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Fantasy KTMS - Lore & Snatches

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THE MANSION
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There are many of these hidden mansions throughout the world. While many Lillits live in society, Lillits who have been hired by the Hallowed Council are made to stay in a mansion. Mansions are in a separate dimensional plane and are often located in the middle of cities through a secret entrance. If a member of the mansion leaves by the front door, they'll be met by a forest. If they leave through the secret entrance, they'll be in the middle of a city. The mansion provides butlers, maids and chefs, who tend to be either from Lillit families and never gained magic, or low-magic users. On site, in another building, there are blacksmiths who take care of weapons carried by the Lillit teams.

Who is the Hallowed Council?
Hallowed Council are those who rule over Lillits. They do, in some ways, care for normal humans as well. There have also been rebellious Lillits, mansion teams take care of those as well. They also take into account who needs help from monsters, creatures, and most importantly, snatches. The Hallowed Council sends messages through bats, and also send missions that need to be fulfilled by said team in message.

Rooms?
There are 45 rooms in total for teams. Each team consists of 8 people. So, as you would imagine, rooms 1-8 are a part of team one, 9-16 are team two, etc. This is why the Hallowed Council hates it when Lillits switch rooms, as it makes it difficult for bats, maids and butlers to navigate. The last 4 rooms 41-45, are not used for Lillits. They are occupied by administrators. (There will be one NPC administrator right off the back. We will keep it that way until/if we feel the need for another.)

Where can you find it?
This mansion, in the role play, is actually smack dab in a capital town. But, the only people who know that it exists are the ones who live in it and Hallowed Council and administrators. To get inside, your character will need to go to Black Crow Tavern, walk to the back and tap on the wall twice, hold for a second and then once. A door will form and will disappear when your character enters. It leads out of a coat closet in the living room. (This will be seen better once I put up the starter.)

Can we get out of the dimensional plane only through the coat closet?
No, there are special carriages that help transport our characters out of the dimensional plane and to different parts of the world. These carriages have a long reload time. So the characters can't use them to go all around the world in a day. They will be how they get to the ball for this first mission.

Who is in the mansion?

Just our team, as we are the first to start up the mansion. (No other teams yet.)
One administrator - Burne Cunningham.
Maids, butlers, cooks.
Coachmen.
Blacksmiths onsite but in an adjacent building, not directly in the mansion.

More information about the mansion will come as the story and plot continue.
 
Snatch level 1
(Snatches gain levels the more magic they steal. They look human, but that is just a cover for their true form. Art is done by me.)

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∆ While Lvl 1s can steal magic, they have a far tougher time doing so.
∆ They have impeccable vision (figures, as it is most of its head) that helps them and other snatches find Lillits.
∆ Each mouth has a different voice that is capable of reflecting an actual human's voice, thus they use it as a trap.
∆ Lvl 1s actually find it easier to keep looking like a human. The higher the level, the tougher it becomes. This will be the first snatch the group runs into during the ball...though there may be others.



Snatch Level 2
[picture to come, description below.]

∆ Lvl 2s have the easiest time stealing magic. This is the quickest level to pass and move on to lvl 3.
∆ They are the opposite of lvl 1s. They actually have no eyes and rely solely on their gapping mouth and sense of smell.
∆ Due to their unhinging, gapping mouth, they are able to literally eat humans and lillits in a gulp, thus, consuming their magic (if they're a lillit.)
∆ Their sense of smell doesn't so much tell them where a lillit is, but more than anything helps their 'eye' sight. (Else they'd be running into things all the time.
∆ These are the most selfish kind of snatch. Due to the fact they will transform to a lvl 3 soon, they don't share their hunt with other snatches.
∆ They are not fast, but can dodge attacks well due to their smell.



Snatch Level 3
[picture to come, description below.]
∆ Lvl 3s have a tough time stealing magic. They have abilities similar to some rippers. Having to pierce between the collar bone and literally snatching the magic out of a lillit in order to eat the magic. Thus, they are a close combat type.
∆ They are eerily, very similar to humans. The difference are their long, lanky, dagger-like fingers.
∆ These guys are far more aware and clever when it comes to snatching magic. They won't attack needlessly like a lvl 1 and 2, and, they understand that if their comrades grow stronger, they do so as well faster. Thus, many lvl 3s will give stolen magic to an underling to power up their group.
∆ They are silent. Only speaking when they must speak. They keep to the shadows and stay unnoticed.
∆ As you would imagine, they tend to be the leader of lower snatch levels. (If they are able to form a group. Many snatches won't.)




Snatch Level 4
[picture to come, description below.]​

∆ Skin does not peel off for this level, as it is considered 'cocooned' in this stage. They look like humans and continue to look like humans.
∆ They are capable of passing through objects, walls, even people. If they do it over and over, it'll wear them out.
∆ The most terrifying thing is that if this snatch touches a lillit, they can maneuver to steal their magic. This is due to the fact that they are capable of going through a lillit. If they grab a lillit's arm, their hand can continue to pass through until it reaches their magic at the collarbone.
∆ It is painful to have this snatch go through a living creature. A normal human would likely faint from the pain, a trained lillit can bear it, though, they'd need to gather themself after.
∆ Considered charming. Able to see through human emotions and manipulate. Silver tongued.
∆ Tend to work alone.
 
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