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Fantasy Lore

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Snackofthefuture

A lil Woozy right now
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Our Offices (The center building) are located within the lovely city of Tune
Every floor of our section is owned by the company, giving our employees the privacy they deserve. With a subway/train station underneath the building leading all over the country and a medium sized helicopter pad, our reach is quite extensive, to say the least.
Floor 1: The lobby/Armory
Floor 2: Administration
Floor 3: Equipment Maintenance
Floor 4: Briefing Rooms
Floor 5: Hunter's offices and rooming should they want/need it
Floor 6: Upper Management
Floor 7: Storage and Trophy rooms
Floor 8: ???
Cellar: ???
 
In Tune there are thousands upon thousands of different types of people you could meet. Vampires, zombies, angels, daemons to name just a few. Each is unique and special in their own way, with their own weaknesses, strengths and independent physiologies. At Paranormania we encourage getting to know these unique beings so that you may better serve, and better slay them. Enough is never enough in our opinion, and that applies especially to knowledge. So visit the Paranormania Co. independent library.

  • Vampires: Creatures of the night, renowned throughout history, Vampires are very much a reality in Tune. They hold no weakness to sunlight and crosses, but garlic and a stake to the heart have been known to work wonders; Holy magic does some good as well. Facing off against a vampire is not really advised however as they are often ancient powerful monsters with a near unquenchable thirst for blood, any type of blood. Vampires are often members of elite households or wealthy families as they have been known in this day and age, to give humans vampirism due to some gift or bribe of sorts. Strengths include: Necromancy, blood magic, enhanced strength and speed as well as constitution, near invulnerability, enhanced senses, other more unknown magics are known to have popped up in vampiric creatures.
  • Werewolves: Wolves are ferocious beasts are they not, make that doubly so for werewolves. Bloodthirsty and insane 95% of the time, these are not beings one would be advised to go after without proper preparations and back up. Weak to silver and holy magic, werewolves are proper monsters when faced without these aids. Beheading a werewolf can also work wonders regardless of what metal you are using. When dealing with werewolves remember there are few lone wolves in this world and remain vigilant for other foes or members of the pack. Strengths include: Infectious bite, immense strength, speed and constitution, enhanced everything at night, enhanced senses and telepathic link between pack members.
  • Zombies: Like a normal human but undead, zombies are pitiful beings, trapped between worlds with little to interest them or keep them there. Having filled literature and media of our time to an unprecedented degree, all the knowledge one needs about the undead can be found in media. However, the fact feral undead and civilized undead exist is a fact very few have ever gone over. Not all undead are ferocious flesh eating monsters, some are normal sentient beings just trying to go about their lives. Feral undead will rot until they are dust, civilized undead stop rotting once consciousness awakens. Strengths Include: Enhanced strength and senses, certain necromancy based magics, infectious bite, basically undying, can pull themselves together after being cut to ribbons.
 

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