Cap
The Seeker of Jello
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Land of the Gears: Blackbirds
You, the potential character, will be contacted by a man who wishes to provide you work. This man is none other than Sebastian Eriksson, who's power stretches The Fault and more directly the mining industry. This eccentric individual is known for his rather odd behaviors, along with an unrivaled brilliance, makes one question why he needs your assistance. The real question is: Do you take the job?
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Background Information
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Why Hello Travelers, I'm known about the site as Cap, or rather I was before I disappeared for reasons only god would be able to comprehend. I come here to promote an idea that I have high wishes on succeeding. This game will be ran in a simplified form of a Homebrewed DnD 5th Edition, and will mostly use the basic rolls to try and be supportive to new players to the 5th Edition. (And tabletops in general.) It should go smoothly, as I have had previous experience DMing games with various systems.
A couple of notable additions is an alchemy system, as well as a firearm mechanic. From a look around to see how other rulesets, 5e additions, and other 5e GM's added these to 5e, I will be applying these to fit the setting.
Land of the Gears was a setting I created many years back, and personally is one I have always had problems showing off. In theory, it's considered in my own eyes as my Magnum Opus, though has much left till it's considered finished. The setting is a steampunk civilization settled into the rough, cracked earth known as "The Fault".
Humans, which are the only race known in The Fault, live within four unique cities. Each city has it's own history, but one this is for certain, you are a citizen of one. Outside the walls, there's creatures that can slaughter armed men in only a couple of seconds; Birds, Wolves and their giant cousins, The Garm, or the dreaded Basilisks are all threats.
While dangers live outside the walls, the crime and corruption within the walls are equally as dangerous. Most own some form of protection, some have friends, and almost everyone is just trying to get by.
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Locations
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The Capital: Erodel
The largest city within The Known Fault, known to be the place of which the governing bodies of the world inhabit and make worldly decisions. A sprawling metropolis and is known to bare three distinct districts with their own specific social goals and tasks, with the original city buried beneath and in a lousy state. As of late, there are newly crafted airships that can be seen from anywhere.
The City of Smoke: The Forge
This city is the second to be constructed, one that was built into the walls of the largest canyon, Redeemers Deep. Itself has walls around the surface, of which can be used to access from the harsh trails to the city, but the entirety of the city is otherwise in the walls. You can navigate the city by the platforms and catwalks that are used. Many houses here are built into carved out areas, as to prevent them from falling to the depths below. While some may be found on platforms, they are often heavily reinforced into the strong stone.
This city is known to be heavily productive in mining, with the main company, Everlast Mining Company, ran by a man by the name of, Sebastian Eriksson, of whom used to work with his sister Angela Eriksson. Many here live with a brotherly camaraderie, as such are known to protect each other and their fortunes.
The Western Foundry: Waterfront
Considered the most unruly, and unsafe, of all four cities, it is by far the most important in terms of productivity and usefulness for technological advancement. Many who live here work within the large scale factories that rival the capital, though many equally protest them for their poor compensation for it's workers. Known by many to be unsafe, you can expect to be at unease if you're new to this city. This city is the site of the construction of the airships, of which is a boasted feat among many of its citizens.
The City of the Fox: Bastion
A city known for its sprawling fields of various produce that the city exports to sustain the growing population. You can be assured that most who live here aren't wealthy, but live happy and humble lives. The center of the city bares a large monolith that bears an insignia of the group that discovered this location, of which only one member managed to return with his life. The Foxgate 21, an expedition group of 21 individuals from a district of the Capital with the insignia of a Fox. The monolith is a dedicated memorial to this group, and is the location he charted on his arrival.
I apologize for the large amount of information, but I felt most of it was sort of needed. I plan on having a story that will start with four people, potentially expanding from there if interest serves it. Right now, I am mostly hoping for interest to be expressed before I put any more effort into it. Note: If your interested in the setting, I would ask if you have interest in that over if your interested in the prospect of the game being done in a simplified and homebrewed 5e. The system/rules are sort of a part that will require some explaining over "It's a simplified 5e" as that's merely a guideline. If you have a character idea or concept, then please share that as well. If by any chance you inquire about anything you've read, do not hesitate to state that below. I bid you a farewell. I will only hope for our paths to meet once more |
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