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The Rotten Fruit
Ithos Archipelago
The Ithos Archipelago is situated on the globe between the eastern and western sides of the mainland. It is a series of lush islands filled with tropical plants, dense jungles, and serene beaches. It was inhabited by a group of natives known as the Itholan. Tall, strong beautiful with a rich dark skin. These men and woman lived on the archipelago in tribal families and clans. Here they fought back against the creatures of the oceans and the creatures of the land.
The Itholan lived in mostly peace and in a simple way of life. That was until the arrival of a group of strange white skinned humans, the Agyla. These people came from the mainland looking for a new home when their country became afflicted by desertification. Their ships faced many casualties on the way to the islands at the hands of what is known as the Abyssal Lords.
Great power entities, they live in the deepest and darkest parts of the oceans, sending haunting madness or magical powers to sailors above. They are seen by the Itholan as powerful balancers, bringing equality or peace to the islands.
The Agylian people integrated into the islands and the Itholan bringing with them knowledge of the mainland. Black powder, massive ships, cannons and guns. All of these were objects and ideas the native Itholan did not have. The two factions worked together, building ports on the islands, building large ships, and connecting all of the islands together.
However the peaceful times did not last, as before long more people from the mainlands sailed and found the islands, bringing war with them. The Itholan and the mainlanders warred with each other, and when things seemed hopeless a miracle occurred. Two men rose from the sea wielding great power. The rose their weapons and eradicated the mainlanders fleet, saving the Itholan.
When next the mainlands returned, they flew the flags of peace. No longer seeking to conquer the islands, they wished to trade and pass through the islands. At first hesitant, the Itholan saw great possibility with it, and since then the Ithos Archipelago has been central to trade between the east and west coasts of the mainland.
Map of Ithos
A Bit More
How? This is going to be a chat game for Dungeons & Dragons 5th Edition (D&D 5e). It will likely occur every Saturday afternoons. The exact time will come at a later date. The players will be Itholan Privateers. Working to maintain peace and order in the islands, performing tasks or hunting bounties.
What do I need?
You should Ideally have D&D 5e Players Handbook. HOWEVER you do not need it. The basic rules have access to the Fighter, Rogue, Cleric, and Wizard classes, allowing one to play one of those. So while the Players Handbook is idea, it's not mandatory.
New Archetypes for each of the classes! These will be custom archetypes one would typically find in the Archipelago. A barbarian who can dive and fight sea creatures, a sorcerer born of man and Siren, or a warlock who hears the whispers of Abyssal Lords on the tides. These archetypes are mostly all ocean folk, gaining many advantages in the water, and being ideal ocean combatants.
New Items can be found on the islands! Armor designed for aquatic and ocean travel. Armor made from the scales of a special breed of shark, or weapons made for a unique coral found in the oceans.
New Mechanics are introduced to the game for ship travel and warfare. Mechanics to attack other ships with cannons and bring them to a water grave, or to board another ship and massacre their crew. How to manage a crew and maintain the morale.
Home brew will be around, so don’t expect everything to be by the book. I will improvise where needed, or make changes to maintain balance for the game and players. The core rule of any game system is that the DM rules above the mechanics. We play for fun, not to win.
Characters are mostly open. However, I will restrict how many of some classes I will allow in the game based on the size of the player base. For example, I will not likely allow more than one paladin, but would probably accept 2 fighters. The first session (session 0) will likely be just a character creation and discussion session, when I will help people create their characters. If a person can’t make that specific session, they will get the leftover classes to choose from and should plan with me to create their character. If by the first play session a person doesn’t have a character, they don’t need to show up, I wont be helping my a character during game play time.
RNG will not affect character creation. I’ll have a predetermined list of statistics for your character to distribute, and we will use average HP progression (Max HP at first level, plus con modifier. Then half the maximum of the dice, plus 1 plus con modifier - Example, a Fighter will have 10+con at level 1 and gain 6+con each level after that.) This is all to make sure characters are on a balanced playing field.
As a closing thought: Please feel free to ask questions! The game will come with a PDF that will provide the lore of the world in more detail, the items and mechanics of the world written out, and all of the archetypes in detail.
The Ithos Archipelago is situated on the globe between the eastern and western sides of the mainland. It is a series of lush islands filled with tropical plants, dense jungles, and serene beaches. It was inhabited by a group of natives known as the Itholan. Tall, strong beautiful with a rich dark skin. These men and woman lived on the archipelago in tribal families and clans. Here they fought back against the creatures of the oceans and the creatures of the land.
The Itholan lived in mostly peace and in a simple way of life. That was until the arrival of a group of strange white skinned humans, the Agyla. These people came from the mainland looking for a new home when their country became afflicted by desertification. Their ships faced many casualties on the way to the islands at the hands of what is known as the Abyssal Lords.
Great power entities, they live in the deepest and darkest parts of the oceans, sending haunting madness or magical powers to sailors above. They are seen by the Itholan as powerful balancers, bringing equality or peace to the islands.
The Agylian people integrated into the islands and the Itholan bringing with them knowledge of the mainland. Black powder, massive ships, cannons and guns. All of these were objects and ideas the native Itholan did not have. The two factions worked together, building ports on the islands, building large ships, and connecting all of the islands together.
However the peaceful times did not last, as before long more people from the mainlands sailed and found the islands, bringing war with them. The Itholan and the mainlanders warred with each other, and when things seemed hopeless a miracle occurred. Two men rose from the sea wielding great power. The rose their weapons and eradicated the mainlanders fleet, saving the Itholan.
When next the mainlands returned, they flew the flags of peace. No longer seeking to conquer the islands, they wished to trade and pass through the islands. At first hesitant, the Itholan saw great possibility with it, and since then the Ithos Archipelago has been central to trade between the east and west coasts of the mainland.
Map of Ithos
A Bit More
How? This is going to be a chat game for Dungeons & Dragons 5th Edition (D&D 5e). It will likely occur every Saturday afternoons. The exact time will come at a later date. The players will be Itholan Privateers. Working to maintain peace and order in the islands, performing tasks or hunting bounties.
What do I need?
You should Ideally have D&D 5e Players Handbook. HOWEVER you do not need it. The basic rules have access to the Fighter, Rogue, Cleric, and Wizard classes, allowing one to play one of those. So while the Players Handbook is idea, it's not mandatory.
New Archetypes for each of the classes! These will be custom archetypes one would typically find in the Archipelago. A barbarian who can dive and fight sea creatures, a sorcerer born of man and Siren, or a warlock who hears the whispers of Abyssal Lords on the tides. These archetypes are mostly all ocean folk, gaining many advantages in the water, and being ideal ocean combatants.
New Items can be found on the islands! Armor designed for aquatic and ocean travel. Armor made from the scales of a special breed of shark, or weapons made for a unique coral found in the oceans.
New Mechanics are introduced to the game for ship travel and warfare. Mechanics to attack other ships with cannons and bring them to a water grave, or to board another ship and massacre their crew. How to manage a crew and maintain the morale.
Home brew will be around, so don’t expect everything to be by the book. I will improvise where needed, or make changes to maintain balance for the game and players. The core rule of any game system is that the DM rules above the mechanics. We play for fun, not to win.
Characters are mostly open. However, I will restrict how many of some classes I will allow in the game based on the size of the player base. For example, I will not likely allow more than one paladin, but would probably accept 2 fighters. The first session (session 0) will likely be just a character creation and discussion session, when I will help people create their characters. If a person can’t make that specific session, they will get the leftover classes to choose from and should plan with me to create their character. If by the first play session a person doesn’t have a character, they don’t need to show up, I wont be helping my a character during game play time.
RNG will not affect character creation. I’ll have a predetermined list of statistics for your character to distribute, and we will use average HP progression (Max HP at first level, plus con modifier. Then half the maximum of the dice, plus 1 plus con modifier - Example, a Fighter will have 10+con at level 1 and gain 6+con each level after that.) This is all to make sure characters are on a balanced playing field.
As a closing thought: Please feel free to ask questions! The game will come with a PDF that will provide the lore of the world in more detail, the items and mechanics of the world written out, and all of the archetypes in detail.