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Fantasy Lyre Series Vol.1- CS

Main
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OOC
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Lore
Here

WeaselThor

The Thundering Mustelid
(Read lore first it will be obvious if you dont. )

(*means optional
()= deleate the words within the parenthesis.)

image/description: (image preferred)
Name:
Race: (see lore)
Age: (see lore)
*gender:
*sexuality:
Personality:
History:

Skills:
Weapons/armor:
Gear:
Magic: (see lore)
Faction: (do you serve the old gods, the new prophecies, the kingdoms, or yourself.)
Ambition: (we all need a reason to be.)
Fears: (we all fear something)

(You start with 24 points to distribute. No stat can be a 0. 3 is average. 6 is above average. 9 is phenomenal. And 10 is the max. Humans start with +1 to all stats, Elves have +2 to Speed and intelligence and a -1 to Strength and Defense. Dwarves gain +2 to Stamina and Defense but have -2 speed and cannot swim. Orcs have +3 Strength, -2 intelligence, and -1 Charisma.)

Strength: (Governs Melee damage, Carry capacity, and ability to move things with force.)

Speed: (governs movement speed, Reflexes, and Attack speed.)

Defense: (Governs overall resistance to damage, and success rate of defensive skill such as parrying and blocking.)

Intelligence: (governs rate of learning, memory capacity, and magical effectiveness.)

Charisma: (governs communication, bartering and trading, and leadership skills.)

Stamina: (governs how long you can fight, go without food and water, and even resist disease for a time.)

Racial trait: (See lore.)

Epic abilities: (These will be given out over the course of the story. Leave blank for now.)

Other: (anything else you feel a need to add.)​
 
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Name: Erros Onnon
Race: Elf
Age: 137
Gender: Male
Personality: He is serious about anything he does, but when he gets to know someone he will be softer and kinder towards them. He is very cautious about the things around him, looking out for any danger. But when he is around people he knows he will relax and be calmer.
History: Erros was born to a poor family and had to work from a very young age. He tried his hardest to make sure his family was happy and well off. Later his mother had a little girl and he started devoting his time to caring for his younger sister so his parents could work. He did anything and everything he could to give his little sister the best life. When he reached adulthood he started training to become a warrior. He wanted to fight to keep people safe. His sister was his inspiration and drive. He eventually became the best that he could and started defeating the enemies and thieves that threatened the safety of the people.

Skills: He is very good at caring for children because he took care of his younger sister.
Weapons/armor: He has ornate golden armor a friend of his made for him to congratulate him on his achievement and a sword with ornate engravings.
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Gear: He carries a coin pouch at his side
Magic: He has a pouch of small enchanted rocks that work as shields to keep people safe when they are in danger. He rarely use them on himself.
Faction: He serves the kingdom
Ambition: His true ambition is his little sister, but he says that it's to protect the people.
Fears: He is afraid of failing or losing innocent lives at his hands

(You start with 24 points to distribute. No stat can be a 0. 3 is average. 6 is above average. 9 is phenomenal. And 10 is the max. Humans start with +1 to all stats, Elves have +2 to Speed and intelligence and a -1 to Strength and Defense. Dwarves gain +2 to Stamina and Defense but have -2 speed and cannot swim. Orcs have +3 Strength, -2 intelligence, and -1 Charisma.)

Strength: 6

Speed: 5

Defense: 3

Intelligence: 5

Charisma: 3

Stamina: 4

Racial trait: Passive magic buff

Epic abilities:

Other: Erros stands at 6'4" and his favorite color is copper. He has a younger sister named Emara.

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Name: Emara Onnon
Race: Elf
Age: 94
Gender: Female
Personality: Emara is a gentle, loving soul who cares for every living creature. She sees beauty in everything and strays away from violence at all costs. This can sometimes lead her into tight corners, but she manages to solve everything without violence or aggression.
History: Emara was born into a poor family with her older brother caring for her. He always protected her, keeping her safe and happy. She was able to enjoy the beauty of the world, despite what her brother told her about the horrible people that lived in it. She spent her time learning about potions and healing so that she can contribute to the world in her own way. She started reading every book she could to learn new techniques and skills.

Skills: She can make a wide variety of potions.
Weapons/armor: She wears no armor, but carries a dagger her brother gave her on her 70th birthday.
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Gear: She wears a belt at her hip that her dagger rests as well as her pouch for her bottles and ingredients.
Magic: She has a handful of small glass stones that act as spells for creating fires, shields, and creating smoke fields.
Faction: She serves the kingdoms like her brother
Ambition: She wants to help all of humanity and it's creatures
Fears: She is afraid that she cannot fix humanity and her kindness will fail her.

Strength: 2

Speed: 6

Defense: 2

Intelligence: 8

Charisma: 5

Stamina: 3

Racial trait: Passive magic buff

Epic abilities:

Other: Emara stands at 5'10" and her favorite food is sweet bread. She has an older brother named Erros.

Let me know if I did anything wrong so I can fix it.​
 
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Name: Tomas White

Race: Human

Age: 29yrs

gender: Male

sexuality: Asexual (Eunuch)

Personality: Tomas is about as passive a man as one can be. Always calm and seemingly happy. Despite this one can always see a seeming sorrow deep within him. But he covers it well, always smiling, always offering a helping hand. He rarely speaks of his own troubles opting to keep them to himself and refusing to let anyone else bear his burden. Fortunately his relatively low status and profession keeps him from interacting with most people.

History: Tomas has never known the exact details of his birth. He was left on the doorstep of an orphanage in the Capitol city of Abroul no note, no basket. Just Tomas With his stark white hair, wrapped in a blanket with a bag of silver. He seemed a perfectly normal boy growing up, aside from his unusually passive nature. He never fought, never argued, and was never rude. A few other strange qualities he carried was his hair could not be dyed and he never got sick. Yet his life in the orphanage came to an end at age 14 when he was adopted by a man who was later found to have sold the boy to the barbarian tribes of the Eastern plains. There he was castrated and made to serve as one of the Shepherds of their stolen livestock. His natural talent with the animals quickly brought him to be the chief beast handler amongst the slaves. Eventually the barbarian chief was deposed by a new younger warrior. This new chief came to grow fond of Tomas and the two became friends. Eventually Tomas was given his freedom,a horse, and travel supplies so that he could return to his homeland of Abroul. He earned his living as a stable boy, while he continued his search. However after 4 years of he found his parents, both had perished in a fire the day he was born. Finding the answer he sought, he focused on his career, quickly catching the eye of the Queens guard for his excellent grooming and treatment of their mounts. Soon he became the Palaces Beast handler and finally found a place that truly felt like home.

Skills: Tomas is one of the greatest handlers of animals in the entire kingdom. Able to tame even he fiercest of beasts.

Weapons/armor:
N/A

Gear: Walking Stick, Pouch of dried berries.

Magic: N/A

Faction: Capitol Kingdom of Abroul.

Ambition: Tomas seeks Peace. He wishes only to find a way for all around him to be happy.

Fears: The Gods...despite his passive and meek nature Tomas is actually rather Brave.

Strength: 5

Speed: 3

Defense: 3

Intelligence: 6

Charisma: 10

Stamina: 3

Racial trait: Tongues

Epic abilities: ???

Other: Few people Can say the truly Know Tomas.​
 
Princess Yamil Illanya Zarikeit of Abroul
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Name: Yamil Illanya Zarikeit

Race: Human

Age: 15

Gender: Female​

Personality: Yamil feels pride when others tell her she is like their queen, though she still thinks she can do better. Yamil is naive, but the most warm-hearted,graceless, excitable and stubborn girl you will ever meet. A bit mischievous and all too often bashful Yamil is a powerful spring wind that is almost impossible to catch. Very much like her mother she believes in a fair and just world. Neither the queen or herself are the type to give up even if they are in a bad situation. Call it stubbornness, but neither will simply accept something unfavorable. Both are determined to see things to a proper end.

History: Daughter to the queen of Abroul, Yamil grew up knowing nothing but love and warmth all her life. Everything was warm and colorful, living in the lap of the kingdom. It would be easy for any child to grow spoiled or sheltered living as she did, but Yamil was far from either. Her and her mother would spend most of their free time interacting with their people. Getting to know them and how they lived, doing whatever they can to reach out and make their lives better. If they come across a good man or woman struggling to survive they'd try to give them a job in the place. If the came across criminals driven by greed or hatred they tried to understand rather than punish. Although the queen and princess could never reach everyone, they both tried their hardest.

Many of the attendance in the palace were impoverished citizens who have been found and hired by the queen and her daughter. Making her mother's body guard's job a bit more difficult. So often was she asked to reconsider seriously training in combat that, it is second nature to oppose. Not studying in combat, with the exception of sword dancing, Yamil is more diplomatic. As the successor to her mother she spent many a long day learning how to be queen. Often quite bored she loves to make her own fun and mischief. On days when she can not leave the palace grounds Yamil is all around the palace helping and learning from those who work there.
Yamil's Stats
Strength: 1 +1
Speed: 3 +1
Defense: 0 +1
Intelligence: 9 +1
Charisma: 9 +1
Stamina: 2 +1
Racial trait: Tongues
Skills: A good Dancer and a excellent diplomat

Weapons/armor: The princess wears no armor or carries a weapon, but she was gifted a finessed sword that she keeps close by her.

Gear: The princess has no gear, but a pack is kept with her bodyguard at all times.

Magic: As a princess almost every item that Yamil is adorned with is magical. The six rings holding her hair are all magical two are a barrier items shielding her from harm and two are healing bands and two are resistance bands. Her earings hold a spell to blowback her enemies by 15 feet. Her necklace holds a spell of binding to summon vines to bind an enemy and her blade holds a spell of the moonlight slash where once activated sends a wave of compressed air flying at her target. (I promise you she will lose at least most of these)

Faction: Yamil serves her people and the peace of her kingdom.

Ambition: To become a great and beloved queen like her mother.

Fears: Loosing her people's trust

Other: Yamil is often too charitable and hates dancing.


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Eira Toric

Name: Eira Toric

Race: Human

Age: 27

Gender: Female

Sexuality: Pansexual​

Personality: Being physically cold, Eira is also quite callous herself. She has no love for lawbreakers or injustice as she sees it. Willing to take up arms against anyone she values strength of character over body. Curious and standoffish she often does things she should not, but will never apologize for. She goes as she pleases and hates to be told otherwise.

History: Eira was born on the coldest night of hardest winter Fort Toric had been in. After pushing her out her mother froze to death and Eira was as cold as ice. Many thought her dead but she wailed like any other child. Growing up so it was clear to get she was different than normal children, she had more interest in poking prisoners with hot pokers than playing games. Her father saw the devil in his daughter and fostered it, training her to be strong and deadly. She grew to become her father's hand in battle a huntress in a Lady's gown. No winds chilled her nor did ice irritate the flesh many thought, she was a monster in more ways than one. However, none dared to oppose her as her ruthlessness was well known. Rumors and fear left Eira alone with her father who used her as a weapon rather than a child. She became colder as her loneliness grew, so she turned to combat to ease her pain. Turning her hatred to her enemies beyond the fort, selling her soul to her duty to protect the people who fear her.

Often she would wander the tundra and explore territories she was not allowed to enter. Tracking and spying over her enemies along with doing her own small sorts of adventures leading to many mysterious discoveries including one deep within the cold mountains. A orb pulsing with magical energy unsure of what it was she took it with her and has been delivering it souls of the monsters she killed. Not well versed in magic she assumed doing this will reveal the spell to her. However, she's recently begun researching it herself. Feeling such a deep connection to this orb she refuses to let it go to anyone else.
Eira's Stats
Strength: 6 +1
Speed: 4 +1
Defense: 5 +1
Intelligence: 3 +1
Charisma: 1 +1
Stamina: 5 +1
Racial trait: Tongues
Skills: sword and bowmanship along with hunting, cooking and survival.

Weapons/armor: She wears cloth attire and metal guards on her wrist and joints.

Gear: bow and sword along with rations and climbing gear

Magic: Eira isn't one for using magic through she believes this strange orb will hold something interesting.

Faction: Lady Toric serves the fort and herself

Ambition: Hold the line and destroy the northern tribe.

Fears: Finding something to care about and losing it.

Other: She really is growing tired of her father
 
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Name:
Muh Sehl

Race:
Orc

Age:
19

Gender:
Male

Sexuality:
Heterosexual

Personality:
Muh is not a complicated individual. He likes to eat, laugh and fight. He isn't really one for prolonged talking or waiting. Despite being as intelligent as one would expect of an orc, Muh does express desire to learn and improve his knowledge of the world. Of course, he is smart enough to form friendships and understand the basics of society.

History:
Muh's history is quite the tale. He was born in an orc village that was understandably hellbent on raising the best warriors around in order to compete with the other orc villages. Muh was the son of the warchief and was expected to be the champion of the village, leading to a long and grueling existence of heavy training and years of constant fighting. Muh's father, the warchief, only maintained his position due to his superior genes, a greater physique that overpowered all the other orcs in his village. Muh was thankfully the same and soon rose into the position of champion just as was demanded of him in his younger years.

In his adolescent life, Muh went around conquering neighbouring orc villages, terrorising random human villages and caravans and even successfully taking on a partially garrisoned castle. Eventually, Muh challenged his father and won after a terribly brutal battle of epic proportions. After that, Muh grew tired of the whole orc hierarchy and constantly trying to remain at the top of the food chain. He set off to explore other lands to learn about the world and eventually dominate it.

Skills:
Fighting
Surviving
Eating
Fighting
Using his club
Instincts
Did I say fighting?​

Weapons/armor:
The Club of Lyre - A large club with two powerful enchantments. The first is bloodlust: the affected weapon reacts to the wielder's motivation and enhances their strength accordingly (up to +5). The second is Rejuvenation: the affected weapon will not break when all enchantments are expended and will instead have to "recharge".

Gear:
Some raw meat
His clothes?
His club
Some dude's head (strapped to his belt)

Magic:
Aside from his club, he has no idea how to do the flashy colour thing people do.

Faction:
Himself

Ambition:
To become (literally) the strongest one in the world.
To learn all there is about the world.
It wouldn't be cliche to say world domination, right?

Fears:
Burning alive
Drowning
Losing anything

Strength: 7 (+3)

Speed: 3

Defense: 6

Intelligence: 3 (-2)

Charisma: 2 (-1)

Stamina: 3

Racial trait:
Primal Surge - Temporarily grants increased strength, stamina and regeneration.

Epic abilities:
N/A

Other:
Muh has no idea that his club is magical, however it does hold a lot of sentimental value.
Muh is not very smart, but his instincts are very perceptive.
He once took over an entire castle by himself. Took down one of the walls too.​
 
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Queen Serena Adisa Prasanna Zarikeit of Abroul

Name: Queen Serena Adisa Prasanna Zarikeit of Abroul

Race: Human

Age: 34

Gender: Female

Sexuality: Heterosexual

Personality: Serena is a brilliant star amongst humans. Warm, graceful and brilliant, Serena was raised to be the perfect wife one day. Now she is the ruler of a whole kingdom and honestly it overwhelms even her at times. However she stays calm and follows her heart and try to care for all of her people. Perceived to be perfect anyone who knows her would say she's stubborn to a fault and often a bit sassy at times in jest and alway welcoming a good joke.

History: Serena was the seventeenth daughter born to a wealthy family far east. She stood out easily amongst her siblings, her stark white hair and graceful features were of another world. She grew into a graceful girl, the air around her one of peace and respect even at a young age. She loved to learn, play and laugh with her sisters, but was wise enough to know when to step back to assure she had no familial enemies. When suitors would come for her sisters she kept to the shadows, hidden and quiet, so she could go on living her peaceful life in her beautiful home. However, as she grew in age and was always passed over, Serena's parents grew concerned. They worried as to why their beautiful daughter was not being taken by the suitors who came. So, on her twelfth birthday she was to marry any wealthy noble who took interest in her. An extravagant surprise party was held for her, with as many suitors as far as the eye could see, to gaze upon the Jewel of the East.

Serena was heartbroken as she saw the sea of stranger gazing at her like some prize to be sold. It was the worst birthday she ever had and it only grew worse. As a cruel and older man came up to her, in one look the suitors parted to let him reach her. He took her cheeks in a iron grip, bruising her as the tears fell from her cheeks. With a glance to her parents she was his, and after a long ride full of tears she was in a strange new land and to be married to a cruel king. Serena didn't want this she didn't want any of it, but she knew she couldn't cry forever. She accepted her fate and the pain of it for six long years, but she did not take it sitting down. She did what she knew best, she took to the shadows, learned, listened and made friends. With their help she took those six painful years and overthrew the evil king.

Once he was dead it was voted for her to rule in his stead, she was announced to her people the day of. They rejoiced their new ruler, although few were uncertain of letting a foreigner lead. There were a series of assassination attempts on her life, but luckily she was protected by those who cared deeply about her. Growing ill a two weeks later it was found that she was pregnant and a few months later she gave birth to Yamil and loved her daughter more than anything in her world. She made everyone who would know to swear not to tell who her father was. It is the one and only secret she's ever held. It took time for her people to accept their new queen and princess, but her deeds were enough to earn their trust. Doing her best to help all her people she ruled justly and kindly with love for all her people.

Skills: Negotiation, leadership, dancing, etiquette and peacekeeping
Weapons/armor: N/A
Gear: N/A
Magic: (too much to say)
Faction: The Queen serves her people and her family
Ambition: Keeping her kingdom and her daughter safe, healthy and happy
Fears: Seeing her daughter lose her joy

Strength: 2 +1
Speed: 3 +1
Defense: 0 +1
Intelligence: 9 +1
Charisma: 9 +1
Stamina: 1 +1

Other: She has someone she likes
 
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Name:
Aluin Soto

Nicknames:
Boy, Al, Alli

Race:
Half-elf

Age:
16

Gender:
Male

Sexuality:
Bisexual

Personality:
Aluin is a scruffy kid, who can be a bit skittish amongst strangers and finds it difficult to form relationships with people. He hates being still and doing nothing, and typically plays with little pieces of string to keep his hands busy. He can sometimes come across as being selfish or ungrateful, although that is rarely ever his intentions- Aluin is simply used to snatching things for survival's sake. Granted, that mentality can often go a bit too far, with him grabbing things completely unnecessary due to his lack of understanding on what's right and wrong.

Though he portrays himself as being confident or self-assured, Aluin tends to think the worst of himself and doesn't see a very bright future in store for him. He's a bit of a pessimist, believing that regardless of how full the glass of water is, it'll eventually get spilled. Despite his rather... negative outlook on most things, Aluin still has something akin to childishness about him. He can be quite playful and emotionally vulnerable when he's around people he's comfortable with and often cracks jokes, in contrast to his melancholic or serious nature usually seen upon first impressions.

History:
Aluin had a bit of a rocky start to life. He was the product of his mother Sarya, an elven woman, cheating on her husband Rathal with a human, unbeknownst to anyone. The child definitely took on many of his mother's features, although he'd never really ever looked like his "father." His mother's secret went on for the first 2 years of his life, until one day she left with all her belongings- it was as though she'd simply never existed. But there she was, remaining in his father's memories and in the little note she left on the kitchen counter. It explained everything she'd ever kept from Rathal, and would mark the end of a happy family life for Aluin.

His father had never been the most calm person in the world and tended towards anger, and suffice to say his short temper only worsened after the... incident, turning to rather unhealthy coping mechanisms. As Alli grew older, life began to simply consist of being shamed and yelled at over little mistakes. It was rough on him as a child, but it was what he was used to. His father didn't refer to him by his name- he simply called Aluin "that boy." He wasn't even sure why his father kept him around- it wasn't like he really took care of him, with Aluin being lucky if his father remembered to toss him a bit of bread. He rarely even went to school, as a result spending most of his time outdoors or holed up in his room to avoid his father. Alli started to run away from home when he was 8 in the hopes after a particularly bad night with Rathal. Of course, being so young he was quickly brought back to his father by a neighbor, but running away would quickly become a habit for the young boy.

Periods of being away from home for days gradually became weeks as Aluin grew older and more capable. He felt as though being out on the streets, regardless of the dangers, was better than being at home- less people yelled at him, and he at least had a bit of a chance at getting food for himself, even if it was through sketchy means. Stealing was both easy and hard for him- easy due to him having been a child and not that suspecting, although it had been difficult to learn how to do so gracefully. It was worth not having a roof over his head, at least in his young eyes. His father didn't seem to care very much- he almost seemed glad when he was gone, and often went into bursts of rage whenever his son would return. Not because he left, but because he came back. Aluin wasn't even sure himself why he occasionally came home, perhaps it was out of homesickness, or in the hopes to find out if he was missed. Aluin eventually stopped going back when he was 13, realizing it was pointless to keep returning.

Throughout the years, he's picked up on rather unconventional ways to provide for himself, through things like pickpocketing and other means a minor shouldn't come to know. Currently, Aluin doesn't have the firmest of grasps on morals or manners, and often struggles with reading and other things due to his lack of a proper education. He's able to read well enough to piece together what most sentences mean if he's given enough time, something he tries to improve on by reading newspapers or signs he comes across.

-~-

Skills:
Pickpocketing, lockpicking, sneaking, hiding, lying, foraging, observation, eavesdropping, improvisation, fire making, other general survival skills

Weapons/armor:
A dagger he somehow got away with snagging

Gear:
Pieces of string/rope, rags mostly used as bandages, a thin blanket, a cloak, a half empty matchbook, random little trinkets he's stolen, and a small ratty old messenger bag

Magic:
N/A

Faction:
Himself? Not really sure what to put atm, might edit later

Ambition:
He doesn't have very many long term goals, focusing more on the here and now, although I guess if you were to ask him where he'd like to be in the future, he'd probably say he'd want to reach a point in his life where he can support himself in a proper and healthy manner. Maybe meet his mother.

Fears:
He's scared of failure and not being good enough. He's also pretty frightened of opening up to people, loud noises, and ghosts

Strength: 2 +1 (3)

Speed: 7 +1 (8)

Defense: 4 +1 (5)

Intelligence: 2 +1 (3)

Charisma: 4 +1 (5)

Stamina: 5 +1 (6)

Racial Trait: Tongues

Epic Abilities: N/A

Other:
Alli is rather skinny and stands at about 5'6 He's also rather superstitious
 
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Name:Sir Aldus Kingsbane

Race: Human

Age: 37yrs

Gender: Male

Sexuality: Heterosexual

Personality: Sir Aldus is a man of very few words, yet of very many actions. He believes words to be worthless. One neednt say they are loyal only prove it, one needn't threaten to kill you only do it. He is constantly watching those around making assessments based upon what he sees them do not what they say or what they look like. However he does not let anything surprise him and he puts nothing past someone. In his eyes All beings are equally capable of Great Good, and Great evil.

History: Aldus was a man born into servitude. His Mother was like him born under contract, but his father had signed his life over to help his brothers family. As a result upon his birth Aldus's father was given the option to trade the remainder of his time for his new son. An offer he couldnt refuse. Luckily for Young Aldus the Zarikeit family had high expectations for their servants, and ensured that they were well qualified.

He was raised with the best education money could buy, best training, best nutrition plan. All in an effort to prove the superiority of their family name. After all if even the servants were better educated than the rival families children then your house must be truly great. Though he excelled in no one category, Aldus was a fast learner who could not only quickly master the basics of most any concept but also mix and match the growing array of talents he was accumulating and creating entirely new ways of accomplishing tasks quickly and effectively. Quickly growing to be a family favorite, often times he would be permitted to eat at the table with the rest of the families children.

It was when he was well into his adulthood that he was finally granted freedom. He had been placed in the service of the eldest son of the Zarikeit family. This son was even more so kind to him than his father was. Even taking his words into consideration and treating him as an equal. This man loved his siblings, so when his sister was being married off to a particularly cruel man the eldest son asked Aldus to go stating he trusted no one more, offering his freedom so long as he kept his sibling safe.

Aldus agreed and went across the great forest with her. Upon coming to the castle his continued success with every task he was given impressed even the cruel old king Nazul. As such the king gave him a task during his 3rd year, Best the kings personal guard in lethal combat, and be knighted As his new Guard. Aldus accepted this battle and stepped into the arena with no armor simply a sword and a pouch of sand. As the massive Kings guard stepped forward Aldus ended it in two fluid steps, he intercepted the Guards fireball with the sand bag spell then ducked under his Claymore swing and firmly planted his Short sword into the mans heart through the chainmail in his armpit.

With that he became The kings guard, and worked with the Queen in her Plan to take the throne. King Nazul was near mad searching for the rebels and when he was about to take the lives of several dozen commoners Aldus launched the rebellion by Beheading the Mad king where he stood. In the following chaos he saw to it that Queen Serena was safe until the rebellion ended. In the following years he has faded into the shadows of the palace often traveling through secret passageways in and out of town. Rumor has it that it is in an effort to weed out the queens would be enemies. Rumors strengthened by the many assassins who have met their end at his hands.

Skills: Swordplay, Archery, Spear fighting, sheild fighting, Hand to hand combat, stealth, counter stealth, tracking, mounted combat, battle strategy, Cooking, Fishing, hunting, survival, cleaning, Etiquette, body language reading, animal handling, distilling, And Wayfinding.

Weapons/armor: The Flamberg, Hide Armor, Staff of fog, Dwarven Heavy Crossbow.

Gear: Rope, Caltrops, 20 heavy bolts, Fur Cloak, Paralytic Poison, bedroll.

Magic:
The Flamberg- A blade which Can superheat itself to over 2000°C without harming any but those it is directed at. Enchanted from a dragon's soul this blade holds 1000 mana and consumes it at a rate of 5 mana per. He has yet to use the enchantment.

Staff of Fog- a very low class spell made with an ogres soul. It allows the user to create a thick fog covering up to 30 yards that obscures the vision of all but the caster. It holds 100 mana and consumes 5 mana per use.

Faction: The Kingdom

Ambition: To Crush the enemies of the crown and Establish his own family after gaining his own land.

Fears: Pretty simple the man fears death. If he dies them his success finally ends.

Strength: 5

Speed: 5

Defense: 5

Intelligence: 5

Charisma: 5

Stamina: 5

Racial trait: Tongues

Epic abilities: ???

Other: Aldus may not be the strongest knight, or the fastest, or even the most skilled. But he Has Never once failed when given an order. A fact he takes great pride in.​
 
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Name:
Issac Brightwall

Race: (see lore)
Human

Age: (see lore)
17

*gender:
Male

*sexuality:
Heterosexual

Personality:
Issac is extremely mature for his age, rarely acting out of passion, and preferring to use his brain to solves his problems. He is adverse to pointless conflict, but when he does fight, he fights effieciently and reserved. He's quite sacrastic, though, always having a smile and a carefree heart. He is quite shy, though, not very good at talking with anyone. Especially if they're a pretty girl. Atori has stated that "The boy is a genius when it comes to magic and combat. But in terms of being social, he's...lacking." He often let's others talk for him, only speaking when spoken to or when needed.
History:
Issac never knew his parents. His mother was a peasant girl, and his father a knight trained by Atori. His mother died giving birth to him, and his father, devastated, gave the child to Atori and disappeared. Atori was the only father Issac ever knew, and was always very close to him. Issac eagerly learned from the Teacher, being proficient with weapons and strategy. But he always excelled at magic. He had insane magical potential, and he intends to tap into all of it. But he was never taught diplomacy, or even how to talk to people. He once saw the Princess and peed himself from nervousness. It was the most embarrassing moment of his life. He was often left alone to do his missions, causing him to develop emotional and psychological problems. He's always had trouble expressing his emotions, and he has constant anxiety.

Skills:
Marksmanship
Combat Strategy
Logic
Magic

Weapons/armor:
Bow:
Issac never liked swords. So he uses a bow instead. It's not enchanted, as he uses things like rocks and seals for that. It's of fine craftsmanship, and he would never want it to turn to dust.

Shortsword:
A backup for his longbow, his shortsword is enchanted. It has an enchantment that allows it to catch fire, though it's more usueful for starting fires or making light.

Dagger:
Just simple knife he uses to cut things with. Occasionally to defend himself when he's desperate.

Gear:
Forest Green Cloak
Quiver and arrows
Pack with various essentials (food, water, rocks, rope, seals, etc.)

Magic: (see lore)
Meteors:
A pet name for the rocks enchanted with fireball he carries around. They only work once, as to increase their power. They work like grenades, exploding whenever they hit something.

Lightsword:
A shortsword enchanted with a light fire enchantment.

Paper Seals: Over a dozen Paper Seals that he uses, being a student of Atori. They're all practical spells. They include: fireball, a burst or feost and lightning separately, earth wall, flashbangs, water, and a few others.

Faction: (do you serve the old gods, the new prophecies, the kingdoms, or yourself.)
He serves Atori, and therefore the Prophecies.

Ambition: (we all need a reason to be.)
He aspires to be a knight like his father.

Fears: (we all fear something)
That he will ultimately be a failure.

Strength: (Governs Melee damage, Carry capacity, and ability to move things with force.)
5 (4+1)
Speed: (governs movement speed, Reflexes, and Attack speed.)
6 (5+1)
Defense: (Governs overall resistance to damage, and success rate of defensive skill such as parrying and blocking.)
4 (3+1)
Intelligence: (governs rate of learning, memory capacity, and magical effectiveness.)
8 (7+1)
Charisma: (governs communication, bartering and trading, and leadership skills.)
2 (1+1)
Stamina: (governs how long you can fight, go without food and water, and even resist disease for a time.)
5 (4+1)
Racial trait: (See lore.)
Tongues
Epic abilities: (These will be given out over the course of the story. Leave blank for now.)

Other:
He had a crush on Princess Yamil when he was younger, so, being the socially inept kid he was, he made a paper airplane out of a paper seal, and threw it at her. It had a spell that made a flower scent, and had the words "I killed a mouse for the spell." He soon ran away and has felt awkward around her ever since.​
 
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  • Miri is a young woman with long light purple hair and green-cerulean eyes. She has been noted for her 'ivory-like' skin and ethereal beauty, which tends to attract many. Miri has a slender, curvaceous body and physique but despite this, she is rather strong physically.


Strength: 2 [+1]
Speed: 5 [+1]
Defense: 3 [+1]
Intelligence: 6 [+1]
Charisma: 5 [+1]
Stamina: 3 [+1]
Racial trait: Tongues
Epic abilities:
 
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Name: Giblet
Race: Orc
Age: 15yrs
gender: Male
sexuality: Heterosexual
Personality: Giblet is a simple orc, Eat, drink, Scat, Fight, make armor, and sleep. These are the tenants of his life. Never has he had to think to hard, thats what the Chief and Kreech are for. This has the added benefit of giblet being a relatively lighthearted orc. Granted he will still rip your arm off, but he is just as likely to laugh at you.

History: Giblet Is the son of a great orc warrior, Grul Hand of the Chief. His entire short life has been a blur of bloody battles and stuffing food into his mouth. A life which payed off when in his adulthood he dwarfed all others in his clan. His great size makes him useful in any combat situation, granted he was far from the strongest but his ability to take punishment is unrivaled. An ability which earned him his hand of the Chief position in a particularly brutal dispute with his father that ended with Giblet stomping his fathers head flat and earning his position. However according to orc culture nothing is more honorable than being slain by your son. And doing so 5 years ago made giblet one of the youngest orcs to do so. However that fame seems to be backfiring, already he has 7 unnaturally large orc children...and if history is anything to go off of Then Giblet may have something to worry about in a few years. Especially considering their mother is Kaiya...

Skills:
Ta'Urgo- An Orcish martial art form which focuses on ignoring pain and using muscle mass to reinforce broken bones while keeping balance and center of gravity intact. Masters of this art have been known to beat others to death with their own severed limbs. Giblet is no master but he is a decent practitioner and it is complimented by his massive size.

Orcish smith- while not as intricate as the dwarven armor, orcish armor is made of bones and hide of creatures granting possibilities for insane armors such as dragon bone plate armor, baloth heavy plate. But dwarven Armorsmiths are also skilled at extracting poison glands and sharp bones and using them to craft weapons. Orcish weapons have among the highest damage outputs of all weapons.

Weapons/armor:
Forge Fang- Little more than an iron paddle with a sharp edge this weapon is incredibly heavy and hard enough to defend against even magic weapons. It is known for shattering mundane weapons and cracking shells (like armor) open. The blade is 6ft long, 2 inches thick and 16 inches from blade to back. But it has no Point only a cleaver blade on the front end.

Giants belt (Bracelet) - the bracelet of an unfortunate Hill giant who was cought unaware by the chiefs hunting party. Giblet landed the fatal blow and was given the bracelet which he wears as a belt. (it helped that he was the only one who could fit It grants Giblet a passive +2 to strength. However he can consume 1 charge out of 10 to make it +4.
Gear: Whatever The chief or Kaiya gives him to carry...he doesnt really think to pack things.

Magic: (see giants belt)

Faction: Muh

Ambition: To Make the greatest armor ever...and eat the rarest beasts.

Fears: The Dark (with pretty good reason.)

(You start with 24 points to distribute. No stat can be a 0. 3 is average. 6 is above average. 9 is phenomenal. And 10 is the max. Humans start with +1 to all stats, Elves have +2 to Speed and intelligence and a -1 to Strength and Defense. Dwarves gain +2 to Stamina and Defense but have -2 speed and cannot swim. Orcs have +3 Strength, -2 intelligence, and -1 Charisma.)

Strength: 5

Speed: 1

Defense: 9

Intelligence: 1

Charisma: 1

Stamina: 9

Racial trait: Primal surge.

Epic abilities: (These will be given out over the course of the story. Leave blank for now.)

Other: Stands 8ft 2in and weighs 677lbs. He is a huge orc.​
 
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Name: Freyr Nagatoro Von Regilius VI
Race: Human
Age: 15 soon to be 16
gender: Male
sexuality: Pansexual

Personality: Freyr is a rather simple boy. He loves anything to do with swords and swordfighting, so much so he spends most of his time in his room reading up and practicing such in his room, only coming out on special occasions, and even then never leaving his father's side. So he's introverted, what of it? He's still a fun loving, respectful, innocent, gullible child. But he isn't entirely childish, for he gets jealous easily and is extremely spiteful. The type to cut up your belongings if you dropped his sword in the mud. All in all, he's a very enjoyable person to be friends with, until you scorn him. He'll hold a grudge for a decade.

History: Born mute as the son of the kingdom's Captain of the Royal Guard, Freyr's early life was spent in the confines of his room. Nurses took care of him early on, until he was about 4. His mother had died of childbirth, and his father was so busy he was left to his own devices most of the day. It was difficult, not being able to talk, and he hyated being alone. While the room was large and lavish, it was in the palace after all; but with nothing to do but read and play alone, it was lonely. Private tutors came in the morning since he didn't want to go to school with any others, and in the afternoon he left with a member of the royal guard to practice in the way of the sword. Swords, being his first true love, was something he filled his free time with, much to the delight of father. It was an enjoyable time, though admittedly lonely. But he got used to it. As Freyr got older, His father was able to spend more time with him, and as a result, he began to spend more and more time outside his room. He still couldn't talk, a fact that was problematic whenever people tried to talk to him. Sure he could write, but it's hard for people to have a enjoyable conversation when you're waiting on someone to write down a response. Freyr still enjoyed every second he was around other people, after all, even though he is more comfortable in his room, being with other people was so much more fun. At 15 his father gave him the best present he could ever ask for. He had a mage teach Freyr how the telepathic speech spell, and how to use it. Soon he had infused the soul of 100 small animals to small blue marbles, allowing him to finally speak. He goes out for restocks every few days, despite barely using his supply. He now spends his days cooped in his room reading on swordsmanship and following his father around the palace.

Skills: swordsmanship, reading and writing, mathematics, etiquette, knowledge of kingdom history, novice liar.
Weapons/armor:
fantasy-sword-27396061.jpg
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Gear: 400 tiny marbles, large pouch, backpack, coat.

Magic: telepathic speech marbles- tiny marbles bound with the souls of small animals. Each marble holds 100 mana and uses 25 mana per day.

Faction: The kingdom
Ambition: to learn every style of swordfighting in the land, as well as own at least one of every type of sword.
Fears: his father's death, losing the ability to speak again, people not liking him, cats, and being in small enclosed spaces.

Stats:
Str. 3+1 (4)
Spd. 9+1 (10)
Def. 1+1 (2)
Int. 4+1 (5)
Chr. 5+1 (6)
Stm. 2+1 (3)

Racial trait: Tongues

Epic abilities: N/A

Other: fights in a rushdown dual wielded style, not caring for a shield or heavy armor.

who needs defense when you can go F A S T​
 
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