AlbaGuBrath
"Scotland Forever"
What Is Egg-Hatching?Okay, so I haven't really seen these around here, so I don't know if they're a thing or not. But here goes an attempt at explanation.
In an egg hatching roleplay, a group of magical eggs are hidden somewhere in the world. Usually, they're all grouped together in a cave/castle/glade, but they can be anywhere the plot writer chooses. Then, each adventurer comes to the eggs. Sometimes it is destiny that draws them to the location, sometimes they're simply lost, sometimes they look for them intentionally... It's all up to the roleplayer. Once the eggs are found, the characters interact with the eggs, the Keeper (if there is one, usually a guardian or protector of the eggs, sometimes accompanies the group on the quest and often has a partner of their own), and other adventurers as the eggs speak to the characters, probe their memories, read their thoughts/emotions, or however else the controller chooses.
Each egg is different in appearance and contains a different creature inside. Any kind of creature can be contained in the egg. They often hold creatures like dragons and unicorns, but they can hold lions and tigers, birds and lizards, even extra terrestrials! Every egg has its own personality, view on life, likes/dislikes, and traits. Only the controller knows these traits, and they keep these in mind when roleplaying the egg (and, later, the creature) and use this knowledge to pick the partner that best suits the creature. This might not be the first adventurer that interacts with the egg, and might even be one interacting with another egg or character, but the egg eventually chooses a partner. When this happens, it hatches (sometimes spontaneously, sometimes from an order from the adventurer, sometimes physically by being smashed against rocks, however the roleplayer chooses) into a creature who will be the adventurer's partner until the end of the roleplay.
TermsEgg? Controller? Keeper? What do all these terms mean?!
Well, like most roleplays, egg hatching has its own group of terms describing different elements of the roleplay, but they're pretty self-explanatory and aren't hard to learn.
Controller - The user who roleplays the eggs and the creatures they hatch into, usually the GM and/or a partner. They may also roleplay an adventurer if they so choose, but they may not choose from any of their own eggs. They often only roleplay two to three eggs at the most, as more than this can become very overwhelming.
Creature - refers to the creature inside the egg. Can be anything the author chooses, but it has its own mind and will, and is always controlled by the controller. They often, but don't always, have a telepathic connection (varies in strength and abilities) with their partner and/or the other creatures.
Egg - The egg is one of the most important elements in one of these roleplays. Without the egg, and the creature inside it, these roleplays would be no different from the usual 'people on a quest' ones you see on the boards. The appearance of the egg varies tremendously from the others and from story to story. They can be any size, any color, any texture, and have any properties the author chooses. Be creative! Often, the egg's appearance offers a clue to the type of creature inside, but this isn't always the case. Eggs can communicate in a variety of ways, the most common being telepathy and verbal communication, but new ideas are always welcome.
Keeper/Guardian - A character, often roleplayed by the author of the plot or one of the controllers, who protects the eggs from those who would do them harm or who do not belong in the cave/castle/whatnot. Sometimes they accompany the adventurers on their quest, sometimes not. They're often very attached to the eggs, and may have a partner of their own.- SettingThe late nineteenth century, an unknown, hopefully uninhabited island somewhere out in the ocean. Storm clouds are receding, leaving their destruction behind in the form of debris scattered on the beach, broken trees, and drenched strangers. The remains of a ship are pinned against the rocks, but to reach it, the steep and slippery cliffs must be scaled, and there is no promise that anything is salvageable. There is a large cave nearby, maybe this is shelter? A stone blocks most of the entrance, but a person can still squeeze through, though maybe with some difficulty.
Inside the cave is a huge room with natural alcoves lining the walls. Many of them are empty, but there are three that have strange objects inside them. A little boy sits cross legged in the center of the cave, his eyes closed. He is dressed in faded plaids and holds a little knife at his side. His eyes are light brown and he has longish red-brown hair plastered against his face. He appears to be soaking wet.
PlotThe characters have all appeared on this island, confused and disoriented. They all come from different places, maybe even different times, and none of them know each other. But one thing is certain, this is not where they were last they can remember. Nobody knows how or why they were brought here, but such questions must wait until the group can find shelter, because the effects of the storm are apparent, and they don't want to be around when it returns. To their knowledge, nobody knows that they are there, so rescue is doubtful. They will have to do their best to survive until they can return home.
It is unknown how the strangers are brought to the island, especially considering that some are pulled from times far past and yet to come, but after the eggs have hatched, a way is provided for them to return home. However, whatever it is that brings them there apparently doesn't have a good sense of time, leaving the individuals to remain on the island for anywhere from a few weeks to a year or more. - LaochanLaochan appears as a young boy, about seven years old, sitting lonely inside the cave. However, he is several decades older than he appears, as evidenced by his hard voice, embittered by his ordeal. Before his experience, Laochan was a normal, happy little boy living with his mother and father. They had a little home and farm tucked in the mountains, far away from the roiling and turbulent times that swept across the lands.
However, they could not stay isolated forever, and one day they heard news of laws forbidding their way of life. The boy's father was furious, and swore then and there that he would not yield to such a law. The authorities came once, twice, even thrice, and gave him a fine, which he paid stoically. However, when they came a fourth time, it was with a warrant ordering him to be deported. The man accepted the order dispassionately, refusing to demean himself with a futile rage against society, but he didn't know that his "little hero" was less aware of the situation. The boy was terrified and angry, and he broke away from his mother's arms to charge the men with a little knife. He injured one that was surprised by his sudden assault, but the other kept his head and immediately gave chase.
This was not what the boy expected. He stood and faced the man for a brief instant, but instinct overcame his fantasies of heroism, and he took to his heels. He ran for a long time, accustomed to running due to numerous foot-races with the other boys, and darted through the familiar countryside to throw off his pursuer, but he could not elude him for long. Finally, completely exhausted, the boy sought shelter on a narrow ledge just under the lip of a steep slope.
He clung tightly to the rocks, staring into the sky, expecting every flitting shadow to become the man, but though he came near, he was never found. Relief rushed through the boy's mind and he began to scramble back onto firm land, but as he did, he lost his grip.
He hovered between standing and falling for a brief moment, windmilling his arms for balance, but it was a losing battle, and he plummeted into the cold loch below. As he struggled to stay afloat, the desperate boy sent out a mental prayer, a plea to anyone, anything, that could help him.
I want to live, don't let me die. Help me!
However, the wrong ears heard his pleas. A fairy was nearby, casually observing the happenings. It remembered this boy. Seven years ago, a fairy had appeared at this child's birth. As his mother slept, it slipped into their home and began to take the soundly sleeping child away. But, just before it made it away with him, the boy awoke and began to shriek. His father awoke and dove toward them with a steel blade, reclaiming his child and seriously harming the thief in the process. The creature's thirst for revenge caused it to hatch an awful plan. It would make the child pay, forget the consequences. As soon as the last bubble of air burst above the surface, the creature snatched the boy from the water. It placed a curse upon the unfortunate lad, condemning him and the spirits of many creatures to remain trapped inside a distant cell until the curse could be broken. It could be broken, of course, all spells can, but the cruel fairy was sure that this was one that would remain in place.
Laochan resides in a cave on an unknown island, trapped inside with many creatures, not physically aging with the decades that have past. Most of the creatures have been hatched, but the remaining three can only be released when their destined partner comes to free them. When they are released, Laochan will be as well.
The EggsNote: These are just the attributes of the eggs that the characters can notice. More details, including the type of creature and its history, will be revealed as the characters interact with them. This is to allow for an element of discovery and surprise, and to allow the eggs enough flexibility to adapt to the situation.
Egg 1 - In the first alcove, there is a tiny, glowing sphere. It appears to float above the stone and emits a light that cycles through various colors, though it is usually white. It hovers up and down, and sometimes darts around the alcove, though it can't leave it. It evokes different emotions in different individuals, but it oftem makes them feel full of peace and hope. Sometimes, however, it then causes feelings of fear and loneliness, and often a sense of betrayal.
Egg 2 - In the second, there is a large egg covered in blue scales and a dark ridge on the back, and soft tawny fur speckled with dark spots on the forward side. A muted sound emits from inside, though it is hard to hear. It is best described as the sound of many baying dogs.
Egg 3 - The third alcove contains a medium sized egg covered in a brownish grey hide. It is wet to the touch and is very cold. It smells of salt and fish. A faint voice can be heard floating from inside, it is hard to tell if it is wailing or singing. Which voice is heard is believed to have something to do with the person's impressions of the egg and state of mind, though gender may also have something to do with it.
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