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Fantasy Knights of Lore

DarknessSama17

A star can't shine without darkness
Lore.

A world large, beautiful planet teeming with life. Both majestic and ferocious creatures roam the planet. Some harmless, others not so much. About millenniums years ago, Mankind was attacked by an evil race known as The Darkness. They were almost wiped out but thanks to a mysterious goddess, they were able to drive The Darkness away.

Thousands of years later, mankind has brought themselves back from the brink of extinction. They have established four nations that that spread across two vast regions of Lore.

Even though they have defeat The Darkness, threats still loom. Threatening to not only Humanity but All of it's kin. Rebels, gangs, and the dangerous creatures of Lore are a major problem to the four nations and Humanity as a whole. However, there are two threat that troubles the four nations most.

Vympiri. A vampire like race that feeds on Lifeforce. These snowflake like skinned creatures treat Humanity and it's kin as livestock. Herding, torturing and feeding on them. These creatures usually despise Humanity because of their ability to use Mana from birth. They unable to weild Mana until they reach full mature which can only be achieved by draining the Lifeforce of a human or it's kin. As they drain Lifeforce to reach mature they will grow stronger physically. Their Lord is the information Dracula.

Darkness Tamers are another big threat. Darkness Takers are humans that have given in to their dark emotions and the darkness in their hearts and managed to exit The Fallen Place. Usually clad in midnight black armor that becomes like skin with a shining star Tha floats on the surface. The stars act as a power level indicator. One star is medium Divine Knight level. Two star is holy Knight level that often has a transformation that pushes above Holy Knight level. Three stars is a level that far exceeds the average Holy Knight. Alongside weilding great power, two star Darkness Tamers can control darklings. Giving them a mindless army that has no fear of dying.

To deal with these threats, The Order of Knights were created. Knights are defenders of humanity. They have existed since long ago and to this day are treated like celebrates. Using Lifeforce to create Mana they can weild the elements, summon powerful weapons, call upon creatures, increase their stats and attributes. Some knights have reached god like power and create their own unique element.

You've been placed on team under either a Divine Knight or a Holy Knight. The world of Lore is hectic and chaotic with an old threat looming in the darkness of space...

Do you have what it takes to survive? Or will Lore rip you apart?


(Hello guys! This is actually a story I'm writing and I thought it might be fun to rp. I could really use some inspiration for book two. I have twist and turns planned out. I'm looking for up to two Holy Knights. Divine Knights will depend on how many we get wanting to get the spot. You will just be reaching the rank. If you're a master knight you'd have been at that rank for nearly a year.
 
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Officer Knight: normally the startingline for those fresh out of one of the four academies: they average amount of Lifeforce and while they can form Mana, the can't shape it. They are given swords and guns that conduct the users Mana.

Master Knight: these fighters have higher Lifeforce than officer Knight's. They can create a Mana exoskeleton that can withstand a massive amount of damage. They can also use the Mana exoskeleton to increase attributes. They can wield elements (including transmuting one element into another), preform partial transformation and form powerful weapons made of Mana.

Divine Knight: A knight of power. They have incredibly high Lifeforce and Mana control. They can push a transformation to the final stage, Use up to three elements, and give their weapons made of Mana a bigger power boost and/or form. The their Mana exoskeleton can take nukes if that knight is skilled enough. Their exoskeletons can give a larger boost in attributes. Such as moving the speed of light or up to three times it.

Holy knight: The strongest rank. These knights can make Mana exoskeletons that can withstand multiple barrages of nukes. They can destroy small moons or planets. They get one final transformation that boost up their attributes drastically. They also get weapon transformation that give the weapon mystical properties. These knights can wield five elements. Even creating elements that aren't on the periodic table.

(Holy Knights are extremely powerful able to destroy small moons. So I'm only accepting five of them. Be sure to check out Lore for more information about the world. And current arcs.)
 
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Planet Lore

The planet is no beautiful and dangerous. The planet itself is massive with regions of all kinds of climates, whether and terrain. Though there are many known regions, there is still a vast amount of Lore that had yet to be explored. Treasure and unknown creatures still remain hidden. The creatures that are known today can range from pet like to vicious beast of of various shapes and sizes. Some with the ability to turn Lifeforce into Mana. Some of these creatures are a threat to Humanity and the many kingdoms and cities throughout the Four Nations as well as those who are not aligned with them.

Not only are the creatures that act as the world ecosystem a threat but the Four Nations also face a rebel organization by the name of The Light. These rebels say that they desire to correct the wrong the Supreme Council has done. They wish to destroy the new way of life all for the eons old goddess. Though their motives may seem just, they are merely madmen in search of power. They have soldiers that will die for the five rebel heads. Some are Divine Knight rank. Most are only master knight rank. Still, their numbers are great.

Another problem we face are the three criminal organization. Vibrant Doom and The Reapers. The Reapers specialize in exploration and slave trading/human trafficking. With routes unknown to the Four Nations, they have more knowledge of the world of Lore. They dabble in otget areas of crime as well.

Vibrant Doom is a gang of mercenaries that specialize in drug trafficking. Their item of trade, a rate drug that boost even those with the weakest amount of Lifeforce to that of Divine rank. The drug had a huge side effect. If used continuously, the user runs the risk of becoming a darklings.

Darklings are another threat humanity faces. These beings are created when a person gives into the darkness in their hearts as they use Lifeforce. Things such as, hate, vengance, envy ect. They are simply mindless beings that kill anything that moves. They usually congregate in large groups of fifty or more. When sixty or more are killed in the same area they all merge to become one giant darkling of low Divine rank. The average Master Knight would have a tough time taking them out.
You are one of four races.

Human - a race that originates from one of the many different families in the Four Great Nations. Some of these families are well known and prestigious. The well known families usually have something that makes them stand out. Such as having an affinity for turning Mana into Lightning, using Mana to weild some kind of ability unique to that family or having high reserves of Lifeforce from birth.

Drakons - an ancient race of dragon like people who are more dragon than people. They usually are born with scales covering a large portion of their bodies. Some developed tail or wings and a horn as well. They have colonies scattered about all over the world run by a queen and her advisors. A queen is the ruler of one of the Four Great Nations.

Biohumans - a race of humans that began in a lab made by mixing pure Lifeforce and human DNA. They eventually populated on their own. Biohumans are still made occasionally. They usually are born with high amounts of Lifeforce. After the civil war they created their own nation ruled by a king and a queen. They answer to the Supreme Council.

You answer to the Supreme Council as well in time of great need. If you are a Master Knight or under, you will be placed in a squad under a Divine Knight or holy knight. Your movements and actions are strictly restricted. If you are Divine Knight or holy knight then you have more freedom. You can go on assignments as you see fit. You only answer to the Supreme Council or the king or queen of your nation. Depending on circumstances even a ruler from another nation.

Assignments/quest/expertise - there is much to do as a knight. The most notable is bounty Hunter. The Knights Bingo dashboard is a place to see enemies of the four nations/criminals. They rank from threat level so the most dangerous are in the top 30. You can turn these criminals in or take them out for a reward and renown. A Divine knight can be apprenticed to a Holy Knight. You will still have your freedom but when your Holy Knight calls it is best to answer. For Master Knights that are expected to become great Knights, Divine Knights and Holy Knights be wary. In the Underworld of criminals they have a bingo book as well. Your name just may be on it.

Another is monster hunter. Hunting monsters is a good way to earn trading and crafting material. If a request is put out to take care of a monster that is terrorizing a settlement, then you will get a reward as well as renown depending on threat level.

A knight can also take the role as treasurer hunter. This role speaks for itself. One can discover lost tombs with hidden treasure. The most renwoned treasure hunters search for rare artifacts and trinkets of power with special abilities.

Knights will often participate in care package drops. A lot of kingdoms and cities are often raided or are least fortunate being further out from the capitals. Knights will bring care packages to assist them. Things such as Mana generators for electricity and water. Even staying to provide protecting.

Most often Knights will be asked to participate in raids and defending kingdoms, cities and villages. Sometimes partacing in full on wars as well as small battles.

Escorting Barons and baronesses as well as treasurer and heirlooms is another job of the Knight.

Take up arms my fellow knights and protect your people.
 
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lifeforce

Lifeforce is life energy. It is balanced as good and evil that flows in every living creature. Humans, animals, plants, the earth itself ect. Everyone is born with Lifeforce. Some have naturally high amounts. Some have low. Lifeforce can be trained to increase but requires physical and mental training. If ones Lifeforce drops under a certain percentage then they will be rendered unable to move and run the risk of combusting into flames.

Mana is the what happens one manipulates their own Lifeforce to gather the Lifeforce of the living orgasms around them. They then create Mana.

Mana can be used for all sorts of things. It can even be stored in devices.

Not everyone can weild Mana. Not everyone can wield Mana effectively. Those that can usually go on to be knights.

Knights can use fire arms to fire dense laser beams. Some can increase the cutting power of their swords or axes. More experienced Knights can create elements out of Mana. Fire, wind, water earth. Some can make weapons out of these elements or use it as augmentation. Mana can be used to create more advanced elements. Ie, metal, gold iron ect. In rare cases creater thier own element with moon breaking power. Others can teleport, open gate ways to summon creatures, preform transformations and much more.

In sort, the possibilities are endless. One only needs the imagination, training, will-power and Lifeforce.

Weapons and gadgets

Along with mana, knights have a variety of weapons and gadgets at their disposal. Gadgets and weapons are usually found in baracks. Some can be crafted. Others can be traded for and bought. Today's tech is infused with Mana. Grenades, flash bangs, even the Nurolink. It only takes a bit of yours to activate the Mana inside. These come in handy in a pinch when you're running low on Lifeforce.

Mana grenade - a grenade that could have a medium or large blast radius depending on the amount of Mana use to activate it. Five seconds wait time after activating

Sticky grenade - a sticky grenade with a small blast radius. These can be altered to a set element upon purchase.

Flash bangs - a small device that leaves enemies temporary blinded and disoriented.

Gas grenade - a grenade that emmits gas that can sicken a weaker enemy.

Nurolink - One of the most important tools for any balanced squad. A small device that's attached to the temple. It allows a team to communicate through the telepathically.

Today's bladed weapons, firearms and blunt weapons will often gave a gem that stores Mana so the user can transmitt their Mana without so much effort. Weapons can be custom made using all sorts of material just like armor. Rare materials tend to have special properties. Families tend to pass their weapons and armor down from generation to generation.
 
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Mana abilities

Here are just a few to get you started

Transformations - only those Master Knight or higher can preform them. Only partial transformation can be done by Master Knights. Boosting a specific attribute by a small margin. Divine Knights can preform full transformations. Changing apperances or just the armor completely. Their states are boosted drastically. Holy knights can take this one step further and unlock a hidden transformation that often times gives them near god-like powers. Transformations can vary but can usually be determined by family bloodline.

Augmentations - this speaks for itself. One can augment a weapon with Mana. Master Knights can augment thier weapons and bodies with the elements. Such as giving a sword fire properties or augmentating their bodies with Lightning to greatly enhance speed. This can be taxing for the average Knight. Even Divine Knights have their limits when augmenting their weapons or bodies with elements.

Weapons smithing - Master Knights and higher can create weapons out of Mana. Some officer knights can preform this as well but the weapon is always incomplete being made of Mana with no texture. Master Knights go on to wield complete weapons with color, and it's own unique design. As one trains and advances they began to understand their weapons ability. Such as a rifle shooting multiple flaming bullets that act as lasers or an axe that gives one great control over wind. Weapons continue to get as strong as their owners.

Element - controlling the elements is something only master Knights or those with the potential to become one can do. Master Knights tend to be strictly restricted to the four basics. Fire, air, water, and earth. Divine Knights can wield much more advanced elements such as ice, lava, iron ect. Holy Knights can create their own element. An example of this is the Stardust element belonging to the famous Iris Eloclipes. This element is a solid but it burns as hot as the sun. A Stardust sword will cut through almost anything. Shearing what it touches and turning it into blue dust.

Mana exoskeleton - the most basic tool of the Knight. Any knight worth their salt can preform this. The user creates a Mana exoskeleton that acts as armor though the it is seen as just a color aura around the body. This exoskeleton increases attributes according to the users Mana output, physical stats, training and their armor they sport as most armor now and days are built to aid the boosting power of the Mana exoskeleton. The exoskeleton usually boost the speed, strenght, reflexes and durability. However one can equip armor to boost stats such as awareness, perception, accuracy ect.

Avatar - a variation of the Mana exoskeleton. This creates a large avatar made of either Mana or even an element that is attached to the user or surrounds them. Only Master Knights can preform this. They can only create a partial avatar. Such as the upper body. The basic Divine Knight or higher can create a full avatar of thirty feet high. A skilled Divine Knight can create one forty-five tall. A holy Knight can create one fifty to sixty feet tall. Avatars are very taxing and take large chunks of Lifeforce.

*Note these are just a few abilities. You can be creative but keep abilities balanced pleased. Talk to me if you have questions or need help)
 
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I have families/branches with trademark abilities set up. I also have monster and creatures. If I get two more people interested I'll post them and start working on the first arc according to the ranks
 
I'm thinking letting other factions be playable. Vympiri, vibrant Doom, even independent criminals
 
No? I was thinking Holy Knight. Or am I misunderstanding what being a knight means?
 
The point was more knightly crusade than anything else. In anycase, do I need to know any of that family information before I post? I'm almost done with my old man knight.
 
Not really. You could just put you came from a small unknown family but you're trait wouldn't be so impressive
 
The point was more knightly crusade than anything else. In anycase, do I need to know any of that family information before I post? I'm almost done with my old man knight.

Post it. I'm a little curious to see what you came up with
 
What was her name? So I can put it in. Also it might be the Queen's mother, or even grandmother; Geoffrey is well into his 60s.
 
Oh
What was her name? So I can put it in. Also it might be the Queen's mother, or even grandmother; Geoffrey is well into his 60s.

Oh yeah just put her grandmother was the trainer and he trained with the Queen's mother.

Grandmother - Areleem Solarius

Mother - Ahtheal Solarius

Queen - Ahmeal Solarius
 
Done. And that is a character who defines "Deus Vult"

Oh and holy knights usually have Lifeforce/Mana control over 7. It's needed to use advance skills like solar magic since in most cases it would be a near instant kill. Don't be afraid to make your holy knight op
 

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