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Fandom [Interest Check] "The Other Dead" RP - "Zombie ANIMALS (NPCs) vs Humans (Players + NPCs)"

Justin93Daniels

Half-Human, Half-Monster, Full-Swordsman.
I was thinking of doing an RP based roughly around the comic, "The Other Dead", which holds a COMPLETELY DIFFERENT TAKE on the "Zombie Genre", while using a different location, and stuff. I have a WIP Thread already posted in the "Private Workshop". This is the basic concept of it so far:

What started as a group of teenagers performing a ritual, soon became the start of the End-Times. One night was all it took for all the animals in the land and the sky to turn on the living. Those that were dead rose back up, and started attacking the living... while the animals that WERE alive soon fell to an illness, and rose back up.

24 hours on, and Humanity's population has dropped tremendously. Unlike the animals, they were, unfortunately, spared from the plague that haunts them.

It's been one month, now, and most of the remaining survivors remain in Diamond City, struggling to survive. Some chose to bring the fight back against Mother Nature, while others continue to adjust to living in the new world.

Canned Meats are rationed preciously, while Tofu and other Substitutes are likely to become the replacement for it... among other things.

But enough about that, Survivor... mind telling us a little bit about yourself?


  • RULES AND GUIDELINES​
    1. Despite being Zombies, this is a Co-Op RP, so killing other players is forbidden! (However, you can still die by the Animals, which will be controlled by yours-truly... or suffer an injury, followed by a "Rescue", if you don't wanna bite the bullet just yet.)

    2. Characters are Human, and Human only. No, Humans can't turn into Zombies.

    3. Treat this realistically, please. You can't be a "Jack-Of-All-Trades", and be perfect at everything. You'll have a list of "Traits" and "Debuffs" with numbers beside them that you can use to help balance your character out. For each number, they'll have to be added up/subtracted from until the base value is "0" or lower. You start with 1 free trait that relates to your job/class, though. If you feel like adding a custom trait, please let me know via PM, and I'll add it to the list, as well as a Debuff that acts as its opposite! Same goes for Class, as long as it doesn't count towards "Civilian", and may need a few additional adjustments here and there.

    IE: Officers/Soldiers/Hunters will start with "Gun Proficiency", which makes you more effective with a gun of said class's occupation, like Pistol/Assault Rifle/Rifle respectively. You can gain the other two at the cost of Debuffs to balance things out, or you can even choose one of the others in place of it, so long as it's within reason. SWAT Officers can be skilled with an AR or a Shotgun, but why the heck would a simple Hunter be skilled with Military-Grade Weaponry?

    4. If you wish for a simple "Injury", you'll have to request it, then I'll work out a response to help your character out. When you've been "Injured", your character will be incapacitated until you can beat me in a daily "Roll". One roll can be made every 3 hours, unless I'm unavailable, which then it would probably take longer.

    However, choosing "Death" will allow you a chance to re-roll a new character, who can either count as a "relative", or a "newcomer". You'll be back at square 1, though, and any knowledge your previous character had, as well as items, will be lost, and unable to be regained unless via "IC Mission" given by an NPC I control. Only a few exceptions can be made, such as "Relatives", who would likely have kept the other in the loop "partially", but not "In-Depth".

    5. If you're in a situation that is a GUARANTEED death, then I'm afraid a simple "Injury" may not be an option. This would include, but not be limited to, being overrun from all corners without a way out, jumping/falling off of a large building, being mortally wounded without any proper medication or professional treatment, and... basically, if you can't survive it, your character likely can't.

    6. Self-Inserts are allowed, so long as you understand the risks involved! You can't be "Martha Stewart III", and say "I was the same as Martha Stewart II, despite her getting wrecked by a Zombie Rhino just a few posts ago! I forgot what I was doing in the middle of the road, and stumbled back over here!" If your SELF-INSERT character dies, then he/she is dead like everyone else. Best bet is to just use a "Persona" name, and you can then think to yourself, "This character is who I would be in THIS world. A name is a name, but this person will do as I would."

    7. You're in Diamond City and the "Wilderness" around it. Sorry, but to keep things simple, we're gonna all focus on one spot in the world, for the time being. The MAIN Safehouse "New Hope" will occasionally be attacked by Zombies, but in the end, it won't be "Overrun", so as to allow a safe haven for new players to hang around in.

    If you were inside it, and you hear the sirens, the Military will escort the Civilians into the Bunkers, while the Soldiers and Officers will stay and fight, to defend the people. However, VOLUNTEERS can join in the fray, but at their own risk!

    8. You CAN form your own "Safehouse" in the City, but it will also be at risk of being attacked! And when it IS attacked, they DO hold risk for being Overrun! (Usually done with a Dice Roll between the Zeds (me) and Survivors.) It will only be a last-resort for it being Overrun once ALL players within the Safehouse are either incapacitated or killed! (If the Safehouse is Overrun, however, then it's an instant Death, so choose your house carefully! In the final roll, if you win it, then the Safehouse will be critically damaged, and will have to be repaired by those who were left with a simple injury... once they've recovered, that is.)

    9. We all have lives outside the site, so I can respect that you may need to be out for a few days, weeks, or maybe even months! If such a thing is the case, then we'll IC'ly say that you managed to escape an Overrun Safehouse, and returned to New Hope, whether by you being "out scouting for supplies", or just simply hid in the shadows while everyone else fought. However, please be aware that you will have to have been out for at least 3 days in order to be vulnerable of being "Overrun". You will also need to inform me prior to you leaving, so as to let us know to just "keep going", or "go ahead".

    10. ABSOLUTELY NO POWERGAMING! You can get into an ordinary scrap with other players (non-lethal fight) to keep the story interesting, and rouse up realistic conflicts here and there. However, you can NOT "Attack" someone without having a realistic REASON to do so, AND without giving the player a chance to respond.

    Here's an example of what I'm talking about:

    "Mike slaps Mark in the face."
    "Mark punches Mike in the nose."

    This is lame, and is NOT allowed. Here's a better example:

    "Mike attempts to slap Mark in the face."
    Mike edits his post and rolls a 5. Mark rolls a 3. Therefore, Mark would reply with:
    "Mark turns his head in the direction Mike slapped him. Placing his hand on the red mark that now starts to form, he glares at Mike before swinging his fist towards his former friend's nose!"
    Mark rolls a 3. Mike rolls a 3. Since it's a tie, neither Offense NOR Defense wins, and an EVADE is enforced, for neither a counter or a block.
    "Mike just barely dodges Mark's fist, and backs up slowly."

    You can see the difference, right? It's a lot more interesting to read than a simple slap-fest, while also providing a bit of entertainment for Mike and Mark, allowing them a chance to play fair.

    11. For Dice Rolls, the SEVERITY of a strike is determined by the differences in the numbers. This means that if you're only 1 number below someone's roll, they can only SCRATCH you. If you're 2 numbers below them, then it's a FULL STRIKE, and 3 or more is a "CRITICAL HIT". This also goes towards Zombies and their attempts to hit you. If you're alone against a horde, they'll all have their own rolls, which lessens your chance for surviving an encounter when alone. Grouping is allowed, however, and if you have an NPC "Follower" with you (more details below) then THEY can also have a roll to better increase your chances for survival.

    12. NPC "Followers" are usually allowed to be hired from the Safehouses. However, their DIALOGUE is mine to control, while their ACTIONS when in a battle is up to you.

    13. If you enter a place to loot, let me know, and I'll reply with what you see inside it. You can then determine what to do at that point, whether you say it's "Worth it", or not.

    14. When in Combat, you can choose to roll to "Run away". If the zeds roll either 1 or 2 over you, then you fail to escape, but 3 or more, and they could even hit you! You can't "Run away" when you're in a building that's being Swarmed, though!

    15. Common sense tells me, if you fire a BIG weapon indoors, you could blow your eardrums out, so be sure you remember ear protection when indoors! But remember, if you've got your ears covered, you are less likely to HEAR when you've been spotted! Consider this while RPing your Loot Runs!

    (( More details may be added at a later time.))


Question is... would anyone be interested in it?
 

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