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Dice Lightfall Characters

Hanakai

Catbassador
Characters go here!  Of course, being a pathfinder game, everything should be done with the Pathfinder template.  The rules for character creation are as follows:

  • All Paizo-created classes are available
  • No Very Powerful, monsterous, or advanced races.
  • Roll for your class for money
  • Firearms cost 75% of their listed price
  • For Abilities, roll 4d6 and remove the lowest roll
  • Personalities and backstories are NOT required.  You're all old enough to decide what's enough and not enough.
  • 3rd party and Homebrew content must go through me before being used



Again, the game takes place in a fantasy-steampunk setting.  Please keep this in mind while creating your character.  PM me with any questions
 
Wren


Race: Human


Age: 18


Deity: Daviso


Alignment: Chaotic Good


Str: 11


Dex: 20 +5


Con: 16 +3


Int: 12 +1


Wis: 17 +3


Cha: 10


Level: 1


Class: Rogue


Hit Points: 11


Armor Class: 18


Fort Save: 3


Reflex Save: 7


Will Save: 3


Perception: +7


Base Attack Bonus: 0


Melee Strike: 0 (5 with lightweight weapons)


Ranged Strike: 5


Initiative: 7


Traits and Feats


Rich Parents - Starting money is 900 gp


Reactionary: +2 to Initiative


Two Weapon Fighting: Reduces the penalties of using two weapons to -2/-2 with light weapons


Weapon Finesse: Use Dex to target lightweight melee weapons instead of Str


Class Abilities


Sneak Attack:  +1d6 extra damage when the target would be denied his Dexterity bonus to AC, either from surprise or by Flanking, +1d6 every other level.


Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.



Skills


*Acrobatics - ability mod 5, class mod 3, ranks 1: 9


*Appraise - ability mod 1, class mod 3, ranks 1: 5


*Bluff - class mod 3: 3


*Climb - class mod 3, ranks 1: 4


*Craft - ability mod 1, class mod 3: 4


*Diplomacy - class mod 3: 3


*Disable Device - ability mod 5, class mod 3, bonus mod 1, ranks 1: 10


*Disguise - class mod 3: 3


*Escape Artist - ability mod 5, class mod 3, ranks 1: 9


Fly - ability mod 5: 5


Handle Animal - 0


Heal - ability mod 3: 3


*Intimidate - class mod 3: 3


Knowledge Arcana - 0


*Knowledge Dungeoneering - ability mod 1, class mod 3, ranks 1: 5


Knowledge Engineering - 0


Knowledge Geography - 0


Knowledge History - 0


*Knowledge Local - ability mod 1, class mod 3, ranks 1: 5


Knowledge Nature - 0


Knowledge Nobility - 0


Knowledge Religion - 0


*Linguistics - ability mod 1, class mod 3: 4


*Perception - ability mod 3, class mod 3, ranks 1: 7  +1 to locate Traps


*Perform - class mod 3: 3


*Profession - ability mod 3, class mod 3: 6


Ride - ability mod 5: 5


*Sense Motive - ability mod 3, class mod 3: 6


*Sleight of Hand - ability mod 5, class mod 3: 8


Spellcraft - 0


*Stealth - ability mod 5, class mod 3, ranks 1: 9


Survival - ability mod 3: 3


*Swim - class mod 3: 3


*Use Magic Device - class mod 3: 0



Weapons and Equipment


Paired Masterwork Short Swords - +1 to Hit, 1d6 damage, crit 19-20/x2


Six Daggers - 1d4 damage, crit 19-20/x2


Light Crossbow - 1d8 damage, range 80 feet, crit 19-20/x2


--40 bolts


Studded Leather Armor - AC Bonus 3, Max Dex mod 5


Masterwork Thieves Tools - Provides a +2 in Disable Device checks


Money: 250 Gold


Two sets of fine traveling clothes, a sturdy leather backpack, a comfy bedroll, 2 small sacks, 1 large sack, 4 door spikes, a hooded lantern, 3 flasks of oil, 50 feet of silk rope, A tinderbox (much like flint and steel, but far more convenient), two weeks of good rations, two full waterskins.



Gwendolyn Amuro Rae was born into the wealthy Rae family, a proud line of lesser nobility and businessmen in the land.  But, instead of learning which fork to use during a tea party, this young girl was sneaking out of the house to learn a slightly different set of skills, becoming a thief of some skill.  It wasn't that she needed the money; far from it.  She enjoyed the rush of going out and breaking into someone else's home to rob them.  Her parents were getting more and more frustrated with their little girl.  Finally at their wits end, they made arrangements to have her married off to a much older man from another noble family.  Gwen took one look at the fat, pompous windbag and decided that she was going to have nothing to do with this, and, after helping herself to some of the 'extra' money and jewels lying about the house, she made a run for the hills to make her life as an adventurer.


Taking on the nickname of Wren as her own true name, the girl does her best to conceal her face with hooded robes in order to hide herself from the long reach of her father and husband-to-be.  When she is 'working', she goes the extra step to wear a mask over her face to ensure her anonymity.  Her time in her father's home has given Wren a taste for the finer things in life, and she will rarely pass up the opportunity to live it up when possible.  Her favorite food is chicken, and if there is ever a blueberry pie within sniffing range, she will find it.  Always keeping watch over her shoulder for the inevitable hunters that are after her that will bring her back to her father, Wren fully intends on never going back, and has dedicated her life to the role of an adventurer.


Wren is a slim and athletic woman with shoulder length black hair that is kept pulled back into a bun. When she is not wearing a mask, Wren has a pleasant smile and eyes that glitter in the light. 


507eaec86d6edc68148012919d26ab41 - Copy.jpg
 
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Reserved for orikanyo, yo. 
 
 Cavin O'Fearghal Human Fighter


Okay I went to the site @Orikanyo had listed and got this result.


Roll      13  12  11  17  11  14


Bonus  +1  +1  +0  +3  +0  +2


Scores will be set as follows


Strength 14 +2


Dexterity 17 +3


Constitution 13 +1


Intelligence 13 +1 (11 +2 Human ability score adjustment)


Wisdom 12 +1


Charisma 11 +0


Link to Character Sheet below:


Please say hello to Cavin O'Fearghal, Former Sergeant in the "Crimson Prince's" aka Prince Lucas Aurum V's royal guard in Regum. He likes to cook, and tinker with weapons and armor.


http://www.myth-weavers.com/sheet.html#id=936135


He left the royal guard after his term of duty was over to find his fortune in other lands free from the regiment of being a guard to such an uptight ruler.
 
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