• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Colosseum [ Kaiju War Chronicles :|: OC Kaiju/Mecha Battle Arena :|: (CS) ]

Main
Here
OOC
Here
Other
Here

Develius

"Kaiju Enthusiast"

kwc_banner_default_by_kaijux_ddxpm2u-fullview.jpg

(Banner Art is by: KaijuX on dA)




KAIJU WAR CHRONICLES(Inspired by the Tohokingdom site of the same name "here" )

This is the Official CS for "Kaiju War Chronicles"! Post your characters here when they are accepted. When submitting character profiles, please show me either DMs or in the OCC first before posting them here. Thank you!​
 
Last edited:

dhBVvr7.png





Name:
[ "Abaddon" | "Dreadking of Hell" | "The Destroyer" | "Molten Death" | "Demon of Destruction" ]

Appearance:
Resembling the appearance of a large theropod, Abaddon is a nightmarish demon spawned from the depths of the Hollow Earth millions of years ago. His body is encrusted in a thick igneous hide of pumice and obsidian, all holding in a magmatic interior that constantly drips with molten ichor. Cracks in his skin produce deep gorges where the magma seeps down his body, with large "vents" on its sides revealing the blazing furnace within. His face reeks of rancorous brutality, sporting two pairs of blazing eyes and a mouth filled with two rows of teeth with outer keratin denticles and inner "true" teeth and fangs. Two horns atop his head symbolize his demonic heritage, with his right horn being broken off near the base in a previous duel long ago. His long prehensile tail has a row of sharp spines running down the center and ending with a large barbed tip.

Gender:
Male

Size:
114.2 Meters Tall (Shoulder)
482 Meters Long (Tail)
453 Meter-Wingspan
89,000 Metric Tons

Alignment:
Chaotic Evil

Personality:
An enraged primordial entity, Abaddon is a malevolent and violent soul tainted by the corruptive effects of Hell. He has an undying scorn against the surface realm, especially amongst his once fellow guardians who had banished him to a life of eternal battle and misery. He cares not for any living being and in fact actively hunts other living beings for the sake of watching them suffer, even having the tendency to ravage cities and settlements just for the fun of it. Being extremely territorial, the demonic kaiju will attack and attempt to kill anything that enters its immediate vicinity.

Biography:
Once a benevolent guardian of Earth, Abaddon's lust for power and destruction had him banished by his fellow guardians to the deepest depths of the "Hollow Earth" system in a sub-sector fittingly known as "Hell". There it was intended that he would burn in eternal torment for betraying his kin for such blasphemous treachery; scorching forever in the boiling seas and being devoured by the hellish beasts within. Suffer as he did, Abaddon refused to take the punishment face down. The saurian kaiju weaponized his rage and hatred and proceeded to launch a lone crusade against the creatures within, slaying all who dared to stand in his way. He fought countless kaiju of all different shapes, sizes, and strengths, yet with every battle did Abaddon grow stronger and more corrupted.

Abaddon's strength grew so powerful to the point where he could defeat any demon he encountered. He essentially claimed all of "Hell" for his own, establishing himself as its unofficial ruler. No one dared challenged his authority and might since that day, less risking their lives to become fuel for this monstrous abomination. Those who pledged allegiance were turned into mindless puppets and minions under his beck and call. Now Abaddon had power, and with that power he seemed to aspire ravenously in conquering more. Word spread regarding his take over of Hell, eventually reaching the other guardians back on the surface. Fearing that Abaddon would commence an invasion of the surface realm, they conjured a powerful spell to ensure that he would forever be trapped and anchored in his hellish domain underground. Yet in order to accomplish this, they would have to face the demon face-to-face and weaken him to ensure it worked...

Thus the strongest guardians made the trip down to Hell to face their corrupted brother. However - already aware of their plans - Abaddon proceeded to lure them into a trap of his own. He led them into a giant abandoned fortress, perched upon a cliffside overlooking a molten sea. It was there he fought the guardians in a climatic battle that would determine the fate of the surface realm. Just when it seemed like the guardians were about to beat and seal their nemesis, Abaddon proceeded to tear the entire structure down. He would escape just as they collapsed upon the unsuspecting guardians and plunged them into the magma sea below. There they would share the same fate as Abaddon did all those years ago, only that they would not live to see their resurrection come to be.

However, one guardian managed to escape the same fate as its brothers and sisters. With the last of its might, it crashed into Abaddon and ignited the seal to keep the cursed demon anchored. Yet it would do so at the cost of its own life, using its entire essence to ensure that the spell indeed worked. For the next several million years did the surface world enjoy peace and eventually replaced the old guardians with new promising figures...

But the seal would not imprison Abaddon down in Hell forever. Having now begun to wear off, the demon was beginning to break through the confines of his realm and reach the surface. And once he surfaces, he'll bring down his destructive fury upon the world in a cloud of vengeance and rule upon a throne of ash.

Powers/Abilities:
  • Molten Breath: Abaddon can unleash a volley of fire and superheated plasma towards his enemies from his mouth. He can also lob singular fireballs.​
  • Pyrokinesis: As assumed from above, Abaddon can control fire, magma and other hot substances surrounding his immediate environment. He can absorb said heat to fuel his power and stamina defensively and utilize it to conjure up walls of molten plasma/fire. He can also summon lava pools and magma geysers from the ground amongst other constructs.​
  • Summon Minions: Abaddon can summon corrupted minions from the ground during battle, usually being smaller theropod kaiju with lava also leaking from their sides. Can be seen as fodder.​
  • Magma Blood: Abaddon's blood is essentially magma, in the sense where touching it can cause severe burns to anything that isn't magma-proof. This igneous ichor can sear through flesh and melt through metal.​
  • Heat Immunity: Abaddon is immune to any form of high temperature heat.​
  • Flight: Abaddon's giant wings allow him to take flight at Mach 3 speed.​

Weaknesses:
  • Cold: Despite Abaddon being able to resist extremely cold temperatures for a significant amount of time due to his biology, he weakens the longer he remains in such environments. Places like Antarctica can sap his energy if he remains there long enough, with his powers being significantly nerfed in these conditions as a result. Ice attacks and other anti-freeze agents can also assist in accelerating the process - being capable of freezing him from the inside out if enough is used at one time.​
  • Exposed Vents: The vents seen on Abaddon's sides allow for her to gather additional magma to fuel his body, and releasing it when he's terraforming the battlefield to his likings. When opened wide enough, they are vulnerable to attack - such as from high-powered explosives that can rip the skin from within and cause major "blood-loss". Stabbing weapons with major heat-resistance/immunities can also puncture through the molten magma and slice through the skin that way - provided they don't completely melt through the process. These slits can open and close at will and, if closed, will either need to be forcibly opened in order to do damage or opened on their own.​

Wins: -
Losses: -
Draws: -

Parameters:
Type: Offensive Blazing Berserker
Power: A
Speed: B
Range: B
Constitution: B
Intelligence: C

Themes:







3JzcpRc.png




Name:
[ "Jaira" | "Jai" | "Mythil's Guardian/Protector" | "Big Bad Blue" ]

Appearance:
A huge ape-like behemoth, Jaira is a large yet intimidating kaiju. Her skin is a deep-indigo color , with lighter shades found under her belly and on the symbols that are marked on her body. Long light blue hair runs down her back down to the first half of her extensive leathery tail. She sports two pairs of huge lower fangs on the bottom of her mouth - with the outer pair being the largest - alongside a pair of giant pierced ears. Two giant antlers rest atop her head, with her left being ornamented by a golden jeweled bracelet, and her right antler broken off by the main base. Notable piercings can be seen on her nose, lower lip, and on both ears. Tattered clothing adorns her mid and lower sections, accompanied by bandage-like material on her right wrist and a spiked shoulder-piece on her left shoulder. Both hands and claws also display reptilian-like claws.

Gender:
Female

Size:
80 Meters (All 4s); 95 Meters Tall (At Head)
264 Meters Long (Tail)
95,000 Tons (Rough Estimate)

Alignment:
Neutral Good

Personality:
TBA

Biography:
TBA

Powers/Abilities:
  • Telekinesis: Jaira can manipulate and levitate objects and use them as make-shift projectiles and shields. It has a maximum radius of one mile and requires her to be primarily focused.​
  • Sonic Roar: Jaira can unleash a sonic roar to push away her opponents if they are too close. Opponents caught pointblank range risk getting their eardrums blasted.​
  • Psychic Shield: Jaira can erect a shield of psychic energy that protects her from most physic attacks.​
  • Telepathic Intimidation: Jaira can emit a psychic frequency that others describe as "uneasy" and "threatening". Often they would hear a deep ominous "droning". This is to intimidate other opponents and hope that they would leave without resorting to violence. Can be ignored by others determined enough.​
  • Telepathic Communication: Jaira can psychically communicate with other kaiju and human minds from far distances.​

Weaknesses:
  • Slow: Jaira's bulk makes her a sluggish target. While she can sprint moderately fast in small bursts, she cannot keep that momentum for prolonged periods of time and is vulnerable to quick repeated attacks.​
  • Grotto (Arena Specific): Mythril Island houses a sacred pool of pure mana energy, known simply as "The Grotto". With it, she earns her psychic abilities that strengthens the closer she is to it. However, if it's destroyed, Jaira looses all psychic abilities and would be forced to utilize on pure brawn and wit alone (for the rest of the match).​

Wins:
Losses:
Draws:

Parameters:
Type:
Psychic Slugger
Power: B
Speed: C
Range: A (Telepathy)
Constitution: C
Intelligence: A

Theme:







qurxger.png





Name:
[ "Berkuta" | "Sukhoi SU-47 'Berkut'" | "Jet-Bird" | "Supersonic Jet of Death" | "Aerosaur" ]

Appearance:
At first glance, one might simply suspect that Berkuta is simply a Russian Sukhoi SU-47 Berkut' jet fighter. Yet upon closer inspection, and a whole transformation later, you would be met with what could be only described as a "living jet". With 4-fingered hands upon flexible wings, feet marked with twin raptor-esque claws and landing wheels, a tiny organic tail below the vehicular's own, and a mouth full of razor sharp teeth, Berkuta's true horrific beauty is revealed to the masses at large.

Creator:
JSC Sukhoi Company - Soviet Union

Size:
Length:
22.6 meters (74 ft 2 in) | 145 meters (475.7 ft)
Height: 6.4 meters (21 ft)| 40 meters (131.23 ft)
Wingspan: 16.7 meters (54 ft 9 in) | 100.2 meters (328.74 ft)
Weight: 25,670 kg (56,593 lb) | 15,000,000 kg (15,000 metric tons)

Personality
As a machine gaining sentience, Berkuta is inspired by fear and wonder of the world around it. It fears for its life each day; both by the creators whom it was neglected by and the kaiju titans that now roam the land. It's very untrustworthy of humans - whom it believes are those attempting to bring it back into Russian control - and is often on edge around the giant kaiju. Yet despite this, it also chooses to face the courage to proudly soar the skies, ruling the airspace unbounded by the chains of factional disputes and politics. In defiance, it even steals necessary tech from human contraptions to further enhance its survivability and defensibility. Its wonder for the natural world has made it appreciate the beautiful things in life and its desire to keep a natural balance between itself and her attained organic heritage. It will do what it takes to defend itself against any who attempt to harm it. And when it needs to spend time alone after all that, it is free to hide itself from the world and allow itself to rest and process the info it acquires.

Biography:
TBA

Powers/Abilities:
  • Size Change: Berkuta can change sizes depending on the situation. Its default is the standard size of the SU-47 jet - useful for being stealthy or when in hiding - with its "giant" form being more suited to combat against kaiju threats . Armament sizes translate with each size accordingly​
  • Missiles: Utilizing a limited "hammer space", Berkuta has access to an extended arsenal of homing missiles - being both "air-to-air" and "air-to-surface" variants.​
  • "Modified" GSh-6-30 Gatling Gun: Berkuta can fire its gatling gun towards its opponent, causing rapid-fire damage towards its opponent. It was modified to fit more bullets and cause more damage.​
  • Mouth Beam: Berkuta can fire a precise beam of yellow superheated plasma from its mouth, causing both a piercing and explosive reaction upon hitting its target.​
  • Stealth: Berkuta was able to scan and steal tech from canceled and abandoned jets utilizing stealth mechanics and implement it into its system. Allows to avoid being detected by radar and can turn "translucent" to camouflage with its environment.​
  • Accelerated Regen: Thanks to its Master Cube and biomechanical anatomy, Berkuta is able to rapidly regenerate broken/dislocated parts of its body - ranging from several minutes to hours depending on the damage. This is also sped up when touching metal, where it absorbs it to replace its damaged components​
  • Flight: Berkuta can fly at supersonic speeds up to Mach 2.​

Weaknesses:
  • Framework: Retaining the body of a jet, Berkuta was not designed to physically engage other kaiju at close range - even with its enhanced armor plating. Engaging in close-range combat will risk damaging its components, which could easily be snapped with relatively strong force. While its rapid regeneration capabilities can repair the damage faster than most, it usually isn't fast enough when engaged in 1 v 1 combat with other opponents. This makes it especially vulnerable.​
  • Master Cube: The alien cube is the reason how Berkuta came to sentience - functioning as its brain and life force. If it's removed or destroyed - located just behind the cockpit - Berkuta will stop functioning and die.​

Alignment:
Chaotic Neutral

Wins:
Losses:
Draws:


Parameters:
Type: Oppressive Long-Range Stealth Striker
Power: B
Speed: A
Range: A
Constitution: C
Intelligence: B

Themes:





 
Last edited:
url.png




Name: Cerviel, the Seraph of Might





Appearance: Cerviel bears a halo above its ‘head’, and when it generates its Metamaterial Armor a clear crystalline ‘shell’ forms around its limbs and body. In combat it is stiff and seemingly un-maneuverable, but once it gets a chance to shine it flexes and skitters like an aerial spider. Its body is jagged and branching, reshaping according to need to some degree, but generally resembles a bird or insect of some sort.





Gender: Genderless





Size: 1200 meter wingspan, weightless





Alignment: Lawful Neutral (although its mind is incomprehensible, it does have some form of logic behind its actions)





Personality: Cerviel is a cruelly efficient being, regarding other Kaiju as obstacles to be wiped out in its relentless quest. The Seraph is quite logical, targeting the biggest threat at a time and avoiding needless destruction or wasteful attacks. Cerviel has no regard either way for humanity, and only attacks if attacked first.





Biography: Cerviel simply appeared one day from a mysterious white rift in the upper atmosphere. Now it’s on a collision course with other Kaiju…





Powers/Abilities: Cerviel has the following powers:


Cruciform Barrage: This is a blast of high-energy projectiles that explodes into multiple crosses. They have tremendous kinetic power, but not much heat relative to other energy attacks.


Particle Railgun: Cerviel can compress its energy into a kinetic beam that deals massive damage. However it drains much of its power, and is generally a last-resort weapon.


Monofilament Wings: Although poorly skilled at melee, Cerviel has razor-sharp wings capable of cutting most materials.


Metamaterial Armor: Cerviel is protected by an energy field, which is highly useful against energy weapons (but not so much against kinetic strikes). This field collapses while firing its beam, and takes energy to power.





Weakness: Although huge and well-armed its body is not built for durability, making it a glass cannon. If a foe can withstand the heat it releases and breach its defenses, it can be manhandled into submission. It is also weak to attacks made to the head and floating Nucleus.





Wins: (List your wins and losses here after every battle; Otherwise keep blank)


Losses: (And here)


Draws: (Also here)





Parameters: (see sheet)





Misc: Ranged Obliterator


Power: A


Speed: D


Range: A


Constitution: B


Intelligence: C
 
Sobek.png

Name: Sobek

Appearance: Sobek is a monstrous crocodilian easily large enough to tumble a skyscraper into rubble if she were so inclined. A facultative biped, she appears much less threatening when on all fours and low to the ground, but when standing on her hind legs she is more than able to match the height of many kaiju.

The base of Sobek’s genetics is that of a crocodile, and it shows in her form. Her head and most of her body plan resembles that of a crocodile, although she has fins along the back of her head and over her gills to protect them, along with sharp tusks on her upper jaw. Unlike a crocodile, Sobek also has genes from cephalopods, lungfish, pangolins, porcupines, warthogs, bears, sharks, whales, targigrades, and several unknown other creatures, possibly those genes were designed specifically for Sobek. Her hind legs are longer proportionally than her front legs, allowing for more mobility while upright. Her tail is long and comes to a paddle, like most crocodiles, but has four equidistant creases in it where it separates into that many prehensile appendages akin to a squid’s tentacles, completely with suckers and gripping teeth.

Sobek’s back spikes end in bright red tips, and continue all the way down to the tip of her tail, and down the upper half of her legs. These spikes can be detached or flung, like a porcupines quills. Inside the back of Sobek’s throat is the closest place where the machinery that makes up her implant can be accessed without surgery.

Gender: Female

Size:
Height (Bipedal): 340’
Height (Quadrapedal): 112’
Length: 583 (Tail)
Weight: 90,452 lbs

Alignment: Sokek’s Pilot is True Neutral, while Sobek herself is Chaotic Evil

Personality: While Sobek’s creator is in the pilot’s seat, Sobek doesn’t seem to have a personality, although does display a high degree of intelligence in that Sobek’s pilot will try to direct the fight away from populated areas and try to strategically exploit perceived weaknesses. While Sobek is in the driver’s seat, however, it is a different story. The outside world is alien to Sobek, foreign, and full of massive monsters trying to hurt and kill her. Effectively, she has the mind of a child, responding to things she does not understand with fear and violence. Everything is a potential danger. Sobek cares not for humans or kaiju alike, destroying buildings and reshaping geography as she goes to either flee or destroy the thing attacking her.

Biography: Some say that humans shouldn’t interfere in creating entire new species of animals. Those people are stupid and sad, and Sobek’s creator wants nothing to do with “Them that have no vision,” according to him. Sobek is a cocktail of genes of various animals and other assorted bits that her creator made because he thought it would be cool to make his own monster. So he started mixing things together and made a baby Sobek.
Unfortunately, Sobek did not stay a baby. A spill of an unknown chemical temporarily destroyed her body’s ability to regulate its growth, causing her to reach her titanic size inside of a year.
Sobek’s creator realized he could control Sobek once she became larger than a small house. She was no longer responding to the Pavlovian conditioning he’d enforced up until that point. To keep his monster from being discovered, and to keep control over her, he sedated Sobek, and implanted in her brain a device that would allow her to be controlled remotely.
Satisfied that Sobek was under control, her creator went about his business, until the sudden uptick in the amount of giant monsters in the world drew his attention. Had someone else done what he had done, actively create monsters? He had to find out, and he had just the monster to tangle with them until he could.

Powers/Abilities:
Defensive:
  • Armor: Pound for Pound, crocodilians are the most heavily armored natural creature on the face of the earth. Sobek takes this to the next level. The largest crocodile known, Gustave, is almost completely bulletproof. Sobek’s hide is nearly impervious to conventional weaponry used by humans. High yield explosives comparable to small nuclear arms may do some damage, but are unlikely to do so lastingly by the sheer bulk of Sobek’s body and the thickness of Sobek’s scales.
  • Spikes: Sobek’s back, upper arm, and thighs are covered in sharp spines. These spines can be detached and shot off like a porcupine’s quills, and regrow quickly while Sobek is well-fed. When left on the ground, they can act as
  • Ball-Up: Like a pangolin or an armadillo, Sobek is able to curl into a ball with only her spiky armor plating presented to the enemy. While she is curled up like this, she is either healing, planning, or turtling up until either the attacker becomes too exhausted to continue or some backup arrives.
  • Healing Ability: The same loss of control over her body’s growth that led Sobek to reach her current size remains in the form of a regenerative healing factor. As long as Sobek has recently eaten, she is able to regenerate from injury at a visible rate. The more severe the injury, the longer it takes to heal and the more she needs to eat to fuel that.
Offensive:
  • Jaws and claws: Sobek’s genes are comprised of many creatures with exceedingly powerful bites. At her massive size, Sobek takes this to the extreme, able to rip steel like tissue paper in her powerful jaws and crush structures to dust on her arms.
  • Thrown Objects: Sobek’s tail tentacles are able to grasp and throw heavy objects such as boulders, parts of buildings, and even smaller or lighter kaiju, as well as manipulate objects such as fallen weaponry
  • Roar: Sobek is capable of a range of sounds from the noises she makes all the way up to an eardrum-rupturing roar that can shatter thick glass and cause audio-sensitive machinery to malfunction.
  • Quill Flick: Sobek is able to eject her spikes for use as offensive weapons. This is her only ranged attack aside from throwing things, and isn’t very accurate. Like a shotgun, it relies on close range to do consistent damage.
General:
  • Facultative Biped: Sobek is able to stand on either all four legs, or specifically on her hind legs, allowing her to manipulate objects and grapple with other kaiju.
  • Cloning: Sobek’s ovaries were harvested once she reached maturity. Even if Sobek herself should fall in battle, another can be cloned from her egg cells and accelerated back to adulthood within a few months of her death.
  • Amphibious Life Form: Sobek has both lungs and gills, allowing her to survive both on land and in the water. Her powerful tail allows her to accelerate to high speeds underwater.
  • Tail Tentacles: Sobek’s powerful tail is not just one appendage, but four, much like an squid’s tentacles. The inside of the tail is lined with suckers and gripping teeth, which can be used offensively to attack or to manipulate objects, such as picking up and throwing boulders.
  • Feeding Habits: The mix of all the things that make Sobek up means she can eat just about anything. She can filter feed like a whale, forage like a bear, or hunt like a shark
  • Sobek was designed as the ultimate life form, a being that could survive in any location and withstand any environmental change. She cannot survive the extreme temperatures of the core of the earth or the surface of the sun for long, but the vacuum of space and the most extreme environments on earth are not even a challenge for Sobek to survive, so long as she has access to any kind of food and water in sufficient quantities.
  • Echolocation: Sobek’s whale genes allow her to use echolocation to orient her in her surroundings.

Weakness:
  • Although Sobek’s hide is nearly impervious to conventional weapons, it is softer around the belly, and kaiju weaponry may be able to penetrate.
  • Sobek cannot stand on her hind legs without her tail to balance. If her tail tentacles are severed or heavily damaged, she will be unable to stand as a biped, and will also be largely stripped of her swimming, object manipulation, and restraining abilities.
  • Sobek is controlled by her creator through a device attached to her brainstem. If she should take repeated, substantial blows to the head, the device may stop working momentarily and freeze Sobek in place for a moment while either the device reboots or breaks and returns Sobek to the driver’s seat. During that moment she is completely unable to act.
  • In the water, Sobek swims fast but turns slowly, and on land the reverse is true.
  • If Sobek’s pilot is removed from his station back on the island Sobek was created on, Sobek is completely unable to react without a pilot unless switched to free mode.

Wins: 0
Losses: 0
Draws: 0

Parameters:
Type: Close-Range Tank/Brawler
Power: B
Speed: D on land, B in water
Range: D
Constitution: A
Intelligence: A when the Creator is in the pilot’s seat, C when Sobek is.

Misc:
 
FREYA, THE CRYSTAL HUNTRESS

1fbb873dfcbcf4567a31d10148e0cffe.jpg

Pilot/Creator: None. Freya is a fully sentient being.

Size: 300 Feet tall. 91 Meters in length and weighing 50,000 Tons.

Biography: Freya is an alien from another dimension where the Norse Gods are fully bio mechanical beings protecting humanity form demons and the legions of Hel.

Eons ago, before the Earth had developed, Freya was sent to watch over it and guard it from any threats. She has done so for centuries, taking different forms throughout humanity's short life time to guide them on the right path. But as the years passed and technology became more and more available, Freya began to lose her influence. As punishment for being forgotten, she allowed Kaiju and demons to attack humanity, hoping to see if they could defend themselves from an outside threat. Humanity created large fighting machines and nuclear weapons.

Impressed with their fortitude and wit, Freya took on a new form and returned to Earth, gaining even more worshippers and influence for her attractive design and modern philosophy. However, she had a secret plan to cover the planet in a freezing crystal prison, in order to truly keep it safe from evil. Thus, no more war or pain or injustice would ever threaten humanity ever again. And all would thank Freya.

Powers/Abilities: See below.

Superhuman mind: Freya is fully sentient, and as such is in no need of a pilot. Her abilities are unlike most mechs, due to her using magic and being bio mechanical.

Crystal Blades: Freya's default weapons. Very durable and enhanced by her magic to make it cut to the bone. If broken by an enemy she can replace it with one from her wing. Can cut through most objects but not all.

Winged Assault: Freya closes her winged limbs and has her bladed wings spin around her at blistering speeds, forming a offensive and protective barrier that reflects projectiles.

FTL flight speed: Is able to fly across the galaxy and dimensions at faster than light speeds due to her magical nature. On Earth however she can only fly up to Mach 1 due to her alien physiology being different from Earth.

Telepathy: Can communicate with humans and kaiju and demons alike using her mind.


Mastery of martial arts and weapons: HAs trained in weapons and martial arts during her time as leader of Odin's Valkyries. Her skills with the swords are unmatched and she is especially deadly in one on one combat.

Weakness: Freya hits like a truck and has good magical defense but has little physical defense and can be overpowered by big, strong kaiju and demons. Also, she is susceptible to EMP and electrical damage. In addition, she has specifically trained to face single opponents, and has trouble fighting large groups alone.

Alignment: Lawful Good

Personality: Freya is a paragon of justice and light. Guiding humanity to an era of peace and tranquility, she has gained many worshippers from the human race due to her honorable exploits slaying the foulest and most vicious demons across the nine realms. She has no time for evil to prevail and even less time for ill tempered mouths or practical jokes. She prefers to get a job done before relaxing, hunting her targets down with swift, deadly, cold accuracy. Freya blesses her followers with visions of the future: A true peace for humanity granted by covering the entire planet and all life on it in beautiful crystal for all time.

Wins:
Losses:
Draws:

Parameters:

Type: Magical Hunter
Power: B (Magical)
Speed: A (Space) B (Earth)
Range: A (Telepathy) B (Swords)
Constitution: C (Armor)
Intelligence: B

Misc: Freya does not need to sleep or eat to regain energy, and can use any material to repair her armor and swords. Her plan to cover the world in crystals is known only to herself, for now...

THEMES:

 
Last edited:


Name: Swarm | GW190521 | “Black Hole Consciousness”

Appearance: Swarm’s appearance varies drastically depending on the situation. In its inactive form, it sits in its pilot’s pocket as an infinitely dense sphere the size of a golfball. Somehow it is able to be picked up and handled by its pilot in that form, and doesn’t destroy any objects it’s set upon, but cannot be picked up by another.

It can assume various forms in order to fulfill functions needed of its pilot, according to what its pilot needs and thinks applies in the situation. Because of its current pilot’s interests, mostly bugs, this is usually taken in the form of insects and arachnids.

Pilot/Creator: Hazel Lee

Size: Extremely variable, from the size of a billiards ball to the size of a large moon.

Biography: Swarm originates in the collision of two supermassive black holes, the collision known as GW190521. Somehow, in the collision, it created sentience, curiosity. Intelligence. What came to be known by its current pilot as Swarm for how it created things. Swarm itself is not very intelligent, more akin to the intellect of a colony of ants, and is actually trillions of billions of animate particles. Swarm’s intelligence is spread between all these particles, and it can grow in intelligence by connecting with an intelligent life form for an extended period. It searches the cosmos for exactly that, intelligent life forms to bond with. It has spent several billion years exploring the cosmos in search of said intelligent life forms. Recently, it has landed on Earth, in the backyard of one Hazel Lee. Or rather, it landed on her gutter, and then rolled down the pipe and bounced into her room and into her backpack before school.
Swarm pursues intelligence specifically, and this third-grader was the first intelligent life form it encountered, and seemed to be quite intelligent compared to itself, so during the day it acted to fulfill her needs for ‘equipment’. Pencils, erasers, pencil-sharpener, if its new pilot needed it, and it wasn’t something that it could glean from her mind wouldn’t be returned to its mass, it provided. Hazel didn’t even realize it was there until some bullies got involved and then suddenly she had a massive spider next to her scaring off the bullies. No one believed them, or her, when the story was revealed, and it took three days for Hazel to be able to replicate what happened.

Powers/Abilities:
  • Form Change: Swarm is able to alter its form, size, and appearance at its pilot’s will. This form change appears visually to be the construct breaking down into a cloud of dust and reforming, moving akin to a swarm of insects, hence the name. The abilities this form grants depends on what it would be capable of otherwise, but it cannot replicate the powers of other Kaiju. If it took a form with guns, it would be able to use the guns as guns, but if it took the form of something with dominion over the elements, it wouldn’t be able to replicate that.
  • Black Hole’s Density: Swarm is the living embodiment of two black holes colliding billions of years ago. Swarm is theoretically infinitely dense, infinite matter packed into finite space. This grants it immense resistance to physical attack, and immense power behind melee strikes if it used that mass offensively.
  • Gravikinesis: Swarm is able to influence the gravity in the area around it, using it to float near its pilot when the pilot detects danger, or to lock down enemies on the ground or in the air. Gravity is one of the weakest forces in the universe, however, and a being with sufficient physical strength or moving quickly enough could power through it.
  • Psychic Link: Swarm connects to its pilot through a link to their consciousness. This allows near instantaneous communication between host and Swarm, and too a degree passive communication with more intelligent entities.

Weakness:
  • Swarm requires an organic life form with intellect superior to its own in order to function. If its pilot is rendered unable to continue, Swarm is also unable to continue and will be forced to flee and assume inactive form.
  • Swarm’s connection to its pilot is best described as psychic. Any form of psychic interference targeting that connection sends conflicting signals between the two and can incapacitate them both in short order.


Alignment: Neutral Good

Wins: 0
Losses: 0
Draws: 0

Type: Jack-in-the-box
Power: C-A
Speed: C
Range: C-B
Constitution: B
Intelligence: Swarm itself is below D. Its pilot is C.

Misc:
 
Last edited:
latest


Name: Daybreak 099

Appearance:
This model comes with a shield on the left arm, a gun on the right arm, a tonfa on both elbows, a Gatling gun on both shoulders, and a sword on the back. The model can also use the jetpack beneath its feet to evade attacks.

Pilot/Creator:
Clark Yoshino is a pilot of this model. He is a 20-year-old boy, hailing from Fiji. He has short messy black hair, fair skin, and brown eyes. He wore a brown jacket with a green shirt, red gloves, a black beanie, blue pants, and white shoes. He is of Mexican, German, Indian, Fijian, and Japanese ancestry.

Height: 245"

Weight: 70,000 lbs

Length: 45"

Biography:
Daybreak 099 was originally developed in Russia but was later manufactured in North Korea for military purposes. The model was meant as a secret weapon for the North Korean government but it was abandoned as a breach of human rights. However, it was soon given away to Clark Yoshino as a prize after he won a jar guessing game. Otherwise, this is the origin story of a boy and his model.

Powers/Abilities:
  • It is equipped with a few weapons such as a gun on the right arm and a shield on the left arm that it can be used in combat.
  • The jetpack beneath the model's feet can be used to evade attacks.
  • It can emit a shockwave within the radius, but it has a cooldown timer for ten minutes. Also, it can be used to knock an opponent back.

Weakness:
The model's main weak points are both its head and legs. The model is vulnerable to water, which can cause a malfunction and failure.

Alignment: Lawful Good

Wins:
Losses:
Draws:

Parameters:

Type: Combat Mecha
Power: A
Speed: C
Range: Balanced
Constitution: A
Intelligence: D
 
1604658505034.png
XMh-ImNfBh-edIR7625kADrLBaVTgVQk0pBMD9EkVTE1tMEfZlLToUd2qH2viIKuj5lzvL5Zgm7bCrL5ZZkCRGoq14VH_GRnT1ydC3FGcXYCIKRRYQdUhmdDNp0igA7JCVTmnStf

White dragoness by Azany on DeviantArt

Name: Sievnadyth
(“The Drifting One”, “Stinzii”, “Moonlight Omen”, “Bearer of Fortune”)

Appearance:
Sievnadyth is a massive western dragoness, covered in pale white scales from head
to toe. She has a row of small, sharp, spines running down her neck, back and tail.
At the end of her tail, there is a massive white gem, polished to perfection. Her wing
membranes are a pale blue, leathery, and sturdy. She has four horns on her head,
two atop it, and two on the sides of her head that point forward. She has two small
white ears, positioned directly above the base of the two horns on the sides of her head.
All over her body, she has nearly invisible fur that she uses to capture moonlight for
her most powerful ability. Her eyes are a perfect, pale white, while the insides of her
mouth are a deep blue color, her tongue forked at the end of it.

Gender:
Female

Size:
Height:
273.4/83.3 Feet/Meters Tall (Measured to Shoulders)
Length: 1379.3/420.4 Feet/Meters Long (Measured From Head to Tail)
Wingspan: 1443.9/440.1 Feet/Meters Long (Measured From Wingtip to Wingtip)
Weight: 91000/82553.8 Short Ton/Metric Tonne (Estimated)

Alignment:
Chaotic Good

Personality:
Sievnadyth has a gentle and carefree spirit. She had long since cast off the bonds of
territory that most smaller dragons possess, and has become like the wind, flowing
and moving wherever she wants to go, almost nomadic in her nature. She tends to drift
towards forests and mountains, particularly spots that are directly touched by moonlight.
She finds most other dragons selfish, and egotistical, and thus tries to stay away from
them whenever possible, though due to her size, said dragons usually try to avoid her
as well. She tries to keep to herself, though there are multiple accounts of her showing up
and helping those who are much smaller than herself that are in need, before vanishing
once again. She tries to avoid violence whenever possible, finding that it causes nothing
but needless destruction and pain, while solving next to nothing. However, she is still quite a
fierce fighter if she has to be, harnessing the power of the wind and the moon to her
advantage to land powerful blows while remaining ever out of her opponent’s reach.


Biography:
Sievnadyth has gained almost deific status among the villages that claimed she appeared near,
though she is not a deity. She is not even a demigod. She is merely a very ancient dragon, who
managed to live far beyond the age that a normal dragon lives. Since dragons grow with age, she
grew to such a size, simply by living a very long life. Originally, she was a very small dragoness.
A dragoness of one of the smaller races, and small for even her race. Her parents didn’t care,
and treated her just as well as her siblings, but she always felt a bit distant from her family, no
matter how hard they tried to include her. She spent a lot of time holed up in libraries, studying.
She always had a brilliant mind, even if her body couldn’t compete with the other dragons.
She learned magic, starting with air, then moving on to light. Over the course of years, she honed
her abilities, trying to make up for what her body lacks, power. Upon one fateful day when she was
testing magic, one of her brothers walked into her room, and was struck by a stray beam of light,
being put in critical condition. Sievnadyth was horrified and, despite being told repeatedly by all
who knew her that it was an accident, fled, trying to escape her mistakes. She swore off using magic
for any reason but combat, and kept moving from place to place, lest the ghosts of her past
catch up to her. She never saw her family again. Her brother that was hit survived, but died a few
years later over a territorial dispute. Sievnadyth lived a very long life, too long one might say.
Sievnadyth noticed that as well. She was living far past the ages at which her power should be at the
very least declining, if she shouldn’t be dead. Sievnadyth is a rather religious dragon, and she believed
that this is some sort of divine punishment for harming her brother, and that the only way she
could atone, is to help all those she comes across. Now, Sievnadyth scours the land, hoping
that one day, she can fully atone, and finally be at peace with her actions.

Powers/Abilities:
(For the Power Rating, it is on an A-E scale. D is a standard attack. Like a claw or a bite. An A is a superpowered attack, while an E is an underpowered attack.)

Active:
Name: Shadow of the Moon
Type: Attack Augment
Power Rating: C
Duration: Instantaneous
Recharge: 30 seconds
Description: By gathering moonlight into her claws or teeth, Sievnadyth can unleash a powered attack.
On a hit, the stored energy shoots into the target, causing additional pain and damage.
Restrictions: Can only be done at night with a visible moon while outside.

Name: Moonbeam Piercer
Type: Long Range Burst DPS
Power Rating: A
Duration: Instantaneous
Recharge: 12 hours
Description: Sievnadyth draws the moon’s energy into the fine, near invisible, fur covering her scales,
causing them to shimmer and shine with an inner light. The light slowly fades starting from the tip of her tail,
moving towards her head. As it reaches her head, a beam charges up, before being released from her mouth
when the glow fades from her body, causing a line of concentrated destructive energy to be shot forth,
able to pierce all but the toughest objects.
Restrictions: Can only be done at night with a visible moon while outside.

Name: Light Shroud
Type: Support
Power Rating: N/A
Duration: 1 minute
Recharge: 5 minutes
Description: By bending light, Sievnadyth can mask the presence of herself and up to five allies
of her choosing. In daylight, she can only mask the presence of herself and her allies, a faint
shimmering in the air betraying their positions. In moonlight however, she can completely hide
herself and her allies. Due to the amount of concentration it takes to maintain this, the ability
automatically ends should Sievnadyth attack, use another ability, or is damaged.

Name: Fluidity of Motion
Type: Mobility
Duration: 5 minutes
Recharge: 10 minutes
Description: Sievnadyth controls the wind to boost her speed and agility, allowing her to move
at speeds far beyond the speed of sound, while still remaining in complete control over every part
of her body, allowing her to dodge and attack at a breakneck speed.
Restrictions: This ability is particularly taxing. After the ability ends, Sievnadyth is exhausted for two minutes.

Name: Breath of Light
Type: Ranged Attack
Duration: Instantaneous
Recharge: 30 seconds
Description: Calling upon her inner light, Sievnadyth shoots a concentrated beam of light
at her target, a beam she can aim with deadly precision. It takes a moment to charge,
in which her mouth and tail spike glow brightly, before the light is extinguished by the
release of her breath weapon.

Name: Breath of Air
Type: Ranged Attack
Duration: Instantaneous
Recharge: 30 seconds
Description: Using the pressurized air stored in a specialized sac within her
body, she can shoot a gust of wind with tremendous force at her opponent,
knocking them back to give her some more room to work with.

Passive:
Name: Aerokinesis
Type: Ability
Duration: N/A
Recharge: N/A
Description: Sievnadyth can control the air around her and her opponent,
using it to attack, to assist her and her allies, and to hinder her opponent.

Name: Lumokinesis
Type: Ability
Duration: N/A
Recharge: N/A
Description: Sievnadyth can manipulate light, causing it to
intensify, to dim, and to move, in order to help her fight.

Weaknesses:
Speed Demon: Sievnadyth relies heavily on her speed and agility to remain
effective. If she is grounded or otherwise held in place, she is very vulnerable.

Tail Spike: Sievnadyth has a tail spike that is actually a large gem. This gem is very, very
tough, but if it is broken, Sievnadyth will be unable to use any of her active abilities or fly.

Wing Membranes: Sievnadyth’s wing membranes are even weaker than the rest of her
body. Should they be damaged, she will be grounded and thus, severely weakened.

Creature of Light and Air: Sievnadyth is a light and air based creature,
thus, shadow and earth aligned abilities are very good against her.

Wins: 1
Losses:
Draws:

Parameters:

Type: Fluid Glass Cannon
Power: A
Speed: A
Range: C
Constitution: D
Intelligence: B

Misc:
Theme Song: Moon Trance by Lindsey Stirling

1604778535778.png
J6TmV6c2YbFwfg8qvRBrYt-7pNNjWq4VOacfq8MPSPBhN299VB2SZO16QQml9SPz8afQHKryMN31gNE2NlLOwRyG018ew1ciFnBOeFYTCTkq6rpQBBT_1OL65T8d1FEggEhyhf0C


Name: Experimental Jet Lima
(“Lima”, “Thunderbird”, “Lightning”)

Appearance:
Experimental Jet Lima (EJL or Lima for short), appears to be a standard F-35A multirole fighter jet,
but she is far from it. Mere months after the F-35A went into service, scientists and aerospace engineers
began working on a secret project in order to surprise the enemies of the United States. By sticking
to the design of the F-35A, Lima’s designers made it almost impossible for one to tell that there is
anything special about her, giving her pilot the element of surprise should they engage the enemy. The
main differences are subtle, but noticeable if you know what to look for. The two fins by her tail
are connected by a “bridge” that goes over the engine with an additional flap on it for additional
maneuverability, her wings are slightly longer, and she has additional weapon attachment points. One right
under her nose which mounts an Electromagnetic Launcher (EML), and mounts under her wings housing
normal, beyond visible range, missiles. Both weapon systems can retract to increase Lima’s stealth
capabilities. Her main weapon bays house Quick-Maneuver Air-to-Air Missiles (QAAMs) or 8 Target
Air-to-Ground Bombs (8AGs). She is painted like a normal F-35, with distinct markings. Her fin and wing
tips have a red stripe at the ends, and her roundle has a gold star on it. Her cockpit is filled with glowing
blue lights, signalling that there is nothing normal about her. (Picture is temporary so it is inaccurate.
In the picture there is a pilot, but she doesn’t have one.)

Pilot/Creator:
Multiple people worked on it, so she doesn’t have one sole creator. Her pilot was James Michaelson,
and his death caused her to gain sentience

Size:
Normal:
Length:
51.42/15.67 Feet/Meters Long (Measured from tip of the nose, to the farthest point back on Lima.)
Wingspan: 35.08/10.69 Feet/Meters Long (Measured from tip to tip)

Kaiju Sized:
Length: 1028.4/313.4 Feet/Meters Long
Wingspan: 701.6/213.8 Feet/Meters Long

Biography:
The final result of a sixth generation fighter jet program, Experimental Jet Lima is top tier. After the F-35
jet program went south, plans were immediately drafted to improve upon the design (though as a secret
program to hide how much more this new program would cost). Starting with the base design of the F-35A
multirole fighter, many of the F-35’s problems were remedied, starting with the air speed and the maximum
flight ceiling. New electronics and electronic warfare systems were put into place, and design changes
were implemented to increase Lima’s maneuverability. When she was complete, she was sent on her maiden
flight with her pilot, James Michaelson (now deceased). It was a very stormy and windy day. It was foolhardy
to try and test a new plane in such conditions, but those who constructed Lima wanted a true test of the plane’s
abilities. She flew well until being struck by lightning, faulty wiring electrocuting the pilot and causing her to crash.
She was discovered a week later in a nearby forest, miraculously unharmed, though her pilot was very much
dead. She was hulled back to base and was planned to be scrapped due to this as a cover-up. As she was
sitting in the hanger bay, a young aeronautical engineer who reportedly had been hearing a strange voice in his
head ever since Lima was brought back, came up to her and started to fix the faults. Over the course of a week,
she was repaired by this engineer, and when it came to the day that she was going to get scrapped, she was no
longer in the hanger. A frantic search was conducted. At first, people thought that the engineer took her, but
everyone, including him, were accounted for. Even when they tried to search for Lima in the air, she was nowhere
to be found, the advanced stealth capabilities she possesses making it so she practically vanished off the face of the
earth. In the end they had to call off the search, and to this day, she has still not been recovered. Some people
assumed she crashed into the ocean after running out of fuel, some think that she is still out there, but no one
knows for sure.

Powers/Abilities:
(For the Power Rating and Range Rating, it is on an A-E scale. D is a standard attack like a gun and low range.
An A is a superpowered attack and infinite range, while an E is an underpowered attack and close range.)

Active:
Name: 30mm Machine Guns
Type: Basic Attack
Power Rating: D
Range Rating: C
Duration: Up to 1 minute
Recharge: 30 seconds
Description: Lima has two 30mm internal machine guns positioned just offset from her nose, upgrades from the
25mm machine guns that the F-35 normally possesses. She can fire these for 1 minute continuously before
having to wait for her ammunition to replenish.

Name: Electromagnetic Launcher
Type: Powered Attack
Power Rating: A
Range Rating: A
Duration: Instantaneous
Recharge: 1 minute
Description: The Electromagnetic Launcher (EML) is a high powered weapon capable of shooting a tungsten rod
at a very high velocity at a single target. It takes great accuracy to hit a target with it, but it is capable of causing
catastrophic damage should it hit. Lima can fire it 12 times before having to wait for her ammunition to replenish.

Name: Missile
Type: Basic Attack
Power Rating: C
Range Rating: B
Duration: Instantaneous
Recharge: 1 minute
Description: 3 beyond visual range missiles are mounted beneath each of her wings, armed with homing capabilities
and carrying an explosive payload. These are the lowest tech weapons of her arsenal, but are still undoubtedly effective.
She can only fire 6 missiles before having to wait for her ammunition to replenish.

Name: Modified Quick Maneuver Air-to-Air Missiles
Type: Powerful Attack
Power Rating: B
Range Rating: B+
Duration: Instantaneous
Recharge: 2 minutes
Description: Housed in her main weapon bays, Modified Quick Maneuver Air-to-Air Missiles (MQAAM) are beyond visual
range missiles with powerful homing capabilities and a strong payload. These missiles can turn nearly on a dime, but due to
how much fuel they expend per second, they cannot stay in the air as long as Lima’s normal missiles. She can only fire
4 MQAAMs before having to wait for her ammunition to replenish.

Name: 8 Target Air-to-Ground Bombs
Type: Powerful Attack
Power Rating: B
Range Rating: B
Duration: Instantaneous
Recharge: 2 minutes;
Description: Housed in her main weapon bays, 8 Target Air-to-Ground Bombs (8AG) are powerful bombs, able to wreak havoc on up to 8 ground targets at once, or up to 8 separate points on one target. Only one bomb can lock on to each point. A total of 16 bombs can be dropped before she has to wait for her ammunition to replenish
Name: Electronic Weapon Defense System

Type: Defense
Power Rating: N/A
Range Rating: D
Duration: Instantaneous
Recharge: 2 minutes
Description: Lima is able to emit electronic signals that jam radar and homing systems, protecting Lima from harm. She can
only send out a pulse once before having to wait for the system to go back up.

Name: Chaff and Flares
Type: Defense
Power Rating: N/A
Range Rating: E
Duration: Instantaneous
Recharge: 3 minutes
Description: Lima is able to release chaff and flares from her tail, drawing off heat seeking missiles and confusing radar systems.
She can only use this ability 4 times before having to wait for them to replenish.

Name: Stealth Mode/Attack Mode
Type: Defense/Assault
Power Rating: N/A
Duration: Constant
Recharge: N/A
Description: Lima is able to change between modes at will. Retracting her armaments to allow for greater stealth capabilities,
or deploying her armaments to allow for greater attack power.
Restrictions: While in Stealth Mode, Lima is unable to use any armaments beside her machine guns. While in Attack Mode,
Lima’s Stealth passive is inactive.

Name: Size Change
Type: Augment
Power Rating: N/A
Duration: Constant
Recharge: N/A
Description: Lima can change her size to Kaiju like proportions, giving her some increased defense, but massively
increased firepower. She trades off some speed and maneuverability, but she can fire much larger missiles. This was
meant for strike missions to allow her to drop much larger bombs before returning to base, but still able to shrink
back down so that she can get in and out faster.

Passive:
Name: Advanced Radar Systems
Type: Intelligence
Power Rating: N/A
Range Rating: B
Duration: Constant
Recharge: N/A
Description: Lima has advanced radar technology that allows her to easily locate targets whether they are in the air
or on the ground, though it has reduced effectiveness against stealth planes.

Name: Stealth
Type: Defence
Power Rating: N/A
Range Rating: N/A
Duration: Constant
Recharge: N/A
Description: Due to a combination of materials and design, Lima is able to almost vanish from sight and from radar. She
deploys an active camouflage that makes her appear to blend in with her surroundings.
Restrictions: Is only active while Lima is in Stealth Mode. Changing into Attack Mode disables this passive.

Name: Nanite Fuel and Armament Replenishment System
Type: Replenishment
Power Rating: N/A
Range Rating: N/A
Duration: Constant
Recharge: N/A
Description: Lima has a store of nanites that she can use. They are able to constantly replenish her fuel so she doesn’t
run out, and can replenish her ammunition, but take some time to do so.

Weakness:
Machine Nature: As a machine, she is prone to being disabled by electromagnetic pulses and similar technology.
Weak Points: Though she is not very tough, she is particularly vulnerable in the canopy and exhaust.
Nose=Death: All of her armaments are positioned to her front, meaning that if a target is on her rear, she is unable to hit it.

Alignment: Lawful Neutral

Wins:
Losses: 1
Draws:

Parameters:
Type: Ranged Burst DPS
Power: A
Speed: B
Range: A
Constitution: D
Intelligence: A

Misc:
Theme:
 
Last edited:
Tau-Supremacy-2.jpg

(closest thing I can find)

Name:
Doomsday Machine Type-66 "Final Tempest"

Appearance:
Black and Grey, Doctor Braun does not appreciate non-edgy colors.

Pilot/Creator:
Dr. Gunther Von Braun (creator and pilot),

Size:
Height: 140.5m
Width: 75.8m
Weight: 3,400 tons

Biography:
For many years the malicious Dr. Braun has secretly planned to conquer the world, orchestrating his criminal underground empire as well as powerful legitimate corporations to pull resources together. With cutting edge technology and vast amounts of wealth at his fingertips, the Doctor poured them all into completing his masterpiece; the city-levelling, super-mech designed to bring world governments to their knees, Final Tempest. Armed and armored to the teeth with the best mankind has to offer, the Doomsday Machine was to be Dr. Braun's ultimate tool of terror to finally rule the world. His mech nearing completion, Dr. Braun gleefully started installing the crown jewel of the contraption: his conscious. Yes, Dr. Braun was to rule the world as the single most powerful entity to ever walk its surface! He would be reborn to become the metallic king of the world!

Dr. Braun... no, Final Tempest was complete. Wearing skin of ablative armor plating capable of surviving nuclear strikes and hands replaced with weapons befitting battleships, Dr. Braun marched out from his secret factory, intent on making an example to destroy a city in order to threaten governments.

Bu something unexpected happened. Something Dr. Braun had not managed to predict even with his vast intellect. There were others intending to conquer or destroy this world. His world.

This was not acceptable to the Doctor. He intended to become the king of the world, not a pile of rubble. And he had no intention of sharing his rightful claim with filthy monsters or alien hooligans. Alas, not by intent but design, the good Doctor never had the chance to enact his villainy. Even now he fights, to save a world he wishes to own, not necessarily for its denizens but for himself.


Powers/Abilities:

Shoulder-Mounted Supremacy Railcannon: The primary single-shot armament, the Supremacy Railcannon has massive inconveniences for operating. It requires targeting calibration and for the stabilizers to be deployed, making it unsuitable against fast targets or for use while moving. Additionally, it cannot be reloaded without disassembling the mech partially, making it a single-shot weapon. However, the single shot does boast an impressive range, capable of accurately sniping a target outside conventional artillery range. The hyper-dense alloy core shell was intended to be a non-nuclear weapon of mass destruction, its high mass and pure velocity creating enough kinetic energy to punch through a bedrock of a city, causing a massive geological destabilization of the area.

Havoc Missile Rack: Designed for engaging large groups of armored foes at a medium distance, the rack features exactly 8 deadly Havoc missiles. While lacking sophisticated targeting programs, it is unnecessary; each missile was meant to neutralize an entire armored column or a city street with its high-explosive warhead.

Teleportation Matrix Installation: Final Tempest travels long distances by teleporting, a feature originally meant to make it easier to avoid government tracing. However, it requires a large power reserve with massive cooldown periods, making it less suitable for combat.

Plasma Annihilator: The right arm-mounted rotating gun is capable of unleashing a barrage of searing, hot plasma bolts, each powerful enough to melt down tanks and bunkers. It's fast rate of fire is hampered by overheating.

Decimator Claw: The left arm is equipped with the only melee weapon of Final Tempest. When activated, the claws can become energized, allowing the Tempest to electrocute or burn its opponents.
300px-TitanPowerFist.jpg

Eye of Judgment: Instead of a conventional mech head roughly resembling a human, Tempest has a single, large mono-eye that struts out. The original plan by the Doctor called for installation of a deadly laser armament, yet the development of a satisfactory weapon has so far failed. Instead, a powerful flash originally designed for permanently blinding bare-eyed soldiers and damaging sensitive optics has been installed. It is by no means a deadly armament, particularly against Kaiju-level opponents, but the flashes are significant enough to disorient and confuse anyone nearby.

Quantum-Flicker Generator: A most unique solution to potential nuclear strikes governments might launch against Doctor Braun, Quantum-Flicker essentially allows the object to momentarily cease to interact with physical objects around it; as if it ghosts straight out of existence and back. The concept was to "flicker" out of existence the moment nuclear detonations occurred nearby, preventing damage altogether. Even though it is powerful for dodging attacks, while incorporeal, the Tempest cannot fight back. Additionally, the system is immensely complicated and requires a large power reserve to be used, limiting its practical use to no more than a couple times per deployment.


Weakness:

Limited Munitions: Most of Tempests armaments are prone to running out of munitions or going low on power.

Unstable Design: Mounting the massive Supremacy Railcannon with Havoc Missiles on top of the mech has proven to destabilize it altogether; Final Tempest is particularly weak to getting toppled or tripped.

No Flight: Cannot fly, hover or otherwise move at a rapid pace in a conventional manner.




Alignment: Lawful Neutral

Wins:
Losses:
Draws:

Parameter:

Type:
Medium-Long Range Gun Platform
Power: B
Speed: B
Range: A
Constitution: C
Intelligence: A
 
Names: Waspintoria

Appearance: Half-raptor, half-wasp, half-dragon, she has the body of a raptor, the scales of a dragon, and the wings and stinger of a wasp. An amalgam of all three creatures creates a monster never before seen by human eyes, and as much there can’t be an actual image of her.

Gender: Female

Size: 260 feet tall, 70 feet in length, 6000 pounds.

Alignment: Chaotic Neutral.

Personality: This Kaiju loves causing destruction and mayhem and often makes a sport of attacking cities on a whim and often doesn’t take humans and their mechanical wonders seriously. However due to its relatively small size compared to other Kaiju, she fears anything bigger than her, but will fight if needed.

Biography: She was created in a lab and one day she escaped, I’m not really good on backstories so that’s all really.

Powers/Abilities: Flame breath - like a dragon she can breath both plasma and fire, she can also eat fire and plasma.
True Flight - using her wasp wings, she can fly at almost super-sonic speeds, giving her the appearance of teleporting from place to place.
Stinger - the trusty stinger can be used not only to gore humans as if they were nothing, it can cause pain to other Kaiju. She can also shoot it like a bullet.
Claws and teeth - claws and teeth are strong enough to rip through metal with ease.
Enhanced sense of smell - Pretty self-explanatory Waspinatoria’s sense of smell is so keen, she can smell another Kaiju from miles away.
Dragon scales: The scales on her body can rebel almost any projectiles and withstand tremendous amount of force and heat.
Regeneration: Her body has a healing factor which can heal up superficial wounds in an instant, moderate wounds in at least ten or so minutes, and near-fatal wounds in an hour or so. Fatal wounds can take an entire day or so to fully heal. Instant death wounds will take however long it takes to bloody resurrect.

Weaknesses: Healing factor can be overwhelmed with too many attacks or wounds to heal that it could shut off, her scales are tough but not invincible, they can be worn down through time. Her wings are the weakest point in her body, and if removed or damaged will remove her ability to move around and keep her grounded. Likewise her fear of things bigger than her may prevent her from engaging in true combat, and she severely overestimates the human aspect of cities as they are smaller than her.

Wins:
Losses
:
Draws:


Parameters

Type:
Long range attacker
Power: B
Speed/Agility: A
Range: Long-ranged.
Con:
C
Intelligence: A
 
Last edited:

Users who are viewing this thread

Back
Top