screwed up the world and knocked us back to the stone age, the dumb thing with technology had some… let’s call it side effects. One was that dinosaurs began to appear. Another was that magic, through some quirk of how it affected stuff, became a thing, leading to humanity eventually returning to a medieval era of technology.
Big scaly lizards, big fuzzy mammals, crazy critters and odd bits of machinery that resemble and behave like animals. I call them dinos, but really I’m calling them dinos in the same way ARK: Survival Evolved does. Any prehistoric creature that’s cool fits under this banner for our purposes, as well as any fantasy creatures we insert. My only rule is that humans remain the only intelligent species on the planet.
A big old T-Rex alongside a pack of Dire Wolves. A gigantopithecus amongst a mechanical approximation of the housecat that the ancients made because they could. Stuff like that.
A big old T-Rex alongside a pack of Dire Wolves. A gigantopithecus amongst a mechanical approximation of the housecat that the ancients made because they could. Stuff like that.
My idea for magic is that, instead of learning it or being born with it, you add it to yourself in the form of a tattoo. Say I want to be able to cast Fireball, then i need to tattoo Fireball onto myself. These tattoos are drawn with ink made from particular plants, which is only visible when interacting with mana. So, your skin appears bare when you’re not using magic, but you can either have your magical tattoos pigmented to always be visible, or get other non-magical tattoos done on top that won’t interfere with the design, if you want to always be able to see something as a visual reminder of where your spells are.
Each spell has a part of your body where it should go for the best usage. For example, Fireball should ideally be on the hands or forearms, so you can make and throw it. Some spells don’t have that issue. For example, if it’s a spell that adds things to something, like a support effect, then it can just be tattooed anywhere. Say I want a spell that adds elemental effects to my weapon, I can just ink that anywhere there’s space, and it won’t cause any problems.
This kind of magic comes with a trade-off, though. A, there’s limited space on your body, and spells can only be made so small before they don’t work, so what spells you can learn depends on how well you can organize, how much space is on your body, and how much you can tolerate getting inked onto you. B, in order for the spell to work, the skin it’s tattooed on, and therefore the magic ink that lets it work, needs to be exposed to open are in order to interact with mana, so even though you can theoretically cover your entire body with Spell Tats, if you want them all to work you’d have to parade around naked to use them all if you did that. You can’t wear full armor and still use the good magic, but if you use the good magic you’re physically vulnerable because you can’t cover your tats and still use magic. You can disable a mage by making them wear heavy clothing.
Each spell has a part of your body where it should go for the best usage. For example, Fireball should ideally be on the hands or forearms, so you can make and throw it. Some spells don’t have that issue. For example, if it’s a spell that adds things to something, like a support effect, then it can just be tattooed anywhere. Say I want a spell that adds elemental effects to my weapon, I can just ink that anywhere there’s space, and it won’t cause any problems.
This kind of magic comes with a trade-off, though. A, there’s limited space on your body, and spells can only be made so small before they don’t work, so what spells you can learn depends on how well you can organize, how much space is on your body, and how much you can tolerate getting inked onto you. B, in order for the spell to work, the skin it’s tattooed on, and therefore the magic ink that lets it work, needs to be exposed to open are in order to interact with mana, so even though you can theoretically cover your entire body with Spell Tats, if you want them all to work you’d have to parade around naked to use them all if you did that. You can’t wear full armor and still use the good magic, but if you use the good magic you’re physically vulnerable because you can’t cover your tats and still use magic. You can disable a mage by making them wear heavy clothing.
I like the idea of a world like in Horizon: Zero Dawn, where wreckages of the Old World are still decaying, and in some places you can find undamaged technology. Perhaps you may find a laser gun in some old ruin, or perhaps you stumble into a bunker and you find something like the Shield Weaver armor from Horizon, or maybe the Tek Armor from ARK, or a RIG suit like Dead Space. Maybe you find machines that can make weapons or bits and bobs.
Perhaps wandering the ruins of the Old World, you can find mechanical approximations of animals, like perhaps robot rats, mechanical dragonflies, a tek housecat or lapdog, that have survived because they were equipped to self repair, and machines that make them surviving long enough to continue adding to their numbers.
Perhaps wandering the ruins of the Old World, you can find mechanical approximations of animals, like perhaps robot rats, mechanical dragonflies, a tek housecat or lapdog, that have survived because they were equipped to self repair, and machines that make them surviving long enough to continue adding to their numbers.
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