Becker
“Someone else always has to carry on the story...”
Heyo folks, Hen here!
So long story short, i'm working on a idea that i've been having thoughts about on and off for several weeks now and i'm in the final stages of creating the interest check. I've used alot of inspiration from Fallout 3 and the Metro games. My problem at the moment is that i'm not entirely sure which genre would be suit the story and i'm always looking for ways to improve the lore that i've built up so I thought i'd leave it up to the public to decide!
(I won't post the whole interest check as I want to keep some-things a little secretive.)
The summery of the my story, The Knights of the Metro is set in a alternate 'Modern with some futuristic themes' world, 50 years after a 'mutation induced natural cataclysm' caused millions of tonnes of radioactive pollen from the 'Red forrest' (A forrest residing within the Chernobyl disaster and the abandoned city of Pripyat) englufed the world like the ashes upon pompeii. This thick, yellow fog travelled across on the Earth's wind belts and blanketed almost everything above ground. Residents lucky enough to be below in Metro Stations were mostly safe from this disaster and eventually settled in the tunnels beneath Washington D.C. A councill of leaders were elected, each person having some sort of experise that would certainly play a huge part of the community's survival (Engineering, Military, Health, Food & Water procurement, Housing, Rationing and so on).
As this is a alternate world, technology is a little different and by the beginning of the cataclysm (2020) the metro was filled with many sets of power-suits designed to aid construction and emergency workers to complete any dangerous tasks. This community collected the suits, modified them to be used on the surface as scavengers and used materials gathered from above to further improve living conditions below. Solar panels and wind turbines were built on-top of sky-scrapers with thick, black electrical wiring stretching from building to building like jungle vines. Weaponry were scavenged from police, firearm shops and generally created within the Metro's grand workshops. Over-time, the surface began to settle as much of the remaining pollen had already fallen from the skies and mutated animals roamed the once busy streets of the U.S Capital.
The term 'Knight' comes from one of the leaders of the Metro being a medieval historian, upon gazing at these brave men and women who raise up to the surface day-in-day-out to maintain the vital power cables feeding the city to routinely culling packs of wild-beasts that threaten to invade their homes below. He dubbed them Knights for protecting the people and going to where no-one else would dare, furthermore the Power-Suits they wear are built to last and protect the wearer better than modern body-armour but it comes at the cost of subtly and dexterity. As the air on the surface is still laced with lethal levels of radiation, the suits are built to shield the wearer from radiation, carry one hour's worth of clean oxygen with the helmets being modified with emergency '10 minute' air-filters should they either run of out breathable air from their tanks or if any equipment should be damaged.
Alas, the player characters have earned the right to don a Power-Suit after proving themselves worthy of such a honour and travel above on the lethal surface, conducting scavenging operations, repairing vital equipment and going on dangerous missions to safe-guard the Metro and it's people! In the character sheets, players will be allowed to customize their Power-Suits to better suit (pun not intended) their needs, extra oxygen tanks, additional armour/radiation shielding and webbing to carry additional ammunition for their carried weapons. Weapons are put into divided into "Light" "Medium" and "Heavy" categories (there are a couple of laser guns as well but they're very unreliable and prone to malfunctions). Heavy weaponry, such as mini-guns are usually restricted because their extreme weight could damage the suit's servos over a extended amount of time and are only given out to Knights on special missions where heavy fire-power is required. Medium weaponry, such as rifles, shotguns and light machine guns are the norm for standard equipment. Each Knight usually carries their primary weapon and a 'Side-Arm' for emergencies.
Please let me know your thoughts, i've had to keep some of the concepts a little secretive (it's nothing sinister.. just want to keep some surprises in store!) All said and done, i'd much prefer any criticisms raised to be constructive and helpful than just being bombasted with paragraphs of negativity.
So long story short, i'm working on a idea that i've been having thoughts about on and off for several weeks now and i'm in the final stages of creating the interest check. I've used alot of inspiration from Fallout 3 and the Metro games. My problem at the moment is that i'm not entirely sure which genre would be suit the story and i'm always looking for ways to improve the lore that i've built up so I thought i'd leave it up to the public to decide!
(I won't post the whole interest check as I want to keep some-things a little secretive.)
The summery of the my story, The Knights of the Metro is set in a alternate 'Modern with some futuristic themes' world, 50 years after a 'mutation induced natural cataclysm' caused millions of tonnes of radioactive pollen from the 'Red forrest' (A forrest residing within the Chernobyl disaster and the abandoned city of Pripyat) englufed the world like the ashes upon pompeii. This thick, yellow fog travelled across on the Earth's wind belts and blanketed almost everything above ground. Residents lucky enough to be below in Metro Stations were mostly safe from this disaster and eventually settled in the tunnels beneath Washington D.C. A councill of leaders were elected, each person having some sort of experise that would certainly play a huge part of the community's survival (Engineering, Military, Health, Food & Water procurement, Housing, Rationing and so on).
As this is a alternate world, technology is a little different and by the beginning of the cataclysm (2020) the metro was filled with many sets of power-suits designed to aid construction and emergency workers to complete any dangerous tasks. This community collected the suits, modified them to be used on the surface as scavengers and used materials gathered from above to further improve living conditions below. Solar panels and wind turbines were built on-top of sky-scrapers with thick, black electrical wiring stretching from building to building like jungle vines. Weaponry were scavenged from police, firearm shops and generally created within the Metro's grand workshops. Over-time, the surface began to settle as much of the remaining pollen had already fallen from the skies and mutated animals roamed the once busy streets of the U.S Capital.
The term 'Knight' comes from one of the leaders of the Metro being a medieval historian, upon gazing at these brave men and women who raise up to the surface day-in-day-out to maintain the vital power cables feeding the city to routinely culling packs of wild-beasts that threaten to invade their homes below. He dubbed them Knights for protecting the people and going to where no-one else would dare, furthermore the Power-Suits they wear are built to last and protect the wearer better than modern body-armour but it comes at the cost of subtly and dexterity. As the air on the surface is still laced with lethal levels of radiation, the suits are built to shield the wearer from radiation, carry one hour's worth of clean oxygen with the helmets being modified with emergency '10 minute' air-filters should they either run of out breathable air from their tanks or if any equipment should be damaged.
Alas, the player characters have earned the right to don a Power-Suit after proving themselves worthy of such a honour and travel above on the lethal surface, conducting scavenging operations, repairing vital equipment and going on dangerous missions to safe-guard the Metro and it's people! In the character sheets, players will be allowed to customize their Power-Suits to better suit (pun not intended) their needs, extra oxygen tanks, additional armour/radiation shielding and webbing to carry additional ammunition for their carried weapons. Weapons are put into divided into "Light" "Medium" and "Heavy" categories (there are a couple of laser guns as well but they're very unreliable and prone to malfunctions). Heavy weaponry, such as mini-guns are usually restricted because their extreme weight could damage the suit's servos over a extended amount of time and are only given out to Knights on special missions where heavy fire-power is required. Medium weaponry, such as rifles, shotguns and light machine guns are the norm for standard equipment. Each Knight usually carries their primary weapon and a 'Side-Arm' for emergencies.
Please let me know your thoughts, i've had to keep some of the concepts a little secretive (it's nothing sinister.. just want to keep some surprises in store!) All said and done, i'd much prefer any criticisms raised to be constructive and helpful than just being bombasted with paragraphs of negativity.
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