Bacon is fluffy
Wut'n th'name of davy jonez lockr is uh sall-add?
Character sheet rules:
1. You may be anything that your heart desires, within reason. Although the more powerful you are, the more responsibility you'll have ic. Meaning you'll be risking your character at least once a page if you start off strong(politically or literally).
2. Your desired race is a clean slate until the details are established. Other factions of said race can be made if need be. No one likes a monolithic race of orcs or elves. But as of now, there are no specifics in the interest of letting players make it themselves if they wish.
3. Powers, make em as cool as you want. Just remember rule one
4. map
Name:
Age:
Race:
Appearance:
History of the race: Feel free to expand upon the race you choose. I will not entirely depend on you guys to make the lore for a race, but will leave it up to you if you want to establish elves(for instance) as hunter and gathers, or super being older than time.
Powers: You have somewhat free reign here,but the more you start off with, the more I'll heckle you in character
Family lineage: If you are going to be playing some sort of nobility
History: I want to know details pertinent to the rp. Things such as your powers if you got them before the rp started. Or perhaps the event that made your character crazy or convinced them to join the military. I don't want or expect their life story. Just something that paints who they are at the time of the sundering St. Coraline went through. Other things I should note is you don't have to start there or even know of that place when starting out. But all should converge upon making the trip there by the end of the history. This is the only thing I will ask of my players at this starting stage, just so we have context for everyone meeting in the general region.
Anything else significant: Mental state, are you a follower of the light, do you have specific aversions and ticks that can be used ic?
1. You may be anything that your heart desires, within reason. Although the more powerful you are, the more responsibility you'll have ic. Meaning you'll be risking your character at least once a page if you start off strong(politically or literally).
2. Your desired race is a clean slate until the details are established. Other factions of said race can be made if need be. No one likes a monolithic race of orcs or elves. But as of now, there are no specifics in the interest of letting players make it themselves if they wish.
3. Powers, make em as cool as you want. Just remember rule one
4. map
Name:
Age:
Race:
Appearance:
History of the race: Feel free to expand upon the race you choose. I will not entirely depend on you guys to make the lore for a race, but will leave it up to you if you want to establish elves(for instance) as hunter and gathers, or super being older than time.
Powers: You have somewhat free reign here,but the more you start off with, the more I'll heckle you in character
Family lineage: If you are going to be playing some sort of nobility
History: I want to know details pertinent to the rp. Things such as your powers if you got them before the rp started. Or perhaps the event that made your character crazy or convinced them to join the military. I don't want or expect their life story. Just something that paints who they are at the time of the sundering St. Coraline went through. Other things I should note is you don't have to start there or even know of that place when starting out. But all should converge upon making the trip there by the end of the history. This is the only thing I will ask of my players at this starting stage, just so we have context for everyone meeting in the general region.
Anything else significant: Mental state, are you a follower of the light, do you have specific aversions and ticks that can be used ic?
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