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Fandom [Lore] Pokémon: Blown by Winds of War

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Prosellet

Searching for her shoe



RekishoFrom the frozen reaches of the Onya Tundra to the southern expanse of the Narozi Marshland, Rekisho is awash in biomes as diverse as the people that call it home. The region is comprised of a large mainland, a smaller landmass to the east, and a collection of islands that line the coasts. While no countries exist in Rekisho, political boundaries have been drawn between the five clans that inhabit its lands. Roads in the region are rudimentary in design, with few crossing territorial boundaries. Common modes of travel include the use of caravans, wagons, and Pokémon mounts. Seafaring is performed largely by ships, but there are those who have secured the aid of Pokémon in their endeavors. Electricity does not exist in Rekisho as an energy form; thus, there are no electric lightbulbs or gadgets. Instead, humans rely on fire to illuminate the chasm of night.


Northern Rekisho

Northern Rekisho is known for its harsh, frigid environment, dense conifer forests, and towering mountains. The western portion of the region is collectively referred to as the Onya Tundra, while the eastern region is called the Eastern Wastes. Pokémon and humans inhabiting this expanse of wilderness have acclimated to low temperatures, limited precipitation, and seasons of prolonged daylight.

Common Pokémon:
IceIC_Big.png
FairyIC_Big.png




Cavrock Forest
The largest forest in the Onya Tundra is Cavrock Forest. Spanning from the cost of the Gulf of Gimnet to the tip of the Pass of Armak, this dense collection of trees is said to have sections where the earth hasn't seen sunlight for centuries. Unlike the forests that litter the more temperate of Rekisho's climates, Cavrock Forest has minimal undergrowth. For those unaccustomed to the terrain, a journey into the forest's depths may be their last.

Common Pokémon:
IceIC_Big.png
GhostIC_Big.png




Pass of Armak
The Onya Tundra is separated from the Eastern Wastes and Central Rekisho by a chain of mountains collectively referred to as the Graterre Rise. In the northern most expanse of this mountain range the cliffs meet a narrow valley that leads to the expanse of the Onya Tundra. This section of the Graterre Rise is known as the Pass of Armak. This natural formation is heralded as an entry way to the north by many.

Common Pokémon:
IceIC_Big.png
RockIC_Big.png




Onyota Villages
The Onyota move with the seasons. As such, their villages are not built from permanent structures; instead, they take the form of yurts built around a centralized fire pit. Onyota villages are often comprised of kin and family units, though some groups have been known to travel together.


Western Rekisho

Western Rekisho is a region of temperate climates where forests, valleys, and mountains blend together. The Graterre Rise is the main border of the territory, separating it from from Northern, Central, and Southern Rekisho. So too does the mountain range feed into Western Rekisho's unique environment. The people who live here enjoy a humid summer, mild winters, and even precipitation levels year round.

Common Pokémon:
SteelIC_Big.png
DragonIC_Big.png



Tengyuan Pass
Tengyuan Pass is known as the home of dragons. This collection of towering stone spires and shallow lakes sits at the base of the Graterre Rise's western border and north of Hongwai Forest, where it serves as one of Western Rekisho's most defining landscapes. Do not be distracted by Tengyuan's beauty; if the landscape does not take a bite out of you, the native Pokémon certainly will.

Common Pokémon:
DragonIC_Big.png





Hongwai Forest
Hongwai Forest is the largest woodland in Western Rekisho, covering nearly half of the territory's landmass. The shinobi villages of the Akimoto Clan that call this forest home are not fond of outsiders, and most travelers are advised against venturing into Hongwai Forest's depths. Despite its outward beauty, these woods are known for their abundance of poison type Pokémon.

Common Pokémon:
PoisonIC_Big.png




Tuwarakita
Tuwarakita, the largest city in Western Rekisho, is home to the Akimoto's Clan Head. It is situated south of Hongwai Forest and supports of history of steelwork and swordsmithing. The buildings within the city feature a distinct pagoda style paired with wide streets.

Central Rekisho

Central Rekisho's arid climate is formed on behalf of the Graterre Pass and its eastern rain shadow. While some forests exist in this region, the trees that create them are scrawnier than their counterparts elsewhere in Rekisho. Indeed, most of Central Rekisho is split between the Sumptre Prairie and the Burirat Desert. Traversing this region is a test of endurance and mental fortitude. Most points of civilization exist where water is plentiful.

Common Pokémon:
GroundIC_Big.png
FireIC_Big.png




Sumptre Prairie
The majority of Central Rekisho is an arid grassland known as the Sumptre Prairie. This stretch of land is marked by tall wild grasses, rolling hills, and narrow rivers. It stretches from the southern most ridge of the Graterre Rise to the mountains that form the northern border of the Narozi Marshlands.

Common Pokémon:
GroundIC_Big.png
NormalIC_Big.png




Burirat Desert
The Burirat Desert is a mix of shifting dunes, ancient ruins, and sparse oases. It is bordered on the west by the Sumptre Prairie while its eastern border lies at the Pontilla Straight.

Common Pokémon:
PsychicIC_Big.png
RockIC_Big.png



Surak
Surak, the city of scholars, is Central Rekisho's largest city. It is situated on the Pontilla Straight and feature stucco buildings and large open-air bazaars.

Eastern Rekisho

The large island to the east of Rekisho's mainland is referred to as Eastern Rekisho. It is a landscape of steep cliffs, grassy plains, and small forests. Like the people who call it home, Eastern Rekisho is subjective to the whims of the ocean.

Common Pokémon:
WaterIC_Big.png
FlyingIC_Big.png



Bay of Charrac
The Bay of Charrac carves into the southern portion of Eastern Rekisho. Its rounded shape creates calm inlets ideal for docking ships, though inexperienced sailors need to be warry of the stone spires that hug the shore. A coastline of white sand meets sheer cliffs the further onshore one travels.

Common Pokémon:
FlyingIC_Big.png
WaterIC_Big.png




Alrade
Alrade, the pride of the Herran, is a seaside cit built onto the cliffs of the Bay of Charrac. It features stone buildings and the largest harbor in all of Rekisho.


Southern Rekisho

Southern Rekisho begins at the border of the Suptre Praire and the Algan Mountains. It features a tropical climate marked by rich humidity and large plant life. The vast portion of the region is known collectively as the Narozi Marshalnd, and those who have lived here their whole life have never seen snow.

Common Pokémon:
BugIC_Big.png
GrassIC_Big.png



Narozi Marshland
The Narozi Marshland is a vast wetland of herbaceous plants and towering trees that stretches across Southern Rekisho. Lakes and streams carve through its undergrowth, dampening the earth and making travel by foot an arduous and messy task.

Common Pokémon:
BugIC_Big.png
GrassIC_Big.png



A'anin Villages
The A'anin do not live in grand cities; instead, they live amidst the Narozi Marshland in wooden villages. Many of these villages dot the marsh, and the A'anin have trained messengers that run information between them.

 
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The AkimotoThe Akimoto, who live in the North Western region of Rekisho, is a clan of warriors that live according to a strict code of ethics. They are known for their unique style of dress and the katana blades they fight with. Despite their aversion to contact with the other clans in the region, it was the current Head of the Akimoto that instigated conflict in Rekisho half a decade ago.



Administrative Regime: Oligarchy

Political power in the Akimoto is centralized in the few. Families of old and distinguished bloodlines are akin to royalty, their members privileged to seats of power, while the common masses are left to eke out a living deprived of noble status. To gain renown, one must hone their skills and mettle favor with the right echelon of the clan.

The Clan of Warriors

The history of the Akimoto cannot be told without paying homage to the warriors born of their blood. The Akimoto are known for being master swordsmen, martial artists, and espionage operatives. Many children born to the clan follow one of three warrior paths:

Samurai
The Samurai are the Akimoto's premier warriors, claiming nobility based on heredity and serving as members of the society's military caste. They are known to wear plated armor and practice various forms of weaponized combat. Samurai are the only warriors permitted to wield two katana in battle and enjoy prestige for their skills. While archery is commonly practiced by Samurai, there are those who specialize in mounted cavalry combat. Likewise, some samurai are known to wield halberds. The majority of Samurai engage in combat alongside Pokémon and may even fight the creatures directly.

Martial Artist
Some of the Akimoto choose to specialize in hand-to-hand combat without a strict reliance on weapons. These distinguished warriors are referred to collectively as Martial Artists despite the plethora of fighting styles developed by the clan over the centuries. Martial artists do not enjoy the noble titles of their Samurai counterparts; nonetheless, they are also not tied to the responsibilities of the Samurai. Many are nomads or members of martial art clans that exist within the Akimoto. This said, most Martial Artists possess weapon training, and many wield them during combat.

Shinobi
The Shinobi are the Akimoto's premier espionage operatives. They live and train in Hongwai Forest, specialize in deception, make use of poisons, and utilize guerilla warfare. Shinobi receive neither the honor of the Samurai nor the freedom of the Martial Artists. Most Shinobi are born into the lifestyle, and many leave only through death.

Master Swordsmiths

The Akimoto are more than a clan of exceptional warriors: they are a clan of unprecedented swordsmiths. A capable warrior must have a capable blade - for the Akimoto, one's sword is an extension of their very self. Centuries of practice have resulted in generations of talented swordsmiths. You will find no blade better than one forged by the hands of an Akimoto master.


Where Tradition and Ethics Collide

The Akimoto is a clan that prides itself on its traditions. Likewise, they hold themselves to a strict code of ethics that promotes humility, honor, and loyalty. Family is important to the Akimoto, and younger generations are taught to be filial to their elders.

Common Pokémon Types

DragonIC_Big.png
PoisonIC_Big.png
SteelIC_Big.png


Uncommon Pokemon Types

FairyIC_Big.png
PsychicIC_Big.png


Why Dragon Types?
Dragons are an integral part of Akimoto lore and tradition. They are a sign of nobility and power; to tame a dragon is to pass the ultimate test.
Why Steel Types?
The Akimoto's affinity for the sword has led to an affinity for steel type Pokémon.
Why Poison Types?
Poison types are common in Hongwai Forest where Shinobi make their home. Poison has thus become a key component of the Shinobi arsenal.


 
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The A'aninSouthern Rekisho is home to the A'anin, a clan of people who live in tribal communities and strive to coexist with nature. They are a hardy people whose brawn and hunting techniques allow them to survive in the marshlands and forests of their home.



Administrative Regime: Matriarchy

Family lines are maintained and carried through females in A'anin society. As a result, women hold the largest say in the political sphere. Because no centralized form of political power exists within the Clan, the A'anin rely upon a vast information network to maintain a stringent set of codes between villages. Villages themselves are overseen by a Matron and a Council of Elders. As political power is granted to the strong, many youths seek to prove themselves as a means of securing power later in life.


The Fruits of Labor

Despite the excessive humidity of Southern Rekisho, the soils of the Narozi Marshlands are rich with nutrients and well suited to agriculture. As a result, the A'anin are predominately a society of hunter-farmers with a fierce protectiveness over their fields and hunting grounds. These people have been known to dabble in selective breeding amongst their crops. Similarly, Pokémon husbandry - breeding Pokémon for farm use - has grown in popularity over recent decades.

In Tune With Nature

The A'anin do not believe in waste. They strive to make use of their environment to the fullest while upholding the balance between their actions and the land's ability to heal itself. All members of this clan are taught how to hunt and forage as children, though some prefer to specialize in one field over the other later in life. The A'anin have a sense for their environment unmatched by any other clan. They are notorious trackers and trappers, capable of adapting their knowledge and skills to almost any environment. Likewise, the A'anin have an unsurpassed knowledge of local flora and the many medicinal attributes associated with them.


Might and Brawn

The A'anin Clan's active lifestyle has left its people hardy and sound of body. Many hunters and warriors tattoo their bodies to commemorate their physical traits as brawn is the ultimate mettle of status. The A'anin, who specialize in grappling techniques and archery, are known to use their environment as a weapon. The strong exist to protect the weak - in the Narozi Marshlands, only those who band with the strong can hope to survive.


Healers and Herbalists

The A'anin have developed an affinity for natural remedies and therapeutic techniques. Even without the elaborate education of the Rahal and the innovative technologies of the Herran, the A'anin's healers are known to be the most proficient in all of Rekisho. Beyond herbal remedies - often turned into poultices, eaten raw, or brewed into teas - healers of this clan are known to practice forms of acupuncture and massage therapy. So too do they possess a wholistic understanding of the human body. Many of the crippling injuries experienced in other clans can be treated by the A'anin. Likewise, their knowledge even extends to Pokémon.

Common Pokémon Types

GrassIC_Big.png
BugIC_Big.png
FightingIC_Big.png


Uncommon Pokemon Types

SteelIC_Big.png
ElectricIC_Big.png


Why Grass Types?
The Narozi Marshland is home to an abundant population of grass type Pokémon. Give their respect for the environment, the A'anin are particularly fond of them.
Why Bug Types?
Many bug type pokemon are attracted to Southern Rekisho and useful for hunting and trapping techniques.
Why Fighting Types?
The A'anin believe fighting type Pokémon embody the ultimate form of physical power. Many train them as a means of training themselves.


 
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The HerranRekisho's Eastern landmass is home to the Herran, a clan whose love and obsession with the sea is unrivaled by any other. They are the premier seafarers and sailors in the region, dominating the waters with their fleet of ships.



Administrative Regime: Republic

The Herran are a staunch believer in representation for all. Rather than rely on leadership tied to bloodlines, their political system relies on the cooperation of many to select the few. Members of their political sphere are Representatives elected by the general populace every five years. Political parties do not exist in Herran society, and people from all walks of life have the potential to hold Congressional Office. The only requirement is one's ability to garner support.


The Seafarer's Way

Most Herran spend their lives on or by the ocean. As a people, they are extraordinary navigators with a knack for sailing. Herran ships are the most advanced in all of Rekisho and those born to this clan are known to dominate the seas.


Innovators by Day

Herran society is the most advanced by way of technology in Rekisho. They are promoters of science who believe the only way forward is through invention and change. While this has served them well in their sea-bound endeavors, much of the Herran's humble origins have been erased to make room for the new. Many alchemists are Herran clansmen or those who have studied Herran techniques.

Prominent Inventions:

Glass
The Herran are the premier glassblowers and crafters of Rekisho. They have developed vials useful for storing food, medicine, and perfume; decorative vases; jewelry; and covers for lamps.

Firearms
While their popularity is still on the rise, the Herran have been known to wield flintlock firearms. Most of these weapons are small pistols intended for dueling purposes and not at all practical for fast pace battling alongside Pokémon.

Navigational Devices
○ The Herran have invented an accurate clock.
○ The dry compass
○ The astrolabe

Ships
While Herran ships vary in size, they all share the same fundamental design. They are crafted from wood in a carvel design, feature multiple masts, and utilize a stern rudder.


Common Pokémon Types

WaterIC_Big.png
FlyingIC_Big.png
ElectricIC_Big.png


Uncommon Pokemon Types

GroundIC_Big.png
GhostIC_Big.png


Why Water Types?
The Herran's affinity with and proximity to the ocean have lead to a close association with water type Pokémon.
Why Flying Types?
Flying type Pokémon are excellent navigators and aids for sailors at sea.
Why Electric Types?
Herran society is fond of innovation; electric Pokémon have been useful catalyst creators in the realm of science.


 
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The RahalThe Rahal inhabit the Eastern region of Reshiko's mainland, thriving in an arid environment that many would turn away from. Their culture places prominence on knowledge and lore, and many scholars have been known to emerge from their academies. With their knack for economics, the Rahal have become the premier merchants of the region.



Administrative Regime: Electocracy

The Rahal are governed by a council of proficient scholars and merchants. While these council members are technically voted into their positions, the people of Rahal are not active participants in politics within the clan. This is because The Council is a body of near absolute power where one's capabilities and knowledge, not their heredity, is the path to authority.


An Oasis of Knowledge

The Rahal are the preeminent scholars of Rekisho. They place great pride in accrued knowledge, and have built libraries and academies in all of their cities. The largest of these structures, which can be found in Surak, attract academics from across the region. Rahal children are taught to read, write, and perform arithmetic from a young age. It is unusual to find a member of the clan who is illiterate, though levels of knowledge among Rahal people vary according to one's class. Merchants are the most well-versed in the realm of arithmetic, while many scholars pride themselves in learning political theories and liberal arts. While the Rahal are willing to share their knowledge with those outside the clan, there are some topics they keep locked away for their eyes - and minds - only.


The Economist's Code

Economics is one of the Rahal's biggest prides. Their affinity for numbers and understanding of human thought has enabled members of the clan to manipulate markets without rival. A number of merchants guilds exist in Rahal society, the foremost dealing with textiles, jewelry, and spices. The scope of these guilds has expanded beyond the Rahal's borders; indeed, many hire affiliates from the Tamers Guild to assist with the shipment of goods across the continent. Any outsiders looking to trade with the Rahal should anticipate tariffs of some form - for the Rahal are nothing if not scrupulous businessmen and women.



A Culture of Food

Despite the limits of their environment, the Rahal have developed a prominent food culture. In sea-side cities like Surak, seafood is a staple item featured in nearly every meal. By contrast, vegetables are more difficult to acquire and extensive trade networks are necessitated for their acquisition. Flatbreads cooked over fire-heated stones are common in Rahal cuisine, as are the large variety of spices native to the region. Anyone visiting a Rahal city should anticipate a unique food culture that doesn't make efforts to meet the taste of outsiders.


The Bazaar

The Rahal have an ingrained love for trade. Many of their cities feature large, open air markets known as Bazaars. While most merchants sell local products, foreigners are permitted to set up stalls. All stall owners in a Bazaar are required to possess a merchant's permit and pay a commission fee to the Bazaar's overseers. This fee is used to pay for the market's upkeep; any leftover funds are split between the owner's pockets and government fees. Many street performers frequent the Bazaar, turning the markets from a large shopping district to a place of enjoyment and socialization.

Common Pokémon Types

GroundIC_Big.png
FireIC_Big.png
PsychicIC_Big.png


Uncommon Pokemon Types

IceIC_Big.png
GrassIC_Big.png


Why Ground Types?
The Burirat Desert is home to the largest array of ground type Pokémon on Rekisho. They're helpful additions to merchant caravans and exceptional navigators of the vast terrain.
Why Fire Types?
Fire is a giver of life. For the Rahal, whose lives are spent in an environment where nights are long and cold, fire is essential.
Why Psychic Types?
The Rahal place great importance on wisdom and knowledge, viewing psychic Pokémon as manifestations of intelligence.


 
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The OnyotaThe far north is home to the Onyota, a migratory clan known for their beautiful terracotta and woodworks. People of this clan seldom intermix with those outside their kin, and entire villages are known to migrate with the seasons.



Administrative Regime: Gerontocracy

In Onyota society, where kin groups form the basis of social interactions, political power is granted to elders. When groups of Onyota cross paths, it is the responsibility of the elders to share knowledge and news. Because of their position in society, Elders are treated with the most respect and receive collective care from the younger generations. The older one is, the more authority they gain. Thus, the Onyota have a class system not based on wealth, but on age.


With the Seasons

The Onyota are a migratory people. They do not live in permanent residences, nor do they believe in land ownership. Their lives are spent following herds of Pokémon across the Onya Tundra, and many kin groups have domesticated Pokémon for food, labor, sport, and companionship. Because of this lifestyle, the Onyota possess a high tolerance for the cold and great endurance.


The Crafter's Tale

Because the Onyota live in yurts, they are well experienced in building and disassembling. They are excellent builders, and many of their techniques have been studied by other clans. Beyond construction, the Onyota are known for being exceptional craftsmen. Most of their works are done on wood, where they create figurines, toys, bows, and tools. For kin groups that frequent the Eastern Wastes and the Pass of Armak, terracotta has also become a common crafting medium. Outside of woodworks and terracotta creations, the Onyota are known for their beautiful furs and sturdy clothes.


Sports and Entertainment

The Onyota have developed numerous activities to keep them entertained in the Onya Tundra. Of these, sports are the most popular.

Stantler Racing - As the name implies, Stantler races are performed by utilizing Stantlers as mounts. These races are held over vast stretches of open land and serve as a favorite pastime of children.
Wrestling - Onyota wrestling is a competition in which one attempts to force an opponent to touch the ground with their upper body, knee, or elbow.
Archery - Archery competitions are as much an exercise of fun as they are one of practice. They can be performed mounted or unmounted, often featuring a series of targets for participants to hit.

Common Pokémon Types

IceIC_Big.png
GhostIC_Big.png
FairyIC_Big.png


Uncommon Pokemon Types

FireIC_Big.png
BugIC_Big.png


Why Ice Types?
The Onyota have made their home in the Onya Tundra where ice type Pokémon are prevalent.
Why Ghost Types?
Many ghost types are drawn to the wilderness of Northern Rekisho and the depths of Cavrock Forest.
Why Fairy Types?
The Onyota place great importance on legends and story telling. Fairy type Pokémon feature prominently in these tales.


 
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The Tamer's GuildThe Tamer's Guild is a regional organization in Rekisho. It crosses Clan boundaries, drawing people from all corners of the land. While a Guild License is not required to become a Tamer, the benefits of associating with the Tamer's Guild lead many to join its ranks.



What Is The Tamer's Guild?

The Tamer's Guild was established nearly a century ago under the directive of the Akimoto, the Herran, and the Rahal. Their intent was to create a neutral power in Rekisho capable of withstanding the influence of the Clans. This endeavor was largely successful, and the Tamer's Guild has experienced both growth and evolution since its founding. Once a simple meeting place for people from all of Rekisho's clans to gather, the guild has become one of the largest powers in the region. It still promotes a stance of neutrality, though this neutrality should not be confused with inaction. The Tamer's Guild supplies commissions to its members - commissions posted from individuals, villages, and governments alike. It possesses its own internal politics, and has been known to dabble with and interfere in those of the Clans.

Many view the Tamer's Guild as the policing power of Rekisho. For every member that joins for access to resources, there is a member that joins to escape the control of their clan. Indeed, there is a certain level of autonomy given to Licensed Tamers. In current times, this autonomy tends to equate itself to a form of immunity. Nonetheless, asylum granted by the guild, while respected, is not failproof. Guild members can still be hunted down and tried for their crimes. So too is association with the guild not always a scapegoat for performing one's duties to their clan. Still, where one places their loyalties is a matter of personal choice. To say that there are those more loyal to the Tamer's Guild than their Clan would not be inaccurate.


Guild Membership

The Tamer's Guild requires prospective members to be partnered with at least one Pokémon prior to their application. Once this requirement has been met, one needs only to enter a guild building and fill out a series of forms. A Tamer's Guild License will then be granted to the applicant - so long as their forms are approved after inspection. The basic Tamer's Guild License does nothing more than show one's affiliation with the Tamer's Guild and grant them permission to use its buildings without charge. For more privileges, one must increase their rank within the guild.


Guild Ranks

Ranks in the Tamer's Guild are expressed by the number of stars one has on their Tamer's Guild License. To increase their rank, guild members must perform well on commissions, be recommended for advancement by higher ranking members, and/or undergo trials to test their abilities. The higher one's rank, the better access they have to resources provided by the guild.

Zero StarsOne StarTwo StarsThreeStarsFour StarsFive Stars
Facility AccessYesYesYesYesYesYes
Commission AccessNoLimitedLimitedLimitedYesAll
Purchase DiscountsYesYesYes, IncreasedYes, IncreasedYes, IncreasedYes, Increased

Guild Benefits:

Lodging and supply stations

Commission pay

Optional Clan disassociation

Information networks

Access to trading routes

Fame​
 
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Pokemon in RekishoPokémon are the non-human, non-plant lifeforms on Rekisho. Their ability to wield the elements and there physical appearances are attributed to an ingrained affinity for magic. The people of Rekisho have lived and fought alongside these creatures for centuries. Their importance is irreplaceable.



Stats

In this RP, a Pokémon's stats will not be numerically represented. This is to allow freedom while writing and prevent matters from getting too technical. This said, a Pokémon's attributes - their strength, endurance, speed, attack - should not be excessive for its species. Your Ekans should not be able to face-tank attacks like an Onix; the Onix should not be faster than your Ekans.


Levels

The concept of levels in this RP is just that - a concept. They do not exist; your Pokémon will not evolve by reaching certain level milestones.


Evolution

Many Pokémon on Rekisho evolve due to outside stimuli. Some evolve as a response to danger, others evolve to better hunt their prey.

Pokemon that evolve from exposure to items - i.e. evolution stones - or from special geology - magnetic fields - still evolve this way on Rekisho.

Evolution by trading does not exist. If a Pokémon evolves while holding an item during a trade, it needs only to be exposed to the item on Rekisho. Likewise, Pokémon that evolve by trading without a held item will evolve like Pokémon that evolve by leveling in the games (that is, in response to stimuli in their environment).


Combat

Pokémon combat on Rekisho does not follow a strictly turn based system. You do not have to wait for your opponent to attack before performing your next move. This said, battles in the RP should strive for some level of realism. Your Pokémon should not be invincible. Injuries are a necessity on the path to growth and your Pokémon should experience them.


Moves and Abilities

Pokémon on Rekisho are not limited to a move pool of four moves. They can remember and use any move that they have used over their lifetimes; however, a lack of regular use may render some moves weaker upon use. A lack of practice with a move may also result in a decrease in its accuracy.


Pokémon on Rekisho posses abilities like they do in the main series. These can yield effects both inside and outside of battle. Feel free to be experimental with your Pokémon's abilities.


TMs and HMs

TMs and HMs do not exist on Rekisho. To learn TM and HM moves, you Pokémon will have to undergo specialized training. This is explained in the next section.


Specialized Training

Pokemon are creatures born from adaptation. They learn from their environment; through this learning, they can master moves not normally in their move pool. To teach Pokémon moves regulated to TMs/HMs in the main series, your trainer will have to act as a tutor and teach them directly. This is typically performed by having the Pokémon observe other Pokémon capable of using the move being taught.


Eggmoves

Your Pokémon are allowed to know and be taught moves that would normally be limited to breeding.


Info:

Info​
 
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