WeaselThor
The Thundering Mustelid
(Read lore first it will be obvious if you dont. )
(*means optional
()= deleate the words within the parenthesis.)
image/description: (image preferred)
Name:
Race: (see lore)
Age: (see lore)
*gender:
*sexuality:
Personality:
History:
Skills:
Weapons/armor:
Gear:
Magic: (see lore)
Faction: (do you serve the old gods, the new prophecies, the kingdoms, or yourself.)
Ambition: (we all need a reason to be.)
Fears: (we all fear something)
Other: (anything else you feel a need to add.)
(*means optional
()= deleate the words within the parenthesis.)
image/description: (image preferred)
Name:
Race: (see lore)
Age: (see lore)
*gender:
*sexuality:
Personality:
History:
Skills:
Weapons/armor:
Gear:
Magic: (see lore)
Faction: (do you serve the old gods, the new prophecies, the kingdoms, or yourself.)
Ambition: (we all need a reason to be.)
Fears: (we all fear something)
(You start with 24 points to distribute. No stat can be a 0. 3 is average. 6 is above average. 9 is phenomenal. And 10 is the max. Humans start with +1 to all stats, Elves have +2 to Speed and intelligence and a -1 to Strength and Defense. Dwarves gain +2 to Stamina and Defense but have -2 speed and cannot swim. Orcs have +3 Strength, -2 intelligence, and -1 Charisma.)
Strength: (Governs Melee damage, Carry capacity, and ability to move things with force.)
Speed: (governs movement speed, Reflexes, and Attack speed.)
Defense: (Governs overall resistance to damage, and success rate of defensive skill such as parrying and blocking.)
Intelligence: (governs rate of learning, memory capacity, and magical effectiveness.)
Charisma: (governs communication, bartering and trading, and leadership skills.)
Stamina: (governs how long you can fight, go without food and water, and even resist disease for a time.)
Racial trait: (See lore.)
Epic abilities: (These will be given out over the course of the story. Leave blank for now.)
Strength: (Governs Melee damage, Carry capacity, and ability to move things with force.)
Speed: (governs movement speed, Reflexes, and Attack speed.)
Defense: (Governs overall resistance to damage, and success rate of defensive skill such as parrying and blocking.)
Intelligence: (governs rate of learning, memory capacity, and magical effectiveness.)
Charisma: (governs communication, bartering and trading, and leadership skills.)
Stamina: (governs how long you can fight, go without food and water, and even resist disease for a time.)
Racial trait: (See lore.)
Epic abilities: (These will be given out over the course of the story. Leave blank for now.)
Other: (anything else you feel a need to add.)
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