Would anyone be interested in a nation building role play that has a certain level of mystery? The premise is that explorers set out to settle in a new place, far away from home. They don't know exactly where they are or what it looks like, so they have to make a map as they explore. So the most challenging aspect would be the idea of not knowing where you start or what is around you.
It would be run with the participants creating a nation and then all starting on different parts of the "new world" which they have to conquer by building cities, digging roads, establishing trade routes and eventually dominating the others.
It would be run with the participants creating a nation and then all starting on different parts of the "new world" which they have to conquer by building cities, digging roads, establishing trade routes and eventually dominating the others.